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//============================================================================== // CXSDump //============================================================================== Main FunctionID=1.

File Data: Files: 2 Symbols: 904 Variables: 54 Functions: 2 RuleGroups: 0 Rules: 0 Code: 20087 6 Variable Types: Void (Value=1). Int (Value=2). Float (Value=4). Bool (Value=8). String (Value=16). Vector (Value=32). 2 Files: Texas.xs (ID= 0). C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries.xs (I D= 1). 904 Symbols: EXTERN$cInvalidVector EXTERN$cOriginVector xsDisableRule xsDisableSelf xsEnableRule xsIsRuleEnabled xsSetRulePriority xsSetRulePrioritySelf xsSetRuleMinInterval xsSetRuleMinIntervalSelf xsSetRuleMaxInterval xsSetRuleMaxIntervalSelf xsEnableRuleGroup xsDisableRuleGroup xsIsRuleGroupEnabled xsVectorGetX xsVectorGetY xsVectorGetZ xsVectorSetX xsVectorSetY xsVectorSetZ xsVectorSet xsVectorLength xsVectorNormalize xsArrayCreateInt xsArraySetInt xsArrayGetInt xsArrayCreateFloat xsArraySetFloat xsArrayGetFloat xsArrayCreateBool xsArraySetBool (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16) 17) 18) 19) 20) 21) 22) 23) 24) 25) 26) 27) 28) 29) 30) 31) SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SymValue=-1. SymValue=-2. SymValue=0. SymValue=1. SymValue=2. SymValue=3. SymValue=4. SymValue=5. SymValue=6. SymValue=7. SymValue=8. SymValue=9. SymValue=10. SymValue=11. SymValue=12. SymValue=13. SymValue=14. SymValue=15. SymValue=16. SymValue=17. SymValue=18. SymValue=19. SymValue=20. SymValue=21. SymValue=22. SymValue=23. SymValue=24. SymValue=25. SymValue=26. SymValue=27. SymValue=28. SymValue=29. files. symbols. variables. functions. groups. rules. bytes (MAX=32768).

xsArrayGetBool (ID= 32) SymType= 0, xsArrayCreateString (ID= 33) SymType= 0, xsArraySetString (ID= 34) SymType= 0, xsArrayGetString (ID= 35) SymType= 0, xsArrayCreateVector (ID= 36) SymType= 0, xsArraySetVector (ID= 37) SymType= 0, xsArrayGetVector (ID= 38) SymType= 0, xsArrayGetSize (ID= 39) SymType= 0, xsDumpArrays (ID= 40) SymType= 0, xsGetContextPlayer (ID= 41) SymType= 0, xsSetContextPlayer (ID= 42) SymType= 0, xsGetTime (ID= 43) SymType= 0, xsAddRuntimeEvent (ID= 44) SymType= 0, xsGetFunctionID (ID= 45) SymType= 0, rmEchoWarning (ID= 46) SymType= 0, rmEchoError (ID= 47) SymType= 0, rmEchoInfo (ID= 48) SymType= 0, rmRandFloat (ID= 49) SymType= 0, rmRandInt (ID= 50) SymType= 0, rmGetNomadStart (ID= 51) SymType= 0, rmGetIsFFA (ID= 52) SymType= 0, rmSetMapSize (ID= 53) SymType= 0, rmGetMapXSize (ID= 54) SymType= 0, rmGetMapZSize (ID= 55) SymType= 0, rmSetSeaLevel (ID= 56) SymType= 0, rmGetSeaLevel (ID= 57) SymType= 0, rmSetSeaType (ID= 58) SymType= 0, rmSetMapElevationParameters (ID= 59) SymType= 0, rmSetBaseTerrainMix (ID= 60) SymType= 0, rmAddMapTerrainByHeightInfo (ID= 61) SymType= 0, rmAddMapTerrainByAngleInfo (ID= 62) SymType= 0, rmSetMapElevationHeightBlend (ID= 63) SymType= 0, rmPlaceMapClusters (ID= 64) SymType= 0, rmSetMapClusteringPlacementParams (ID= 65) SymType= rmSetMapClusteringObjectParams (ID= 66) SymType= 0, rmSetMapClusteringNoiseParams (ID= 67) SymType= 0, rmAreaFractionToTiles (ID= 68) SymType= 0, rmAreaTilesToFraction (ID= 69) SymType= 0, rmXFractionToTiles (ID= 70) SymType= 0, rmXTilesToFraction (ID= 71) SymType= 0, rmZFractionToTiles (ID= 72) SymType= 0, rmZTilesToFraction (ID= 73) SymType= 0, rmDegreesToRadians (ID= 74) SymType= 0, rmMetersToTiles (ID= 75) SymType= 0, rmTilesToMeters (ID= 76) SymType= 0, rmXMetersToFraction (ID= 77) SymType= 0, rmZMetersToFraction (ID= 78) SymType= 0, rmXFractionToMeters (ID= 79) SymType= 0, rmZFractionToMeters (ID= 80) SymType= 0, rmCreateArea (ID= 81) SymType= 0, rmSetAreaSize (ID= 82) SymType= 0, rmSetAreaEdgeFilling (ID= 83) SymType= 0, rmSetAreaLocation (ID= 84) SymType= 0, rmSetAreaLocPlayer (ID= 85) SymType= 0, rmSetAreaLocTeam (ID= 86) SymType= 0, rmBuildArea (ID= 87) SymType= 0, rmBuildAllAreas (ID= 88) SymType= 0, rmSetAreaTerrainType (ID= 89) SymType= 0, rmSetAreaMix (ID= 90) SymType= 0, rmPaintAreaTerrain (ID= 91) SymType= 0,

SymValue=30. SymValue=31. SymValue=32. SymValue=33. SymValue=34. SymValue=35. SymValue=36. SymValue=37. SymValue=38. SymValue=39. SymValue=40. SymValue=41. SymValue=42. SymValue=43. SymValue=44. SymValue=45. SymValue=46. SymValue=47. SymValue=48. SymValue=49. SymValue=50. SymValue=51. SymValue=52. SymValue=53. SymValue=54. SymValue=55. SymValue=56. SymValue=57. SymValue=58. SymValue=59. SymValue=60. SymValue=61. SymValue=62. 0, SymValue=63. SymValue=64. SymValue=65. SymValue=66. SymValue=67. SymValue=68. SymValue=69. SymValue=70. SymValue=71. SymValue=72. SymValue=73. SymValue=74. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=79. SymValue=80. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=85. SymValue=86. SymValue=87. SymValue=88. SymValue=89.

