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Log file opened 2.19.57 - 30.5.2011 profile.dat - Load profile.

dat OK Load OPTIONS - Load Options OK Init Windows Init DirectX8 Get device type Init HARDWARE_VERTEXPROCESSING Init D3DDevice and window - OK Ok Load Texture - DATA/sistem/Erorr_Texture.dds Ok Load Texture - DATA/sistem/LogoPublisher.dds Ok Load Texture - DATA/sistem/LogoStarsAshes.dds Ok Load Texture - DATA/sistem/FontTop.dds Ok Load Texture - DATA/sistem/color.dds Ok Load Texture - DATA/sistem/Presents.dds Ok Load Texture - DATA/sistem/Erorr_Texture.dds Ok Load Texture - DATA/sistem/Cursor.dds Ok Load Texture - DATA/sistem/FontBot.dds Ok Load Texture - DATA/sistem/FontTop.dds Ok Load Texture - DATA/HUT/MainBack.dds Ok Load Texture - DATA/HUT/GameName.dds Ok Load Texture - DATA/HUT/TopScoreBac.dds Ok Load Texture - DATA/HUT/MainPapyrus.dds Ok Load Texture - DATA/HUT/Bac_Main_01.dds Ok Load Texture - DATA/HUT/Bac_Main_02.dds Ok Load Texture - DATA/HUT/TemplSelect.dds Ok Load Texture - DATA/HUT/Templ_01.dds Ok Load Texture - DATA/HUT/Templ_02.dds Ok Load Texture - DATA/HUT/Templ_03.dds Ok Load Texture - DATA/HUT/Templ_04.dds Ok Load Texture - DATA/HUT/Templ_05.dds Ok Load Texture - DATA/HUT/Templ_06.dds Ok Load Texture - DATA/HUT/Templ_07.dds Ok Load Texture - DATA/SFx/Fire_Baze_02.dds Ok Load Texture - DATA/Hut/GameDev.dds Ok Load Texture - DATA/sistem/FontTop.dds Ok Load Texture - DATA/HUT/SmHelp.dds Ok Load Texture - DATA/HUT/Bac_Main_02.dds Ok Load Texture - DATA/Sfx/SymbolMagic.dds Ok Load Texture - DATA/Sfx/MagSimBack.dds Ok Load Texture - DATA/Sfx/SymbolMagicS.dds Ok Load Texture - DATA/Sfx/SymbolMagicB.dds Ok Load Texture - DATA/sistem/FontTop.dds Ok Load Texture - DATA/HUT/SmHelp.dds Ok Load Texture - DATA/HUT/Bac_Main_02.dds Ok Load Texture - DATA/Sfx/SymbolMagic.dds Ok Load Texture - DATA/Sfx/MagSimBack.dds Ok Load Texture - DATA/Sfx/SymbolMagicS.dds Ok Load Texture - DATA/Sfx/SymbolMagicB.dds Ok Load Texture - DATA/SFx/Shadow_01.dds Ok Load Texture - DATA/SFx/Fire_Baze_02.dds Ok Load Texture - DATA/SFx/Fire_Sub_02.dds Ok Load Texture - DATA/SFx/Glow_01.dds Ok Load Texture - DATA/SFx/Portal_01.dds Ok Load Texture - DATA/SFx/Spirit_01.dds Ok Load Texture - DATA/SFx/Spirit_01_Eye.dds Ok Load Texture - DATA/SFx/BallLightning.dds Ok Load Texture - DATA/SFx/FireWall.dds Ok Load Texture - DATA/SFx/lighting_02.dds Ok Load Texture - DATA/SFx/Fire_02.dds

