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Snakes and Ladders

Rules of the Game: Assemble the materials. See "Things You'll Need" for the materials.
Understand the goal of the game. The aim of the game is to be the first la!er to rea"h the end b! mo#ing
a"ross the board from s$uare % to s$uare %&&. You 'ill tra#el the board from base to to( right( and then left
and so on.
)ommen"e la!ing. The first la!er to roll % "an enter the board *sometimes it is +,. -a"h subse$uent la!er
must also thro' a % or + to enter the board. The di"e must be rolled again to sho' the number of s$uares that
the la!er entering the board ma! mo#e initiall!. .la"e the marker on the aroriate s$uare.
)ontinue la!ing. You ea"h take a go. The erson 'ith the highest amount starts first. The erson 'ith the
se"ond highest goes /nd and so on. 0UT 12 N2T 324- T5- )2UNT-R.
Snake: if a la!er lands at the ti of the snake's head( his or her marker slides do'n to the s$uare at the
snake's tail.
Ladder: if a la!er lands on a s$uare that is at the base of a ladder( his or her marker mo#es to the s$uare at
the to of the ladder and "ontinues from there.
Students ans'er $uestions( fulfill task 'ritten on board game( e6amles tongue t'isters( rea"t and a"t( do
ushus and uming and so on.
)omlete the game. The first la!er to s$uare %&& is the 'inner but !ou must ha#e the "orre"t number on the
di"e to land on the %&& mark.
L-ARN7NG 208-)T74-9S L-4-L )LASS 3AT-R7ALS N--1-1
)omlete the tasks 'ritten on the
board game
7ntera"t 'ith the Tea"her and the
Grou
7ntermediate9
Ad#an"ed
Grou Stud!
3an to 3an
Snakes and Ladders
0oard
1i"e
.oker )his or an! small
things that "an reresent
the la!ers
$100
$200
$300
$400
$100
$200
$300
$400 $400 $400 $400
$300 $300 $300
$200 $200 $200
$100 $100 $100
Topic 1 Topic 3 Topic 4 Topic 5 Topic 2
Arti"le 8eoard!9 1ouble 8eoard!
Toi": .arts of See"h
Game 7nstru"tion: 1i#ide the "lass into :;< teams *best for small "lasses(
but "an be la!ed 'ith larger ones. )hoose a team to start. The team "an
sele"t a $uestion *an! $uestion,= the more diffi"ult the $uestion( the more
oints the! get. After a $uestion is resented( first team to raise hand(
sla desk( et". gets to ans'er( 0UT: after #olunteering( the! must ans'er
$ui"kl! *start talking 'ithin /;: se", or the! 'ill L2S- that number of
oints. *This deters remature hand;raising to "re;emt" other teams.,
Also( if the ans'er is 'rong( the! L2S- that number of oints. 7f the!
ans'er "orre"tl!( the team "an i"k the ne6t $uestion. 0ut remember(
ANY T-A3 )AN ANS>-R ANY ?U-ST72N.
L-ARN7NG 208-)T74-9S L-4-L )LASS 3AT-R7AL9S
N--1-1

1istinguish the right


forms of the .arts of
See"h
0eginner*Le#el
:,
7ntermediate
Ad#an"ed
Grou Stud! A"ti#ities from
0ooks( or other
resour"es
?uestion Game
Toi": ?uestions
Game 7nstru"tion: The Tea"her "hooses a "ard and reads it aloud
*this is the "ans'er",. The students must then ask $uestions that
'ould eli"it su"h an ans'er. *@or e6amle( if the "ard sa!s( "Yes( 7
"an." then the students should ask a $uestion su"h as( ")an !ou
seak -nglishA", You "an la! this game "game;sho' st!le("
ha#ing the kids sa! "1ingC" if the! think the! "an sa! the "orre"t
"$uestion. The tea"her rings the bell on"e if the $uestion is
in"orre"t and rings the bell t'i"e if the $uestion is "orre"t.
L-ARN7NG 208-)T74-9S L-4-L )LASS 3AT-R7AL9S
N--1-1

)onstru"t ?uestions
mentall!.
0eginner*Le#
el :,
7ntermediate
3an to 3an
Grou Stud!
A list of
Ans'ers
Telehone Game
0ook: @o"us on .ronun"iation
Rules of the Game: >ith the telehone game( the tea"her takes ad#antage of
studentsD "ell hones to e6e"ute the game. >rite do'n numbers from & to E. >rite
'ords 'ith "onfusing sounds alongside ea"h number as sho'n. >ith these 'ords
and numbers on the board( the game "an begin. 2ne student tells the "lass his9her
number b! sa!ing the 'ords that "orresond to the numbers on the board. @or
e6amle if 7 am the student and m! number is 254338( 7 'ill sa! the follo'ing
'ords: that, sink, they, say, say, thank. The other students ha#e to un"h in
the number on their hone as the student sa!s the 'ords that mat"h the numbers.
Later( the! 'ill sa! the hone number that number to see if the! heard it right. 7f
the! got it right the! get a oint.
L-ARN7NG 208-)T74-9S L-4-L )LASS 3AT-R7AL9S
N--1-1

.ronoun"e the 'ords


"orre"tl!

7dentif! the 'ords


ronoun"ed
0eginner
7ntermediate
3an to 3an
Grou Stud!
S"ra .aer
.en
*otional, 3obile
.hones
F1ra' a ke!ad
if hones are not
a#ailable.
Running 1i"tation
0ook: 1i"tation
Game 7nstru"tion: 1i#ide the grou into t'o teams and ha#e them stand
in single file lines. >hiser a some'hat "omle6 senten"e *a""ording to
their le#el, into the ear of the first erson in ea"h line. 3ake sure no one
else hears. Gi#e the same senten"e to ea"h line. Then ea"h erson must
'hiser it into the ear of the ne6t erson until the end of the line. The last
erson must either sa! the senten"e or 'rite it on a 'hiteboard. The
team 'hose final senten"e most resembles the original one 'ins. 7n "ase
of a tie( the fastest team 'ins. *Tr! gi#ing an eas! senten"e to start 'ith
to build "onfiden"e before mo#ing onto a diffi"ult one. 7f the game is too
hard in the first round( learners 'ill de"ide it's no fun,.
L-ARN7NG 208-)T74-9S L-4-L )LASS 3AT-R7AL9S
N--1-1

Rela! a message
a""uratel!

.ronoun"e the 'ords


roerl!
0eginner
7ntermediate
Grou Stud!
3an to 3an
A list of
.hrases9
senten"es
4o"abular! 8eoard!
0ook: 4o"abular!
Game 7nstru"tion: 7dentif! the 'ords using the ro#ided
hints.
L-ARN7NG
208-)T74-9S
L-4-L )LASS 3AT-R7AL9S
N--1-1

7dentif! 'ords
through the gi#en
"lues.
0eginner
7ntermediat
e
3an to 3an
Grou
Stud!
Se#eral
ie"es of
.aers

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