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30 September 2009

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED multi-class characters in the old days. Both hobbits and dwarves may
also be clerics or cleric/fighters. Both races are limited to 7th level and
“Lost” Gygaxian Classes many of their spells, including healing, cures, and raise dead, are either
SEP 29, 2009 10:30A.M. less effective or ineffective against races other than their own. This puts
comments about dwarf clerics who “can cure and resurrect their own” in
As I reported yesterday, Randall at RetroRoleplaying found a number of Greyhawk in a new light.
“lost” D&D articles, written by Gary Gygax and Len Lakofka, which
appeared in Lakofka’s Diplomacy fanzine, Liaisons Dangereuses. Issue 76 also gives us the dwarf craftsman class, which gains “abilities”
Perhaps unsurprisingly, I printed off many of the articles he found and as it advances through levels. Abilities have levels, like spells, and a
have been reading them with great interest. Of particular note, to me craftsman character must choose which ability he wishes to learn from a
anyway, were issues 74 and 76 (September 14, 1976 and December 14, list. Unlike spells, many abilities can be used more often than once per
1976, respectively), each of which included D&D classes I’d never seen day, although some are similarly limited. Abilities range from low-level
before. ones like “Wedge Door” and “Dig Trench” — both obviously useful in
dungeoneering — to high-level ones like “Summon Earth Elemental” and
Issue 74 describes the Pyrologist or “Fire User,” a magic-user sub-class “Make Mithril Coat.” It’s an interesting concept for a class and one I’d
specializing in, as you’d expect, fire magic. There are many interesting actually be keen to see someone use in a game. If nothing else, the
things about this class, which, in some ways, resembles the more well- craftsman provides a good model for creating other “semi-magical”
known Illusionist. Firstly, pyrologists seem to have strong clerical classes or indeed even classes distinguished by specific “abilities.” Heck,
connections, as it’s noted that they “may also progress as clerics,” part of me ponders and alternate thief class based on the craftsman.
although the text adds the cryptic qualification “but they must do so in
separate campaigns,” whatever that means. Though both good and evil Two final comments: First, throughout both articles, the term
pyrologists are possible, evil pyrologists can advance higher as clerics “character” is never used; the word “figure” is used instead. Second, I am
(8th level as opposed to 6th). Speaking of alignment, there’s a note that amazed that, in a fanzine devoted to Diplomacy, there was so much
fire users “are always highly Lawful” and, from the text, it’s made clear D&D-related content. Taken together, these two things reveal the extent
that this applies to both good and evil members of the class. Elves may to which D&D took the wargaming community by storm in the mid-70s.
become pyrologists, but, if they choose to do so, they “may not later
choose to be an Illusionist, Alchemist or normal Magic User though
Fighter and Thief are still available” as options.

Like illusionists, pyrologists have their own spell list, including a large
number of new spells, many of which I’ve never seen before. Some re-
appear in other contexts under different names, so Gygax mustn’t have
forgotten about the class, even if he never updated to AD&D. I’m not
sure I’d use the class as written in my own campaign, but it’s intriguing
nonetheless. For one thing, it’s a potent reminder of the days before D&D
had been rationalized, when neither its designers nor players balked at
special cases and one-off rules. I’m actually a big fan of pre-2e “specialist
magic-users” and deeply regret that we never got to see Gary’s proposed
savant class for this reason. I feel strongly that 2e’s approach to the
concept was deeply wrong-headed and it’s a pity subsequent designs
have followed its lead rather than that of classes like the illusionist and
pyrologist.

Issue 76 is, in many ways, even more interesting, since it tackles


“dwarves & hobbits & magic.” The article provides rules for hobbit druids
(who “may advance separately as a Druid and a Thief”). Interestingly,
such multi-class druid/thieves “fights as a Thief but has saving throws as
a Cleric,” which is highly suggestive about the mechanics surrounding

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