Dangerous Ideas: When Provocative Thinking Is Your Most Valuable Asset
By Alf Rehn
3.5/5
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Reviews for Dangerous Ideas
4 ratings1 review
- Rating: 3 out of 5 stars3/5Interesting book on creativity beyond the rota-learning and the ritual kneeling at the altar of creativityit could be significantly shorter, but chapter 15 and 17, plus tidbits here and there are interesting in discussing the approach, and practical exercises that anybody can invent to challenge the status quo not to be creative for creativity sake, but to deliver somethingso, beyond the "creativity jumps"- instead, without naming him once, it is deeply in line with Edison's (I think) "99% perspiration and 1% intuition"hilarious section 2 of chapter 1, i.e. how you can write your own book on creativity: and worth the price of the book
Book preview
Dangerous Ideas - Alf Rehn
ISBN: 9781626758001
Preface To The Ebook Version
The book you’re holding is the complete (if ever so slightly edited) version of Dangerous Ideas, a book on creativity I originally wrote in 2010. First published in Swedish, it went on to become something of a bestseller, and was translated into English, Russian, Spanish, German, Italian, Russian, Chinese and Finnish. The edition that never came out, however, was an English-language ebook-version, something I’ve had to explain over and over again was the publisher’s choice rather than mine. So in late 2012 I bought back the rights to the English-language translation, with my mind set on freeing
the book. It took me a few months to get to re-editing the book, but I finally did, and the result is the book you’re holding (on whatever device).
A quick remark about the book, and about seeing it again after a few years. Some people have expressed great love for it, others have opined that it doesn’t go far enough. For me, re-reading the book was both fun and bitter-sweet. An author always finds flaws, things he’d do differently this time around, and parts that would have benefited from editing or exposition. Be that as it may, there is one thing – a kind of reader’s guide – that I feel I want to add into this new preface. The key to this book is an idea that is stated throughout the book, but in a roundabout way, and I wanted to here state it in the most explicit way possible:
This book is mainly about how YOU look at and use the word creativity. Sure, it talks about other people’s creativity, but it is really all about looking inwards and reflecting on what it is you think creativity is. It goes through a lot of stuff, but this is the thing that it always comes back to. For regardless who you are, you have ideas about creativity. Sometimes, these ideas become stale, taken for granted, set in their ways. Mine do too. So this book is about looking at the way we talk about creativity, about listening to ourselves when we proclaim someone or something as being creative, and paying heed to how this too can become ritual and routine. So I didn’t write this book in order to tell you what you should think about creativity, but rather to make you think about what you think. If, after reading it, you the next time you refer to something as creative pause for just a second to consider what drove you to do so, I feel that this has all been meaningful. If, after reading it, you start asking questions about what is seen as creative and what isn’t, I’ll be more than thrilled.
Anyway, on with the show.
In Copenhagen, end of April 2013,
Alf Rehn
A Word Of Warning
This book won’t be as nice and cuddly as books on creativity tend to be. Quite the contrary: It will be a little bit angry, and a little bit contrarian, and you might find parts of it uncomfortable and troublesome. In fact, I hope you do. It won’t be as helpful and kind as other books – those that promise to make you more creative through sets of fun and happy exercises – and there’s nothing accidental about that. The thing is, if you want to become more creative, you have to be challenged, not coddled, and me worrying about whether you’re in your happy place or not won’t help us one bit. So in stark contrast with many other books in the genre, this one won’t mollycoddle you, will try to say things without mincing words, and will sometimes be downright mean about things. I’ll use bad language, be cranky, and you can be damn sure that I won’t deliver a lot of motivational cheers. Instead, I’ll start from the assumption that creativity is difficult and demanding. I’ll assume that in order to summon more creativity you’ll have to change the way you look at it and your own thinking processes, and challenge a whole lot of other things – including the notion of creativity itself.
Consider yourself warned.
The author
(Alf Rehn, a man not known for his sunny disposition, and who most certainly ain’t your mama...)
