Barangay 06 Taft Eastern Samar. I was born on March 25, 1995 here at Taft Eastern Samar. I have three brothers and three sisters including me. I graduated my elementary at Taft Elementary School .In 2011 I graduated my high school level at Taft National High School. And now I am taking Bachelor of Secondary Education at ESSU(Eastern Samar State University) Can- avid Campus. My parent was the one who supports my studies and I was blessed for having them. I choose these because really want to teach students soon .And this is my first thing to do when I was graduated in college and if I had given a chance to have and comfortable job after four years. I want to help my parents. Because I want give them a good life. Thats how I love my parents.
Lesson 1: A REVIEW OF EDUCATIONAL TECHNOLOGY 1 The Educational Technology 1 course has truly the paved the way to became aware, appreciative and equipped to use educational 1 tools ranging from traditional to modern education media. Truly, the foundation for a truly satisfying, exposure to the educational technology has been firmly laid down by the ET-1 course, starting with the through treatment of the history of educational technology, quaintly educational 1 and the roles of ET in 21th millennium. In ET-1 the learners was also oriented toward averting, the danger of dehumanization witch technology brings into societies, such as through ideological propaganda, pornography, financial fraud , and the exploitative use of technology .Sad to say , these continue to affect people and cultures while widening the gaps between rich and poor countries.
Summary: Educational Technology 1 served .To orient the learner to the pervasiveness of educational technology in societies to lend familiarization on how educational technology can utilized as media for avenues teaching learning process in the school , to uplift the learner to human learning through the use of learning technology , to impart skills in planning , designing , using and evaluating the technology enriched teaching learning process , to acquaint learners on the basic aspect to community education , functions of the school media center and finally to introduce the learner to what is recognized as the third revolution in educational computer.
Reflection: Technology could be bane to our societies but, it can also be a bone to us, it has a lot of advantage as well as disadvantage. We could easily manipulated things and be more productive using these new technologies invented. As we go on our day to day life .Technology will be more high tech and maybe more people engage about it. Moreover, as a future teacher, I will make sure that my learners will be engage with this new technologies to make them globally competitive students.
Lesson 2: A REVIEW OF EDUCATIONAL TECHNOLOGY 2 Introduction: Educational Technology 2 is concern with Integrating Technology into Teaching and Learning. Specifically this is focused on introducing , reinforcing, supplement , and extending and skills to learners so that they can became exemplary users of educational technology .Mainly directed to the student teacher , also professional teachers who may wish to update their knowledge of educational technology, it is our goal that this course can help our target learners to weave technology in teaching with software(computer programmed learning materials) becoming a natural extension of their learning tools. Necessarily, Educational Technology 2 will involve a deeper understanding of the computer as well as hands-on application of computer skills. But this is not to say the goal of the course is to promote computer skills. Rather, the course is primary directed at enhancing and learning through technology integration.
Summary: In essence, this course aims to infuse technology in the students-teacher training, helping them to adapt and meet rapid and continuing technologically in the thriving global information and communication technology environment. More specifically, the course objectives are. To provide educational in the use of technology in instruction by providing knowledge and skills on technology integration in instruction to learners , to impart learning experience in instructional technology- supported instructional planning , to acquaint students on information technology or IT-related learning technology theories with the computer as a tutor, to learn to use and evaluate computer based educational resources, to engage learners on practical technology integration issues including managing IT classroom , use of the internet for learning cooperative learning through the use of information technology , to inculcate higher level thinking and creativity among student while providing them knowledge of IT-related learning theories .While the course is primarily intended for the use of student teacher , it can also be of great use to professional teacher , school administrator , teacher educator , and in fact anyone who is interested on how information technology can be used to improve not only instruction but the school management and curriculum . It may sad as one of the students of this course on integrating Information Technology in instruction should be considered as a formidable task to improve not refreshing and exciting study given the idea that all learning should be fun.
