INTRODUCTION The Educational Technology 1 course has truly paved the way for the learner to become aware, appreciative and equipped to use educational technology tools ranging from traditional to modern educational media. CONTENT In this course, learners are oriented towards averting the dangers of dehumanization which technology brings into societies. There are areas where learners are oriented with and needs to be aware of: Ideological propaganda Pornography Financial fraud Other exploitative used of technology If the learners would not be aware of these areas, these will continue to affect peoples and cultures, and would give gap between poor and rich countries. ET- 1 has something to apply which is necessary for instruction. 1. Setting of learning objectives 2. Designing specific learning experiences 3. Evaluating the effectiveness at the learning experiences 4. Revision as needed of the whole teaching- learning process REFLECTON Talking about the first world countries which have advancement in schools industrialization compare to our country, the Philippines, there is this disparity of education because Philippines is still developing in terms of technology. Let us take for instance the US; their technology is far more advanced than ours, that what we see as the new technology here in the Philippines is already old- fashioned for them. We know that rural areas here in the Philippines are not using technology in the schools (the government should do actions about it). But, it is not too late to improve because we have tools to be used for effective learning in rural schools, and that is the - traditional media.
LESSON 2 An Overview: Educational Technology 2 INTRODUCTION
Concerned of: Integrating Technology into Teaching and Learning The meaning of which is putting together technology into teaching and learning so that these will become one in learners education. To specify- focused on introducing, reinforcing, supplementing, and extending the knowledge and skills to learners so that they can become exemplary users of educational technology.
CONTENT
ET-2 will involve a deeper understanding of the computer as well as hands- on-application of computer skills. To infuse technology in the student-teacher training, helping learners to adapt and meet rapid and continuing technology changes in information and communication technology (ICT) environment. The course objectives are: To provide education in the use of technology in instruction; To impart learning experiences in instructional technology supported instructional planning; To acquaint students on information technology; To learn to use and evaluate computer-based educational resources; To engage learners on practical technology; and To inculcate higher-level thinking and creativity among students. REFLECTION
Having these objectives applied in our studies in technology, we will be guided accordingly to what are the importance and primary used of technology. These objectives also would instruct, acquaint and bring us to the higher level of Educational Technology. It is always the trend for learners that in every lesson to be made perfect, one must follow the objectives. In the same way, we will be enhanced and refreshingly excited in dealing with our learning in Educational technology. Technology is not only used for recreation and playing, but technology is one important tool that would further enhance the way of teaching and the acquiring of learning for a teacher and a student. We are lucky that the integration of technology into teaching and learning is now in practice and included in the curriculum. With this, even students in the pre-school will learn the value and importance of a computer and other technologies aside from the neophyte knowledge that a computer is only for games and recreation.
Lesson 3 Educational Technology in the Asia Pacific Region INTRODUCTION
It is really necessary that there should be state policies and strategies in the use of technology especially in educational institutions on a country it is because these serves as guiding principles for educators how to go about in the adoption of these technologies. We all know that we are now on the computer age and the use of information and communication technology (ICT) is almost applicable in all aspects of our lives. But not all of us knew the importance of these technologies and how to go about it. Therefore, the infusion of which should start in the schools, more particularly to the students curriculum.
CONTENT
Most of the countries in the Asia Pacific Region (Malaysia, Singapore, Hong Kong, etc.) already adopted their own policies and had created an educational technology environment in their schools. They equipped them with facilities and venue for the facilitation of learning to students and even to teachers. Teachers are given trainings in the use of these facilities as well as with the core skills and competencies in the use of ICT in their classroom discussions. The state policies for these technologies differ from one country to another depending from their culture and geographical locations or as the need for it may arise and/or the usefulness of which in the capacity building of their nation. But generally, most of the countries around Asia Pacific find it a need to really institutionalize the use of technology in their respective countries as evident to their state provisions and policies. In other words, they find it crucial to infuse technology in the minds of the people so that they can compete with other countries around the pacific and the world. They know they can boom their industries through the use of technology.
