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Base Quantities and Derived Quantities

Physical Quantity
A physical quantity is a quantity that can be measured.

Base Quantity
Base quantities are the quantities that cannot be defined in terms of other quantities.

Derived Quantity
Derived quantities are physics quantities derived from the base quantities through
multiplication, division or both.

Standard Form and Prefixes

Standard form/Scientific Notation


Standard form or scientific notation is a convenient way to write very big or very small
numerical values in a form of multiple of 10.

Prefixes
Prefixes are names or symbols that precede a unit of measure to represent very big or very
small numerical values in S.I. units.

Scalar Quantities and Vector Quantities

Define scalar quantity


Scalar quantities are physical quantities that have magnitude only.

Define vector quantity


Vector quantities are physical quantities that have magnitude and direction.

Measurements
Consistency
Consistency is the ability of an instrument in measuring a quantity in a consistent manner with
only a small relative deviation between readings.

Relative Deviation
The relative deviation is the percentage of mean deviation for a set of measurements and it is
defined by the following formula:

Accuracy
The accuracy of a measurement is how close the measurement made is to the actual value of
the quantity of physics.

Sensitivity
Sensitivity of a measuring tool is its ability to detect small changes in the quantity that is
being measured.

Systematic Error
Systematic errors are errors which tend to shift all measurements in a systematic way so their
mean value is displaced.

Zero Error
A zero error arises when the measuring instrument does not start from exactly zero.

Random Error
Random errors arise from unknown and unpredictable variations in condition.
It fluctuates from one measurement to the next.

Parallax Error
A parallax error is an error in reading an instrument due to the eye of the observer and pointer
are not in a line perpendicular to the plane of the scale.
Scientific Investigation

Inference
An inference is an initial interpretation or explanation concerning the observation.

Variable
A variable is a physical quantity that can be varied in an experiment.

2.1 Linear Motion

Distance
Distance is defined as the total path traveled by an object from one point to the other.

Displacement
Displacement is defined as the shortest distance between two point in a specific direction.

Speed
Speed is defined as the rate of change of distance.

Velocity
Velocity is defined as the rate of change of displacement.

Acceleration
Acceleration is defined as the rate of change of velocity.

Deceleration
Deceleration is the rate of decrease of velocity or how fast a velocity of a moving object
decreases.

2.3 Inertia
Inertia
Inertia is the tendency of an object resist to change its motion state. An object at rest will tend
to remain at rest, or if moving will tend to continue its motion in a straight line.

2.4 Momentum

Momentum
The momentum of an object is the product of the mass and the velocity of the object.

Law of Conservation Of Momentum


In a reaction between objects (collision or explosion), the total momentum before the reaction
is equal to the total momentum after the reaction, provided that no external force acts on the
system.

Elastic Collision
Elastic collision is the collision where the kinetic energy is conserved after the collision.

Inelastic Collision
Inelastic collision is the collision where the kinetic energy is not conserved after the collision.

2.5 Effects of Force

Newton’s First Law


In the absence of external forces, an object at rest remains at rest and an object in motion
continues in motion with a constant velocity (that is, with a constant speed in a straight line).

Newton’s Second Law


The rate of change of momentum of a body is directly proportional to the resultant force
acting on the body and is in the same direction.

Newton’s Third Law


Newton's third law of motion states that for every force, there is a reaction force with the
same magnitude but in the opposite direction.

Friction
Friction is a force opposing motion.
How the crumble zone of a car can reduce injuries to passenger?

Friction Compensated Runway


A friction compensated run way is a runway which the friction of an object placed on it is
balanced by the weight of the object itself.

2.6 Impulse and Impulsive Force


Impulse
Impulse is defined as the product of a force F acting on an object for a time, t.

Impulsive Force
Impulsive force is a force which acts on an object for a very short interval during a collision
or explosion. It is equals to the change in momentum per unit time.

2.7 Safety Features in Vehicles

How the crumble zone of a car can reduce injuries to passenger?


The crumple zone increases the time of collision.
This causes the impulsive force to be small.
The smaller the impulsive force, the smaller the injuries

Seat Belt
Prevent the driver and passengers from being flung forward or thrown out of the car during an
emergency break.

Airbag
The inflated airbag during an accident acts as a cushion to lessen the impact when the driver
flings forward hitting the steering wheel or dashboard.

Head Rest
Reduce neck injury when driver and passengers are thrown backwards when the car is banged
from backward.

2.8 Gravity

Mass
Mass is defined as quantity of matter. The S.I. unit of mass is kg.

Weight
Weight of an object is the gravitational force acting on the object.

Gravitational Field Strength

Gravitational Acceleration

2.9 Force in Equilibrium

Equilirium of Force
Forces acting on an object are in equilibrium if the net force acting on the object is zero.

2.10 Work, Energy, Power and Efficientcy


Work
Work done by a constant force is given by the product of the force and the distance moved in
the direction of the force.

Energy
Energy is capacity to do work.

Power
Power is the rate of work done or the rate of energy conversion.

2.11 Eleasticity

Spring Constant
Spring/force constant is the force required to extend the spring by one unit of extension.

Hooke’s Law
Hooke's law states that the extension of a spring is directly proportional to the applied force
provided the elastic limit is not exceeded.

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