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CLASS TRAITS

The Ninja Role: Striker. You jump and move about,


pecking away at your enemies as you go.
When you can move, you are at your
By: Hanzo187 (Matt Sylvain) deadliest.
Power Source: Ki. Through extensive training
and meditation, you have become adept at
controlling and utilizing spiritual energy, be
it yours or your enemies’.
Key Abilities: Dexterity, Wisdom, Intelligence

Armor Proficiencies: Cloth, leather


Weapon Proficiencies: Dagger, hand
crossbow, short bow, short sword, shuriken,
sickle
Bonus to Defense: +2 Reflex

Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution
modifier

Trained Skills: Acrobatics and Stealth. From


the class skill list below, choose four more
trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str),
“I am a leaf in the wind, a wraith in the air. You
Bluff (Cha), Dungeoneering (Wis), Insight
will not find me unless I wish to be found.”
(Wis), Nature (Wis), Perception (Wis), Stealth
(Dex), Streetwise (Cha), Thievery (Dex)
Ninja Overview
Characteristics: Where the rogue relies on combat advantage The ninja are the warriors of mysticism and concealment.
to deal damage, you rely on movement. Your ability to freely Sneaky, cunning, and quick, those who see the ninja do not
move about the battlefield allows you to unleash the full live to tell the tale. Combining quick movement with
extent of your stealthy strike ability, in addition to the amazing stealth, the ninja are adept at appearing suddenly,
mystical advantages granted by the use of your ki. striking quickly, and fading away, into the night.

Religion: Ninja are not prone to religion, but those who Because you are a ninja, many people have a crude and
embrace a deity usually associate with gods of mysticism, sometimes narrow viewpoint of you. Many see you as an
illusion, and sometimes death. Good and unaligned ninja evil, remorseless assassin who kills by stealth. Others see
tend towards Sehanine or Ioun. Evil ninja worship Vecna. you as a mystical thief who takes what he wishes when he
wishes. In truth, the ninja are experts in guerilla warfare,
Races: Elves make excellent rat ninja, their natural speed sowing the seeds of confusion and deception to gain the
meshing well with their excellent perception. Eldarin are advantage against their enemies. Your skill in
primarily scorpion ninja, with their disposition for unconventional combat requires you to be mobile, and your
knowledge coming in handy for precision offense. Humans mastery of ki complements this. The ability to move quickly
make up the bulk of ninja, and function well in any form. and strike suddenly are aspects of combat the ignorant could
never hope to understand, and you would have it no other
way.

Your body is strong, your mind is clear, and your soul is at


peace. Now, how will you use the power you are given? Will
you kill at your leisure, or perhaps serve a cause greater than
yourself?
Ninja Class Features
All ninja share these class features.

Creating a Ninja
The rat ninja and scorpion ninja are your primary builds. Alchemical Mastery
The rat ninja uses instinct to augment his senses and skitter You gain Alchemist as a bonus feat. You may add your
about the battlefield, while the scorpion ninja uses Intelligence modifier to attacks made when using poison
knowledge of anatomy and precision attacks to sting his and volatile alchemical items.
enemies. Dexterity, Wisdom, and Intelligence are your most
important scores.
Ninja Weapon Talent
Rat Ninja Choose two of the following weapons. You gain the benefit
when wielding the chosen weapons and may not change
Instinct is your armor. Your skill at using your ki is better
them at anytime thereafter.
than other ninja, but manipulating the energy of others is
Dagger: +1 bonus to attack rolls
more difficult. Dexterity is of the most use to you. Wisdom
Hand crossbow: +1 bonus to damage rolls
should be your second-highest score, with the way of the rat
Short bow: Increase range by 2 and long range by 4
as your path. Powers that reward Wisdom are your targets,
Short sword: Treat as a defensive weapon
but some of the Intelligence-based powers are helpful
Shuriken: Increase weapon damage die by one size
options.
Sickle: Treat as a brutal 1 weapon
Suggested Feat: Quick Blade (Human Feat: Human
Perseverance)
Suggested Skills: Acrobatics, Athletics, Insight, Perception, Ninjutsu Path
Stealth, Thievery All ninja follow ninjutsu (the art of concealing). Some sting
Suggested At-Will Powers: anticipatory strike, ki blade their enemies with precise attacks, others may scurry about
Suggested Encounter Power: crescent blade and use instinct to avoid danger, and others still may inflict
Suggested Daily Power: flare jutsu pain through cold ferocity.
Choose one of the following options.
Way of the Scorpion: You may add your Intelligence
Scorpion Ninja modifier to opportunity attack rolls.
You rely on your knowledge of anatomy, along with your Way of the Rat: As long as you are wearing cloth armor or
natural skill for ki, and attack with calculated precision, no armor, you may add your Wisdom modifier to AC.
striking chakra points to cause a variety of ailments. You
require a high Dexterity for mobility. Since knowledge is
your weapon, you need a high Intelligence score. Take the Stealthy Strike
way of the scorpion path. It is best to take powers that use Once per round, when you move at least 2 squares from
Intelligence, but it helps to take certain powers that use your your original position and are wielding a weapon from the
Wisdom score. bow, crossbow, or light blade groups, you may deal extra
Suggested Feat: Reverse Grip (Human Feat: Action Surge) damage to that foe. You decide whether to apply this extra
Suggested Skills: Acrobatics, Athletics, Bluff, Stealth, after making the damage roll. As you advance in level, the
Steetwise, Thievery damage increases.
Suggested At-Will Powers: speedy slash, suigetsu strike
Suggested Encounter Power: armpit strike Level Stealthy Strike Damage
Suggested Daily Power: spirit slash 1st-10th +1d6
11th-20th +2d6
21st-30th +3d6

Ninja Powers
Your ability to manipulate ki has given you the skill to
unlock a variety of techniques. Some of these require
knowledge of anatomy to control your enemies' ki and
should be used with a high Intelligence score. Others still
call upon your own spirit and become more potent with a
high Wisdom score.
Level 1 At-Will Techniques Level 1 Encounter Techniques
Anticipatory Strike Ninja Attack 1 Armpit Strike Ninja Attack 1
When you hit your opponent, you instinctively prepare to move
You hit a pressure point under the enemy’s arm, weakening it.
again.
Encounter ✦ Ki, Weapon
At-Will ✦ Ki, Weapon
Standard Action Melee or Ranged weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
Requirement: You must be wielding a bow, crossbow, or
a light blade.
light blade.
Target: One creature
Target: One creature
Attack: Dexterity vs. AC
Attack: Dexterity vs. AC
Way of the Scorpion: You gain a bonus to the attack roll
Hit: 1[W] + Dexterity modifier damage. If the target attacks
equal to your Intelligence modifier.
You before the start of your next turn and misses, you
Hit: 1[W] + Dexterity modifier damage, and the target is
may shift 1 square as an immediate reaction.
weakened until the end of your next turn.
Increase damage to 2[W] + Dexterity modifier at 21st level.

