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TUGAS’2 ALGORITMA DAN PEMROGRAMAN 2A

NAMA : ALDILA ANANTA


KELAS : 1KA20
NPM : 10108163

UNIVERSITAS GUNADARMA
2007/2008
1. PROGRAM MENCARI AKAR DAN KUADRAT

PROGRAM AKAR_KUADRAT;

USES CRT;

VAR

a,y,x : REAL;

BEGIN

CLRSCR;

WRITELN('*************************************************');

WRITELN(' MENCARI AKAR DAN KUADRAT ');

WRITELN('*************************************************');

WRITELN;

WRITE('Masukan angka nya = ');READLN(a);

y := SQRT(a);

x := SQR(a);

WRITELN;

WRITELN(' MAKA AKARNYA ADALAH = ',y:4:2);

WRITELN(' MAKA KUADRATNYA ADALAH = ',X:4:2);

WRITELN('*************************************************');

READLN;

END.

OUTPUTNYA :
2. MENCARI NILA BULAT DAN PECAHAN

PROGRAM BULAT_PECAHAN;

USES CRT;

VAR

a,p,b : REAL;

BEGIN

CLRSCR;

WRITELN('XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX');

WRITELN(' MENCARI NILAI BULAT DAN PECAHAN ');

WRITELN('XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX');
WRITELN;

WRITELN('Masukkan sebuah angka = ');READLN(a);

b := INT(a);

p := FRAC(a);

WRITELN('JADI NILAI BULATNYA ADALAH = ',b:4:0);

WRITELN('JADI NILAI PECAHANNYA ADALAH = ',p:4:3);

READLN;

END.

OUTPUTNYA
3. PROGRAM JENDELA

PROGRAM JENDELA;

USES CRT;

BEGIN

CLRSCR;

WINDOW(5,5,20,70);

TEXTBACKGROUND(BLUE);

TEXTCOLOR(WHITE);

GOTOXY(31,9);

WRITELN('NAMA : ALDILA ANANTA');

GOTOXY(31,10);

WRITELN(' NPM : 10108163');

READLN;

END.

OUTPUTNYA
4. PROGRAM JENDELA 2

PROGRAM JENDELA2;

USES CRT;

BEGIN

CLRSCR;

WINDOW(65,65,65,65);

TEXTBACKGROUND(BLUE);

TEXTCOLOR(WHITE);

GOTOXY(65,1);

WRITELN('STMIK GUNADARMA');

READLN;

END.

OUTPUTNYA
5. MENGUBAH SUHU CELCIUS KE FAHRENHEIT DAN REAMUR

PROGRAM FAHREINHEIT_REAMUR;

USES CRT;

VAR

a,f,r : REAL;
BEGIN

CLRSCR;

WRITELN('$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$'
);

WRITELN(' MENGUBAH SUHU CELSIUS KE FAHREINHEIT DAN REAMUR ');

WRITELN('$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$'
);

WRITELN;

WRITE('Masukkan suhu celsius nya : ');READLN(a);

f := a*1.8+32;

r := a*0.8;

WRITELN;

WRITELN(' MAKA NILAI FAHREINHEIT NYA ',f:4:2);

WRITELN(' MAKA NILAI REAMUR NYA ',r:4:2);

WRITELN('$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$'
);

READLN;

END.

OUTPUTNYA
6. PROGRAM MENCARI LUAS DAN KELILING SEGITIGA

PROGRAM LUAS_KELILING_SEGI3;

USES CRT;

VAR

a,b,c,K,L,S : REAL;

BEGIN

CLRSCR;

WRITELN('xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');

WRITELN(' RUMUS UNTUK MENCARI LUAS & KELILING SEGITIGA ');

WRITELN('xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');

WRITELN;

WRITE('Masukkan sisi pertama : ');READLN(a);


WRITE('Masukkan sisi kedua : ');READLN(b);

WRITE('Masukkan sisi ketiga : ');READLN(c);

K := a+b+c;

S := K/2;

L := SQRT(S*(S-a)*(S-b)*(S-c));

WRITELN;

WRITELN(' MAKA NILAI LUASNYA ADALAH = ',L:4:2);

WRITELN(' DAN NILAI KELILINGNYA ADALAH = ',K:4:2);

WRITELN('xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx');

READLN;

END.

OUTPUTNYA

7. PROGRAM MENCARI SIN, COS DAN TAN


PROGRAM SIN_COS_TAN;

USES CRT;

VAR

a,b,c,d : REAL;

BEGIN

CLRSCR;

WRITELN('0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0');

WRITELN(' MENENTUKAN SINUS-COSINUS-TANGEN ');

WRITELN('0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0');

WRITELN;

WRITELN('Masukkan nilai sudut nya = ');READLN(a);

IF a<0 THEN a:=ABS(a);

WRITELN('Nilai a = ',a:5:2);

c := SIN(a);

b := COS(a);

d := ARCTAN(a);

WRITELN(' SIN',a:9:3,'=',c:9:3);

WRITELN(' COS',a:9:3,'=',b:9:3);

WRITELN(' TAN',a:9:3,'=',d:9:3);

WRITELN('0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0');

READLN;

END.

OUTPUTNYA
8. PROGRAM MENCARI LUAS DAN KELILING LINGKARAN

PROGRAM LUAS_KELILING_LINGKARAN;

USES CRT;

VAR

R,X,Y : REAL;

BEGIN

CLRSCR;

WRITE('JARI2 =');

READLN(R);

X:=3.14*R;

Y:=2*(3.14*R);

WRITELN('LUAS =',X:0:0,'DAN KELILING=',Y:0:0);

READLN;

END.
OUTPUTNYA

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