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Jake Drake, Know-It-All
Oleh Andrew Clements dan Dolores Avendaño
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Mulai Membaca- Penerbit:
- Atheneum Books for Young Readers
- Dirilis:
- Jul 24, 2012
- ISBN:
- 9781442462366
- Format:
- Buku
Deskripsi
Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.
The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.
Tindakan Buku
Mulai MembacaInformasi Buku
Jake Drake, Know-It-All
Oleh Andrew Clements dan Dolores Avendaño
Deskripsi
Jake Drake is excited about Despres Elementary School's first science fair. He wants to win the grand prize: a brand-new Hyper-Cross-Functional Bluntium Twelve computer system. And he really wants to beat the third-grade know-it-alls, Marsha McCall and Kevin Young.
The trouble is, to beat the know-it-alls, Jake has to become a know-it-all himself. And he may just lose more than he wins.
- Penerbit:
- Atheneum Books for Young Readers
- Dirilis:
- Jul 24, 2012
- ISBN:
- 9781442462366
- Format:
- Buku
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Jake Drake, Know-It-All - Andrew Clements
This book is a work of fiction. Any references to historical events, real people, or real locales are used fictitiously. Other names, characters, places, and incidents are the product of the author’s imagination, and any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.
ALADDIN PAPERBACKS
An imprint of Simon & Schuster Children’s Publishing Division
1230 Avenue of the Americas, New York, NY 10020
www.SimonandSchuster.com
Text copyright © 2001 by Andrew Clements
Illustrations copyright © 2007 by Janet Pedersen
All rights reserved, including the right of reproduction in whole or in part in any form.
ALADDIN PAPERBACKS and related logo are registered trademarks of Simon & Schuster, Inc.
Also available in a Simon & Schuster Books for Young Readers hardcover edition.
The text of this book was set in Century ITC.
The illustrations were rendered in pen and ink.
First Aladdin Paperbacks edition July 2001
This Aladdin Paperbacks edition June 2007
The Library of Congress has cataloged the hardcover edition as follows:
Clements, Andrew, 1949-
Jake Drake, know-it-all / Andrew Clements ; illustrated by Dolores Avendaño.
Summary: Jake is determined to win the third grade science fair not only for the grand prize, but to beat the annoying class know-it-alls, as well.
[1. Drake, Jake (Fictitious character)—Fiction. 2. Science projects—Fiction.
3. Science—Experiments—Fiction. 4. Magnets—Fiction. 5. Friendship—Fiction.
6. Schools—Fiction.]
PZ7.C59118 Jak 2001
[Fic] 21—lcac 2001032782
ISBN: 978-0-689-83918-4 (hc.)
ISBN: 978-1-4169-3931-3 (pbk.)
ISBN: 978-1-44246-236-6 (eBook)
To Kathy, Mary, and Frank Despres
in appreciation of their loving, dedicated service
to the children of Westborough
Contents
CHAPTER ONE The Catch
CHAPTER TWO Big News
CHAPTER THREE The Rules
CHAPTER FOUR Hunters
CHAPTER FIVE K-I-A/D-I-A
CHAPTER SIX What to Do
CHAPTER SEVEN Secrets and Spies
CHAPTER EIGHT Dropouts
CHAPTER NINE Sticking Together
CHAPTER TEN Teamwork
CHAPTER ELEVEN Winners
CHAPTER ONE
The Catch
I’m Jake, Jake Drake. I’m in fourth grade, and I’m ten years old. And I have to tell the truth about something: I’ve been crazy about computers all my life.
My first computer was an old Mac Classic with a black-and-white screen. I got to play Reader Rabbit and Magic Math. I got to draw pictures on the screen, and I played Battle Tanks. And that was before I could even read.
Then our family got a Mac with a big color monitor. And I got to play Tetris and Shanghai and Solitaire and Spectre. Then I got a joystick for Christmas when I was four, and so did my best friend, Willie. Whenever Willie came to my house we played computer games together. It’s not like we played computers all the time, because my mom made a one-hour-a-day rule at my house. But Willie and I filled up that hour almost every day.
Then the computers started getting super-fast, and I started messing around with Virtual Drummer, and then SimCity, and SimAnt, and PGA Golf, and about ten other games. And then the Internet arrived at my house, and all of a sudden I could make my computer do some pretty amazing stuff. It was like a magic window.
I’m telling all of this because if I don’t, then the rest of this story makes me look like a real jerk. And I’m not a jerk, not most of the time. I just really like computers.
When I started kindergarten, there was a computer in our room. When the teacher saw I was good on it, I got to use it. I even got to teach other kids how to use it. Except for Kevin and Marsha. They didn’t want me to tell them about computers or anything else.
Like I said before, I’m ten now, so I’ve had some time to figure out some stuff. And one thing I know for sure is this: There’s nothing worse than a know-it-all.
Don’t get me wrong. I’m pretty smart, and I like being smart. And almost all the kids I know, they’re pretty smart, too.
But some kids, they have to prove they’re smart. Like, all the time. And not just smart. They have to be the smartest. And that’s what Marsha and Kevin are like.
Marsha McCall and Kevin Young were nice enough kids back in kindergarten—as long as I didn’t try to tell them anything about the computer. Because when I tried to show Kevin how to make shapes with the drawing program, he said, I know that.
But I don’t think he really did. And when I tried to show Marsha how to print out a picture of a kitten, she said, "I