rmPaintAreaTerrainByHeight (ID= 92) SymType= 0, SymValue=90. rmPaintAreaTerrainByAngle (ID= 93) SymType= 0, SymValue=91. rmSetAreaBaseHeight (ID= 94) SymType= 0, SymValue=92. rmSetAreaWarnFailure (ID= 95) SymType= 0, SymValue=93. rmSetAreaForestType (ID= 96) SymType= 0, SymValue=94. rmSetAreaForestDensity (ID= 97) SymType= 0, SymValue=95. rmSetAreaForestClumpiness (ID= 98) SymType= 0, SymValue=96. rmSetAreaForestUnderbrush (ID= 99) SymType= 0, SymValue=97. rmSetAreaWaterType (ID= 100) SymType= 0, SymValue=98. rmGetAreaClosestPoint (ID= 101) SymType= 0, SymValue=99. rmSetAreaCliffType (ID= 102) SymType= 0, SymValue=100. rmSetAreaCliffPainting (ID= 103) SymType= 0, SymValue=101. rmSetAreaCliffEdge (ID= 104) SymType= 0, SymValue=102. rmSetAreaCliffHeight (ID= 105) SymType= 0, SymValue=103. rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104. rmRiverCreate (ID= 107) SymType= 0, SymValue=105. rmRiverSetConnections (ID= 108) SymType= 0, SymValue=106. rmRiverConnectRiver (ID= 109) SymType= 0, SymValue=107. rmRiverAddWaypoint (ID= 110) SymType= 0, SymValue=108. rmRiverSetBankNoiseParams (ID= 111) SymType= 0, SymValue=109. rmRiverSetShallowRadius (ID= 112) SymType= 0, SymValue=110. rmRiverAddShallow (ID= 113) SymType= 0, SymValue=111. rmRiverAddShallows (ID= 114) SymType= 0, SymValue=112. rmRiverAvoid (ID= 115) SymType= 0, SymValue=113. rmRiverBuild (ID= 116) SymType= 0, SymValue=114. rmRiverReveal (ID= 117) SymType= 0, SymValue=115. rmSetRiverFoundationParams (ID= 118) SymType= 0, SymValue=116. rmSetWorldCircleConstraint (ID= 119) SymType= 0, SymValue=117. rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118. rmAddAreaTerrainLayer (ID= 121) SymType= 0, SymValue=119. rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120. rmSetAreaMinBlobs (ID= 123) SymType= 0, SymValue=121. rmSetAreaMaxBlobs (ID= 124) SymType= 0, SymValue=122. rmSetAreaMinBlobDistance (ID= 125) SymType= 0, SymValue=123. rmSetAreaMaxBlobDistance (ID= 126) SymType= 0, SymValue=124. rmSetAreaCoherence (ID= 127) SymType= 0, SymValue=125. rmSetAreaSmoothDistance (ID= 128) SymType= 0, SymValue=126. rmSetAreaHeightBlend (ID= 129) SymType= 0, SymValue=127. rmAreaID (ID= 130) SymType= 0, SymValue=128. rmAddAreaInfluencePoint (ID= 131) SymType= 0, SymValue=129. rmAddAreaInfluenceSegment (ID= 132) SymType= 0, SymValue=130. rmAddAreaRemoveType (ID= 133) SymType= 0, SymValue=131. rmAddAreaTerrainReplacement (ID= 134) SymType= 0, SymValue=132. rmSetAreaElevationType (ID= 135) SymType= 0, SymValue=133. rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134. rmSetAreaElevationOctaves (ID= 137) SymType= 0, SymValue=135. rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136. rmSetAreaElevationVariation (ID= 139) SymType= 0, SymValue=137. rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138. rmSetAreaElevationNoiseBias (ID= 141) SymType= 0, SymValue=139. rmSetAreaReveal (ID= 142) SymType= 0, SymValue=140. rmSetGlobalSnow (ID= 143) SymType= 0, SymValue=141. rmSetGlobalRain (ID= 144) SymType= 0, SymValue=142. rmSetGlobalStormLength (ID= 145) SymType= 0, SymValue=143. rmSetWindMagnitude (ID= 146) SymType= 0, SymValue=144. rmTerrainInitialize (ID= 147) SymType= 0, SymValue=145. rmFillMapCorners (ID= 148) SymType= 0, SymValue=146. rmSetLightingSet (ID= 149) SymType= 0, SymValue=147. rmDoLightingFade (ID= 150) SymType= 0, SymValue=148. rmDoLightingEffect (ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv (ID= 152) SymType= 0, SymValue=150. rmAllocateSubCivs (ID= 153) SymType= 0, SymValue=151. rmSetSubCiv (ID= 154) SymType= 0, SymValue=152. rmGetCivID (ID= 155) SymType= 0, SymValue=153. rmAddMerc (ID= 156) SymType= 0, SymValue=154. rmSetPlayerLocation (ID= 157) SymType= 0, SymValue=155. rmSetPlayerPlacementArea (ID= 158) SymType= 0, SymValue=156. rmSetTeamSpacingModifier (ID= 159) SymType= 0, SymValue=157. rmSetPlacementTeam (ID= 160) SymType= 0, SymValue=158. rmSetPlacementSection (ID= 161) SymType= 0, SymValue=159. rmPlacePlayersCircular (ID= 162) SymType= 0, SymValue=160. rmPlacePlayersSquare (ID= 163) SymType= 0, SymValue=161. rmPlacePlayersLine (ID= 164) SymType= 0, SymValue=162. rmPlacePlayersRiver (ID= 165) SymType= 0, SymValue=163. rmPlacePlayer (ID= 166) SymType= 0, SymValue=164. rmSetPlayerArea (ID= 167) SymType= 0, SymValue=165. rmPlayerLocXFraction (ID= 168) SymType= 0, SymValue=166. rmPlayerLocZFraction (ID= 169) SymType= 0, SymValue=167. rmAddFairLoc (ID= 170) SymType= 0, SymValue=168. rmPlaceFairLocs (ID= 171) SymType= 0, SymValue=169. rmResetFairLocs (ID= 172) SymType= 0, SymValue=170. rmGetNumberFairLocs (ID= 173) SymType= 0, SymValue=171. rmFairLocXFraction (ID= 174) SymType= 0, SymValue=172. rmFairLocZFraction (ID= 175) SymType= 0, SymValue=173. rmSetPlayerResource (ID= 176) SymType= 0, SymValue=174. rmAddPlayerResource (ID= 177) SymType= 0, SymValue=175. rmMultiplyPlayerResource (ID= 178) SymType= 0, SymValue=176. rmGetPlayerName (ID= 179) SymType= 0, SymValue=177. rmGetPlayerTeam (ID= 180) SymType= 0, SymValue=178. rmGetPlayerCiv (ID= 181) SymType= 0, SymValue=179. rmGetPlayerCulture (ID= 182) SymType= 0, SymValue=180. rmGetNumberPlayersOnTeam (ID= 183) SymType= 0, SymValue=181. rmSetTeamArea (ID= 184) SymType= 0, SymValue=182. rmCreateBoxConstraint (ID= 185) SymType= 0, SymValue=183. rmCreatePieConstraint (ID= 186) SymType= 0, SymValue=184. rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185. rmCreateAreaConstraint (ID= 188) SymType= 0, SymValue=186. rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187. rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188. rmCreateEdgeConstraint (ID= 191) SymType= 0, SymValue=189. rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190. rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191. rmCreateCliffEdgeConstraint (ID= 194) SymType= 0, SymValue=192. rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193. rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194. rmCreateCliffRampConstraint (ID= 197) SymType= 0, SymValue=195. rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196. rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197. rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198. rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199. rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200. rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201. rmCreateCornerConstraint (ID= 204) SymType= 0, SymValue=202. rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203. rmAddAreaConstraint (ID= 206) SymType= 0, SymValue=204. rmCreateHCGPConstraint (ID= 207) SymType= 0, SymValue=205. rmCreateHCGPSelfConstraint (ID= 208) SymType= 0, SymValue=206. rmCreateHCGPAllyConstraint (ID= 209) SymType= 0, SymValue=207. rmCreateHCGPEnemyConstraint (ID= 210) SymType= 0, SymValue=208. rmCreateMaxHeightConstraint (ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint (ID= 212) SymType= 0, SymValue=210. rmAddObjectDefConstraint (ID= 213) SymType= 0, SymValue=211. rmDefineClass (ID= 214) SymType= 0, SymValue=212. rmAddAreaToClass (ID= 215) SymType= 0, SymValue=213. rmAddObjectDefToClass (ID= 216) SymType= 0, SymValue=214. rmClassID (ID= 217) SymType= 0, SymValue=215. rmConstraintID (ID= 218) SymType= 0, SymValue=216. rmCreateObjectDef (ID= 219) SymType= 0, SymValue=217. rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218. rmSetObjectDefMinDistance (ID= 221) SymType= 0, SymValue=219. rmSetObjectDefMaxDistance (ID= 222) SymType= 0, SymValue=220. rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221. rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222. rmSetObjectDefCreateHerd (ID= 225) SymType= 0, SymValue=223. rmSetObjectDefHerdAngle (ID= 226) SymType= 0, SymValue=224. rmSetObjectDefAllowOverlap (ID= 227) SymType= 0, SymValue=225. rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226. rmAddObjectDefItem (ID= 229) SymType= 0, SymValue=227. rmAddObjectDefItemByTypeID (ID= 230) SymType= 0, SymValue=228. rmPlaceObjectDefAtLoc (ID= 231) SymType= 0, SymValue=229. rmPlaceObjectDefAtPoint (ID= 232) SymType= 0, SymValue=230. rmSetObjectDefTradeRouteID (ID= 233) SymType= 0, SymValue=231. rmPlaceObjectDefPerPlayer (ID= 234) SymType= 0, SymValue=232. rmPlaceObjectDefAtAreaLoc (ID= 235) SymType= 0, SymValue=233. rmPlaceObjectDefInArea (ID= 236) SymType= 0, SymValue=234. rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235. rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236. rmCreateConnection (ID= 239) SymType= 0, SymValue=237. rmSetConnectionType (ID= 240) SymType= 0, SymValue=238. rmAddConnectionArea (ID= 241) SymType= 0, SymValue=239. rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240. rmSetConnectionWidth (ID= 243) SymType= 0, SymValue=241. rmSetConnectionBaseHeight (ID= 244) SymType= 0, SymValue=242. rmSetConnectionCoherence (ID= 245) SymType= 0, SymValue=243. rmSetConnectionWarnFailure (ID= 246) SymType= 0, SymValue=244. rmSetConnectionHeightBlend (ID= 247) SymType= 0, SymValue=245. rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246. rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247. rmSetConnectionTerrainCost (ID= 250) SymType= 0, SymValue=248. rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249. rmBuildConnection (ID= 252) SymType= 0, SymValue=250. rmAddConnectionToClass (ID= 253) SymType= 0, SymValue=251. rmAddConnectionConstraint (ID= 254) SymType= 0, SymValue=252. rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253. rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254. rmSetStatusText (ID= 257) SymType= 0, SymValue=255. sqrt (ID= 258) SymType= 0, SymValue=256. rmSetVPFile (ID= 259) SymType= 0, SymValue=257. rmCreateTrigger (ID= 260) SymType= 0, SymValue=258. rmSwitchToTrigger (ID= 261) SymType= 0, SymValue=259. rmTriggerID (ID= 262) SymType= 0, SymValue=260. rmSetTriggerPriority (ID= 263) SymType= 0, SymValue=261. rmSetTriggerActive (ID= 264) SymType= 0, SymValue=262. rmSetTriggerRunImmediately (ID= 265) SymType= 0, SymValue=263. rmSetTriggerLoop (ID= 266) SymType= 0, SymValue=264. rmAddTriggerCondition (ID= 267) SymType= 0, SymValue=265. rmSetTriggerConditionParam (ID= 268) SymType= 0, SymValue=266. rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267. rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268. rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect (ID= 272) SymType= 0, SymValue=270. rmSetTriggerEffectParam (ID= 273) SymType= 0, SymValue=271. rmSetTriggerEffectParamInt (ID= 274) SymType= 0, SymValue=272. rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273. rmSetTriggerEffectParamArmy (ID= 276) SymType= 0, SymValue=274. rmCreateArmy (ID= 277) SymType= 0, SymValue=275. rmAddUnitsToArmy (ID= 278) SymType= 0, SymValue=276. rmGetNumberUnitsPlaced (ID= 279) SymType= 0, SymValue=277. rmGetUnitPlaced (ID= 280) SymType= 0, SymValue=278. rmGetUnitPlacedOfPlayer (ID= 281) SymType= 0, SymValue=279. rmDefineConstant (ID= 282) SymType= 0, SymValue=280. rmSetIgnoreForceToGaia (ID= 283) SymType= 0, SymValue=281. rmCreateGrouping (ID= 284) SymType= 0, SymValue=282. rmAddGroupingConstraint (ID= 285) SymType= 0, SymValue=283. rmPlaceGroupingAtLoc (ID= 286) SymType= 0, SymValue=284. rmPlaceGroupingAtPoint (ID= 287) SymType= 0, SymValue=285. rmPlaceGroupingInArea (ID= 288) SymType= 0, SymValue=286. rmSetGroupingMinDistance (ID= 289) SymType= 0, SymValue=287. rmSetGroupingMaxDistance (ID= 290) SymType= 0, SymValue=288. rmAddGroupingToClass (ID= 291) SymType= 0, SymValue=289. rmCreateTradeRoute (ID= 292) SymType= 0, SymValue=290. rmAddTradeRouteWaypoint (ID= 293) SymType= 0, SymValue=291. rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292. rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293. rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294. rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295. rmGetTradeRouteWayPoint (ID= 298) SymType= 0, SymValue=296. rmBuildTradeRoute (ID= 299) SymType= 0, SymValue=297. rmSetHomeCityGatherPoint (ID= 300) SymType= 0, SymValue=298. rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299. rmGetLowHomeCityLevel (ID= 302) SymType= 0, SymValue=300. rmGetAverageHomeCityLevel (ID= 303) SymType= 0, SymValue=301. rmGetHighHomeCityLevel (ID= 304) SymType= 0, SymValue=302. rmGetHomeCityLevel (ID= 305) SymType= 0, SymValue=303. rmGetUnitPosition (ID= 306) SymType= 0, SymValue=304. rmSetMapType (ID= 307) SymType= 0, SymValue=305. rmIsMapType (ID= 308) SymType= 0, SymValue=306. rmEnableLocalWater (ID= 309) SymType= 0, SymValue=307. rmAddClosestPointConstraint (ID= 310) SymType= 0, SymValue=308. rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309. rmFindClosestPoint (ID= 312) SymType= 0, SymValue=310. rmFindClosestPointVector (ID= 313) SymType= 0, SymValue=311. rmFindCloserArea (ID= 314) SymType= 0, SymValue=312. rmAddAreaCliffWaypoint (ID= 315) SymType= 0, SymValue=313. rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314. rmSetNuggetDifficulty (ID= 317) SymType= 0, SymValue=315. rmSetOceanReveal (ID= 318) SymType= 0, SymValue=316. EXTERN$cNumberPlayers (ID= 319) SymType= 1, SymValue=-3. EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4. EXTERN$cNumberTeams (ID= 321) SymType= 1, SymValue=-5. EXTERN$cFilename (ID= 322) SymType= 1, SymValue=-6. EXTERN$cCultureNature (ID= 323) SymType= 1, SymValue=-7. EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8. EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9. EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10. EXTERN$cCultureStone (ID= 327) SymType= 1, SymValue=-11. EXTERN$cCultureGrass (ID= 328) SymType= 1, SymValue=-12. EXTERN$cCultureWood (ID= 329) SymType= 1, SymValue=-13. EXTERN$cCultureHide (ID= 330) SymType= 1, SymValue=-14. EXTERN$cCivNature (ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish (ID= 332) SymType= 1, SymValue=-16. EXTERN$cCivBritish (ID= 333) SymType= 1, SymValue=-17. EXTERN$cCivFrench (ID= 334) SymType= 1, SymValue=-18. EXTERN$cCivPortuguese (ID= 335) SymType= 1, SymValue=-19. EXTERN$cCivDutch (ID= 336) SymType= 1, SymValue=-20. EXTERN$cCivRussians (ID= 337) SymType= 1, SymValue=-21. EXTERN$cCivGermans (ID= 338) SymType= 1, SymValue=-22. EXTERN$cCivOttomans (ID= 339) SymType= 1, SymValue=-23. EXTERN$cCivSPCAct1 (ID= 340) SymType= 1, SymValue=-24. EXTERN$cCivSPCAct2 (ID= 341) SymType= 1, SymValue=-25. EXTERN$cCivSPCAct3 (ID= 342) SymType= 1, SymValue=-26. EXTERN$cCivPirate (ID= 343) SymType= 1, SymValue=-27. EXTERN$cCivTheCircle (ID= 344) SymType= 1, SymValue=-28. EXTERN$cCivNativeAmerican (ID= 345) SymType= 1, SymValue=-29. EXTERN$cCivAztecs (ID= 346) SymType= 1, SymValue=-30. EXTERN$cCivCaribs (ID= 347) SymType= 1, SymValue=-31. EXTERN$cCivCherokee (ID= 348) SymType= 1, SymValue=-32. EXTERN$cCivComanche (ID= 349) SymType= 1, SymValue=-33. EXTERN$cCivCree (ID= 350) SymType= 1, SymValue=-34. EXTERN$cCivIncas (ID= 351) SymType= 1, SymValue=-35. EXTERN$cCivIroquois (ID= 352) SymType= 1, SymValue=-36. EXTERN$cCivLakota (ID= 353) SymType= 1, SymValue=-37. EXTERN$cCivMaya (ID= 354) SymType= 1, SymValue=-38. EXTERN$cCivNootka (ID= 355) SymType= 1, SymValue=-39. EXTERN$cCivSeminoles (ID= 356) SymType= 1, SymValue=-40. EXTERN$cCivTupi (ID= 357) SymType= 1, SymValue=-41. EXTERN$cConnectAreas (ID= 358) SymType= 1, SymValue=-42. EXTERN$cConnectPlayers (ID= 359) SymType= 1, SymValue=-43. EXTERN$cConnectAllies (ID= 360) SymType= 1, SymValue=-44. EXTERN$cConnectEnemies (ID= 361) SymType= 1, SymValue=-45. EXTERN$cMapSize (ID= 362) SymType= 1, SymValue=-46. EXTERN$cMapResources (ID= 363) SymType= 1, SymValue=-47. EXTERN$cElevNormal (ID= 364) SymType= 1, SymValue=-48. EXTERN$cElevFractalSum (ID= 365) SymType= 1, SymValue=-49. EXTERN$cElevTurbulence (ID= 366) SymType= 1, SymValue=-50. EXTERN$cClusterLand (ID= 367) SymType= 1, SymValue=-51. EXTERN$cClusterWater (ID= 368) SymType= 1, SymValue=-52. EXTERN$cClusterShallowWater (ID= 369) SymType= 1, SymValue=-53. EXTERN$cClusterEverywhere (ID= 370) SymType= 1, SymValue=-54. Texas (ID= 371) SymType= 8, SymValue=0. mercenaries.xs (ID= 372) SymType= 8, SymValue=1. chooseMercs (ID= 373) SymType= 3, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L0 (ID= 374) SymType= 4, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L1 (ID= 375) SymType= 4, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L2 (ID= 377) SymType= 4, SymValue=2. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L3 (ID= 378) SymType= 4, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L4 (ID= 380) SymType= 4, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L5 (ID= 381) SymType= 4, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L6 (ID= 383) SymType= 4, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L7 (ID= 384) SymType= 4, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L8 (ID= 386) SymType= 4, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L9 (ID= 387) SymType= 4, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L10 (ID= 389) SymType= 4, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L11 (ID= 390) SymType= 4, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L12 (ID= 393) SymType= 4, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L13 (ID= 394) SymType= 4, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L14 (ID= 396) SymType= 4, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L15 (ID= 397) SymType= 4, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L16 (ID= 399) SymType= 4, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L17 (ID= 400) SymType= 4, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L18 (ID= 402) SymType= 4, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L19 (ID= 403) SymType= 4, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L20 (ID= 405) SymType= 4, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L21 (ID= 406) SymType= 4, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L22 (ID= 408) SymType= 4, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L23 (ID= 409) SymType= 4, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L24 (ID= 411) SymType= 4, SymValue=24. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

