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PERSONAL BACKGROUND

I am Joyce May Balmes Colico, Currently living at


Barangay 06 Taft Eastern Samar. I was born on March 25,
1995 here at Taft Eastern Samar. I have three brothers
and three sisters including me. I graduated my
elementary at Taft Elementary School .In 2011 I
graduated my high school level at Taft National High
School. And now I am taking Bachelor of Secondary
Education at ESSU(Eastern Samar State University) Can-
avid Campus. My parent was the one who supports my
studies and I was blessed for having them. I choose
these because really want to teach students soon .And
this is my first thing to do when I was graduated in
college and if I had given a chance to have and
comfortable job after four years. I want to help my
parents. Because I want give them a good life. Thats
how I love my parents.





Lesson 1:
A REVIEW OF EDUCATIONAL TECHNOLOGY 1
The Educational Technology 1 course has truly the paved the way to became
aware, appreciative and equipped to use educational 1 tools ranging from
traditional to modern education media. Truly, the foundation for a truly
satisfying, exposure to the educational technology has been firmly laid down by
the ET-1 course, starting with the through treatment of the history of educational
technology, quaintly educational 1 and the roles of ET in 21th millennium.
In ET-1 the learners was also oriented toward averting, the danger of
dehumanization witch technology brings into societies, such as through
ideological propaganda, pornography, financial fraud , and the exploitative use of
technology .Sad to say , these continue to affect people and cultures while
widening the gaps between rich and poor countries.

Summary:
Educational Technology 1 served .To orient the learner to the pervasiveness of
educational technology in societies to lend familiarization on how educational
technology can utilized as media for avenues teaching learning process in the
school , to uplift the learner to human learning through the use of learning
technology , to impart skills in planning , designing , using and evaluating the
technology enriched teaching learning process , to acquaint learners on the
basic aspect to community education , functions of the school media center and
finally to introduce the learner to what is recognized as the third revolution in
educational computer.

Reflection:
Technology could be bane to our societies but, it can also be a bone to us, it
has a lot of advantage as well as disadvantage. We could easily manipulated
things and be more productive using these new technologies invented.
As we go on our day to day life .Technology will be more high tech and maybe
more people engage about it. Moreover, as a future teacher, I will make sure that
my learners will be engage with this new technologies to make them globally
competitive students.

Lesson 2:
A REVIEW OF EDUCATIONAL TECHNOLOGY 2
Introduction:
Educational Technology 2 is concern with Integrating Technology into
Teaching and Learning. Specifically this is focused on introducing , reinforcing,
supplement , and extending and skills to learners so that they can became
exemplary users of educational technology .Mainly directed to the student
teacher , also professional teachers who may wish to update their knowledge of
educational technology, it is our goal that this course can help our target learners
to weave technology in teaching with software(computer programmed learning
materials) becoming a natural extension of their learning tools.
Necessarily, Educational Technology 2 will involve a deeper understanding of
the computer as well as hands-on application of computer skills. But this is not to
say the goal of the course is to promote computer skills. Rather, the course is
primary directed at enhancing and learning through technology integration.

Summary:
In essence, this course aims to infuse technology in the students-teacher
training, helping them to adapt and meet rapid and continuing technologically in
the thriving global information and communication technology environment.
More specifically, the course objectives are. To provide educational in the use of
technology in instruction by providing knowledge and skills on technology
integration in instruction to learners , to impart learning experience in
instructional technology- supported instructional planning , to acquaint students
on information technology or IT-related learning technology theories with the
computer as a tutor, to learn to use and evaluate computer based educational
resources, to engage learners on practical technology integration issues including
managing IT classroom , use of the internet for learning cooperative learning
through the use of information technology , to inculcate higher level thinking and
creativity among student while providing them knowledge of IT-related learning
theories .While the course is primarily intended for the use of student teacher , it
can also be of great use to professional teacher , school administrator , teacher
educator , and in fact anyone who is interested on how information technology
can be used to improve not only instruction but the school management and
curriculum . It may sad as one of the students of this course on integrating
Information Technology in instruction should be considered as a formidable task
to improve not refreshing and exciting study given the idea that all learning
should be fun.