REFLECTION: Compared with other progressive countries around the Asia Pacific region, Philippines is still far way behind when it comes to technology. Our public schools cannot cope up with the standard ratio of computer to student which is 2:1. The DepEd plan of providing one computer to one school cannot suffice the need for information technology. Just imagine how a student can familiarize the use of computer when they only have one and their population is more than 1,000. This cannot serve the purpose of giving quality education to our students. Government should make provisions and policies regarding this matter. There should be proper monitoring as to the adequacy and effectiveness of the provided facilities for IT. It seemed we always depend from outside sources to do away with the advancement and enhancement of our technology. It is a matter of right implementation of these policies as well as religiously putting it to practice.
Lesson 4 Basic Concepts on Integrating Technology in Instruction INTRODUCTION
It has been a long time issue as to how to integrate technology in the teaching- learning process. The mere use of computer does not mean that technology is already integrated in the instruction. A need to provide learning on how educational technology can be applied and integrated in the teaching-learning process is very crucial. According to Pisapia (1994) in her definition of integrating technology with teaching is that there is integration if the learning technologies are use to introduce, reinforce, supplement, and extend skills.
CONTENT
Here are external manifestations of technology integration into instruction: Theres a change in the way classes are traditionally conducted. The quality of instruction is improved to a higher level in such a way that could not have been achieved without educational technology. There is planning by the teacher on the process of determining how wand when technology fits into the teaching-learning process. The teacher sets instructional strategies to address specific instructional issues/problems. The use of technology provides the opening of opportunities to respond to these instructional issues/problems. In sum, technology occupies a position (is a simple or complex way) in the instructional process. There is actually nothing to be worry about for teachers who are still novices in technology integration because learning how would really take time. Technology integration into instruction is developmental and takes a gradual road to mastery and expertise. In time, a teacher can advance from basic integration to more complicated integrations.
REFLECTION The integration and infusion of technology into instruction is not really easy for it needs time and training to do it and I believe that adequate hands-on computer skills would greatly help in the integration of technology for a teacher. Taking into account Pisapias definition, we can already differentiate or tell if we have integrated technology in our classroom discussions. We need not be a computer teacher to find a way to integrate technology into our discussions, nor are we already integrating if we allow our students use the time for classes for them to explore the computer through playing computer games. This does not serve the purpose of putting instruction to another level nor giving students quality education.
Lesson 5 State-of-the-Art ET Application Practices INRODUCTION
We are all aware of the speedy turn-over of technology advancement and upgrading technologies now-a-days. In this advancement and upgrading of technology, educators today should become more aware and active in adopting state-of-the-art educational technology practices for them to ride on in the system and development of technology.
CONTENT
There is this certainty that our schools audiovisual aids may not even apply in this modern day computer hardware and software in todays technology advancement for the reason that we are fun of investing and not on adopting the development and advancement of the upgraded technology. As it is said dont invest in technology hardware or system that may become a white elephant in a few years time. We need to adopt upgraded technology for greater computer literacy and competency as well.
REFLECTION
If an educator could say technology in teaching takes time and in experience is a kind of educator who never set a new level of learning in acquiring the appropriate use of state-of-the-art in his/her learning process. Although applying and adopting the advancement of technology is expensive and takes more time, we know that it would help us develop, enhance, equipped, improved and acquire our computer skill in assessing our learning as we adopt technology in our modern world.
Future learners have the advantage over present day learners because educational technology will never settle for less. In the coming years, if the future educators and learners would set their minds in adopting advancement of technology, this would help them to profit the easy type of performing activities both in instruction and education. In these high speed changes of technology, this will produce a mass storage of data, and future educators should be open for more drastic educational changes.
Lesson 6 IT Enters a New Learning Environment
INTRODUCTION
The four conceptual models namely Meaning Learning, Discovery Learning, Generative Learning and Constructivism are useful in achieving instructional goals through preferred application of educational technology. With these conceptual models, we shall see how effective teachers best interact with their students in innovative learning activities while integrating technology to the teaching-learning process.