Ki Blade Ninja Attack 1 Crescent Blade Ninja Attack 1


Imparting a fragment of your spirit into your weapon, you strike Your blade moves like a crescent as you attack your enemy,
with conviction. making it difficult for him to see it.
At-Will ✦ Ki, Weapon Encounter ✦ Ki, Illusion, Weapon
Standard Action Melee or Ranged weapon Standard Action Melee weapon
Requirement: You must be wielding a bow, a crossbow, or Requirement: You must be wielding a light blade.
a light blade. Target: One creature
Target: One creature Attack: Dexterity vs. Will
Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and you gain
Hit: 1[W] + Dexterity modifier + Wisdom modifier concealment against the target until the end of your next
damage. turn.
Increase damage to 2[W] + Dexterity modifier + Wisdom Way of the Rat: You deal extra damage equal to your
modifier at 21st level. Wisdom modifier.

Speedy Slash Ninja Attack 1 Deadly Wound Ninja Attack 1


Using your sixth sense, you quickly move, then slice. You cut a vital trigger point in the enemy’s body, injuring them
At-Will ✦ Ki, Weapon further.
Standard Action Melee weapon Encounter ✦ Ki, Weapon
Requirement: You must be wielding a light blade. Standard Action Melee or Ranged weapon
Target: One creature Requirement: You must be wielding a bow, a crossbow, or
Attack: Dexterity vs. Reflex a light blade.
Hit: 1[W] + Dexterity modifier damage. Target: One creature
Increase damage to 2[W] + Dexterity modifier at 21st level. Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier + Intelligence modifier
damage.
Suigetsu Strike Ninja Attack 1
You move out of the way and strike a pressure point, causing
Falcon’s Talon Ninja Attack 1
serious pain.
Driving ki into your legs, you effortlessly jump over your
At-Will Ki, Weapon
enemy’s head, leaving a slash as you fly past.
Standard Action Melee weapon
Encounter ✦ Ki, Weapon
Special: You may use this power for an opportunity attack.
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Requirement: You must be wielding a light blade.
Target: One creature
Target: One Small or Medium creature
Attack: Dexterity vs. AC
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Special: You may shift to any square adjacent to the target
Increase damage to 2[W] + Dexterity modifier damage at
before making the attack roll.
21st level.
Hit: 2[W] + Dexterity modifier damage.
Level 1 Daily Techniques See Underneath
The Underneath
Ninja Utility 2

Solar Flash Jutsu Ninja Attack 1 You can “see” through your opponent’s deception.
You emit a brilliant flash of light from your weapon’s blade. Encounter ✦ Ki
Daily ✦ Ki, Radiant, Weapon Minor Action Ranged 5
Standard Action Close blast 3 Target: One creature
Requirement: You must be wielding a light blade. Prerequisite: You must be trained in Insight.
Target: Each enemy in blast Effect: You gain a +2 power bonus to Insight checks
Attack: Wisdom vs. Fortitude against the target until the end of the encounter.
Hit: 2d8 + Wisdom modifier radiant damage, and the
target is blinded until the end of your next turn. Sensitive Locksmith Ninja Utility 2
Miss: Half damage, and the target is not blinded. Your manipulate your ki into your fingers, increasing your
sensitivity and allowing you to pull off your daring heist
Spirit Shred Ninja Attack 1
Encounter ✦ Ki
Imparting a portion of ki into your weapon, you strike directly
Free Action Personal
into your opponent’s soul.
Prerequisite: You must be trained in Thievery.
Daily ✦ Ki, Necrotic, Weapon
Trigger: You roll a Thievery check and dislike the result.
Standard Action Melee or Ranged weapon
Effect: Reroll the Thievery check. You gain a +2 power
Requirement: You must be wielding a bow, a crossbow, or
bonus for this check. You must decide to take the reroll
a light blade.
before the DM announces the result.
Target: One creature
Attack: Dexterity vs. Will
Softened Footsteps Ninja Utility 2
Hit: 2[W] + Dexterity modifier necrotic damage, and
Driving ki into your feet, you learn to silence the noise your
ongoing 3 necrotic damage (save ends).
footsteps would normally make.
Miss: Half damage, and no ongoing damage.
At-Will ✦ Ki
Move Action Personal
Spirit Strike Ninja Attack 1 Prerequisite: You must be trained in Stealth.
You push ki into an enemy in an attempt to injure their spirit. Effect: You may move your speed and make a Stealth
Daily ✦ Ki, Weapon check. You take no penalty to your check for moving in
Standard Action Melee or Ranged weapon this way.
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature Level 3 Encounter Techniques
Attack: Dexterity vs. AC Clarity of the Rat Ninja Attack 3
Hit: 2[W] + Dexterity modifier damage, and the target is Forcing your spirit into your opponent, you gain a better
weakened and grants combat advantage to you (save understanding of the enemy’s movements.
ends both). Encounter ✦ Ki, Weapon
Miss: Half damage, and the target grants combat Standard Action Melee or Ranged weapon
advantage to you until the end of your next turn. Requirement: You must be wielding a bow, a crossbow, or
a light blade.

