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CHAOS SPACE MARINES 0

HQ 0
Abaddon the Despoiler No 0
Huron Blackheart No 0
Kharn the Betrayer No 0
Ahriman No 0
Typhus No 0
Lucius the Eternal No 0
Fabius Bile No 0
Chaos Lord No 0
Sorcerer No 0
Daemon Prince No 0
Warpsmith No 0
Dark Apostle No 0
ELITES 0
Chosen No 0
Possessed No 0
Chaos Terminator No 0
Helbrute No 0
Mutilator No 0
Khorne Beserkers No 0
Thousand Sons No 0
Plague Marines No 0
Noise Marines No 0
TROOPS 0
Chaos Space Marines No 0
Chaos Cultists No 0
Fast Attack 0
Chaos Bikers No 0
Chaos Spawn No 0
Raptors No 0
Warp Talons No 0
Heldrake No 0
Heavy Support 0
Havocs No 0
Obliterator No 0
Defiler No 0
Forgefiend No 0
Maulerfiend No 0
Chaos Land Raider No 0
Chaos Vindicator No 0
Chaos Predator No 0
Dedicated Transports 0
Chaos Rhino No 0
FORMATIONS AND DETATCHMENTS 0
Mayhem Pack No 0
HelCult No 0
Helfist Murderpack No 0
Chaos Space Marine SPECIAL RULES
Champion of Chaos A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
Champion of Chaos (Champion Only) A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
Champion of Chaos (Asp Sorc Only) A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
Daemon Weapon At the start of each fight subphase roll a d6 - on a 1 the model immedately suffers a wound (no save)and WS is 1 for the rest of the phase. On a 2+ the bearer gets that many extra Attacks.
First Amongst Traitors When Choosing a Black Legion Detatchment, units of Chosen are Troops
Ten Millennia of Hate Units in a Black Legion detachment that have the option to take the Veterans ofthe Long War special rule must do so.
The Bringers of Despair If Abaddon the Despoiler is the Warlord of your primary detachment, you can upgrade a single unit of Chaos Terminators to the Bringers of Despair, at the cost of +6 points per model. The Bringers of Despair have + 1 WS and + 1 BS.
Unit Choice
Veterans of the Long War Models with this gain Hatred (Space Marines) and +1 Ld.
Mark of Chaos A model or a unit may purchase a Mark of Chaos. An Independent Character with a Mark of Chaos may not join a unit with a different mark of chaos.
Khorne Gain Rage and Counter Attack (psykers CANNOT choose this)
Nurgle +1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.
Tzeentch +1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
Slaanesh +1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of Slaanesh
Ranged Weapons
Range S AP
Assault Cannon 24 6 4
Autocannon 48 7 4
T-L Autocannon 48 7 4
Autogun 24 3 -
Autopistol 12 3 -
Baleflamer Template 6 3
Battle Cannon 72 8 3
Blastmaster (Varied/Single) 36/48 5/8 4/3
Blight Grenade 8 3 -
Bolt Pistol 12 4 5
Boltgun 24 4 5
Combi Bolter 24 4 5
Combi Flamer 24/Template 4/4 5/5
Combi Melta 24/12 4/8 5/1
Combi Plasma 24/24 4/7 5/2
Demolisher Cannon 24 10 2
Doom Siren Template 5 3
Ectoplasma Cannon 24 8 2
Flamer Template 4 5
Frag Grenade 8 3 -
Hades Autocannon 36 8 4
Havoc Launcher 48 5 5
Heavy Bolter 36 5 4
T-L Heavy Bolter 35 5 4
Heavy Flamer Template 5 4
T-L Heavy Flamer Template 5 4
Heavy Stubber 36 4 -
Hurricane Bolters 24 4 5
Krak Grenade 8 6 4
Lascannon 48 9 2
T-L Lascannon 48 9 2
M. Launcher (Flakk) 48 7 4
M. Launcher (Krak/Frag) 48 8/4 3/6
Meltagun 12 8 1
Multimelta 24 8 1
Plasma Cannon 36 7 2
Plasma Gun 24 7 2
Plasma Pistol 12 7 2
Reaper Autocannon 36 7 4
