Table of Contents
Statistics
Good
Conclusion
Bad
Statistics
Age depictions of the
average gamer
Most gamers tend to
be older than the
average teen.
Statistics
Sources of new video
Statistics
Favorite genre of
game percentile.
Favorites tend to be
action by boys and
jump and run by girls.
Favorite genre
(Fromme)
Statistics
How often people play
computer games.
Boys tend to play a lot
more than girls.
Frequency of game
playing
(Fromme)
Statistics
Time spent on
media devices.
Percent of time
spent on video
games is much
lower than other
things.
Percentile of media
usage
(Nusca)
Statistics
Crime rate by juveniles
Economics of video
games
(Plumer)
gatherings to
meet new
people.
All share a
common
interest.
Gaming convention
(Annesmart)
Video
Can video games
make you smarter?
(AsapSCIENCE)
games is good.
Sometimes can be
incoherent.
could be compared to
smoking cigarettes.
(Nauert)
Lonely gamer
(Nauert)
Angry boy
(Laobc)
found evidence to
suggest that video
games cause
aggression.
(Brockmyer)
Aggression
(Pourtsmouth)
Hyper kid
(Leishman)
NO
NO
Conclusion
Video games, if
played, should be
played in moderation.
The pros can out way
the cons if allowed to.
1-Up
(Anumunrama)
Works Cited
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AsapScience. "Can Video Games Make You Smarter?" YouTube. YouTube, 19 Jan. 2014.
Web. 16 Nov. 2014.
Brockmyer, Jeanne. "Video Games." Special Edition -. Education, n.d. Web. 19 Nov. 2014.
Collins, Harper. "Children and Video Games: Playing with Violence." Children and Video
Games: Playing with Violence. AACAP, Mar. 2011. Web. 02 Nov. 2014.
"Essential Facts About the Video Game Industry," www.theesa.com, 2009. Web. 27. Oct.
2014.
Laobc. "Boy Punching Clipart | I2Clipart - Royalty Free Public Domain Clipart." Boy Punching
Clipart | I2Clipart - Royalty Free Public Domain Clipart. N.p., 13 May 2013. Web. 19 Nov.
2014.
Nauert, Rick. "Negative Effects of Violent Video Games May Build Over Time." Psych
Central.com. Ohio State
University, 11 Dec. 2012. Web. 05 Nov. 2014.
Works Cited
Nusca, Andrew. "Study: American Kids Spend 7.5 Hours per Day Using Electronics |
ZDNet." ZDNet. Between
the Lines, 20 Jan. 2010. Web. 18 Nov. 2014.
Plumer, Brad. "The Economics of Video Games." Washington Post. The Washington Post, 28
Sept. 2012. Web. 04
Nov. 2014
"Portsmouth Secondary U-17 Football Team Suspended after Violent Behavior - Dominica
News Online." Dominica News Online. Press Release, 23 Nov. 2011. Web. 19 Nov. 2014.
Leishman, Ron. "Cartoon Hyperactive Boy (Black and White Line Art) by Ron
Leishman." Toon Vectors. N.p., n.d.
Web. 19 Nov. 2014.
Stickney, Anne. "WoW Insider's Chronological Guide to Warcraft Novels, Manga, Comics,
and Short
Stories." WoW Insider. Joystiq, 4 Aug. 2011. Web. 03 Nov. 2014.
Thompson, Clive. "How Videogames Like Minecraft Actually Help Kids Learn to Read |
WIRED." Wired.com.
Conde Nast Digital, 07 Oct. 0014. Web. 04 Nov. 2014.
"Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?,"
www.pff.org, Feb. 9, 2010.
Web. 27. Oct. 2014.
Weber, Lisa. "Positive Effects of Video Games on Children." Everyday Life. Demand Media,
2014. Web. 03 Nov.
2014