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C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L26 (ID= 414) SymType= 4, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L27 (ID= 415) SymType= 4, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L28 (ID= 418) SymType= 4, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L29 (ID= 419) SymType= 4, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L30 (ID= 421) SymType= 4, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L31 (ID= 422) SymType= 4, SymValue=31. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L32 (ID= 424) SymType= 4, SymValue=32. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L33 (ID= 425) SymType= 4, SymValue=33. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L34 (ID= 427) SymType= 4, SymValue=34. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L35 (ID= 428) SymType= 4, SymValue=35. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L36 (ID= 430) SymType= 4, SymValue=36. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L37 (ID= 431) SymType= 4, SymValue=37. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L38 (ID= 433) SymType= 4, SymValue=38. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L39 (ID= 434) SymType= 4, SymValue=39. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L40 (ID= 436) SymType= 4, SymValue=40. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L41 (ID= 437) SymType= 4, SymValue=41. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L42 (ID= 439) SymType= 4, SymValue=42. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$L43 (ID= 440) SymType= 4, SymValue=43. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23. C:\Program Files (x86)\Microsoft Games\Age of Empires eMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (ID= 443) SymType= 4, SymValue=44. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (ID= 444) SymType= 4, SymValue=45. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (ID= 446) SymType= 4, SymValue=46. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (ID= 447) SymType= 4, SymValue=47. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (ID= 449) SymType= 4, SymValue=48. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (ID= 450) SymType= 4, SymValue=49. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (ID= 452) SymType= 4, SymValue=50. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (ID= 453) SymType= 4, SymValue=51. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (ID= 456) SymType= 4, SymValue=52. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (ID= 457) SymType= 4, SymValue=53. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31. main (ID= 460) SymType= 3, SymValue=1. Texas$main1$TEMPVAR0 (ID= 461) SymType= 2, SymValue=0. Texas$main1$subCiv0 (ID= 462) SymType= 2, SymValue=1. Texas$main1$subCiv1 (ID= 463) SymType= 2, SymValue=2. Texas$main1$subCiv2 (ID= 464) SymType= 2, SymValue=3. Texas$main1$whichVariation (ID= 465) SymType= 2, SymValue=4. Texas$main1$L54 (ID= 466) SymType= 4, SymValue=54. Texas$main1$L55 (ID= 467) SymType= 4, SymValue=55. Texas$main1$L56 (ID= 468) SymType= 4, SymValue=56. Texas$main1$L57 (ID= 469) SymType= 4, SymValue=57. Texas$main1$TEMPVAR5 (ID= 470) SymType= 2, SymValue=5. Texas$main1$L58 (ID= 471) SymType= 4, SymValue=58. Texas$main1$L59 (ID= 472) SymType= 4, SymValue=59. Texas$main1$TEMPVAR6 (ID= 473) SymType= 2, SymValue=6. Texas$main1$TEMPVAR7 (ID= 474) SymType= 2, SymValue=7. Texas$main1$L60 (ID= 475) SymType= 4, SymValue=60. Texas$main1$L61 (ID= 476) SymType= 4, SymValue=61. Texas$main1$TEMPVAR8 (ID= 477) SymType= 2, SymValue=8. Texas$main1$TEMPVAR9 (ID= 478) SymType= 2, SymValue=9. Texas$main1$L62 (ID= 479) SymType= 4, SymValue=62. Texas$main1$L63 (ID= 480) SymType= 4, SymValue=63. Texas$main1$TEMPVAR10 (ID= 481) SymType= 2, SymValue=10. Texas$main1$playerTiles (ID= 482) SymType= 2, SymValue=11. Texas$main1$size (ID= 483) SymType= 2, SymValue=12. Texas$main1$TEMPVAR13 (ID= 484) SymType= 2, SymValue=13. Texas$main1$TEMPVAR14 (ID= 485) SymType= 2, SymValue=14.

Texas$main1$TEMPVAR15 (ID= 486) SymType= 2, SymValue=15. Texas$main1$TEMPVAR16 (ID= 487) SymType= 2, SymValue=16. Texas$main1$TEMPVAR17 (ID= 488) SymType= 2, SymValue=17. Texas$main1$TEMPVAR18 (ID= 489) SymType= 2, SymValue=18. Texas$main1$TEMPVAR19 (ID= 490) SymType= 2, SymValue=19. Texas$main1$TEMPVAR20 (ID= 491) SymType= 2, SymValue=20. Texas$main1$TEMPVAR21 (ID= 492) SymType= 2, SymValue=21. Texas$main1$TEMPVAR22 (ID= 493) SymType= 2, SymValue=22. Texas$main1$classPlayer (ID= 494) SymType= 2, SymValue=23. Texas$main1$TEMPVAR24 (ID= 495) SymType= 2, SymValue=24. Texas$main1$TEMPVAR25 (ID= 496) SymType= 2, SymValue=25. Texas$main1$TEMPVAR26 (ID= 497) SymType= 2, SymValue=26. Texas$main1$TEMPVAR27 (ID= 498) SymType= 2, SymValue=27. Texas$main1$TEMPVAR28 (ID= 499) SymType= 2, SymValue=28. Texas$main1$TEMPVAR29 (ID= 500) SymType= 2, SymValue=29. Texas$main1$TEMPVAR30 (ID= 501) SymType= 2, SymValue=30. Texas$main1$TEMPVAR31 (ID= 502) SymType= 2, SymValue=31. Texas$main1$TEMPVAR32 (ID= 503) SymType= 2, SymValue=32. Texas$main1$TEMPVAR33 (ID= 504) SymType= 2, SymValue=33. Texas$main1$TEMPVAR34 (ID= 505) SymType= 2, SymValue=34. Texas$main1$TEMPVAR35 (ID= 506) SymType= 2, SymValue=35. Texas$main1$TEMPVAR36 (ID= 507) SymType= 2, SymValue=36. Texas$main1$playerEdgeConstraint (ID= 508) SymType= 2, SymValue=37. Texas$main1$TEMPVAR38 (ID= 509) SymType= 2, SymValue=38. Texas$main1$bisonEdgeConstraint (ID= 510) SymType= 2, SymValue=39. Texas$main1$TEMPVAR40 (ID= 511) SymType= 2, SymValue=40. Texas$main1$longPlayerConstraint (ID= 512) SymType= 2, SymValue=41. Texas$main1$TEMPVAR42 (ID= 513) SymType= 2, SymValue=42. Texas$main1$centerConstraint (ID= 514) SymType= 2, SymValue=43. Texas$main1$TEMPVAR44 (ID= 515) SymType= 2, SymValue=44. Texas$main1$TEMPVAR45 (ID= 516) SymType= 2, SymValue=45. Texas$main1$centerConstraintFar (ID= 517) SymType= 2, SymValue=46. Texas$main1$TEMPVAR47 (ID= 518) SymType= 2, SymValue=47. Texas$main1$TEMPVAR48 (ID= 519) SymType= 2, SymValue=48. Texas$main1$Northward (ID= 520) SymType= 2, SymValue=49. Texas$main1$TEMPVAR50 (ID= 521) SymType= 2, SymValue=50. Texas$main1$Southward (ID= 522) SymType= 2, SymValue=51. Texas$main1$TEMPVAR52 (ID= 523) SymType= 2, SymValue=52. Texas$main1$Eastward (ID= 524) SymType= 2, SymValue=53. Texas$main1$TEMPVAR54 (ID= 525) SymType= 2, SymValue=54. Texas$main1$Westward (ID= 526) SymType= 2, SymValue=55. Texas$main1$TEMPVAR56 (ID= 527) SymType= 2, SymValue=56. Texas$main1$playerConstraintForest (ID= 528) SymType= 2, SymValue=57. Texas$main1$TEMPVAR58 (ID= 529) SymType= 2, SymValue=58. Texas$main1$playerConstraint (ID= 530) SymType= 2, SymValue=59. Texas$main1$TEMPVAR60 (ID= 531) SymType= 2, SymValue=60. Texas$main1$smallMapPlayerConstraint (ID= 532) SymType= 2, SymValue=61. Texas$main1$TEMPVAR62 (ID= 533) SymType= 2, SymValue=62. Texas$main1$forestObjConstraint (ID= 534) SymType= 2, SymValue=63. Texas$main1$TEMPVAR64 (ID= 535) SymType= 2, SymValue=64. Texas$main1$TEMPVAR65 (ID= 536) SymType= 2, SymValue=65. Texas$main1$forestConstraint (ID= 537) SymType= 2, SymValue=66. Texas$main1$TEMPVAR67 (ID= 538) SymType= 2, SymValue=67. Texas$main1$TEMPVAR68 (ID= 539) SymType= 2, SymValue=68. Texas$main1$avoidResource (ID= 540) SymType= 2, SymValue=69. Texas$main1$TEMPVAR70 (ID= 541) SymType= 2, SymValue=70. Texas$main1$TEMPVAR71 (ID= 542) SymType= 2, SymValue=71. Texas$main1$avoidCoin (ID= 543) SymType= 2, SymValue=72. Texas$main1$TEMPVAR73 (ID= 544) SymType= 2, SymValue=73. Texas$main1$TEMPVAR74 (ID= 545) SymType= 2, SymValue=74.

Texas$main1$coinAvoidCoin (ID= 546) SymType= 2, SymValue=75. Texas$main1$TEMPVAR76 (ID= 547) SymType= 2, SymValue=76. Texas$main1$TEMPVAR77 (ID= 548) SymType= 2, SymValue=77. Texas$main1$L64 (ID= 549) SymType= 4, SymValue=64. Texas$main1$L65 (ID= 550) SymType= 4, SymValue=65. Texas$main1$TEMPVAR78 (ID= 551) SymType= 2, SymValue=78. Texas$main1$TEMPVAR79 (ID= 552) SymType= 2, SymValue=79. Texas$main1$cottonConstraint (ID= 553) SymType= 2, SymValue=80. Texas$main1$TEMPVAR81 (ID= 554) SymType= 2, SymValue=81. Texas$main1$TEMPVAR82 (ID= 555) SymType= 2, SymValue=82. Texas$main1$avoidStartResource (ID= 556) SymType= 2, SymValue=83. Texas$main1$TEMPVAR84 (ID= 557) SymType= 2, SymValue=84. Texas$main1$TEMPVAR85 (ID= 558) SymType= 2, SymValue=85. Texas$main1$avoidImpassableLand (ID= 559) SymType= 2, SymValue=86. Texas$main1$TEMPVAR87 (ID= 560) SymType= 2, SymValue=87. Texas$main1$TEMPVAR88 (ID= 561) SymType= 2, SymValue=88. Texas$main1$shortAvoidImpassableLand (ID= 562) SymType= 2, SymValue=89. Texas$main1$TEMPVAR90 (ID= 563) SymType= 2, SymValue=90. Texas$main1$TEMPVAR91 (ID= 564) SymType= 2, SymValue=91. Texas$main1$longAvoidImpassableLand (ID= 565) SymType= 2, SymValue=92. Texas$main1$TEMPVAR93 (ID= 566) SymType= 2, SymValue=93. Texas$main1$TEMPVAR94 (ID= 567) SymType= 2, SymValue=94. Texas$main1$hillConstraint (ID= 568) SymType= 2, SymValue=95. Texas$main1$TEMPVAR96 (ID= 569) SymType= 2, SymValue=96. Texas$main1$TEMPVAR97 (ID= 570) SymType= 2, SymValue=97. Texas$main1$shortHillConstraint (ID= 571) SymType= 2, SymValue=98. Texas$main1$TEMPVAR99 (ID= 572) SymType= 2, SymValue=99. Texas$main1$TEMPVAR100 (ID= 573) SymType= 2, SymValue=100. Texas$main1$patchConstraint (ID= 574) SymType= 2, SymValue=101. Texas$main1$TEMPVAR102 (ID= 575) SymType= 2, SymValue=102. Texas$main1$TEMPVAR103 (ID= 576) SymType= 2, SymValue=103. Texas$main1$avoidCliffs (ID= 577) SymType= 2, SymValue=104. Texas$main1$TEMPVAR105 (ID= 578) SymType= 2, SymValue=105. Texas$main1$TEMPVAR106 (ID= 579) SymType= 2, SymValue=106. Texas$main1$cliffsAvoidCliffs (ID= 580) SymType= 2, SymValue=107. Texas$main1$TEMPVAR108 (ID= 581) SymType= 2, SymValue=108. Texas$main1$TEMPVAR109 (ID= 582) SymType= 2, SymValue=109. Texas$main1$avoidStartingUnits (ID= 583) SymType= 2, SymValue=110. Texas$main1$TEMPVAR111 (ID= 584) SymType= 2, SymValue=111. Texas$main1$TEMPVAR112 (ID= 585) SymType= 2, SymValue=112. Texas$main1$avoidStartingUnitsSmall (ID= 586) SymType= 2, SymValue=113. Texas$main1$TEMPVAR114 (ID= 587) SymType= 2, SymValue=114. Texas$main1$TEMPVAR115 (ID= 588) SymType= 2, SymValue=115. Texas$main1$avoidStartingUnitsLarge (ID= 589) SymType= 2, SymValue=116. Texas$main1$TEMPVAR117 (ID= 590) SymType= 2, SymValue=117. Texas$main1$TEMPVAR118 (ID= 591) SymType= 2, SymValue=118. Texas$main1$avoidImportantItem (ID= 592) SymType= 2, SymValue=119. Texas$main1$TEMPVAR120 (ID= 593) SymType= 2, SymValue=120. Texas$main1$TEMPVAR121 (ID= 594) SymType= 2, SymValue=121. Texas$main1$avoidImportantItemSmall (ID= 595) SymType= 2, SymValue=122. Texas$main1$TEMPVAR123 (ID= 596) SymType= 2, SymValue=123. Texas$main1$TEMPVAR124 (ID= 597) SymType= 2, SymValue=124. Texas$main1$avoidNatives (ID= 598) SymType= 2, SymValue=125. Texas$main1$TEMPVAR126 (ID= 599) SymType= 2, SymValue=126. Texas$main1$TEMPVAR127 (ID= 600) SymType= 2, SymValue=127. Texas$main1$avoidSecrets (ID= 601) SymType= 2, SymValue=128. Texas$main1$TEMPVAR129 (ID= 602) SymType= 2, SymValue=129. Texas$main1$TEMPVAR130 (ID= 603) SymType= 2, SymValue=130. Texas$main1$avoidNugget (ID= 604) SymType= 2, SymValue=131. Texas$main1$TEMPVAR132 (ID= 605) SymType= 2, SymValue=132.