Level 2 Utility Techniques Target: One creature


Attack: Dexterity vs. Will
Instinctive Step Ninja Utility 2 Hit: 2[W] + Dexterity modifier damage, and the target
You move about quickly but carefully, acutely aware of your takes a -1 penalty to attack rolls until the start of your
surrounding as you move. next turn.
Encounter ✦ Ki Way of the Rat: The penalty to attack rolls is equal to
Move Action Personal your Wisdom modifier.
Prerequisite: You must be trained in Perception.
Effect: You may shift a number of squares equal to your
Wisdom modifier.

Ki Dodge Ninja Utility 2


Your movements make you a more difficult target to catch.
Encounter ✦ Ki
Minor Action Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You gain a +2 power bonus to your AC and Reflex
defense until the start of your next turn.
Mirror Blade Ninja Attack 3 Slithering Snake Jutsu Ninja Attack 5
By spinning your body and pushing out your ki, you knock your After making a few hand signs, you slither about the battlefield,
opponent aside and move on to the next foe. cutting down your enemies as you move along.
Encounter ✦ Ki, Weapon Daily ✦ Ki, Weapon
Standard Action Melee weapon Standard Action Melee weapon
Requirement: You must be wielding a light blade. Requirement: You must be wielding a light blade.
Target: One creature Target: See entry
Attack: Dexterity vs. Reflex Effect: Shift up to your speed. When you move adjacent to
Hit: 1[W] + Dexterity modifier damage, the target is an enemy, make an attack as a free action.
knocked prone, and you may shift 1 square. Attack: Dexterity vs. AC
Way of the Scorpion: If an adjacent enemy makes a Hit: 2[W] + Dexterity modifier damage.
melee attack against you and misses, you may use this Special: You may attack each enemy only once.
power as an immediate reaction.
Venomous Manipulation Ninja Attack 5
Shadow Pin Jutsu Ninja Attack 3 You strike several pressure points. Each point struck carries a
You pin your enemy’s shadow to the ground. venomous sting that will slowly weaken your enemy.
Encounter ✦ Ki, Illusion, Weapon Daily ✦ Ki, Poison, Weapon
Standard Action Melee or Ranged weapon Standard Action Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or Requirement: You must be wielding a bow, a crossbow, or
a light blade. a light blade.
Target: One creature Target: One creature
Attack: Dexterity vs. AC Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is Hit: 2[W] + Dexterity modifier + Intelligence modifier
immobilized until the end of your next turn. poison damage, and ongoing 5 poison damage (save
ends).
Sonic Blade Ninja Attack 3 Miss: Half damage, and no ongoing damage.
Your ki causes your weapon to vibrate violently.
Encounter ✦ Ki, Thunder, Weapon
Standard Action Melee or Ranged weapon Level 6 Utility Techniques
Requirement: You must be wielding a bow, a crossbow, or Chameleon Skin Jutsu Ninja Utility 6
a light blade. You use your ki to blend into your surroundings, becoming like
Target: One creature the chameleon.
Attack: Dexterity vs. AC At-Will ✦ Ki, Illusion
Hit: 2[W] + Dexterity modifier thunder damage, and the Minor Action Personal
target is deafened until the end of your next turn. Prerequisite: You must be trained in Stealth.
Effect: You gain concealment until the start of your next
turn.
Level 5 Daily Techniques
Shinobi’s Fury Ninja Attack 5 Shedding Skin Jutsu Ninja Utility 6
Driving your blade into the ground, you unleash your inner Like the snake, you shed your skin and get away.
fury, which enhances your spiritual strength and hinders your Encounter ✦ Ki
enemies. Move Action Personal
Daily ✦ Ki, Weapon Prerequisite: You must be trained in Acrobatics.
Standard Action Close burst 1 Effect: If you’re immobilized, slowed, or helpless, end the
Requirement: You must be wielding a light blade. condition. You may shift a number of squares equal to
Target: Each enemy in burst you can see your Wisdom modifier.
Attack: Wisdom vs. AC
Hit: 1d10 + Wisdom modifier damage, and you gain a +1 Spider Climb Jutsu Ninja Utility 6
power bonus to attack rolls against the target (save ends). The ki in your fingers interacts with the life energies of the
Miss: Half damage, and no attack bonus. world. This mixture grants you the ability to merge with any
surface.
At-Will ✦ Ki
Move Action Personal
Prerequisite: You must be trained in Athletics.
Effect: You may climb a surface at one-half your speed
without making an Athletics check to climb.
Sudden Warning Ninja Utility 6 Spider’s Fang Jutsu Ninja Attack 7
Your acute perception serves you well, alerting your comrades to The ki you impart into your weapon bears bitter venom for your
impending danger. enemy.
Daily ✦ Ki Encounter ✦ Ki, Poison, Weapon
Immediate Interrupt Close burst 5 Standard Action Melee or Ranged weapon
Prerequisite: You must be trained in Perception. Requirement: You must be wielding a bow, a crossbow, or
Trigger: You roll initiative. a light blade.
Target: You and each ally in burst Target: One creature
Effect: The target gains a power bonus to the initiative Attack: Dexterity vs. AC
check equal to your Wisdom modifier. Hit: 2[W] + Dexterity modifier poison damage, and the
target is slowed until the end of your next turn.
Way of the Rat: The target is immobilized until the end
of your next turn instead.

