1.0
Contents
Main Page
Hierarchical Index
2.1
Class Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Class Index
3.1
Class List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
File Index
4.1
File List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Class Documentation
11
5.1
11
5.1.1
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
5.1.2
12
5.1.2.1
Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
5.1.2.2
Animation
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
5.1.2.3
Animation
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
5.1.3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
12
5.1.4.1
12
5.1.3.1
5.1.4
5.2
5.3
animate
m_rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
5.2.1
Detailed Description
5.2.2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
5.2.2.1
add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
5.2.2.2
animate
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
5.2.2.3
can_play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
5.2.2.4
clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
13
14
5.3.1
Detailed Description
15
5.3.2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
get_block_color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
iv
CONTENTS
5.3.3
16
5.3.3.1
BACKGROUND_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.2
BLACK_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.3
BLOCK_4_SPAWN_CHANCE . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.4
BLOCK_COLORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.5
BLOCK_COUNT_X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.6
BLOCK_COUNT_Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.7
BLOCK_SIZE_X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.8
BLOCK_SIZE_Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
16
5.3.3.9
BLOCK_SPACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.10 DEFAULT_FONT_NAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.11 DEFAULT_GAME_FONT_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.12 DEFAULT_MERGE_ENLARGEMENT
. . . . . . . . . . . . . . . . . . . . . .
17
. . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.14 DEFAULT_MOVE_SPEED . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.15 DEFAULT_SPAWN_SPEED
. . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.16 DEFAULT_START_BLOCKS . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.17 GAME_HEIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.18 GAME_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.19 GAME_WIN_NUMBER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.20 GAME_WINDOW_HEIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17
5.3.3.21 GAME_WINDOW_NAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.22 GAME_WINDOW_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.23 GAME_X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.24 GAME_Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.25 GREY_COLOR
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.26 STATS_BUTTON_HEIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.27 STATS_DELIMITER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.28 STATS_FILE_NAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.29 STATS_FONT_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.30 STATS_WINDOW_NAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
5.3.3.31 WHITE_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
18
19
5.4.1
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
5.4.2
19
5.4.2.1
19
5.3.3.13 DEFAULT_MERGE_SPEED
5.4
5.4.3
Game
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
20
5.4.3.1
animate
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
20
5.4.3.2
can_merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
20
5.4.3.3
can_merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
20
CONTENTS
5.5
5.4.3.4
can_play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
20
5.4.3.5
display_game_over
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
5.4.3.6
event_handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
5.4.3.7
game_over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
5.4.3.8
get_background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
5.4.3.9
get_block_coords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
5.4.3.10 get_coords_block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.11 get_rects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.12 is_game_over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.13 key_handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.14 on_turn_end . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.15 play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
5.4.3.16 random_block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
5.4.3.17 restart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
5.4.3.18 show_stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
5.4.3.19 spawn_block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
5.4.3.20 start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
23
5.4.3.21 stop
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
5.4.3.22 won . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
24
5.5.1
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
5.5.2
25
5.5.2.1
GameWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
25
5.5.2.2
GameWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3
5.6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.1
add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.2
add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.3
display_game_over
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.4
display_score
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.5
display_stats_button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.6
stats_button_clicked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
26
5.5.3.7
update_score
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
27
5.6.1
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
5.6.2
28
5.6.2.1
Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
5.6.2.2
Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
5.6.2.3
Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
5.6.3
animate
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
vi
CONTENTS
5.6.3.2
5.7
29
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
5.7.2
29
5.7.2.1
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
5.7.2.2
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
5.7.2.3
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
5.7.3.1
animate
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
5.7.3.2
operator= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
30
30
5.8.1
Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.2
31
5.8.2.1
NumberedRect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.2.2
NumberedRect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.3
5.9
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
28
5.7.1
5.7.3
5.8
operator= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.3.1
destroy_numbers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.3.2
draw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
5.8.3.3
get_number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
5.8.3.4
init_number
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
5.8.3.5
init_numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
5.8.3.6
next_number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
32
32
5.9.1
Detailed Description
32
5.9.2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
5.9.2.1
is_running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
5.9.2.2
start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
5.9.2.3
stop
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
33
33
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
34
5.10.2.1 Rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
5.10.2.2 Rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
5.10.2.3 Rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
34
5.10.2.4 Rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
5.10.3.1 draw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
5.10.3.2 get_rect
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
5.10.3.3 get_rect
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
35
CONTENTS
vii
5.10.4.1 m_color
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
35
5.10.4.2 m_rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
36
36
5.11.1.1 always_ignore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.2 condition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.3 filename . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.4 function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.5 linenum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.6 next
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
5.11.1.7 trigger_count . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
36
36
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
37
5.12.2.1 value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
37
37
5.13.1.1 buf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
5.13.1.2 dst_format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
5.13.1.3 filter_index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
5.13.1.4 filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
5.13.1.5 len . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.6 len_cvt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.7 len_mult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.8 len_ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.9 needed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.10 rate_incr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
5.13.1.11 src_format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
38
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
39
5.14.2.1 callback
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.2 channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.3 format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.4 freq . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.5 padding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.6 samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.7 silence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.8 size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
5.14.2.9 userdata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
viii
CONTENTS
39
40
5.15.1.1 a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
5.15.1.2 b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
5.15.1.3 g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
5.15.1.4 r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
40
5.16.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
5.16.2.2 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
40
40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
41
5.17.2.1 axis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.4 padding3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.5 padding4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.6 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.8 value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
5.17.2.9 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
. . . . . . . . . . . . . . . . . . . . . . . . . . . .