Texas$main1$TEMPVAR133 (ID= 606) SymType= 2, SymValue=133. Texas$main1$avoidCow (ID= 607) SymType= 2, SymValue=134. Texas$main1$TEMPVAR135 (ID= 608) SymType= 2, SymValue=135. Texas$main1$TEMPVAR136 (ID= 609) SymType= 2, SymValue=136. Texas$main1$forestsAvoidBison (ID= 610) SymType= 2, SymValue=137. Texas$main1$TEMPVAR138 (ID= 611) SymType= 2, SymValue=138. Texas$main1$TEMPVAR139 (ID= 612) SymType= 2, SymValue=139. Texas$main1$avoidOutpost (ID= 613) SymType= 2, SymValue=140. Texas$main1$TEMPVAR141 (ID= 614) SymType= 2, SymValue=141. Texas$main1$TEMPVAR142 (ID= 615) SymType= 2, SymValue=142. Texas$main1$avoidOutpostBarracks (ID= 616) SymType= 2, SymValue=143. Texas$main1$TEMPVAR144 (ID= 617) SymType= 2, SymValue=144. Texas$main1$TEMPVAR145 (ID= 618) SymType= 2, SymValue=145. Texas$main1$avoidBlockhouse (ID= 619) SymType= 2, SymValue=146. Texas$main1$TEMPVAR147 (ID= 620) SymType= 2, SymValue=147. Texas$main1$TEMPVAR148 (ID= 621) SymType= 2, SymValue=148. Texas$main1$avoidAll (ID= 622) SymType= 2, SymValue=149. Texas$main1$TEMPVAR150 (ID= 623) SymType= 2, SymValue=150. Texas$main1$TEMPVAR151 (ID= 624) SymType= 2, SymValue=151. Texas$main1$avoidTradeRoute (ID= 625) SymType= 2, SymValue=152. Texas$main1$TEMPVAR153 (ID= 626) SymType= 2, SymValue=153. Texas$main1$avoidTradeRouteCliff (ID= 627) SymType= 2, SymValue=154. Texas$main1$TEMPVAR155 (ID= 628) SymType= 2, SymValue=155. Texas$main1$avoidTradeRouteFar (ID= 629) SymType= 2, SymValue=156. Texas$main1$TEMPVAR157 (ID= 630) SymType= 2, SymValue=157. Texas$main1$circleConstraint (ID= 631) SymType= 2, SymValue=158. Texas$main1$TEMPVAR159 (ID= 632) SymType= 2, SymValue=159. Texas$main1$playerFortID (ID= 633) SymType= 2, SymValue=160. Texas$main1$playerFortIDRussian (ID= 634) SymType= 2, SymValue=161. Texas$main1$playerFortType (ID= 635) SymType= 2, SymValue=162. Texas$main1$bisonID (ID= 636) SymType= 2, SymValue=163. Texas$main1$TEMPVAR164 (ID= 637) SymType= 2, SymValue=164. Texas$main1$TEMPVAR165 (ID= 638) SymType= 2, SymValue=165. Texas$main1$randomTreeID (ID= 639) SymType= 2, SymValue=166. Texas$main1$TEMPVAR167 (ID= 640) SymType= 2, SymValue=167. Texas$main1$TEMPVAR168 (ID= 641) SymType= 2, SymValue=168. Texas$main1$StartAreaTreeID (ID= 642) SymType= 2, SymValue=169. Texas$main1$TEMPVAR170 (ID= 643) SymType= 2, SymValue=170. Texas$main1$TEMPVAR171 (ID= 644) SymType= 2, SymValue=171. Texas$main1$StartPronghornID (ID= 645) SymType= 2, SymValue=172. Texas$main1$TEMPVAR173 (ID= 646) SymType= 2, SymValue=173. Texas$main1$TEMPVAR174 (ID= 647) SymType= 2, SymValue=174. Texas$main1$TEMPVAR175 (ID= 648) SymType= 2, SymValue=175. Texas$main1$L66 (ID= 649) SymType= 4, SymValue=66. Texas$main1$L67 (ID= 650) SymType= 4, SymValue=67. Texas$main1$L68 (ID= 651) SymType= 4, SymValue=68. Texas$main1$L69 (ID= 652) SymType= 4, SymValue=69. Texas$main1$L70 (ID= 653) SymType= 4, SymValue=70. Texas$main1$L71 (ID= 654) SymType= 4, SymValue=71. Texas$main1$westDesertID (ID= 655) SymType= 2, SymValue=176. Texas$main1$TEMPVAR177 (ID= 656) SymType= 2, SymValue=177. Texas$main1$TEMPVAR178 (ID= 657) SymType= 2, SymValue=178. Texas$main1$TEMPVAR179 (ID= 658) SymType= 2, SymValue=179. Texas$main1$TEMPVAR180 (ID= 659) SymType= 2, SymValue=180. Texas$main1$TEMPVAR181 (ID= 660) SymType= 2, SymValue=181. Texas$main1$TEMPVAR182 (ID= 661) SymType= 2, SymValue=182. Texas$main1$playerFraction (ID= 662) SymType= 2, SymValue=183. Texas$main1$i (ID= 663) SymType= 2, SymValue=184. Texas$main1$L72 (ID= 664) SymType= 4, SymValue=72. Texas$main1$L73 (ID= 665) SymType= 4, SymValue=73.

Texas$main1$L74 Texas$main1$id Texas$main1$TEMPVAR186 Texas$main1$TEMPVAR187 Texas$main1$centerID Texas$main1$TEMPVAR189 Texas$main1$TEMPVAR190 Texas$main1$TEMPVAR191 Texas$main1$tradeRouteID Texas$main1$L75 Texas$main1$L76 Texas$main1$L77 Texas$main1$L78 Texas$main1$placedTradeRoute Texas$main1$TEMPVAR194 Texas$main1$L79 Texas$main1$L80 Texas$main1$TEMPVAR195 Texas$main1$tradeRouteID2 Texas$main1$L81 Texas$main1$L82 Texas$main1$L83 Texas$main1$L84 Texas$main1$placedTradeRoute2 Texas$main1$TEMPVAR198 Texas$main1$L85 Texas$main1$L86 Texas$main1$TEMPVAR199 Texas$main1$socketID Texas$main1$TEMPVAR201 Texas$main1$TEMPVAR202 Texas$main1$TEMPVAR203 Texas$main1$socketLoc Texas$main1$TEMPVAR205 Texas$main1$startingUnits Texas$main1$startingTCID Texas$main1$TEMPVAR208 Texas$main1$L87 Texas$main1$L88 Texas$main1$TEMPVAR209 Texas$main1$TEMPVAR210 Texas$main1$L89 Texas$main1$L90 Texas$main1$StartBerryBushID Texas$main1$TEMPVAR212 Texas$main1$TEMPVAR213 Texas$main1$playerBisonID Texas$main1$TEMPVAR215 Texas$main1$TEMPVAR216 Texas$main1$playerNuggetID Texas$main1$TEMPVAR218 Texas$main1$TEMPVAR219 Texas$main1$TEMPVAR220 Texas$main1$startingOutpostID Texas$main1$TEMPVAR222 Texas$main1$TEMPVAR223 Texas$main1$TEMPVAR224 Texas$main1$startingBarracksID Texas$main1$TEMPVAR226 Texas$main1$TEMPVAR227

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

666) 667) 668) 669) 670) 671) 672) 673) 674) 675) 676) 677) 678) 679) 680) 681) 682) 683) 684) 685) 686) 687) 688) 689) 690) 691) 692) 693) 694) 695) 696) 697) 698) 699) 700) 701) 702) 703) 704) 705) 706) 707) 708) 709) 710) 711) 712) 713) 714) 715) 716) 717) 718) 719) 720) 721) 722) 723) 724) 725)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 2, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,

SymValue=74. SymValue=185. SymValue=186. SymValue=187. SymValue=188. SymValue=189. SymValue=190. SymValue=191. SymValue=192. SymValue=75. SymValue=76. SymValue=77. SymValue=78. SymValue=193. SymValue=194. SymValue=79. SymValue=80. SymValue=195. SymValue=196. SymValue=81. SymValue=82. SymValue=83. SymValue=84. SymValue=197. SymValue=198. SymValue=85. SymValue=86. SymValue=199. SymValue=200. SymValue=201. SymValue=202. SymValue=203. SymValue=204. SymValue=205. SymValue=206. SymValue=207. SymValue=208. SymValue=87. SymValue=88. SymValue=209. SymValue=210. SymValue=89. SymValue=90. SymValue=211. SymValue=212. SymValue=213. SymValue=214. SymValue=215. SymValue=216. SymValue=217. SymValue=218. SymValue=219. SymValue=220. SymValue=221. SymValue=222. SymValue=223. SymValue=224. SymValue=225. SymValue=226. SymValue=227.

Texas$main1$TEMPVAR228 (ID= 726) SymType= 2, SymValue=228. Texas$main1$startingBlockhouseID (ID= 727) SymType= 2, SymValue=229. Texas$main1$TEMPVAR230 (ID= 728) SymType= 2, SymValue=230. Texas$main1$TEMPVAR231 (ID= 729) SymType= 2, SymValue=231. Texas$main1$TEMPVAR232 (ID= 730) SymType= 2, SymValue=232. Texas$main1$playerGoldID (ID= 731) SymType= 2, SymValue=233. Texas$main1$TEMPVAR234 (ID= 732) SymType= 2, SymValue=234. Texas$main1$silverType (ID= 733) SymType= 2, SymValue=235. Texas$main1$L91 (ID= 734) SymType= 4, SymValue=91. Texas$main1$L92 (ID= 735) SymType= 4, SymValue=92. Texas$main1$L93 (ID= 736) SymType= 4, SymValue=93. Texas$main1$L94 (ID= 737) SymType= 4, SymValue=94. Texas$main1$L95 (ID= 738) SymType= 4, SymValue=95. Texas$main1$L96 (ID= 739) SymType= 4, SymValue=96. Texas$main1$L97 (ID= 740) SymType= 4, SymValue=97. Texas$main1$TEMPVAR236 (ID= 741) SymType= 2, SymValue=236. Texas$main1$TEMPVAR237 (ID= 742) SymType= 2, SymValue=237. Texas$main1$TEMPVAR238 (ID= 743) SymType= 2, SymValue=238. Texas$main1$TEMPVAR239 (ID= 744) SymType= 2, SymValue=239. Texas$main1$TEMPVAR240 (ID= 745) SymType= 2, SymValue=240. Texas$main1$closestPoint (ID= 746) SymType= 2, SymValue=241. Texas$main1$TEMPVAR242 (ID= 747) SymType= 2, SymValue=242. Texas$main1$numTries (ID= 748) SymType= 2, SymValue=243. Texas$main1$failCount (ID= 749) SymType= 2, SymValue=244. Texas$main1$pondClass (ID= 750) SymType= 2, SymValue=245. Texas$main1$TEMPVAR246 (ID= 751) SymType= 2, SymValue=246. Texas$main1$pondConstraint (ID= 752) SymType= 2, SymValue=247. Texas$main1$TEMPVAR248 (ID= 753) SymType= 2, SymValue=248. Texas$main1$TEMPVAR249 (ID= 754) SymType= 2, SymValue=249. Texas$main1$smallPondID (ID= 755) SymType= 2, SymValue=250. Texas$main1$TEMPVAR251 (ID= 756) SymType= 2, SymValue=251. Texas$main1$L98 (ID= 757) SymType= 4, SymValue=98. Texas$main1$L99 (ID= 758) SymType= 4, SymValue=99. Texas$main1$TEMPVAR252 (ID= 759) SymType= 2, SymValue=252. Texas$main1$TEMPVAR253 (ID= 760) SymType= 2, SymValue=253. Texas$main1$NativeVillageLoc (ID= 761) SymType= 2, SymValue=254. Texas$main1$ComancheVillageLoc (ID= 762) SymType= 2, SymValue=255. Texas$main1$L100 (ID= 763) SymType= 4, SymValue=100. Texas$main1$L101 (ID= 764) SymType= 4, SymValue=101. Texas$main1$TEMPVAR256 (ID= 765) SymType= 2, SymValue=256. Texas$main1$comancheVillageID (ID= 766) SymType= 2, SymValue=257. Texas$main1$comancheVillageType (ID= 767) SymType= 2, SymValue=258. Texas$main1$L102 (ID= 768) SymType= 4, SymValue=102. Texas$main1$L103 (ID= 769) SymType= 4, SymValue=103. Texas$main1$TEMPVAR259 (ID= 770) SymType= 2, SymValue=259. Texas$main1$TEMPVAR260 (ID= 771) SymType= 2, SymValue=260. Texas$main1$TEMPVAR261 (ID= 772) SymType= 2, SymValue=261. Texas$main1$TEMPVAR262 (ID= 773) SymType= 2, SymValue=262. Texas$main1$L104 (ID= 774) SymType= 4, SymValue=104. Texas$main1$L105 (ID= 775) SymType= 4, SymValue=105. Texas$main1$TEMPVAR263 (ID= 776) SymType= 2, SymValue=263. Texas$main1$comancheVillageBID (ID= 777) SymType= 2, SymValue=264. Texas$main1$TEMPVAR265 (ID= 778) SymType= 2, SymValue=265. Texas$main1$TEMPVAR266 (ID= 779) SymType= 2, SymValue=266. Texas$main1$TEMPVAR267 (ID= 780) SymType= 2, SymValue=267. Texas$main1$TEMPVAR268 (ID= 781) SymType= 2, SymValue=268. Texas$main1$L106 (ID= 782) SymType= 4, SymValue=106. Texas$main1$L107 (ID= 783) SymType= 4, SymValue=107. Texas$main1$L108 (ID= 784) SymType= 4, SymValue=108. Texas$main1$L109 (ID= 785) SymType= 4, SymValue=109.

