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TDL: *** To turn off the desktop log file add a file called nodesktoplog.

txt to C:\Users\DNJohari\AppData\Roaming\Sandswept Studios\The Dead Linger *** TDL: 26/6/2013 (d/m/y) 20:31:53 GMT Loaded a default profile from disk. Validating Ogre Plugins... Plugins Validated Ok. Ogre initialized Allocating Havok memory... Load C:\Sandswept Studios\The Dead Linger Alpha\content\resources.cfg Recursive load sections Initialize all resource groups Initialize all resource groups - Done -------------------- TDL Content Engine ------------------------Loading content generator engine config script: C:\Sandswept Studios\The Dead Li nger Alpha\content\worldgen\ContentGenConfig.xml -------------------- TDL Content Engine ------------------------- end Initializing Resource Groups... Initializing Sound... 0 sounds loaded 50 sounds loaded 100 sounds loaded 150 sounds loaded 200 sounds loaded 250 sounds loaded *********************************************************** ** Sound System Initialized... ** Sounds loaded: 280 *********************************************************** Initializing GUI... The Dead Linger Alpha Build 009c - Blood, Sweat, and Tears ************************************************************************** The Dead Linger: (C) Sandswept Studios, LLC. 2012, All Rights Reserved. ************************************************************************** Client Started. My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 Connecting to central server at www.sandswept.net... Established connection to central server. Attempting NAT punch to host 355784589977040968... NAT Punchthrough succeeded! Connecting to TDL server at 74.100.66.199:... My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 Scenario seeds: 92525518 hkVisualDebugger.cpp(38): [0x1293ADEF] Report: VDB Server instance has been crea ted System\Io\Socket\Bsd\hkBsdSocket.cpp(396): [0x1293ADE8] Report: Listening on hos t[DNJohari-PC] port 25001 hkVisualDebugger.cpp(102): [0x1293ADE8] Report: Server created and will poll for new client(s) on port 25001 every frame Not fully connected waypoint graph. Entity office_bldg_1, nodes left out count 1 Failed to solve mesh for entity office_bldg_1, waypoint 1 Ok, ignored. Player create received. Player create received.

Player create received. 5000 graphics creates Player Joined: bobboss87 Player Joined: drmsy Player Joined: MiscOne Player Joined: Crafty Player Joined: MrZombieAndMe cNM_TakeDamage: hitter unknown: 335504 cNM_TakeDamage: receiving persona unknown: 389245 No such entity 389245 cNM_TakeDamage: hitter unknown: 389245 cNM_TakeDamage: receiving persona unknown: 335504 No such entity 335504 cNM_TakeDamage: hitter unknown: 335504 cNM_TakeDamage: receiving persona unknown: 389245 No such entity 389245 cNM_TakeDamage: hitter unknown: 389245 cNM_TakeDamage: receiving persona unknown: 335504 No such entity 335504 10000 graphics creates GR destroys 5000 cNM_TakeDamage: hitter unknown: 389245 cNM_TakeDamage: receiving persona unknown: 335504 No such entity 335504 Zombie update packets 0 Player create received. Player create received. Player create received. Net updates: 1000 (weapon_melee_plunger 344054) Net updates: 2000 (clothing_hitops 389247) Net updates: 3000 (weapon_melee_hatchet 372354) Net updates: 4000 (weapon_tool_hammer 372474) PlayerDied: 389253 Player create received. Player Joined: Tlemond Net updates: 5000 (weapon_melee_plunger 344054) Net updates: 6000 (diningtable_simplesquare 338180) Net updates: 7000 (weapon_melee_hockeystick 343954) Net updates: 8000 (weapon_melee_hockeystick 343954) 15000 graphics creates Net updates: 9000 (clothing_hitops 389247) Net updates: 10000 (weapon_tool_hammer 372474) GR destroys 10000 Net updates: 11000 (item_food_chit 369102) 20000 graphics creates GR destroys 15000 Net updates: 12000 (weapon_melee_plunger 344054) 25000 graphics creates GR destroys 20000 Net updates: 13000 (clothing_hikingboots 368263) 30000 graphics creates GR destroys 25000 35000 graphics creates Net updates: 14000 (book_thick 337631) PlayerDied: 389245 Player Respawned. PlayerDied: 389245 Player inter-block xfer GR destroys 30000 40000 graphics creates

Net updates: 15000 (weapon_melee_baseballbat_wooden 343913) Player 'drmsy' (389245) left.. Deleted TDL::PlayerState GR destroys 35000 45000 graphics creates Warning: missing field weight at EntityFileInfo Net updates: 16000 (prop_2x4_med 372584) GR destroys 40000 50000 graphics creates Net updates: 17000 (weapon_melee_plunger 344054) GR destroys 45000 Net updates: 18000 (weapon_melee_hatchet 372354) 55000 graphics creates Net updates: 19000 (diningtable_simplesquare 368387) Net updates: 20000 (diningchair_simple 338087) playerUid 389874, m_partOwnerUid 389874 fv is 1.73 0.00 8.12 pwp is 643.16 103.24 446.74 dropWp is 644.89 103.24 454.86 Keep position Net updates: 21000 (diningtable_simplesquare 368387) playerUid 389874, m_partOwnerUid 389874 fv is 0.17 0.00 8.30 pwp is 644.59 103.24 451.67 dropWp is 644.76 103.24 459.97 Keep position GR destroys 50000 Net updates: 22000 (weapon_melee_baseballbat_wooden 343913) 60000 graphics creates Net updates: 23000 (weapon_melee_baseballbat_wooden 372318) GR destroys 55000 Net updates: 24000 (weapon_melee_baseballbat_wooden 372318) 65000 graphics creates Net updates: 25000 (weapon_melee_baseballbat_wooden 343913) GR destroys 60000 70000 graphics creates Net updates: 26000 (item_food_cannedchili 369092) -------------- Server Connection Lost -----------ScenarioBlock::preDelete() 138013881 ScenarioBlock::deleteNearData() 138013881 GR destroys 65000 GR destroys 70000 Delete players arms and flashlight. fffffffffffffffffffffffffffffffffffffff ScenarioBlock::deleteNearData() done 138014349 ScenarioBlock::deleteFarData() Static 138014349 ScenarioBlock::deleteFarData() Move 138014365 ScenarioBlock::deleteFarData() done 138014412 ScenarioBlock::preDelete() ~terrain 138014412 ScenarioBlock::preDelete() ~terrain 138014412 again ScenarioBlock::preDelete() ~havok 138014412 ScenarioBlock::preDelete() done 138014412 ScenarioBlock::preDelete() 138014412 ScenarioBlock::deleteNearData() 138014412 ScenarioBlock::deleteNearData() done 138014614 ScenarioBlock::deleteFarData() Static 138014614 ScenarioBlock::deleteFarData() Move 138014646 ScenarioBlock::deleteFarData() done 138014661 ScenarioBlock::preDelete() ~terrain 138014661 ScenarioBlock::preDelete() ~terrain 138014661 again ScenarioBlock::preDelete() ~havok 138014661

ScenarioBlock::preDelete() done 138014661 ScenarioBlock::preDelete() 138014661 ScenarioBlock::deleteNearData() 138014661 ScenarioBlock::deleteNearData() done 138014661 ScenarioBlock::deleteFarData() Static 138014661 ScenarioBlock::deleteFarData() Move 138014677 ScenarioBlock::deleteFarData() done 138014692 ScenarioBlock::preDelete() ~terrain 138014692 ScenarioBlock::preDelete() ~terrain 138014692 again ScenarioBlock::preDelete() ~havok 138014692 ScenarioBlock::preDelete() done 138014692 ScenarioBlock::preDelete() 138014692 ScenarioBlock::deleteNearData() 138014692 ScenarioBlock::deleteNearData() done 138014692 ScenarioBlock::deleteFarData() Static 138014692 ScenarioBlock::deleteFarData() Move 138014692 ScenarioBlock::deleteFarData() done 138014692 ScenarioBlock::preDelete() ~terrain 138014692 ScenarioBlock::preDelete() ~terrain 138014692 again ScenarioBlock::preDelete() ~havok 138014692 ScenarioBlock::preDelete() done 138014692 ScenarioBlock::preDelete() 138014692 ScenarioBlock::deleteNearData() 138014692 ScenarioBlock::deleteNearData() done 138014692 ScenarioBlock::deleteFarData() Static 138014692 ScenarioBlock::deleteFarData() Move 138014692 ScenarioBlock::deleteFarData() done 138014692 ScenarioBlock::preDelete() ~terrain 138014692 ScenarioBlock::preDelete() ~terrain 138014692 again ScenarioBlock::preDelete() ~havok 138014692 ScenarioBlock::preDelete() done 138014692 ScenarioBlock::preDelete() 138014692 ScenarioBlock::deleteNearData() 138014692 ScenarioBlock::deleteNearData() done 138014708 ScenarioBlock::deleteFarData() Static 138014708 ScenarioBlock::deleteFarData() Move 138014708 ScenarioBlock::deleteFarData() done 138014708 ScenarioBlock::preDelete() ~terrain 138014708 ScenarioBlock::preDelete() ~terrain 138014708 again ScenarioBlock::preDelete() ~havok 138014708 ScenarioBlock::preDelete() done 138014708 ScenarioBlock::preDelete() 138014708 ScenarioBlock::deleteNearData() 138014708 ScenarioBlock::deleteNearData() done 138014973 ScenarioBlock::deleteFarData() Static 138014973 ScenarioBlock::deleteFarData() Move 138014973 ScenarioBlock::deleteFarData() done 138014973 ScenarioBlock::preDelete() ~terrain 138014973 ScenarioBlock::preDelete() ~terrain 138014973 again ScenarioBlock::preDelete() ~havok 138014973 ScenarioBlock::preDelete() done 138014973 ScenarioBlock::preDelete() 138014973 ScenarioBlock::deleteNearData() 138014973 ScenarioBlock::deleteNearData() done 138015192 ScenarioBlock::deleteFarData() Static 138015192 ScenarioBlock::deleteFarData() Move 138015192 ScenarioBlock::deleteFarData() done 138015192 ScenarioBlock::preDelete() ~terrain 138015192 ScenarioBlock::preDelete() ~terrain 138015192 again ScenarioBlock::preDelete() ~havok 138015192

