Mordhau
PC | US29.99 | mordhau.com
MORDHAU’S BASIC PREMISE is pretty simple. In the default Frontline mode, you take up arms as a rugged warrior from one of nine classes (or you can design your own) and rush into the fray in up to 32-v-32, objective-based skirmishes on attractive, realistically-structured medieval battlefields. Then, you probably die pretty quickly to someone a bit quicker or more experienced than you and respawn, hopefully having learned something to take forward into your next brawl.
Each clash of swords can look deceptively simple, but is actually highly complex in the huge variety of attacks, parries, and counters available to you. A well-scripted and straightforward tutorial will run you through the fundamentals, but it’s another matter entirely to execute the correct moves at the right time. It takes many hours just to start feeling competent, but the satisfaction of growing confidence as your execution improves is something no numerical progression system can really replicate. It reminded me a lot of Sekiro, in that I started out as an absolute scrub and eventually started to think of myself as a badass swordsman. I mean, at least sometimes.
It is a bit of a bummer that there’s not a lot you can do when you’re just learning the ropes and and , I can focus on reviving teammates or locking down a point if I want a little bit of a break from high-intensity combat, and doesn’t support that particular playstyle especially well.
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