TABLE OF CONTENTS
ANCHOR FREE------------------------------------ANCHOR TORPEDO MATCH-----------------ANCHOR SUB MATCH--------------------------ANCHOR SPIKE MATCH-----------------------PAGE 2-3 4-5 6-7 8-9
10-11
12-13 14-15
FRONT: ANCHOR
COVERAGE: FREE
PRO S M E FC H
WE
TWINS W S BC E M N
WE
T Z
BC
T H
FC
FS FS
KEY OG OC OG EMOL EMOL Man On RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. A Gap. Mid point QB vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Closed: Man on TE Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Man on #1 Corners Over vs. Unit TE Man on #1 Corners Over vs. Unit TE 2-Backs : We The Backs 1-Back: Man on Displaced #2 FREE (MIDDLE 1/3 Technique).
ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH Disguise Alignment
ZIP
Man On
Man On
Disguise Alignment
Man On
Man On
FREE SAFETY
COB
NOTES: CHECK TORPEDO VS. ALL UNBALANCED CORNERS OVER vs. UNIT TE
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
ANCHOR FREE
S C
E H WE
N T W Z FS
S C C
I FAR & NR
E N M
T Z
WE
W C
FS
I FAR & NR
S C
M E H
N
WE
T Z
W C FS
S M
E H
N Z
WE
W FC FS BC
PRO DOUBLE
SLOT TRIPS
S C
M E Z
N T W
C
M E ZN FS
W
FC BC H
FS
PRO TRIPS
H
ACE
S C H
M E Z
N T
W C FS C
M E H
N T Z FS
W C
EMPTY
ACE TRIPS
S C
M E
T FS
W Z C FC
S M
E H
N TZ FS
BC
H
ANCHOR LEFT
COVERAGE: MATCH
PRO S FC E H N
WE
TWINS T Z FS W S BC E M N
WE
BC
T H
FC
FS
KEY OG OC OG EMOL EMOL Closed = OT Open =Man On Closed = OT Open =Man On Man On RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. A Gap. Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: KEY Blitz. (OT Fan = A Gap). Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Closed: KEY Blitz. (OT Fan = A Gap). Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE Man on #1 Corners Over vs. Unit TE Man on the TE. Replace the Blitzer to Closed Side.
ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment Disguise Alignment Disguise Alignment
ZIP
HUSKY
NOTES: Blitz to ANCHOR CALL Side (CLOSED) CORNERS OVER vs. UNIT TE
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
ANCHOR TORPEDO
S C
M H
E N
WE
T W Z
S C C
I FAR & NR
E M FS
N
WE
T Z H
W C
FS
I FAR & NR
S C
M E H
N T
WE
W Z C
S M
T Z
W FC BC
H
FS
SLOT TRIPS
FS
PRO DOUBLE
S C FS
M E Z
N T W
C
S
M FS H
N Z
W
FC BC H
PRO TRIPS
ACE
S C H
M E Z
N T
W C C
M E H
T Z
W C
FS
EMPTY ACE TRIPS
FS
S C
M E FS
W Z C FC
S M BC FS
E H
N TZ
H
ANCHOR LEFT
NOTE:
COVERAGE: MATCH
PRO S M E FC H FS W
TWINS S BC E N T Z H W
BC
FC
FS
ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment
KEY OG OC OG EMOL EMOL Closed = TE Open =OT Closed = TE Open =OT Man On
RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. Closed Side A Gap (Nail). Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: KEY Blitz. (OT Fan = A Gap). Closed: Man on TE Open: KEY Blitz. (OT Fan = A Gap). 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE
HUSKY
FIELD CORNER
Man On
BOUNDARY CORNER
FREE SAFETY
Disguise Alignment
Disguise Alignment
Man On
Man On
NOTES: Blitz away from Anchor Call ( OPEN ) CHECK TORPEDO VS. UNBALANCED CORNERS OVER vs. UNIT TE
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
ANCHOR SUB
S C
M H
T Z
W C FS C
I FAR & NR
S M
E FS
T Z H
W C
I FAR & NR
S C
M E H
W Z FS
S M C
E H
T Z
W C FS C
PRO DOUBLE
SLOT TRIPS
S C
M E
T
Z
W
C H
ACE
M E FS
T
Z
W
C C H
FS
PRO TRIPS
S C H
M E FS
W Z C C
M E FS
T Z
W C H
S C H
M E
T Z
W C FC
S M
E H
N T Z FS
BC
ANCHOR LEFT
FS
NOTES: The Coverage is LOCKED Run with your man with motion
COVERAGE: MATCH
PRO S M E FC H W Z FS
TWINS S BC E N M H T Z W
BC
FC
FS
ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment
KEY OG OC OG EMOL EMOL Closed = TE Open =OC Closed = TE Open =OC Man On
RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. Closed Side A Gap (Nail). Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: Plug A Gap Closed: Man on TE Open: Plug A Gap 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE
HUSKY
FIELD CORNER
Man On
BOUNDARY CORNER
FREE SAFETY
Disguise Alignment
Disguise Alignment
Man On
Man On
NOTES: Blitz away from Anchor Call ( OPEN ) CHECK TORPEDO VS. UNBALANCED CORNERS OVER vs. UNIT TE
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
ANCHOR SPIKE
S C
M H
T Z
W C FS C
I FAR & NR
S M
E FS
T Z H
W C
I FAR & NR
S C
M E H
T Z
W C FS
S M
E H
T Z FS
W FC BC
PRO DOUBLE
SLOT TRIPS
S C
M E
T Z
W
C H
ACE
M E FS
T
Z
W
FC BC H
FS
PRO TRIPS
S C H
M E
N T Z FS
W C C
M E H
N T Z
W C FS
S C H
M E
T Z
W C FS FC
S M
E H
N T Z FS
BC
ANCHOR LEFT
NOTES: The Coverage is LOCKED Run with your man with motion
COVERAGE: HOT
PRO S C
SCF
SLOT W
SCF
N
#3
T Z
E N M
#3
DAGGER SHORT
DAGGER
SCF GUT
SCF
H
POSITION CALL SIDE END / TACKLE NOSE ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH 6I TECH
FS
KEY OG OC
FS
ROCK-IT RESPONSIBILITY
B Gap ( RIP ) Inside Cage vs. Pass. A Gap (Jam). Away from Call. Wrap for Outside Cage vs. Pass. A Gap (Enter). Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. NO SPILL / NO INSIDE MOVES B gap. SCF vs. Pass. * Gut Call = Final #3. KEY BLITZ. OT FAN = Delay charge to A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick. OPP A Gap. Final #3 vs. Pass. *Rock It Call = SCF to Blitz Side. OUTSIDE 1/3 Technique. OUTSIDE 1/3 Technique.
AWAY SIDE END / TACKLE CALL SIDE SAM / WILL AWAY SIDE SAM / WILL CALL SIDE MIKE / ZIP AWAY SIDE MIKE / ZIP FIELD CORNER BOUNDARY CORNER CALL SIDE SAFETY
40 TECH Inside Shade of #1 by 6 yards. Inside Shade of #1 by 6 yards. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2.
COB THRU #2
SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH. MIDDLE 1/3 TECH. Land Mark is the Goal Post. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.
COB
10
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
S C
SCF
N
#3
T W Z
SCF
S C C
SCF
E M H
N
#3
T Z
W C
SCF
H
I FAR & NR
FS
I FAR & NR
FS
S C
SCF
M E
N
#3
T Z FS
W
SCF
S M C C
E
SCF
N Z
T
#3
W
SCF
GUT
H
PRO DOUBLE
H
SLOT TRIPS
FS
ROCK-IT
S C
SCF
M E
#3
N Z
T
W C
S
M C
E
Z
SCF
T
#3
W
SCF GUT
FS SCF
ACE
FS
ROCK-IT
PRO TRIPS
S C
SCF
M E
#3
N Z
W C
SCF
S C
M E
SCF
N
#3
T Z
W C
SCF
H
32
H
FS
41
FS
S M C
SCF
N Z
W
SCF
S M C C
SCF
N #3 Z
T W C
SCF
#3
FS
FS
11
PRO
SLOT
C
SCF
S M E
2nd
N T Z 1st FS
W
SCF
SCF
S
GUT #3
#3
C H
E N M 1st FS
T ZW 2nd
SCF
H
POSITION END NOSE TACKLE SAM ALIGNMENT 3 TECH 1 TECH OPP Closed call. 3 TECH 7 TECH
BURN RIGHT KEY OT OC OG Closed Side= TE Open Side = OG Closed Side= TE Open Side = OG OC
BURN LEFT
RESPONSIBILITY C Gap to Chase. Outside Cage vs. Pass. STEP TECH = CROSS ALL DOWN BLOCKS by OT. B Gap to call Side. Inside Cage vs. Pass. C Gap to Chase. Outside Cage vs. Pass. STEP TECH = CROSS ALL DOWN BLOCKS by OT. Play SCF TECH. * GUT Call = Play FINAL #3 TECH. Play SCF TECH. * GUT Call = Play FINAL #3 TECH. Blitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks. Blitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out. OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep). Unit TE = READ TECH. OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep). Unit TE = READ TECH. SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH. MIDDLE 1/3 TECH. Land Mark is the Goal Post. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.
