Not forgotten
Some horrors you’re glad to see stump around the corner. Amnesia is back with Amnesia: Rebirth: this time, you’re recovering the memories of Tasi Trianon while solving puzzles and managing your physical and mental resources, in “a harrowing journey through desolation and despair, exploring the limits of human resilience”. Pure escapism right now, then.
Most notably, Frictional Games brought us , which did away with weapons in favour of forcing players to run and hide, shredded nerves through the infinite feedback loop of its ‘Sanity’ system, almost singlehandedly launched the Let’s Play phenomenon, and landed a coveted spot’s 12 games that defined the last decade. And while Frictional tells us it’s not about to try to repeat that feat, it’s also thinking about how the philosophy behind the development of might hold the key to a crucial next decade in game development.
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