CONTENT
Meaningful Learning This gives focus to new experience that is related to what the learner already knows. A new experience departs from the learning of a sequence of words or memorization through rote memory but gives attention to meaning. It assumes that: Students already have some knowledge that is relevant to new learning Students are willing to perform class work to find connections between what they already know and what they can learn. In the learning process, the learner is encouraged to recognize relevant personal experiences. A reward structure is set so that the learner will have both interest and confidence, and this incentive system gives positive reinforcement to learning. Discovery Learning This kind of learning is differentiated from reception learning in which ideas are presented directly to students in a well-organized way, such as through a detailed set of instructions to complete an experiment or task. To make a contrast, in discovery learning students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from organized set-off activities. In discovery learning, it is important that the student become personally involved and not subjected by the teacher to procedures he/she is not allowed to depart from. In applying technology, the computer can present a tutorial process by which the learner is given key concepts and the rules learning are directly presented for receptive type of learning. But aside from that, the computer has other uses. In a computer simulation process, for example, the learner himself is made to identify key concepts by interacting with a responsive virtual environment. The learner thus discovers the concepts from the experience the virtual environment provides. Generative Learning In generative learning we have active learners who attend to learning events and generate drawing from this experience and draw inferences thereby creating a personal model or explanation to the new experience in the context of existing knowledge. Generative learning is viewed as different from the simple process of storing information for motivation and responsibility is said to be crucial to this domain of learning. Examples of this in the area of language comprehension are activities such as writing paragraph, summaries, developing answers and questions, drawing pictures, creating paragraph titles, organizing ideas/concepts, and others. In sum, generative learning gives emphasis to what can be done with the pieces of information not only just an access to them. Constructivism In constructivism, the learner builds a personal understanding through appropriate learning activities and a good learning environment. The two accepted principles are: Learning consists of what a person can actively assemble for himself and not what he can receive passively. The role of learning is to help the individual live/adapt to his personal world. With these two principles in turn lead to three practical implications: The learner is directly responsible for learning. He creates personal understanding and transforms information into knowledge. The teacher plays an indirect role by modeling effective learning, assisting, facilitating, and encouraging learners. The context of meaningful learning consists in the learner connecting his school activity with real life. The purpose of education is acquisition of practical and personal knowledge, not abstract or universal truths.
REFLECTION These four conceptual theories of learning gives us the idea and the realization that education ought to enhance and develop a persons skills and abilities by making use of what has been presented in understanding present situation, or in solving a problem or explaining the relevance of what has been previously learned and what has been currently being learned. Actually this does not mean that we will stop memorizing or doing drill activities. But these things not ought to be the way/method to educate a student or introduce a concept to be learned because in the first place only the memory will be exercised with a drill, after which, most of the times we forget and cannot apply it.
LESSON 7 IT for Higher Thinking Skills and Creativity INTRODUCTION The traditional information absorption model of teaching is that the teacher is the one who organizes and presents information to student-learners. He/she may use the chalkboard, videotape, newspaper or magazine and photos. Then the presentation is followed by a discussion and the giving of assignment. But a new challenge has arisen for todays learners and this is not simply to achieve learning objectives but to encourage the development of students who can do more than receive, recite and apply the knowledge they have acquired. Today students are expected not only to be mentally excellent, but also flexible, analytical and creative. CONTENT THINKING SKILLS FRAMEWORK Complex Thinking Skills Sub-skills Focusing Defining the problem, goal/objective- setting, brainstorming Information gathering Selection, recording of data of information Remembering Associating, relating new data with old Analyzing Identifying idea constructs, patterns Generating Deducing, inducting, elaborating Organizing Classifying, relating Imagining Visualizing, predicting Designing Planning, formulating Integration Summarizing, abstracting Evaluating Setting criteria, testing idea, verifying outcomes, revising
The Upgraded Project Method Given these complex thinking skills, the modern day teacher can now be guided on his goal to help student achieve higher level thinking skills and creativity beyond the ordinary benchmark of the students passing, even excelling achievements tests. When the ordinary classrooms are lacking with instructional kits, use the project method to bring students to higher domains. In a project method, students work on projects with depth complexity, duration, and relevance to the real world. There is already a revised project method wherein the students would make decisions about what to put on the project, how to organize information and how to package the outcomes for presentation while the teacher guides and facilitates the learning process.