1. INTRODUCTION: PROVOCATION AND THINKING DANGEROUSLY
An idea that is not dangerous is unworthy of being called an idea at all.
—Oscar Wilde
Pure Digital Technologiesi wasn’t what you’d call a huge mover in its industry – quite the contrary. The company was an also-ran, a marginal player that had focused on a disposable video camera. This had been sold in collaboration with a chain of pharmacies, building on the business model of disposable cameras, and had been a modest success in its niche. It was a modest product from a modest company: nothing to be ashamed of, but neither revolutionary nor particularly innovative. Still, the company had bigger plans. One day, they decide to test something new, namely a proper video camera. But there was a problem. Pure Digital Technologies realized they couldn’t compete with the major corporations in the market. They did not have the resources to keep up with the competition in product development, and they didn’t have the finances to compete on price in the existing segments. Simply put, they couldn’t make a better video camera, even if they wanted to.
This is a situation that many companies will recognize. When you’re not a market leader, you rarely have the resources to seriously challenge the established players in the field. In the rat race of competition, some will always find themselves left behind when it comes to developing better products. Quite often this leads to apathy, a loser’s mindset, decline and death. In such a situation, happy-go-lucky calls for innovation
or creativity
really don’t seem all that helpful. What is the point of developing a brilliant idea when you know it will be picked up by the competition? Oh, and good ideas are often really, really expensive.... So what did Pure Digital Technologies do?
In hindsight, it was simple, even obvious. Since they couldn’t compete by building a better video camera, they simply chose to build a far worse one instead. This might seem like an odd thing to want to do, but it just happened to be genius, a truly dangerous idea whose time had come. Pure Digital had noticed that older, somewhat less developed methods to capture digital video had become cheap, as most companies were obsessing over the newest and best technologies. This led to a situation where you could buy the basic technology for capturing rather grainy video for a pittance. Pure Digital packaged this into a cheap plastic casing, and since they didn’t want to spend tons of money on developing fancy functions for it, they didn’t. Instead, their product only had the bare essentials – a button for recording, another for playing, one more for erasing and very little else. The only extra
was an integrated USB port for attaching it directly to a computer. It was small, cheap, insanely simple to use and thus perfect both for the YouTube-generation and for people who thought normal video cameras were too complicated, not to mention expensive.
At its release in May 2006, the video camera was called a Pure Digital Point & Shoot
, but this was quickly changed to Flip Video
. In September 2007 the slightly more developed Flip Ultra was released, and immediately became one of the best-selling video cameras in the world. In a few short years, the Flip captured the lion’s share of the market, and became the number one product in its segment – 1.5 million Flips were sold globally. And the company? It grew almost 50,000 per cent in five years, and was later acquired by Cisco for $590 million US. Not bad for a marginal player with a technically sub-standard product.
One easily misses the important point of this little story. Too often we focus solely on the company that launched a game-changing product, and forget the most important question: Why didn’t the others think of the same thing? Many, many companies had the opportunity, but didn’t make anything of it. And we often forget another thing. The problem is not in the knowledge we have, but in how we imagine utilizing this knowledge. The truth is, the rest of the industry did not look at the Flip and curse itself for not having created it. On the contrary! They thought that the Flip was disgusting.
If this strikes you as odd, imagine yourself as a specialist in video cameras. Your entire working life has been an education in improving and developing them, giving the customer the very best video camera you can make. Suddenly, a company you’ve never heard of turns up and presents something that is far worse than what you’re working on, with far fewer functions. Would you be annoyed? Of course you would! This new thing would be in conflict with everything you represent, with everything you believe in. In fact, it would probably feel more than a little threatening. In much the same way that low-cost airline Ryanair managed to annoy the airline industry by removing every last vestige of service, and do so in a sensational fashion, the Flip represented an idea that was seen as dangerous in its context.
