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Initialize engine version: 4.1.2f1 (911c7369eeac) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshim.

dll 8.17.12.9593] Renderer: NVIDIA GeForce GT 630M Vendor: NVIDIA VRAM: 1999 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INT Z=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmles s) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\EndlessSpace_Dat a\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.068 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] version: 1.01.17 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] command line: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1. 17\EndlessSpace.exe (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Bootloader] GetCurrentGameLanguage: available game languages are 'english', cur rent game languages is 'english'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] SteamGetSteamUserName: steam user id is 'Ncrpts'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Bootloader] ChangeDisplaySettings: changing display settings to 1600x900, 60Hz. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x108 0 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMP LITUDE Studios.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animat ion_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422 _YUY2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Ice berg_Interactive_Intro_Animation_Dark.wmv) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) User: enew (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Modification: (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [Application] version: 1.01.17 - 03 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGa me (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Creat eGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Downl oadGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadG ame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_Launc hGame (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_InGam e (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGa me (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Application] SteamCheckForDLC: installed DLC(s) = AdmiralEdition, EmperorEditio n, PrimesEdition, ExpansionPack. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty ser ialized files: 0) Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 2690. Total: 2.244680 ms (FindLiveObjects: 0.126089 ms CreateObjectMapping: 0.405146 m s MarkObjects: 0.897285 ms DeleteObjects: 0.101653 ms) [Modification] Select(''), path not found: 'C:\Users\enew\Documents/Endless Spac e/Disharmony/Modding/'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Users\enew\Downloads\Endless_Space_Disharmony-1.1.17\Endle ssSpace_Data\Managed\System.Configuration.dll (this message is harmless) [Application] Ignition: loading databases... ------------------------------------------------------------------------------------------------------------------------------(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescrip tor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ILocalizationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFormationDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips] '. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetSortingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) System.TypeInitializationException: An exception was thrown by the type initiali zer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Win dows mono path not found: C:\Users\enew\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filenam e unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Seri alization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Obje ct obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initiali zer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Win dows mono path not found: C:\Users\enew\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filenam e unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Seri alization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Obje ct obj) [0x00000] in <filename unknown>:0 [_Datatables] Adding new datatable of type 'IGuiInfoDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ModuleDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'HullDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipDesign]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShipDesignTemplateDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[ShipLevel]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'ShotInterpolatorCurveDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Trait+OccasionalEffect] '. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IFactionDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Faction+Color]'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AlterationData]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroProfile]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroClass]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroLeveling]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[HeroAbility]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ***** Public_xp1/AI/Parameters/ (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAIParametersDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Term]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IImprovementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GalaxyShape]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Resource]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticStatusDatatab

leElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeDatatableElemen t]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AttitudeModifierDatatab leElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[DiplomaticBehaviorDatat ableElement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[PirateDifficulty]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameSpeedFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[GameDifficultyFactor]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IAchievementElementDatatable'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[LayeredMusicDatatableEl ement]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AIStarSystemAssignation ]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/System/SystemSettings/Modifiers (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Empire/Layer_Science (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/Ministers/MilitaryMinister/ShipRequests (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings/FIMS (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) IsMultiplier is define at path: /Game/AI/AIStarSystemSettings (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[Personality]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[BailiffDistrainee]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Datatables] Adding new datatable of type 'IDatatable`1[AnomalyEffect]'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Application] Ignition: starting services... ------------------------------------------------------------------------------------------------------------------------------(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ITimeService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IPathFindingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IStatisticsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISerializationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISessionService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICursorService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ICameraService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IEnvironmentService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: steam user account id = 56797e04, instance = 1, t ype = k_EAccountTypeIndividual, universe = k_EUniversePublic. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] BindServices: user name = Ncrpts. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'INetworkManagementService'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISteamAchievementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] RequestStats Callback : Request Stats Failed. Result M essage from Steam_API : k_EResultNotLoggedOn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(True)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ILocalizationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [LocalizationDatabase] ChangeLanguage: Load database for culture: english. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IModificationService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Creating the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AudioManager] Setting up the fmod systems... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[AudioManager] Initializing the fmod event system... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IMusicOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IVideoOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: attempting to switch to 1600x900 (6 0) fullscreen (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [VideoOptionsManager] ChangeDisplaySettings: skipped change because resolution r emains the same. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameManagementService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGameOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'ISoundOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IAudioOptionsService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IViewMappingService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2690. Total: 18.554169 ms (FindLiveObjects: 0.167141 ms CreateObjectMapping: 0.456462 ms MarkObjects: 17.217037 ms DeleteObjects: 0.012217 ms) Initializing AGEmanager (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AGEatlas] rebuilding the texture atlas... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 512x384 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 640x400 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 640x480 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 800x600 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1024x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1152x864 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x600 (60),