REFLECTION I do not think that with the new framework on higher thinking skills and creativity, teachers should no longer make efforts to help students pass achievements test. Of course the teacher has the biggest responsibility for that for he/she is the one who facilitates the learning process. With the new framework, it will give the teacher strategies on how to guide his/her students on the learning process which students would enjoy and with hands-on experience about the topic. With the new framework, there will be no longer spoon-feeding discussions but a new focused one that would surely benefit the students and enhance their thinking skills.
LESSON 8 Higher Thinking Skills through IT-Based Projects INTRODUCTION
The Four Types of IT-Based Projects I. Resource-based Projects In these projects, the teacher steps out of the traditional role of being a content expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher step in to supply data or information. The general flow of events in resource-based projects are: 1. The teacher determines the topic for the examination of the class (e.g. the definition of man) 2. The teacher presents the problem to the class. 3. The students find information on the problem/questions. 4. Students organize their information in response to the problems/questions. II. Simple Creations Students can also be assigned to create their software materials. Of course, there are available software materials such as Creative Writer (by Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and painting, and Media Weave (by Humanities software) on multimedia). In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing, or building. Creativity is said to combine three kind of skills/abilities: Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved. Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas. Promoting- selling of new ideas to allow the public to test the ideas themselves. III. Guided Hypermedia Projects The production of self-made multimedia projects can be approached in two different ways: 1. As an instructive tool, such as in the production by students of a power- point presentation of a selected topic. 2. As a communication tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. To simulate a television news show. IV. Web-based Projects Students can be made to create and post webpages on a given topic. But creating webpages, even single page webpages may too sophiscated and time consuming for the average student. It should be said, however, that posting of webpages in the internet allows the students (now the webpage creator) a wider audience. They can also be linked with other related sites in the internet. But as of now, this creativity project may be to ambitious as a tool in the teaching-learning process.
REFLECTION We find it uncreative for a student if he/she chooses to present a project (EX: 7 Great World Wonders) in a picture with a caption below or caricatures on a social issues. But let us put in mind that creativity includes analyzing, synthesizing and promoting. It would be unfair for a student to draw the 7 wonders of the world even though he cant draw well. I dont think creativity is lost when we used IT in the presentation of our projects. In a project, expense and time is also manifested, but I dont think these aspects be given more consideration knowing that in a project we measure the output or the finished product. In that, we can also assess as to how much a student have invested in his time, effort and money.
LESSON 9 Computer as Information and Communication Technology INTRODUCTION Through computer technology, educators saw the amplification of learning along with computer literacy. Much Like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands. Again like writing, the learner can form messages using computer language or program.
CONTENT
Some computer-assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill, exercises that uses color, music and animation. The novelty of CAI has not waned to this day especially in the basic education level as this is offered by computer-equipped private schools. But the evolving pace of innovation in todays Information Age is so dynamic that within the first decade of the 21 st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education. The Personal Computer (PC) as ICT Until the nineties, it was still possible to distinguish between instructional media and the educational communication media. Instructional media consist of audio-visual aids that served to enhanced and enrich the teaching-learning process. Examples are the blackboard, photo, film and video. On the other hand, educational communication media comprise the media of communication. For example, the distance learning was implemented using correspondence, radio, television, or the computer satellite system. Close to the turn of the 21 st century, however, such a distinction merged owing to the advent of the microprocessor, also known as the personal computer (PC). This is due to the fact that the PC user at home, office and school has before him a tool for both audio-visual creations and media communication.
REFLECTION Personal Computers are useful in the learning process. Students at home can continue using their pcs in their assignments and projects without spending much time in the library looking for the exact book. Even if the students are not in school, they can still continue to study, explore and search. Aside from that, PCs are also use in communication. One can communicate from a person in the far using the computer or can watch a movie in it. It has also been use as a radio for some for music can be store. Typing a project would not be difficult at all for one can delete wrong words or sentences without erasures. In offices, PCs are useful in storing company information, make databases for reports or programs for company use.