Shotgun 12 3 -
Sonic Blaster 24 4 5
Melee Weapons
Weapon Range S AP
Chainaxe - User 4
Chainfist - x2 2
Close Combat Weapon - User -
Force Axe - +1 2
Force Stave - +2 4
Force Sword - User 3
Krak Grenade - 6 4
Lightning Claw - User 3
Lightning Claws (Pair) - User 3
Magma Cutters - 8 1
Melta Bomb - 8 1
Plague Knife - User -
Power Axe - +1 2
Power Fist - x2 2
Power Fists (Pair) - x2 2
Power Lnace - +1/User 3/4
Power Maul - +2 4
Power Scourge - 8 2
Power Sword - User 3
Thunderhammer - x2 2
Chaos Boons
Unworthy Offering 11-16 No reward
Spawnhood 21-22 Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
Warp Frenzy 23 The Champion gains +1 Attack
Fragment of Immortality 24 The Champion gain Eternal Warrior special rule
Strength of the Bezerker 25 +1 Strength
Arcane Occulum 26 +1 BS
Cerebal Cogitator 31 +1 Initiative
Bloated 32 The champion is returned to full Wounds, if he is already at full Wounds he gains +1 Wound
Crystalline Body 33 +1 Toughness
Shield of Force 34 Shrouded Special Rule
Mechanoid 35 Champion's Armor Save increases by +1
Blade of Chaos 36 If he has one, choose a CCW of the Champion, it now has the Fleshbane special rule
Witch-Eater 41 When the Chapion of his unit passes a Deny the Witch Roll, the enemy Psyker immediately takes a S6 AP2 hit
Cosmic Fate 42 The Champion may re-roll failed armor saves
Venemous 43 The champion's melee attacks have the poisoned special rule
Unholy Crusader 44 The Champion gains the Crusader USR
Meteoric Charge 45 The Champion gains the Hammer of Wrath Special Rule
Icy Aura 46 Enemy models in base contact with the champion at the end of Initiative Step 1 take a S4 AP5 hit.
Mind of Metal 51 Gain Adamantium Will USR
Gun Morph 52 If he has one, choose one of the Champion's ranged weapons - it now has +1 S (applies to both weapons on a combi weapon)
All-consuming Hatred 53 Champion gains Hatred USR
Warp Claws 54 Champion gains Shred Special rule
Life Taker 55 Champion's Melee attacks gain Instant Death Special Rule
Blademaster 56 +1 WS
Voice of Horus 61 Gain Stubborn USR.
Temporal Distortion 62 Gain Fleet USR
Masochism 63 Gain FnP USR
Multiple Boons 64 Roll d3+1 more time on the table ignoring, spawnhood and dark apoptheosis
Dark Apoptheosis 65-66 Chapion is transformed intoa Daemon prince. Treat just like Spawnhood but replace every Spawn with DP. If the Champion had a Mark of Chaos, it now is a Daemon of the same Chaos God. If the Champion was your Warlord, then they retain their Warlord trait.
DISCIPLINE OF TZEENTCH
DISCIPLINE OF NURGLE
DISCIPLINE OF SLAANESH
WARLORD TRAITS
Codex CSM Traits
1 - Black Crusader Friendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR
2 - Flames of Spite Melee Weapons belonging to Warlord and his unit have Soul Blaze USR
3 - Master of Decpeiton d3 units in army can infiltrate
4 - Hatred Incarnate Warlord and unit have Hatred
5 - Lord of Terror Warlord has Fear
6 - Exalted Champion Warlord may re-roll Chaos Boons
Crimson Slaughter Traits
1- Murderous Hate Warlord and unit gains Hatred. Additionally, whenever striking units from Codex:Dark Angels your Warlord and unit may re-roll any misses in every round of close combat.
2- Maelstrom of Torment All enemy units within 12" of the Warlord suffer a -1 Ld. Furthermore all enemy units with 12" suffer a -2 to Fear Tests.
