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[Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]

[FF3usME version: 6.7.0]


[File version: 1.00]
[Section: Monster Battle Scripts]
[script #-1] ; orig idx=328, "Chadarnook", nb. bytes=114
FC 0B 28 00
; If timer has reached/passed 40 (locks timer)
FB 00 00
; has battle timer set to 0
F8 03 01
; Set VAR003 to 1
F5 0E 02 01
; Monsters #1 , if hidden, brought in without affecting their HP,
in light & flashes
F5 0E 01 02
; Monsters #2 are killed, in light & flashes
FE
; End If and reset targeting
FC 06 36 78
; If target self has less or equal than 15360 HP
F1 47
; Targeting: use normal targeting
F0 EE BE 0B
; Rand. spell: Battle or Flash Rain or <MB>Bolt 3
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F1 47
; Targeting: use normal targeting
F0 BE 0B BE
; Rand. spell: Flash Rain or <MB>Bolt 3 or Flash Rain
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F1 47
; Targeting: use normal targeting
F0 BE EE 0B
; Rand. spell: Flash Rain or Battle or <MB>Bolt 3
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F1 47
; Targeting: use normal targeting
F0 BE 0B EE
; Rand. spell: Flash Rain or <MB>Bolt 3 or Battle
FE
; End If and reset targeting
F0 EE EE 0B
; Rand. spell: Battle or Battle or <MB>Bolt 3
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F0 EE 07 FE
; Rand. spell: Battle or <MB>Trueno or Nothing
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F0 EE 07 0B
; Rand. spell: Battle or <MB>Trueno or <MB>Bolt 3
FD
; Wait until the attack sequence is called upon again, then conti
nue (reset targeting)
F0 EE 07 FE
; Rand. spell: Battle or <MB>Trueno or Nothing
FE
; End If and reset targeting
FF
; End first wave of attack
FC 12 00 00
; If following monster is/are dead:
F3 7A 00
; Text: " This can't be__<D> "
F5 0C 01 FF
; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss
FE
; End If and reset targeting
FC 05 00 00
; If monster has been attacked
F0 FE FE 07
; Rand. spell: Nothing or Nothing or <MB>Trueno
F8 00 81
; 1 added to VAR000
FC 0D 00 04
; If variable VAR000 is greater than or equal to 4
F8 00 00
; Set VAR000 to 0
F8 03 00
; Set VAR003 to 0
F5 0E 02 01
; Monsters #1 , if hidden, brought in without affecting their HP,
in light & flashes
F5 0E 01 02
; Monsters #2 are killed, in light & flashes
FF
; End

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