Reflection:
In lesson 2 it tackles about the overview of Educational Technology 2. It is
concerned with integrating technology into teaching and learning. This focuses on
introducing, reinforcing, supplementing and extending the knowledge and skills to
learners so that they can become exemplary users of educational technology.
Educational Technology 2 will involve a deeper understanding of the computer as
well as hands-on application of computer skills. The course is directed at
enhancing teaching-and-learning through technology integration. The lesson had
also presented the course objectives like providing education in the use of
technology in instruction by providing knowledge and skills on technology
integration-in- instruction to learners, impart learning experiences in instructional
planning, learn to use and evaluate computer-based-educational resources. This
course allows us to experience new things like doing/ learning how to use print
screen, copy and paste it to MS word or MS PowerPoint. As said, the topic allows
us to realize that this course enhance teaching-and-leaning through technology
integration which will be later applied in teaching students in a more fun and
exciting way.



Lesson 3:
EDUCATIONAL TECHNOLOGY IN THE ASIA
PACIFIC REGION

Introduction:
To provide confidence to educators that they are taking the right steps in adopting
technology in education, it is good to know that during the last few years, progressive countries
in the Asia Pacific region have formulated state policies and strategies to infuse technology in
schools. The reason for this move is not difficult to understand since there is now a pervasive
awareness that a nations socio-economic success in the 21
st
century is linked to how well it can
compete in a global information and communication technology (ICT) region. This imperative
among nations has therefore given tremendous responsibilities on educators to create an
educational technology environment in schools.
Summary:
This lesson about talks the educational technology in the Asia Pacific
Region. Since, high technology are rampant in this generation, technology was
adopted by education in the region of Asia. To make the country more
progressive they have formulated state policies and strategies to infuse
technology in schools. These also examine prevailing ICT policies and strategies of
5 progressive states. Namely the state New Zealand, Australia, Malaysia,
Singapore, and HongKong.
Reflection:
The learners in other countries already engage with different high technology in
contrast, most of the learners here in Philippines do not know how to manipulate
computer. How could the learners manipulate if they did not even allowed using
the computer apparatus.
As a future teacher, we should not let our students left behind .Let engage them
from any activities that could help them to gain, let us engage with the new
technology.

Lesson 4:
BASIC CONCEPTS ON integrating TECHNOLOGY
IN INSTRUCTION

Introduction:
There is a lingering issue on how educational technology is integrated in the
teaching learning process. This is due to the fact that the more use of the
computer does not mean technology has already been in integrating instruction.
For example, computer games may not relate at all to education, much less to
classroom instruction.

Summary:
Technology occupies a position or in a complex way in the
instructional process. So in this lesson, when we use computer it
doesnt mean that technology has already been integrated in the
instruction. As Pisapia (1994) definition of integrating technology as
with teaching means use of the learning technologies to introduce .And
as of now, it is a lingering issue on how education technology is
integrated in the teaching process.
Furthermore, this lesson give some external manifestation of
technology integration into instruction such us theres a change in the
way classes are traditionally conducted .The quality of instruction is
improved to a higher level in such a way that could not have been
achieve with educational technology.

Reflection:
Not all teachers knew how to manipulate computers. Much time
might be exerted for teacher to learn technology integration and adapt
technology instruction all integrators. But, I think if the teachers are
willing to adapt no need to worry. Because as a future teacher , I may
not relate the computer games in education , much less to classroom
integration in basic concepts such as engaging my future learners in the
technologies discovery right now.

