Religion: Ninja are not prone to religion, but those who Because you are a ninja, many people have a crude and
embrace a deity usually associate with gods of mysticism, sometimes narrow viewpoint of you. Many see you as an
illusion, and sometimes death. Good and unaligned ninja evil, remorseless assassin who kills by stealth. Others see
tend towards Sehanine or Ioun. Evil ninja worship Vecna. you as a mystical thief who takes what he wishes when he
wishes. In truth, the ninja are experts in guerilla warfare,
Races: Elves make excellent rat ninja, their natural speed sowing the seeds of confusion and deception to gain the
meshing well with their excellent perception. Eldarin are advantage against their enemies. Your skill in
primarily scorpion ninja, with their disposition for unconventional combat requires you to be mobile, and your
knowledge coming in handy for precision offense. Humans mastery of ki complements this. The ability to move quickly
make up the bulk of ninja, and function well in any form. and strike suddenly are aspects of combat the ignorant could
never hope to understand, and you would have it no other
way.
Creating a Ninja
The rat ninja and scorpion ninja are your primary builds. Alchemical Mastery
The rat ninja uses instinct to augment his senses and skitter You gain Alchemist as a bonus feat. You may add your
about the battlefield, while the scorpion ninja uses Intelligence modifier to attacks made when using poison
knowledge of anatomy and precision attacks to sting his and volatile alchemical items.
enemies. Dexterity, Wisdom, and Intelligence are your most
important scores.
Ninja Weapon Talent
Rat Ninja Choose two of the following weapons. You gain the benefit
when wielding the chosen weapons and may not change
Instinct is your armor. Your skill at using your ki is better
them at anytime thereafter.
than other ninja, but manipulating the energy of others is
Dagger: +1 bonus to attack rolls
more difficult. Dexterity is of the most use to you. Wisdom
Hand crossbow: +1 bonus to damage rolls
should be your second-highest score, with the way of the rat
Short bow: Increase range by 2 and long range by 4
as your path. Powers that reward Wisdom are your targets,
Short sword: Treat as a defensive weapon
but some of the Intelligence-based powers are helpful
Shuriken: Increase weapon damage die by one size
options.
Sickle: Treat as a brutal 1 weapon
Suggested Feat: Quick Blade (Human Feat: Human
Perseverance)
Suggested Skills: Acrobatics, Athletics, Insight, Perception, Ninjutsu Path
Stealth, Thievery All ninja follow ninjutsu (the art of concealing). Some sting
Suggested At-Will Powers: anticipatory strike, ki blade their enemies with precise attacks, others may scurry about
Suggested Encounter Power: crescent blade and use instinct to avoid danger, and others still may inflict
Suggested Daily Power: flare jutsu pain through cold ferocity.
Choose one of the following options.
Way of the Scorpion: You may add your Intelligence
Scorpion Ninja modifier to opportunity attack rolls.
You rely on your knowledge of anatomy, along with your Way of the Rat: As long as you are wearing cloth armor or
natural skill for ki, and attack with calculated precision, no armor, you may add your Wisdom modifier to AC.
striking chakra points to cause a variety of ailments. You
require a high Dexterity for mobility. Since knowledge is
your weapon, you need a high Intelligence score. Take the Stealthy Strike
way of the scorpion path. It is best to take powers that use Once per round, when you move at least 2 squares from
Intelligence, but it helps to take certain powers that use your your original position and are wielding a weapon from the
Wisdom score. bow, crossbow, or light blade groups, you may deal extra
Suggested Feat: Reverse Grip (Human Feat: Action Surge) damage to that foe. You decide whether to apply this extra
Suggested Skills: Acrobatics, Athletics, Bluff, Stealth, after making the damage roll. As you advance in level, the
Steetwise, Thievery damage increases.