Level 9 Daily Techniques


Evisceration of the Master Ninja Attack 9
You stab your opponent’s ki points with deadly precision.
Daily ✦ Ki, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Make a secondary
attack.
Secondary Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage, and the target
Level 7 Encounter Techniques takes ongoing damage equal to 5 + your Intelligence
modifier.
Glistening Blade Ninja Attack 7
The blade you wield glistens in the light, making your enemy Miss: Half damage, and no secondary attack.
easy prey to its lethal edge.
Encounter ✦ Ki, Weapon Rock Breaker Jutsu Ninja Attack 9
Standard Action Melee weapon You drive your blade into the ground. Those caught in the small
Requirement: You must be wielding a light blade. quake you create suffer the consequences.
Target: One creature Daily ✦ Ki, Thunder, Weapon
Attack: Dexterity vs. Reflex Standard Action Close blast 3
Way of the Scorpion: You gain a power bonus to the Requirement: You must be wielding a bow, a crossbow, or
attack roll equal to your Intelligence modifier. a light blade.
Hit: 2[W] + Dexterity modifier damage, and the target is Target: Each enemy in blast you can see
Attack: Dexterity vs. Reflex
dazed until the end of your next turn.
Hit: 1d10 + Dexterity modifier thunder damage, and the
target is knocked prone.
Ice in Your Veins Ninja Attack 7
Miss: Half damage, and the target is not knocked prone.
You drive ki into an enemy’s muscle, causing severe weakness.
Encounter ✦ Ki, Cold, Weapon
Standard Action Melee or Ranged weapon Spark Blade Jutsu Ninja Attack 9
Requirement: You must be wielding a bow, a crossbow, or You convert your ki into electricity. When you hit them, every
a light blade. movement causes intense pain.
Target: One creature Daily ✦ Ki, Lightning, Reliable, Weapon
Attack: Dexterity vs. Fortitude Standard Action Melee weapon
Hit: 2[W] + Dexterity modifier cold damage, and roll 1d20. Requirement: You must be wielding a light blade.
Determine the effect based on the roll. Target: One creature
1-10: Strikes the arms. The target cannot attack until the Attack: Dexterity vs. AC
start of your next turn. Hit: 2[W] + Dexterity modifier lightning damage, and until
11-20: Strikes the legs. The target is knocked prone. the end of the encounter, whenever the target moves at
least 2 squares during a single action, it takes lightning
damage equal to your Wisdom modifier.
Level 10 Utility Techniques Ice Heart Jutsu Ninja Attack 13
Your heart becomes as cold as ice, chilling the enemy to the
Ancestral Memory Ninja Utility 10 bone.
Your memory of your master’s teachings serves you well as you Encounter ✦ Ki, Cold, Weapon
suddenly remember their ancient ways. Standard Action Melee or Ranged weapon
Daily ✦ Ki, Stance Requirement: You must be wielding a bow, a crossbow, or
Move Action Personal a light blade.
Prerequisite: You must be trained in Acrobatics. Target: One creature
Effect: Until the stance ends, your speed increases by 1, Attack: Dexterity vs. AC
and you gain a +1 power bonus to attack rolls when Hit: 3[W] + Dexterity modifier cold damage, and the target
wielding a light blade. takes a -1 penalty to AC until the end of your next turn.
Way of the Rat: The penalty to AC is equal to your
Cold-Hearted Comfort Ninja Utility 10 Wisdom modifier.
The flow of ki throughout your body renders you a cold-hearted
warrior, but it serves its purpose. Shadow Slice Jutsu Ninja Attack 13
Encounter ✦ Ki, Cold, Necrotic Before, you attacked one shadow. Now, you attack many.
Minor Action Personal Encounter ✦ Ki, Weapon
Prerequisite: You must be trained in Perception. Standard Action Close blast 5
Effect: Choose either cold or necrotic. You gain resist 10 to Requirement: You must be wielding a bow, a crossbow, or
the chosen energy type until the start of your next turn. a light thrown weapon.
Target: Each enemy in blast you can see.
Shadow Jump Ninja Utility 10 Attack: Dexterity vs. AC
Your shadow comes forth, enveloping you and transporting you Hit: 2[W] + Dexterity modifier damage.
to another location.
Encounter ✦ Ki, Teleportation Solar Plexus Strike Ninja Attack 13
Move Action Personal You drive the butt of your weapon into your opponent’s chest,
Prerequisite: You must be trained in Insight. causing paralysis and pain.
Effect: Teleport up to a number of squares equal to 2 + Encounter ✦ Ki, Weapon
your speed. Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Veiled Presence Ninja Utility 10 Target: One creature
You use your spirit energy to completely shroud yourself in Attack: Dexterity vs. Fortitude
secrecy. Way of the Scorpion: You gain a power bonus to the
Encounter ✦ Ki, Illusion attack roll equal to your Intelligence modifier.
Minor Action Personal Hit: 2[W] + Dexterity modifier damage, and the target is
Prerequisite: You must be trained in Stealth. dazed until the end of your next turn.
Effect: You become invisible until the end of your next
turn.
Level 15 Daily Techniques
Boa’s Vengeance Jutsu Ninja Attack 15
Level 13 Encounter Techniques Like the boa, you project your ki to your opponent’s neck,
Dark Rainbow Slice Ninja Attack 13 choking them.
Running your hand down your blade, you make your opponent Daily ✦ Ki, Illusion, Weapon
believe your weapon is longer than it really is. Standard Action (Special) Ranged 5
Encounter ✦ Ki, Illusion, Weapon Special: If you have combat advantage against the target,
Standard Action Melee weapon you may use this power as a move action.
Requirement: You must be wielding a light blade. Requirement: You must be wielding a light blade.
