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this enableSimulation false;

this allowDamage false;


this hideObject true;
removeBackpack this;
removeAllWeapons this;
1:
nuke_activated
nuke_detonate = true; publicVariable "nuke_detonate"
2:
nuke_detonate
0 = thistrigger spawn {0 = [] execVM "nuke\nuke.sqf"; sleep 5; deleteVehicle _th
is}
3:
nuke_detonate
0 = thistrigger spawn {0 fadeMusic 1; playMusic "nuke"; 15 fadeMusic 0; sleep 5;
deleteVehicle _this}
DES:
this addAction ["NUKE WITH DESTRUCTION ZONE",{nuke_activated = true},this,1,true
,true,"","isNil'nuke_activated' "]
Non DES:
this addAction ["NUKE WITHOUT DESTRUCTION ZONE",{mdh_nuke_destruction_zone = 0;
nuke_activated = true},this,1,true,true,"","isNil'nuke_activated' "]

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