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DAFTAR ISI

Halaman
HALAMAN JUDUL ............................................................................................. i
LEMBAR PERNYATAAN................................................................................... ii
LEMBAR PENGESAHAN..................................................................................iii
ABSTRAKSI .........................................................................................................iv
KATA PENGANTAR ............................................................................................v
DAFTAR ISI ...................................................................................................... vii
DAFTAR TABEL .................................................................................................ix
DAFTAR GAMBAR..............................................................................................x
DAFTAR LAMPIRAN ......................................................................................xiii
BAB 1 PENDAHULUAN ................................................................................... 1
1.1 Latar Belakang................................................................................... 1
1.2 Batasan Masalah.................................................................................2
1.3 Tujuan Penulisan.................................................................................2
1.4 Metode Penulisan................................................................................2
1.5 Sistematika Penulisan.........................................................................3
BAB 2 LANDASAN TEORI .............................................................................. 4
2.1 Augmented Reality.............................................................................4
2.2 3DS MAX (Software).......................................................................10
2.2.1 Metode Pemodelan...................................................................11
2.2.1.1 Pemodelan dengan primitive.....................................11
2.2.1.2 NURMS.....................................................................11
2.2.1.3 Surface Tools.............................................................12
2.2.1.4 NURBS.....................................................................12
2.2.1.5 Pemodelan Polygon...................................................12
2.2.2 Mental Ray...............................................................................12

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2.3 Blender..............................................................................................16
2.3.1 Sejarah Blender........................................................................16
2.3.2 Pengertian Blender beserta kegunaannya................................17
2.3.3 Fitur-Fitur Blender...................................................................19
2.4 ARMedia...........................................................................................21
2.5 Microsoft Visual Basic.net................................................................24
2.5.1 Net Framework........................................................................25
2.5.2 Common Language Runtime...................................................26
2.6 The Beatles........................................................................................26
BAB 3 ANALISIS DAN PEMBAHASAN........................................................28
3.1 Analisa..............................................................................................28
3.2 Flowchart Sistem (Kotak Album The Beatles).................................28
3.3 Design Objek....................................................................................29
3.3.1 Pembuatan Objek Music Box, Venue, dan Screen pada Blender
...............................................................................................29
3.3.2 Pembuatan Desain, Music Box, Animasi dan Input Sound pada
3ds Max...........................................................................37
3.4 Pembuatan Marker............................................................................54
3.5 Pembuatan Tampilan Awal Aplikasi.................................................62
3.6 Uji Coba dan Implementasi..............................................................67
3.7 Spesifikasi Software dan Hardware..................................................73
BAB 4 PENUTUP ..............................................................................................75
4.1 Kesimpulan.......................................................................................75
4.2 Saran.................................................................................................75
DAFTAR PUSTAKA ...........................................................................................76
LAMPIRAN 1.L-1
LAMPIRAN 2.L-3

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