We often imagine creativity as something that is pleasant, fun and lovely, and that good ideas are such that everyone smiles encouragingly when confronted with them. But this is a lie and a misunderstanding. On the contrary, real creativity tends to be a little dangerous, threatening, in your face. People in the video camera business tried to be creative and think outside of the box. But as none of this helped them handle ideas that were uncomfortable or threatening, the nasty surprise that was the Flip caught them unawares. So the Flip was not a good idea, but a dangerous one, and the way it made industry people uncomfortable was its greatest triumph.
So, in line with this, the book you’re reading won’t be one on creativity as it is talked about in workshops. This notion of creativity has become a neutered and diluted concept. Instead, this book deals with how you can develop dangerous thinking. Books on creativity tend to be repetitive affairs, going through the same old stories and repeating the same tired sentiments. They tend to be obsequious things, dedicated to feel-good soppiness. This book tries to do something a little different. It will confront uncomfortable matters, things that feel as troublesome to us as the Flip must have felt to its competitors. The reason for this is simple: it is when we are forced far – really far – out of our comfort zone that we can find the radically new, the dangerous, the things that question the status quo. Change is never a comfortable, painless process, and neither is serious creativity. Despite this, creativity is often talked about as though it were a harmless teddy bear, a cute and fuzzy concept that we can all embrace effortlessly. This book wants to annihilate that myth.
Towards More Dangerous Thinking: Five Steps
Those people who challenge the way we act and think – in a business, in an industry or in society – have all been individuals who have found ways to take thinking just that one step further. This is not the same thing as creativity
, not in the limited sense of the word. This is something far more radical. Flip was not just a creative video camera, and IKEA was not just a creative idea (we’ll return to this) – they were both radical breaks with how people understood a product, business and industry.
But how can you discover these opportunities for radical breaks? In this book we’ll work with a five-stage model (see figure) that will detail how to take the steps that make this possible. Let us begin by going through the basics of this process – from imitating creativity to practicing dangerous thinking.
Step 1: Imitation
The main problem with creativity
is that human beings are innately good at imitating. In fact, we’re so good at it that we barely notice when we’re doing it. And things get real tricky when you start to realize that even the literature on creativity is mostly a question of imitating and copying other literature on creativity. It is in our nature to imitate: if we see a good idea our subconscious immediately sets out to replicate it. Even if it is an idea about creativity! In the video industry they had found a specific way to be creative, which hinged on adding more and more functions and design flourishes. There was a clear picture of what creativity was, and everyone tried to live up to this. Flip represented something that others in the business didn’t even see as creativity, but something else, something threatening.
A great deal of creative work today, particularly in corporations (and books on creativity), is stuck in this phase. The problem is not that people aren’t trying to be creative – because they are – but that without realizing it, people try to be creative in the only way they know how. Without really grasping it, they’re often imitating earlier forms of creativity, as this is what they are led to believe they should be doing. Books on creativity tend to be about history and what worked earlier, and companies just sit there and listen. At the same time, the true innovators are already off, exploring strange, new trajectories.
Step 2: Expansion
Sometimes, we think that the way out of imitation is expansion, i.e., that we should increase our conceptual space. So we study other areas, collect more information, seek out more solutions. Many companies do this exceptionally well, and have gained a lot by doing so. But companies can also get stuck in this phase, without really understanding why they don’t develop more than they do. Curiously enough, there are quite a few creativity pundits that myopically praise expansion. The problem here is that expansion, in itself, still takes place within our given framework – a little like improvising around a plan. Companies often like the comfort of this, as it is safe and well-known, and since it creates the feeling that the core is still intact and controllable.
We rarely reflect on the history of new business models, but these are often born out of something much more radical than just expansion. IKEA, the dominant giant of the global furniture industry, was one such radical break. When IKEA introduced the concept of cheap, DIY furniture, it did so in an industry that had expanded its horizons for a hundred years – new designers, new materials, new kinds of furniture. But no one had dared to think dangerously about the basic logic behind the product and the business idea itself. IKEA did so, and just like in the case of the Flip video camera, the reaction from the industry was one of shock and disbelief – even disgust. Expanding the box
isn’t nearly enough for seriously challenging the order of things, and we therefore need