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General Layout of a House:

Calling the place of worship to Nazzir a House is, though technically correct, a
laughably modest description of its beautiful construction. Each House is moddled to reflect
Nazzirs Palace, Constraghreid, in the Sun. Each House, however, can be different, although
many of the components of the House located in Nizzahnbahl have become a requirements for
a house to have to be considered a legitimate place of worship, and thusly receive support and
funding from the House of Nizzahnbahl. These requirements are listed below in order of
appearance:
1st floor: Upon entering any House to Nazzir, one first notices the shoe racks placed
against the wall of the entrance. Visitors and residents alike are to keep footwear items here
while in the House for fear of dirtying the holy space with outside filth. After the shoe rack, you
will stand in an open room with high ceilings, always a mural of the sun, directly in the center of
the dome ceiling. There are five rooms that branch out from the center room. Each room is a
type of foyer for the staircase to the next level. From the origin of the room (the front door) we
will explore each of these rooms in detail counter-clockwise (imitating the rise and set of the
sun).
Prayer Room (Menehn) : The first room is dedicated to prayer. All the religious services,
community meetings, and elections/appointments of church officials take place here. This room
is large, and is often designed as an auditorium with the speaker above the others, or a
gladiator ring style with the speaker below the audience. This room has many sub rooms for
various smaller purposes such as independent prayers.
Dining Hall (Cohr): The next room is the dining hall. This room can be large, but is not
typically large enough to sit an entire citizen population by any means. This room is most
typically used for feasts to celebrate key holidays among the members of the House. The dining
hall is not used for typical dining since most priests vow to minimal food while they serve in the
House.
Library (Mucteba): Preserving knowledge is of vital importance to the House. The Library
is split into various sections:
Main Library: The bulk of volumes are kept in the Main Library. The Main Library
is always open for public use, though some volumes may be restricted from leaving the library.
Private Library: Here, valuable texts, tomes, and religious artifacts are stored.
Only a priest or church official may enter the private library, and its location may be kept secret.
The secrecy is documented more from fear of outsiders, who have made off with powerful
artifacts before, and less from the general followers of Nazzir.
Classroom: A few study halls for certain priest instructors to perform
experiments, teach classes, or for anyone to study alone if a room is available. The House
always provides the priests with whatever means possible to perform these duties.
Living Quarters (Sargyena): This area is split into two different rooms according to
gender. The Living Quarters is where the priests sleep, live, and eat the bulk of their meals.
Banking Hall (Keranda): Historically, the banking hall was used as storage system for
money that the House earned through tithes. However, as time progresses, the storage hall, as
it was called, began loaning out its money to new craftsmen and tradesmen, and the hall
became known as the Banking Hall. Any follower of Nazzir may request a loan from the bank,
and the money is paid back in the form of raised tithes. The bank keeps close watch on those
who tithe on a regular basis, and to what degree. They use this information as a form of credit
when deciding to loan out money. The House of Nazzir typically has many goals that require
money and, although it wants to help its followers, the House does not like wasting money. Not
paying loan tithes can have several consequences based on the degree of offence.
3rd degree offence: The merchants venture did not go as smoothly as foreseen, and is
not able to pay the loan tithe.
3rd degree punishment: The House of Nazzir understands that these things happen, but
still feels that it must punish the offender to some degree. This is usually done by making the
offender help clean up around the House, perform minor priestly duties, and clean up the city for
a select period of time. The offender is always still able to continue his profession.
2nd degree offence: The offender uses his loan for purposes other than what he
originally requested.
2nd degree punishment: the business of the offender is immediately canceled, and the
offender must perform extensive amount of duties for the House. The offender is returned to the
world usually after a few years of service, forced to start from the beginning. The House does
not like being lied to.
1st degree offence: The offender takes a loan (usually of considerable money) and
abandons the city with the money.
1st degree punishment: The offender is cursed directly by Nazzir with a Rotten Sun,
insignia decorated on his hands. This is a universal signal to all traders of the offenders
disloyalty and greed. Most honest traders who see this will stop not engage business with the
offender. Beyond this curse, the money that the offender steals turns to valueless, immensely
heavy sand.

Courtyard: All Houses must also have a courtyard with a grand sundial centerpiece.

Duties of the House of Nazzir:
The House of Nazzir is charged with a large number of duties in the city where Nazzir is
held most prominent. The role of the House in its community are always connected to Nazzirs
three ways of seeking fullfilment in life:
1. In gaining and spending monetary wealth;
2. In creating or supporting ones community;
3. In gaining and utilizing knowledge.
From these truths, the House finds ways of aiding its citizens to seek fulfillment. Here it
will be outlined by order of appearence in Nazzirs code of fulfillment the duties of the church.

1. In gaining and spending monetary wealth.

The House will provide loans and assistance to merchants and craftsmen seeking direct
monetary assistance.
The House will have forged stable trade relations with nearby cities for which trade
between citizens of both cities is possible.
The House will have provided trade routes whenever possible between cities to create a
more efficient trading environment.
The House will send aid in the form of military personnel to guard and protect caravans
of Nazzir citizens.
The House will provide assistance to high achieving priests to construct new trade
centers in the name of Nazzir in ways of both purely monetarily, and labor. Monetary
assistance attributed to this cause will not require repayment in tithe loans.

2. In creating or supporting ones community.

The House will construct a certain number of living spaces for citizens of Nazzir.
The House will provide a military to provide for the common defence of a city.
The House will provide education of basic matters through instruction for those who seek
it.
The House will provide a public collection of written works.
The House will perform necessary rituals and ceremonies for events such as birth,
death, Sundances (baptism), Dawnings (coming of age) etc.
The House will provide assistance to highly achieved priests who build communities
from trade centers by form of materials and labor to build living spaces for new citizens.
The House will provide places of worship to its citizens.
The House will sponsor community events regarding holidays.

