[Script generated by: Final Fantasy 3us Multi Editor, Coded by Lord J]
[FF3usME version: 6.7.0]
[File version: 1.00] [Section: Monster Battle Scripts] [script #-1] ; orig idx=328, "Chadarnook", nb. bytes=114 FC 0B 28 00 ; If timer has reached/passed 40 (locks timer) FB 00 00 ; has battle timer set to 0 F8 03 01 ; Set VAR003 to 1 F5 0E 02 01 ; Monsters #1 , if hidden, brought in without affecting their HP, in light & flashes F5 0E 01 02 ; Monsters #2 are killed, in light & flashes FE ; End If and reset targeting FC 06 36 78 ; If target self has less or equal than 15360 HP F1 47 ; Targeting: use normal targeting F0 EE BE 0B ; Rand. spell: Battle or Flash Rain or <MB>Bolt 3 FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F1 47 ; Targeting: use normal targeting F0 BE 0B BE ; Rand. spell: Flash Rain or <MB>Bolt 3 or Flash Rain FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F1 47 ; Targeting: use normal targeting F0 BE EE 0B ; Rand. spell: Flash Rain or Battle or <MB>Bolt 3 FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F1 47 ; Targeting: use normal targeting F0 BE 0B EE ; Rand. spell: Flash Rain or <MB>Bolt 3 or Battle FE ; End If and reset targeting F0 EE EE 0B ; Rand. spell: Battle or Battle or <MB>Bolt 3 FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F0 EE 07 FE ; Rand. spell: Battle or <MB>Trueno or Nothing FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F0 EE 07 0B ; Rand. spell: Battle or <MB>Trueno or <MB>Bolt 3 FD ; Wait until the attack sequence is called upon again, then conti nue (reset targeting) F0 EE 07 FE ; Rand. spell: Battle or <MB>Trueno or Nothing FE ; End If and reset targeting FF ; End first wave of attack FC 12 00 00 ; If following monster is/are dead: F3 7A 00 ; Text: " This can't be__<D> " F5 0C 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss FE ; End If and reset targeting FC 05 00 00 ; If monster has been attacked F0 FE FE 07 ; Rand. spell: Nothing or Nothing or <MB>Trueno F8 00 81 ; 1 added to VAR000 FC 0D 00 04 ; If variable VAR000 is greater than or equal to 4 F8 00 00 ; Set VAR000 to 0 F8 03 00 ; Set VAR003 to 0 F5 0E 02 01 ; Monsters #1 , if hidden, brought in without affecting their HP, in light & flashes F5 0E 01 02 ; Monsters #2 are killed, in light & flashes FF ; End