Texas$main1$L110 Texas$main1$L111 Texas$main1$L112 Texas$main1$L113 Texas$main1$TEMPVAR269 Texas$main1$comancheVillageCID Texas$main1$TEMPVAR271 Texas$main1$TEMPVAR272 Texas$main1$TEMPVAR273 Texas$main1$TEMPVAR274 Texas$main1$L114 Texas$main1$L115 Texas$main1$L116 Texas$main1$L117 Texas$main1$L118 Texas$main1$L119 Texas$main1$extraGoldID Texas$main1$TEMPVAR276 Texas$main1$TEMPVAR277 Texas$main1$TEMPVAR278 Texas$main1$L120 Texas$main1$L121 Texas$main1$L122 Texas$main1$L123 Texas$main1$L124 Texas$main1$cliffEastID Texas$main1$TEMPVAR280 Texas$main1$TEMPVAR281 Texas$main1$TEMPVAR282 Texas$main1$TEMPVAR283 Texas$main1$L125 Texas$main1$L126 Texas$main1$L127 Texas$main1$L128 Texas$main1$L129 Texas$main1$L130 Texas$main1$L131 Texas$main1$cliffWestID Texas$main1$TEMPVAR285 Texas$main1$TEMPVAR286 Texas$main1$TEMPVAR287 Texas$main1$TEMPVAR288 Texas$main1$L132 Texas$main1$L133 Texas$main1$L134 Texas$main1$L135 Texas$main1$TEMPVAR289 Texas$main1$pronghornHerdID Texas$main1$TEMPVAR291 Texas$main1$TEMPVAR292 Texas$main1$L136 Texas$main1$L137 Texas$main1$L138 Texas$main1$forestTreeID Texas$main1$L139 Texas$main1$L140 Texas$main1$L141 Texas$main1$westForest Texas$main1$TEMPVAR295 Texas$main1$TEMPVAR296

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

786) 787) 788) 789) 790) 791) 792) 793) 794) 795) 796) 797) 798) 799) 800) 801) 802) 803) 804) 805) 806) 807) 808) 809) 810) 811) 812) 813) 814) 815) 816) 817) 818) 819) 820) 821) 822) 823) 824) 825) 826) 827) 828) 829) 830) 831) 832) 833) 834) 835) 836) 837) 838) 839) 840) 841) 842) 843) 844) 845)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 4, 2, 2, 2, 2, 4, 4, 4, 2, 4, 4, 4, 2, 2, 2,

SymValue=110. SymValue=111. SymValue=112. SymValue=113. SymValue=269. SymValue=270. SymValue=271. SymValue=272. SymValue=273. SymValue=274. SymValue=114. SymValue=115. SymValue=116. SymValue=117. SymValue=118. SymValue=119. SymValue=275. SymValue=276. SymValue=277. SymValue=278. SymValue=120. SymValue=121. SymValue=122. SymValue=123. SymValue=124. SymValue=279. SymValue=280. SymValue=281. SymValue=282. SymValue=283. SymValue=125. SymValue=126. SymValue=127. SymValue=128. SymValue=129. SymValue=130. SymValue=131. SymValue=284. SymValue=285. SymValue=286. SymValue=287. SymValue=288. SymValue=132. SymValue=133. SymValue=134. SymValue=135. SymValue=289. SymValue=290. SymValue=291. SymValue=292. SymValue=136. SymValue=137. SymValue=138. SymValue=293. SymValue=139. SymValue=140. SymValue=141. SymValue=294. SymValue=295. SymValue=296.

Texas$main1$L142 Texas$main1$L143 Texas$main1$L144 Texas$main1$L145 Texas$main1$L146 Texas$main1$L147 Texas$main1$L148 Texas$main1$eastForest Texas$main1$TEMPVAR298 Texas$main1$TEMPVAR299 Texas$main1$L149 Texas$main1$L150 Texas$main1$L151 Texas$main1$L152 Texas$main1$TEMPVAR300 Texas$main1$middleMineType Texas$main1$middleMineID Texas$main1$L153 Texas$main1$L154 Texas$main1$L155 Texas$main1$TEMPVAR303 Texas$main1$TEMPVAR304 Texas$main1$L156 Texas$main1$L157 Texas$main1$L158 Texas$main1$TEMPVAR305 Texas$main1$TEMPVAR306 Texas$main1$L159 Texas$main1$L160 Texas$main1$L161 Texas$main1$TEMPVAR307 Texas$main1$TEMPVAR308 Texas$main1$nuggetID Texas$main1$L162 Texas$main1$L163 Texas$main1$L164 Texas$main1$TEMPVAR310 Texas$main1$TEMPVAR311 Texas$main1$TEMPVAR312 Texas$main1$TEMPVAR313 Texas$main1$TEMPVAR314 Texas$main1$TEMPVAR315 Texas$main1$cowID Texas$main1$TEMPVAR317 Texas$main1$TEMPVAR318 Texas$main1$bigDecorationID Texas$main1$TEMPVAR320 Texas$main1$avoidBigDecoration Texas$main1$TEMPVAR322 Texas$main1$TEMPVAR323 Texas$main1$TEMPVAR324 Texas$main1$vultureID Texas$main1$TEMPVAR326 Texas$main1$avoidVultures Texas$main1$TEMPVAR328 Texas$main1$TEMPVAR329 Texas$main1$TEMPVAR330 Texas$main1$TEMPVAR331

(ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID= (ID=

846) 847) 848) 849) 850) 851) 852) 853) 854) 855) 856) 857) 858) 859) 860) 861) 862) 863) 864) 865) 866) 867) 868) 869) 870) 871) 872) 873) 874) 875) 876) 877) 878) 879) 880) 881) 882) 883) 884) 885) 886) 887) 888) 889) 890) 891) 892) 893) 894) 895) 896) 897) 898) 899) 900) 901) 902) 903)

SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType= SymType=

4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 2, 2, 2, 4, 4, 4, 2, 2, 4, 4, 4, 2, 2, 4, 4, 4, 2, 2, 2, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,

SymValue=142. SymValue=143. SymValue=144. SymValue=145. SymValue=146. SymValue=147. SymValue=148. SymValue=297. SymValue=298. SymValue=299. SymValue=149. SymValue=150. SymValue=151. SymValue=152. SymValue=300. SymValue=301. SymValue=302. SymValue=153. SymValue=154. SymValue=155. SymValue=303. SymValue=304. SymValue=156. SymValue=157. SymValue=158. SymValue=305. SymValue=306. SymValue=159. SymValue=160. SymValue=161. SymValue=307. SymValue=308. SymValue=309. SymValue=162. SymValue=163. SymValue=164. SymValue=310. SymValue=311. SymValue=312. SymValue=313. SymValue=314. SymValue=315. SymValue=316. SymValue=317. SymValue=318. SymValue=319. SymValue=320. SymValue=321. SymValue=322. SymValue=323. SymValue=324. SymValue=325. SymValue=326. SymValue=327. SymValue=328. SymValue=329. SymValue=330. SymValue=331.

54 'Global (as in not in a function)' Variables:

EXTERN$cInvalidVector 00, -1.000000). EXTERN$cOriginVector , 0.000000). EXTERN$cNumberPlayers EXTERN$cNumberNonGaiaPlayers EXTERN$cNumberTeams EXTERN$cFilename EXTERN$cCultureNature EXTERN$cCultureWesternEurope EXTERN$cCultureMediterranean EXTERN$cCultureEasternEurope EXTERN$cCultureStone EXTERN$cCultureGrass EXTERN$cCultureWood EXTERN$cCultureHide EXTERN$cCivNature EXTERN$cCivSpanish EXTERN$cCivBritish EXTERN$cCivFrench EXTERN$cCivPortuguese EXTERN$cCivDutch EXTERN$cCivRussians EXTERN$cCivGermans EXTERN$cCivOttomans EXTERN$cCivSPCAct1 EXTERN$cCivSPCAct2 EXTERN$cCivSPCAct3 EXTERN$cCivPirate EXTERN$cCivTheCircle EXTERN$cCivNativeAmerican EXTERN$cCivAztecs EXTERN$cCivCaribs EXTERN$cCivCherokee EXTERN$cCivComanche EXTERN$cCivCree EXTERN$cCivIncas EXTERN$cCivIroquois EXTERN$cCivLakota EXTERN$cCivMaya EXTERN$cCivNootka EXTERN$cCivSeminoles EXTERN$cCivTupi EXTERN$cConnectAreas EXTERN$cConnectPlayers EXTERN$cConnectAllies EXTERN$cConnectEnemies EXTERN$cMapSize EXTERN$cMapResources EXTERN$cElevNormal EXTERN$cElevFractalSum EXTERN$cElevTurbulence EXTERN$cClusterLand EXTERN$cClusterWater EXTERN$cClusterShallowWater EXTERN$cClusterEverywhere

(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

0), VECTOR, Value=(-1.000000, -1.0000 1), VECTOR, Value=(0.000000, 0.000000 319), 320), 321), 322), 323), 324), 325), 326), 327), 328), 329), 330), 331), 332), 333), 334), 335), 336), 337), 338), 339), 340), 341), 342), 343), 344), 345), 346), 347), 348), 349), 350), 351), 352), 353), 354), 355), 356), 357), 358), 359), 360), 361), 362), 363), 364), 365), 366), 367), 368), 369), 370), INT, Value=4. INT, Value=3. INT, Value=3. STRING, Value=T. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=4. INT, Value=5. INT, Value=6. INT, Value=7. INT, Value=8. INT, Value=9. INT, Value=10. INT, Value=11. INT, Value=12. INT, Value=13. INT, Value=14. INT, Value=15. INT, Value=16. INT, Value=17. INT, Value=18. INT, Value=19. INT, Value=20. INT, Value=21. INT, Value=22. INT, Value=23. INT, Value=24. INT, Value=25. INT, Value=26. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3. INT, Value=0. INT, Value=1. INT, Value=0. INT, Value=2. INT, Value=1. INT, Value=0. INT, Value=1. INT, Value=2. INT, Value=3.

165 Labels: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L0 (SymID= 374), Position=736.

C:\Program Files (x86)\Microsoft Games\Age eMercs0$L1 (SymID= 375), Position=273. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L2 (SymID= 377), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L3 (SymID= 378), Position=177. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L4 (SymID= 380), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L5 (SymID= 381), Position=256. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L6 (SymID= 383), Position=735. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L7 (SymID= 384), Position=526. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L8 (SymID= 386), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L9 (SymID= 387), Position=430. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L10 (SymID= 389), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L11 (SymID= 390), Position=509. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L12 (SymID= 393), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L13 (SymID= 394), Position=655. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L14 (SymID= 396), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L15 (SymID= 397), Position=734. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L16 (SymID= 399), Position=1462. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L17 (SymID= 400), Position=999. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L18 (SymID= 402), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L19 (SymID= 403), Position=903. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L20 (SymID= 405), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L21 (SymID= 406), Position=982. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L22 (SymID= 408), Position=1461. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L23 (SymID= 409), Position=1252. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L24 (SymID= 411), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L25 (SymID= 412), Position=1156. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L26 (SymID= 414), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L27 (SymID= 415), Position=1235. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L28 (SymID= 418), Position=-1. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L29 (SymID= 419), Position=1381. C:\Program Files (x86)\Microsoft Games\Age eMercs0$L30 (SymID= 421), Position=-1.

of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos of Empires III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L31 (SymID= 422), Position=1460. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L32 (SymID= 424), Position=2188. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L33 (SymID= 425), Position=1725. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L34 (SymID= 427), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L35 (SymID= 428), Position=1629. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L36 (SymID= 430), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L37 (SymID= 431), Position=1708. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L38 (SymID= 433), Position=2187. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L39 (SymID= 434), Position=1978. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L40 (SymID= 436), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L41 (SymID= 437), Position=1882. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L42 (SymID= 439), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L43 (SymID= 440), Position=1961. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L44 (SymID= 443), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L45 (SymID= 444), Position=2107. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L46 (SymID= 446), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L47 (SymID= 447), Position=2186. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L48 (SymID= 449), Position=2502. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L49 (SymID= 450), Position=2372. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L50 (SymID= 452), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L51 (SymID= 453), Position=2355. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L52 (SymID= 456), Position=-1. C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos eMercs0$L53 (SymID= 457), Position=2501. Texas$main1$L54 (SymID= 466), Position=-1. Texas$main1$L55 (SymID= 467), Position=2760. Texas$main1$L56 (SymID= 468), Position=-1. Texas$main1$L57 (SymID= 469), Position=3020. Texas$main1$L58 (SymID= 471), Position=-1. Texas$main1$L59 (SymID= 472), Position=2871. Texas$main1$L60 (SymID= 475), Position=-1. Texas$main1$L61 (SymID= 476), Position=2945. Texas$main1$L62 (SymID= 479), Position=-1. Texas$main1$L63 (SymID= 480), Position=3019. Texas$main1$L64 (SymID= 549), Position=-1. Texas$main1$L65 (SymID= 550), Position=4436. Texas$main1$L66 (SymID= 649), Position=6492. Texas$main1$L67 (SymID= 650), Position=6438.

