The Damanhurian Version of Risk: A game for getting to know our true inner strength
By Coboldo Melo
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About this ebook
Damanhur, with more than forty years of history and over a thousand members worldwide, is a social and spiritual experience with many stories to tell.
“Damanhur Con Te” is a way to collect, share and bring home pieces of the wisdom— or the foolhardiness, depending on how you look at it—that has guided us on this adventure.
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The Damanhurian Version of Risk - Coboldo Melo
table
A game of strategy and more
Agame can be fun, and at the same time it can help to develop the character traits of those who participate. At Damanhur, it usually happens like this, because time spent playing games is thought of and carried out with these objectives, from the Game of Life, which is an integral part the community history, to the moments that make things lively in the growth and development of the Federation.
Some visitors are surprised when they discover that a game like Risk has been a part of the growth of Damanhur, since its characteristics could be considered unsuitable for an environment dedicated to spiritual research and the peaceful encounter among peoples. It is actually a passion that was cultivated even before the foundation of Damanhur, using strategies with important differences compared to the board game known all over the world for strategically conquering an imaginary planet. This is a version created by the founder of Damanhur, Falco Tarassaco, which he maintained and developed with rigorous constancy, together with a small group of enthusiasts who still get together two or three evenings a week to play the game.
The Damanhurian version of Risk is very different from the original version, which was invented in the mid-1900s. Also, in Damanhur, the table – or rather the tables – used to play the game are complex and larger than the planet on which the game is usually played, with its classic little tanks and plastic toy soldiers.
The largest table even occupies a high vertical wall, a little over two meters high and four meters wide, while other game fields are the size of a normal house table.This variation of the game was created in the late 1970s arising from Falco’s interest in the concept of strategy and related logic. His fascination motivated him to invent infinite characterizations and devote inordinate amounts of time with devotional constancy in animated encounters.
He participated in this game until a few days before his passing in June of 2013.
Rather than cultivating dreams of war, Damanhurian Risk is used to train the minds of the players, with insistent rhythms and quick decisions made in a setting full of rules that are enforced by inflexible judges. Instead of the classic tanks and plastic toy soldiers, a simple, colored modeling clay is used by the players to make virtually anything, from cities to streets, from airports to armaments. The playing field is an imaginary planet that has the same characteristics as Earth, that is: oceans, seas, lakes, rivers, plains, forests, deserts and snowy mountains. These are large territories inhabited by very diverse peoples, and everyone is making an effort to survive due to the inevitable expansion that succeeds thanks to whether or not the relationships are good.
There is probably nothing else in the world like this, considering the characteristics of the extremely well-known board game which has been on the market for almost sixty years.
The original Risk game was created by Frenchman Albert Lamorisse who invented La Conquête du Monde (Conquest of the World) in 1957, followed by the version called Risk.
The word Risiko
appeared about a decade later, in particular with the Italian brand RisiKo!
which contains several modifications with respect to the first editions of the game. The dimensions of the game board are the classic measurements of less than fifty centimeters, reminiscent of the equally famous game