Target: One creature Target: One creature you can see
Attack: Dexterity vs. Will Attack: Wisdom vs. Will
Hit: Make a secondary attack. You gain combat advantage Hit: 2d10 + Wisdom modifier damage, and the target is
for this attack. Immobilized until the start of your next turn.
Secondary Attack: Dexterity vs. Reflex Sustain Move: You sustain the power. The target takes
Hit: 3[W] + Dexterity modifier damage. 1d10 damage and remains immobilized. You may sustain
the power up to three times.
Miss: Half damage, and the target is not immobilized.
Ghost Knife Ninja Attack 15 Stealth Dash Ninja Utility 16
You penetrate deeply into your opponent’s soul, wearing them You move with incredible speed, but no one hears you.
away little by little. Daily ✦ Ki
Daily ✦ Ki, Necrotic, Reliable, Weapon Minor Action Personal
Standard Action Melee or Ranged weapon Prerequisite: You must be trained in Stealth.
Requirement: You must be wielding a bow, a crossbow, or Effect: Until the end of the encounter, you take no penalty
a light blade. to your Stealth check for running. You take no attack
Target: One creature penalty and do not grant combat advantage for running
Attack: Dexterity vs. all defenses while this power is in effect.
Special: Make one attack roll. You hit if your attack roll
meets or exceeds any defense.
Hit: 2[W] + Dexterity modifier necrotic damage. For each
Level 17 Encounter Techniques
defense you meet or exceed, the target takes ongoing 3 Ice Veil Strike Ninja Attack 17
necrotic damage (save ends) You strike with a blade of ice, which only makes your enemy
more fearful of the chill you bring them.
Substitution Jutsu Ninja Attack 15 Encounter ✦ Ki, Cold, Weapon
An attack strikes true, but you suddenly disappear, revealing Standard Action Melee or Ranged weapon
yourself behind your would-be assailant. Requirement: You must be wielding a bow, a crossbow, or
Daily ✦ Ki, Teleportation, Weapon a light blade.
Immediate Interrupt Ranged 10 Target: One creature
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC
Trigger: You are hit by a melee or ranged attack from an Hit: 3[W] + Dexterity modifier cold damage.
enemy within range. Effect: The target gains vulnerable 10 cold until the end of
Effect: You teleport to a square adjacent to the triggering your next turn.
enemy and make a melee attack. You take no damage Way of the Rat: The cold vulnerability is equal to 10 +
and gain combat advantage for the attack. your Wisdom modifier.
Target: The triggering enemy
Attack: Dexterity vs. AC Needle Point Ninja Attack 17
Hit: 3[W] + Dexterity modifier damage. A series of precision attacks leaves your enemy broken.
Encounter ✦ Ki, Weapon
Standard Action Melee weapon
Level 16 Utility Techniques Requirement: You must be wielding a light blade.
Jackrabbit Defense Ninja Utility 16 Target: One creature
Your feet are ever-moving. Attack: Dexterity vs. Fortitude
Daily ✦ Ki, Stance Hit: 3[W] + Dexterity modifier damage.
Minor Action Personal Effect: Roll 1d20 determine the effect based on the roll. The
Prerequisite: You must be trained in Acrobatics. effect lasts until the start of your next turn.
Effect: When an enemy moves adjacent to you, you may 1-7: Target takes a -1 penalty to attack rolls and damage
shift 1 square as an immediate interrupt. The enemy may rolls.
make a saving throw to negate the shift, but it does not 8-14: Target takes a -1 penalty to all defenses.
end the stance. 15-20: Target takes a -1 penalty to speed.
Way of the Scorpion: The penalty is equal to your
Ghost Dodge Ninja Utility 16 Intelligence modifier.
You become like a ghost, ethereal and silent.
Daily ✦ Ki, Illusion Panther Claw Ninja Attack 17
Immediate Interrupt Personal Your attack comes suddenly, then you move forward.
Trigger: You would be hit by a melee attack. Encounter ✦ Ki, Weapon
Prerequisite: You must be trained in Insight. Standard Action Melee or Ranged weapon
Effect: You become invisible and insubstantial until the Requirement: You must be wielding a bow, a crossbow, or
end of your next turn. a light blade.
Target: One creature
Inhuman Boost Ninja Utility 16 Attack: Dexterity vs. AC
Your ki allows you to reach inhuman heights. Hit: 3[W] + Dexterity modifier damage.
Encounter ✦ Ki Effect: You may shift one-half your speed.
Minor Action Personal
Prerequisite: You must be trained in Athletics.
Effect: Make an Athletics check to jump. You are
considered to have a running start and gain a +5 power
bonus to the jump.
Level 19 Daily Techniques Vision of Pain Ninja Attack 19
Once you hurt your enemy, you truly understand what they are
Poison Fog Jutsu Ninja Attack 19 trying to do.
Gathering a small ball of ki into your blade, you thrust it onto Daily ✦ Ki, Weapon
the ground, unleashing a large cloud of deadly gas. Standard Action Melee or Ranged weapon
Daily ✦ Ki, Poison, Weapon, Zone Requirement: You must be wielding a bow, a crossbow, or
Standard Action Close burst 2 a light blade.
Requirement: You must be wielding a light blade. Target: One creature
Target: Each enemy in burst Attack: Dexterity vs. AC
Attack: Wisdom vs. Fortitude Hit: 5[W] + Dexterity modifier damage, and the target
Hit: 3d10 + Wisdom modifier poison damage. cannot make opportunity attacks against you until the
Effect: The burst creates a zone of poison gas. Any creature end of the encounter.
(except you) who enters or starts their turn in the zone Miss: Half damage, and the target cannot make
takes ongoing 10 poison damage (save ends). opportunity attacks against you until the end of your
Sustain Minor: You sustain the power. next turn.