ScenarioBlock::preDelete() done 138015192 ScenarioBlock::preDelete() 138015192 ScenarioBlock::deleteNearData() 138015192 ScenarioBlock::deleteNearData() done 138015192 ScenarioBlock::deleteFarData() Static 138015192 ScenarioBlock::deleteFarData() Move 138015192 ScenarioBlock::deleteFarData() done 138015192 ScenarioBlock::preDelete() ~terrain 138015192 ScenarioBlock::preDelete() ~terrain 138015192 again ScenarioBlock::preDelete() ~havok 138015192 ScenarioBlock::preDelete() done 138015192 ScenarioBlock::preDelete() 138015192 ScenarioBlock::deleteNearData() 138015192 ScenarioBlock::deleteNearData() done 138015192 ScenarioBlock::deleteFarData() Static 138015192 ScenarioBlock::deleteFarData() Move 138015192 ScenarioBlock::deleteFarData() done 138015192 ScenarioBlock::preDelete() ~terrain 138015192 ScenarioBlock::preDelete() ~terrain 138015192 again ScenarioBlock::preDelete() ~havok 138015192 ScenarioBlock::preDelete() done 138015192 ScenarioBlock::preDelete() 138015192 ScenarioBlock::deleteNearData() 138015192 ScenarioBlock::deleteNearData() done 138015192 ScenarioBlock::deleteFarData() Static 138015192 ScenarioBlock::deleteFarData() Move 138015192 ScenarioBlock::deleteFarData() done 138015192 ScenarioBlock::preDelete() ~terrain 138015192 ScenarioBlock::preDelete() ~terrain 138015192 again ScenarioBlock::preDelete() ~havok 138015192 ScenarioBlock::preDelete() done 138015192 ScenarioBlock::preDelete() 138015192 ScenarioBlock::deleteNearData() 138015192 ScenarioBlock::deleteNearData() done 138015192 ScenarioBlock::deleteFarData() Static 138015192 ScenarioBlock::deleteFarData() Move 138015207 ScenarioBlock::deleteFarData() done 138015207 ScenarioBlock::preDelete() ~terrain 138015207 ScenarioBlock::preDelete() ~terrain 138015207 again ScenarioBlock::preDelete() ~havok 138015207 ScenarioBlock::preDelete() done 138015207 ScenarioBlock::preDelete() 138015207 ScenarioBlock::deleteNearData() 138015207 ScenarioBlock::deleteNearData() done 138015207 ScenarioBlock::deleteFarData() Static 138015207 ScenarioBlock::deleteFarData() Move 138015207 ScenarioBlock::deleteFarData() done 138015207 ScenarioBlock::preDelete() ~terrain 138015207 ScenarioBlock::preDelete() ~terrain 138015207 again ScenarioBlock::preDelete() ~havok 138015207 ScenarioBlock::preDelete() done 138015207 ScenarioBlock::preDelete() 138015207 ScenarioBlock::deleteNearData() 138015207 ScenarioBlock::deleteNearData() done 138015207 ScenarioBlock::deleteFarData() Static 138015207 ScenarioBlock::deleteFarData() Move 138015207 ScenarioBlock::deleteFarData() done 138015207 ScenarioBlock::preDelete() ~terrain 138015207 ScenarioBlock::preDelete() ~terrain 138015207 again ScenarioBlock::preDelete() ~havok 138015207

ScenarioBlock::preDelete() done 138015207 ScenarioBlock::preDelete() 138015207 ScenarioBlock::deleteNearData() 138015207 ScenarioBlock::deleteNearData() done 138015207 ScenarioBlock::deleteFarData() Static 138015207 ScenarioBlock::deleteFarData() Move 138015207 ScenarioBlock::deleteFarData() done 138015207 ScenarioBlock::preDelete() ~terrain 138015207 ScenarioBlock::preDelete() ~terrain 138015207 again ScenarioBlock::preDelete() ~havok 138015207 ScenarioBlock::preDelete() done 138015207 ScenarioBlock::preDelete() 138015207 ScenarioBlock::deleteNearData() 138015207 ScenarioBlock::deleteNearData() done 138015223 ScenarioBlock::deleteFarData() Static 138015223 ScenarioBlock::deleteFarData() Move 138015223 ScenarioBlock::deleteFarData() done 138015223 ScenarioBlock::preDelete() ~terrain 138015223 ScenarioBlock::preDelete() ~terrain 138015223 again ScenarioBlock::preDelete() ~havok 138015223 ScenarioBlock::preDelete() done 138015223 ScenarioBlock::preDelete() 138015223 ScenarioBlock::deleteNearData() 138015223 ScenarioBlock::deleteNearData() done 138015223 ScenarioBlock::deleteFarData() Static 138015223 ScenarioBlock::deleteFarData() Move 138015223 ScenarioBlock::deleteFarData() done 138015223 ScenarioBlock::preDelete() ~terrain 138015223 ScenarioBlock::preDelete() ~terrain 138015223 again ScenarioBlock::preDelete() ~havok 138015223 ScenarioBlock::preDelete() done 138015223 ScenarioBlock::preDelete() 138015223 ScenarioBlock::deleteNearData() 138015223 ScenarioBlock::deleteNearData() done 138015223 ScenarioBlock::deleteFarData() Static 138015223 ScenarioBlock::deleteFarData() Move 138015254 ScenarioBlock::deleteFarData() done 138015254 ScenarioBlock::preDelete() ~terrain 138015254 ScenarioBlock::preDelete() ~terrain 138015254 again ScenarioBlock::preDelete() ~havok 138015254 ScenarioBlock::preDelete() done 138015254 ScenarioBlock::preDelete() 138015254 ScenarioBlock::deleteNearData() 138015254 ScenarioBlock::deleteNearData() done 138015254 ScenarioBlock::deleteFarData() Static 138015254 ScenarioBlock::deleteFarData() Move 138015254 ScenarioBlock::deleteFarData() done 138015254 ScenarioBlock::preDelete() ~terrain 138015254 ScenarioBlock::preDelete() ~terrain 138015254 again ScenarioBlock::preDelete() ~havok 138015254 ScenarioBlock::preDelete() done 138015254 ScenarioBlock::preDelete() 138015254 ScenarioBlock::deleteNearData() 138015254 ScenarioBlock::deleteNearData() done 138015254 ScenarioBlock::deleteFarData() Static 138015254 ScenarioBlock::deleteFarData() Move 138015254 ScenarioBlock::deleteFarData() done 138015254 ScenarioBlock::preDelete() ~terrain 138015254 ScenarioBlock::preDelete() ~terrain 138015254 again ScenarioBlock::preDelete() ~havok 138015254

ScenarioBlock::preDelete() done 138015254 ScenarioBlock::preDelete() 138015254 ScenarioBlock::deleteNearData() 138015254 ScenarioBlock::deleteNearData() done 138015254 ScenarioBlock::deleteFarData() Static 138015254 ScenarioBlock::deleteFarData() Move 138015254 ScenarioBlock::deleteFarData() done 138015254 ScenarioBlock::preDelete() ~terrain 138015254 ScenarioBlock::preDelete() ~terrain 138015254 again ScenarioBlock::preDelete() ~havok 138015254 ScenarioBlock::preDelete() done 138015254 ScenarioBlock::preDelete() 138015254 ScenarioBlock::deleteNearData() 138015254 ScenarioBlock::deleteNearData() done 138015254 ScenarioBlock::deleteFarData() Static 138015254 ScenarioBlock::deleteFarData() Move 138015254 ScenarioBlock::deleteFarData() done 138015254 ScenarioBlock::preDelete() ~terrain 138015254 ScenarioBlock::preDelete() ~terrain 138015254 again ScenarioBlock::preDelete() ~havok 138015254 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270

ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015270 ScenarioBlock::deleteFarData() Static 138015270 ScenarioBlock::deleteFarData() Move 138015270 ScenarioBlock::deleteFarData() done 138015270 ScenarioBlock::preDelete() ~terrain 138015270 ScenarioBlock::preDelete() ~terrain 138015270 again ScenarioBlock::preDelete() ~havok 138015270 ScenarioBlock::preDelete() done 138015270 ScenarioBlock::preDelete() 138015270 ScenarioBlock::deleteNearData() 138015270 ScenarioBlock::deleteNearData() done 138015285 ScenarioBlock::deleteFarData() Static 138015285 ScenarioBlock::deleteFarData() Move 138015285 ScenarioBlock::deleteFarData() done 138015285 ScenarioBlock::preDelete() ~terrain 138015285 ScenarioBlock::preDelete() ~terrain 138015285 again ScenarioBlock::preDelete() ~havok 138015285 ScenarioBlock::preDelete() done 138015285 ScenarioBlock::preDelete() 138015285 ScenarioBlock::deleteNearData() 138015285 ScenarioBlock::deleteNearData() done 138015285 ScenarioBlock::deleteFarData() Static 138015285 ScenarioBlock::deleteFarData() Move 138015285 ScenarioBlock::deleteFarData() done 138015285 ScenarioBlock::preDelete() ~terrain 138015285 ScenarioBlock::preDelete() ~terrain 138015285 again ScenarioBlock::preDelete() ~havok 138015301 ScenarioBlock::preDelete() done 138015301 ScenarioBlock::preDelete() 138015301 ScenarioBlock::deleteNearData() 138015301 ScenarioBlock::deleteNearData() done 138015301 ScenarioBlock::deleteFarData() Static 138015301 ScenarioBlock::deleteFarData() Move 138015301 ScenarioBlock::deleteFarData() done 138015301 ScenarioBlock::preDelete() ~terrain 138015301 ScenarioBlock::preDelete() ~terrain 138015301 again ScenarioBlock::preDelete() ~havok 138015301 ScenarioBlock::preDelete() done 138015301 ScenarioBlock::preDelete() 138015301 ScenarioBlock::deleteNearData() 138015301 ScenarioBlock::deleteNearData() done 138015301 ScenarioBlock::deleteFarData() Static 138015301 ScenarioBlock::deleteFarData() Move 138015316 ScenarioBlock::deleteFarData() done 138015316 ScenarioBlock::preDelete() ~terrain 138015316 ScenarioBlock::preDelete() ~terrain 138015316 again ScenarioBlock::preDelete() ~havok 138015316

