Automatic
Graphics card:
Intel(R) Graphics Media Accelerator 3150
Graphics driver:
igdumdx32.dll - 8.14.10.2230
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
256MB
Max Texture Size:
2048,2048
PShader Version:
2.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x4
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback
:
:
:
:
PAL
DX9
Yes
30
20
8
15
720p
DX9
Yes
30
20
8
15
1080i
DX9
Yes
14
8
6
5
1080p
DX9
Yes
14
8
6
5
(36 ,38 ,41 ,44 ,46 ,49 ,54 ,61 ,62 ,68 ,75 ,76
(16 ,33 ,34 )
__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 4 CPUs found
Date&Time : 01/23/2014 02:26
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2230 (Newer than qualified!
)] - [A001,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=256MB, (R
GB,YUV,REC,OUT)=(14,24,8,7), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed...
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2230 (Newer than qualified!
)] - [A001,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=256MB, (R
GB,YUV,REC,OUT)=(4,4,2,3), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
passed...
passed...
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
passed...
passed...
passed...
passed...
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...