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(SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID= (SymID=

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Texas$main1$L128 Texas$main1$L129 Texas$main1$L130 Texas$main1$L131 Texas$main1$L132 Texas$main1$L133 Texas$main1$L134 Texas$main1$L135 Texas$main1$L136 Texas$main1$L137 Texas$main1$L138 Texas$main1$L139 Texas$main1$L140 Texas$main1$L141 Texas$main1$L142 Texas$main1$L143 Texas$main1$L144 Texas$main1$L145 Texas$main1$L146 Texas$main1$L147 Texas$main1$L148 Texas$main1$L149 Texas$main1$L150 Texas$main1$L151 Texas$main1$L152 Texas$main1$L153 Texas$main1$L154 Texas$main1$L155 Texas$main1$L156 Texas$main1$L157 Texas$main1$L158 Texas$main1$L159 Texas$main1$L160 Texas$main1$L161 Texas$main1$L162 Texas$main1$L163 Texas$main1$L164

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2 User Functions: void chooseMercs() ID=0. CodeOffset=0. 0 Parameters. 32 Variables (Parms AND Vars). V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger. V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider. V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht. V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider. V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger. V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht. V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht. V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider. V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires

III\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger. V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander. V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell. V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman. V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell. V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander. V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman. V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman. V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell. V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander. V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair. V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke. V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot. V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke. V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair. V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot. V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot. V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke. V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair. V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin. V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu. V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu. V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin. V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire s III\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer. void main() ID=1. CodeOffset=2558. 0 Parameters. 332 Variables (Parms AND Vars). V[0]: Texas$main1$TEMPVAR0, STRING, Value=. V[1]: Texas$main1$subCiv0, INT, Value=0. V[2]: Texas$main1$subCiv1, INT, Value=0. V[3]: Texas$main1$subCiv2, INT, Value=0. V[4]: Texas$main1$whichVariation, INT, Value=0. V[5]: Texas$main1$TEMPVAR5, STRING, Value=Comanche. V[6]: Texas$main1$TEMPVAR6, STRING, Value=Comanche. V[7]: Texas$main1$TEMPVAR7, STRING, Value=Comanche. V[8]: Texas$main1$TEMPVAR8, STRING, Value=Comanche.

V[9]: Texas$main1$TEMPVAR9, STRING, Value=Comanche. V[10]: Texas$main1$TEMPVAR10, STRING, Value=Comanche. V[11]: Texas$main1$playerTiles, INT, Value=0. V[12]: Texas$main1$size, INT, Value=0. V[13]: Texas$main1$TEMPVAR13, STRING, Value=Map size=. V[14]: Texas$main1$TEMPVAR14, STRING, Value=m x . V[15]: Texas$main1$TEMPVAR15, STRING, Value=m. V[16]: Texas$main1$TEMPVAR16, STRING, Value=Texas. V[17]: Texas$main1$TEMPVAR17, STRING, Value=Amazon River. V[18]: Texas$main1$TEMPVAR18, STRING, Value=texas_grass. V[19]: Texas$main1$TEMPVAR19, STRING, Value=texas\ground1_t ex. V[20]: V[21]: V[22]: V[23]: V[24]: V[25]: V[26]: V[27]: ment. V[28]: V[29]: V[30]: V[31]: V[32]: V[33]: V[34]: V[35]: V[36]: V[37]: V[38]: map. V[39]: Texas$main1$bisonEdgeConstraint, INT, Value=0. V[40]: Texas$main1$TEMPVAR40, STRING, Value=bison edge of m ap. V[41]: Texas$main1$longPlayerConstraint, INT, Value=0. V[42]: Texas$main1$TEMPVAR42, STRING, Value=land stays away from players. V[43]: Texas$main1$centerConstraint, INT, Value=0. V[44]: Texas$main1$TEMPVAR44, STRING, Value=stay away from center. V[45]: Texas$main1$TEMPVAR45, STRING, Value=center. V[46]: Texas$main1$centerConstraintFar, INT, Value=0. V[47]: Texas$main1$TEMPVAR47, STRING, Value=stay away from center far. V[48]: Texas$main1$TEMPVAR48, STRING, Value=center. V[49]: Texas$main1$Northward, INT, Value=0. V[50]: Texas$main1$TEMPVAR50, STRING, Value=northMapConstra int. V[51]: Texas$main1$Southward, INT, Value=0. V[52]: Texas$main1$TEMPVAR52, STRING, Value=southMapConstra int. V[53]: Texas$main1$Eastward, INT, Value=0. V[54]: Texas$main1$TEMPVAR54, STRING, Value=eastMapConstrai nt. V[55]: Texas$main1$Westward, INT, Value=0. V[56]: Texas$main1$TEMPVAR56, STRING, Value=westMapConstrai nt. V[57]: Texas$main1$playerConstraintForest, INT, Value=0. Texas$main1$TEMPVAR28, STRING, Value=startingUnit. Texas$main1$TEMPVAR29, STRING, Value=classForest. Texas$main1$TEMPVAR30, STRING, Value=importantItem. Texas$main1$TEMPVAR31, STRING, Value=natives. Texas$main1$TEMPVAR32, STRING, Value=classCliff. Texas$main1$TEMPVAR33, STRING, Value=secrets. Texas$main1$TEMPVAR34, STRING, Value=nuggets. Texas$main1$TEMPVAR35, STRING, Value=center. Texas$main1$TEMPVAR36, STRING, Value=classCotton. Texas$main1$playerEdgeConstraint, INT, Value=0. Texas$main1$TEMPVAR38, STRING, Value=player edge of Texas$main1$TEMPVAR20, STRING, Value=texas. Texas$main1$TEMPVAR21, STRING, Value=grass. Texas$main1$TEMPVAR22, STRING, Value=land. Texas$main1$classPlayer, INT, Value=0. Texas$main1$TEMPVAR24, STRING, Value=player. Texas$main1$TEMPVAR25, STRING, Value=classHill. Texas$main1$TEMPVAR26, STRING, Value=classPatch. Texas$main1$TEMPVAR27, STRING, Value=starting settle

V[58]: Texas$main1$TEMPVAR58, STRING, Value=forests kinda s tay away from players. V[59]: Texas$main1$playerConstraint, INT, Value=0. V[60]: Texas$main1$TEMPVAR60, STRING, Value=stay away from players. V[61]: Texas$main1$smallMapPlayerConstraint, INT, Value=0. V[62]: Texas$main1$TEMPVAR62, STRING, Value=stay away from players a lot. V[63]: Texas$main1$forestObjConstraint, INT, Value=0. V[64]: Texas$main1$TEMPVAR64, STRING, Value=forest obj. V[65]: Texas$main1$TEMPVAR65, STRING, Value=all. V[66]: Texas$main1$forestConstraint, INT, Value=0. V[67]: Texas$main1$TEMPVAR67, STRING, Value=forest vs. fore st. V[68]: Texas$main1$TEMPVAR68, STRING, Value=classForest. V[69]: Texas$main1$avoidResource, INT, Value=0. V[70]: Texas$main1$TEMPVAR70, STRING, Value=resource avoid resource. V[71]: Texas$main1$TEMPVAR71, STRING, Value=resource. V[72]: Texas$main1$avoidCoin, INT, Value=0. V[73]: Texas$main1$TEMPVAR73, STRING, Value=avoid coin. V[74]: Texas$main1$TEMPVAR74, STRING, Value=gold. V[75]: Texas$main1$coinAvoidCoin, INT, Value=0. V[76]: Texas$main1$TEMPVAR76, STRING, Value=coin avoids coi n. V[77]: Texas$main1$TEMPVAR77, STRING, Value=gold. V[78]: Texas$main1$TEMPVAR78, STRING, Value=coin avoids coi n small maps. V[79]: Texas$main1$TEMPVAR79, STRING, Value=gold. V[80]: Texas$main1$cottonConstraint, INT, Value=0. V[81]: Texas$main1$TEMPVAR81, STRING, Value=cotton constrai nt. V[82]: Texas$main1$TEMPVAR82, STRING, Value=classCotton. V[83]: Texas$main1$avoidStartResource, INT, Value=0. V[84]: Texas$main1$TEMPVAR84, STRING, Value=start resource no overlap. V[85]: Texas$main1$TEMPVAR85, STRING, Value=resource. V[86]: Texas$main1$avoidImpassableLand, INT, Value=0. V[87]: Texas$main1$TEMPVAR87, STRING, Value=avoid impassabl e land. V[88]: Texas$main1$TEMPVAR88, STRING, Value=Land. V[89]: Texas$main1$shortAvoidImpassableLand, INT, Value=0. V[90]: Texas$main1$TEMPVAR90, STRING, Value=short avoid imp assable land. V[91]: Texas$main1$TEMPVAR91, STRING, Value=Land. V[92]: Texas$main1$longAvoidImpassableLand, INT, Value=0. V[93]: Texas$main1$TEMPVAR93, STRING, Value=long avoid impa ssable land. V[94]: Texas$main1$TEMPVAR94, STRING, Value=Land. V[95]: Texas$main1$hillConstraint, INT, Value=0. V[96]: Texas$main1$TEMPVAR96, STRING, Value=hill vs. hill. V[97]: Texas$main1$TEMPVAR97, STRING, Value=classHill. V[98]: Texas$main1$shortHillConstraint, INT, Value=0. V[99]: Texas$main1$TEMPVAR99, STRING, Value=patches vs. hil l. V[100]: Texas$main1$TEMPVAR100, STRING, Value=classHill. V[101]: Texas$main1$patchConstraint, INT, Value=0. V[102]: Texas$main1$TEMPVAR102, STRING, Value=patch vs. pat ch. V[103]: Texas$main1$TEMPVAR103, STRING, Value=classPatch.

V[104]: Texas$main1$avoidCliffs, INT, Value=0. V[105]: Texas$main1$TEMPVAR105, STRING, Value=stuff vs. cli ff. V[106]: Texas$main1$TEMPVAR106, STRING, Value=classCliff. V[107]: Texas$main1$cliffsAvoidCliffs, INT, Value=0. V[108]: Texas$main1$TEMPVAR108, STRING, Value=cliffs vs. cl iffs. V[109]: Texas$main1$TEMPVAR109, STRING, Value=classCliff. V[110]: Texas$main1$avoidStartingUnits, INT, Value=0. V[111]: Texas$main1$TEMPVAR111, STRING, Value=objects avoid starting units. V[112]: V[113]: V[114]: starting units small. V[115]: V[116]: V[117]: starting units large. V[118]: V[119]: V[120]: void each other. V[121]: . V[122]: V[123]: m small avoidance. V[124]: . V[125]: V[126]: natives. V[127]: V[128]: V[129]: secrets. V[130]: V[131]: V[132]: nuggets. V[133]: V[134]: V[135]: w. V[136]: V[137]: V[138]: bison. V[139]: V[140]: V[141]: d outposts. V[142]: V[143]: V[144]: d outposts. V[145]: V[146]: V[147]: Texas$main1$TEMPVAR112, STRING, Value=startingUnit. Texas$main1$avoidStartingUnitsSmall, INT, Value=0. Texas$main1$TEMPVAR114, STRING, Value=objects avoid Texas$main1$TEMPVAR115, STRING, Value=startingUnit. Texas$main1$avoidStartingUnitsLarge, INT, Value=0. Texas$main1$TEMPVAR117, STRING, Value=objects avoid Texas$main1$TEMPVAR118, STRING, Value=startingUnit. Texas$main1$avoidImportantItem, INT, Value=0. Texas$main1$TEMPVAR120, STRING, Value=secrets etc a Texas$main1$TEMPVAR121, STRING, Value=importantItem Texas$main1$avoidImportantItemSmall, INT, Value=0. Texas$main1$TEMPVAR123, STRING, Value=important ite Texas$main1$TEMPVAR124, STRING, Value=importantItem Texas$main1$avoidNatives, INT, Value=0. Texas$main1$TEMPVAR126, STRING, Value=stuff avoids Texas$main1$TEMPVAR127, STRING, Value=natives. Texas$main1$avoidSecrets, INT, Value=0. Texas$main1$TEMPVAR129, STRING, Value=stuff avoids Texas$main1$TEMPVAR130, STRING, Value=secrets. Texas$main1$avoidNugget, INT, Value=0. Texas$main1$TEMPVAR132, STRING, Value=stuff avoids Texas$main1$TEMPVAR133, STRING, Value=nuggets. Texas$main1$avoidCow, INT, Value=0. Texas$main1$TEMPVAR135, STRING, Value=cow avoids co Texas$main1$TEMPVAR136, STRING, Value=cow. Texas$main1$forestsAvoidBison, INT, Value=0. Texas$main1$TEMPVAR138, STRING, Value=forest avoids Texas$main1$TEMPVAR139, STRING, Value=bison. Texas$main1$avoidOutpost, INT, Value=0. Texas$main1$TEMPVAR141, STRING, Value=outposts avoi Texas$main1$TEMPVAR142, STRING, Value=Outpost. Texas$main1$avoidOutpostBarracks, INT, Value=0. Texas$main1$TEMPVAR144, STRING, Value=barracks avoi Texas$main1$TEMPVAR145, STRING, Value=Outpost. Texas$main1$avoidBlockhouse, INT, Value=0. Texas$main1$TEMPVAR147, STRING, Value=blockhouses a

