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--- General features --Requested API:

Automatic
Graphics card:
Intel(R) Graphics Media Accelerator 3150
Graphics driver:
igdumdx32.dll - 8.14.10.2230
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
256MB
Max Texture Size:
2048,2048
PShader Version:
2.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x4
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback

:
:
:
:

PAL
DX9
Yes
30
20
8
15

720p
DX9
Yes
30
20
8
15

1080i
DX9
Yes
14
8
6
5

1080p
DX9
Yes
14
8
6
5

not real time (0.52)


passed (1.55)
failed (0.00)
failed (0.00)

--- System validation --Passed:


63
Errors:
12
)
Warnings:
3

(36 ,38 ,41 ,44 ,46 ,49 ,54 ,61 ,62 ,68 ,75 ,76
(16 ,33 ,34 )

__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 4 CPUs found
Date&Time : 01/23/2014 02:26
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2230 (Newer than qualified!
)] - [A001,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=256MB, (R
GB,YUV,REC,OUT)=(14,24,8,7), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (I2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,196952pels~47.5%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,27756pels~6.7%, Loc:(0,6)x(238,563)) - (0,6)x(238,563)
blue = worst(1 off,246538pels~59.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2230 (Newer than qualified!)] - [A001,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=256MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed...

In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (I2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,196952pels~47.5%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
green = worst(1 off,27756pels~6.7%, Loc:(0,6)x(238,563)) - (0,6)x(238,563)
blue = worst(1 off,246538pels~59.4%, Loc:(0,0)x(720,576)) - (0,0)x(720,576)
alpha = passed.
passed (I3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,21922pels~10.6%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
green = worst(1 off,2580pels~1.2%, Loc:(0,6)x(58,540)) - (0,6)x(58,540)
blue = worst(1 off,21922pels~10.6%, Loc:(0,0)x(360,576)) - (0,0)x(360,576)
alpha = worst(1 off,1588pels~0.8%, Loc:(0,2)x(58,560)) - (0,2)x(58,560)
Resolution: 1280x720p @ DirectX7
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2230 (Newer than qualified!
)] - [A001,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=256MB, (R
GB,YUV,REC,OUT)=(6,12,4,4), No PP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
green = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
blue = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2230 (Newer than qualified!)] - [A001,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=256MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
green = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
blue = worst(4 off,22320pels~2.4%, Loc:(752,0)x(526,720)) - (752,0)x(526,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
green = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
blue = worst(4 off,77760pels~8.4%, Loc:(737,0)x(541,720)) - (737,0)x(541,720)
alpha = passed.
passed... In-RGBA32, Out-RGBA,ColorPattern,CheckColor
Resolution: 1920x1080i @ DirectX7 - IL-Field render
Device:
igdumdx32.dll - [igdumdx32.dll - 8.14.10.2230 (Newer than qualified!
)] - [A001,8086]
Config:
Hardware, No Shader support, SeperateBlending=None. VidMem=256MB, (R
GB,YUV,REC,OUT)=(4,4,2,3), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)

blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10


80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2230 (Newer than qualified!)] - [A001,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=256MB, (RGB,YUV,
REC,OUT)=(8,14,6,5), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

1.2% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)
green = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10
80)

blue = worst(4 off,83160pels~4.0%, Loc:(403,0)x(1509,1080)) - (403,0)x(1509,10


80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

1.2% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
1.2% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
green = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
blue = worst(4 off,309960pels~14.9%, Loc:(403,0)x(1517,1080)) - (403,0)x(1517,
1080)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2230 (Newer than qualified!)] - [A001,8086]
Config:
Hardware, PS2.00, SeperateBlending=Hardware. VidMem=256MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
8.78sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (173,39)mb/s (up,down)
[(6.34,2),(9.39,7)]
6.67sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (131,39)mb/s (up,down)
[(5.42,2),(6.98,6)]
>User cancelled>> Resolution: 0x0p - Result
Device:
Intel(R) Graphics Media Accelerator 3150 - [igdumdx32.dll - 8.14.10.
2230 (Newer than qualified!)] - [A001,8086]
1.55sp SD Playback
0.00sp SD & video IO
0.00sp HD Playback

0.52sp Overall rating



________________________________________END_____________________________________
__________

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