41
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
42
5.18.2.1 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.4 state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.6 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
5.18.2.7 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
42
42
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
43
5.19.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.19.2.2 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.19.2.3 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
43
CONTENTS
ix
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
43
5.20.2.1 driverdata
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
43
5.20.2.2 format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.20.2.3 h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.20.2.4 refresh_rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.20.2.5 w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
44
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
44
5.21.2.1 error . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.21.2.2 gestureId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.21.2.3 numFingers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.21.2.4 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
44
5.21.2.5 touchId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
5.21.2.6 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
5.21.2.7 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
5.21.2.8 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
45
5.22.2.1 file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
45
5.22.2.2 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
5.22.2.3 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
46
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
46
5.23.2.1 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
46
5.23.2.2 caxis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.3 cbutton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.4 cdevice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.5 common . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.6 dgesture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.7 drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.8 edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.9 jaxis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.10 jball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.11 jbutton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.12 jdevice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
5.23.2.13 jhat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
47
CONTENTS
5.23.2.14 key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.15 mgesture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.16 motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.17 padding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.18 quit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.19 syswm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.20 text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.21 tfinger
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.22 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.23 user
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.24 wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
5.23.2.25 window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
48
49
49
5.24.1.1 id . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
5.24.1.2 pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
5.24.1.3 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
5.24.1.4 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
49
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
49
5.25.2.1 axis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
5.25.2.2 bindType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
5.25.2.3 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
5.25.2.4 hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
5.25.2.5 hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
5.25.2.6 hat_mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
5.25.2.7 value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
50
51
5.26.2.1 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.2 center
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.3 deadband
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.4 delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.5 direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.6 interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.7 left_coeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.8 left_sat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.9 length
51
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CONTENTS
xi
5.26.2.10 right_coeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51
5.26.2.11 right_sat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
5.26.2.12 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
52
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
52
5.27.2.1 attack_length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
5.27.2.2 attack_level
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
52
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.4 delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.5 direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.6 fade_length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.7 fade_level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.8 interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.9 length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.10 level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
5.27.2.11 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
53
53
5.27.2.3 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
54
5.28.2.1 attack_length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
5.28.2.2 attack_level
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
5.28.2.4 channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
5.28.2.5 data
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
5.28.2.6 delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
54
5.28.2.7 direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.8 fade_length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.9 fade_level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.10 interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.11 length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.12 period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.13 samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
5.28.2.14 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
55
55
5.28.2.3 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
56
57
5.29.2.1 dir
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
57
5.29.2.2 type
xii
CONTENTS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
58
58
5.30.2.1 condition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
58
5.30.2.2 constant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
5.30.2.3 custom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
5.30.2.4 leftright . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
5.30.2.5 periodic
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
5.30.2.6 ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
5.30.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
59
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
59
60
5.31.2.1 large_magnitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
5.31.2.2 length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
5.31.2.3 small_magnitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
5.31.2.4 type
60
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
60
61
5.32.2.1 attack_length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
61
5.32.2.2 attack_level
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.4 delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.5 direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.6 fade_length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.7 fade_level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.8 interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.9 length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.10 magnitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.11 offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.12 period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
5.32.2.13 phase
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
62
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
63
5.32.2.3 button
5.32.2.14 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
63
5.33.2.1 attack_length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
5.33.2.2 attack_level
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
63
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.4 delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.3 button
CONTENTS
xiii
5.33.2.5 direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.6 end . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.7 fade_length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.8 fade_level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.9 interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.10 length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.11 start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
5.33.2.12 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
64
64
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
65
5.34.2.1 axis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.4 padding3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.5 padding4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.6 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.8 value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
5.34.2.9 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
65
65
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
66
5.35.2.1 ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.4 padding3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.6 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.7 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.8 xrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
