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Dire Raven

Small Animal
Hit Dice: 1d8+1 (5 hp)11
Initiative: +3 (Dex)
Speed: 10', Fly 60' (average)
AC: 15 (+1 Size, +3 Dex, +1 natural)
Attacks: 2 claws +4 melee, 1 bite -1 melee
Damage: claw 1d6-1, bite 1d4-1
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding strike
Special Qualities: Disease resistance
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 8, Dex 17, Con 12, Int 3, Wis 14, Cha 8,
Skills: Listen +6, Spot +6
Feats: Weapon Finesse (claw, bite)
Climate/Terrain: Any forest, hills, plains, and mountains
Organization: Solitary or unkindness (5-12)
Challenge Rating: 1/2
Alignment: Usually neutral
Treasure: None
Advancement: 2-3HD (Small)
Dire ravens resembles oversized ravens with black feathers and glowing red
eyes.
Domesticated dire ravens often learn the language of their masters.
Combat:
Dire ravens fight much like their lesser kin, but are far more aggressive.

Blinding Strike (Ex): A dire raven that scores a critical hit with it's bite attack
permanently blinds their opponents. For the effects of blindness, see the DMG
page 83. Wearing a helmet automatically protects against this attack.
Disease Resistance (Ex): A dire raven gets a +4 racial bonus on saves against
diseases.
Read more: http://www.enworld.org/forum/showthread.php?4264-Finally!!!-DireRavens-Expand-your-army-of-evil!#ixzz3VYzGhlpk

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