ScenarioBlock::preDelete() done 138015316 ScenarioBlock::preDelete() 138015316 ScenarioBlock::deleteNearData() 138015316 ScenarioBlock::deleteNearData() done 138015519 ScenarioBlock::deleteFarData() Static 138015519 ScenarioBlock::deleteFarData() Move 138015519 ScenarioBlock::deleteFarData() done 138015519 ScenarioBlock::preDelete() ~terrain 138015519 ScenarioBlock::preDelete() ~terrain 138015519 again ScenarioBlock::preDelete() ~havok 138015519 ScenarioBlock::preDelete() done 138015519 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 Connecting to central server at www.sandswept.net... Established connection to central server. Attempting NAT punch to host 274720255295622187... NAT Punchthrough succeeded! Connecting to TDL server at 192.183.219.139:... My IP addresses: 1. 192.168.125.113 My GUID is 454863699887176750 Scenario seeds: 611456218 hkVisualDebugger.cpp(38): [0x1293ADEF] Report: VDB Server instance has been crea ted System\Io\Socket\Bsd\hkBsdSocket.cpp(396): [0x1293ADE8] Report: Listening on hos t[DNJohari-PC] port 25001 hkVisualDebugger.cpp(102): [0x1293ADE8] Report: Server created and will poll for new client(s) on port 25001 every frame Player create received. Player create received. Player create received. Player Joined: drmsy Player Joined: MrZombieAndMe 75000 graphics creates 80000 graphics creates GR destroys 75000 85000 graphics creates Net updates: 27000 (weapon_melee_2x4 69969) Zombie count 1932 Net updates: 28000 (prop_plywoodsheet_med 69986) GR destroys 80000 90000 graphics creates 95000 graphics creates GR destroys 85000 100000 graphics creates GR destroys 90000 ScoreBoardLayer::updatePingData

ScoreBoardLayer::updatePingData 3 105000 graphics creates GR destroys 95000 110000 graphics creates GR destroys 100000 playerUid 70495, m_partOwnerUid 70495 fv is 2.00 0.00 8.05 pwp is 761.94 103.02 271.71 dropWp is 763.94 103.02 279.77 Keep position 115000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is 5.54 0.00 6.18 pwp is 763.19 103.02 272.89 dropWp is 768.73 103.02 279.07 Keep position playerUid 70495, m_partOwnerUid 70495 fv is -2.23 0.00 -7.99 pwp is 766.42 103.02 270.03 dropWp is 764.19 103.02 262.03 Keep position GR destroys 105000 Current GameObject count 94790 playerUid 70495, m_partOwnerUid 70495 fv is -7.47 0.00 -3.63 pwp is 758.47 103.02 258.77 dropWp is 751.01 103.02 255.15 Keep position playerUid 70495, m_partOwnerUid 70495 fv is -7.47 0.00 -3.63 pwp is 758.47 103.02 258.77 dropWp is 751.01 103.02 255.15 eject forward TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 29000 (item_food_apple 141) 120000 graphics creates GR destroys 110000 Zombie update packets 5000 Net updates: 30000 (item_food_apple 141) playerUid 70495, m_partOwnerUid 70495 fv is -1.37 0.00 8.19 pwp is 764.62 109.77 270.53 dropWp is 763.25 109.77 278.71 Keep position Canned Chicken, 22, 1 Net updates: 31000 (item_food_candimonium 144) 125000 graphics creates GR destroys 115000 Net updates: 32000 (item_food_orange 166) 130000 graphics creates GR destroys 120000 Net updates: 33000 (item_food_orange 164) 135000 graphics creates GR destroys 125000 Net updates: 34000 (diningtable_simplecircle 70453) 140000 graphics creates Gun with no ammo code? Graspable part is GUN, bad ammo code playerUid 70495, m_partOwnerUid 70495 fv is 4.18 0.00 7.17

pwp is 812.69 103.53 215.70 dropWp is 816.87 103.53 222.87 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 4.18 0.00 7.17 pwp is 812.69 103.53 215.70 dropWp is 816.87 103.53 222.87 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 5.22 0.00 6.45 pwp is 812.69 103.53 215.70 dropWp is 817.91 103.53 222.15 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 5.22 0.00 6.45 pwp is 812.69 103.53 215.70 dropWp is 817.91 103.53 222.15 eject forward Net updates: 35000 (item_food_wowiezowie 170) GR destroys 130000 Net updates: 36000 (item_food_orange 164) playerUid 70495, m_partOwnerUid 70495 fv is 2.93 0.00 -7.76 pwp is 812.57 103.53 217.37 dropWp is 815.50 103.53 209.61 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 2.93 0.00 -7.76 pwp is 812.57 103.53 217.37 dropWp is 815.50 103.53 209.61 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 2.93 0.00 -7.76 pwp is 812.57 103.53 217.37 dropWp is 815.50 103.53 209.61 eject forward Net updates: 37000 (item_food_orange 166) TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 38000 (player 69174) 145000 graphics creates Net updates: 39000 (item_food_wowiezowie 170) Gun with no knockback? GR destroys 135000 Net updates: 40000 (weapon_handgun_light 70471) playerUid 70495, m_partOwnerUid 70495 fv is 6.08 0.00 -5.65 pwp is 805.40 108.28 216.00 dropWp is 811.48 108.28 210.35 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 6.08 0.00 -5.65 pwp is 805.40 108.28 216.00 dropWp is 811.48 108.28 210.35 eject forward playerUid 70495, m_partOwnerUid 70495 fv is 6.39 0.00 -5.30 pwp is 805.08 108.28 216.36 dropWp is 811.47 108.28 211.07 Keep position playerUid 70495, m_partOwnerUid 70495

fv is 6.39 0.00 -5.30 pwp is 805.08 108.28 216.36 dropWp is 811.47 108.28 211.07 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 6.39 0.00 -5.30 pwp is 805.08 108.28 216.36 dropWp is 811.47 108.28 211.07 eject forward playerUid 70495, m_partOwnerUid 70495 fv is 6.06 0.00 -5.67 pwp is 804.88 108.28 216.55 dropWp is 810.94 108.28 210.88 eject forward Net updates: 41000 (item_food_orange 166) playerUid 70495, m_partOwnerUid 70495 fv is 3.68 0.00 -7.44 pwp is 804.88 108.28 216.55 dropWp is 808.55 108.28 209.11 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 7.12 0.00 -4.26 pwp is 804.88 108.28 216.55 dropWp is 812.00 108.28 212.29 eject forward TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 42000 (item_food_orange 164) TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 43000 (item_food_candimonium 144) playerUid 70495, m_partOwnerUid 70495 fv is 4.47 0.00 6.99 pwp is 812.33 103.53 216.20 dropWp is 816.80 103.53 223.19 Keep position No such animation reload for entity player Gun with no knockback? No such animation reload for entity player Net updates: 44000 (item_food_apple 141) Gun with no knockback? Gun with no knockback? 150000 graphics creates No such animation reload for entity player Net updates: 45000 (clothing_hoodie_black 70491) GR destroys 140000 Net updates: 46000 (weapon_handgun_light 70471) Gun with no knockback? Gun with no knockback? Net updates: 47000 (weapon_melee_baseballbat_metal 70490) No such animation reload for entity player Net updates: 48000 (weapon_tool_hammer 1226) 155000 graphics creates GR destroys 145000 Net updates: 49000 (item_food_apple 141) 160000 graphics creates GR destroys 150000 Net updates: 50000 (item_food_apple 141) 165000 graphics creates GR destroys 155000 Net updates: 51000 (item_food_zeds 174) 170000 graphics creates

GR destroys 160000 Net updates: 52000 (item_food_wowiezowie 170) Current GameObject count 95033 TDLTop::ThirdPersonPlayerWieldChange hook to bone 175000 graphics creates Zombie update packets 10000 Net updates: 53000 (player 69174) Wowiezowie Candy Bar, 22, 1 playerUid 70495, m_partOwnerUid 70495 fv is 4.02 0.00 7.26 pwp is 843.24 108.10 72.20 dropWp is 847.27 108.10 79.46 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 3.95 0.00 7.30 pwp is 843.24 108.10 72.20 dropWp is 847.19 108.10 79.50 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 3.95 0.00 7.30 pwp is 843.24 108.10 72.20 dropWp is 847.19 108.10 79.50 eject forward TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 54000 (prop_couch_fancy_2seat 70438) playerUid 70495, m_partOwnerUid 70495 fv is -6.17 0.00 5.56 pwp is 843.25 108.10 71.96 dropWp is 837.08 108.10 77.52 Keep position playerUid 70495, m_partOwnerUid 70495 fv is -6.17 0.00 5.56 pwp is 843.25 108.10 71.96 dropWp is 837.08 108.10 77.52 Keep position GR destroys 165000 Net updates: 55000 (item_food_wowiezowie 170) PlayerDied: 69174 180000 graphics creates Net updates: 56000 (item_food_orange 164) GR destroys 170000 185000 graphics creates Net updates: 57000 (backpack_messenger 70474) GR destroys 175000 TDLTop::ThirdPersonPlayerWieldChange hook to bone 190000 graphics creates Net updates: 58000 (item_food_zeds 174) GR destroys 180000 Gun with no knockback? No such animation reload for entity player Gun with no knockback? Net updates: 59000 (clothing_hoodie_black 70491) 195000 graphics creates GR destroys 185000 Net updates: 60000 (item_food_wowiezowie 170) 200000 graphics creates Net updates: 61000 (weapon_tool_hammer 1226) GR destroys 190000 Gun with no knockback? No such animation reload for entity player