Level 22 Utility Techniques


Double Jump Ninja Utility 22
For a moment, when you float in the air, you push out your ki
and jump a second time.
Encounter ✦ Ki
Free Action Personal
Trigger: You roll an Athletics check to jump and move the
appropriate distance.
Prerequisite: You must be trained in Athletics.
Effect: Roll an additional Athletics check with a +5 power
bonus and move the appropriate distance. Add one-half
your height to the vertical distance cleared.

Heart of Darkness Ninja Utility 22


You look into your soul and see, like all others, you have a dark
side. You just know when it is appropriate to draw it out.
Daily ✦ Ki, Cold, Necrotic
Spirit String Jutsu Ninja Attack 19 Minor Action Personal
Your ability to manipulate others enables you to control an Prerequisite: You must be trained in Insight.
enemy for a brief period. Effect: Choose cold or necrotic. Until the end of the
Daily ✦ Ki, Charm, Weapon encounter, you gain immunity to the chosen energy type
Standard Action Ranged 5 and vulnerable 5 radiant.
Requirement: You must be wielding a light blade.
Target: One creature you can see Seventh Sense Ninja Utility 22
Attack: Intelligence vs. Will Focusing your ki throughout your body, you body becomes
Hit: The creature is dominated until the start of your next attuned to everything happening in the immediate area.
turn. Encounter ✦ Ki
Sustain Minor: You sustain the power for another round. Minor Action Personal
You may sustain this power up to three times. Prerequisite: You must be trained in Perception.
Miss: 2d10 + Intelligence modifier damage. Effect: You gain blindsight 6 until the end of your next
turn.

