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Tugas Algoritma &

Pemrograman 2A
(SOAL 1)

Nama : Hidayat Siddiq


Kurniawan
Npm : 10108972
Kelas : 1KA20
2. MENGHITUNG LUAS DAN KELILING
LINGKARAN
 
USES CRT;
VAR
R,L,K : REAL;
BEGIN
CLRSCR;
WINDOW(10,13,27,80);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(RED);
SOUND(115);
WRITELN('--------------------------------------');
WRITELN('MENGHITUNG LUAS DAN KELILING LINGKARAN');
WRITELN('--------------------------------------');
WRITE('MASUKKAN JARI-JARI = ');READLN(R);
K := 2 * (22/7)*R;
WRITELN('KELILING = ',K:4:2);
L := (22/7)* R * R;
WRITELN('LUAS = ',L:4:2);
NOSOUND;
READLN;
END.
 
OUTPUT DARI PROGRAM
LUAS :
SEGITIGA
 USES CRT;
VAR
A,B,C,K,L : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,70);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(BLUE);
WRITELN('---------------------------------------------------');
WRITELN(' PROGRAM MENGHITUNG LUAS DAN KELILING SEGITIGA ');
WRITELN('---------------------------------------------------');
A := 17;
B := 12;
C := 8;
WRITELN('MASUKKAN NILAI A = 17');
WRITELN('MASUKKAN NILAI B = 12');
WRITELN('MASUKKAN NILAI C = 8');
WRITELN('HASILNYA ADALAH');
K := A + B + C;
GOTOXY(9,9);
WRITELN('KELILING = ',K);
L := (A+B)/2;
GOTOXY(9,10);
WRITELN('LUAS = ',L);
READLN;
END.
OUTPUT DARI PROGRAM
LUAS DAN KELILING
SEGITIGA :
TANGEN
 
USES CRT;
VAR
X : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,68);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(GREEN);
SOUND(70);
WRITELN('-------------------------------------');
WRITELN('MENENTUKAN NILAI SIN, COS, DAN TANGEN');
WRITELN('-------------------------------------');
WRITE('BESAR SUDUT = ');
READLN(X);
WRITELN('SIN = ',SIN(X):4:2);
WRITELN('COS = ',COS(X):4:2);
WRITELN('TAN = ',ARCTAN(X):4:2);
NOSOUND;
READLN;
END.
OUTPUT PROGRAM NILAI
SIN, COS DAN TANGEN :
SUATU NILAI
 
USES CRT;
VAR
X : REAL;
BEGIN
CLRSCR;
WINDOW(5,5,35,68);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(BLACK);
SOUND(270);
WRITELN('-----------------------------------------');
WRITELN('MENCARI AKAR DAN KUADRAT DARI SUATU NILAI');
WRITELN('-----------------------------------------');
WRITE('MASUKKAN NILAI = ');READLN(X);
GOTOXY(7,7);
WRITELN('AKAR = ',SQRT(X):9:3);
GOTOXY(9,8);
WRITELN('PANGKAT = ',SQR(X):9:3);
NOSOUND;
READLN;
END.
OUTPUT PROGRAM AKAR
DAN KUADRAT DARI SUATU
NILAI :
6. MENCARI NILAI BULAT DAN PECAHAN
 USES CRT;
VAR
X : REAL;
BEGIN
CLRSCR;
WINDOW(5,7,32,70);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(BLUE);
SOUND(1000);
WRITELN('-----------------------------------');
WRITELN(' MENCARI NILAI BULAT DAN PECAHAN ');
WRITELN('-----------------------------------');
WRITE('MASUKKAN NILAI = ');
READLN(X);
GOTOXY(5,8);
WRITELN('PECAHAN= ',FRAC(X):5:3);
GOTOXY(5,11);
WRITELN('BILANGAN BULAT = ',INT(X):5:3);
NOSOUND;
READLN;
END.
OUTPUT PROGRAM
MENCARI NILAI BULAT DAN
PECAHAN :
` 7. MENAMPILKAN NAMA DAN NPM DI TENGAH
LAYAR
 
USES CRT;
BEGIN
CLRSCR;
WINDOW(5,7,32,70);
TEXTBACKGROUND(WHITE);
TEXTCOLOR(GREEN);
SOUND(350);
GOTOXY(30,10);
WRITELN('NAMA : HIDAYAT SK');
GOTOXY(30,11);
WRITELN('NPM : 10108972');
NOSOUND;
READLN;
END.
 
 
OUTPUT PROGRAM
MENAMPILKAN NAMA DAN
NPM DI TENGAH LAYAR :
8. MENULIS STMIK GUNADARMA DI POJOK KANAN
ATAS LAYAR & UKURAN
WINDOW SAMA!!
 
USES CRT;
BEGIN
CLRSCR;
WINDOW(1,2,65,70);
TEXTBACKGROUND(RED);
TEXTCOLOR(WHITE);
SOUND(185);
GOTOXY(66,1);
WRITELN('STMIK GUNADARMA');
NOSOUND;
READLN;
END.
 
 
 
OUTPUT PROGRAM MENULIS
STMIK GUNADARMA DI
POJOK KANAN ATAS LAYAR :

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