3- Maddened Rage Warlord has Rage and Furious Charge. However if the Warlord or any unit from Crimson Slaughter he joins is within 12" of an enemy model at the beginning of the Shooting phase he cannot shoot and must attempt a charge in the ensuing Assault phase
4- Merciless Slaughterer Your Warlord and his unit have the Crusader special Rule
5- Spectral Assailants Enemy models in base contact with the Warlord each take d6 S3 AP- hits at initiative step 10 of each assault phase.
6- Pall of Mist The Warlord has the Shrouded special rule
Black Legion Traits
1 - Black Crusader Friendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR
2- Eye of the Gods Warlord may re-roll Chaos Boons
3- Gift of Balefire Warlord may make the following shooting attack (Template, S4 AP5, Assault 1, Soul Blaze, 1 Use)
4- Unholy Fortitude Warlord gains It Will Not Die Special Rule
5- Soul Stealer Any Melee to wound roll of a 6 has the Instant Death Special Rule
6- Chosen of Abaddon Warlord and all friendly units within 12" of the Warlord have the Stubborn Special Rule
Melee Weapons
Melee Weapon Choice
Chainaxe 8
Lightning Claw 15
Power Sword 15
Power Fist 25
Ranged Weapons
Ranged Weapon Choice
Combi Bolter 3
Combi Flamer 10
Combi Melta 10
Combi Plasma 10
Plasma Pistol 15
Terminator Weapons CB Replacement Choice
Terminator Weapons CB Replacement
Combi Flamer 7
Combi Melta 7
Combi Plasma 7
Power Weapon 12
Lightning Claw 17
Power Fist 22
Chainfist 27
Terminator Weapons PW Replacement
Terminator Weapons PW Replacement
Lightning Claw 5
Power Fist 10
Chainfist 15
Special Issue Wargear
Special Issue Choice
Blight Grenades 5 Mark of Nurgle Only - Assault and Defensive Grenades
Meltabombs 5
Jump Pack 15 Gain Jump type
Chaos Bike 20 Bikes Unit Type, equipped with combi bolter
Sigil of Corruption 25 4++
Chaos Rewards
Reward Choice
Aura of Dark Glory 15 5++
Combat Familiar 15 2 additional S4 AP- Attacks
Disc of Tzeentch 30 +1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)
Gift of Mutation 10 Before Deployment roll of Chaos Boons chart
Ichor Blood 5 Units that inflict unsaved wounds immediately take a S3 AP4 hit
Juggernaut of Khorne 35 +1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Palanquin of Nurgle 40 +2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)
Spell Familiar 15 Re-Roll failed Psychic Test
Steed of Slaanesh 20 +1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Chaos Artefacts
Artefact Choice
Dimensional Key 25 Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.
Burning Brand of Skalathrax 30 Template S4 AP3 Assault 1, Torrent, Soul Blaze
Axe of Blind Fury 35 Mark of Khorne Only - S+2 AP2 Melee, Blinded Daemon Weapon Blinded: Bearer has -1WS and BS and has the Rage Special Rule
The Murder Sword 35 S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.
The Black Mace 45 Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Scrolls of Magnus 45 Does not replace any Weapons and Mark of Tzeentch Only -
Crozius of the Dark Covenant 30 Can only be Taken by a Dark Apostle S+2, AP4, Melee, Concussive, Warp-Medium Warp Medium: All friendly Crimson Slaughter units within 6" of the bearer have the Zealot special rule.
Blade of the Relentless 30 Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
Slaughterer's Horns 15 Bearer has Furious Charrge, Hammer of Wrath, and Rage special Rules
Daemonheart 30 May not be taken by a Daemon Prince. Daemonheart confers a 2+ Armour Save and the It Will Not Die special rule.
Prophet of the Voice 30 The bearer has the Daemon, Fearless and Fleet special rules. Furthermore, the bearer has the Slaves to the Voices special rule, and can only join units of Possessed chosen from a Crimson Slaughter detachment.
The Spineshiver Blade 30 SUser AP3 Melee, Daemon Weapon, Quicksilver QUICKSILVER The bearer ofthe Spineshiver Blade has +1 Initiative in close combat.
The Crucible of Lies 25 Bearer has -1 Toughness but may re-roll failed saves of a '1'
Last Memory of Yuranthos 30 Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
The Eye of Night 75 1/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.