WILL
7 TECH
CALL SIDE MIKE / ZIP AWAY SIDE MIKE / ZIP FIELD CORNER
20 TECH
OC #1 to #2
BOUNDARY CORNER
#1 to #2
2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2.
COB THRU #2
COB
12
BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT
S C
SCF
E
#3
N T Z
W
SCF
S C C
SCF
E M
N
#3
T Z
W
SCF
H
I FAR & NR
FS
I FAR & NR
FS
S M C
SCF
E
#3
N T W Z FS
S M C C
SCF
N T Z
#3
W
SCF
GUT
SCF
H
PRO DOUBLE
H
SLOT TRIPS
FS
S C
SCF
M E Z
#3
N T
W C
S
M C
E
SCF
N T Z
#3
W
SCF GUT
H
PRO TRIPS
FS SCF
ACE
FS
S C
SCF GUT
M E
#3
N T Z
W C
SCF
S C
SCF
M E Z
#3
W C
SCF
H
32
FS
41
FS
S C
SCF
M E
#3
N Z
W S
SCF
M C C
SCF #3
N Z
T W C
SCF
FS
FS
13
COVERAGE: ZONE
PRO S C ME N T Z W C
TWINS E
SKY
Z W
READ
C
BACKER
M C FS
RESPONSIBILITY
H
POSITION END NOSE TACKLE SAM WILL RUSH MIKE / ZIP DROP MIKE / ZIP FIELD CORNER BOUNDARY CORNER HUSKY FREE SAFETY
BOLT
FS
KEY OT OG OT Closed = TE Open = OG Closed = TE Open = OG OC Near back to Flow Triangle COB COB
ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH 6I TECH 40 TECH
C Gap ( STEP ) Outside Cage vs. Pass. A Gap Away from call. Inside Cage vs. Pass. C Gap ( STEP ) Outside Cage vs. Pass. Closed: D Gap to chase. Open: B Gap. Drop Based on Support vs. Pass. Closed: D Gap to chase. Open: B Gap. Drop Based on Support vs. Pass. Plug A Gap. Inside Cage vs. Pass. MIDPOINT B Gap to B Gap. Drop Based on Support vs. Pass. vs. Pass. Play #2 Away From Trey Call. #3 if Quads Call. OUTSIDE 1/3 Technique. OUTSIDE 1/3 Technique.
COB COB
Trey to Pass Strength. Doubles = Quads. Away From rotation Play MIDDLE 1/3 Technique. Trey to Pass Strength. Doubles = Quads. Away From rotation Play MIDDLE 1/3 Technique.
14
BLITZ ADJUSTMENTS
I, I NR, & SPLIT Backer Trey I, I NR, & SPLIT Read
Anchor Zone
Trey
S C H
I FAR & NR Trey
E M
T
Z
W
C
Buzz
S M E
C H
I FAR & NR
T Z
#3
W Star C FS
#2 Wk
FS
Trey
Backer
Read
S C
M E H Bolt
T W
S M C C H
N Z
T W
Star
Z
FS
Quads Flip
C FS
Trey
S C H
T Z
S W C C
T Z
Star
C FS
#3
FS
H
ACE
Backer
S C
M
Bolt
N Z
W
#2 Wk
S C C
E
#3
N Z
W C
H
32 Backer
FS
Trey Buzz 41 Sky
FS
Trey Backer
S C H M
E
#2 Wk
N Z
T W C C S
M
#3
N Z
T W C FS
FS
NOTE: Play Trey vs. Empty. There is no FSL check in zone.
15
NOTES:
16