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Thark Driegl

CHARACTER NAME

Tempest
PLAYER NAME REGION

Cleric/Rogue
CLASS

Gnome, Whisper
RACE

Small
SIZE

Male
GENDER

CN
ALIGNMENT

Olidammara
DEITY

1/1
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(gnome)
TYPE TEMP. SCORE TEMP. MODIFIER

29
AGE TOTAL

3'8"
HEIGHT

38 lbs
WEIGHT WOUNDS

Deep Blue
EYES

Short and Silver


HAIR

NON-LETHAL DAMAGE

SPEED

STR
STRENGTH

12 16 10 12 16 12

+1 +3 +0

HP
HIT POINTS

8 16
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

2
ARMOR BONUS

0
SHIELD BONUS

3
DEX MODIFIER
CLASS SKILLS

1
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+1 +3 +1
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

14

FLAT-FOOTED
ARMOR CLASS

13
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+3
TOTAL

3
DEX MODIFIER

0
MISC. BONUS

Appraise Balance Bluff

INT DEX* CHA STR* CON INT CHA INT CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* DEX CHA DEX INT WIS WIS WIS STR** DEX

CHA
CHARISMA

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

Climb CONDITIONAL MODIFIERS Concentration Craft skills Diplomacy Disable Device

SAVING THROWS

FORTITUDE
CONSTITUTION

+2 +5 +5 -3
TOTAL

= = =

2 2 2 0
BASE ATTACK

+ + +

0 3 3 1
STR MODIFIER

+ + +

0 0 0 -4
SIZE MODIFIER

+ + +
#N/A

REFLEX
DEXTERITY

Disguise Escape Artist Forgery Gather Information Heal Hide Intimidate Jump Knowledge (religion)
TEMP. MODIFIER

WILL
WISDOM

GRAPPLE
MODIFIER

0
MISC. BONUS

#N/A #N/A ACTION POINTS


ABILITY MODIFIER SIZE MODIFIER MISC. BONUS

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Listen Move Silently Open Lock

MELEE
ATTACK BONUS

+2 +4
TOTAL ATTACK BONUS

= =

0 0

+ +

1 3

+ +

1 1

+ +

0 0

+ +

RANGED
ATTACK BONUS

Perform skills ...

Ride
Search
DAMAGE CRITICAL

ATTACK 1

Sense Motive Spot

Dagger
RANGE WEIGHT TYPE SIZE

+2 P/S Small
AMMUNITION TOTAL ATTACK BONUS

1d3+1
SPECIAL PROPERTIES

19-20/x2

Survival
Swim Use Rope

10 ft 0.5 lb
ATTACK 2

One-handed
DAMAGE CRITICAL

1 3 6 1 0 1 3 7 1 3 1 1 3 16 3 1 2 9 11 7 1 3 7 3 9 3 1 7

1 3 1 1 0 1 1 3 1 3 1 1 3 3 1 1 1 3 3 3 1 3 3 3 3 3 1 3

0 0 5 0 0 0 0 4 0 0 0 0 0 5 0 0 1 4 4 4 0 0 4 0 4 0 0 4

0 0 0 0 0 0 2 0 0 0 0 0 0 8 2 0 0 2 4 0 0 0 0 0 2 0 0 0

Rapier
RANGE WEIGHT TYPE SIZE

+2 P Small
AMMUNITION TOTAL ATTACK BONUS

1d4+1
SPECIAL PROPERTIES

18-20/x2

0 ft

1 lb
ATTACK 3

One-handed
DAMAGE CRITICAL

= = = = = = = = = =

Hand Crossbow
RANGE WEIGHT TYPE SIZE

+4 Small
AMMUNITION TOTAL ATTACK BONUS

1d3
SPECIAL PROPERTIES

19-20/x2

30 ft

1 lb
ATTACK 4

One-handed
DAMAGE CRITICAL

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES 1,200 / 3,000


CAMPAIGN EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Leather
ACP SPELL FAILURE SPEED

Light
WEIGHT

+2
SPECIAL PROPERTIES

+6

+0

10%

30

7.5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Backpack Waterskin Bedroll Thieves' Tools Hooded Lantern 3 pints of oil Case + 10 Crossbow Bolts Grappling Hook 50 ft of silk rope 1 day trail rations Whetstone

1 2 2.5 1 2 3 1 4 5 1 1

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 GP) Ring Slot (LH) (none) (0 GP) Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED 0 0 0 0 0 0 0 0 0 0

RACIAL ABILITIES Strength-2, Dexterity+2, Constitution+2, Charisma-2 Base land speed of 30 feet. Darkvision 60 feet. Low-Light Vision Spell-like abilities (1/day unless otherwise specified): Silence Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against giants +4 racial bonus on Hide and Move Silently checks +2 racial bonus on Listen and Spot checks Racial Feats: You may take the Extra Silence and Silencing Strike feats. Favored Class: CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple weapons, and with Hand Crossbow, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword. Aura of Chaos(Ex): You have a faint aura of Chaos. Spontaneous Casting: Can spontaneously cast Inflict spells; by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Lawful spells. Rebuke Undead(Su): Can rebuke undead 4 times per day. A rebuking check is made on 1d20+1; rebuking damage is equal to 2d6+2 on a successful check. Domains: + Trickery: Bluff, Disguise, and Hide have been added to your list of cleric class skills. + Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. FEATS Tactile Trapsmith(CAd 112) : Add Dex modifier, rather than Int modifier, to Search and Disable Device checks

31
LANGUAGES

NOTES

Common Gnome

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Rebuking Check Most Powerful Undead Affected(Max HD) # of HD Rebuked Times/Day

CARRYING INFO

REBUKE ATTEMPTS

Used

32.25

64.5

97.5

Rebuking Check Modifier

+1

98

195

488

Up to 0 1-3 4-6 7-9 10-12

0 0 0 0 1 2 3 4 5

2d6+2 If your cleric level is double the HD of the undead or more, the undead are commanded rather than rebuked. Dispelling turning works like rebuking, but you must equal or exceed the check result of the cleric who turned.

MONEY PP GP SP CP Art Gems


Other (GP)

105 100

13-15 16-18 19-21 22+

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


Domain Spells (Pick 1): Disguise Self Entropic Shield Level 0 Spells: 3 Per Day

ADDITIONAL NOTES

Level 1 Spells: 2 Per Day + 1 Domain Spell

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