5.35.2.9 yrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
66
67
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
67
5.36.2.1 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.36.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.36.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.36.2.4 state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.36.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
xiv
CONTENTS
5.36.2.6 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
5.36.2.7 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
67
67
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
68
5.37.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
5.37.2.2 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
5.37.2.3 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
68
5.38.2.1 hat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
68
5.38.2.2 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.38.2.3 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.38.2.4 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.38.2.5 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.38.2.6 value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
5.38.2.7 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
69
69
5.39.1.1 data
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
69
69
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
70
5.40.2.1 keysym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.2 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.3 padding3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.4 repeat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.5 state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.6 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
5.40.2.8 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
70
70
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
71
5.41.2.1 mod
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
5.41.2.2 scancode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
5.41.2.3 sym . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
5.41.2.4 unused . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
71
CONTENTS
xv
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
71
72
5.42.2.1 buttonid
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
5.42.2.2 flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
5.42.2.3 text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
72
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
72
5.43.2.1 b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
5.43.2.2 g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
5.43.2.3 r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
72
72
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
73
5.44.2.1 colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
73
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
73
5.45.2.1 buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
5.45.2.2 colorScheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
5.45.2.3 flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
5.45.2.4 message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
5.45.2.5 numbuttons
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.45.2.6 title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.45.2.7 window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
74
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
74
5.46.2.1 button
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.46.2.2 clicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.46.2.3 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.46.2.4 state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
74
5.46.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
5.46.2.6 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
5.46.2.7 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
5.46.2.8 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
5.46.2.9 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
5.46.2.10 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
75
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
75
xvi
CONTENTS
76
5.47.2.1 state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.2 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.3 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.4 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.5 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.6 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.7 xrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.8 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
5.47.2.9 yrel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
76
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
77
5.48.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
5.48.2.2 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
5.48.2.3 which . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
5.48.2.4 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
5.48.2.5 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
5.48.2.6 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
77
77
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
78
5.49.2.1 dDist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.2 dTheta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.3 numFingers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.6 touchId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.8 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
5.49.2.9 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
78
5.49.2.4 padding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
78
79
5.50.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
5.50.2.2 type
79
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
79
5.51.1.1 colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
5.51.1.2 ncolors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
CONTENTS
xvii
5.51.1.3 refcount
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
5.51.1.4 version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
79
79
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
80
5.52.2.1 Aloss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.2 Amask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.3 Ashift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.4 BitsPerPixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.5 Bloss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.6 Bmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.7 Bshift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.8 BytesPerPixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.9 format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.10 Gloss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.11 Gmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.12 Gshift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.13 next
80
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.52.2.14 padding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.15 palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.16 refcount
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.17 Rloss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.18 Rmask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
5.52.2.19 Rshift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
81
5.53.2.1 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
5.53.2.2 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
81
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
82
5.54.2.1 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
5.54.2.2 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
82
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
82
5.55.2.1 h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
5.55.2.2 w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
5.55.2.3 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
xviii
CONTENTS
5.55.2.4 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
82
83
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
83
5.56.2.1 flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
5.56.2.2 max_texture_height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
5.56.2.3 max_texture_width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
5.56.2.4 name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
5.56.2.5 num_texture_formats
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
83
84
5.56.2.6 texture_formats
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
5.57.2.2 Sint64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
84
5.57.2.3 Sint64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.2.4 size_t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.2.5 size_t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
85
5.57.3.1 base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.2 data1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.3 data2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.4 here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.5 hidden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.6 maxnum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.7 mem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.8 num
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.9 offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.10 ptr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.11 ptr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.12 size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.13 size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.14 stop
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
5.57.3.15 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
5.57.3.16 unknown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
5.57.3.17 whence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
86
5.57.2.1 int
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
86
5.58.2.1 clip_rect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
CONTENTS
xix
5.58.2.2 flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
5.58.2.3 format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
86
5.58.2.4 h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.5 lock_data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.6 locked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.7 map