Net updates: 62000 (weapon_tool_hammer 1226) 205000 graphics creates GR destroys 195000 210000 graphics creates Net updates: 63000 (clothing_hoodie_black 70491) GR destroys 200000 215000 graphics creates Net updates: 64000 (item_food_candimonium 144) GR destroys 205000 220000 graphics creates GR destroys 210000 Player 'drmsy' (1) left.. Deleted TDL::PlayerState Net updates: 65000 (item_food_candimonium 144) 225000 graphics creates GR destroys 215000 Net updates: 66000 (item_food_orange 164) 230000 graphics creates GR destroys 220000 Net updates: 67000 (item_food_apple 141) 235000 graphics creates GR destroys 225000 Net updates: 68000 (item_food_apple 141) 240000 graphics creates GR destroys 230000 Player inter-block xfer Player inter-block xfer 245000 graphics creates Net updates: 69000 (clothing_hoodie_black 70491) ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::preDelete() 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::deleteFarData() Static 138845944 ScenarioBlock::deleteFarData() Move 138845944 ScenarioBlock::deleteFarData() done 138845944 ScenarioBlock::preDelete() ~terrain 138845944 ScenarioBlock::preDelete() ~terrain 138845944 again ScenarioBlock::preDelete() ~havok 138845944 ScenarioBlock::preDelete() done 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::preDelete() 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::deleteFarData() Static 138845944 ScenarioBlock::deleteFarData() Move 138845944 ScenarioBlock::deleteFarData() done 138845944 ScenarioBlock::preDelete() ~terrain 138845944 ScenarioBlock::preDelete() ~terrain 138845944 again ScenarioBlock::preDelete() ~havok 138845944 ScenarioBlock::preDelete() done 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::preDelete() 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845944 ScenarioBlock::deleteFarData() Static 138845944 ScenarioBlock::deleteFarData() Move 138845944

ScenarioBlock::deleteFarData() done 138845944 ScenarioBlock::preDelete() ~terrain 138845944 ScenarioBlock::preDelete() ~terrain 138845944 again ScenarioBlock::preDelete() ~havok 138845944 ScenarioBlock::preDelete() done 138845944 ScenarioBlock::deleteNearData() 138845944 ScenarioBlock::deleteNearData() done 138845959 ScenarioBlock::preDelete() 138845959 ScenarioBlock::deleteNearData() 138845959 ScenarioBlock::deleteNearData() done 138845959 ScenarioBlock::deleteFarData() Static 138845959 ScenarioBlock::deleteFarData() Move 138845959 ScenarioBlock::deleteFarData() done 138845959 ScenarioBlock::preDelete() ~terrain 138845959 ScenarioBlock::preDelete() ~terrain 138845959 again ScenarioBlock::preDelete() ~havok 138845959 ScenarioBlock::preDelete() done 138845959 ScenarioBlock::deleteNearData() 138845975 ScenarioBlock::deleteNearData() done 138845975 ScenarioBlock::preDelete() 138845975 ScenarioBlock::deleteNearData() 138845975 ScenarioBlock::deleteNearData() done 138845975 ScenarioBlock::deleteFarData() Static 138845975 ScenarioBlock::deleteFarData() Move 138845975 ScenarioBlock::deleteFarData() done 138845975 ScenarioBlock::preDelete() ~terrain 138845975 ScenarioBlock::preDelete() ~terrain 138845975 again ScenarioBlock::preDelete() ~havok 138845975 ScenarioBlock::preDelete() done 138845975 GR destroys 235000 ScenarioBlock::deleteNearData() 138851575 ScenarioBlock::deleteNearData() done 138851575 ScenarioBlock::deleteNearData() 138851575 ScenarioBlock::deleteNearData() done 138851622 ScenarioBlock::deleteNearData() 138851638 ScenarioBlock::deleteNearData() done 138851653 250000 graphics creates Net updates: 70000 (weapon_melee_baseballbat_metal 70490) GR destroys 240000 255000 graphics creates Net updates: 71000 (item_food_wowiezowie 170) GR destroys 245000 260000 graphics creates Net updates: 72000 (item_food_orange 166) GR destroys 250000 265000 graphics creates GR destroys 255000 Net updates: 73000 (item_food_wowiezowie 170) 270000 graphics creates GR destroys 260000 Net updates: 74000 (clothing_hoodie_black 70491) 275000 graphics creates GR destroys 265000 280000 graphics creates Net updates: 75000 (item_food_candimonium 144) GR destroys 270000 285000 graphics creates Net updates: 76000 (weapon_handgun_light 70471) GR destroys 275000 290000 graphics creates

Net updates: 77000 (item_food_apple 141) GR destroys 280000 295000 graphics creates Current GameObject count 95014 Net updates: 78000 (item_food_zeds 174) GR destroys 285000 300000 graphics creates Net updates: 79000 (item_food_wowiezowie 170) GR destroys 290000 305000 graphics creates Player inter-block xfer Player inter-block xfer Net updates: 80000 (item_food_orange 164) GR destroys 295000 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::preDelete() 138988731 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::deleteFarData() Static 138988731 ScenarioBlock::deleteFarData() Move 138988731 ScenarioBlock::deleteFarData() done 138988731 ScenarioBlock::preDelete() ~terrain 138988731 ScenarioBlock::preDelete() ~terrain 138988731 again ScenarioBlock::preDelete() ~havok 138988731 ScenarioBlock::preDelete() done 138988731 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::preDelete() 138988731 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::deleteFarData() Static 138988731 ScenarioBlock::deleteFarData() Move 138988731 ScenarioBlock::deleteFarData() done 138988731 ScenarioBlock::preDelete() ~terrain 138988731 ScenarioBlock::preDelete() ~terrain 138988731 again ScenarioBlock::preDelete() ~havok 138988731 ScenarioBlock::preDelete() done 138988731 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::preDelete() 138988731 ScenarioBlock::deleteNearData() 138988731 ScenarioBlock::deleteNearData() done 138988731 ScenarioBlock::deleteFarData() Static 138988731 ScenarioBlock::deleteFarData() Move 138988747 ScenarioBlock::deleteFarData() done 138988747 ScenarioBlock::preDelete() ~terrain 138988747 ScenarioBlock::preDelete() ~terrain 138988747 again ScenarioBlock::preDelete() ~havok 138988747 ScenarioBlock::preDelete() done 138988747 ScenarioBlock::deleteNearData() 138988763 ScenarioBlock::deleteNearData() done 138988763 ScenarioBlock::preDelete() 138988763 ScenarioBlock::deleteNearData() 138988763 ScenarioBlock::deleteNearData() done 138988763 ScenarioBlock::deleteFarData() Static 138988763 ScenarioBlock::deleteFarData() Move 138988763 ScenarioBlock::deleteFarData() done 138988763 ScenarioBlock::preDelete() ~terrain 138988763 ScenarioBlock::preDelete() ~terrain 138988763 again

ScenarioBlock::preDelete() ~havok 138988763 ScenarioBlock::preDelete() done 138988763 ScenarioBlock::deleteNearData() 138988763 ScenarioBlock::deleteNearData() done 138988763 ScenarioBlock::preDelete() 138988763 ScenarioBlock::deleteNearData() 138988763 ScenarioBlock::deleteNearData() done 138988763 ScenarioBlock::deleteFarData() Static 138988763 ScenarioBlock::deleteFarData() Move 138988841 ScenarioBlock::deleteFarData() done 138988887 ScenarioBlock::preDelete() ~terrain 138988887 ScenarioBlock::preDelete() ~terrain 138988887 again ScenarioBlock::preDelete() ~havok 138988887 ScenarioBlock::preDelete() done 138988887 310000 graphics creates ScenarioBlock::deleteNearData() 138994597 ScenarioBlock::deleteNearData() done 138994660 ScenarioBlock::deleteNearData() 138994691 ScenarioBlock::deleteNearData() done 138994706 GR destroys 300000 Net updates: 81000 (weapon_tool_hammer 1226) 315000 graphics creates GR destroys 305000 320000 graphics creates Net updates: 82000 (item_food_apple 141) GR destroys 310000 325000 graphics creates Net updates: 83000 (item_food_orange 164) GR destroys 315000 330000 graphics creates Player inter-block xfer Net updates: 84000 (item_food_zeds 174) Player inter-block xfer GR destroys 320000 335000 graphics creates ScenarioBlock::deleteNearData() 139047965 ScenarioBlock::deleteNearData() done 139047965 ScenarioBlock::preDelete() 139047965 ScenarioBlock::deleteNearData() 139047965 ScenarioBlock::deleteNearData() done 139047965 ScenarioBlock::deleteFarData() Static 139047965 ScenarioBlock::deleteFarData() Move 139047965 ScenarioBlock::deleteFarData() done 139047965 ScenarioBlock::preDelete() ~terrain 139047981 ScenarioBlock::preDelete() ~terrain 139047981 again ScenarioBlock::preDelete() ~havok 139047981 ScenarioBlock::preDelete() done 139047981 ScenarioBlock::deleteNearData() 139048012 ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::preDelete() 139048012 ScenarioBlock::deleteNearData() 139048012 ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::deleteFarData() Static 139048012 ScenarioBlock::deleteFarData() Move 139048012 ScenarioBlock::deleteFarData() done 139048012 ScenarioBlock::preDelete() ~terrain 139048012 ScenarioBlock::preDelete() ~terrain 139048012 again ScenarioBlock::preDelete() ~havok 139048012 ScenarioBlock::preDelete() done 139048012 ScenarioBlock::deleteNearData() 139048012

ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::preDelete() 139048012 ScenarioBlock::deleteNearData() 139048012 ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::deleteFarData() Static 139048012 ScenarioBlock::deleteFarData() Move 139048012 ScenarioBlock::deleteFarData() done 139048012 ScenarioBlock::preDelete() ~terrain 139048012 ScenarioBlock::preDelete() ~terrain 139048012 again ScenarioBlock::preDelete() ~havok 139048012 ScenarioBlock::preDelete() done 139048012 ScenarioBlock::deleteNearData() 139048012 ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::preDelete() 139048012 ScenarioBlock::deleteNearData() 139048012 ScenarioBlock::deleteNearData() done 139048012 ScenarioBlock::deleteFarData() Static 139048012 ScenarioBlock::deleteFarData() Move 139048027 ScenarioBlock::deleteFarData() done 139048043 ScenarioBlock::preDelete() ~terrain 139048059 ScenarioBlock::preDelete() ~terrain 139048059 again ScenarioBlock::preDelete() ~havok 139048059 ScenarioBlock::preDelete() done 139048059 ScenarioBlock::deleteNearData() 139048074 ScenarioBlock::deleteNearData() done 139048074 ScenarioBlock::preDelete() 139048074 ScenarioBlock::deleteNearData() 139048074 ScenarioBlock::deleteNearData() done 139048074 ScenarioBlock::deleteFarData() Static 139048074 ScenarioBlock::deleteFarData() Move 139048074 ScenarioBlock::deleteFarData() done 139048074 ScenarioBlock::preDelete() ~terrain 139048074 ScenarioBlock::preDelete() ~terrain 139048074 again ScenarioBlock::preDelete() ~havok 139048074 ScenarioBlock::preDelete() done 139048074 ScenarioBlock::deleteNearData() 139048901 ScenarioBlock::deleteNearData() done 139048932 ScenarioBlock::preDelete() 139048932 ScenarioBlock::deleteNearData() 139048932 ScenarioBlock::deleteNearData() done 139048932 ScenarioBlock::deleteFarData() Static 139048932 ScenarioBlock::deleteFarData() Move 139048932 ScenarioBlock::deleteFarData() done 139048932 ScenarioBlock::preDelete() ~terrain 139048932 ScenarioBlock::preDelete() ~terrain 139048932 again ScenarioBlock::preDelete() ~havok 139048932 ScenarioBlock::preDelete() done 139048932 ScenarioBlock::deleteNearData() 139050477 ScenarioBlock::deleteNearData() done 139050477 ScenarioBlock::preDelete() 139050477 ScenarioBlock::deleteNearData() 139050477 ScenarioBlock::deleteNearData() done 139050477 ScenarioBlock::deleteFarData() Static 139050477 ScenarioBlock::deleteFarData() Move 139050477 ScenarioBlock::deleteFarData() done 139050477 ScenarioBlock::preDelete() ~terrain 139050477 ScenarioBlock::preDelete() ~terrain 139050477 again ScenarioBlock::preDelete() ~havok 139050477 ScenarioBlock::preDelete() done 139050477 GR destroys 325000

Net updates: 85000 (item_food_wowiezowie 170) ScenarioBlock::deleteNearData() 139052941 ScenarioBlock::deleteNearData() done 139052941 ScenarioBlock::preDelete() 139052941 ScenarioBlock::deleteNearData() 139052941 ScenarioBlock::deleteNearData() done 139052941 ScenarioBlock::deleteFarData() Static 139052941 ScenarioBlock::deleteFarData() Move 139052941 ScenarioBlock::deleteFarData() done 139052941 ScenarioBlock::preDelete() ~terrain 139052941 ScenarioBlock::preDelete() ~terrain 139052941 again ScenarioBlock::preDelete() ~havok 139052941 ScenarioBlock::preDelete() done 139052941 ScenarioBlock::deleteNearData() 139056062 ScenarioBlock::deleteNearData() done 139056062 ScenarioBlock::preDelete() 139056062 ScenarioBlock::deleteNearData() 139056062 ScenarioBlock::deleteNearData() done 139056062 ScenarioBlock::deleteFarData() Static 139056062 ScenarioBlock::deleteFarData() Move 139056093 ScenarioBlock::deleteFarData() done 139056124 ScenarioBlock::preDelete() ~terrain 139056124 ScenarioBlock::preDelete() ~terrain 139056124 again ScenarioBlock::preDelete() ~havok 139056124 ScenarioBlock::preDelete() done 139056124 ScenarioBlock::deleteNearData() 139056374 ScenarioBlock::deleteNearData() done 139056374 ScenarioBlock::preDelete() 139056374 ScenarioBlock::deleteNearData() 139056374 ScenarioBlock::deleteNearData() done 139056374 ScenarioBlock::deleteFarData() Static 139056374 ScenarioBlock::deleteFarData() Move 139056374 ScenarioBlock::deleteFarData() done 139056374 ScenarioBlock::preDelete() ~terrain 139056374 ScenarioBlock::preDelete() ~terrain 139056374 again ScenarioBlock::preDelete() ~havok 139056374 ScenarioBlock::preDelete() done 139056374 340000 graphics creates GR destroys 330000 Net updates: 86000 (weapon_handgun_light 70471) 345000 graphics creates GR destroys 335000 Net updates: 87000 (backpack_messenger 70474) 350000 graphics creates GR destroys 340000 Net updates: 88000 (item_food_wowiezowie 170) 355000 graphics creates GR destroys 345000 GR destroys 350000 Net updates: 89000 (item_food_zeds 174) 360000 graphics creates TDLTop::ThirdPersonPlayerWieldChange hook to bone GR destroys 355000 365000 graphics creates Net updates: 90000 (item_food_zeds 174) GR destroys 360000 370000 graphics creates Net updates: 91000 (item_food_orange 164) GR destroys 365000 375000 graphics creates

Net updates: 92000 (item_food_candimonium 144) GR destroys 370000 380000 graphics creates TDLTop::ThirdPersonPlayerWieldChange hook to bone Net updates: 93000 (item_food_candimonium 144) GR destroys 375000 385000 graphics creates Net updates: 94000 (backpack_messenger 70474) GR destroys 380000 390000 graphics creates GR destroys 385000 Net updates: 95000 (clothing_hoodie_black 70491) 395000 graphics creates GR destroys 390000 400000 graphics creates Net updates: 96000 (item_food_zeds 174) GR destroys 395000 405000 graphics creates Net updates: 97000 (weapon_melee_baseballbat_metal 70490) GR destroys 400000 410000 graphics creates Net updates: 98000 (item_food_wowiezowie 170) GR destroys 405000 Net updates: 99000 (weapon_tool_hammer 1226) 415000 graphics creates GR destroys 410000 420000 graphics creates GR destroys 415000 Net updates: 100000 (item_food_candimonium 144) 425000 graphics creates GR destroys 420000 430000 graphics creates Net updates: 101000 (weapon_tool_hammer 1226) Player inter-block xfer Player inter-block xfer GR destroys 425000 435000 graphics creates ScenarioBlock::deleteNearData() 139282528 ScenarioBlock::deleteNearData() done 139282528 ScenarioBlock::preDelete() 139282528 ScenarioBlock::deleteNearData() 139282528 ScenarioBlock::deleteNearData() done 139282528 ScenarioBlock::deleteFarData() Static 139282528 ScenarioBlock::deleteFarData() Move 139282559 ScenarioBlock::deleteFarData() done 139282575 ScenarioBlock::preDelete() ~terrain 139282575 ScenarioBlock::preDelete() ~terrain 139282575 again ScenarioBlock::preDelete() ~havok 139282575 ScenarioBlock::preDelete() done 139282575 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::preDelete() 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::deleteFarData() Static 139282591 ScenarioBlock::deleteFarData() Move 139282591 ScenarioBlock::deleteFarData() done 139282591 ScenarioBlock::preDelete() ~terrain 139282591 ScenarioBlock::preDelete() ~terrain 139282591 again ScenarioBlock::preDelete() ~havok 139282591

ScenarioBlock::preDelete() done 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::preDelete() 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::deleteFarData() Static 139282591 ScenarioBlock::deleteFarData() Move 139282591 ScenarioBlock::deleteFarData() done 139282591 ScenarioBlock::preDelete() ~terrain 139282591 ScenarioBlock::preDelete() ~terrain 139282591 again ScenarioBlock::preDelete() ~havok 139282591 ScenarioBlock::preDelete() done 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::preDelete() 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::deleteFarData() Static 139282591 ScenarioBlock::deleteFarData() Move 139282591 ScenarioBlock::deleteFarData() done 139282591 ScenarioBlock::preDelete() ~terrain 139282591 ScenarioBlock::preDelete() ~terrain 139282591 again ScenarioBlock::preDelete() ~havok 139282591 ScenarioBlock::preDelete() done 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::preDelete() 139282591 ScenarioBlock::deleteNearData() 139282591 ScenarioBlock::deleteNearData() done 139282591 ScenarioBlock::deleteFarData() Static 139282591 ScenarioBlock::deleteFarData() Move 139282591 ScenarioBlock::deleteFarData() done 139282591 ScenarioBlock::preDelete() ~terrain 139282606 ScenarioBlock::preDelete() ~terrain 139282606 again ScenarioBlock::preDelete() ~havok 139282606 ScenarioBlock::preDelete() done 139282606 GR destroys 430000 Net updates: 102000 (weapon_handgun_light 70471) 440000 graphics creates ScenarioBlock::deleteNearData() 139289143 ScenarioBlock::deleteNearData() done 139289579 ScenarioBlock::deleteNearData() 139289595 ScenarioBlock::deleteNearData() done 139289860 ScenarioBlock::deleteNearData() 139289860 ScenarioBlock::deleteNearData() done 139289860 Current GameObject count 65019 GR destroys 435000 445000 graphics creates GR destroys 440000 450000 graphics creates GR destroys 445000 455000 graphics creates GR destroys 450000 460000 graphics creates GR destroys 455000 Player inter-block xfer Player inter-block xfer 465000 graphics creates ScenarioBlock::deleteNearData() 139349109