Lesson 5:
STATE OF THE ART ET APPLICATION PROCESS

Introduction:
Looking through progressive state policies that support technology-in-
education, and other new developments in pedagogical practice, our educators
today have become more aware and active in adopting state-of-the-art
educational technology practices they can possibly adopt.
The following should also be recognized by educator:
Through school and training centre computer courses, present-day students have
become computer literate. They send e-mail, prepare computer encoded class
reports, and even make PowerPoint presentation sometimes to the surprise of
media tradition-bound teachers.
Summary:
Recent teaching learning model(constructivism and social
constructivism)have paved the way for instructional approaches in
which students rely lesson teacher as information givers, and instead
more on their effort to acquire information, build their own knowledge,
and solve the problem.
Virtue is in moderation and so, there is truly a need for teachers to balance
their time to the preparation and application of instructional tools. Through wise
technical advice, schools can also acquire the most appropriate computer
hardware and software. At the same time, training should ensure that the use of
ET is fitted to learning objectives. In addition, teachers should acquire computer
skills for so that they can serve as models in integrating educational technology in
the teaching-learning process.

Reflection:
Somehow, this new approach led us to have student centered classroom
but as time goes by, we could not handle the mind of the people in using and
developing technologies .So, in some ways it might led to technology-centered
classroom.
As a future teacher, we should need to know to balance our time in dealing
with the new technologies invented and might be invented .And to the teacher
should acquire computer skills to the students so that we teacher someday could
be a model in integrating education technology in teaching learning process.

Lesson 6:
IT Enters of a New Learning Environment

Introduction:
It is most helpful to see useful models of school learning that is ideal
to achieving instructional goals through preferred application of
educational technology.
These are the models of Meaningful Learning ,Discovery Learning,
Generative learning and Constructivist Learning ,In these conceptual
models , we shall see how effective teacher best interact with students
in innovative learning activities, While integrating technology to the
teaching learning process.

Summary:
In learning process, the learners is encourage to recognized the relevant
personal experience .A reward structure is set so that the learners will have
both interest and confidence, and this incentive system sets a positive
environment to learning .
Meaningful Learning give focus to new experience that is related to what
the learners already know. New experience departs from the learning of
sequence of words but gives attention to its meaning.
Discovery learning is differentiated from reception learning in which ideas
are presented in a well-organized way, such as through detailed set of
instruction to complete an experiment.
Generative learning gives emphasis to what can be done with piece of
information not only on access to them.

Reflection:
The four concept theories of learning gives us the idea and the realization
that education ought to enhance and develop a personas skill and abilities by
making using that has been presented in understanding present situation, or in
solving a problem or explaining the relevance of what has been currently being
learned.
I do not think that constructivism abandons universal truths for we know that
most truth area a product of mans discoveries.

Lesson 7:
HIGHER THINKING SKILLS AND CREATIVITY

Introduction:
In the traditional information absorption model of teaching the organize and
presents information to the students .He may use a variety of teaching resources
to support lesson such as chalkboard ,videotape ,newspaper, or magazine and
photos.
Summary:
This lesson talk about IT higher thinking skills and creativity. Adopting a
framework is helpful synthesis of many models thus, to define higher level
thinking skills and creativity. The upgrade of Project method was suggested to
the teacher for them to have a guidelines to help student achieve higher level
thinking skills and creativity. Moreover, the process of project implementation
takes the students to the steps, efforts, and experience in project completion.
Therefore, the process is more important than the product.

Reflection:
Its not fair; all student should be involve in the teaching-learning
process not only the teacher. Focusing on the product is not good. It is because
process is more important than products. Since, process is refers to the
thinking/affective/psycho-motor process that occurs on the part of the learner.
So, with the methods proposed for use of computer-based technologies as an
integral support to higher thinking skills and creativity, students might be
globally competitive as well as the teacher. Therefore, it is a big help for all of
us.


Lesson 8:
HIGHER THINKING SKILLS THROUGH IT-BASED
PROJECT

Introduction:
In this lesson, we shall discuss four types of IT-based project which can
effectively be used in order to engage students in activities of a higher plane of
thinking. To be noted id the fact that these project differ in the specific process
and skills employed, also in the ultimate activity or platform used to
communicated products to others.