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.8 pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.9 pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.10 refcount
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.11 userdata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
5.58.2.12 w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
87
87
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
88
5.59.2.1 msg
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
5.59.2.2 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
5.59.2.3 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
88
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
88
5.60.2.1 dummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
5.60.2.2 info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
88
5.60.2.3 subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.60.2.4 version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.60.2.5 win . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.60.2.6 window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
89
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
89
5.61.2.1 dummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.61.2.2 hwnd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.61.2.3 lParam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.61.2.4 msg
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
5.61.2.5 msg
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.61.2.6 subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.61.2.7 version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.61.2.8 win . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.61.2.9 wParam
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
90
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
xx
CONTENTS
90
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.62.2.2 start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.62.2.3 text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
90
5.62.2.4 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
5.62.2.5 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
5.62.2.6 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
91
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
91
5.63.2.1 text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
5.63.2.2 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
5.63.2.3 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
5.63.2.4 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
91
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
92
5.64.2.1 dx
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.2 dy
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.3 fingerId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.4 pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.5 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.6 touchId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.7 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.8 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
92
5.64.2.9 y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
93
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
93
5.65.2.1 code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
5.65.2.2 data1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
5.65.2.3 data2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
5.65.2.4 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
5.65.2.5 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
93
5.65.2.6 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
94
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
94
5.66.2.1 major . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
5.66.2.2 minor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
CONTENTS
xxi
5.66.2.3 patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
94
95
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
95
5.67.2.1 data1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.2 data2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.3 event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.4 padding1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.5 padding2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.6 padding3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.7 timestamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.8 type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
95
5.67.2.9 windowID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
96
5.68.2.1 mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
5.68.2.2 parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
96
96
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
97
5.69.2.1 binarizationCutoff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
5.69.2.2 colorKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
97
97
98
5.70.1.1 argv
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.2 audiodriver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.3 audiospec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.4 depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.5 display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.6 flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.7 gl_accelerated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.8 gl_accum_alpha_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.9 gl_accum_blue_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.10 gl_accum_green_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.11 gl_accum_red_size
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.13 gl_blue_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.14 gl_buffer_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.15 gl_debug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
98
5.70.1.12 gl_alpha_size
xxii
CONTENTS
5.70.1.16 gl_depth_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.17 gl_double_buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.18 gl_green_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.19 gl_major_version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.20 gl_minor_version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.21 gl_multisamplebuffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.22 gl_multisamplesamples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.23 gl_profile_mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.24 gl_red_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.25 gl_retained_backing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.26 gl_stencil_size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.27 gl_stereo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.28 logical_h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.29 logical_w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.30 num_windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.31 refresh_rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.32 render_flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.33 renderdriver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.34 renderers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.35 scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.36 skip_renderer
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.37 targets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.38 verbose
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.39 videodriver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.40 window_flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.41 window_h
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.42 window_icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
5.70.1.43 window_maxH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
99
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
5.70.1.50 window_y
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.72.1.4 in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73 SDLTest_RandomContext Struct Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1 Member Data Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1.1 a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1.2 ah
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1.3 al . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1.4 c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.73.1.5 x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.74 SDLTest_SurfaceImage_s Struct Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
5.74.1 Detailed Description
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
5.76.2.3 testSetUp
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
5.76.2.4 testTearDown
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
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File Documentation
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6.1
6.2
6.3
6.4
6.5
6.6
6.7
6.8
6.9
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6.24.2.2 SDL_AssertionHandler
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
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6.30.1.4 SDL_ASSEMBLY_ROUTINES
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6.30.2.7 uint32_t
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
6.30.2.8 uint64_t
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6.32.3.2 SDL_Swap32
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6.32.3.3 SDL_Swap64
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6.38.4.27 SDL_HapticUpdateEffect
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
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6.46.1.1 SDL_MessageBoxButtonFlags
6.46.1.2 SDL_MessageBoxColorType
. . . . . . . . . . . . . . . . . . . . . . . . . . 232
. . . . . . . . . . . . . . . . . . . . . . . . . . . 232
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
6.48.4.10 SDL_DestroySemaphore
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
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6.50.2.86 GL_ALPHA_SNORM
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
. . . . . . . . . . . . . . . . . . . . . . . . . 321