Reflection: In lesson 2 it tackles about the overview of Educational Technology 2. It is concerned with integrating technology into teaching and learning. This focuses on introducing, reinforcing, supplementing and extending the knowledge and skills to learners so that they can become exemplary users of educational technology. Educational Technology 2 will involve a deeper understanding of the computer as well as hands-on application of computer skills. The course is directed at enhancing teaching-and-learning through technology integration. The lesson had also presented the course objectives like providing education in the use of technology in instruction by providing knowledge and skills on technology integration-in- instruction to learners, impart learning experiences in instructional planning, learn to use and evaluate computer-based-educational resources. This course allows us to experience new things like doing/ learning how to use print screen, copy and paste it to MS word or MS PowerPoint. As said, the topic allows us to realize that this course enhance teaching-and-leaning through technology integration which will be later applied in teaching students in a more fun and exciting way.
Lesson 3: EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGION
Introduction: To provide confidence to educators that they are taking the right steps in adopting technology in education, it is good to know that during the last few years, progressive countries in the Asia Pacific region have formulated state policies and strategies to infuse technology in schools. The reason for this move is not difficult to understand since there is now a pervasive awareness that a nations socio-economic success in the 21 st century is linked to how well it can compete in a global information and communication technology (ICT) region. This imperative among nations has therefore given tremendous responsibilities on educators to create an educational technology environment in schools. Summary: This lesson about talks the educational technology in the Asia Pacific Region. Since, high technology are rampant in this generation, technology was adopted by education in the region of Asia. To make the country more progressive they have formulated state policies and strategies to infuse technology in schools. These also examine prevailing ICT policies and strategies of 5 progressive states. Namely the state New Zealand, Australia, Malaysia, Singapore, and HongKong. Reflection: The learners in other countries already engage with different high technology in contrast, most of the learners here in Philippines do not know how to manipulate computer. How could the learners manipulate if they did not even allowed using the computer apparatus. As a future teacher, we should not let our students left behind .Let engage them from any activities that could help them to gain, let us engage with the new technology.
Lesson 4: BASIC CONCEPTS ON integrating TECHNOLOGY IN INSTRUCTION
Introduction: There is a lingering issue on how educational technology is integrated in the teaching learning process. This is due to the fact that the more use of the computer does not mean technology has already been in integrating instruction. For example, computer games may not relate at all to education, much less to classroom instruction.
Summary: Technology occupies a position or in a complex way in the instructional process. So in this lesson, when we use computer it doesnt mean that technology has already been integrated in the instruction. As Pisapia (1994) definition of integrating technology as with teaching means use of the learning technologies to introduce .And as of now, it is a lingering issue on how education technology is integrated in the teaching process. Furthermore, this lesson give some external manifestation of technology integration into instruction such us theres a change in the way classes are traditionally conducted .The quality of instruction is improved to a higher level in such a way that could not have been achieve with educational technology.
Reflection: Not all teachers knew how to manipulate computers. Much time might be exerted for teacher to learn technology integration and adapt technology instruction all integrators. But, I think if the teachers are willing to adapt no need to worry. Because as a future teacher , I may not relate the computer games in education , much less to classroom integration in basic concepts such as engaging my future learners in the technologies discovery right now.
Lesson 5: STATE OF THE ART ET APPLICATION PROCESS
Introduction: Looking through progressive state policies that support technology-in- education, and other new developments in pedagogical practice, our educators today have become more aware and active in adopting state-of-the-art educational technology practices they can possibly adopt. The following should also be recognized by educator: Through school and training centre computer courses, present-day students have become computer literate. They send e-mail, prepare computer encoded class reports, and even make PowerPoint presentation sometimes to the surprise of media tradition-bound teachers. Summary: Recent teaching learning model(constructivism and social constructivism)have paved the way for instructional approaches in which students rely lesson teacher as information givers, and instead more on their effort to acquire information, build their own knowledge, and solve the problem. Virtue is in moderation and so, there is truly a need for teachers to balance their time to the preparation and application of instructional tools. Through wise technical advice, schools can also acquire the most appropriate computer hardware and software. At the same time, training should ensure that the use of ET is fitted to learning objectives. In addition, teachers should acquire computer skills for so that they can serve as models in integrating educational technology in the teaching-learning process.