LESSON 10 The Computer as a Tutor INTRODUCTION The computer is one of the wonders of human ingenuity, even in its original design in the 1950s to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now also commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction. Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualization in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners. They therefore devised strategies to use the computer to break the barriers to individualized instruction.
CONTENT Computer-Assisted Instruction (CAI) The computer can be a tutor in effect relieving the teacher of many activities in his personal role as a classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must: Insure that the students have the needed knowledge and skills for any computer activity. Decide the appropriate learning objectives Plan the sequential and structured activities to achieve objectives. Evaluate the students achievement by ways of tests of the specific expected outcomes.
Today, educators accept the fact that the computer has indeed succeeded in providing an individualized learning environment so difficult for a teacher handling whole class. This is so, since the computer is able to allow individual students to learn at their own pace, motivate learning through a challenging virtual learning environment, and assist students through information needed during the learning process.
REFLECTION There has been a fear that someday in the future teachers will be replaced with CAI because as an assessment it is much better if we will used the computer to assist as in our learning for it is consistent and objective. Yes, it is partly true and also partly wrong because we all know that there are roles that teachers have to do that CAI cannot. A computer cannot assess and insure if the students have the needed knowledge and skills for it does not have any will and intellect, a teacher can decide the appropriate learning objectives while computers do not, a teachers can plan any structured activities to achieve objectives suited to the needs of its students and a teacher can evaluate the students achievements by ways of tests of the expected outcomes. With CAI, we can only expect lower level learning skills and what is only programmed in the computer will be the only thing a student will learn unlike with a teacher, we can learn more from him/her as we can freely asks questions or can interact with different experiences in life. Maybe CAI can be used on some areas of a students learning but it cant represent in behalf of the teacher in all aspects. Drill and practice software materials can be useful if we want excellence in the use of the computer. But to make it a teacher, it cant never be. Teachers are still the best and suited way for a student to learn more, computers can only assist.
Lesson 11 The Computer as the Teachers Tool INTRODUCTION
Constructivism was introduced by Jean Piaget (1981) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge applicable to real life situations. While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social Constructivism is the effort to show that the construction of knowledge is governed by social, historical and cultural contexts. In effect, this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspectives of the community or society he lives in.
CONTENT The psychologist Vygotsky stressed that learning is affected by social influences. He suggested the interactive process in learning. A more capable adult (teacher or parent) can aid or complement what the learner sees in a given tasks or project. In addition, John Dewey sees language as medium for social coordination and adaptation. For Dewey, human learning is really human languaging that occurs when students socially share, build and agree upon meanings and knowledge. The Computers Capabilities Informative Tool The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the internet. Communication Tool The computer has been used in communication as evident by social networking sites as to facebook, twitter and friendster. We can even chat/talk friends and families anywhere in the globe through yahoo messenger or the one in facebook or view them through the webcam. We can send messages and information through the internet in just seconds or minutes. Constructive Tool The computer itself can be used for manipulating information, visualizing ones understanding, and building new knowledge. The Microsoft Word computer program itself is a desktop publishing software that allows users to organize and present their ideas in attractive formats. Co-constructive Tool Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. One way of co-construction is the use of the electronic whiteboard where students may post notices to a shared document/whiteboard. Students may also co-edit the same document from their homes. Situating Tool By means of virtual reality (RS) extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in simulated flying environment.
REFLECTION The computer has provided as different uses, gives us advantages and convenience. The trend nowadays is information technology which makes use the computer in all its applications. Computers have been already used in schools to provide and facilitate students learning. It is obvious that even the youngest generation knew about it and how it is being used. Students make their assignments, create projects, and do researches with the use of computer. It really seemed that our present civilization is dependent on computers. It is in anyway advantageous if used wisely and purposely. Japan, China, Korea and other countries already made used of the use of computer as a teacher; programmed to teach and be objective. Others also can study anywhere in the world without going to schools and be seated inside a classroom. One can already facilitate his own learning through the computer. It can provide vast information, provides easier communication and facilitates constructivism among minds of learners.