Summary:
This lesson talk about Higher Thinking Skills Through IT-Based Projects and it
discuss the four types of IT-Based Projects which can effectively be used in order
to engage students in activity of a higher plane of thinking. In resource-based
projects, the students will be having a chance to find their own facts and
information. Accordingly, students themselves should demonstrate higher
thinking skills and creativity though such activities searching for information,
organizing and synthesizing ideas, creating presentations.
Its to be understood that these project do not address of the thinking skills,
shown previously in the thinking skills framework. But these projects present
constructivist project.
Four IT-based projects conductive to develop higher thinking skills and
creative among learners
1.) Resources - based Project
- The teacher steps out of the traditional role of being and context
expert and information provider and instead lets the students find
their own facts and information.
2.) Simple Creations
-In develop software, creativity as an outcome should not be equated
with ingenuity of creating in more consonant.
3.) Guided hypermedia Project
-The production of self-made multimedia project can be approached into
different ways.
4.) Web-based project

Reflection:
Now, I realized it as a good practice to acquire higher thinking skills and with
the use of the new technologies we can easily use materials and acquire Higher
Thinking Skills Through IT-Based Projects. Moreover, in enhancing our mind to
think logically.
As a future teacher, it is a challenge for us to create learning environment
that the student will always be engage. Further, a learning environment that
focus on learning inquiry/guest/discovery to make the learner think creatively,
critically and logically.

Lesson 9:
COMPUTERS AS INFORMATION AND
COMMUNICATION TECHNOLOGY
Introduction:
In the Educational Technology Course 1 the role of the computer in
education was well discussed. It was pointed out that the
advent of the computer is recognized as the third revolution
in education. The first was the invention of printing press;
and the second, the introduction of libraries; and the third,
the invention is the invention of the computer.
Summary:
Computer- assisted instruction(CAI) was introduced using the
principle of the individualized learning through a positive
climate that includes realism and appeal with drill exercises
that uses color, music and animation. The novelty of CAI has
not waned to this specially in the basic education level as this
is offered by computer equipped private schools. But the
evolving pace of innovation in todays information ages is so
dynamic that within the first decade of the 21
st
century,
computer technology in education has matured to transform
into an educative information and communication
technology(ICT) in education.

Reflection:
Through computer technology, like reading, the modern
student can now interact with computer messages, even
respond the question or to computer commands. Again like
writing, the learner can form messages using computer
language or programs. This communication media and
audiovisual media makes the learners creative and innovative
learning.

Lesson 10:
THE COMPUTER AS A TUTOR

Introduction:
The computer is one of the wonders of human ingenuity,
even in its original design in the 1950s to carry out
complicated mathematical and logical operations. With the
invention of the microcomputer (now also commonly
referred to PCs or personal computers), the PC has become
the tool for programmed instruction.

Summary:
Computer-assisted instruction (CAI)
Te computer can be a tutor in effect relieving the teacher of many activities in
his personal role as classroom tutor. It should be made clear,
however, that the computer cannot totally replace the teacher
since the teacher shall continue to play the major roles of
information deliver and learning environment controller. Even
with the available computer and CAI software, the teacher
must:
*insure that student have the needed knowledge and skills for any computer
activity.
*Decide the appropriate learning objectives.
*Plan the sequential and structured activities to achieve objectives.
*Evaluate the students achievement by ways of test the specific expected
outcomes.
On the other hand, the students in CAI play their own roles as learners as they:
*receive information.
*understand instruction for the computer activity
*retain\keep in mind the information and rules for the computer activity.
*apply the knowledge and rules during the process of computer learning.
During the computer activity proper in CAI the computer, too, plays it roles as it:
*acts as a sort of tutor (the role tradition played by the teacher)
*provides a learning environment.
*delivers learning instruction.
*reinforces learning trough drill-and-practices
*provides feedback.

