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Introduction to Game

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What is a game?
 H o p sco tch R u le s :

 Use chalk to draw a


hopscotch pattern on
the ground or use
masking tape on a
floor .

 C re a te a d ia g ra m w ith 8
se ctio n s a n d n u m b e r
th e m .

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 E a ch p la y e r h a s a m a rk e r
su ch a s a sto n e ,
What is a game?
Instructions:
Rotate sections of the Rubik’s Cube so that each face
is a solid color.

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What is a game?

Or?

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What is a game?
A game is a form of
interactive
entertainment where
players must
overcome
challenges, by taking
actions that are
governed by rules, in
order to meet a
victory condition.

Rolli
ngs
&
Ada
ms

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Games History
an earliest history about :

Space Invaders … Pong … Max Payne …

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Antecedents

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Prehistory
People play…with rocks and sticks.

Sports and physical competition are


born.

Board and card games originate.

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1889 : The Marufuku Company is
founded in Japan to make playing cards.
The company will later change its name
to Nintendo.

1933 : Williams builds Contact, the first


electro-mechanical pinball machine.

1954 : David Rosen begins importing


photo booths to Japan; his company will
eventually become Sega.

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The Dawn of
Videogames

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S p a ce w a r
1962
 MIT student
Steve
Russell
creates
Spacewar
on a
$120,000
PDP-1
 2 Ships
controlled
by 4
buttons
each:
 Rotate left,
right,
thrust,
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of Informatics
A d v e n tu re
1967

Te x t- b a se d a d v e n tu re

“ Y o u a re in a m a ze o f

tw isty little p a ssa g e s ”

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Pong 1972

Bushnell starts Atari.


Al Alcorn creates PONG
 First arcade hit
 Home version of Pong
1974

By 1977 the fad has


died and the


videogame market
experiences its first
“hardware crash.”

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The Atari Era
 the Golden Age of Arcades

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Personal
Computers Arrive
1979 Flight Simulator released for the Apple II and TRS-
80.

1979 Roberta and Ken Williams found On- Line Systems,


which will eventually become Sierra Entertainment.

1980 Zork is released for the Apple II.

1980 Richard Garriott codes Akalabeth on Apple IIe; the


Ultima series is born.

1982 Trip Hawkins founds Electronic Arts.

1983 EA's One-on-One featuring Julius Erving and Larry


Bird becomes the first licensed sports videogame.

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The End of the
Atari Era
1982 Shigeru Miyamoto repurposes old Radar Scope
arcade cabinets into Donkey Kong. The game is
the first appearance of Mario and becomes an
improbable hit for Nintendo.

1982 Retailers return millions of unsellable E.T. and


Pac-man cartridges for the Atari 2600. The cost
of absorbing the returns is identified as one of the
causes of the second videogame crash.
1983-85 Second videogame crash.
Too many low-quality games result
in a rapid drop in software prices. I
n 1982, industry revenues sat at $3 billion;
1985 they decline to $100 million.
Atari alone loses $539 million in 1983.

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The 8-Bit
Era:
The Return of the
Consoles

1984 Alexei Pajitnov


creates a computer
version of Tetris
1985 The American

version of the Famicom,


the Nintendo
Entertainment System
(NES). Super Mario Bros.
debuts.
1986 - 1991 The NES is

a huge hit worldwide,


selling over 60 million
units and dominating
the home videogame
market.
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The 16-bit
Era

1989 Sega launches


the Genesis, the first
16-bit game console.
Interest in the NES
starts to decline.

1989 Nintendo

launches the Game Boy


with Tetris packed in.

1991 The Super


Nintendo
Entertainment System
(Super NES) is
released.
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T h e P C S trik e s
B a ck

1989 Will Wright


cre a te s S im C ity .

1993
 Myst is released
fo r th e M a cin to sh a n d
b e co m e s th e first m a jo r
v id e o g a m e to p u sh C D -
R O M te ch n o lo g y a n d
h ig h - e n d m u ltim e d ia .