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x720 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x800 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1360x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1366x768 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1440x900 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameOptionResolutionsDroplistAttribute] enumerating resolution 1600x900 (60), (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [_Services] Adding new service of type 'IGuiService'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty ser ialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 30659. Total: 49.186993 ms (FindLiveObjects: 2.706518 ms CreateObjectMapping: 2.522760 ms MarkObjects: 43.037949 ms DeleteObjects: 0.333305 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 660 unused Assets to reduce memory usage. Loaded Objects now: 29057. Total: 39.515270 ms (FindLiveObjects: 1.425100 ms CreateObjectMapping: 1.438784 ms MarkObjects: 34.003021 ms DeleteObjects: 2.121034 ms) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False))

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] NetworkManagementService_ClientAuthenticationResponse. (changing player (0) controller from 'AIPlayerController' to 'HumanPlayerControl ler') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [PlayerController] TakeOver: new player controller is taking over. (Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTING ---(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTED ---(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #4' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] Disposing(True)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player 'Ncrpts' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player Ncrpts (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] Space Raiders' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] Space Raiders (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #1' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #2' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #3' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #3

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29595. Total: 56.988884 ms (FindLiveObjects: 2.918622 ms CreateObjectMapping: 2.925464 ms MarkObjects: 50.535366 ms DeleteObjects: 0.051315 ms) [Player] Disposing(False)... disposing of player [AI] #4 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] NetworkManagementService_ClientAuthenticationResponse. (changing player (0) controller from 'AIPlayerController' to 'HumanPlayerControl ler') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [PlayerController] TakeOver: new player controller is taking over. (Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTING ---(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ---- CONNECTED ---(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] LoadGame: launching the galaxy generator plugin...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Pe nding (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Sy nc (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_PostBeginTur n (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Main (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_O pen (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_C losed (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn_Pend ing (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_EndTurn (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[FiniteStateMachine] RegisterState: registering new state GameState_Transition (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [FiniteStateMachine] RegisterState: registering new state GameState_Victory (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] LoadGame: running the galaxy generation background worker... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GalaxyGenerator] GenerateGalaxy: using generation mode 'Xml'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 80%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 90%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player Ncrpts (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player [AI] Space Raiders (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player [AI] #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player [AI] #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player [AI] #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(False)... disposing of player [AI] #4 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Session] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 98%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 99%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_ProgressChanged: 100%... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [GameManager] LoadGame: galaxy generation has completed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_CreateGame] GameManager_CreateGameCompleted: game creation com pleted. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Game] ReadXml: reading 'Empires'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [0]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=46 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

handling hero pool... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) reader.name = Heroes, type = EndElement (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [1]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [2]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=27 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) reader.name = Heroes, type = EndElement (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [3]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=50 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) reader.name = Heroes, type = EndElement (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [4]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=63 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Empire' [5]... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=-1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [UIDLOG] Reseting UID=64 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) reader.name = Heroes, type = EndElement (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Empire] ReadXml: reading 'Agency' of class 'DepartmentOfForeignAffairs'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Game] ReadXml: reading 'Galaxy'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Game] ReadXml: reading 'Achievements'... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AIPlayerController] Bind: binding a 'pirates' ai for empire #1 owned by player '[AI] Space Raiders'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Loading Military Screen with resolution 1600x900 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ApplicationState_InGame] Begin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) rom... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) System.TypeInitializationException: An exception was thrown by the type initiali zer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Win dows mono path not found: C:\Users\enew\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filenam e unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Seri alization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Obje ct obj) [0x00000] in <filename unknown>:0 [GameState_Begin] RunAsync: setting up the random seed (599624653). (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [OutGameView] UnloadScene: destroying the scene to free some resources. (switching to 'GalaxyView') (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 42308. Total: 247.398178 ms (FindLiveObjects: 4.024101 ms CreateObjectMapping: 3.337941 ms MarkObjects: 236.424026 ms DeleteObjects: 2.962606 ms) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) The Constructible TechA40Sower has no AIParameters in the database. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AILayer_Income_Xp1] HarmonyFindBestTaxRate: bestTax = 75 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.S tart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'DiplomacyView'. 2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] PostViewChangeBack: backing up to 'DiplomacyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) DiplomacyView's 'FiniteStateMachine' was intupted; consider using 'PostStateChan ge'. Interrupting state 'UpdateDiplomacyView' with state 'UpdateDiplomacyView'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] PostViewChangeBack: backing up to 'GalaxyView'. 0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] BackupView: backing up 'GalaxyView'. 1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [ViewManager] PostViewChangeBack: backing up to 'GalaxyView'. 0 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.S tart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.I gnition'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'CountdownComplete'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveEncounterProcessor: hosting encounter ( 02000045009D75AE) (said [AI] #1...) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveSimulatedEncounterAsync: resolving enco unter (02000045009D75AE)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [BattleManager] RunBattle: starting the battle coroutine... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009D75AE;BattlePhase.Arrival,0,20,112;2,0,450,450,1,36,1,-1,0,,0|450|450 |0|0x0000023100000001||,long[0x0000023100000001#1],long[];0,0,360,450,1,40,1,-1, 0,,0|360|450|0|0x0000028100000001||,long[0x0000028100000001#1],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009D75AE;BattlePhase.Combat.LongRange,20,27,112;2,0,450,450,1,36,1,-1,0, ,0|450|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|8|248|8|0],l ong[];0,0,360,450,1,40,1,-1,0,,0|360|450|0|0x0000028100000001||,long[0x000002810 0000001#1#Kinetic|8|259|8|0],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009D75AE;BattlePhase.Combat.MediumRange,47,27,112;2,0,417,450,1,36,1,-1, 0,,0|417.541|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|16|496 |16|32],long[];0,0,300,450,1,40,1,-1,0,,0|300.5172|450|0|0x0000028100000001||,lo ng[0x0000028100000001#1#Kinetic|16|519|16|59],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U

pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009D75AE;BattlePhase.Combat.ShortRange,75,27,112;2,0,324,450,1,36,1,-1,0 ,,0|324.8267|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|24|784 |24|125],long[];0,0,162,450,1,40,1,-1,0,,0|162.5172|450|0|0x0000028100000001||,l ong[0x0000028100000001#1#Kinetic|24|770|24|197],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009D75AE;BattlePhase.Report,102,10,112;2,0,324,450,1,36,1,-1,0,,0|324.82 67|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|24|784|24|125],l ong[];0,0,162,450,1,40,1,-1,0,,0|162.5172|450|0|0x0000028100000001||,long[0x0000 028100000001#1#Kinetic|24|770|24|197],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanelReport: current message is of subject 'Encou nter.Update'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'Resolved'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolvedEncounterProcessor: processing the bat tle report... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.S tart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.I gnition'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'CountdownComplete'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveEncounterProcessor: hosting encounter ( 02000010009E0531) (said [AI] #1...) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveSimulatedEncounterAsync: resolving enco unter (02000010009E0531)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [BattleManager] RunBattle: starting the battle coroutine... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000010009E0531;BattlePhase.Arrival,0,20,112;2,0,900,900,2,423,2,18,0,,0|450|45 0|0|0x0000023200000001||1|450|450|0|0x0000023100000002||,long[0x0000023200000001 #1##0x0000023100000002#1],long[];0,0,337,450,1,0,1,-1,0,,0|337.5|450|0|0x0000028 000000001||,long[0x0000028000000001#1],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U

pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000010009E0531;BattlePhase.Combat.LongRange,20,27,112;2,0,900,900,2,423,2,18,0 ,,0|450|450|0|0x0000023200000001||1|450|450|0|0x0000023100000002||,long[0x000002 3200000001#1#Kinetic|10|767|0|0##0x0000023100000002#1#Kinetic|24|1843|0|0],long[ ];0,0,30,450,1,0,1,-1,0,,0|30.30002|450|0|0x0000028000000001||,long[0x0000028000 000001#1#Kinetic|0|0|34|307],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000010009E0531;BattlePhase.Combat.MediumRange,47,27,112;2,0,900,900,2,423,2,18 ,0,,0|450|450|0|0x0000023200000001||1|450|450|0|0x0000023100000002||,long[0x0000 023200000001#1#Kinetic|10|767|0|0##0x0000023100000002#1#Kinetic|24|1843|0|0],lon g[];0,0,30,450,1,0,1,-1,0,,0|30.30002|450|0|0x0000028000000001||,long[0x00000280 00000001#1#Kinetic|0|0|34|307],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000010009E0531;BattlePhase.Combat.ShortRange,75,27,112;2,0,900,900,2,423,2,18, 0,,0|450|450|0|0x0000023200000001||1|450|450|0|0x0000023100000002||,long[0x00000 23200000001#1#Kinetic|10|767|0|0##0x0000023100000002#1#Kinetic|24|1843|0|0],long [];0,0,30,450,1,0,1,-1,0,,0|30.30002|450|0|0x0000028000000001||,long[0x000002800 0000001#1#Kinetic|0|0|34|307],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000010009E0531;BattlePhase.Report,102,10,112;2,2,900,900,2,423,2,18,15,,0|450| 450|0|0x0000023200000001||1|450|450|0|0x0000023100000002||,long[0x00000232000000 01#1#Kinetic|10|767|0|0##0x0000023100000002#1#Kinetic|24|1843|0|0],long[];0,1,30 ,450,1,0,1,-1,0,,0|30.30002|450|0|0x0000028000000001||,long[0x0000028000000001#1 #Kinetic|0|0|34|307],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanelReport: current message is of subject 'Encou nter.Update'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'Resolved'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolvedEncounterProcessor: processing the bat tle report... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) serializing to file... using file path = C:\Users\enew\Documents\Endless Space\Disharmony\Save\AUTOSAVE 542.bin (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[DepartmentOfIndustry] Construction is locked. Exiting cancel order. StarSystemC onversionIndustryToDust (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.S tart'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [AILayer_Income_Xp1] HarmonyFindBestTaxRate: bestTax = 15 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.I gnition'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'CountdownComplete'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveEncounterProcessor: hosting encounter ( 02000045009F32D5) (said [AI] #1...) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolveSimulatedEncounterAsync: resolving enco unter (02000045009F32D5)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [BattleManager] RunBattle: starting the battle coroutine... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon

ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009F32D5;BattlePhase.Arrival,0,20,112;2,0,328,450,1,36,1,-1,0,,0|328.5|4 50|0|0x0000023100000001||,long[0x0000023100000001#1],long[];0,0,166,450,1,40,1,1,0,,0|166.5|450|0|0x0000028100000001||,long[0x0000028100000001#1],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Sending Stats to Steam (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009F32D5;BattlePhase.Combat.LongRange,20,27,112;2,0,328,450,1,36,1,-1,0, ,0|328.5|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|8|432|8|0] ,long[];0,0,166,450,1,40,1,-1,0,,0|166.5|450|0|0x0000028100000001||,long[0x00000 28100000001#1#Kinetic|8|298|8|0],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009F32D5;BattlePhase.Combat.MediumRange,47,27,112;2,0,291,450,1,36,1,-1, 0,,0|291.1415|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|16|83 5|16|37],long[];0,0,69,450,1,40,1,-1,0,,0|69.90001|450|0|0x0000028100000001||,lo ng[0x0000028100000001#1#Kinetic|16|597|16|96],long[] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.P layBattleAction'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009F32D5;BattlePhase.Combat.ShortRange,75,27,112;2,0,291,450,1,36,1,-1,0 ,,0|291.1415|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|18|936 |18|37],long[];0,0,0,0,0,0,0,-1,0,,0|-1|450|0|0x0000028100000001||,long[],long[0 x0000028100000001#1#Kinetic|18|672|18|193] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanel: current message is of subject 'Encounter.U pdate'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] UserStatsStored Callback : OK (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[SteamAchievementManager] UserStatsStored Callback : UserStats stored (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Encounter.Update] 02000045009F32D5;BattlePhase.Report,102,10,112;2,2,291,450,1,36,1,-1,0,,0|291.14 15|450|0|0x0000023100000001||,long[0x0000023100000001#1#Kinetic|18|936|18|37],lo ng[];0,1,0,0,0,0,0,-1,0,,0|-1|450|0|0x0000028100000001||,long[],long[0x000002810 0000001#1#Kinetic|18|672|18|193] (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanelReport: current message is of subject 'Encou nter.Update'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense] Update: encounter processor has finished. Encounter status is 'Resolved'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [DepartmentOfDefense][Encounters] ResolvedEncounterProcessor: processing the bat tle report... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [EncounterEventPanel] ConfigurePanelReport: current message is of subject 'Encou nter.Update'. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385)

HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385)

HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385)

HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1385) HandleD3DDeviceLost HandleD3DDeviceLost: still lost [Application] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Application] Disposing(True)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(True)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: disconnecting... (panic(False)), (post(False)) (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player 'Ncrpts' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[Player] Disposing(True)... disposing of player Ncrpts (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] Space Raiders' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] Space Raiders (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #1' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #1 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #2' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #2 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #3' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #3 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] RemovePlayer: player '[AI] #4' was removed. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Player] Disposing(True)... disposing of player [AI] #4 (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: unbinding game callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

[NetworkManager] Disconnect: releasing client callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Disconnect: releasing server callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Dispose: unbinding callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] Dispose: releasing shared callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [NetworkManager] OnDestroy: steam shutdown... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] OnDestroy: was destroyed, forcing disposal... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Dispose: unbinding callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [SteamAchievementManager] Dispose: releasing shared callbacks... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Game] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Session] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) [Galaxy] Disposing(False)... (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

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