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MOVEMENT

Rolltheindicatednumberofd6fortheUnitsmovein
inches.

FIRING

TYPEOFMOVE
UNIT
TYPE

Cavalry
AllProne
AllCamels
AllPackAnimals

FORMATION
orPOSTURE
CloseorSquare
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
CloseorSquare
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
Any
Move&Fire
Moveonly
Any
Prone
Any
Any

AllWagons

Any

Infantry
Imperial
Ar llery
Cavalry
Infantry
Indianor
Egyp an

Ar llery
Cavalry
Infantry

Boer

Ar llery
Cavalry
Infantry

Na ve Ar llery

Cross
Country OnRoad

Charge

Road
Charge

2
3
3
2
3
4
2
3
3
2
3
4
3
3
2
3
4
3
2
3
4
1
5
4

2
4
5

2
4
5
4

2
4
5

2
3
4
1
5
5

3
4
4

5
3
4
4

5
4
4

5
4

6
5

UNIT
TYPE

Roll3d10foreachgunnerfiringor1d10foranyotherfigure
firing.TherangesbelowcauseaCasualtyCardtobeturned.

TARGETFORMATION/LOCATION

Rough
Terrain
Penalty

Leaderless
tomove

ImperialRifles
Mounted

Minus
highdie

ImperialCarbines

15to
Move

Mounted
Indian/Egyp anRifles
Mounted
Indian/Egyp anCarbines
Mounted

Minus
highdie

BoerRifles

14to
Move

Mounted
PathanJezails
Mounted
PathanRifles
Mounted

Minus
highdie

13to
Move

DervishRifles
Mounted
ZuluRifles

None
Minus
highdie

AllNa veSpears*

14to
Move

None
Minus AsforNa
highdie onality
Maynot above
enter

Mounted
AllPistols**
MachineGuns(ShortRng.)
MachineGuns(LongRng.)
FieldPiece(ShortRng.)
FieldPiece(LongRng.)

*Spears
**Pistols

RANGE

Massor
CloseOrder
intheopen

OpenOrder
orGunCrew
intheopen

Proneorin
Rough
Terrain

Buildings,
Trenchesor
Walls

24
14
13
12
12
26
13
12
1
1
20
13
12
12
1
18
12
12
1
1
24
13
12
12
1
16
12
1
1

20
13
12
1
1
18
12
1
1

30
14
13
12
12
20
13
12
12
1
36
13
12
1
1
20
12
1
1

24
13
12
12
1
16
12
12
1
1
18
13
12
12
1
14
12
1
1

18
12
12
1
1

12
12
1
1

1
1
1

8
14
13
12
12
18
14
13
13
12
36
13
13
12
12
24
14
13
12
12
48
13
12
12
1
Maybethrownonlywhenclosingtocontact,orbeingclosed
with
Ocerswithpistolsmayfireatindividualtargets.
Bri sh,IndianandEgyp anRevolversfire2shotsperturn.
Na veRevolversandallFlintlocksfire1shotperturn.
1d6every meitfires:6=malfunc on;cannotfirethatturn.

Na veFieldPiecesand
allMachineGuns
CasualtyCardresults Heart=Kill;Othersuits=Wound;Jack,Queen,King=KeyFire
hit(a ackerschoice);Ace=HighestRankingLeaderhit.

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