3D World

Monsters film school

equels can be a tough nut to crack for any director, prequels tougher still. So when Dan Scanlon made his Pixar directorial debut with a prequel to the beloved. it proved a steep learning curve. “A prequel is a hornets nest in a way,” Scanlon tells 3D World. “You get the characters that you get and you can’t change them wildly because they have to hook up to the next film.” As the filmmaking process got underway Scanlon came to realise that the art of a prequel is in meeting the characters as different people and surprising audiences with the backstory of how they got to where we saw them last.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World3 min read
Conclusion
Unity is an incredible gaming engine, and other than Unreal Engine, you'll be hard pushed to find a more capable program. But software is often only as strong as the community that supports it, and Unity has a seriously committed fanbase. Many are de
3D World11 min read
Create Stylish Hand-painted Character Art
Practical tips and tutorials from pro artists to improve your CG skills WATCH THE VIDEO https://bit.ly/3dworld-monarch Stylised characters are my passion, and in this tutorial I'll go through my steps for creating a high-quality unlit and hand-painte
3D World7 min read
THE ART OF Surajit Sen
Inspiration can strike us from any number of sources. It could be what we see and experience within the world around us, influences from other creators, or experimenting with different techniques and materials, to name just a few. Some artists posses

Related Books & Audiobooks