Today, Educators accept the fact that the computer has indeed succeeded in
providing an individualized learning environment so difficult for teacher
handling whole classes. This is so , since the computer is able to allow individual
students to learn at their own pace, motivate learning through a challenging
virtual learning environment, assist student through information needed the
learning process, evaluate student responses through immediate feedback
during the learning process, and also give the total score to evaluate the
students total performance.
Reflection:
The computer is a tutor in this new age of learning. It does not replace
the teacher, although it assumes certain roles previously assigned of facilitator
and guide.
Also, computer activities are not the end-all of learning since they have to
conform to the lesson\curriculum. Integrating computer exercises is the new
task of the teacher who can find in the computer software an alternative
medium to the traditional classroom practice of delivering information practice
of delivering information and supporting activities.
In the years ahead, we shall see the computer in school as a common tool
for the enhancement of the students thinking, communication and
collaboration skills. Computer will become an integral component of the future
classroom and not a mere machine that can deliver routine drills and exercise.





Lesson 11:
the Computer as the teaChers tool


Introduction:
Constructivism was introduced by Jean Piaget (1981) and Bruner (1990).
They gave stress to knowledge discovery of new meaning/concepts/principles in
the learning process. Various strategies have been suggested to foster knowledge
discovery, among these, is making students engaged in gathering unorganized
information from which they can induce ideas and principles. Students are also
asked to apply discovered knowledge to new situations, a process for making
their knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in constructivism,
knowledge can also be socially constructed. Social Constructivism is the effort to
show that the construction of knowledge is governed by social, historical and
cultural contexts. In effect, this is to say that the learner who interprets
knowledge has a predetermined point of view according to the social perspectives
of the community or society he lives in.
The psychologist Vygotsky stressed that learning is affected by social
influences. He suggested the interactive process in learning. A more capable adult
(teacher or parent) can aid or complement what the learner sees in a given tasks
or project. In addition, John Dewey sees language as medium for social
coordination and adaptation. For Dewey, human learning is really human
languaging that occurs when students socially share, build and agree upon
meanings and knowledge.
Summary:
Informative Tool
The computer can provide vast amounts of information in various forms,
such as text, graphics, sound, and video. Even multimedia encyclopedias are
today available on the internet.
Communication Tool
The computer has been used in communication as evident by social networking
sites as to facebook, twitter and friendster. We can even chat/talk friends and
families anywhere in the globe through yahoo messenger or the one in facebook
or view them through the webcam. We can send messages and information
through the internet in just seconds or minutes.
Constructive Tool
The computer itself can be used for manipulating information, visualizing ones
understanding, and building new knowledge. The Microsoft Word computer
program itself is a desktop publishing software that allows users to organize and
present their ideas in attractive formats.
Co-constructive Tool
Students can use constructive tools to work cooperatively and construct a
shared understanding of new knowledge. One way of co-construction is the use of
the electronic whiteboard where students may post notices to a shared
document/whiteboard. Students may also co-edit the same document from their
homes.
Situating Tool
By means of virtual reality (RS) extension systems, the computer can create
3-D images on display to give the user the feeling that are situated in a virtual
environment. A flight simulation program is an example of a situating tool which
places the user in simulated flying environment.

REFLECTION:
The computer has provided as different uses, gives us advantages and
convenience. The trend nowadays is information technology which makes use the
computer in all its applications. Computers have been already used in schools to
provide and facilitate students learning. It is obvious that even the youngest
generation knew about it and how it is being used. Students make their
assignments, create projects, and do researches with the use of computer. It
really seemed that our present civilization is dependent on computers. It is in
anyway advantageous if used wisely and purposely.
Japan, China, Korea and other countries already made used of the use of
computer as a teacher; programmed to teach and be objective. Others also can
study anywhere in the world without going to schools and be seated inside a
classroom. One can already facilitate his own learning through the computer. It
can provide vast information, provides easier communication and facilitates
constructivism among minds of learners.