Lesson 12 Information Technology in Support of Student- Centered Learning
INTRODUCTION The idea of student-centered learning is not a recent idea. In fact, as early as the 20 th century, educational educators such as John Dewey argued for highly active and individualized pedagogical methods which place the student at the center of the teaching-learning process. CONTENT The Traditional Classroom It may be observed that classrooms are usually arranged with neat columns and rows of student chairs or desks, while the teacher stands in front of the classroom or sits behind his table. This situation is necessitated by the need to maintain classroom discipline, also allows the teacher to control classroom activities through lecture presentation and teacher-led discussions. Noticeably, however, after spending so many minutes in lesson presentation and class management, students can get restless and fidgety. Often enough, the teacher has to also manage misbehaviour in class as students start to talk among themselves or simply stare away in lack of attention. The SCL Classroom John Dewey has described traditional learning as a process in which the teacher pours information to student learners, much like pouring water from a jug into cups. This is based on the long accepted belief that the teacher must perform his role of teaching so that learning can occur. This learning approach is generally known as direct instruction, and it has worked well for obtaining many kinds of learning outcomes. The problem with it is that the approach in learning, however, is the fact that the worlds societies have began to change. It may not be felt strongly to countries in which on countries who depends mostly their economy to factory workers. Traditional and direct instruction is very useful in these countries. In contrast, industrialized societies we find knowledge-based economies in which workers depend on information that can be accessed through information and communication technologies (ICTs). Desiring to gain effectiveness, efficiency and economy in administration, schools in these developed economies have also adopted the support of ICTs. Their students have now become active not passive learners, demonstrating independence and self-awareness in the learning process.
REFLECTION SCL environment is very useful especially if a nation wants to progress and develop. There are some schools here in the Philippines who already adopted the SCL environment in instruction. Others object from it since they think that and SCL can be noisy and unwieldy. As we all know, in the traditional classroom, a teacher can discipline and manage his/her students. The teacher in that has always the first and final say in the lesson. But the difference is that in the traditional classroom, a student can sometimes feel intimidated and bored since it is always the voice of the teacher who echoes most of the time and leads the discussion. While in a SCL environment, it gives students the venue to interact with each other, be motivated as everyone can participate and enjoy. It can be as noisy as it is, but it gives the students independence and self-awareness. It does not mean that in a SCL, the teacher can no longer do classroom management. The teacher still is the one more knowledgeable than his/her students, but he do not anymore act as the teacher who do talking most of the times, but he/she is now a facilitator, open to ideas, problems and resolutions from his/her students. I believe that SCL is fun, memorable and healthy just like training or a workshop.
Lesson 13 Cooperative Learning with the Computer
INTRODUCTION The creativity of the teacher would have to respond with the situation, and so cooperative learning will likely be the answer to the implementation of IT supported learning in our school. But the situation may not be that bad since there are motivational and social benefits to cooperative learning and these can compensate for the lack of hardware that educators face.
CONTENT Cooperative or collaborative learning is learning by small groups of students who work together in a common learning task. It is often also called group learning but to be truly cooperative learning, 5 elements are needed: 1. common goal 2. interdependence 3. interaction 4. individual accountability 5. social skills
Cooperative Learning and the Computer Researchers have made studies on the learning interaction between the student and the computer. The studies have great value since it has been a long standing fear that the computer may foster student learning in isolation that hinders the development of the student's social skills. Now this mythical fear has been contradicted by the studies which show that when students work with computers in groups.
REFLECTION Cooperative learning makes learners learn more. Technology like computer makes studies easier. So that if the learners collaborate with the computer the more the knowledge would be acquired by the learners. In summary, collaborates with computer makes the learning easier and the action of its student affects the other in a group. Cooperative learning is an effective strategy that can be use to integrate in the computer activities to promote the competencies of the learners.
