Anda di halaman 1dari 3

References

Beetham, H. & Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for
21st century learning (2nd ed.). Florence, KY: Taylor and Francis.
classdojo. (2012, August 22). Student introduction to ClassDojo [Video file]. Retrieved
from http://www.youtube.com/watch?v=KaeNSYJvrn0
Class Twist, Inc. (2014). Classdojo. Retrieved from https://www.classdojo.com/
Conole, G., Dyke, M., Oliver, M., & Seale, J. (2004). Mapping pedagogy and tools for
effective learning design. Computers & Education, 43(1), 17-33.
Cook, W. (2012). Five reasons you can't ignore gamification.
Eyal, N. & Luman, S. (2014). It's not all fun and games: The pros and cons of
gamification at work. Retrieved from http://www.nirandfar.com/2014/09/its-not-allfun.html
Gamification Corp. (2013). Getting started with gamification. Retrieved from
http://www.gamification.co/gettingstarted/?utm_source=banner&utm_medium=direct&utm_campaign=bannerads
Government of Canada. (2014). Indicators of well-being in Canada: Learning- School
Drop-outs. Retrieved from Employment and Social Development Canada
website: http://www4.hrsdc.gc.ca/.3ndic.1t.4r@-eng.jsp?iid=32
Huang, W. H. U., & Soman, D. (2013). A Practitioners Guide To Gamification Of
Education. Behavioural Economics in Action Report Series.

Kapp, K [Karl Kapp]. (2014, May 13). What is gamification? A few ideas [Video file].
Retrieved from https://www.youtube.com/watch?v=BqyvUvxOx0M
McGonigal, J. (2010, February). Gaming can make a better world [Video file]. Retrieved
from
https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world#t9660
mesjms. (2014, February 25). Did you know 2014 [Video file]. Retrieved from
https://www.youtube.com/watch?v=XrJjfDUzD7M
Next Jump. (2013, March 11). Next jump fitness [Video file]. Retrieved from
http://www.youtube.com/watch?v=Rn5UWVi9NHM
Next Jump Inc. (2014). Next jump. Retrieved from https://www.nextjump.com/
NogginLabs. (2014, October 22). Delta Air Lines ready set jet! [Video file]. Retrieved
from http://www.youtube.com/watch?v=xJJQkwO1PrA
Oprescu, F., Jones, C., & Katsikitis, M. (2014). I PLAY AT WORKten principles for
transforming work processes through gamification. Frontiers in psychology, 5.
Rolighetsteorin. (2009, October 7). Piano stairs- Thefuntheory.com - Rolighetsteorin.se
[Video file]. Retrieved from http://www.youtube.com/watch?v=2lXh2n0aPyw
Sundog. (2014). Dilbert does gamification. Retrieved from
http://www.sundoginteractive.com/sunblog/posts/dilbert-does-gamification

Technology Advice. (2014). The history of gamification: From stamps to space.


Retrieved from http://technologyadvice.com/gamification/blog/history-ofgamification-infographic/
TEDx Talks. (2014, February 26). Gamification to improve our world: Yu-kai Chou at
TEDxLausanne [Video file]. Retrieved from
https://www.youtube.com/watch?v=v5Qjuegtiyc
Yee, K. (2013). PEDAGOGICAL GAMIFICATION. To Improve the Academy: Resources
for Faculty, Instructional, and Organizational Development, 32, 335.
Zombies, Run! (2014, April 15). Zombies, run! 3 trailer (iphone) [Video file]. Retrieved
from http://www.youtube.com/watch?v=lKRHW-6M3zQ

Anda mungkin juga menyukai