Ebook292 pages6 hours
Physically-Based Modeling for Computer Graphics: A Structured Approach
By Ronen Barzel and Alan H. Barr
Rating: 0 out of 5 stars
()
About this ebook
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
- Presents a philosophy and terminology for "Structured Modeling"
- Includes mathematicl and programming techniques to support and implement the methodology
- Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
- Includes illustrations of several ample models created from these components
- Foreword by Al Barr
Related to Physically-Based Modeling for Computer Graphics
Related ebooks
The Mathematical Structure of Raster Graphics Rating: 0 out of 5 stars0 ratingsModeling Embedded Systems and SoC's: Concurrency and Time in Models of Computation Rating: 0 out of 5 stars0 ratingsMachine Learning: A Theoretical Approach Rating: 0 out of 5 stars0 ratingsFoundations of Microprogramming: Architecture, Software, and Applications Rating: 0 out of 5 stars0 ratingsMATLAB for Neuroscientists: An Introduction to Scientific Computing in MATLAB Rating: 5 out of 5 stars5/5Calculus: Introductory Theory and Applications in Physical and Life Science Rating: 1 out of 5 stars1/5Applied Finite Mathematics Rating: 5 out of 5 stars5/5Distributed Control of Robotic Networks: A Mathematical Approach to Motion Coordination Algorithms Rating: 5 out of 5 stars5/5Topological Data Structures for Surfaces: An Introduction to Geographical Information Science Rating: 0 out of 5 stars0 ratingsNon-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Rating: 5 out of 5 stars5/5Digital Geometry: Geometric Methods for Digital Picture Analysis Rating: 3 out of 5 stars3/5An Introduction to Ray Tracing Rating: 4 out of 5 stars4/5OpenGL Data Visualization Cookbook Rating: 0 out of 5 stars0 ratingsTopological Theory of Dynamical Systems: Recent Advances Rating: 0 out of 5 stars0 ratingsGenerative Modeling for Computer Graphics and Cad: Symbolic Shape Design Using Interval Analysis Rating: 0 out of 5 stars0 ratingsPractical Shader Development: Vertex and Fragment Shaders for Game Developers Rating: 0 out of 5 stars0 ratingsNeural Network Modeling and Identification of Dynamical Systems Rating: 0 out of 5 stars0 ratingsObject-Oriented Graphics Programming in C++ Rating: 0 out of 5 stars0 ratingsGeometric Tools for Computer Graphics Rating: 4 out of 5 stars4/5Advanced Graphics Programming Using OpenGL Rating: 2 out of 5 stars2/5Level of Detail for 3D Graphics Rating: 4 out of 5 stars4/5Direct3D Rendering Cookbook Rating: 0 out of 5 stars0 ratingsA First Course in Artificial Intelligence Rating: 0 out of 5 stars0 ratingsFunctions of a Complex Variable and Some of Their Applications Rating: 0 out of 5 stars0 ratingsPattern Recognition and Image Processing Rating: 5 out of 5 stars5/5Foundations of Stochastic Analysis Rating: 0 out of 5 stars0 ratingsPractical MATLAB Deep Learning: A Project-Based Approach Rating: 0 out of 5 stars0 ratingsComputer Architecture Rating: 5 out of 5 stars5/5
Software Development & Engineering For You
Grokking Algorithms: An illustrated guide for programmers and other curious people Rating: 4 out of 5 stars4/5Photoshop For Beginners: Learn Adobe Photoshop cs5 Basics With Tutorials Rating: 0 out of 5 stars0 ratingsHand Lettering on the iPad with Procreate: Ideas and Lessons for Modern and Vintage Lettering Rating: 4 out of 5 stars4/5Learn to Code. Get a Job. The Ultimate Guide to Learning and Getting Hired as a Developer. Rating: 5 out of 5 stars5/5Python For Dummies Rating: 4 out of 5 stars4/5Modern C++ for Absolute Beginners: A Friendly Introduction to C++ Programming Language and C++11 to C++20 Standards Rating: 0 out of 5 stars0 ratingsLevel Up! The Guide to Great Video Game Design Rating: 4 out of 5 stars4/5PYTHON: Practical Python Programming For Beginners & Experts With Hands-on Project Rating: 5 out of 5 stars5/5Beginning Programming For Dummies Rating: 4 out of 5 stars4/5SQL For Dummies Rating: 0 out of 5 stars0 ratingsOneNote: The Ultimate Guide on How to Use Microsoft OneNote for Getting Things Done Rating: 1 out of 5 stars1/5How to Write Effective Emails at Work Rating: 4 out of 5 stars4/5Git Essentials Rating: 4 out of 5 stars4/5The Inmates Are Running the Asylum (Review and Analysis of Cooper's Book) Rating: 4 out of 5 stars4/5iPhone Application Development For Dummies Rating: 4 out of 5 stars4/5Android App Development For Dummies Rating: 0 out of 5 stars0 ratingsLua Game Development Cookbook Rating: 0 out of 5 stars0 ratingsAgile Practice Guide Rating: 4 out of 5 stars4/5The Essential Persona Lifecycle: Your Guide to Building and Using Personas Rating: 4 out of 5 stars4/5Engineering Management for the Rest of Us Rating: 5 out of 5 stars5/5Tiny Python Projects: Learn coding and testing with puzzles and games Rating: 5 out of 5 stars5/5How Do I Do That In InDesign? Rating: 5 out of 5 stars5/5Good Code, Bad Code: Think like a software engineer Rating: 5 out of 5 stars5/5Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games, 2nd Edition Rating: 0 out of 5 stars0 ratingsFlow: A Handbook for Change-Makers, Mavericks, Innovators and Leaders Rating: 0 out of 5 stars0 ratingsManaging Humans: Biting and Humorous Tales of a Software Engineering Manager Rating: 4 out of 5 stars4/5
Reviews for Physically-Based Modeling for Computer Graphics
Rating: 0 out of 5 stars
0 ratings
0 ratings0 reviews
Book preview
Physically-Based Modeling for Computer Graphics - Ronen Barzel
Enjoying the preview?
Page 1 of 1