LESSON 12:
Information Technology in Support of Student-
Centered Learning Classroom

Introduction:

The idea of student-centered learning is not a recent idea. In fact, as early as
the 20
th
century, educational educators such as John Dewey argued for highly
active and individualized pedagogical methods which place the student at the
center of the learning process.

In this lesson, we shall see how the teacher can expand his options to make
himself more effective and relevant in the 21
st
millennium information age. In
addition, suggestions shall be made on how a student-centered classroom (SCL)
can be supported by information technology (IT).

Summary:
It may be observed that classroom are usually arranged with neat columns
and rows of student chairs, while the teacher stands in front of the classroom or
sits behind his desks. This situations is necessitated by the need to maintain
classroom discipline, also they allow the teachers to control classroom activities
through lecture presentation and teacher-led discussion.
Noticeably, however, after spending so many minutes in lesson
presentation and class management, students can get restless and fidgety. Often
enough, the teacher has to also mange misbehavior in class as students start to
talk among themselves or simply stare away in lack attention. To prevent this
situation, teachers often make students take time to work individually on
worksheets can help the situation.
Another option is now presented and this is adopting the idea of developing
students to be independent learners with the end of making them critical and
creative thinkers.
John Dewey described the traditional learning process in which the teacher
pours information to students learners, much like pouring water from a jug into
cups. This is based on the long accepted belief that the teacher must perform his
role of teaching so that learning can occur. This learning approach is generally
known as direct instruction, and it has worked well for obtaining many kind of
learning outcomes.
The problem with the direct instruction approach to learning, however, is
the fact that the worlds societies have began to change. Of course, this change
may not be strongly felt in many countries in which the economy longer depends
primarily on factory workers who do repetitive work without thinking on the job.
The traditional classroom and direct instruction approach to learning conform to
this kind of economies.

In contrast, industrialized societies we find knowledge based economies in
which workers depends on information that can be accessed through information
and communication technologies (ICTs). Desiring to gain effectiveness, efficiency
and economy in administration and instructions, schools in these developed
economies have also adopted the support of ICTs. Their students have now
become active not passive learners, who can interact with other learners,
demonstrating independence and self-awareness in the learning process.
Generally the new school classroom environment is characterized by student
individually or in group:
Performing computer word processing for text or graph presentation
Preparing power-point presentation
Searching for information on the internet
Brainstorming on ideas, problems and project plans
As needed, the teacher facilitating instruction, also giving individual
instruction to serve individual needs.
Reflection:
Observably, there is departure from traditional worksheet, read-and-
answer, and drill-and-practice activities. Students also no longer need to mark the
test of peers since the computer has programs for test evaluation and
computerized scoring of results.

Given this trend in teaching-and-learning, it must be pointed out, however, that
traditional classroom activities-especially in less developed countries-will
continue to have a strong place in the classroom. In spite of this setback
experienced in some countries, the option has now been opened for the modern
teacher to shift gears to students centered learning.

Lesson 13:
Cooperative Learning with the Computer

Introduction:
The ideal ratio in the integration of information technology in the field of
education is one to one. So that is each student must have has his own computer
so he can fully utilize his time and effort to achieve success in his school
work. However, this is hard to establish in school because of the expenses involve
in providing for computers, software and hardware for every student. So what
happens is that students share the use of computers and assignment are usually
given as a group or team projects. This fosters cooperative learning among the
students comprising each group and develops teamwork among the members. It
also enhances their social skills and sense of responsibility. Each student tries his
best, does his work assigned and helps one another reached their common goal.


