Game Over
Written by Andrew Klavan
Narrated by Andrew Kanies
4/5
()
About this audiobook
This time, there’s no escape from The Realm.
The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet.
Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World.
As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined.
Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?
Andrew Klavan
Andrew Klavan is an award-winning writer, screenwriter, and media commentator. An internationally bestselling novelist and two-time Edgar Award-winner, Klavan is also a contributing editor to City Journal, the magazine of the Manhattan Institute, and the host of a popular podcast on DailyWire.com, The Andrew Klavan Show. His essays and op-eds on politics, religion, movies, and literature have appeared in the Wall Street Journal, the New York Times, the Washington Post, the LA Times, and elsewhere.
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MindWar: A Novel Rating: 4 out of 5 stars4/5Hostage Run Rating: 4 out of 5 stars4/5Game Over Rating: 4 out of 5 stars4/5
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Reviews for Game Over
7 ratings2 reviews
- Rating: 5 out of 5 stars5/5Great read. Definitely need to read the first two beforehand. Will be reading the entire trilogy over again.
- Rating: 3 out of 5 stars3/5In the final installment of Andrew Klavan's video game book series, Rick Dial must stop the MindWar program for good in hopes of saving RL from a terrible fate.Okay. So I finished it. Klavan keeps his fast-paced, page-turning thriller style up and running, just as he did for his Homelanders series and his other stand-alones. I enjoyed the few plot twists and surprises he weaved in by the end of this book--twists I honestly wasn't expecting at all. Rick Dial became slightly more likable now that he gained a sense of purpose and had closure to his missing father. Although, my heart is still with Victor One.My critique about Klavan's characters remains the same: they're all copies from Charlie West and Beth from the Homelanders. Rick is essentially the same character as Charlie, only, instead of his interest in the martial arts, he's a football jock and a gaming junkie. Molly, the girlfriend, is a little more developed since Klavan's previous female protagonists--an athlete herself and a little more independent. Not the whole "Oh, Charlie, run! Save me! I'm your ditsy cheerleader girlfriend written for the sole purpose of a love thread in these books." She's still kind of a ditz. She still runs around calling her father "daddy" (I'm sorry--do girls that age still do that? Or am I the only one who thinks that's super juvie?). But she can also manage to fight and combat deadly assailants. She's able to help the protagonist out in terms of physical fighting and aid. Not emotional encouragement over a text message.I still have trouble reading video game books. I like video games. I do. But I don't like reading about them and I'm not a huge fan of watching movies about people getting sucked into games either (Spy Kids 3D, anyone?). So the whole "Oh no, it's the final boss that's impossibly big and a conglomeration of everything you've fought before and it can spawn its own minions and it has an attack sequence you memorize yadda yadda" is just a little much for me. Boars running on hind legs and wielding swords is for Zelda games--and even then it's just plain weird. So I wasn't a huge fan of the video game chapters.The RL chapters, though. I liked those. Klavan always manages to incorporate some aspect of political thrills--terrorists usually. No exception here. The MindWar, like the past two books, is run by a Russian terrorist who intends on destroying America. Despite a few blurry lines between RL and the MindWar at a few points and a couple far-fetched plot lines like portals forming into people's brains and all, the RL chapters are what kept my interest the best. That and, well, Victor One, even though he was bedridden for most of the scenes he was in due to his heroic action sequence last installment. [SPOILER] Not. Happy. About. This. Ending. V-One. Is. My. Dude. [END SPOILER]Things to Watch Out For:Romance: Boy kisses girl; boy has feelings for two girl characters and struggles between themLanguage: Couple mentions of hell as a place or description. Maybe a "heck" thrown in there once.Violence: Fairly graphic if it weren't video game monsters. Lots of splitting boars into two and lobbing virtual heads off shoulders. This game would definitely be rated Mature for violence if it was real. But as far as actual human beings being hurt: death of several characters after brief fight scenes or "Red Shirt" scenes.Drugs: noneNudity: noneOther: Mention of prayer for someone AFTER they've died (I still think Klavan is Catholic)