Ok Load Texture - DATA/SFx/smoke.dds Ok Load Texture - DATA/SFx/BlackHole.dds Ok Load Texture - DATA/SFx/shell.dds Ok Load Texture - DATA/SFx/Falare_Exp.dds Ok Load Texture - DATA/SFx/Spircles_01.dds Ok Load Texture - DATA/SFx/Ashes_Exp.dds Ok Load Texture - DATA/SFx/substrate.dds LoadLevelMeshDef LoadLevelMeshDef - OK FillLevelMeshList - OK OK Load_Mesh_FileMesh - DATA/LevelData/Temple_4_01.mes OK Load_Mesh_FileMesh - DATA/LEVELDATA/Temple_4_02.mes OK Load_Mesh_FileMesh - DATA/LEVELDATA/Temple_4_03.mes OK Load_Mesh_FileMesh - DATA/LEVELDATA/Temple_4_04.mes OK Load_Mesh_FileMesh - DATA/LEVELDATA/Temple_4_door.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_02_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_02_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_02_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_02_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_04_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_04_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_04_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n_04_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n2_1_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n2_1_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n2_1_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n2_1_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler1_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler1_02_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler2_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler2_02_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler4_02_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler4_02_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler4_02_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Bafler4_02_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n3_2_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n3_2_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n3_2_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_n3_2_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Fl_Pitcher_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Fl_Pitcher_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_01_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_01_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_02_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_02_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Block_d_02_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Portal_01_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Portal_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Spirit_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Spirit_04.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Spirit_05.mes OK Load_Mesh_FileMesh - DATA/ENEMY/SpiritJug_01_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/SpiritJug_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_03.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_05.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_06.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_07.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Jug_08.mes

OK Load_Mesh_FileMesh - DATA/ENEMY/Sarcophag_01_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Sarcophag_01_02.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Stub_01_01.mes OK Load_Mesh_FileMesh - DATA/ENEMY/Stub_01_02.mes FillLevelMeshList - OK LoadLevelMaterialList Ok Load Texture - DATA/LevelData/Temple_4_01.dds Ok Load Texture - DATA/LevelData/Temple_4_02.dds Ok Load Texture - DATA/LevelData/Temple_4_03.dds Ok Load Texture - DATA/LevelData/S_Temple_4_04.dds Ok Load Texture - DATA/LEVELDATA/S_Temple_4_06.dds Ok Load Texture - DATA/LEVELDATA/S_Temple_4_08.dds Ok Load Texture - DATA/LEVELDATA/S_Temple_4_07.dds Ok Load Texture - DATA/LEVELDATA/S_Temple_4_05.dds Ok Load Texture - DATA/ENEMY/Block_n_02.dds Ok Load Texture - DATA/ENEMY/Block_n_04.dds Ok Load Texture - DATA/ENEMY/Block_n2_1_01.dds Ok Load Texture - DATA/ENEMY/Block_n2_1_02.dds Ok Load Texture - DATA/ENEMY/Bafler1_02.dds Ok Load Texture - DATA/ENEMY/Bafler2_2_01.dds Ok Load Texture - DATA/ENEMY/Bafler2_2_02.dds Ok Load Texture - DATA/ENEMY/Bafler4_02.dds Ok Load Texture - DATA/ENEMY/Block_n3_2_01.dds Ok Load Texture - DATA/ENEMY/Block_n3_2_02.dds Ok Load Texture - DATA/ENEMY/Block_n3_2_03.dds Ok Load Texture - DATA/ENEMY/FL_pitcher.dds Ok Load Texture - DATA/ENEMY/Block_d_01_01.dds Ok Load Texture - DATA/ENEMY/Block_d_02_01.dds Ok Load Texture - DATA/ENEMY/Block_d_02_02.dds Ok Load Texture - DATA/ENEMY/portal_01.dds Ok Load Texture - DATA/ENEMY/Spirit_01.dds Ok Load Texture - DATA/ENEMY/SpiritJug_01.dds Ok Load Texture - DATA/ENEMY/jug.dds Ok Load Texture - DATA/ENEMY/jug_2.dds Ok Load Texture - DATA/ENEMY/sarcophagus_01_01.dds Ok Load Texture - DATA/ENEMY/sarcophagus_01_02.dds Ok Load Texture - DATA/ENEMY/Stub_01_01.dds Ok Load Texture - DATA/ENEMY/Stub_01_02.dds LoadLevelMaterialList - OK InitCellManager - OK DATA/LevelData/EnvLevData_01.dat - Load OK DATA/LevelData/EneLevData_01.dat - Load OK Ok Load Texture - DATA/Player/Bonus_01.dds Ok Load Texture - DATA/Player/Bonus_02.dds OK Load_Mesh_FileMesh - DATA/Player/Bonus.mes Init LightSistem - Ok OK Load_Mesh_FileMesh - DATA/Player/Bat.mes Ok Load Texture - DATA/Player/Bat.dds OK Load_Mesh_FileMesh - DATA/Player/Ball.mes Ok Load Texture - DATA/Player/Ball.dds DeleteLevelMaterialList DeleteLevelMaterialList - OK DeleteLevelMeshList DeleteLevelMeshList - OK profile.dat - Save profile.dat OK Log file closed 2.20.45 - 30.5.2011

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