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Derived Attributes Derived Attributes describe various qualities of a character that are dependent upon the Primary Attributes.

Whereas a character's Primary Attributes very rarely change, a chara cter's Derived Attributes may fluctuate up and down throughout the course of battle. The Derived Attributes are described below. Life Life represents the amount of punishment a body can take physically. A character 's Life points are determined by the formula Max Life = Strength * Health When a character is hit in battle and his defenses don't resist the damage, some number of points are temporarily subtracted from his current Life point tally. When a char acter reaches 0 Life points, he falls unconscious. If some damage reduces the character's Life points below 0, the character is Dying (see Conditions), and will continue to lose 1 point of Life per round until he either reaches (Max Life), at which point he dies, or else his wou nds are otherwise tended to by a physician. Ferv or Fervor represents the ability to focus or enter into fervent prayer. A character 's Fervor points are determined by the formula Max Fervor = Intuition * Perception Fervor is mainly used by priest characters to request divine aid. It may also be used to perform special attacks, maneuvers, or defense stances. Arcana Arcana represents the ability to manipulate magical energies. A character's Arca na points are determined by the formula Max Arcana = Reason * Presence Arcana is used by wizards, magicians, and magical creatures to shape and bend th e elements to their will. Action Points Action points represent the amount that a character can accomplish in one round. One round approximates about 5 or 6 seconds. A character's Action points are determi ned by the formula Max Action Points = 10 + (Coordination * 2) When a character's Action points reach 0, that character's turn is over until th e next round.

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