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.103GL_APPLE_element_array . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.104GL_APPLE_fence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.105GL_APPLE_float_pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.106GL_APPLE_flush_buffer_range . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.107GL_APPLE_object_purgeable . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.108GL_APPLE_rgb_422 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.109GL_APPLE_row_bytes
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.110GL_APPLE_specular_vector
. . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.111GL_APPLE_texture_range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.112GL_APPLE_transform_hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.113GL_APPLE_vertex_array_object
. . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.114GL_APPLE_vertex_array_range . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.115GL_APPLE_vertex_program_evaluators
6.50.2.116GL_APPLE_ycbcr_422
. . . . . . . . . . . . . . . . . . . . . 322
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.117GL_ARB_blend_func_extended . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.118GL_ARB_cl_event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.119GL_ARB_color_buffer_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.120GL_ARB_compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.121GL_ARB_copy_buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.122GL_ARB_debug_output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.123GL_ARB_depth_buffer_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.124GL_ARB_depth_clamp
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.125GL_ARB_depth_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
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6.50.2.126GL_ARB_draw_buffers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.127GL_ARB_draw_buffers_blend . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
6.50.2.128GL_ARB_draw_elements_base_vertex . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.129GL_ARB_draw_indirect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.130GL_ARB_draw_instanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.131GL_ARB_ES2_compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.132GL_ARB_explicit_attrib_location . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.133GL_ARB_fragment_coord_conventions . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.134GL_ARB_fragment_program
. . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.135GL_ARB_fragment_program_shadow . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.136GL_ARB_fragment_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.137GL_ARB_framebuffer_object
. . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.138GL_ARB_framebuffer_sRGB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.139GL_ARB_geometry_shader4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.140GL_ARB_get_program_binary . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.141GL_ARB_gpu_shader5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.142GL_ARB_gpu_shader_fp64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.143GL_ARB_half_float_pixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.144GL_ARB_half_float_vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.145GL_ARB_instanced_arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.146GL_ARB_map_buffer_range . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.147GL_ARB_matrix_palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.148GL_ARB_multisample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.149GL_ARB_multitexture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.150GL_ARB_occlusion_query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.151GL_ARB_occlusion_query2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.152GL_ARB_pixel_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.153GL_ARB_point_parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.154GL_ARB_point_sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.155GL_ARB_provoking_vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
6.50.2.156GL_ARB_robustness
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.157GL_ARB_sample_shading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.158GL_ARB_sampler_objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.159GL_ARB_seamless_cube_map . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.160GL_ARB_separate_shader_objects . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.161GL_ARB_shader_objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.162GL_ARB_shader_stencil_export . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.163GL_ARB_shader_subroutine
. . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.164GL_ARB_shader_texture_lod . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.165GL_ARB_shading_language_100 . . . . . . . . . . . . . . . . . . . . . . . . . 324
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6.50.2.166GL_ARB_shading_language_include . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.167GL_ARB_shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.168GL_ARB_shadow_ambient . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.169GL_ARB_sync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.170GL_ARB_tessellation_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.171GL_ARB_texture_border_clamp . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.172GL_ARB_texture_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.173GL_ARB_texture_buffer_object_rgb32
. . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.174GL_ARB_texture_compression . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.175GL_ARB_texture_compression_bptc . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.176GL_ARB_texture_compression_rgtc . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.177GL_ARB_texture_cube_map
. . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.178GL_ARB_texture_cube_map_array . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.179GL_ARB_texture_env_add
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.180GL_ARB_texture_env_combine . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.181GL_ARB_texture_env_crossbar . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.182GL_ARB_texture_env_dot3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.183GL_ARB_texture_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
6.50.2.184GL_ARB_texture_gather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.185GL_ARB_texture_mirrored_repeat
. . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.186GL_ARB_texture_multisample . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.187GL_ARB_texture_non_power_of_two . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.188GL_ARB_texture_query_lod . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.189GL_ARB_texture_rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.190GL_ARB_texture_rg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.191GL_ARB_texture_rgb10_a2ui . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.192GL_ARB_texture_swizzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.193GL_ARB_timer_query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.194GL_ARB_transform_feedback2 . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.195GL_ARB_transform_feedback3 . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.196GL_ARB_transpose_matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.197GL_ARB_uniform_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.198GL_ARB_vertex_array_bgra . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.199GL_ARB_vertex_array_object . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.200GL_ARB_vertex_attrib_64bit
6.50.2.201GL_ARB_vertex_blend
. . . . . . . . . . . . . . . . . . . . . . . . . . . 325
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.202GL_ARB_vertex_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.203GL_ARB_vertex_program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.204GL_ARB_vertex_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.205GL_ARB_vertex_type_2_10_10_10_rev
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. . . . . . . . . . . . . . . . . . . . . 325
xlviii
CONTENTS
6.50.2.206GL_ARB_viewport_array
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.207GL_ARB_window_pos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.208GL_ARRAY_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.209GL_ARRAY_BUFFER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.210GL_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.211GL_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . . . . . . 325
6.50.2.212GL_ARRAY_ELEMENT_LOCK_COUNT_EXT . . . . . . . . . . . . . . . . . . 326
6.50.2.213GL_ARRAY_ELEMENT_LOCK_FIRST_EXT . . . . . . . . . . . . . . . . . . . 326
6.50.2.214GL_ARRAY_OBJECT_BUFFER_ATI . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.215GL_ARRAY_OBJECT_OFFSET_ATI . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.216GL_ASYNC_DRAW_PIXELS_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.217GL_ASYNC_HISTOGRAM_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.218GL_ASYNC_MARKER_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.219GL_ASYNC_READ_PIXELS_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.220GL_ASYNC_TEX_IMAGE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.221GL_ATI_draw_buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.222GL_ATI_element_array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.223GL_ATI_envmap_bumpmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.224GL_ATI_fragment_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.225GL_ATI_map_object_buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.226GL_ATI_meminfo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.227GL_ATI_pixel_format_float
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.228GL_ATI_pn_triangles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.229GL_ATI_separate_stencil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.230GL_ATI_text_fragment_shader . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.231GL_ATI_texture_env_combine3 . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.232GL_ATI_texture_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.233GL_ATI_texture_mirror_once . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.234GL_ATI_vertex_array_object
. . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.235GL_ATI_vertex_attrib_array_object . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.236GL_ATI_vertex_streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.237GL_ATOMIC_COUNTER_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . 326
6.50.2.238GL_ATTACHED_SHADERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.239GL_ATTENUATION_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
6.50.2.240GL_ATTRIB_ARRAY_POINTER_NV . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.241GL_ATTRIB_ARRAY_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.242GL_ATTRIB_ARRAY_STRIDE_NV . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.243GL_ATTRIB_ARRAY_TYPE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.244GL_AUX_DEPTH_STENCIL_APPLE . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.245GL_AVERAGE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
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6.50.2.246GL_AVERAGE_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.247GL_BACK_NORMALS_HINT_PGI
. . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.248GL_BACK_PRIMARY_COLOR_NV . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.249GL_BACK_SECONDARY_COLOR_NV . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.250GL_BGR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.251GL_BGR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.252GL_BGR_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.253GL_BGR_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.254GL_BGRA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.255GL_BGRA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.256GL_BGRA_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.257GL_BGRA_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.258GL_BIAS_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.259GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
6.50.2.260GL_BINORMAL_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . 327
. . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.261GL_BINORMAL_ARRAY_POINTER_EXT
. . . . . . . . . . . . . . . . . . . . 327
6.50.2.262GL_BINORMAL_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.263GL_BINORMAL_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.264GL_BLEND_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.265GL_BLEND_COLOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.266GL_BLEND_DST_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.267GL_BLEND_DST_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 327
6.50.2.268GL_BLEND_DST_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.269GL_BLEND_DST_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.270GL_BLEND_EQUATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.271GL_BLEND_EQUATION_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.272GL_BLEND_EQUATION_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.273GL_BLEND_EQUATION_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.274GL_BLEND_EQUATION_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.275GL_BLEND_EQUATION_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.276GL_BLEND_SRC_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.277GL_BLEND_SRC_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.278GL_BLEND_SRC_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.279GL_BLEND_SRC_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.280GL_BLUE_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.281GL_BLUE_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.282GL_BLUE_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.283GL_BLUE_MAX_CLAMP_INGR . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.284GL_BLUE_MIN_CLAMP_INGR . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.285GL_BOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
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CONTENTS
6.50.2.286GL_BOOL_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.287GL_BOOL_VEC2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.288GL_BOOL_VEC2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.289GL_BOOL_VEC3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.290GL_BOOL_VEC3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.291GL_BOOL_VEC4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.292GL_BOOL_VEC4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.293GL_BUFFER_ACCESS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.294GL_BUFFER_ACCESS_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.295GL_BUFFER_ACCESS_FLAGS
. . . . . . . . . . . . . . . . . . . . . . . . . 328
6.50.2.296GL_BUFFER_FLUSHING_UNMAP_APPLE
. . . . . . . . . . . . . . . . . . . 329
6.50.2.297GL_BUFFER_GPU_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.298GL_BUFFER_MAP_LENGTH . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.299GL_BUFFER_MAP_OFFSET . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.300GL_BUFFER_MAP_POINTER
. . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.301GL_BUFFER_MAP_POINTER_ARB . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.302GL_BUFFER_MAPPED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.303GL_BUFFER_MAPPED_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.304GL_BUFFER_OBJECT_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.305GL_BUFFER_SERIALIZED_MODIFY_APPLE . . . . . . . . . . . . . . . . . . 329
6.50.2.306GL_BUFFER_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.307GL_BUFFER_SIZE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.308GL_BUFFER_UPDATE_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . 329
6.50.2.309GL_BUFFER_USAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.310GL_BUFFER_USAGE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.311GL_BUMP_ENVMAP_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.312GL_BUMP_NUM_TEX_UNITS_ATI . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.313GL_BUMP_ROT_MATRIX_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.314GL_BUMP_ROT_MATRIX_SIZE_ATI . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.315GL_BUMP_TARGET_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.316GL_BUMP_TEX_UNITS_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.317GL_CALLIGRAPHIC_FRAGMENT_SGIX . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.318GL_CLAMP_FRAGMENT_COLOR . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.319GL_CLAMP_FRAGMENT_COLOR_ARB . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.320GL_CLAMP_READ_COLOR
. . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.321GL_CLAMP_READ_COLOR_ARB . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.322GL_CLAMP_TO_BORDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.323GL_CLAMP_TO_BORDER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 329
6.50.2.324GL_CLAMP_TO_BORDER_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.325GL_CLAMP_TO_EDGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
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6.50.2.326GL_CLAMP_TO_EDGE_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.327GL_CLAMP_VERTEX_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.328GL_CLAMP_VERTEX_COLOR_ARB . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.329GL_CLIENT_ACTIVE_TEXTURE . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.330GL_CLIENT_ACTIVE_TEXTURE_ARB . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.331GL_CLIP_DISTANCE0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.332GL_CLIP_DISTANCE1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.333GL_CLIP_DISTANCE2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.334GL_CLIP_DISTANCE3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.335GL_CLIP_DISTANCE4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.336GL_CLIP_DISTANCE5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.337GL_CLIP_DISTANCE6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.338GL_CLIP_DISTANCE7
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.339GL_CLIP_DISTANCE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.340GL_CLIP_FAR_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.341GL_CLIP_NEAR_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.342GL_CLIP_VOLUME_CLIPPING_HINT_EXT . . . . . . . . . . . . . . . . . . . 330
6.50.2.343GL_CMYK_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.344GL_CMYKA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.345GL_CND0_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.346GL_CND_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.347GL_COLOR3_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.348GL_COLOR4_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.349GL_COLOR_ALPHA_PAIRING_ATI
. . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.350GL_COLOR_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . . 330
6.50.2.351GL_COLOR_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . 330
6.50.2.352GL_COLOR_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . 331
6.50.2.353GL_COLOR_ARRAY_COUNT_EXT
6.50.2.354GL_COLOR_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . . . . . 331
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.355GL_COLOR_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.356GL_COLOR_ARRAY_LIST_IBM
. . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.357GL_COLOR_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . . . . . . . . . 331
6.50.2.358GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL . . . . . . . . . . . . . . 331
6.50.2.359GL_COLOR_ARRAY_POINTER_EXT
. . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.360GL_COLOR_ARRAY_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.361GL_COLOR_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.362GL_COLOR_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.363GL_COLOR_ATTACHMENT0 . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.364GL_COLOR_ATTACHMENT0_EXT . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.365GL_COLOR_ATTACHMENT1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
