Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
I am, however, getting the distinct impression that gaming even every
other week is something of an anomaly among my readership. Am I
ROGUE FEED mistaken in this? How often do you typically meet to roleplay? I ask both
out of personal curiosity and because a regular jab made at the old school
Font Test movement is that it’s made up primarily of guys who no longer actually
JAN 28, 2010 01:49P.M. game but just like to talk about gaming. Is there any truth to this?
Chartless Combat
JAN 28, 2010 08:39A.M.
A frequent complaint about old school Dungeons & Dragons is the need
for a matrix to tell you what your character needs to hit an opponent in
combat. This fact is also often used as a justification for the shift to an
ascending armor class system, like that introduced in D&D III, which
obviates the necessity of such a chart. While it’s true that old school D&D
has traditionally employed a chart to present “to hit” numbers, that’s not
the only way the information could be presented.
The players write down their attack numbers on the character sheets, so
they don’t regularly use a chart either. Of course, they could use a similar
system to what I use for monsters if they wanted. They’d just have to
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 29 January 2010
change the addition of Hit Dice to the addition of a class-based “combat succeeds.
bonus” that boiled the charts down to a single +x to hit. For example:
Fighting Man
Level
Combat Bonus
1-2
+0
+1
+2
+3
+4
7-8
+5
+6
10-11
+7
12+
+8
Example: A 4th-level fighting man wearing plate mail (AC 3) is facing off
against an orc champion wearing chain mail and carrying a shield (AC
4). His player rolls 1D20 and scores a “2.” To this the player adds his
character’s combat bonus (+2) and the orc’s armor class (4), resulting in
a total of 8. Since that doesn’t equal 20 or more, the fighting man misses.
The orc (who has 2 Hit Dice) attempts to attack in return. The referee
rolls “15.” To this he adds the orc’s Hit Dice and the fighting man’s armor
class (3). The result is exactly 20, meaning that the orc’s attack