Reflection: Somehow, this new approach led us to have student centered classroom but as time goes by, we could not handle the mind of the people in using and developing technologies .So, in some ways it might led to technology-centered classroom. As a future teacher, we should need to know to balance our time in dealing with the new technologies invented and might be invented .And to the teacher should acquire computer skills to the students so that we teacher someday could be a model in integrating education technology in teaching learning process.
Lesson 6: IT Enters of a New Learning Environment
Introduction: It is most helpful to see useful models of school learning that is ideal to achieving instructional goals through preferred application of educational technology. These are the models of Meaningful Learning ,Discovery Learning, Generative learning and Constructivist Learning ,In these conceptual models , we shall see how effective teacher best interact with students in innovative learning activities, While integrating technology to the teaching learning process.
Summary: In learning process, the learners is encourage to recognized the relevant personal experience .A reward structure is set so that the learners will have both interest and confidence, and this incentive system sets a positive environment to learning . Meaningful Learning give focus to new experience that is related to what the learners already know. New experience departs from the learning of sequence of words but gives attention to its meaning. Discovery learning is differentiated from reception learning in which ideas are presented in a well-organized way, such as through detailed set of instruction to complete an experiment. Generative learning gives emphasis to what can be done with piece of information not only on access to them.
Reflection: The four concept theories of learning gives us the idea and the realization that education ought to enhance and develop a personas skill and abilities by making using that has been presented in understanding present situation, or in solving a problem or explaining the relevance of what has been currently being learned. I do not think that constructivism abandons universal truths for we know that most truth area a product of mans discoveries.
Lesson 7: HIGHER THINKING SKILLS AND CREATIVITY
Introduction: In the traditional information absorption model of teaching the organize and presents information to the students .He may use a variety of teaching resources to support lesson such as chalkboard ,videotape ,newspaper, or magazine and photos. Summary: This lesson talk about IT higher thinking skills and creativity. Adopting a framework is helpful synthesis of many models thus, to define higher level thinking skills and creativity. The upgrade of Project method was suggested to the teacher for them to have a guidelines to help student achieve higher level thinking skills and creativity. Moreover, the process of project implementation takes the students to the steps, efforts, and experience in project completion. Therefore, the process is more important than the product.
Reflection: Its not fair; all student should be involve in the teaching-learning process not only the teacher. Focusing on the product is not good. It is because process is more important than products. Since, process is refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. So, with the methods proposed for use of computer-based technologies as an integral support to higher thinking skills and creativity, students might be globally competitive as well as the teacher. Therefore, it is a big help for all of us.
Lesson 8: HIGHER THINKING SKILLS THROUGH IT-BASED PROJECT
Introduction: In this lesson, we shall discuss four types of IT-based project which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted id the fact that these project differ in the specific process and skills employed, also in the ultimate activity or platform used to communicated products to others.
Summary: This lesson talk about Higher Thinking Skills Through IT-Based Projects and it discuss the four types of IT-Based Projects which can effectively be used in order to engage students in activity of a higher plane of thinking. In resource-based projects, the students will be having a chance to find their own facts and information. Accordingly, students themselves should demonstrate higher thinking skills and creativity though such activities searching for information, organizing and synthesizing ideas, creating presentations. Its to be understood that these project do not address of the thinking skills, shown previously in the thinking skills framework. But these projects present constructivist project. Four IT-based projects conductive to develop higher thinking skills and creative among learners 1.) Resources - based Project - The teacher steps out of the traditional role of being and context expert and information provider and instead lets the students find their own facts and information. 2.) Simple Creations -In develop software, creativity as an outcome should not be equated with ingenuity of creating in more consonant. 3.) Guided hypermedia Project -The production of self-made multimedia project can be approached into different ways. 4.) Web-based project
Reflection: Now, I realized it as a good practice to acquire higher thinking skills and with the use of the new technologies we can easily use materials and acquire Higher Thinking Skills Through IT-Based Projects. Moreover, in enhancing our mind to think logically. As a future teacher, it is a challenge for us to create learning environment that the student will always be engage. Further, a learning environment that focus on learning inquiry/guest/discovery to make the learner think creatively, critically and logically.
