Anda di halaman 1dari 2

DAFTAR ISI

Halaman Judul .................................................................................................... i


Daftar Isi.............................................................................................................. ii

BAB 1 PENDAHULUAN
1.1. Latar Belakang ..................................................................................... 1
1.2. Rumusan Masalah ................................................................................ 1
1.3. Batasan Masalah..................................................................................... 2
1.4. Tujuan Penelitian ................................................................................... 2
1.5. Manfaat Penelitian ............................................................................... 2
1.6. Penegasan Istilah .................................................................................. 2
1.7. Sistematika Laporan ............................................................................. 3

BAB 2 LANDASAN TEORI


2.1. Pengertian Android .............................................................................. 4
2.2. Unified Modeling Language ............................................................... 4
2.3. Object Oriented Programming ............................................................. 4
2.4. Bahasa Pemrograman ........................................................................... 5
2.5. Definisi Perangkat Yang Digunakan ................................................... 5
2.6. Location Based Service ........................................................................ 6
2.7. Arsitektur Android ............................................................................... 6
2.8. Eclipse ................................................................................................. 6
2.9. Pengertian Senam Mata ....................................................................... 7
2.10 Pengertian Simulasi.............................................................................. 7
2.11 Adobe Flash Cs6 .................................................................................. 7

BAB 3 METODOLOGI PENELITIAN


3.1. Lokasi dan Waktu ................................................................................. 8
3.2. Alat dan Bahan ...................................................................................... 8
3.3. Teknik Pengumpulan Data .................................................................... 9

ii

3.4. Analisis Data ......................................................................................... 9


3.5. Use Case Diagram ................................................................................. 9
3.6. Activity Diagram................................................................................... 9
3.7. Pengujian Software ............................................................................... 9
3.8. Jadwal Penelitian................................................................................... 10
DAFTAR PUSTAKA ........................................................................................ 11

iii