Rolltheindicatednumberofd6fortheUnitsmovein
inches.
FIRING
TYPEOFMOVE
UNIT
TYPE
Cavalry
AllProne
AllCamels
AllPackAnimals
FORMATION
orPOSTURE
CloseorSquare
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
CloseorSquare
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
MarchColumn
OpenOrder
Move&Fire
Moveonly
Any
Any
Move&Fire
Moveonly
Any
Prone
Any
Any
AllWagons
Any
Infantry
Imperial
Ar llery
Cavalry
Infantry
Indianor
Egyp an
Ar llery
Cavalry
Infantry
Boer
Ar llery
Cavalry
Infantry
Na ve Ar llery
Cross
Country OnRoad
Charge
Road
Charge
2
3
3
2
3
4
2
3
3
2
3
4
3
3
2
3
4
3
2
3
4
1
5
4
2
4
5
2
4
5
4
2
4
5
2
3
4
1
5
5
3
4
4
5
3
4
4
5
4
4
5
4
6
5
UNIT
TYPE
Roll3d10foreachgunnerfiringor1d10foranyotherfigure
firing.TherangesbelowcauseaCasualtyCardtobeturned.
TARGETFORMATION/LOCATION
Rough
Terrain
Penalty
Leaderless
tomove
ImperialRifles
Mounted
Minus
highdie
ImperialCarbines
15to
Move
Mounted
Indian/Egyp anRifles
Mounted
Indian/Egyp anCarbines
Mounted
Minus
highdie
BoerRifles
14to
Move
Mounted
PathanJezails
Mounted
PathanRifles
Mounted
Minus
highdie
13to
Move
DervishRifles
Mounted
ZuluRifles
None
Minus
highdie
AllNa veSpears*
14to
Move
None
Minus AsforNa
highdie onality
Maynot above
enter
Mounted
AllPistols**
MachineGuns(ShortRng.)
MachineGuns(LongRng.)
FieldPiece(ShortRng.)
FieldPiece(LongRng.)
*Spears
**Pistols
RANGE
Massor
CloseOrder
intheopen
OpenOrder
orGunCrew
intheopen
Proneorin
Rough
Terrain
Buildings,
Trenchesor
Walls
24
14
13
12
12
26
13
12
1
1
20
13
12
12
1
18
12
12
1
1
24
13
12
12
1
16
12
1
1
20
13
12
1
1
18
12
1
1
30
14
13
12
12
20
13
12
12
1
36
13
12
1
1
20
12
1
1
24
13
12
12
1
16
12
12
1
1
18
13
12
12
1
14
12
1
1
18
12
12
1
1
12
12
1
1
1
1
1
8
14
13
12
12
18
14
13
13
12
36
13
13
12
12
24
14
13
12
12
48
13
12
12
1
Maybethrownonlywhenclosingtocontact,orbeingclosed
with
Ocerswithpistolsmayfireatindividualtargets.
Bri sh,IndianandEgyp anRevolversfire2shotsperturn.
Na veRevolversandallFlintlocksfire1shotperturn.
1d6every meitfires:6=malfunc on;cannotfirethatturn.
Na veFieldPiecesand
allMachineGuns
CasualtyCardresults Heart=Kill;Othersuits=Wound;Jack,Queen,King=KeyFire
hit(a ackerschoice);Ace=HighestRankingLeaderhit.