Reflection:
It is a good lesson to be discussed, because I know that cooperative learning
makes learners learn more. Technology like computer makes studies easier. So
that, if the learners collaborates with the computer the more the knowledge will
be acquired by the learners. In summary, collaborates with computer makes the
learning easier and meaningful. In here, the action of each student affects the
others in a group. Cooperative learning is an effective strategy that can be use to
integrate in the computer activities to promote the competencies of the learners.
Education is still wary about the computer's role in cooperative learning.
Thus they pose the position that the use of computers do not automatically result
in cooperative learning. There therefore assign the teachers several tasks in order
to ensure collaborative learning. These are:
1. Assigning students to mixed-ability teams
2. Establishing positive interdependence
3. Teaching cooperative social skills


Lesson 14:
The Software as an Educational Resource

Introduction:
Whenever people think about computers, they are most likely thinking
about the computer machine such as the television-like monitor screen, the
keyboard to type on, the printer which produces copies of text-and-graphics
material, and the computer housing called the box which contains the
electronic parts and circuits (the central processing unit) that receives/ stores
data and direct computer operations. The computer machine or hardware is
naturally an attention-getter.
There are two kinds of software:
1. The system software. This is the operating system that is found or bundled
inside all computer machines.
2. The application software. This contains the system that commands the
particular task or solves a particular problem.


Summary:
Instructional software can be visited on the Internet or can be bought from
software shops or dealers. The teacher through his school should decide on the
best computer-based instructional (CBI) materials for the school resource
collection. But beware since CBIs need much improvement, while web-based
educational resources are either extremely good or what is complete garbage. In
evaluating computer-based educational materials, the following can serve as
guidelines:
Be extremely cautious in using CBIs and free Internet materials
Dont be caught up by attractive graphics, sound, animation, pictures, video clips
and music forgetting their instructional worth
Teachers must evaluate these resources using sound pedagogical principles.
Among design and content elements to evaluate are: the text legibility, effective
use of color schemes, attractive layout and design, and easy navigation from
section-to-section (such as from game to tutorial to drill-and-practice section)
Clarity in the explanations and illustrations of concepts and principles
Accuracy, coherence, logic of information
Their being current since data/statistics continually change
Relevance/effectiveness in attaining learning objectives
Absence of biased materials (e.g. gender bias or racial bias)
Reflection:
The hardware is useless when there is no software. Software bundle is
important for the reason that through it. Operating system inside the computer
while the application system commands a certain task or need.
As a future teacher should be the first in understanding software. I need to
check first its certain usage, accuracy, logic information and coherence. And I
must also make sure it meets up in attaining objectives that I want to meet.

Lesson 15:
Understanding Hypermedia

Introduction:
Hypermedia is nothing but multimedia, but this time packaged as educational computer
software where information is presented and student activities are integrated in a virtual
learning environment. Most educational IT applications are hypermedia and these include:
Tutorial software packages
Knowledge WebPages
Simulation instructional games
Learning project management, and others
The presentation of information-learning activities in hypermedia is said to be sequenced in a
non-linear manner, meaning that the learner may follow his path of activities thus providing an
environment of learner autonomy and thinking skills.
Characteristics of hypermedia applications:
1. Learner control- the learner makes his own decisions on the path, flow of events of
instruction.
2. Learner wide range of navigation routes- the learner has a wide range of navigation routes
such as by working on concepts he is already familiar with. He may even follow a linear or
logical path, even if the previous activity is half-completed. He may explore other sections
opting to return or complete the previous activity.
3. Variety of media- Hypermedia includes more than one media (text, graphics, audio,
animation and video clip) but does not necessarily use all types of media in one presentation.
Since only virtual learning activity takes place, it is important from the standpoint of the teacher
to optimize the learning process by identifying the characteristics of media application, as well
as the advantages and limitations of such an application.

Summary:
Hypermedia is nothing but multimedia, but this time packaged as educational computer
software where information is presented and student activities are in a virtual learning environment.
Most Educational IT application is hypermedia and these include:

Software Tutorial Packages
Knowledge Webpages
Simulation Instructional Games
Learning Project Management and Others

The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear
manner, meaning that the learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills. This fact makes it therefore important to understand hypermedia
in the educational context in order to ensure their successful integration in the teaching-learning
process.