The Skull of Ker'ngar 40 Bearer gain Eternal Warrior and Adamantium Will
The Hand of Darkness 50 When making Close Combat Attacks, the Bearer can instead choose to make a single attack with the following profile: Sx2, AP1, Melee Armorbane, Fleshbane, Instant Death
Mark of Chaos
Mark of Chaos Choice
Mark of Khorne 10 Gain Rage and Counter Attack (psykers CANNOT choose this)
Mark of Tzeentch 15 +1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
Mark of Nurgle 15 +1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.
Mark of Slaanesh 15 +1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of Slaanesh
Chaos Vehicle Equipment
Vehicle Equipment Choice
Combi Bolter 5 24" S4 AP5 Rapid Fire, Twinlinked
Dirge Caster 5 Enemies within 6" Cannot fire Overwatch
Dozer Blade 5 Re-roll failed dangerous terrain tests
Warpflame Gargoyles 5 All ranged Weapons have Soul Blaze Special Rule
Combi Flamer 10 24"/Template S4/4 AP5/5 Rapid Fire/Assault 1
Combi Melta 10 24"/12" s4/8 ap5/1 Rapid Fire/Assault 1
Combi Plasma 10 24"/24" S4/7 AS 5/2 Rapid Fire/Rapid Fire
Extra Armor 10 Crew Stunned = Crew Shaken
Havoc Launcher 12 48" S5 AP5 Heavy 1 Blast, Twinlinked
Destroyer Blades 15 Tank Shocked units take d6 S5 AP- hits, if they attempt a Death or Glory! Then it is 2d6 S5 AP- hits
Daemonic Possession 15 BS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull Point
Equipment Descriptions
Blight Grenades Mark of Nurgle Only - Assault and Defensive Grenades
Daemonforge 1/game at the start of any shooting or assault phase, the Daemonforge may be activated. For the rest of the phase, the model may re-roll failed to wound rolls and all failed armor penetration rolls. At the end of the phasethe Daemonforge is used roll a d6. On a 1 the model loses a Hull Point with no saves of any kind allowed.
Chaos Bike Bikes Unit Type, equipped with combi bolter
Mechatendrils Include a meltagun and flamer and grant wearer 2 additional attacks
Inferno bolts AP3
Jump Pack Gain Jump type
Sigil of Corruption 4++
Aura of Dark Glory 5++
Combat Familiar 2 additional S4 AP- Attacks
Disc of Tzeentch +1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)
Gift of Mutation Before Deployment roll of Chaos Boons chart
Ichor Blood Units that inflict unsaved wounds immediately take a S3 AP4 hit
Juggernaut of Khorne +1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Palanquin of Nurgle +2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)
Spell Familiar Re-Roll failed Psychic Test
Steed of Slaanesh +1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Lasher Tendrils (two sets) Each set of Lasher Tendrils reduces the Attacks Characteristic of every model in base contact with the bearer by 1 (Minimum of 1) whilst they remain in base contact. The effects of multiple sets are cumulative.
Icon Choice
Icon of Wrath Units with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Icon of Flame Units with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Icon of Despair Units with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Icon of Excess Units with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Icon of Vengeance All models in a unit equipped with this icon have the Fearless ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
At the start of each fight subphase roll a d6 - on a 1 the model immedately suffers a wound (no save)and WS is 1 for the rest of the phase. On a 2+ the bearer gets that many extra Attacks.
When Choosing a Black Legion Detatchment, units of Chosen are Troops
Units in a Black Legion detachment that have the option to take the Veterans ofthe Long War special rule must do so.
If Abaddon the Despoiler is the Warlord of your primary detachment, you can upgrade a single unit of Chaos Terminators to the Bringers of Despair, at the cost of +6 points per model. The Bringers of Despair have + 1 WS and + 1 BS.
Models with this gain Hatred (Space Marines) and +1 Ld.
A model or a unit may purchase a Mark of Chaos. An Independent Character with a Mark of Chaos may not join a unit with a different mark of chaos.
Gain Rage and Counter Attack (psykers CANNOT choose this)
+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.