ScenarioBlock::deleteNearData() done 139349109 ScenarioBlock::preDelete() 139349109 ScenarioBlock::deleteNearData() 139349109 ScenarioBlock::deleteNearData() done 139349109 ScenarioBlock::deleteFarData() Static 139349109 ScenarioBlock::deleteFarData() Move 139349109 ScenarioBlock::deleteFarData() done 139349109 ScenarioBlock::preDelete() ~terrain 139349109 ScenarioBlock::preDelete() ~terrain 139349109 again ScenarioBlock::preDelete() ~havok 139349109 ScenarioBlock::preDelete() done 139349109 ScenarioBlock::deleteNearData() 139349109 ScenarioBlock::deleteNearData() done 139349109 ScenarioBlock::preDelete() 139349109 ScenarioBlock::deleteNearData() 139349109 ScenarioBlock::deleteNearData() done 139349109 ScenarioBlock::deleteFarData() Static 139349125 ScenarioBlock::deleteFarData() Move 139349125 ScenarioBlock::deleteFarData() done 139349141 ScenarioBlock::preDelete() ~terrain 139349141 ScenarioBlock::preDelete() ~terrain 139349141 again ScenarioBlock::preDelete() ~havok 139349141 ScenarioBlock::preDelete() done 139349141 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::preDelete() 139349156 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::deleteFarData() Static 139349156 ScenarioBlock::deleteFarData() Move 139349156 ScenarioBlock::deleteFarData() done 139349156 ScenarioBlock::preDelete() ~terrain 139349156 ScenarioBlock::preDelete() ~terrain 139349156 again ScenarioBlock::preDelete() ~havok 139349156 ScenarioBlock::preDelete() done 139349156 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::preDelete() 139349156 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::deleteFarData() Static 139349156 ScenarioBlock::deleteFarData() Move 139349156 ScenarioBlock::deleteFarData() done 139349156 ScenarioBlock::preDelete() ~terrain 139349156 ScenarioBlock::preDelete() ~terrain 139349156 again ScenarioBlock::preDelete() ~havok 139349156 ScenarioBlock::preDelete() done 139349156 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::preDelete() 139349156 ScenarioBlock::deleteNearData() 139349156 ScenarioBlock::deleteNearData() done 139349156 ScenarioBlock::deleteFarData() Static 139349156 ScenarioBlock::deleteFarData() Move 139349172 ScenarioBlock::deleteFarData() done 139349172 ScenarioBlock::preDelete() ~terrain 139349172 ScenarioBlock::preDelete() ~terrain 139349172 again ScenarioBlock::preDelete() ~havok 139349172 ScenarioBlock::preDelete() done 139349172 GR destroys 460000

470000 graphics creates ScenarioBlock::deleteNearData() 139352978 ScenarioBlock::deleteNearData() done 139352978 ScenarioBlock::preDelete() 139352978 ScenarioBlock::deleteNearData() 139352978 ScenarioBlock::deleteNearData() done 139352978 ScenarioBlock::deleteFarData() Static 139352978 ScenarioBlock::deleteFarData() Move 139352978 ScenarioBlock::deleteFarData() done 139352978 ScenarioBlock::preDelete() ~terrain 139352978 ScenarioBlock::preDelete() ~terrain 139352978 again ScenarioBlock::preDelete() ~havok 139352978 ScenarioBlock::preDelete() done 139352978 ScenarioBlock::deleteNearData() 139354242 ScenarioBlock::deleteNearData() done 139354445 ScenarioBlock::deleteNearData() 139354460 ScenarioBlock::deleteNearData() done 139354507 ScenarioBlock::deleteNearData() 139355115 ScenarioBlock::deleteNearData() done 139355115 ScenarioBlock::preDelete() 139355115 ScenarioBlock::deleteNearData() 139355115 ScenarioBlock::deleteNearData() done 139355115 ScenarioBlock::deleteFarData() Static 139355115 ScenarioBlock::deleteFarData() Move 139355115 ScenarioBlock::deleteFarData() done 139355115 ScenarioBlock::preDelete() ~terrain 139355115 ScenarioBlock::preDelete() ~terrain 139355115 again ScenarioBlock::preDelete() ~havok 139355115 ScenarioBlock::preDelete() done 139355115 ScenarioBlock::deleteNearData() 139357206 ScenarioBlock::deleteNearData() done 139357206 ScenarioBlock::preDelete() 139357206 ScenarioBlock::deleteNearData() 139357206 ScenarioBlock::deleteNearData() done 139357206 ScenarioBlock::deleteFarData() Static 139357206 ScenarioBlock::deleteFarData() Move 139357206 ScenarioBlock::deleteFarData() done 139357206 ScenarioBlock::preDelete() ~terrain 139357206 ScenarioBlock::preDelete() ~terrain 139357206 again ScenarioBlock::preDelete() ~havok 139357206 ScenarioBlock::preDelete() done 139357206 ScenarioBlock::deleteNearData() 139359811 ScenarioBlock::deleteNearData() done 139359811 ScenarioBlock::preDelete() 139359811 ScenarioBlock::deleteNearData() 139359811 ScenarioBlock::deleteNearData() done 139359811 ScenarioBlock::deleteFarData() Static 139359811 ScenarioBlock::deleteFarData() Move 139359811 ScenarioBlock::deleteFarData() done 139359827 ScenarioBlock::preDelete() ~terrain 139359827 ScenarioBlock::preDelete() ~terrain 139359827 again ScenarioBlock::preDelete() ~havok 139359827 ScenarioBlock::preDelete() done 139359827 475000 graphics creates GR destroys 465000 ScenarioBlock::deleteNearData() 139361106 ScenarioBlock::deleteNearData() done 139361106 ScenarioBlock::preDelete() 139361106 ScenarioBlock::deleteNearData() 139361106 ScenarioBlock::deleteNearData() done 139361106

ScenarioBlock::deleteFarData() Static 139361106 ScenarioBlock::deleteFarData() Move 139361106 ScenarioBlock::deleteFarData() done 139361106 ScenarioBlock::preDelete() ~terrain 139361106 ScenarioBlock::preDelete() ~terrain 139361121 again ScenarioBlock::preDelete() ~havok 139361121 ScenarioBlock::preDelete() done 139361121 480000 graphics creates GR destroys 470000 485000 graphics creates GR destroys 475000 490000 graphics creates GR destroys 480000 495000 graphics creates GR destroys 485000 500000 graphics creates GR destroys 490000 505000 graphics creates GR destroys 495000 510000 graphics creates Net updates: 103000 (prop_hay_bale_box 94467) GR destroys 500000 515000 graphics creates GR destroys 505000 520000 graphics creates GR destroys 510000 525000 graphics creates Zombie update packets 15000 GR destroys 515000 530000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is -7.94 0.00 2.40 pwp is -423.94 113.60 2531.43 dropWp is -431.88 113.60 2533.83 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 7.86 0.00 -2.68 pwp is -434.78 114.58 2527.52 dropWp is -426.93 114.58 2524.84 Keep position Gun with no knockback? TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 5 uid 163604 -435.73 115.17 2523.33 ActorSequenceNailInPlace::doNailActionIf - nailed Gun with no knockback? No such animation reload for entity player GR destroys 520000 Gun with no knockback? 535000 graphics creates No such animation reload for entity player TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 5 uid 163606 -431.93 115.12 2518.30 ActorSequenceNailInPlace::doNailActionIf - nailed playerUid 70495, m_partOwnerUid 70495 fv is 7.94 0.00 -2.41 pwp is -434.45 114.58 2527.45 dropWp is -426.51 114.58 2525.04 Keep position GR destroys 525000 540000 graphics creates

playerUid 70495, m_partOwnerUid 70495 fv is -0.75 0.00 -8.27 pwp is -416.74 114.58 2528.66 dropWp is -417.49 114.58 2520.40 Keep position playerUid 70495, m_partOwnerUid 70495 fv is -0.17 0.00 -8.30 pwp is -415.78 114.58 2528.21 dropWp is -415.95 114.58 2519.91 Keep position GR destroys 530000 545000 graphics creates TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 115.20 2527.27 ActorSequenceNailInPlace::doNailActionIf - nailed playerUid 70495, m_partOwnerUid 70495 fv is 7.96 0.00 -2.34 pwp is -424.82 119.33 2531.27 dropWp is -416.86 119.33 2528.94 Keep position Gun with no knockback? Net updates: 104000 (prop_plywoodsheet_med 163605) No such animation reload for entity player GR destroys 535000 550000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is -2.67 0.00 7.86 pwp is -429.35 119.33 2521.19 dropWp is -432.02 119.33 2529.05 Keep position TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 115.11 2529.45 ActorSequenceNailInPlace::doNailActionIf - nailed GR destroys 540000 555000 graphics creates GR destroys 545000 560000 graphics creates GR destroys 550000 565000 graphics creates Current GameObject count 132665 570000 graphics creates GR destroys 555000 TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 115.10 2520.24 ActorSequenceNailInPlace::doNailActionIf - nailed 575000 graphics creates GR destroys 560000 580000 graphics creates GR destroys 565000 playerUid 70495, m_partOwnerUid 70495 fv is -7.70 0.00 3.11 pwp is -473.51 116.50 2638.16 dropWp is -481.20 116.50 2641.27 Keep position TDLTop::receive( NetMsgs::cNM_ChangeMotionState motiontype 115.17 2537.81 ActorSequenceNailInPlace::doNailActionIf - nailed Graspable part is GUN, bad ammo code playerUid 70495, m_partOwnerUid 70495 fv is 3.46 0.00 7.55