 1993 D o o m is
re le a se d fo r th e P C .

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The Next
Generation and
Beyond
1994 The Sony PlayStation and Sega
Saturn are launched in Japan.

1995 The Saturn and PlayStation are


released in North America.

1996 The Nintendo 64 launches


1999 Sega launches the Dreamcast.
First system with a built-in modem.

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2000 Sony launches the PlayStation 2
2000 The Sims launches and goes on to become
the biggest selling PC game of its era.

2001 Dreamcast pulled from the market, Sega


leaves the hardware business to become a
third-party software publisher.

2001 Nintendo's Game Boy Advance and


GameCube are both released.

2001 Microsoft launches the Xbox and loses a


reported $1.5 billion in the first 18 months.

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The Rise of the MMO
massively - multiplayer online game

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MMO’s era

 2002 Microsoft launches


Xbox Live; millions of
gamers pay a fee for the
premium online service.

2002 The Sims Online


ships.

2003 Star Wars Galaxies,


an MMO set in the Star


Wars universe, ships.

2004 World of Warcraft


ships, goes on to dominate


the MMO market with over
8 million subscribers.


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The High - Definition
Generation
( The Next Next Generation )

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Nintendo DS
 2004
 the first dual-screened
portable, launches.

The touchscreen-

enabled device grows


from curious gaming
oddity to top-selling
portable system.

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PlayStation
Portable
 2004
 Sony launches its long-
theorized handheld
system

The all-purpose device


plays movies, games,


and music, and can
connect to the Internet
wirelessly.

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Xbox 360
2005
support for 720p

resolution in every
game

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B ra in A g e (2 0 0 6 )
 Tra in Y o u r B ra in in M in u te s a D a y o n th e N in te n d o
DS
generates a new level of mainstream interest in
g a m in g .
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Latest War (2006)
PlayStation 3 Nintendo's Wii

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What next ?
virtual reality , augmented reality , … ?

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What will
VR Games look

like ?
Inside a room Inside a helmet 

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Games !
 ☺ . games and their genres . ☺

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2D Action Games
Shoot the horde of aliens

Space Invaders, Galaga,


Defender/Stargate,

Mario Bros,

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1 st Person
Shooter
3D Shoot the horde of aliens

Wolfenstein, Doom, Quake, Half-Life,


Max Payne

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Adventure
Follow the trail

Solve puzzles

Nice scenery

Inventory

Learning

Examples: Zelda, Metroid, Myst,


Shenmue

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Fighting
Pluses:
KILL!!!
Short games
Stress reliever, flow experience
Social hierarchy “determiner”

Minuses
Arcane knowledge
Limited virtual space
Follow-on real violence ?(vs. social
hierarchy)
Clone factor

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Puzzle
Solving the puzzle is the primary goal

Gives feelings of mastery

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Racing
First past the post

Fairly strong simulation element

Fine motor control

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Role-Playing
3rd person adventure

Strong story component (potentially)

Learn the virtual world/environment

Players are free to act within the world’s


constraints

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Simulations
Flight Sim

SimAnt, SimCity, ...

Focus on details

Training could be the goal

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Sports
Armchair coach

Abstract war

Abstract team fighting games


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Strategy
Same components as Sim games

Historical simulation

Puzzles may play a part

A light story element

No twitch in turn-based strategy

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Music
“Name that Tune”

Repeat a piece of music that the game


plays for you

Play along musically

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Dance
Dance Dance Revolution

Dance kiosk type games

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Artificial Life
Tamagotchi, Creatures, Black & White

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Quiz Show
You Don’t Know Joko ! , Do you know
Monique ? , etc

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Others ?¿
may be it couldn’t be specified by
previous genres ,
then write down your own suggestion
genre ! ☺

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☺ ~ See You Later
~☺
Next episode : Game Development Overview

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