Cleric
CLASS
Human
RACE
Medium
SIZE
Male
GENDER
LG
ALIGNMENT
Heironeous
DEITY
1
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
???
AGE TOTAL
6'13"
HEIGHT
210 lbs
WEIGHT WOUNDS
Grey (Murky)
EYES
Black
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
10 10 12 10 14 18
+0 +0 +1
HP
HIT POINTS
17 20
TOTAL
20 ft/x3
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
8
ARMOR BONUS
2
SHIELD BONUS
0
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-7
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +2 +4
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
10
FLAT-FOOTED
ARMOR CLASS
20
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+0
TOTAL
0
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
SAVING THROWS
CONDITIONAL MODIFIERS
FORTITUDE
CONSTITUTION
+3 +0 +4 +0
TOTAL
= = =
2 0 2 0
BASE ATTACK
+ + +
1 0 2 0
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
Knowledge (religion)
Listen Move Silently Perform skills ... Ride Search Sense Motive
Spellcraft
TOTAL ATTACK BONUS DAMAGE CRITICAL
MELEE
ATTACK BONUS
+0 +0
= =
0 0
+ +
0 0
+ +
0 0
+ +
0 0
+ +
RANGED
ATTACK BONUS
ATTACK 1
Masterwork longsword
RANGE WEIGHT TYPE SIZE
+2
Medium
AMMUNITION TOTAL ATTACK BONUS
1d8
SPECIAL PROPERTIES
19-20/x2
0 ft
4 lb
ATTACK 2
One-handed
DAMAGE CRITICAL
0 -7 4 -7 5 0 4 4 -7 0 4 2 -7 4 -13 4 2 -7 4 0 0 2 4 2 2 -14 0
0 0 4 0 1 0 4 4 0 0 4 2 0 4 0 0 2 0 4 0 0 2 0 2 2 0 0
0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 4 0 0 0 0
0 -7 0 -7 0 0 0 0 -7 0 0 0 -7 0 -13 0 0 -7 0 0 0 0 0 0 0 -14 0
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 3
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
Alex
CHARACTER NAME PLAYER NAME REGION
Cleric
CLASS
Human
RACE
Medium
SIZE
Male
GENDER
LG
ALIGNMENT
Heironeous
DEITY
1
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
???
AGE TOTAL
6'13"
HEIGHT
210 lbs
WEIGHT WOUNDS
Grey (Murky)
EYES
Black
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
10 10 12 10 14 18
+0 +0 +1
HP
HIT POINTS
17 20
TOTAL
20 ft/x3
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
8
ARMOR BONUS
2
SHIELD BONUS
0
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-7
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +2 +4
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
10
FLAT-FOOTED
ARMOR CLASS
20
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+0
TOTAL
0
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
SAVING THROWS
CONDITIONAL MODIFIERS
FORTITUDE
CONSTITUTION
+3 +0 +4 +0
TOTAL
= = =
2 0 2 0
BASE ATTACK
+ + +
1 0 2 0
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
Knowledge (religion)
Listen Move Silently Perform skills ... Ride Search Sense Motive
Spellcraft
TOTAL ATTACK BONUS DAMAGE CRITICAL
MELEE
ATTACK BONUS
+0 +0
= =
0 0
+ +
0 0
+ +
0 0
+ +
0 0
+ +
RANGED
ATTACK BONUS
ATTACK 1
Masterwork longsword
RANGE WEIGHT TYPE SIZE
+2
Medium
AMMUNITION TOTAL ATTACK BONUS
1d8
SPECIAL PROPERTIES
19-20/x2
0 ft
4 lb
ATTACK 2
One-handed
DAMAGE CRITICAL
0 -7 4 -7 5 0 4 4 -7 0 4 2 -7 4 -13 4 2 -7 4 0 0 2 4 2 2 -14 0
0 0 4 0 1 0 4 4 0 0 4 2 0 4 0 0 2 0 4 0 0 2 0 2 2 0 0
0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 4 0 0 0 0
0 -7 0 -7 0 0 0 0 -7 0 0 0 -7 0 -13 0 0 -7 0 0 0 0 0 0 0 -14 0
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 3
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Heavy
WEIGHT
+8
SPECIAL PROPERTIES
+1 Called
35%
20
50
ARMOR BONUS WEIGHT
SHIELD/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAILURE
+2
SPECIAL PROPERTIES
15
-2
15%
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
5 2 4 10
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple weapons, and with Longsword. Aura of Law(Ex): You have a faint aura of Law. Aura of Good(Ex): You have a faint aura of Good. Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Chaotic or Evil spells. Turn Undead(Su): Can turn undead 11 times per day. A turning check is made on 1d20+4; turning damage is equal to 2d6+5 on a successful check. Domains: + War: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with your deities favored weapon. + Nobility: You have the spell-like ability(a standard action) to inspire allies, giving them a +2 morale bonus on saves, attacks, ability checks, skill checks, and weapon damage. It lasts 4 rounds and can be used once/day. FEATS Extra Turning(PH 94) : Can turn or rebuke 4 more times per day. Martial Weapon Proficiency(PH 97) (Longsword) : No penalty on attacks with specific martial weapon. Weapon Focus(PH 102) (Longsword) : +1 bonus on attack rolls with selected weapon. Divine Metamagic(CD 80) (Persistent Spell; Reach Spell) : Spend turn/rebuke attempts to enhance spells with a metamagic feat. FLAWS Murky-Eyed (UA Pg 91) : When attacking an opponent that has concealment, roll your miss chance twice. If either misses the attack fails.
0 0 0 0 0 0 0 0 0 0
86
Common
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned Times/Day
CARRYING INFO
TURN ATTEMPTS
11
Used
33
66
100
+4
100
200
500
0 0 0 0 1 2 3 4 5
2d6+5 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.