Lesson 9: COMPUTERS AS INFORMATION AND COMMUNICATION TECHNOLOGY Introduction: In the Educational Technology Course 1 the role of the computer in education was well discussed. It was pointed out that the advent of the computer is recognized as the third revolution in education. The first was the invention of printing press; and the second, the introduction of libraries; and the third, the invention is the invention of the computer. Summary: Computer- assisted instruction(CAI) was introduced using the principle of the individualized learning through a positive climate that includes realism and appeal with drill exercises that uses color, music and animation. The novelty of CAI has not waned to this specially in the basic education level as this is offered by computer equipped private schools. But the evolving pace of innovation in todays information ages is so dynamic that within the first decade of the 21 st century, computer technology in education has matured to transform into an educative information and communication technology(ICT) in education.
Reflection: Through computer technology, like reading, the modern student can now interact with computer messages, even respond the question or to computer commands. Again like writing, the learner can form messages using computer language or programs. This communication media and audiovisual media makes the learners creative and innovative learning.
Lesson 10: THE COMPUTER AS A TUTOR
Introduction: The computer is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now also commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction.
Summary: Computer-assisted instruction (CAI) Te computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliver and learning environment controller. Even with the available computer and CAI software, the teacher must: *insure that student have the needed knowledge and skills for any computer activity. *Decide the appropriate learning objectives. *Plan the sequential and structured activities to achieve objectives. *Evaluate the students achievement by ways of test the specific expected outcomes. On the other hand, the students in CAI play their own roles as learners as they: *receive information. *understand instruction for the computer activity *retain\keep in mind the information and rules for the computer activity. *apply the knowledge and rules during the process of computer learning. During the computer activity proper in CAI the computer, too, plays it roles as it: *acts as a sort of tutor (the role tradition played by the teacher) *provides a learning environment. *delivers learning instruction. *reinforces learning trough drill-and-practices *provides feedback.
Today, Educators accept the fact that the computer has indeed succeeded in providing an individualized learning environment so difficult for teacher handling whole classes. This is so , since the computer is able to allow individual students to learn at their own pace, motivate learning through a challenging virtual learning environment, assist student through information needed the learning process, evaluate student responses through immediate feedback during the learning process, and also give the total score to evaluate the students total performance. Reflection: The computer is a tutor in this new age of learning. It does not replace the teacher, although it assumes certain roles previously assigned of facilitator and guide. Also, computer activities are not the end-all of learning since they have to conform to the lesson\curriculum. Integrating computer exercises is the new task of the teacher who can find in the computer software an alternative medium to the traditional classroom practice of delivering information practice of delivering information and supporting activities. In the years ahead, we shall see the computer in school as a common tool for the enhancement of the students thinking, communication and collaboration skills. Computer will become an integral component of the future classroom and not a mere machine that can deliver routine drills and exercise.