+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of Slaanesh
TYPE
Heavy 4, Rending
Heavy 2
Heavy 2, Twin Linked
Rapid Fire
Pistol
Heavy 1, Soul Blaze Torrent
Ordnance 1, Large Blast
Assault 2, Pinning, Ingnores Cover/Heavy 1 Blast, Pinning Ignores Cover
Assault 1, Blast
Pistol
Rapid Fire
Rapid Fire, Twinlinked
RF/Assault 1, Ignores Cover
RF/Assault 1, Melta
RF/RF, Gets Hot!
Ord. 1/Large Blast
Assault 1
Heavy 1, Blast, Gets Hot!
Assault 1
Assault 1, Blast
Heavy 4, Pinning
Heavy 1, Glast, Twinlinked
Heavy 3
Heavy 3, Twin Linked
Assault 1
Assault 1, Twinlinked
Heavy 3
Rapid Fire, 3x twinlinked Bolters
Assault 1
Heavy 1
Heavy 1 Twin Linked
Heavy 1, Skyfire
Heavy 1/Heavy 1 Blast
Assault 1, Melta
Heavy 1, Melta
Heavy 1, Blast, Gets Hot!
Rapid Fire, Gets Hot!
Pistol, Gets Hot!
Heavy 2 , Twinlinked
Assault 2
Salvo2/3, Ignores Cover
Type
Melee
Melee, Armourbane, Specialist Weapon Unwieldy
Melee
Melee Force Unwieldy
Melee, Force, Concussive
Melee, Force
-
Melee, Shred, Specialist Weapon
Melee, Shred, Specialist Weapon
Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)
Armorbane Unwieldy
Melee, Poisoned (4+)
Melee, Unwieldy
Melee, Specialist Weapon, Unwieldy
Melee, Specialist Weapon, Unwieldy
Melee
Melee, Concussive
Melee, Flail
Melee
Melee, Concussive, Specialist Weapon, Unwieldy
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
The Champion gains +1 Attack
The Champion gain Eternal Warrior special rule
+1 Strength
+1 Initiative
The champion is returned to full Wounds, if he is already at full Wounds he gains +1 Wound
+1 Toughness
Shrouded Special Rule
Champion's Armor Save increases by +1
If he has one, choose a CCW of the Champion, it now has the Fleshbane special rule
When the Chapion of his unit passes a Deny the Witch Roll, the enemy Psyker immediately takes a S6 AP2 hit
The Champion may re-roll failed armor saves
The champion's melee attacks have the poisoned special rule
The Champion gains the Crusader USR
The Champion gains the Hammer of Wrath Special Rule
Enemy models in base contact with the champion at the end of Initiative Step 1 take a S4 AP5 hit.
Gain Adamantium Will USR
If he has one, choose one of the Champion's ranged weapons - it now has +1 S (applies to both weapons on a combi weapon)
Champion gains Hatred USR
Champion gains Shred Special rule
Champion's Melee attacks gain Instant Death Special Rule
Gain Stubborn USR.
Gain Fleet USR
Gain FnP USR
Roll d3+1 more time on the table ignoring, spawnhood and dark apoptheosis
Chapion is transformed intoa Daemon prince. Treat just like Spawnhood but replace every Spawn with DP. If the Champion had a Mark of Chaos, it now is a Daemon of the same Chaos God. If the Champion was your Warlord, then they retain their Warlord trait.
Friendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR
Melee Weapons belonging to Warlord and his unit have Soul Blaze USR
d3 units in army can infiltrate
Warlord and unit have Hatred
Warlord may re-roll Chaos Boons
Warlord and unit gains Hatred. Additionally, whenever striking units from Codex:Dark Angels your Warlord and unit may re-roll any misses in every round of close combat.
All enemy units within 12" of the Warlord suffer a -1 Ld. Furthermore all enemy units with 12" suffer a -2 to Fear Tests.
Warlord has Rage and Furious Charge. However if the Warlord or any unit from Crimson Slaughter he joins is within 12" of an enemy model at the beginning of the Shooting phase he cannot shoot and must attempt a charge in the ensuing Assault phase
Your Warlord and his unit have the Crusader special Rule
Enemy models in base contact with the Warlord each take d6 S3 AP- hits at initiative step 10 of each assault phase.