void blockhouses. V[148]: V[149]: V[150]: V[151]: V[152]: V[153]: V[154]: V[155]: liff. V[156]: Texas$main1$avoidTradeRouteFar, INT, Value=0. V[157]: Texas$main1$TEMPVAR157, STRING, Value=trade route f ar. V[158]: Texas$main1$circleConstraint, INT, Value=0. V[159]: Texas$main1$TEMPVAR159, STRING, Value=circle Constr aint. V[160]: V[161]: V[162]: V[163]: V[164]: nter. V[165]: V[166]: V[167]: V[168]: . V[169]: Texas$main1$StartAreaTreeID, INT, Value=0. V[170]: Texas$main1$TEMPVAR170, STRING, Value=starting tree s. V[171]: Texas$main1$TEMPVAR171, STRING, Value=TreeTexasDirt . V[172]: Texas$main1$StartPronghornID, INT, Value=0. V[173]: Texas$main1$TEMPVAR173, STRING, Value=starting pron ghorn. V[174]: V[175]: V[176]: V[177]: V[178]: _tex. V[179]: Texas$main1$TEMPVAR179, STRING, Value=texas\ground1 _tex. V[180]: Texas$main1$TEMPVAR180, STRING, Value=texas\ground2 _tex. V[181]: Texas$main1$TEMPVAR181, STRING, Value=texas\ground3 _tex. V[182]: V[183]: V[184]: V[185]: V[186]: V[187]: . V[188]: V[189]: V[190]: V[191]: V[192]: V[193]: Texas$main1$centerID, INT, Value=0. Texas$main1$TEMPVAR189, STRING, Value=center. Texas$main1$TEMPVAR190, STRING, Value=center. Texas$main1$TEMPVAR191, STRING, Value=. Texas$main1$tradeRouteID, INT, Value=0. Texas$main1$placedTradeRoute, BOOL, Value=0. Texas$main1$TEMPVAR182, STRING, Value=texas_dirt. Texas$main1$playerFraction, FLOAT, Value=0.000000. Texas$main1$i, INT, Value=0. Texas$main1$id, INT, Value=0. Texas$main1$TEMPVAR186, STRING, Value=Player. Texas$main1$TEMPVAR187, STRING, Value=texas\ground2 Texas$main1$TEMPVAR174, STRING, Value=pronghorn. Texas$main1$TEMPVAR175, STRING, Value=. Texas$main1$westDesertID, INT, Value=0. Texas$main1$TEMPVAR177, STRING, Value=west desert. Texas$main1$TEMPVAR178, STRING, Value=texas\ground4 Texas$main1$TEMPVAR165, STRING, Value=bison. Texas$main1$randomTreeID, INT, Value=0. Texas$main1$TEMPVAR167, STRING, Value=random tree. Texas$main1$TEMPVAR168, STRING, Value=TreeTexasDirt Texas$main1$playerFortID, INT, Value=0. Texas$main1$playerFortIDRussian, INT, Value=0. Texas$main1$playerFortType, INT, Value=0. Texas$main1$bisonID, INT, Value=0. Texas$main1$TEMPVAR164, STRING, Value=bison herd ce Texas$main1$TEMPVAR148, STRING, Value=Blockhouse. Texas$main1$avoidAll, INT, Value=0. Texas$main1$TEMPVAR150, STRING, Value=avoid all. Texas$main1$TEMPVAR151, STRING, Value=all. Texas$main1$avoidTradeRoute, INT, Value=0. Texas$main1$TEMPVAR153, STRING, Value=trade route. Texas$main1$avoidTradeRouteCliff, INT, Value=0. Texas$main1$TEMPVAR155, STRING, Value=trade route c

V[194]: Texas$main1$TEMPVAR194, STRING, Value=dirt. V[195]: Texas$main1$TEMPVAR195, STRING, Value=Failed to pla ce trade route #1. V[196]: Texas$main1$tradeRouteID2, INT, Value=0. V[197]: Texas$main1$placedTradeRoute2, BOOL, Value=0. V[198]: Texas$main1$TEMPVAR198, STRING, Value=carolinas\tra de_route. V[199]: Texas$main1$TEMPVAR199, STRING, Value=Failed to pla ce trade route #2. V[200]: Texas$main1$socketID, INT, Value=0. V[201]: Texas$main1$TEMPVAR201, STRING, Value=sockets to do ck Trade Posts. V[202]: Texas$main1$TEMPVAR202, STRING, Value=SocketTradeRo ute. V[203]: Texas$main1$TEMPVAR203, STRING, Value=importantItem . V[204]: Texas$main1$socketLoc, VECTOR, Value=(0.000000, 0.0 00000, 0.000000). V[205]: V[206]: V[207]: V[208]: V[209]: V[210]: V[211]: V[212]: y bush. V[213]: Texas$main1$TEMPVAR213, STRING, Value=BerryBush. V[214]: Texas$main1$playerBisonID, INT, Value=0. V[215]: Texas$main1$TEMPVAR215, STRING, Value=player bison herd. V[216]: Texas$main1$TEMPVAR216, STRING, Value=bison. V[217]: Texas$main1$playerNuggetID, INT, Value=0. V[218]: Texas$main1$TEMPVAR218, STRING, Value=player nugget . V[219]: V[220]: V[221]: V[222]: ost. V[223]: Texas$main1$TEMPVAR223, STRING, Value=Outpost. V[224]: Texas$main1$TEMPVAR224, STRING, Value=importantItem . V[225]: Texas$main1$startingBarracksID, INT, Value=0. V[226]: Texas$main1$TEMPVAR226, STRING, Value=Starting Barr acks. V[227]: Texas$main1$TEMPVAR227, STRING, Value=barracks. V[228]: Texas$main1$TEMPVAR228, STRING, Value=importantItem . V[229]: Texas$main1$startingBlockhouseID, INT, Value=0. V[230]: Texas$main1$TEMPVAR230, STRING, Value=Starting Bloc khouse. V[231]: Texas$main1$TEMPVAR231, STRING, Value=Blockhouse. V[232]: Texas$main1$TEMPVAR232, STRING, Value=importantItem . V[233]: Texas$main1$playerGoldID, INT, Value=0. V[234]: Texas$main1$TEMPVAR234, STRING, Value=player silver ore. V[235]: Texas$main1$silverType, INT, Value=0. V[236]: Texas$main1$TEMPVAR236, STRING, Value=Russians. Texas$main1$TEMPVAR219, STRING, Value=nugget. Texas$main1$TEMPVAR220, STRING, Value=nuggets. Texas$main1$startingOutpostID, INT, Value=0. Texas$main1$TEMPVAR222, STRING, Value=Starting Outp Texas$main1$TEMPVAR205, STRING, Value=. Texas$main1$startingUnits, INT, Value=0. Texas$main1$startingTCID, INT, Value=0. Texas$main1$TEMPVAR208, STRING, Value=startingTC. Texas$main1$TEMPVAR209, STRING, Value=CoveredWagon. Texas$main1$TEMPVAR210, STRING, Value=TownCenter. Texas$main1$StartBerryBushID, INT, Value=0. Texas$main1$TEMPVAR212, STRING, Value=starting berr

V[237]: Texas$main1$TEMPVAR237, STRING, Value=player silver closer . V[238]: Texas$main1$TEMPVAR238, STRING, Value=mine. V[239]: Texas$main1$TEMPVAR239, STRING, Value=player silver further . V[240]: Texas$main1$TEMPVAR240, STRING, Value=mine. V[241]: Texas$main1$closestPoint, VECTOR, Value=(0.000000, 0.000000, 0.000000). V[242]: V[243]: V[244]: V[245]: V[246]: V[247]: V[248]: the pond. V[249]: V[250]: V[251]: V[252]: V[253]: V[254]: . V[255]: Texas$main1$ComancheVillageLoc, FLOAT, Value=0.0000 00. V[256]: V[257]: V[258]: V[259]: age A. V[260]: Texas$main1$TEMPVAR260, STRING, Value=native comanc he village . V[261]: Texas$main1$TEMPVAR261, STRING, Value=natives. V[262]: Texas$main1$TEMPVAR262, STRING, Value=importantItem . V[263]: Texas$main1$TEMPVAR263, STRING, Value=Comanche. V[264]: Texas$main1$comancheVillageBID, INT, Value=0. V[265]: Texas$main1$TEMPVAR265, STRING, Value=comanche vill age B. V[266]: Texas$main1$TEMPVAR266, STRING, Value=native comanc he village . V[267]: Texas$main1$TEMPVAR267, STRING, Value=natives. V[268]: Texas$main1$TEMPVAR268, STRING, Value=importantItem . V[269]: Texas$main1$TEMPVAR269, STRING, Value=Comanche. V[270]: Texas$main1$comancheVillageCID, INT, Value=0. V[271]: Texas$main1$TEMPVAR271, STRING, Value=comanche vill age C. V[272]: Texas$main1$TEMPVAR272, STRING, Value=native comanc he village . V[273]: Texas$main1$TEMPVAR273, STRING, Value=natives. V[274]: Texas$main1$TEMPVAR274, STRING, Value=importantItem . V[275]: Texas$main1$extraGoldID, INT, Value=0. V[276]: Texas$main1$TEMPVAR276, STRING, Value=extra silver . V[277]: Texas$main1$TEMPVAR277, STRING, Value=mine. V[278]: Texas$main1$TEMPVAR278, STRING, Value=importantItem . V[279]: Texas$main1$cliffEastID, INT, Value=0. Texas$main1$TEMPVAR256, STRING, Value=Comanche. Texas$main1$comancheVillageID, INT, Value=0. Texas$main1$comancheVillageType, INT, Value=0. Texas$main1$TEMPVAR259, STRING, Value=comanche vill Texas$main1$TEMPVAR249, STRING, Value=pond. Texas$main1$smallPondID, INT, Value=0. Texas$main1$TEMPVAR251, STRING, Value=small pond. Texas$main1$TEMPVAR252, STRING, Value=texas pond. Texas$main1$TEMPVAR253, STRING, Value=. Texas$main1$NativeVillageLoc, FLOAT, Value=0.000000 Texas$main1$TEMPVAR242, STRING, Value=. Texas$main1$numTries, INT, Value=0. Texas$main1$failCount, INT, Value=0. Texas$main1$pondClass, INT, Value=0. Texas$main1$TEMPVAR246, STRING, Value=pond. Texas$main1$pondConstraint, INT, Value=0. Texas$main1$TEMPVAR248, STRING, Value=things avoid

V[280]: V[281]: V[282]: V[283]: _tex. V[284]: V[285]: V[286]: V[287]: V[288]: _tex.

Texas$main1$TEMPVAR280, Texas$main1$TEMPVAR281, Texas$main1$TEMPVAR282, Texas$main1$TEMPVAR283,

STRING, STRING, STRING, STRING,

Value=cliff east. Value=Texas Grass. Value=classCliff. Value=texas\ground2

Texas$main1$cliffWestID, INT, Value=0. Texas$main1$TEMPVAR285, STRING, Value=cliff west. Texas$main1$TEMPVAR286, STRING, Value=Texas. Texas$main1$TEMPVAR287, STRING, Value=classCliff. Texas$main1$TEMPVAR288, STRING, Value=texas\ground2

V[289]: Texas$main1$TEMPVAR289, STRING, Value=. V[290]: Texas$main1$pronghornHerdID, INT, Value=0. V[291]: Texas$main1$TEMPVAR291, STRING, Value=pronghorn her d edge. V[292]: V[293]: V[294]: V[295]: V[296]: dirt. V[297]: V[298]: V[299]: V[300]: V[301]: V[302]: V[303]: Mine . V[304]: Texas$main1$TEMPVAR304, STRING, Value=mine. V[305]: Texas$main1$TEMPVAR305, STRING, Value=south middleM ine . V[306]: Texas$main1$TEMPVAR306, STRING, Value=mine. V[307]: Texas$main1$TEMPVAR307, STRING, Value=north middleM ine . V[308]: V[309]: V[310]: V[311]: V[312]: . V[313]: V[314]: V[315]: V[316]: V[317]: V[318]: V[319]: V[320]: ngs. V[321]: Texas$main1$avoidBigDecoration, INT, Value=0. V[322]: Texas$main1$TEMPVAR322, STRING, Value=avoid big dec orations. V[323]: V[324]: V[325]: V[326]: ures. V[327]: Texas$main1$avoidVultures, INT, Value=0. V[328]: Texas$main1$TEMPVAR328, STRING, Value=avoid other v Texas$main1$TEMPVAR323, STRING, Value=BigPropTexas. Texas$main1$TEMPVAR324, STRING, Value=BigPropTexas. Texas$main1$vultureID, INT, Value=0. Texas$main1$TEMPVAR326, STRING, Value=perching vult Texas$main1$TEMPVAR313, STRING, Value=nuggets. Texas$main1$TEMPVAR314, STRING, Value=. Texas$main1$TEMPVAR315, STRING, Value=. Texas$main1$cowID, INT, Value=0. Texas$main1$TEMPVAR317, STRING, Value=cow. Texas$main1$TEMPVAR318, STRING, Value=cow. Texas$main1$bigDecorationID, INT, Value=0. Texas$main1$TEMPVAR320, STRING, Value=Big Texas Thi Texas$main1$TEMPVAR308, STRING, Value=mine. Texas$main1$nuggetID, INT, Value=0. Texas$main1$TEMPVAR310, STRING, Value=nugget . Texas$main1$TEMPVAR311, STRING, Value=nugget. Texas$main1$TEMPVAR312, STRING, Value=importantItem Texas$main1$eastForest, INT, Value=0. Texas$main1$TEMPVAR298, STRING, Value=eastForest. Texas$main1$TEMPVAR299, STRING, Value=texas forest. Texas$main1$TEMPVAR300, STRING, Value=. Texas$main1$middleMineType, INT, Value=0. Texas$main1$middleMineID, INT, Value=0. Texas$main1$TEMPVAR303, STRING, Value=center middle Texas$main1$TEMPVAR292, STRING, Value=pronghorn. Texas$main1$forestTreeID, INT, Value=0. Texas$main1$westForest, INT, Value=0. Texas$main1$TEMPVAR295, STRING, Value=westForest. Texas$main1$TEMPVAR296, STRING, Value=texas forest