3. In gaining and utilizing knowledge.

The House will provide ways for those who seek greater knowledge to obtain it.
The House will provide a public library.
The House will provide educational sessions for those who seek it.

House Hierarchy:
The House of Nazzir has a very loose hierarchy of position. The five sections or,
Casaemas of the House each have a head or a Haribwa, who oversees the actions of the
other priests regarding their section. There is, however, no singular priest who occupies a
position over all the sections. The duties of each head are defined below:
Prayer Room: The Haribwa of this Casaema facilitates all action performed in the prayer
room. The priest also has the duties of keeping the tradition of holidays, Sundances, and
Dawnings.
Dining Hall: The Haribwa of this Casaema rarely performs action regarding the dining
hall, instead the Haribwas duties typically involve overseeing farming and food production for
the areas surrounding the city. The dining hall is also in charge of getting food to the needy, and
providing food to the priests who live in the House. When crucial feasts do occur, the Haribwas
attention is largely diverted to them. (Ex. Dawnings, New Years, Valshghas Day, etc.)
Library: The Haribwa of the Mucteba serves as head librarian. They also organize the
teaching schedule of the instructor priests.
Living Quarters: The Haribwa of this Casaema has several duties. The first, but most
simple is ensure the quality of living spaces for priests, which is easily done by hiring workers.
More importantly, this Haribwa manages priests that operate outside of the city, and also the
standing army of the city.
Banking Hall: The Haribwa of Keranda is in charge of keeping the total of the Houses
treasure stores. This Haribwa also is charged with working with priests who are building trade
centers that need supplies and such.

A priest after performing Alahgstuel (Process of becoming a formal priest) must then choose
which Casaema to serve. Once there, they will perform the actions of their Haribwa to ensure
the Casaemas function.

Holidays of Nazzir:
New Years- Occurs on the day of the summer solstice. Celebrated by a feast and then
ten days of fasting. This holiday is overseen by the Haribwa of Cohr.
Traders day- celebrated by all the households gathering a small amount of money and
tithing it to a pot, representing Nazzirs heart. Then all the merchants, craftsmen,
farmers, gather together and pick a number to win all the treasure. The Number to win is
randomly selected by the Haribwa of Keranda, and the citizen who matches the number
wins all the treasure. This is to reflect Nazzirs blessings to the merchants.This holiday is
overseen by the Haribwa of Keranda.
Valshghas Day- A day celebrating the famous prophet of Nazzir Valshgha. Citizens
create sand castles and such in his honor. This event is overseen by the Haribwa of
Menehn.

Mythos:

Story of Valshgha:
So there was Valshgha, son of Tahin, shepard and wanderer of the desert places. Valshgha sat
one day in the desert sand, feeling the dry heat on his face, when from the sky came a splash in
the sun. Suddenly after, Valshgha felt the sand begin to move north, carrying him with the great
current. When the river of sand ceased, before Valshgha were three figures, faces blackened,
body glowing as the light of the sun. Each looked both different and same, then one spoke,
Valshgha, son of Tahin, I have brought you here to grasp the mighty hand of I. The
other spoke,
At this spot lies my hand, buried in the sand. The final spoke,
"Valshgha, son of Tahin, take my mind and my body as you wander the desert, as you
always would, to find shelter for its divine.
Valshgha was questioning and spoke, Who are all of you to bury your arm when I see
them carried on your shoulders? I will not engage in this trickery, if it is money you seek, money
you shall get, for leave me be, a desert wander has no qualm with thee. To this, the Sun
blackened and the sand shifted once more forming a spiral in the desert, consuming, destroying
the landscape. The three spoke in unison,
Dont think me a marauder who has journeyed only to rob you of what has been earned!
I am the sun, the sand, all of it and what little of it lines your pockets! I am all you seek, yet you
engage frivolous debate! Finishing this, the spiral of sand settles back to its mound, and one of
the three speaks,
Go, son of Tahin, recover my hand, wander the desert with it lying in your grip, and
when my land has been found, thrust thy hand into the dust, and see my glory. Then the three
speakers fade to dust and blow away.
Valshgha digs the desert for three days to find the hand of Nazzir, a cudgel embroidered
with a palace placed in a five point sun. Valshgha wanders the desert for five years in search of
this his land when the staff begins to glow with the light of a desert dawn. Valshgha knew, here,
was his land, so he thrusts the staff into the ground. A rumble deep within the desert sounds,
and from its deepest depths shoots out an ancient, golden sand from the hand. The sand begins
to fall back down, but before it graces Valshgha with its fine golden grain, it turns solid in a
ceiling, the sand forms walls, decorated with vibrant mosaics. The sand makes stairs and
shelves and beds and doors. Valshgha exits the room to see a palace before him where there
was once just dust. The three speakers stand before him.
For this temple shall have been constructed for thy lord, Nazzir. Here lies the base of
his great empire, Nizzahnbahl. I am Nazzir, your lord, the star of day, movement of sand, and
trader of coin. One speaker voices. Another speaker,
We are his three gifts: Apijara, Mushtahmeo, Torndimo. We are set in five Casaemas of
Nazzir, here at the temple. The final one,
You are to make Nizzahnbahl a place of trade in his name, this temple as your guide.
Valshgha replies,
I shall do as he requests, for I see his power, and through his gifts I see his light. Many
a merchant and trader will line the streets of Nizzahnbahl. The speakers say in unison,
Go now Valshgha, meet us with coin and friend, for now your duty has been sent, and
we must leave.
And thus was the the life of Valshgha

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