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6.50.2.366GL_COLOR_ATTACHMENT10 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.367GL_COLOR_ATTACHMENT10_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.368GL_COLOR_ATTACHMENT11 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.369GL_COLOR_ATTACHMENT11_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.370GL_COLOR_ATTACHMENT12 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.371GL_COLOR_ATTACHMENT12_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.372GL_COLOR_ATTACHMENT13 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.373GL_COLOR_ATTACHMENT13_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.374GL_COLOR_ATTACHMENT14 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.375GL_COLOR_ATTACHMENT14_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.376GL_COLOR_ATTACHMENT15 . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.377GL_COLOR_ATTACHMENT15_EXT . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.378GL_COLOR_ATTACHMENT1_EXT . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.379GL_COLOR_ATTACHMENT2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
6.50.2.380GL_COLOR_ATTACHMENT2_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.381GL_COLOR_ATTACHMENT3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.382GL_COLOR_ATTACHMENT3_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.383GL_COLOR_ATTACHMENT4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.384GL_COLOR_ATTACHMENT4_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.385GL_COLOR_ATTACHMENT5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.386GL_COLOR_ATTACHMENT5_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.387GL_COLOR_ATTACHMENT6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.388GL_COLOR_ATTACHMENT6_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.389GL_COLOR_ATTACHMENT7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.390GL_COLOR_ATTACHMENT7_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.391GL_COLOR_ATTACHMENT8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.392GL_COLOR_ATTACHMENT8_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.393GL_COLOR_ATTACHMENT9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.394GL_COLOR_ATTACHMENT9_EXT . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.395GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI . . . . . . . . . . . . . . . . 332
6.50.2.396GL_COLOR_FLOAT_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.397GL_COLOR_INDEX12_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.398GL_COLOR_INDEX16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.399GL_COLOR_INDEX1_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.400GL_COLOR_INDEX2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.401GL_COLOR_INDEX4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.402GL_COLOR_INDEX8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.403GL_COLOR_MATRIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.404GL_COLOR_MATRIX_SGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.405GL_COLOR_MATRIX_STACK_DEPTH . . . . . . . . . . . . . . . . . . . . . . 332
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6.50.2.406GL_COLOR_MATRIX_STACK_DEPTH_SGI . . . . . . . . . . . . . . . . . . . 332
6.50.2.407GL_COLOR_SAMPLES_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
6.50.2.408GL_COLOR_SUM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.409GL_COLOR_SUM_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.410GL_COLOR_SUM_CLAMP_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.411GL_COLOR_SUM_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.412GL_COLOR_TABLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.413GL_COLOR_TABLE_ALPHA_SIZE . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.414GL_COLOR_TABLE_ALPHA_SIZE_SGI . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.415GL_COLOR_TABLE_BIAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.416GL_COLOR_TABLE_BIAS_SGI . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.417GL_COLOR_TABLE_BLUE_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.418GL_COLOR_TABLE_BLUE_SIZE_SGI . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.419GL_COLOR_TABLE_FORMAT . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.420GL_COLOR_TABLE_FORMAT_SGI . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.421GL_COLOR_TABLE_GREEN_SIZE
. . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.422GL_COLOR_TABLE_GREEN_SIZE_SGI . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.423GL_COLOR_TABLE_INTENSITY_SIZE
. . . . . . . . . . . . . . . . . . . . . 333
6.50.2.424GL_COLOR_TABLE_INTENSITY_SIZE_SGI . . . . . . . . . . . . . . . . . . . 333
6.50.2.425GL_COLOR_TABLE_LUMINANCE_SIZE . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.426GL_COLOR_TABLE_LUMINANCE_SIZE_SGI . . . . . . . . . . . . . . . . . . 333
6.50.2.427GL_COLOR_TABLE_RED_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.428GL_COLOR_TABLE_RED_SIZE_SGI
. . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.429GL_COLOR_TABLE_SCALE . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.430GL_COLOR_TABLE_SCALE_SGI
. . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.431GL_COLOR_TABLE_SGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.432GL_COLOR_TABLE_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.433GL_COLOR_TABLE_WIDTH_SGI
. . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.434GL_COMBINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.435GL_COMBINE4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
6.50.2.436GL_COMBINE_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.437GL_COMBINE_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.438GL_COMBINE_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.439GL_COMBINE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.440GL_COMBINE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.441GL_COMBINE_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.442GL_COMBINE_RGB_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.443GL_COMBINE_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.444GL_COMBINER0_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.445GL_COMBINER1_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
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6.50.2.446GL_COMBINER2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.447GL_COMBINER3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.448GL_COMBINER4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.449GL_COMBINER5_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.450GL_COMBINER6_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.451GL_COMBINER7_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.452GL_COMBINER_AB_DOT_PRODUCT_NV . . . . . . . . . . . . . . . . . . . . 334
6.50.2.453GL_COMBINER_AB_OUTPUT_NV . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.454GL_COMBINER_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.455GL_COMBINER_CD_DOT_PRODUCT_NV
. . . . . . . . . . . . . . . . . . . 334
6.50.2.456GL_COMBINER_CD_OUTPUT_NV . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.457GL_COMBINER_COMPONENT_USAGE_NV . . . . . . . . . . . . . . . . . . 334
6.50.2.458GL_COMBINER_INPUT_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.459GL_COMBINER_MAPPING_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.460GL_COMBINER_MUX_SUM_NV . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.461GL_COMBINER_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.462GL_COMBINER_SUM_OUTPUT_NV . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.463GL_COMMAND_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . . . . . 334
6.50.2.464GL_COMP_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.465GL_COMPARE_R_TO_TEXTURE . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.466GL_COMPARE_R_TO_TEXTURE_ARB . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.467GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT . . . . . . . . . . . . . . . 335
6.50.2.468GL_COMPARE_REF_TO_TEXTURE . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.469GL_COMPATIBLE_SUBROUTINES
. . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.470GL_COMPILE_STATUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.471GL_COMPRESSED_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.472GL_COMPRESSED_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.473GL_COMPRESSED_INTENSITY . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.474GL_COMPRESSED_INTENSITY_ARB . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.475GL_COMPRESSED_LUMINANCE . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.476GL_COMPRESSED_LUMINANCE_ALPHA . . . . . . . . . . . . . . . . . . . . 335
6.50.2.477GL_COMPRESSED_LUMINANCE_ALPHA_ARB
. . . . . . . . . . . . . . . . 335
6.50.2.478GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT . . . . . . . . . . . . 335
6.50.2.479GL_COMPRESSED_LUMINANCE_ARB . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.480GL_COMPRESSED_LUMINANCE_LATC1_EXT . . . . . . . . . . . . . . . . . 335
6.50.2.481GL_COMPRESSED_RED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.482GL_COMPRESSED_RED_GREEN_RGTC2_EXT . . . . . . . . . . . . . . . . 335
6.50.2.483GL_COMPRESSED_RED_RGTC1 . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.484GL_COMPRESSED_RED_RGTC1_EXT . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.485GL_COMPRESSED_RG
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
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6.50.2.486GL_COMPRESSED_RG_RGTC2 . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.487GL_COMPRESSED_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.488GL_COMPRESSED_RGB_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.489GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB . . . . . . . . . . . . 335
6.50.2.490GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB . . . . . . . . . . 335
6.50.2.491GL_COMPRESSED_RGB_FXT1_3DFX . . . . . . . . . . . . . . . . . . . . . 335
6.50.2.492GL_COMPRESSED_RGB_S3TC_DXT1_EXT . . . . . . . . . . . . . . . . . . 336
