Resemble the sport on which they are based, but adapted to suit the players age, size, ability, skill and experience. (By Hilary Commission)
NATURE OF GAMES Fundamentally revolves around solving a problem. For example: Volleyball: Strike ball over the net & inbounds in a way that the other team cannot return it.
Softball: Put runners on base, and move them over by hitting the ball in a way that fielders cannot catch it on the fly. TYPES OF GAME RULES Primary Rules: Define the way a game is played Changing a primary rule alters the game fundamentally. EXAMPLE?
Secondary Rules: Rules that can be changed without changing the fundamental nature of the game. EXAMPLE?
STRATEGIES USED TO MODIFY GAMES Change the rules;
Change the size and type of equipment;
Change the size of field/court/playing surface;
Change duration of game;
Change scoring methods/rules;
Change number of players;
Change the movement of the ball/object (slower/faster).
MODIFYING GAMES WITHIN A CLASS GOAL: Arrange evenly matched competition to enable ALL students to enjoy the games and experience success.
Competition A-Competition = Between-level, differences B-Competition = in equipment, rules, etc. EXAMPLE?
SMALL-SIDED GAMES ADAPTED BY T. GOODMAN Why Small-Sided Games?
Want Ss to receive quality ALT-PE, OTR, & maximum participation to help increase skill level;
Fewer Ss on the playing surface = more possible times S will come in contact with the ball. Ss have no choice; the ball will quickly find them;
(3 v 3 = 1 ball per 6 players) vs. (11 v 11 = 1 ball per 22 players)
WHY SMALL-SIDED GAMES? Want Ss to make more, less complicated decisions during the game - (less players on the field = less complicated decisions);
Want Ss to be more physically efficient in the space they are playing in (reduced field size);
Want Ss to have more individual teaching time with the T - - feel worthy & important;
WHY SMALL-SIDED GAMES? More opportunities to teach; o Allows T a perfect opportunity to observe and analyze the individual and collective responses of Ss under game-like conditions in a simple environment.
o It is easier to teach on a smaller fieldeasier to observe. WHY SMALL-SIDED GAMES? Want Ss to have more involved playing time in the game; o More opportunity to solve problems that only game can present.
More opportunity to play all positions; o More exposure to offensive and defensive situations...
WHY SMALL-SIDED GAMES? Want Ss to have more opportunities to score goals, points, etc. which leads to more excitement & fun; o Smaller field size & fewer players fosters more shooting/scoring opportunities.
The environment fosters development of social and mental skills; o Helps improve teamwork, communication, & competitiveness.
WHAT CAN BE TAUGHT? Technique. . .
Every student will get multiple opportunities to use many of the skills involved in the game.
Tactics . . . Smaller numbers mean more opportunities for decision making by each student.
Transition . . . Encourages fast play. No cushion of teammates to delay attack when possession is lost.
SMALL-SIDED GAMES Small Sided environment is a developmentally appropriate environment for the Ss.
Its a FUN environment that focuses on the STUDENT!
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