5 uid 163598 -433.58

5 uid 163603 -432.36

5 uid 163601 -435.43

5 uid 163605 -423.14

pwp is -470.03 116.50 2646.52 dropWp is -466.57 116.50 2654.07 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 4.36 0.00 7.06 pwp is -470.03 116.50 2646.52 dropWp is -465.67 116.50 2653.59 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 4.36 0.00 7.06 pwp is -470.03 116.50 2646.52 dropWp is -465.67 116.50 2653.59 Keep position Net updates: 105000 (prop_plywoodsheet_small 94488) 585000 graphics creates GR destroys 570000 Gun with no knockback? 590000 graphics creates GR destroys 575000 Gun with no knockback? Gun with no knockback? Gun with no knockback? Gun with no knockback? No such animation reload for entity player GR destroys 580000 595000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is 4.71 0.00 -6.84 pwp is -401.87 112.78 2549.42 dropWp is -397.16 112.78 2542.58 eject forward .22 Ammo, 24, 0 GR destroys 585000 Gun with no knockback? 600000 graphics creates Gun with no knockback? No such animation reload for entity player Gun with no knockback? No such animation reload for entity player Gun with no knockback? Net updates: 106000 (prop_plywoodsheet_med 163608) Gun with no knockback? GR destroys 590000 605000 graphics creates No such animation reload for entity player GR destroys 595000 610000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is -3.39 0.00 -7.58 pwp is -424.35 114.58 2516.74 dropWp is -427.74 114.58 2509.17 Keep position playerUid 70495, m_partOwnerUid 70495 fv is -3.81 0.00 -7.37 pwp is -424.40 114.58 2517.14 dropWp is -428.21 114.58 2509.77 Keep position PlayerDied: 69174 Gun with no knockback? Gun with no knockback?

No such animation reload for entity player Player 'MrZombieAndMe' (69174) left.. Deleted TDL::PlayerState GR destroys 600000 615000 graphics creates GR destroys 605000 playerUid 70495, m_partOwnerUid 70495 fv is 6.55 0.00 -5.10 pwp is -420.67 119.33 2526.52 dropWp is -414.11 119.33 2521.42 Keep position playerUid 70495, m_partOwnerUid 70495 fv is 5.21 0.00 6.46 pwp is -420.83 119.33 2526.64 dropWp is -415.62 119.33 2533.10 Keep position 620000 graphics creates playerUid 70495, m_partOwnerUid 70495 fv is -7.65 0.00 3.23 pwp is -432.39 119.33 2523.03 dropWp is -440.04 119.33 2526.26 Keep position GR destroys 610000 625000 graphics creates 630000 graphics creates GR destroys 615000 GR destroys 620000 635000 graphics creates GR destroys 625000 640000 graphics creates 645000 graphics creates GR destroys 630000 650000 graphics creates GR destroys 635000 655000 graphics creates GR destroys 640000 660000 graphics creates GR destroys 645000 665000 graphics creates GR destroys 650000 GR destroys 655000 Current GameObject count 132663 670000 graphics creates GR destroys 660000 675000 graphics creates GR destroys 665000 680000 graphics creates Music worker thread term Exited TDLTop ScenarioBlock::preDelete() 139995905 ScenarioBlock::deleteNearData() 139995905 ScenarioBlock::deleteNearData() done 139995905 ScenarioBlock::deleteFarData() Static 139995905 ScenarioBlock::deleteFarData() Move 139995905 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921

ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921 ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921 ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921 ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921 ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921 ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995921 ScenarioBlock::deleteFarData() Static 139995921 ScenarioBlock::deleteFarData() Move 139995921 ScenarioBlock::deleteFarData() done 139995921 ScenarioBlock::preDelete() ~terrain 139995921 ScenarioBlock::preDelete() ~terrain 139995921 again ScenarioBlock::preDelete() ~havok 139995921 ScenarioBlock::preDelete() done 139995921 ScenarioBlock::preDelete() 139995921

ScenarioBlock::deleteNearData() 139995921 ScenarioBlock::deleteNearData() done 139995936 ScenarioBlock::deleteFarData() Static 139995936 ScenarioBlock::deleteFarData() Move 139995936 ScenarioBlock::deleteFarData() done 139995936 ScenarioBlock::preDelete() ~terrain 139995936 ScenarioBlock::preDelete() ~terrain 139995936 again ScenarioBlock::preDelete() ~havok 139995936 ScenarioBlock::preDelete() done 139995936 ScenarioBlock::preDelete() 139995936 ScenarioBlock::deleteNearData() 139995936 ScenarioBlock::deleteNearData() done 139995936 ScenarioBlock::deleteFarData() Static 139995936 ScenarioBlock::deleteFarData() Move 139995936 ScenarioBlock::deleteFarData() done 139995936 ScenarioBlock::preDelete() ~terrain 139995936 ScenarioBlock::preDelete() ~terrain 139995936 again ScenarioBlock::preDelete() ~havok 139995936 ScenarioBlock::preDelete() done 139995936 ScenarioBlock::preDelete() 139995936 ScenarioBlock::deleteNearData() 139995936 ScenarioBlock::deleteNearData() done 139995936 ScenarioBlock::deleteFarData() Static 139995936 ScenarioBlock::deleteFarData() Move 139995936 ScenarioBlock::deleteFarData() done 139995936 ScenarioBlock::preDelete() ~terrain 139995936 ScenarioBlock::preDelete() ~terrain 139995936 again ScenarioBlock::preDelete() ~havok 139995936 ScenarioBlock::preDelete() done 139995936 ScenarioBlock::preDelete() 139995936 ScenarioBlock::deleteNearData() 139995936 ScenarioBlock::deleteNearData() done 139995936 ScenarioBlock::deleteFarData() Static 139995936 ScenarioBlock::deleteFarData() Move 139995936 ScenarioBlock::deleteFarData() done 139995936 ScenarioBlock::preDelete() ~terrain 139995936 ScenarioBlock::preDelete() ~terrain 139995936 again ScenarioBlock::preDelete() ~havok 139995936 ScenarioBlock::preDelete() done 139995936 ScenarioBlock::preDelete() 139995936 ScenarioBlock::deleteNearData() 139995936 ScenarioBlock::deleteNearData() done 139995936 ScenarioBlock::deleteFarData() Static 139995936 ScenarioBlock::deleteFarData() Move 139995936 ScenarioBlock::deleteFarData() done 139995936 ScenarioBlock::preDelete() ~terrain 139995936 ScenarioBlock::preDelete() ~terrain 139995936 again ScenarioBlock::preDelete() ~havok 139995936 ScenarioBlock::preDelete() done 139995936 ScenarioBlock::preDelete() 139995936 ScenarioBlock::deleteNearData() 139995936 ScenarioBlock::deleteNearData() done 139995952 ScenarioBlock::deleteFarData() Static 139995952 ScenarioBlock::deleteFarData() Move 139995952 ScenarioBlock::deleteFarData() done 139995952 ScenarioBlock::preDelete() ~terrain 139995952 ScenarioBlock::preDelete() ~terrain 139995952 again ScenarioBlock::preDelete() ~havok 139995952 ScenarioBlock::preDelete() done 139995952 ScenarioBlock::preDelete() 139995952

ScenarioBlock::deleteNearData() 139995952 ScenarioBlock::deleteNearData() done 139996014 ScenarioBlock::deleteFarData() Static 139996014 ScenarioBlock::deleteFarData() Move 139996014 ScenarioBlock::deleteFarData() done 139996014 ScenarioBlock::preDelete() ~terrain 139996014 ScenarioBlock::preDelete() ~terrain 139996014 again ScenarioBlock::preDelete() ~havok 139996014 ScenarioBlock::preDelete() done 139996014 ScenarioBlock::preDelete() 139996014 ScenarioBlock::deleteNearData() 139996014 ScenarioBlock::deleteNearData() done 139996014 ScenarioBlock::deleteFarData() Static 139996014 ScenarioBlock::deleteFarData() Move 139996014 ScenarioBlock::deleteFarData() done 139996014 ScenarioBlock::preDelete() ~terrain 139996014 ScenarioBlock::preDelete() ~terrain 139996014 again ScenarioBlock::preDelete() ~havok 139996014 ScenarioBlock::preDelete() done 139996014 ScenarioBlock::preDelete() 139996014 ScenarioBlock::deleteNearData() 139996014 ScenarioBlock::deleteNearData() done 139996014 ScenarioBlock::deleteFarData() Static 139996014 ScenarioBlock::deleteFarData() Move 139996014 ScenarioBlock::deleteFarData() done 139996014 ScenarioBlock::preDelete() ~terrain 139996014 ScenarioBlock::preDelete() ~terrain 139996014 again ScenarioBlock::preDelete() ~havok 139996014 ScenarioBlock::preDelete() done 139996014 ScenarioBlock::preDelete() 139996014 ScenarioBlock::deleteNearData() 139996014 ScenarioBlock::deleteNearData() done 139996014 ScenarioBlock::deleteFarData() Static 139996014 ScenarioBlock::deleteFarData() Move 139996014 ScenarioBlock::deleteFarData() done 139996014 ScenarioBlock::preDelete() ~terrain 139996014 ScenarioBlock::preDelete() ~terrain 139996014 again ScenarioBlock::preDelete() ~havok 139996014 ScenarioBlock::preDelete() done 139996014 ScenarioBlock::preDelete() 139996014 ScenarioBlock::deleteNearData() 139996014 ScenarioBlock::deleteNearData() done 139996014 ScenarioBlock::deleteFarData() Static 139996014 ScenarioBlock::deleteFarData() Move 139996014 ScenarioBlock::deleteFarData() done 139996014 ScenarioBlock::preDelete() ~terrain 139996014 ScenarioBlock::preDelete() ~terrain 139996014 again ScenarioBlock::preDelete() ~havok 139996014 ScenarioBlock::preDelete() done 139996014 ScenarioBlock::preDelete() 139996014 ScenarioBlock::deleteNearData() 139996030 GR destroys 670000 ScenarioBlock::deleteNearData() done 139996248 ScenarioBlock::deleteFarData() Static 139996248 ScenarioBlock::deleteFarData() Move 139996248 ScenarioBlock::deleteFarData() done 139996248 ScenarioBlock::preDelete() ~terrain 139996248 ScenarioBlock::preDelete() ~terrain 139996248 again ScenarioBlock::preDelete() ~havok 139996248 ScenarioBlock::preDelete() done 139996248

