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Meja Kayu Penjalin

Dhany Faizal R

Stikom Yos Sudarso .

2012

Step 1 Start by creating a new plane (Length = 55, Width = 96).

Step 2 Set the length segments to 24, and the width segments to 6. The horizontal segments are based on how many rows of the pattern will be in your object. The vertical segments refer to how wide each curve in each line will be, just make sure you go with an even number to avoid problems later on.

Step 3 Convert your plane to an Editable Poly (Right click on object > Convert to > Editable Poly).

Step 4 Select all of the vertices making up your vertical segments starting from the second column, selecting 1 column and skipping another. To make multiple selections, simply hold ctrl.

Step 5 Now change your view and drag these vertices to the front. The degree to which you pull the vertices will depend on how much curve you want to give your shape.

Step 6 Change back to your original view. Select any one of the horizontal edges, and press Loop from the selection menu on the right.

Step 7 From the same menu, press Ring.

Step 8 Choose create shape from outline from the right side menu. Make sure you choose smooth, this will allow the sharp corners created earlier to smooth out. Feel free to adjust the vertices that you moved forward earlier, since you now have a better view of how it will look when its been smoothed out.

Step 9 Go ahead and hide your original poly since you wont be needing it anymore (Right Click > Hide Selection). Note: You must be in object mode, not edge mode.

Step 10 Now you should have a new spline created in the shape of your final pattern. Go ahead and select it.

Step 11 On the side menu, under the Rendering tab, place a tick next to Enable in Viewport, and choose the rectangular option. Depending on your units and scene size, choose a size thats reasonable, and make sure that the gap that it creates between one line and another can fit the same line. This will be important for the next step. My settings were Length = 2, and Width = 1.

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Step 12 Once you are satisfied with the width and height of your lines, select the object / spline as a whole, then hold Shift + drag upwards to duplicate the same set of lines in the gaps that you created. Make sure that the splines dont overlap one another and fit nicely.

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Step 13 Now change your viewport and drag these set of lines to the left or right, so that the curve would be facing the opposite way of the other set of curves. *I felt like the oval gap it created between my lines was a bit too much, so I selected both, and used the Scale tool to adjust it a bit.

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Step 14 Remove the extra vertices that are created on the sides, making them both almost start and end at the same points.

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Step 15 Now we have created the basic pattern shape, so lets move on to some other details. Create two Cylinders (Radius = 1; Height = 55) and place them side by side.

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Step 16 Scale the two cylinders so that they look more like an oval shape rather than round.

Step 17 Group the two cylinders and call them 2 cylinders.

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Step 18 Move the group 2 cylinders, and place them in the middle of the first gap in the splines you created earlier. Feel free to scale the size of them, or edit the gap size of the overlapping lines to allow your 2 cylinders to fit nicely.

Step 19 Once you are satisfied with that, duplicate these 2 cylinders across to fill all of the gaps by holding down shift + drag.

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Step 20 Group your pattern along with the 2 Cylinders group, and call it it Pattern.

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Step 21 Now to create a frame for the Weaved Pattern and its details. Create a new Cylinder (Radius = 2.8; Height = 95).

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Step 22 Hold down Shift, and rotate the Cylinder 90 degrees.

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Step 23 Repeat this step by selecting both Cylinders, and rotating 180 degrees, and then adjusting the cloned cylinders to make a square.

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Step 24 Adjust the upper and lower cylinders to fit properly by lowering their radius and positioning them correctly.

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Step 25 Select all 4 cylinders, and convert to Editable Poly.

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Step 26 Take the cylinder at the bottom, and move it upwards. This will create the base for your table stand.

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Step 27 Select the top border of your two side legs.

Step 28 Using the Chamfer tool, give it a Chamfer Amount of 3, and Segments of 3.

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Step 29 In the Modifier List, apply the Smooth modifier, and check Auto Smooth in the option panel.

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Step 30 Make sure you can fit the Pattern you created earlier nicely inside the 4 borders you just created. If not, then make the adjustments by raising the bottom cylinder.

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Step 31 Group the 4 cylinders, along with your Patternand call the whole thing Side.

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Step 32 Select your group Side, and using the rotate tool, hold Shift and rotate by 90 degrees. Repeat this step 3 more times to create a square shape. This will be the four sides of your table.

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Step 33 Now that you have cloned your four sides, you will have four extra legs. Just delete them, leaving you with a four sided table.

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Step 34 Create a thin Box (Length = 94; Width = 94; Height = 3) at the top, this will be the glass. And youre done!

Sumber : http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-an-intricateweaved-pattern-in-3ds-max/

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