Anda di halaman 1dari 8

Kara Stedry

SVSU Level 1 Student


Pokeball Battle
Play Therapy
Description of Pokeball Battle
The Pokeball Battle occupation-based kit is for a child who is interested in Pokemon.
This activity can be used with a client who has therapeutic goals that are directly related
to increasing exploration and participation in play and social interaction. By using this
game as a therapeutic activity, it has more relevance or meaning to the client, which can
increase their motivation in performing the activity.
Materials needed for construction and cost
Cost
Quantity
$4
6
$2
2
$2
2
$3
3
$1
1
$1
1
$4
1
$2
1
$2
1
$2
1
Tools required for construction
Computer
Printer
Laminator
Scissors

Material
Plastic, red, small balls
Black acrylic paint
Red acrylic paint
Yellow acrylic paint
White acrylic paint
Elmers glue
Velcro
9 x 9 cardboard box
11 x 11 cardboard box
12 x by 12 cardboard box

Instructions
OBJECT:
To win by being the first person/team to get to 15 points.
SET UP:
1. Find a flat surface to play on.
2. Set up boxes in a line with red first, yellow second, and black third. There should be
about a foot between each box.
3. Take about 2-3 large steps away from the red box (depending on desired level of
difficulty) in order to determine the throw line. Use an item, such as duct tape, string,
stick, etc. to create the line.
4. Shuffle and set the Pokmon action cards next to the throw line.
5. Make sure that each box has the correct numbered Pokmon. Each Pokmon has the
number of points it is worth on the back.
Red box = Pokmon worth 1 point

Yellow box = Pokmon worth 2 points


Black box = Pokmon worth 3 points
HOW TO PLAY:
1. This game can be played one on one or with two teams of two. The youngest player or
players team goes first.
2. Each player/team gets three Pokballs. After throwing all their balls, the players will
gather them from the boxes and continue to play the game.
3. To start a turn, a player will draw a Pokmon action card from the deck. The player will
follow the instructions given on the card and then throw their Pokball into whichever
box they desire.
4. Each box has Pokmon worth a different amount of points.
Red box = Pokmon worth 1 point
Yellow box = Pokmon worth 2 points
Black box = Pokmon worth 3 points
5. If the player does not get the ball into the box, they lose their turn.
If the player does get the ball into the box, they choose whichever Pokmon they want
from the outside of the box.
6. The first player to reach 15 points by adding up their points from their captured
Pokmon, wins the game.
Performance issues addressed
Performance issues addressed with the Pokeball Battle activity, include:
Motor skills
o Fine motor coordination
o Gross motor coordination
o Bilateral coordination
o AROM
o Ability to align, position, and stabilize the body
o Ability to grip
o Eye-hand coordination
Process skills
o Attending to a task
o Completing a task
o Ability to handle materials required for a task
o Inquiring about directions
o Sequencing steps for a task
o Ability to organize the necessary materials for the task
Social interaction skills
o Ability to approach and initiate a social interaction with a peer
o Ability to communicate with a peer
o Ability to take turns during a task
Activity modification

This occupation-based kit can be modified in many different ways. If the client has
difficulty throwing from a far distance, the throwing line can be moved closer. Also, it
can be made more difficult by moving the throwing line back. The game can also be
made longer or shorter by changing the total point score needed at the end of the game
from 15 to a lower or higher number. The amount of space between each box can also be
increased or decreased in order to change the difficulty.
Contraindications
Impaired vision
o The client needs to be able to read the cards and the directions.
o The client needs to be able to see where they are throwing.
Impaired hearing
o The client needs to be able to hear the other players during the game.
Inability to throw
The client needs to be able to throw the balls in order to play the game.
Difficulty reading
o The client needs to be able to read the directions and the cards.
Inability to follow directions
o The client needs to be able to follow the directions step-by-step in order to play
the game.
References
Wilkes-Gillan, S., Bundy, A., Cordier, R., & Lincoln, M. (2014). Evaluation of a pilot parentdelivered play-based intervention for children with attention deficit hyperactivity
disorder. American Journal of Occupational Therapy, 68, 700-709.
http://dx.doi.org/10.5014/ajot.2014.012450

Pictures