The Warlord has the Shrouded special rule
Friendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR
Warlord may re-roll Chaos Boons
Warlord may make the following shooting attack (Template, S4 AP5, Assault 1, Soul Blaze, 1 Use)
Warlord gains It Will Not Die Special Rule
Any Melee to wound roll of a 6 has the Instant Death Special Rule
Warlord and all friendly units within 12" of the Warlord have the Stubborn Special Rule
Mark of Nurgle Only - Assault and Defensive Grenades
Gain Jump type
Bikes Unit Type, equipped with combi bolter
2 additional S4 AP- Attacks
+1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)
Before Deployment roll of Chaos Boons chart
Units that inflict unsaved wounds immediately take a S3 AP4 hit
+1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
+2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)
Re-Roll failed Psychic Test
+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.
Template S4 AP3 Assault 1, Torrent, Soul Blaze
Mark of Khorne Only - S+2 AP2 Melee, Blinded Daemon Weapon Blinded: Bearer has -1WS and BS and has the Rage Special Rule
S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.
Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Does not replace any Weapons and Mark of Tzeentch Only -
Can only be Taken by a Dark Apostle S+2, AP4, Melee, Concussive, Warp-Medium Warp Medium: All friendly Crimson Slaughter units within 6" of the bearer have the Zealot special rule.
Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
Bearer has Furious Charrge, Hammer of Wrath, and Rage special Rules
May not be taken by a Daemon Prince. Daemonheart confers a 2+ Armour Save and the It Will Not Die special rule.
The bearer has the Daemon, Fearless and Fleet special rules. Furthermore, the bearer has the Slaves to the Voices special rule, and can only join units of Possessed chosen from a Crimson Slaughter detachment.
SUser AP3 Melee, Daemon Weapon, Quicksilver QUICKSILVER The bearer ofthe Spineshiver Blade has +1 Initiative in close combat.
Bearer has -1 Toughness but may re-roll failed saves of a '1'
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
1/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.
Bearer gain Eternal Warrior and Adamantium Will
When making Close Combat Attacks, the Bearer can instead choose to make a single attack with the following profile: Sx2, AP1, Melee Armorbane, Fleshbane, Instant Death
Gain Rage and Counter Attack (psykers CANNOT choose this)
+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.
+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of Slaanesh
24" S4 AP5 Rapid Fire, Twinlinked
Enemies within 6" Cannot fire Overwatch
Re-roll failed dangerous terrain tests
All ranged Weapons have Soul Blaze Special Rule
24"/Template S4/4 AP5/5 Rapid Fire/Assault 1
24"/12" s4/8 ap5/1 Rapid Fire/Assault 1
24"/24" S4/7 AS 5/2 Rapid Fire/Rapid Fire
Crew Stunned = Crew Shaken
48" S5 AP5 Heavy 1 Blast, Twinlinked
Tank Shocked units take d6 S5 AP- hits, if they attempt a Death or Glory! Then it is 2d6 S5 AP- hits
BS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull Point
Mark of Nurgle Only - Assault and Defensive Grenades
1/game at the start of any shooting or assault phase, the Daemonforge may be activated. For the rest of the phase, the model may re-roll failed to wound rolls and all failed armor penetration rolls. At the end of the phasethe Daemonforge is used roll a d6. On a 1 the model loses a Hull Point with no saves of any kind allowed.
Bikes Unit Type, equipped with combi bolter
Include a meltagun and flamer and grant wearer 2 additional attacks
2 additional S4 AP- Attacks
+1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)
Before Deployment roll of Chaos Boons chart
Units that inflict unsaved wounds immediately take a S3 AP4 hit
+1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
+2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)
Re-Roll failed Psychic Test
+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Each set of Lasher Tendrils reduces the Attacks Characteristic of every model in base contact with the bearer by 1 (Minimum of 1) whilst they remain in base contact. The effects of multiple sets are cumulative.