Tengu’s Cloak Ninja Utility 22


You wear the darkness like a cloth, concealing yourself from your
enemy.
Daily ✦ Ki, Illusion
Minor Action Personal
Prerequisite: You must be trained in Stealth.
Effect: You become invisible until the end of the encounter
or until you are hit by a melee or ranged attack.
Level 23 Encounter Techniques Level 25 Daily Techniques
Ice Wave Jutsu Ninja Attack 23 Flowing Water Jutsu Ninja Attack 25
Your blade becomes a chilly as ice, and those caught in the way Your movement and your use of ki allows you to create hazy
find themselves frozen from your chilled disposition. images of yourself, enabling you to circle around your opponent
Encounter ✦ Ki, Cold, Weapon and make a devastating attack.
Standard Action Close blast 5 Daily ✦ Ki, Illusion, Weapon
Requirement: You must be wielding a light blade. Standard Action Melee weapon
Target: Each enemy in blast you can see Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC Target: One creature
Hit: 3[W] + Dexterity modifier cold damage, and the target Special: You may shift into any square adjacent to the
is immobilized until the end of your next turn. target before making the attack roll. You gain combat
advantage for the attack.
Twin Scorpion Sting Ninja Attack 23 Attack: Dexterity vs. AC
You weave your ki into two deadly prongs, causing twofold Hit: 5[W] + Dexterity modifier damage.
injury to your opponent. Miss: Half damage.
Encounter ✦ Ki, Poison, Weapon
Standard Action Melee or Ranged weapon Mole’s Revenge Jutsu Ninja Attack 25
Requirement: You must be wielding a bow, a crossbow, or You make the ground quake beneath your feet, leaving your
a light blade. enemies disoriented and helpless.
Target: One creature Daily ✦ Ki, Thunder, Weapon
Attack: Dexterity vs. AC Standard Action Close burst 2
Hit: 2[W] + Dexterity modifier poison damage, and the Requirement: You must be wielding a light blade.
target is slowed until the end of your next turn. Make a Target: Each enemy in burst
secondary attack. Attack: Wisdom vs. Reflex
Secondary Attack: Dexterity vs. AC Hit: 2[W] + Wisdom modifier thunder damage, and the
Way of the Scorpion: You gain a power bonus to the target is knocked prone.
secondary attack roll equal to your Intelligence modifier. Miss: Half damage, and the target is slowed until the end
Hit: 2[W] + Dexterity modifier + Intelligence modifier of your next turn.
poison damage.
Shadow Stalker Jutsu Ninja Attack 25
Twin Shadow Strike Ninja Attack 23 Instead of pinning your enemy’s shadow to the ground, you
Your shadow springs forth and attacks. control it.
Encounter ✦ Ki, Illusion, Necrotic, Weapon Daily ✦ Ki, Charm, Weapon
Standard Action Melee or Ranged weapon Standard Action Ranged 5
Requirement: You must be wielding a bow, a crossbow, or Requirement: You must be wielding a bow, crossbow, or
a light blade. light blade.
Target: One or two creatures Target: One creature of Medium size or larger you can see
Attack: Dexterity vs. AC Attack: Intelligence vs. Will
Hit: 2[W] + Dexterity modifier necrotic damage. Make a Hit: You disappear and gain control of the target. Treat
secondary attack against the same or a different creature. yourself as the target. You may use any of the target’s
Secondary Attack: Dexterity vs. AC powers (including racial powers), but none of your own.
Way of the Rat: You gain combat advantage against the At the end of your next turn or if the target dies, you
target for the secondary attack. reappear in a square adjacent to the target.
Hit: 2[W] + Dexterity modifier necrotic damage. Miss: 3d10 + Intelligence modifier damage.
Level 27 Encounter Techniques Polar Blade Jutsu Ninja Attack 29
Shadow Shuriken Jutsu Ninja Attack 27 You create a sharp blade of frigid air with your ki and launch it
One shuriken becomes many, and each homes in on a different at your opponent, freezing them in place.
target. Daily ✦ Ki, Cold, Weapon
Encounter ✦ Ki, Illusion, Weapon Standard Action Ranged weapon
Standard Action Close burst 5 Requirement: You must be wielding a bow, crossbow, or
Requirement: You must be wielding a shuriken. light thrown weapon.
Special: You do not need to fulfill the ammunition Target: One creature
requirement when using this power. Attack: Wisdom vs. AC
Target: Each enemy in burst you can see Hit: 5[W] + Wisdom modifier cold damage, and the target
Attack: Dexterity vs. AC is helpless and takes ongoing 10 cold damage (save ends
Hit: 1[W] + Dexterity modifier + Intelligence modifier both). On a critical hit, increase to helpless and ongoing
damage. 20 cold damage (save ends both).
Way of the Scorpion: On a critical hit, the target is Miss: Half damage, and the target is slowed (save ends).
blinded until the end of your next turn.
Shukuchi (Reduced Earth) Ninja Attack 29
Transformation Strike Ninja Attack 27 Your movements become so quick, the enemy think the earth
As you strike, you change into another person, confusing your literally shrinks between you and it.
enemy to your true self and filling them with doubt. Daily ✦ Ki, Weapon
Encounter ✦ Ki, Illusion, Weapon Standard Action Melee weapon
Standard Action Melee or Ranged weapon Requirement: You must be wielding a light blade.
Requirement: You must be wielding a bow, a crossbow, or Target: See entry
a light blade. Effect: Shift up to twice your speed. When you move
Target: One creature adjacent to an enemy, make an attack as a free action.
Attack: Dexterity vs. Will Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage, and the target Hit: 3[W] + Dexterity modifier damage.
cannot attack you until the start of your next turn. Miss: Half damage.
Special: You may deal Stealthy Strike damage to each
Whirlwind Razor Blade Ninja Attack 27 target, as long as you move at least 2 squares per attack.
Moving at high speed, you unleash a torrent of deadly cuts Using this power counts as one use of Stealthy Strike.
against the enemy.
Encounter ✦ Ki, Weapon
Standard Action Melee weapon
Requirement: You must be wielding light blade.
Paragon Paths
Target: One, two, or three creatures
Attack: Dexterity vs. AC, three attacks Iron Master
Hit: 2[W] + Dexterity modifier damage per attack. “Through the body, a ninja can become stronger, faster, and a true
Effect: You shift 1 square. force of might. Those who master the body master the way of the
Way of the Rat: You shift a number of squares equal to 1 ninja.”
+ your Wisdom modifier.
Prerequisites: Ninja class
Level 29 Daily Techniques You are a ninja who seeks to improve his body, hoping to
Leopard Blow Ninja Attack 29 attain physical perfection. Because you focus on the body,
An ancient attack taught by your masters drives into your
you manipulate ki to augment your physical attacks, and
enemy’s chest, bringing death to those who are already
you have a stronger resistance to anything that attacks your
weakened.
body.
Daily ✦ Ki, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade. Iron Master Path Features
Target: One creature Iron Master’s Action (11th Level): When you spend an
Attack: Dexterity vs. Fortitude action point to take an additional action, you gain a +2 bonus
Hit: 7d10 + Dexterity modifier damage. If the target is to your Fortitude defense until the end of your next turn.
bloodied, increase to 9d10 + Dexterity modifier damage. Iron Legged (11th Level): When you make Athletics checks
Miss: 3d10 + Dexterity modifier damage. If the target is to jump, you are treated as having a running start.
bloodied, increase to 4d10 + Dexterity modifier damage. Iron Blade (16th Level): Gain +1d6 damage to your
Stealthy Strike when you move at least 4 squares from your
original position.
Iron Master Techniques You are a ninja who seeks to better himself through the
pursuit of improved spiritualism. Where the iron and
Tapered Edge Iron Master Attack 11 psycho masters use ki to improve their skills, you seek only
You hone your attack to a finely tapered point. to strengthen ki in its pure form. Because of that, your
Encounter ✦ Ki, Weapon attacks typically involve manifesting ki in a more visible
Standard Action Melee weapon form, allowing you to engage in deadly attacks.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity +2 vs. Reflex Ki Master Path Features
Hit: 2[W] + Dexterity modifier damage. Ki Master’s Action (11th Level): When you spend an
action to take an additional action, you gain a +2 bonus to
Physical Renewal Iron Master Utility 12 your Will defense until the end of your next turn.
You use your ki to regain some of your lost vigor. Soul and Blade (11th Level): Once per day, you may spend
Daily ✦ Ki, Healing a minor action to add your Wisdom modifier to your next
Minor Action Personal attack roll.
Effect: You may spend a healing surge. You gain a +5 Ki Master’s Clarity (16th Level): Choose an encounter
power bonus to saving throws against poison and a +5 power. That power now has the reliable keyword. You may
power bonus to Endurance checks against disease until not apply this keyword to an encounter power that has an
the end of your next turn. effect on a miss. If you change powers, apply this feature to a
new power.
Iron Rock Slash Iron Master Attack 20
You grind your ki to a razor point, allowing you to cut through
anything. Ki Master Techniques
Daily ✦ Ki, Reliable, Weapon Ki Burst Ki Master Attack 11
Standard Action Melee or Ranged weapon You push out your spirit energy in a short, violent burst.
Requirement: You must be wielding a bow, crossbow, or Encounter ✦ Ki, Weapon
light blade. Standard Action Close burst 1
Target: One creature Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC Target: Each enemy in burst you can see
Hit: 3[W] + Dexterity modifier damage, and the target Attack: Dexterity vs. AC
cannot apply resistance to your attacks (save ends). Hit: 1[W] + Dexterity modifier damage, and you slide the
target 1 square.

