2 Designer: Jeremiah Spaulding (US2002023190) Lead Writer: Jeremiah Spaulding (US2002023190) Contributors: Nycci Daniels (US2002021051) Editors: Genevieve Iseult Eldredge (US2012030036) Some materials are copyright 2013 and trademarked by CCP hf. All rights reserved.
Politics Guide
1. Introduction
Politics in the Accord can be just as tricky as the most scheming group of vampires ever were. Usually because most cells have at least one scheming bloodsucker as a member. Status and political drama can be very fun, but the amount of focus on it should be noted in your VSS so all players know what they are getting into.
3. Status
Status is free and completely determined within the local Cell. There can only be one Status 5 and two 4s, but an unlimited number of 3s and below. Most Cells define a rank for each level. Here is one example of a rank structure, taken from the military and suitable for a more martial Cell. 5: Commander 4: Lieutenant 3: Sergent 2: Corporal 1: Private And here is an example for a more espionage-focused Cell: 5: Spymaster 4: Controller 3: Secret Agent 2: Special Agent 1: Agent Each Cell chooses their own method for determining who gets what level of Status. A more militaristic Cell might choose the most battle-hardened member to be Commander, who then assigns each other member a rank. A more communal Cell might decide to hold a blind vote to decide on each raising or lowering of status. Work with your VST to determine what method is used, and be sure to put it in the VSS.
5. Status Benefits
Each level of status provides a small benefit. To determine the status of another member of the Accord, a simple Intelligence+Politics draw can be made. One success is all that is needed to obtain this information.
1. Know Reality Quotient: Every member of the Accord can make an Extended action to draw Intelligence + Occult. One draw per minute, twenty successes are required. Upon success, the member doing this ritual knows the approximate current Reality Quotient value of the VSS they are in. As this benefit is part of a Contract negotiated by Red Tape, Changeling agents can spent one Glamour to bypass the ritual and instantly know the current RQ. 2. While there is no supernatural benefit for being at this level of Status, this is the usual requirement for the Accord member to be issued Menat, the one-time-use trifles sometimes provided by the Council. 3. Assess Reality Level: Members at this level can make an Extended action to draw Intelligence + Occult - targets Composure. One draw per minute, twenty successes are required. Upon success, the member doing this ritual knows the approximate current Reality Quotient value of the person they target. 4. While there is no supernatural benefit for being at this level of Status, this is the usual requirement for the Accord member to be issued Tiet, the permanent tokens sometimes provided by the Council. 5. Assess Reality Threat: The member at this status level can take an Instant action to draw Wits + Occult - targets Composure. Upon Success, one of the targets Corruptions or Mutations is revealed, if any exist.