LESSON 14 THE SOFTWARE AS AN EDUCATIONAL RESOURCE INTRODUCTION Its more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what computer machine should do. CONTENT There are two kinds of software: 1. THE SYSTEM SOFTWARE 2. THE APPLICATION SOFTWARE
INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the schools resource collection. REFLECTION The computer has paved the way for learning in a new light. It has given human race a lot of advantages from the time it has been invented. Now the computer has been used widely and optimally in educational settings. Most of the educational materials used by the teacher nowadays are web-based software. It is attractive with colorful graphics, sounds and videos. The sense of patriotism among us has slowly faded away because of computer.
LESSON 15 UNDERSTANDING HYPERMEDIA INTRODUCTION From the educational technology 1 course, the student has already become aware of multimedia or an audio visual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip. CONTENT The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities, thus providing an environment of learner autonomy and thinking skills. CHARACTESTICS OF HYPERMEDIA APPLICATION 1. LEARNER CONTROL means the learner makes his own decisions on the path, flow or events of instruction. a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For the most part, the learner control the sequence and pace of his path depending of his ability and motivation.
b. VARIETY OF MEDIA. Hypermedia includes more than one media (text, graphics, audio, video clip) but doeas not necessarily use all types of media in one presentation. REFLECTION Hypermedia provides personalize learning activities as it helps those slow and poor learners. It gives activities suited to your learning objectives and needs. It presents variety of media that will really cater those fast and slow learners. Whereas in a traditional teaching methods, the teacher would take extra time, attention and effort to help the students who are slow in understanding the lesson.
LESSON 16 THE INTERNET AND EDUCATION INTRODUCTION The internet, also simply called the NET is the largest and far flung-network system-of-all- systems. Surprisingly, the internet is not really a network but a loosely organize collection of about 25,000 networks accessed by computer on the planet. It is astonishing to know that no one owns the internet. It has no central headquarters, no centrally offered services, and no comprehensive online index to tell users what information is available in the system. CONTENT GETTING AROUND THE NET The vast sea of information now and the internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it. THE VIEW OF EDUCATIONAL USES OF THE INTERNET Today, even elementary school graders in progressive countries like the United States are corresponding via e-mail with pen pals in all 50 states. This educational activity prodded by their schools are paying dividends from increasing the pupils interest in Geography to a greater understanding of how people live in large cities and other places in the United States or the world. REFLECTION Educational software materials have also developed both in sophistication and appeal. There is now a wider choice from rote to arithmetic or grammar lessons to discovery and innovation projects. But real possibility today is connecting with the world outside homes, classrooms, and internet cafes. And today schools are gearing up to take advantage of internet access, where they can plug into the Library of Congress, make virtual visit to famous museums in the world, write to celebrities, and even send question to head of states.
LESSON 17 EDUCATIONAL TECHNOLOGY 2 PRACTICUM INTRODUCTION Educational technology 2 offers student the experiential process of adapting to technology integration within a student-centered paradigm. This is the practicum phase of the course which can be done, as seen fit by the teacher, either at the end of the more theoretical lessons or inserted between lessons. CONTENT The practicum phase consist of hands-on computer tutorials which the student teacher or professional teacher-trainee will need to make him/her capable. The essential requirements for the ET 2 practicum phase will be: - A computer laboratory/special computer classroom - Participation of computer lab tutor/assistant - Assigned number of hours in conformity with the course
The practicum phase consist in: BASIC MICROSOFT WORD (6hrs) The tutorials familiarize each individual learner to the basics of Microsoft word. They will learn to use menus, and toolbars of the software. MICROSOFT POWERPOINT (6hrs) The tutorial is a familiarization on the basics of Microsoft powerpoint. It will train the learner to prepare powerpoint presentations to enhance the teaching of subjects. INTERNET AS TOOL OF INQUIRY (4hrs) The tutorial will facilitate the finding of sources of information appropriate to a learning task. REFLECTION Educational technology 2 promises to bring the student teaher and the the professional teacher trainee to the challenge of a new age-integrating technology in the teaching-learning process. The brisk pace of technology advancement and innovation continues, but ET 2 is a preparation to bring our teachers to move ahead with their use of teachnology in the classroom.
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