Renewal of Spirit Ki Master Utility 12


A moment of focus and clarity allows you to take back that which
you lost.
Daily ✦ Ki
Move Action Personal
Effect: You recover one expended encounter power.

Ki Drain Ki Master Attack 20


Thrusting your blade into your foe, you begin sucking away
your enemy’s spirit energy, using it to bolster your own.
Daily ✦ Ki, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage, and you gain a
+2 power bonus to attack rolls against the target (save
ends).
Ki Master Miss: Half damage, and no attack bonus.
“Through the spirit, a ninja is able to truly tap into the latent
energies of ki. Those who master the spirit master the way of the Psycho Master
ninja.”
“Through the mind, a ninja gains a greater control of himself and
his enemy. Those who master the mind master the way of the
Prerequisites: Ninja class
ninja.”

Prerequisites: Ninja class


You are a ninja who focuses on the mind, striving to achieve
Void Master
greater knowledge. In this respect, you are noted for having “When a ninja strives for balance, he is able to attain
mastery of the mind, so much so that even against strong enlightenment and clarity. Those who seek to improve spirit, body,
mental forces, you do not falter. and mind master the way of the ninja.”

Prerequisites: Ninja class


Psycho Master Path Features
Mental Edge (11th Level): You gain a +1 bonus to attack You believe the true path to the perfection of ninjutsu
rolls when using attack powers with the Illusion or Charm involves strengthening yourself in all areas of your being. To
keywords. you, pursuing only one part of yourself leaves you ignorant
Psycho Master’s Action (11th Level): When you spend an of the benefits the other aspects of life can provide. Though
action point to take an extra action, you gain a +2 bonus to you do not have mastery of spirit, body, or mind to the
your Reflex defense until the end of your next turn. extent the other masters do, your drive for balance still has
Tactical Expertise (16th Level): You may use Total Defense its advantages.
as a move action instead of as a standard action. If you use
Total Defense in this way, you gain only a +1 bonus to your
defenses.
Void Master Path Features
Void Master’s Action (11th Level): When you spend an
action point to take an additional action, you gain a +2 bonus
Psycho Master Techniques to AC until the end of your next turn.
Brain Strike Psycho Master Attack 11 Void Master’s Counterattack (11th Level): Any adjacent
You force ki into the enemy’s brain, causing delirium and enemy that makes a melee attack against you and misses
hallucinations. takes damage equal to your Wisdom modifier.
Encounter ✦ Ki, Illusion, Weapon Step Towards Enlightenment (16th Level): Choose one:
Standard Action Melee or Ranged weapon - Gain a 16th Level path feature from the ninja class, or
Requirement: You must be wielding a bow, a crossbow, or - Gain a +1 bonus to your defenses when you are bloodied.
a light blade.
Target: One creature
Attack: Dexterity vs. Will
Void Master Techniques
Hit: 2[W] + Dexterity modifier damage, and the target is Trident Strike Void Master Attack 11
dazed until the end of your next turn. You have learned to strike the mind, body, or soul, seemingly
injuring either one at will.
Ki Whip Psycho Master Utility 12 Encounter ✦ Ki, Weapon
You focus your ki into a long, slender blade. When you lose that Standard Action Melee or Ranged weapon
focus, the blade disappears. Requirement: You must be wielding a bow, a crossbow, or
Daily ✦ Ki, Stance, Weapon a light blade.
Move Action Personal Target: One creature
Requirement: You must be wielding a light blade. Attack: Dexterity vs. Fortitude, Reflex, or Will
Effect: Your weapon gains reach 2. When you take Hit: 2[W] + Dexterity modifier damage.
damage, the stance ends.
Balance In All Things Void Master Utility 12
Brachial Plexus Psycho Master Attack 20 Your pursuit of perfection gives you unnatural clarity, allowing
Strike you to tip the scales in your favor.
Where you originally struck the armpit, you now drive massive Daily ✦ Ki
amounts of ki into the area, severely injuring your enemy, Minor Action Personal
perhaps even killing them. Effect: Until the end of the encounter, you gain a +2 power
Daily ✦ Ki, Weapon bonus to attack rolls against enemies that are not
Standard Action Melee weapon bloodied.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier + Intelligence modifier
damage, and the target is stunned (save ends).
Miss: Half damage, and the target is slowed until the end
of your next turn.
Menage a Trois Void Master Attack 20 of what you can do are beyond the boundaries of thought
Sarcasm begets a threefold attack. and even time. In an instant, you learn of incredible worlds,
Daily ✦ Ki, Weapon streaming white shores, and endless infinity. One would call
Standard Action Melee or Ranged weapon this godhood. You would call it knowledge.
Requirement: You must be wielding a bow, crossbow, or
light blade.
Target: One creature
Enlightened Master Features
Attack: Dexterity vs. Fortitude, Reflex, Will All Enlightened Masters have the following features:
Special: Make one attack roll. You hit if the roll meets or Supernatural Focus (21st level): When you take an
exceeds any defense. extended rest, you do not lose unspent action points. You
Hit: 3[W] + Dexterity modifier damage. Add an additional also gain 1 action point when taking an extended rest.
1[W] damage if you two defenses. If you hit all three Open Mind (24st level): Everything is clear to you. Three
defenses, the target is stunned (save ends). times per day, as a minor action, you perceive invisible
Miss: 2[W] + Dexterity modifier damage. creatures and objects as if they were visible until the end of
your next turn.
Perfect Clarity (30th level): For a moment, you senses
Epic Destiny truly open up. Once per day, you may treat an attack roll as a
natural 20. This roll is treated as a critical hit as long as all
other prerequisites are met.
Enlightened Master
Visions of Enlightened Master Utility 26
You have achieved a clarity and understanding of the world about Splendor
you as only a grandmaster such as yourself could ever attain. You You see a beautiful beach with streaming white waters, and you
have learned to become one with the earth and soar to the heavens know this is the bliss of enlightenment.
at the same time. Daily
Standard Action Personal
Prerequisites: 21st level, training in Insight or Perception Effect: Until the end of the encounter, you become
insubstantial. You gain a +5 power bonus to all saving
You are a master of yourself, obtaining true understanding throws and skill checks.
and knowledge of the universe. You are now at one with
spirit, body, and mind, aware of the full extent of power you
gain from each of these aspects of life. Feats
You are viewed as a being with incredible wisdom and
vision. Some see you as a creature with the ability to see into
others. Others view you as a demon who tries to unlock the Heroic Tier Ninja Feats
darkness within a person’s soul. Yet others revere as a god in
physical form. However, you are simply yourself, belonging
Quick Blade
to no one and everyone at the same time. With your skill, Prerequisites: Ninja class, Stealthy Strike class feature
you can foresee an incoming doom for the world, and you Benefit: Increase the damage from your Stealthy Strike
can fight it, train others to do so, or perhaps do nothing, from d6’s to d8’s.
believing the future is an inevitable course of life and time.
The ninja are most commonly enlightened masters, but Reverse Grip
clerics and paladins have shown an impressive capability for Prerequisites: Ninja class, Dex 15, Int 13
become enlightened masters, despite their devotion to Benefit: As long as you are wielding a melee light blade, as
patron gods. a minor action, you gain a +1 bonus to attack rolls, but take a
-1 penalty to damage rolls. You may apply this benefit only
Immortality, or awareness? once.
You may end this feat’s effect as a minor action.
To you, becoming a legend or an immortal is not as
important as becoming greater than you are. While
immortality may have some to do with that, not all Paragon Tier Ninja Feats
enlightened master believe immortality leads to a
knowledge of all things.
Ninja Weapon Mastery
The Knowledge of the Universe: When an enlightened Prerequisites: Paragon tier, ninja, Ninja Weapon Talent
master completes his final task (a mission called a “vision class feature
quest” by other enlightened masters), you finally attain a Benefit: The two weapons you chose for the Ninja Weapon
complete understanding of the universe. You throw off the Talent class feature gain the high crit property.
limits placed on the mind, body, and soul to become
everything and nothing at the same time.
After you attain complete enlightenment, the possibilities
Spring Blade
Prerequisites: Paragon tier, ninja class, Quick Blade feat,
Dex 19, Wis 15
Benefit: When you deal Stealthy Strike damage with a
melee attack, if you are wielding a light blade and have
combat advantage, you may roll d10's.

Multiclass Ninja Feats


Night Master
Prerequisites: Dex 13, Wis or Int 13
Benefits: You gain training in one skill from the ninja class
skill list.
You may use the ninja's Stealthy Strike class feature once
per encounter.

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