Units with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
All models in a unit equipped with this icon have the Fearless ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
At the start of each fight subphase roll a d6 - on a 1 the model immedately suffers a wound (no save)and WS is 1 for the rest of the phase. On a 2+ the bearer gets that many extra Attacks.
If Abaddon the Despoiler is the Warlord of your primary detachment, you can upgrade a single unit of Chaos Terminators to the Bringers of Despair, at the cost of +6 points per model. The Bringers of Despair have + 1 WS and + 1 BS.
A model or a unit may purchase a Mark of Chaos. An Independent Character with a Mark of Chaos may not join a unit with a different mark of chaos.
+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
If he has one, choose one of the Champion's ranged weapons - it now has +1 S (applies to both weapons on a combi weapon)
Chapion is transformed intoa Daemon prince. Treat just like Spawnhood but replace every Spawn with DP. If the Champion had a Mark of Chaos, it now is a Daemon of the same Chaos God. If the Champion was your Warlord, then they retain their Warlord trait.
Warlord and unit gains Hatred. Additionally, whenever striking units from Codex:Dark Angels your Warlord and unit may re-roll any misses in every round of close combat.
Warlord has Rage and Furious Charge. However if the Warlord or any unit from Crimson Slaughter he joins is within 12" of an enemy model at the beginning of the Shooting phase he cannot shoot and must attempt a charge in the ensuing Assault phase
+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.
Mark of Khorne Only - S+2 AP2 Melee, Blinded Daemon Weapon Blinded: Bearer has -1WS and BS and has the Rage Special Rule
S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.
Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Can only be Taken by a Dark Apostle S+2, AP4, Melee, Concussive, Warp-Medium Warp Medium: All friendly Crimson Slaughter units within 6" of the bearer have the Zealot special rule.
Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
The bearer has the Daemon, Fearless and Fleet special rules. Furthermore, the bearer has the Slaves to the Voices special rule, and can only join units of Possessed chosen from a Crimson Slaughter detachment.
SUser AP3 Melee, Daemon Weapon, Quicksilver QUICKSILVER The bearer ofthe Spineshiver Blade has +1 Initiative in close combat.
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
1/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.
When making Close Combat Attacks, the Bearer can instead choose to make a single attack with the following profile: Sx2, AP1, Melee Armorbane, Fleshbane, Instant Death
+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of Tzeentch
BS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull Point
1/game at the start of any shooting or assault phase, the Daemonforge may be activated. For the rest of the phase, the model may re-roll failed to wound rolls and all failed armor penetration rolls. At the end of the phasethe Daemonforge is used roll a d6. On a 1 the model loses a Hull Point with no saves of any kind allowed.
+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)
Each set of Lasher Tendrils reduces the Attacks Characteristic of every model in base contact with the bearer by 1 (Minimum of 1) whilst they remain in base contact. The effects of multiple sets are cumulative.
Units with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
All models in a unit equipped with this icon have the Fearless ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
If Abaddon the Despoiler is the Warlord of your primary detachment, you can upgrade a single unit of Chaos Terminators to the Bringers of Despair, at the cost of +6 points per model. The Bringers of Despair have + 1 WS and + 1 BS.
Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
Chapion is transformed intoa Daemon prince. Treat just like Spawnhood but replace every Spawn with DP. If the Champion had a Mark of Chaos, it now is a Daemon of the same Chaos God. If the Champion was your Warlord, then they retain their Warlord trait.
Warlord has Rage and Furious Charge. However if the Warlord or any unit from Crimson Slaughter he joins is within 12" of an enemy model at the beginning of the Shooting phase he cannot shoot and must attempt a charge in the ensuing Assault phase
Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.
S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.
Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
1/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.
1/game at the start of any shooting or assault phase, the Daemonforge may be activated. For the rest of the phase, the model may re-roll failed to wound rolls and all failed armor penetration rolls. At the end of the phasethe Daemonforge is used roll a d6. On a 1 the model loses a Hull Point with no saves of any kind allowed.
Units with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
Units with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.
S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.
Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
1/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count.
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed.
Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait.
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover
Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST Nova Range 6, S4, AP5, Assault 2d6, Blind Ignores Cover

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