Computer Music

Working with samples

01 Changing the sample start and end points of drum samples is a quick and elegant way of changing how they sound. Typically, the transient (the start of a drum sound) is where the majority of its high frequency information will be, so move the sample start-point to occur slightly later, to alter the character of its attack. Increase the attack and/or release parameter to reduce clicks/pops.

02 If you’re struggling to loop a pad,

You’re reading a preview, subscribe to read more.

More from Computer Music

Computer Music2 min read
Vocal Effects
> Can you remember the first time you heard a voice on a track which employed a sound that felt like it was a mixture of real vocals and a synthesiser? The chances are, you were listening to an instrument known as a vocoder, which combines synthesis
Computer Music4 min read
GForce Software Axxess £33
In the future, when our children will (or at least should) be taught synth history, the ‘ARP’ name will undoubtedly make at least one appearance. The Odyssey will definitely take its place as the 1970s alternative to the Minimoog, it’s a screaming Ro
Computer Music2 min read
Classic Samples Psychedelic Samples
Robbie at Cyclick Samples opened the doors of perception with his exemplary array of spaced-out drones… “This sample pack goes late-stage hippy, a blend of acid/space rock and festival drone. The guitars are soaked in phaseshifters, flangers and wah-

Related Books & Audiobooks