Lesson 11: the Computer as the teaChers tool
Introduction: Constructivism was introduced by Jean Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations. While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social Constructivism is the effort to show that the construction of knowledge is governed by social, historical and cultural contexts. In effect, this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspectives of the community or society he lives in. The psychologist Vygotsky stressed that learning is affected by social influences. He suggested the interactive process in learning. A more capable adult (teacher or parent) can aid or complement what the learner sees in a given tasks or project. In addition, John Dewey sees language as medium for social coordination and adaptation. For Dewey, human learning is really human languaging that occurs when students socially share, build and agree upon meanings and knowledge. Summary: Informative Tool The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the internet. Communication Tool The computer has been used in communication as evident by social networking sites as to facebook, twitter and friendster. We can even chat/talk friends and families anywhere in the globe through yahoo messenger or the one in facebook or view them through the webcam. We can send messages and information through the internet in just seconds or minutes. Constructive Tool The computer itself can be used for manipulating information, visualizing ones understanding, and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows users to organize and present their ideas in attractive formats. Co-constructive Tool Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. One way of co-construction is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes. Situating Tool By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in simulated flying environment.
REFLECTION: The computer has provided as different uses, gives us advantages and convenience. The trend nowadays is information technology which makes use the computer in all its applications. Computers have been already used in schools to provide and facilitate students learning. It is obvious that even the youngest generation knew about it and how it is being used. Students make their assignments, create projects, and do researches with the use of computer. It really seemed that our present civilization is dependent on computers. It is in anyway advantageous if used wisely and purposely. Japan, China, Korea and other countries already made used of the use of computer as a teacher; programmed to teach and be objective. Others also can study anywhere in the world without going to schools and be seated inside a classroom. One can already facilitate his own learning through the computer. It can provide vast information, provides easier communication and facilitates constructivism among minds of learners.
LESSON 12: Information Technology in Support of Student- Centered Learning Classroom
Introduction:
The idea of student-centered learning is not a recent idea. In fact, as early as the 20 th century, educational educators such as John Dewey argued for highly active and individualized pedagogical methods which place the student at the center of the learning process.
In this lesson, we shall see how the teacher can expand his options to make himself more effective and relevant in the 21 st millennium information age. In addition, suggestions shall be made on how a student-centered classroom (SCL) can be supported by information technology (IT).
Summary: It may be observed that classroom are usually arranged with neat columns and rows of student chairs, while the teacher stands in front of the classroom or sits behind his desks. This situations is necessitated by the need to maintain classroom discipline, also they allow the teachers to control classroom activities through lecture presentation and teacher-led discussion. Noticeably, however, after spending so many minutes in lesson presentation and class management, students can get restless and fidgety. Often enough, the teacher has to also mange misbehavior in class as students start to talk among themselves or simply stare away in lack attention. To prevent this situation, teachers often make students take time to work individually on worksheets can help the situation. Another option is now presented and this is adopting the idea of developing students to be independent learners with the end of making them critical and creative thinkers. John Dewey described the traditional learning process in which the teacher pours information to students learners, much like pouring water from a jug into cups. This is based on the long accepted belief that the teacher must perform his role of teaching so that learning can occur. This learning approach is generally known as direct instruction, and it has worked well for obtaining many kind of learning outcomes. The problem with the direct instruction approach to learning, however, is the fact that the worlds societies have began to change. Of course, this change may not be strongly felt in many countries in which the economy longer depends primarily on factory workers who do repetitive work without thinking on the job. The traditional classroom and direct instruction approach to learning conform to this kind of economies.
In contrast, industrialized societies we find knowledge based economies in which workers depends on information that can be accessed through information and communication technologies (ICTs). Desiring to gain effectiveness, efficiency and economy in administration and instructions, schools in these developed economies have also adopted the support of ICTs. Their students have now become active not passive learners, who can interact with other learners, demonstrating independence and self-awareness in the learning process. Generally the new school classroom environment is characterized by student individually or in group: Performing computer word processing for text or graph presentation Preparing power-point presentation Searching for information on the internet Brainstorming on ideas, problems and project plans As needed, the teacher facilitating instruction, also giving individual instruction to serve individual needs. Reflection: Observably, there is departure from traditional worksheet, read-and- answer, and drill-and-practice activities. Students also no longer need to mark the test of peers since the computer has programs for test evaluation and computerized scoring of results.