ultures. V[329]: Texas$main1$TEMPVAR329, STRING, Value=PropVulturePe rching. V[330]: Texas$main1$TEMPVAR330, STRING, Value=PropVulturePe rching. V[331]: Texas$main1$TEMPVAR331, STRING, Value=. 0 Function Overloads: 0 User Rule Groups: 0 User Rules: 317 Syscalls: void xsDisableRule( string= ) ID=0. void xsDisableSelf() ID=1. void xsEnableRule( string= ) ID=2. bool xsIsRuleEnabled( string= ) ID=3. void xsSetRulePriority( string=, int=0 ) ID=4. void xsSetRulePrioritySelf( int=0 ) ID=5. void xsSetRuleMinInterval( string=, int=0 ) ID=6. void xsSetRuleMinIntervalSelf( int=0 ) ID=7. void xsSetRuleMaxInterval( string=, int=0 ) ID=8. void xsSetRuleMaxIntervalSelf( int=0 ) ID=9. void xsEnableRuleGroup( string= ) ID=10. void xsDisableRuleGroup( string= ) ID=11. void xsIsRuleGroupEnabled( string= ) ID=12. float xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13. float xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14. float xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15. vector xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=16. vector xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=17. vector xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0 00000 ) ID=18. vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I D=19. float xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20. vector xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID= 21. int xsArrayCreateInt( int=-1, int=0, string= ) ID=22. bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23. int xsArrayGetInt( int=-1, int=-1 ) ID=24. int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25. bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26. float xsArrayGetFloat( int=-1, int=-1 ) ID=27. int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28. bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29. bool xsArrayGetBool( int=-1, int=-1 ) ID=30. int xsArrayCreateString( int=-1, string=<default string>, string= ) ID=31. bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID= 32. string xsArrayGetString( int=-1, int=-1 ) ID=33. int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1. 000000), string= ) ID=34. bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=35. vector xsArrayGetVector( int=-1, int=-1 ) ID=36.

int xsArrayGetSize( int=-1 ) ID=37. void xsDumpArrays() ID=38. int xsGetContextPlayer() ID=39. void xsSetContextPlayer( int=-1 ) ID=40. int xsGetTime() ID=41. bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42. int xsGetFunctionID( string= ) ID=43. void rmEchoWarning( string=None ) ID=44. void rmEchoError( string=None ) ID=45. void rmEchoInfo( string=None ) ID=46. float rmRandFloat( float=0.000000, float=1.000000 ) ID=47. int rmRandInt( int=0, int=1 ) ID=48. bool rmGetNomadStart() ID=49. bool rmGetIsFFA() ID=50. bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51. int rmGetMapXSize() ID=52. int rmGetMapZSize() ID=53. void rmSetSeaLevel( float=0.000000 ) ID=54. float rmGetSeaLevel() ID=55. bool rmSetSeaType( string= ) ID=56. bool rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa t=0.100000, float=6.000000 ) ID=57. bool rmSetBaseTerrainMix( string= ) ID=58. bool rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0 00000, float=0.000000 ) ID=59. bool rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00 0000, float=0.000000 ) ID=60. bool rmSetMapElevationHeightBlend( int=0 ) ID=61. bool rmPlaceMapClusters( string=, string= ) ID=62. bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000 00, float=1.000000, int=0 ) ID=63. bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 ) ID=64. bool rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1 50000 ) ID=65. int rmAreaFractionToTiles( float=0.000000 ) ID=66. float rmAreaTilesToFraction( int=0 ) ID=67. int rmXFractionToTiles( float=0.000000 ) ID=68. float rmXTilesToFraction( int=0 ) ID=69. int rmZFractionToTiles( float=0.000000 ) ID=70. float rmZTilesToFraction( int=0 ) ID=71. float rmDegreesToRadians( float=0.000000 ) ID=72. int rmMetersToTiles( float=0.000000 ) ID=73. float rmTilesToMeters( int=0 ) ID=74. float rmXMetersToFraction( float=0.000000 ) ID=75. float rmZMetersToFraction( float=0.000000 ) ID=76. float rmXFractionToMeters( float=0.000000 ) ID=77. float rmZFractionToMeters( float=0.000000 ) ID=78. int rmCreateArea( string=, int=-1 ) ID=79. bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80. bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81. bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID= 82. bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83. bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=84. bool rmBuildArea( int=-1 ) ID=85. int rmBuildAllAreas() ID=86. bool rmSetAreaTerrainType( int=-1, string= ) ID=87. bool rmSetAreaMix( int=-1, string= ) ID=88. bool rmPaintAreaTerrain( int=-1 ) ID=89.

bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl oat=0.000000, float=0.000000 ) ID=90. bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo at=0.000000, float=0.000000 ) ID=91. bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92. bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93. bool rmSetAreaForestType( int=-1, string= ) ID=94. bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95. bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96. bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97. bool rmSetAreaWaterType( int=-1, string= ) ID=98. vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99. bool rmSetAreaCliffType( int=-1, string= ) ID=100. bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1 .500000, bool=1 ) ID=101. bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000 00, float=1.000000, int=0 ) ID=102. bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f loat=0.500000 ) ID=103. bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 ) ID=104. int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 ) ID=105. bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=106. bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00 0000, float=0.000000 ) ID=107. bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID =108. bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float =0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109. bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=110. bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=111. bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112. bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113. bool rmRiverBuild( int=-1 ) ID=114. bool rmRiverReveal( int=-1, int=0 ) ID=115. bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116. bool rmSetWorldCircleConstraint( bool=0 ) ID=117. bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118. bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0 .000000 ) ID=119. bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120. bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=121. bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122. bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123. bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124. bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125. bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126. bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=127. int rmAreaID( string= ) ID=128. bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 ) ID=129. bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000 00, float=0.000000, float=0.000000 ) ID=130. bool rmAddAreaRemoveType( int=-1, string= ) ID=131. bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132. bool rmSetAreaElevationType( int=-1, int=0 ) ID=133. bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134

. bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135. bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136. bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137. bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID= 138. bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139. bool rmSetAreaReveal( int=-1, int=-1 ) ID=140. void rmSetGlobalSnow( float=-1.000000 ) ID=141. void rmSetGlobalRain( float=-1.000000 ) ID=142. void rmSetGlobalStormLength( int=20, int=60 ) ID=143. void rmSetWindMagnitude( float=1.000000 ) ID=144. void rmTerrainInitialize( string=, float=10.000000 ) ID=145. void rmFillMapCorners() ID=146. void rmSetLightingSet( string= ) ID=147. void rmDoLightingFade( string=None, float=0.000000 ) ID=148. void rmDoLightingEffect( string=None, float=0.000000, float=0.000000 , float=0.000000 ) ID=149. void rmSetGaiaCiv( int=0 ) ID=150. bool rmAllocateSubCivs( int=0 ) ID=151. bool rmSetSubCiv( int=0, string=, bool=0 ) ID=152. int rmGetCivID( string= ) ID=153. int rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00 0000, float=2.000000, bool=1 ) ID=154. bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I D=155. void rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float =1.000000, float=1.000000 ) ID=156. void rmSetTeamSpacingModifier( float=1.000000 ) ID=157. void rmSetPlacementTeam( int=-1 ) ID=158. void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159. bool rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0 .000000 ) ID=160. bool rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0 00000 ) ID=161. bool rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000 000, float=0.000000, float=0.000000, float=0.000000 ) ID=162. bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl oat=0.000000 ) ID=163. bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164. bool rmSetPlayerArea( int=-1, int=-1 ) ID=165. float rmPlayerLocXFraction( int=-1 ) ID=166. float rmPlayerLocZFraction( int=-1 ) ID=167. int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0. 000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168. bool rmPlaceFairLocs( int=-1 ) ID=169. void rmResetFairLocs() ID=170. int rmGetNumberFairLocs( int=-1 ) ID=171. float rmFairLocXFraction( int=-1, int=-1 ) ID=172. float rmFairLocZFraction( int=-1, int=-1 ) ID=173. bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174. bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175. bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID= 176. string rmGetPlayerName( int=-1 ) ID=177. int rmGetPlayerTeam( int=-1 ) ID=178. int rmGetPlayerCiv( int=-1 ) ID=179. int rmGetPlayerCulture( int=-1 ) ID=180. int rmGetNumberPlayersOnTeam( int=-1 ) ID=181. bool rmSetTeamArea( int=-1, int=-1 ) ID=182.

int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=183. int rmCreatePieConstraint( string=, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 ) ID=184. int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185. int rmCreateAreaConstraint( string=, int=-1 ) ID=186. int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=187. int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=188. int rmCreateEdgeConstraint( string=, int=-1 ) ID=189. int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000 0 ) ID=190. int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00 0000 ) ID=191. int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192. int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=193. int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=194. int rmCreateCliffRampConstraint( string=, int=-1 ) ID=195. int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1. 000000 ) ID=196. int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float= -1.000000 ) ID=197. int rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000 00 ) ID=198. int rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000 00 ) ID=199. int rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl oat=-1.000000 ) ID=200. int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0, float=-1.000000 ) ID=201. int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202. int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 ) ID=203. bool rmAddAreaConstraint( int=-1, int=-1 ) ID=204. bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205. bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I D=206. bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I D=207. bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 ) ID=208. int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209. bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=210. bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211. int rmDefineClass( string= ) ID=212. bool rmAddAreaToClass( int=-1, int=-1 ) ID=213. bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=214. int rmClassID( string= ) ID=215. int rmConstraintID( string= ) ID=216. int rmCreateObjectDef( string= ) ID=217. int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218. bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219. bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220. bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221. bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222. bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.

bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224. bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225. bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226. bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID =227. bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000 00 ) ID=228. int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0. 000000, int=1 ) ID=229. int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1 .000000, -1.000000), int=1 ) ID=230. int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231. int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232. int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2 33. int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234. int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=235. int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in t=1 ) ID=236. int rmCreateConnection( string= ) ID=237. int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID =238. bool rmAddConnectionArea( int=-1, int=-1 ) ID=239. bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24 0. bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 ) ID=241. bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242. bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243. bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244. bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245. bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246. bool rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I D=247. bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I D=248. bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249 . bool rmBuildConnection( int=-1 ) ID=250. bool rmAddConnectionToClass( int=-1, int=-1 ) ID=251. bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=252. bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253. bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254. void rmSetStatusText( string=, float=0.000000 ) ID=255. float sqrt( float=0.000000 ) ID=256. void rmSetVPFile( string= ) ID=257. int rmCreateTrigger( string= ) ID=258. bool rmSwitchToTrigger( int=-1 ) ID=259. int rmTriggerID( string= ) ID=260. int rmSetTriggerPriority( int=2 ) ID=261. int rmSetTriggerActive( bool=1 ) ID=262. int rmSetTriggerRunImmediately( bool=0 ) ID=263. int rmSetTriggerLoop( bool=0 ) ID=264. int rmAddTriggerCondition( string= ) ID=265. bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266. bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267. bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool= 0 ) ID=268. bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0

) ID=269. bool rmAddTriggerEffect( string= ) ID=270. int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271. bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272. bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 ) ID=273. bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 ) ID=274. int rmCreateArmy( int=-1, string= ) ID=275. bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276. int rmGetNumberUnitsPlaced( int=-1 ) ID=277. int rmGetUnitPlaced( int=-1, int=-1 ) ID=278. int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279. bool rmDefineConstant( string=, int=-1 ) ID=280. void rmSetIgnoreForceToGaia( bool=0 ) ID=281. int rmCreateGrouping( string=, string= ) ID=282. bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=283. int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0 00000, int=1 ) ID=284. int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1. 000000, -1.000000), int=1 ) ID=285. int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286. bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287. bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288. bool rmAddGroupingToClass( int=-1, int=-1 ) ID=289. int rmCreateTradeRoute() ID=290. bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=291. bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000 000, 0.000000) ) ID=292. bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0 .000000, int=0, float=0.000000 ) ID=293. bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000 , 0.000000, 0.000000), int=0, float=0.000000 ) ID=294. bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000 00 ) ID=295. vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296. bool rmBuildTradeRoute( int=-1, string= ) ID=297. bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000 , -1.000000) ) ID=298. bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00 0000, -1.000000) ) ID=299. int rmGetLowHomeCityLevel() ID=300. int rmGetAverageHomeCityLevel() ID=301. int rmGetHighHomeCityLevel() ID=302. int rmGetHomeCityLevel( int=-1 ) ID=303. vector rmGetUnitPosition( int=-1 ) ID=304. void rmSetMapType( string= ) ID=305. bool rmIsMapType( string= ) ID=306. void rmEnableLocalWater( bool=0 ) ID=307. bool rmAddClosestPointConstraint( int=-1 ) ID=308. void rmClearClosestPointConstraints() ID=309. vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000 000 ) ID=310. vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000 ), float=0.000000 ) ID=311. int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312. bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 ) ID=313.

bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0. 000000, int=0, float=0.000000 ) ID=314. void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315. void rmSetOceanReveal( bool=1 ) ID=316. 0 User Classes:

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