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//===================================================================

// Crayon Physics Start-up file


//------------------------------------------------------------------//
//
// Created xx.xx.xxxx by Pete
//
//
// Window( width, height, bpp, fullscreen, resizable, name, icon_path, frames )
//
//
width:
Screen width in pixels
//
height:
Screen height in pixels
//
bpp:
Screen bits per pixel ( 8, 16, 32 )
//
fullscreen:
Is fullscreen in use or not ( 0 = not, 1 = yes )
//
resizable:
Is the window resizable or not ( not in fullscreen ) ( 0
= not, 1 = yes )
//
name:
The name of the window
//
icon_path:
Path of the icon
//
frames:
Does the window have frames or not ( 0 = not, 1 = yes )
default = yes
//
TaskLoad( "d3d" );
TaskLoad( "sdl_mixer" );
StartTask( "window", Window, 10, 800, 600, 0, 0, 0, "Crayon Physics Deluxe - rel
ease 51", "data/gfx/ikoni.bmp", 1 );
StartTask( "event", Event );
StartTask( "mouse", Mouse );
Mouse::CursorChangeTo( "cursor_busy" );
StartTask( "audio", Audio );
StartTask( "gfx", Gfx, 1000 );
StartTask( "ui", Ui, 100 );
StartTask( "crayon", Game, "Menu", 1 );
// sets the resolution and such
Game::ApplyGameOptions();
// StartTask( "unittest", UnitTest );
//..............................................................................
..............
StartTask( "keyboard", Keyboard );
Load( "data/dev/game_keybinds.txt" );
Load( "data/dev/editor_keybinds.txt" );
//..............................................................................
..............
Audio::AddToPlaylist( "data/sfx/_ghost_-_lullaby.ogg" );
Audio::AddToPlaylist( "data/sfx/crayon07.ogg" );
Audio::PreloadMusic( "data/sfx/crayon07.ogg" );
Audio::PreloadMusic( "data/sfx/_ghost_-_lullaby.ogg" );
Audio::PreloadMusic( "data/sfx/crayon_dreams.ogg" );

Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(
Audio::PreloadEffect(

"data/sfx/menu_click.wav" )
"data/sfx/star_pick.wav" )
"data/sfx/hit_001.wav" )
"data/sfx/hit_002.wav" )
"data/sfx/hit_003.wav" )
"data/sfx/hit_004.wav" )
"data/sfx/hit_005.wav" )
"data/sfx/hit_006.wav" )
"data/sfx/hit_007.wav" )

//..............................................................................
..............
Mouse::CursorChangeTo( "cursor_arrow" );
//..............................................................................
..............
d3d_use_sprite_device = 0;

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