Given this trend in teaching-and-learning, it must be pointed out, however, that traditional classroom activities-especially in less developed countries-will continue to have a strong place in the classroom. In spite of this setback experienced in some countries, the option has now been opened for the modern teacher to shift gears to students centered learning.
Lesson 13: Cooperative Learning with the Computer
Introduction: The ideal ratio in the integration of information technology in the field of education is one to one. So that is each student must have has his own computer so he can fully utilize his time and effort to achieve success in his school work. However, this is hard to establish in school because of the expenses involve in providing for computers, software and hardware for every student. So what happens is that students share the use of computers and assignment are usually given as a group or team projects. This fosters cooperative learning among the students comprising each group and develops teamwork among the members. It also enhances their social skills and sense of responsibility. Each student tries his best, does his work assigned and helps one another reached their common goal.
Reflection: It is a good lesson to be discussed, because I know that cooperative learning makes learners learn more. Technology like computer makes studies easier. So that, if the learners collaborates with the computer the more the knowledge will be acquired by the learners. In summary, collaborates with computer makes the learning easier and meaningful. In here, the action of each student affects the others in a group. Cooperative learning is an effective strategy that can be use to integrate in the computer activities to promote the competencies of the learners. Education is still wary about the computer's role in cooperative learning. Thus they pose the position that the use of computers do not automatically result in cooperative learning. There therefore assign the teachers several tasks in order to ensure collaborative learning. These are: 1. Assigning students to mixed-ability teams 2. Establishing positive interdependence 3. Teaching cooperative social skills
Lesson 14: The Software as an Educational Resource
Introduction: Whenever people think about computers, they are most likely thinking about the computer machine such as the television-like monitor screen, the keyboard to type on, the printer which produces copies of text-and-graphics material, and the computer housing called the box which contains the electronic parts and circuits (the central processing unit) that receives/ stores data and direct computer operations. The computer machine or hardware is naturally an attention-getter. There are two kinds of software: 1. The system software. This is the operating system that is found or bundled inside all computer machines. 2. The application software. This contains the system that commands the particular task or solves a particular problem.
Summary: Instructional software can be visited on the Internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the school resource collection. But beware since CBIs need much improvement, while web-based educational resources are either extremely good or what is complete garbage. In evaluating computer-based educational materials, the following can serve as guidelines: Be extremely cautious in using CBIs and free Internet materials Dont be caught up by attractive graphics, sound, animation, pictures, video clips and music forgetting their instructional worth Teachers must evaluate these resources using sound pedagogical principles. Among design and content elements to evaluate are: the text legibility, effective use of color schemes, attractive layout and design, and easy navigation from section-to-section (such as from game to tutorial to drill-and-practice section) Clarity in the explanations and illustrations of concepts and principles Accuracy, coherence, logic of information Their being current since data/statistics continually change Relevance/effectiveness in attaining learning objectives Absence of biased materials (e.g. gender bias or racial bias) Reflection: The hardware is useless when there is no software. Software bundle is important for the reason that through it. Operating system inside the computer while the application system commands a certain task or need. As a future teacher should be the first in understanding software. I need to check first its certain usage, accuracy, logic information and coherence. And I must also make sure it meets up in attaining objectives that I want to meet.
Lesson 15: Understanding Hypermedia
Introduction: Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT applications are hypermedia and these include: Tutorial software packages Knowledge WebPages Simulation instructional games Learning project management, and others The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. Characteristics of hypermedia applications: 1. Learner control- the learner makes his own decisions on the path, flow of events of instruction. 2. Learner wide range of navigation routes- the learner has a wide range of navigation routes such as by working on concepts he is already familiar with. He may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity. 3. Variety of media- Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. Since only virtual learning activity takes place, it is important from the standpoint of the teacher to optimize the learning process by identifying the characteristics of media application, as well as the advantages and limitations of such an application.