Suggested At-Will Powers: speedy slash, suigetsu strike
Suggested Encounter Power: armpit strike Level Stealthy Strike Damage
Suggested Daily Power: spirit slash 1st-10th +1d6
11th-20th +2d6
21st-30th +3d6
Ninja Powers
Your ability to manipulate ki has given you the skill to
unlock a variety of techniques. Some of these require
knowledge of anatomy to control your enemies' ki and
should be used with a high Intelligence score. Others still
call upon your own spirit and become more potent with a
high Wisdom score.
Level 1 At-Will Techniques Level 1 Encounter Techniques
Anticipatory Strike Ninja Attack 1 Armpit Strike Ninja Attack 1
When you hit your opponent, you instinctively prepare to move
You hit a pressure point under the enemy’s arm, weakening it.
again.
Encounter ✦ Ki, Weapon
At-Will ✦ Ki, Weapon
Standard Action Melee or Ranged weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
Requirement: You must be wielding a bow, crossbow, or
a light blade.
light blade.
Target: One creature
Target: One creature
Attack: Dexterity vs. AC
Attack: Dexterity vs. AC
Way of the Scorpion: You gain a bonus to the attack roll
Hit: 1[W] + Dexterity modifier damage. If the target attacks
equal to your Intelligence modifier.
You before the start of your next turn and misses, you
Hit: 1[W] + Dexterity modifier damage, and the target is
may shift 1 square as an immediate reaction.
weakened until the end of your next turn.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Solar Flash Jutsu Ninja Attack 1 You can “see” through your opponent’s deception.
You emit a brilliant flash of light from your weapon’s blade. Encounter ✦ Ki
Daily ✦ Ki, Radiant, Weapon Minor Action Ranged 5
Standard Action Close blast 3 Target: One creature
Requirement: You must be wielding a light blade. Prerequisite: You must be trained in Insight.
Target: Each enemy in blast Effect: You gain a +2 power bonus to Insight checks
Attack: Wisdom vs. Fortitude against the target until the end of the encounter.
Hit: 2d8 + Wisdom modifier radiant damage, and the
target is blinded until the end of your next turn. Sensitive Locksmith Ninja Utility 2
Miss: Half damage, and the target is not blinded. Your manipulate your ki into your fingers, increasing your
sensitivity and allowing you to pull off your daring heist
Spirit Shred Ninja Attack 1
Encounter ✦ Ki
Imparting a portion of ki into your weapon, you strike directly
Free Action Personal
into your opponent’s soul.
Prerequisite: You must be trained in Thievery.
Daily ✦ Ki, Necrotic, Weapon
Trigger: You roll a Thievery check and dislike the result.
Standard Action Melee or Ranged weapon
Effect: Reroll the Thievery check. You gain a +2 power
Requirement: You must be wielding a bow, a crossbow, or
bonus for this check. You must decide to take the reroll
a light blade.
before the DM announces the result.
Target: One creature
Attack: Dexterity vs. Will
Softened Footsteps Ninja Utility 2
Hit: 2[W] + Dexterity modifier necrotic damage, and
Driving ki into your feet, you learn to silence the noise your
ongoing 3 necrotic damage (save ends).
footsteps would normally make.
Miss: Half damage, and no ongoing damage.
At-Will ✦ Ki
Move Action Personal
Spirit Strike Ninja Attack 1 Prerequisite: You must be trained in Stealth.
You push ki into an enemy in an attempt to injure their spirit. Effect: You may move your speed and make a Stealth
Daily ✦ Ki, Weapon check. You take no penalty to your check for moving in
Standard Action Melee or Ranged weapon this way.
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature Level 3 Encounter Techniques
Attack: Dexterity vs. AC Clarity of the Rat Ninja Attack 3
Hit: 2[W] + Dexterity modifier damage, and the target is Forcing your spirit into your opponent, you gain a better
weakened and grants combat advantage to you (save understanding of the enemy’s movements.
ends both). Encounter ✦ Ki, Weapon
Miss: Half damage, and the target grants combat Standard Action Melee or Ranged weapon
advantage to you until the end of your next turn. Requirement: You must be wielding a bow, a crossbow, or
a light blade.