REFLECTION:
Hypermedia is really helpful for both the learner and the teacher but traditional
learning does not mean no improvement on the student. It is still the best way for a nation
which is not more particular or do not find it a need with using computers and information
technology in boosting their economic status. Let us remember, computers have limitations
and disadvantages too!


Lesson 16:

THE INTERNET AND EDUCATION

Introduction:

The Internet, also simply called the Net, is the largest and far-flung
Network system of all systems. Surprisingly, the Internet is not really a
Network but loosely organized collection of about 25,000 network accessed by
computers on the planet. It is astonishing to know that no one owns the
Internet. It has no central headquarters, no centrally offered services, and no
comprehensive online index to tell users what information is available on the
system.

The great attraction of Internet is that one the sign-up fees are paid,
there are no extra charges. Electronic mail, for example, is free regardless of
the amount of use. In contrast, individuals using the Internet on their own
personal computers must pay ongoing monthly fees to whoever is their service
provider.


Summary:
The vast sea of information now in the Internet, including news and
Trivia is an overwhelming to those who wish to navigate it. Every day, the Net
User-population and the available information continue to grow, and new ways are
Continuously being developed to tour the Internet.

The most attractive way to move around the Internet is called browsing.
Using a program called a browser; the user can use a mouse to point and click on
The screen icons to surf the Internet, particularly the World Wide Web (the
Web), an Internets subset of text, images, and sounds are linked together to
Allow users to access data or information needed.

The future of the Internet seems limitless. Already its complexity has
Spawned and continues to spawn Net sites including new demand for services to
Business, industries, science, government, and even homes. Many experts predict
That Internet is destined to become the centerpiece of all online communications
On the planet and in some future time in the solar system using interplanetary
Satellite communications

Reflection:
Educational software materials have also developed both in sophistication
and appeal. There is now a wider choice from rote arithmetic or grammar lessons
to discovery and innovation projects. But the real possibility today is
connecting with the world outside homes, classrooms, and Internet cafes. And
today schools are gearing up to take advantage of Internet access, where they
can plug into the Library of Congress, make virtual visits to famous museums in
the world, write to celebrities, and even send questions to heads of states.


Lesson 17:
Educational Technology 2 Practicum

Introduction:
Educational Technology2 Practicum is a performance phase, which offers students the
experiential process of adapting to technology. This is the practicum phase consist of hands-on
computer tutorials and requirements such as:

* Computer laboratory or special classroom with adequate computers for learning

* Participation of computer lab assistant- to assist the learners in the use of computer

* Assigned number of hours base on the requirements needed by the course

Summary:

The practicum phase consists of:

1. Basic Microsoft Word

- Tutorial familiarizes each individual learner to the basics of Microsoft Word by learning
how to use the toolbars and software; they will be taught how to encode, edit and format text;
creating, formatting, editing and saving documents and printing as well.

At the end, the learner shall be able to create, open and save word documents; insert
graphics, tables or charts; apply format on the text, hyperlink or creating standard documents.

2. Microsoft PowerPoint

- Tutorial is focus on the familiarization on the basics of Microsoft PowerPoint
presentations to enhance the teaching of subjects. Coverage of learning includes PowerPoint
fundamentals, enhancement of powerpoint presentation with the use of graphics, audio or
videos, using templates, presenting and printing a slide.

At the end of the tutorial, the learner will be able to create and open PowerPoint
presentations, insets objects to creative presentations and templates to enhance presentations.

3. Internet as tool of Inquiry

- Tutorial will facilitate the finding of sources of information appropriate to a learning
task. Its coverage includes accessing the internet, use of internet tools and search techniques.

Reflection:

The practicum phase brings the learners and educators a challenge of a new age by
integrating technology in the teaching-learning process. In each phase students were expected
to know and understand such task and in the end they will be able to perform and apply it.
Thus, practicum is a preparation to encourage the educators to instill learning with the aid of
technology and shall be empowered to meet the technology challenges of the 21st Century

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