Summary: Hypermedia is nothing but multimedia, but this time packaged as educational computer software where information is presented and student activities are in a virtual learning environment. Most Educational IT application is hypermedia and these include:
Software Tutorial Packages Knowledge Webpages Simulation Instructional Games Learning Project Management and Others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
REFLECTION: Hypermedia is really helpful for both the learner and the teacher but traditional learning does not mean no improvement on the student. It is still the best way for a nation which is not more particular or do not find it a need with using computers and information technology in boosting their economic status. Let us remember, computers have limitations and disadvantages too!
Lesson 16:
THE INTERNET AND EDUCATION
Introduction:
The Internet, also simply called the Net, is the largest and far-flung Network system of all systems. Surprisingly, the Internet is not really a Network but loosely organized collection of about 25,000 network accessed by computers on the planet. It is astonishing to know that no one owns the Internet. It has no central headquarters, no centrally offered services, and no comprehensive online index to tell users what information is available on the system.
The great attraction of Internet is that one the sign-up fees are paid, there are no extra charges. Electronic mail, for example, is free regardless of the amount of use. In contrast, individuals using the Internet on their own personal computers must pay ongoing monthly fees to whoever is their service provider.
Summary: The vast sea of information now in the Internet, including news and Trivia is an overwhelming to those who wish to navigate it. Every day, the Net User-population and the available information continue to grow, and new ways are Continuously being developed to tour the Internet.
The most attractive way to move around the Internet is called browsing. Using a program called a browser; the user can use a mouse to point and click on The screen icons to surf the Internet, particularly the World Wide Web (the Web), an Internets subset of text, images, and sounds are linked together to Allow users to access data or information needed.
The future of the Internet seems limitless. Already its complexity has Spawned and continues to spawn Net sites including new demand for services to Business, industries, science, government, and even homes. Many experts predict That Internet is destined to become the centerpiece of all online communications On the planet and in some future time in the solar system using interplanetary Satellite communications
Reflection: Educational software materials have also developed both in sophistication and appeal. There is now a wider choice from rote arithmetic or grammar lessons to discovery and innovation projects. But the real possibility today is connecting with the world outside homes, classrooms, and Internet cafes. And today schools are gearing up to take advantage of Internet access, where they can plug into the Library of Congress, make virtual visits to famous museums in the world, write to celebrities, and even send questions to heads of states.
Lesson 17: Educational Technology 2 Practicum
Introduction: Educational Technology2 Practicum is a performance phase, which offers students the experiential process of adapting to technology. This is the practicum phase consist of hands-on computer tutorials and requirements such as:
* Computer laboratory or special classroom with adequate computers for learning
* Participation of computer lab assistant- to assist the learners in the use of computer
* Assigned number of hours base on the requirements needed by the course
Summary:
The practicum phase consists of:
1. Basic Microsoft Word
- Tutorial familiarizes each individual learner to the basics of Microsoft Word by learning how to use the toolbars and software; they will be taught how to encode, edit and format text; creating, formatting, editing and saving documents and printing as well.
At the end, the learner shall be able to create, open and save word documents; insert graphics, tables or charts; apply format on the text, hyperlink or creating standard documents.
2. Microsoft PowerPoint
- Tutorial is focus on the familiarization on the basics of Microsoft PowerPoint presentations to enhance the teaching of subjects. Coverage of learning includes PowerPoint fundamentals, enhancement of powerpoint presentation with the use of graphics, audio or videos, using templates, presenting and printing a slide.
At the end of the tutorial, the learner will be able to create and open PowerPoint presentations, insets objects to creative presentations and templates to enhance presentations.
3. Internet as tool of Inquiry
- Tutorial will facilitate the finding of sources of information appropriate to a learning task. Its coverage includes accessing the internet, use of internet tools and search techniques.
Reflection:
The practicum phase brings the learners and educators a challenge of a new age by integrating technology in the teaching-learning process. In each phase students were expected to know and understand such task and in the end they will be able to perform and apply it. Thus, practicum is a preparation to encourage the educators to instill learning with the aid of technology and shall be empowered to meet the technology challenges of the 21st Century