ScenarioBlock::preDelete() 139996248 ScenarioBlock::deleteNearData() 139996248 GR destroys 675000 GR destroys 680000 Delete players arms and flashlight. fffffffffffffffffffffffffffffffffffffff Node nodeDetached Node nodeDestroyed ScenarioBlock::deleteNearData() done 139996280 ScenarioBlock::deleteFarData() Static 139996280 ScenarioBlock::deleteFarData() Move 139996280 ScenarioBlock::deleteFarData() done 139996280 ScenarioBlock::preDelete() ~terrain 139996280 ScenarioBlock::preDelete() ~terrain 139996280 again ScenarioBlock::preDelete() ~havok 139996280 ScenarioBlock::preDelete() done 139996280 ScenarioBlock::preDelete() 139996280 ScenarioBlock::deleteNearData() 139996280 ScenarioBlock::deleteNearData() done 139996295 ScenarioBlock::deleteFarData() Static 139996295 ScenarioBlock::deleteFarData() Move 139996295 ScenarioBlock::deleteFarData() done 139996295 ScenarioBlock::preDelete() ~terrain 139996295 ScenarioBlock::preDelete() ~terrain 139996295 again ScenarioBlock::preDelete() ~havok 139996295 ScenarioBlock::preDelete() done 139996295 ScenarioBlock::preDelete() 139996295 ScenarioBlock::deleteNearData() 139996295 ScenarioBlock::deleteNearData() done 139996295 ScenarioBlock::deleteFarData() Static 139996295 ScenarioBlock::deleteFarData() Move 139996295 ScenarioBlock::deleteFarData() done 139996295 ScenarioBlock::preDelete() ~terrain 139996295 ScenarioBlock::preDelete() ~terrain 139996295 again ScenarioBlock::preDelete() ~havok 139996295 ScenarioBlock::preDelete() done 139996295 ScenarioBlock::preDelete() 139996295 ScenarioBlock::deleteNearData() 139996295 ScenarioBlock::deleteNearData() done 139996295 ScenarioBlock::deleteFarData() Static 139996295 ScenarioBlock::deleteFarData() Move 139996311 ScenarioBlock::deleteFarData() done 139996311 ScenarioBlock::preDelete() ~terrain 139996311 ScenarioBlock::preDelete() ~terrain 139996311 again ScenarioBlock::preDelete() ~havok 139996311 ScenarioBlock::preDelete() done 139996311 ScenarioBlock::preDelete() 139996311 ScenarioBlock::deleteNearData() 139996311 ScenarioBlock::deleteNearData() done 139996311 ScenarioBlock::deleteFarData() Static 139996311 ScenarioBlock::deleteFarData() Move 139996311 ScenarioBlock::deleteFarData() done 139996311 ScenarioBlock::preDelete() ~terrain 139996311 ScenarioBlock::preDelete() ~terrain 139996311 again ScenarioBlock::preDelete() ~havok 139996311 ScenarioBlock::preDelete() done 139996311 ScenarioBlock::preDelete() 139996311 ScenarioBlock::deleteNearData() 139996311 ScenarioBlock::deleteNearData() done 139996373 ScenarioBlock::deleteFarData() Static 139996373 ScenarioBlock::deleteFarData() Move 139996373

ScenarioBlock::deleteFarData() done 139996373 ScenarioBlock::preDelete() ~terrain 139996373 ScenarioBlock::preDelete() ~terrain 139996373 again ScenarioBlock::preDelete() ~havok 139996373 ScenarioBlock::preDelete() done 139996373 ScenarioBlock::preDelete() 139996373 ScenarioBlock::deleteNearData() 139996373 ScenarioBlock::deleteNearData() done 139996373 ScenarioBlock::deleteFarData() Static 139996373 ScenarioBlock::deleteFarData() Move 139996373 ScenarioBlock::deleteFarData() done 139996373 ScenarioBlock::preDelete() ~terrain 139996389 ScenarioBlock::preDelete() ~terrain 139996389 again ScenarioBlock::preDelete() ~havok 139996389 ScenarioBlock::preDelete() done 139996389 ScenarioBlock::preDelete() 139996389 ScenarioBlock::deleteNearData() 139996389 ScenarioBlock::deleteNearData() done 139996389 ScenarioBlock::deleteFarData() Static 139996389 ScenarioBlock::deleteFarData() Move 139996389 ScenarioBlock::deleteFarData() done 139996389 ScenarioBlock::preDelete() ~terrain 139996389 ScenarioBlock::preDelete() ~terrain 139996389 again ScenarioBlock::preDelete() ~havok 139996389 ScenarioBlock::preDelete() done 139996389 ScenarioBlock::preDelete() 139996389 ScenarioBlock::deleteNearData() 139996389 ScenarioBlock::deleteNearData() done 139996389 ScenarioBlock::deleteFarData() Static 139996389 ScenarioBlock::deleteFarData() Move 139996404 ScenarioBlock::deleteFarData() done 139996436 ScenarioBlock::preDelete() ~terrain 139996436 ScenarioBlock::preDelete() ~terrain 139996436 again ScenarioBlock::preDelete() ~havok 139996436 ScenarioBlock::preDelete() done 139996436 ScenarioBlock::preDelete() 139996436 ScenarioBlock::deleteNearData() 139996436 ScenarioBlock::deleteNearData() done 139996436 ScenarioBlock::deleteFarData() Static 139996436 ScenarioBlock::deleteFarData() Move 139996436 ScenarioBlock::deleteFarData() done 139996436 ScenarioBlock::preDelete() ~terrain 139996436 ScenarioBlock::preDelete() ~terrain 139996436 again ScenarioBlock::preDelete() ~havok 139996436 ScenarioBlock::preDelete() done 139996436 ScenarioBlock::preDelete() 139996436 ScenarioBlock::deleteNearData() 139996436 ScenarioBlock::deleteNearData() done 139996436 ScenarioBlock::deleteFarData() Static 139996436 ScenarioBlock::deleteFarData() Move 139996436 ScenarioBlock::deleteFarData() done 139996436 ScenarioBlock::preDelete() ~terrain 139996436 ScenarioBlock::preDelete() ~terrain 139996436 again ScenarioBlock::preDelete() ~havok 139996436 ScenarioBlock::preDelete() done 139996436 ScenarioBlock::preDelete() 139996436 ScenarioBlock::deleteNearData() 139996436 ScenarioBlock::deleteNearData() done 139996436 ScenarioBlock::deleteFarData() Static 139996436 ScenarioBlock::deleteFarData() Move 139996436

ScenarioBlock::deleteFarData() done 139996436 ScenarioBlock::preDelete() ~terrain 139996436 ScenarioBlock::preDelete() ~terrain 139996436 again ScenarioBlock::preDelete() ~havok 139996436 ScenarioBlock::preDelete() done 139996436 ScenarioBlock::preDelete() 139996436 ScenarioBlock::deleteNearData() 139996436 ScenarioBlock::deleteNearData() done 139996436 ScenarioBlock::deleteFarData() Static 139996436 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451

ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996451 ScenarioBlock::preDelete() ~terrain 139996451 ScenarioBlock::preDelete() ~terrain 139996451 again ScenarioBlock::preDelete() ~havok 139996451 ScenarioBlock::preDelete() done 139996451 ScenarioBlock::preDelete() 139996451 ScenarioBlock::deleteNearData() 139996451 ScenarioBlock::deleteNearData() done 139996451 ScenarioBlock::deleteFarData() Static 139996451 ScenarioBlock::deleteFarData() Move 139996451 ScenarioBlock::deleteFarData() done 139996467 ScenarioBlock::preDelete() ~terrain 139996467 ScenarioBlock::preDelete() ~terrain 139996467 again ScenarioBlock::preDelete() ~havok 139996467 ScenarioBlock::preDelete() done 139996467 ScenarioBlock::preDelete() 139996467 ScenarioBlock::deleteNearData() 139996467 ScenarioBlock::deleteNearData() done 139996467 ScenarioBlock::deleteFarData() Static 139996467 ScenarioBlock::deleteFarData() Move 139996467 ScenarioBlock::deleteFarData() done 139996467 ScenarioBlock::preDelete() ~terrain 139996467 ScenarioBlock::preDelete() ~terrain 139996467 again ScenarioBlock::preDelete() ~havok 139996467 ScenarioBlock::preDelete() done 139996467 DynaTerrainSystem::~DynaTerrainSystem()

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