6.50.2.493GL_COMPRESSED_RGBA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.494GL_COMPRESSED_RGBA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.495GL_COMPRESSED_RGBA_BPTC_UNORM_ARB . . . . . . . . . . . . . . . . 336
6.50.2.496GL_COMPRESSED_RGBA_FXT1_3DFX . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.497GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
. . . . . . . . . . . . . . . . . 336
6.50.2.498GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
. . . . . . . . . . . . . . . . . 336
6.50.2.499GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
. . . . . . . . . . . . . . . . . 336
6.50.2.500GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT . . . . . . . 336
6.50.2.501GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT . . . . . . . . . . . . 336
6.50.2.502GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT . . . . . . . . . . . 336
6.50.2.503GL_COMPRESSED_SIGNED_RED_RGTC1 . . . . . . . . . . . . . . . . . . . 336
6.50.2.504GL_COMPRESSED_SIGNED_RED_RGTC1_EXT . . . . . . . . . . . . . . . . 336
6.50.2.505GL_COMPRESSED_SIGNED_RG_RGTC2
6.50.2.506GL_COMPRESSED_SLUMINANCE
. . . . . . . . . . . . . . . . . . . 336
. . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.507GL_COMPRESSED_SLUMINANCE_ALPHA . . . . . . . . . . . . . . . . . . . 336
6.50.2.508GL_COMPRESSED_SLUMINANCE_ALPHA_EXT . . . . . . . . . . . . . . . . 336
6.50.2.509GL_COMPRESSED_SLUMINANCE_EXT
. . . . . . . . . . . . . . . . . . . . 336
6.50.2.510GL_COMPRESSED_SRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.511GL_COMPRESSED_SRGB_ALPHA . . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.512GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB . . . . . . . . . . . 336
6.50.2.513GL_COMPRESSED_SRGB_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . 336
6.50.2.514GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT . . . . . . . . . . . . . 336
6.50.2.515GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT . . . . . . . . . . . . . 336
6.50.2.516GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT . . . . . . . . . . . . . 336
6.50.2.517GL_COMPRESSED_SRGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 336
6.50.2.518GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
. . . . . . . . . . . . . . . . . 336
6.50.2.519GL_COMPRESSED_TEXTURE_FORMATS . . . . . . . . . . . . . . . . . . . 336
6.50.2.520GL_COMPRESSED_TEXTURE_FORMATS_ARB . . . . . . . . . . . . . . . . 337
6.50.2.521GL_CON_0_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.522GL_CON_10_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.523GL_CON_11_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.524GL_CON_12_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.525GL_CON_13_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
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6.50.2.526GL_CON_14_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.527GL_CON_15_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.528GL_CON_16_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.529GL_CON_17_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.530GL_CON_18_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.531GL_CON_19_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.532GL_CON_1_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.533GL_CON_20_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.534GL_CON_21_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.535GL_CON_22_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.536GL_CON_23_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.537GL_CON_24_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.538GL_CON_25_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.539GL_CON_26_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.540GL_CON_27_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.541GL_CON_28_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.542GL_CON_29_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.543GL_CON_2_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.544GL_CON_30_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.545GL_CON_31_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.546GL_CON_3_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.547GL_CON_4_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
6.50.2.548GL_CON_5_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.549GL_CON_6_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.550GL_CON_7_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.551GL_CON_8_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.552GL_CON_9_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.553GL_CONDITION_SATISFIED . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.554GL_CONSERVE_MEMORY_HINT_PGI
. . . . . . . . . . . . . . . . . . . . . 338
6.50.2.555GL_CONST_EYE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.556GL_CONSTANT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.557GL_CONSTANT_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.558GL_CONSTANT_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.559GL_CONSTANT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.560GL_CONSTANT_BORDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.561GL_CONSTANT_BORDER_HP . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.562GL_CONSTANT_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.563GL_CONSTANT_COLOR0_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.564GL_CONSTANT_COLOR1_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.565GL_CONSTANT_COLOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 338
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6.50.2.566GL_CONSTANT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.567GL_CONTEXT_COMPATIBILITY_PROFILE_BIT . . . . . . . . . . . . . . . . . 338
6.50.2.568GL_CONTEXT_CORE_PROFILE_BIT . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.569GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT . . . . . . . . . . . . . 338
6.50.2.570GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB . . . . . . . . . . . . . . 338
6.50.2.571GL_CONTEXT_FLAGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.572GL_CONTEXT_PROFILE_MASK . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.573GL_CONTINUOUS_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.574GL_CONVOLUTION_1D
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
6.50.2.575GL_CONVOLUTION_1D_EXT
6.50.2.576GL_CONVOLUTION_2D
. . . . . . . . . . . . . . . . . . . . . . . . . . 338
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.577GL_CONVOLUTION_2D_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.578GL_CONVOLUTION_BORDER_COLOR . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.579GL_CONVOLUTION_BORDER_COLOR_HP . . . . . . . . . . . . . . . . . . . 339
6.50.2.580GL_CONVOLUTION_BORDER_MODE . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.581GL_CONVOLUTION_BORDER_MODE_EXT . . . . . . . . . . . . . . . . . . . 339
6.50.2.582GL_CONVOLUTION_FILTER_BIAS
. . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.583GL_CONVOLUTION_FILTER_BIAS_EXT
. . . . . . . . . . . . . . . . . . . . 339
6.50.2.584GL_CONVOLUTION_FILTER_SCALE . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.585GL_CONVOLUTION_FILTER_SCALE_EXT . . . . . . . . . . . . . . . . . . . 339
6.50.2.586GL_CONVOLUTION_FORMAT . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.587GL_CONVOLUTION_FORMAT_EXT . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.588GL_CONVOLUTION_HEIGHT
. . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.589GL_CONVOLUTION_HEIGHT_EXT
. . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.590GL_CONVOLUTION_HINT_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.591GL_CONVOLUTION_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.592GL_CONVOLUTION_WIDTH_EXT . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.593GL_COORD_REPLACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.594GL_COORD_REPLACE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.595GL_COORD_REPLACE_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.596GL_COPY_READ_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.597GL_COPY_WRITE_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.598GL_COUNTER_RANGE_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.599GL_COUNTER_TYPE_AMD
. . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.600GL_COVERAGE_SAMPLES_NV . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.601GL_CUBIC_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.602GL_CUBIC_HP
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.603GL_CULL_FRAGMENT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
6.50.2.604GL_CULL_MODES_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.605GL_CULL_VERTEX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
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CONTENTS
6.50.2.606GL_CULL_VERTEX_EYE_POSITION_EXT
. . . . . . . . . . . . . . . . . . . 340
6.50.2.607GL_CULL_VERTEX_IBM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.608GL_CULL_VERTEX_OBJECT_POSITION_EXT . . . . . . . . . . . . . . . . . 340
6.50.2.609GL_CURRENT_ATTRIB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.610GL_CURRENT_BINORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.611GL_CURRENT_FOG_COORD . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.612GL_CURRENT_FOG_COORDINATE . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.613GL_CURRENT_FOG_COORDINATE_EXT . . . . . . . . . . . . . . . . . . . . 340
6.50.2.614GL_CURRENT_MATRIX_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.615GL_CURRENT_MATRIX_INDEX_ARB . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.616GL_CURRENT_MATRIX_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.617GL_CURRENT_MATRIX_STACK_DEPTH_ARB . . . . . . . . . . . . . . . . . 340
6.50.2.618GL_CURRENT_MATRIX_STACK_DEPTH_NV . . . . . . . . . . . . . . . . . . 340
6.50.2.619GL_CURRENT_OCCLUSION_QUERY_ID_NV . . . . . . . . . . . . . . . . . . 340
6.50.2.620GL_CURRENT_PALETTE_MATRIX_ARB . . . . . . . . . . . . . . . . . . . . 340
6.50.2.621GL_CURRENT_PROGRAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.622GL_CURRENT_QUERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.623GL_CURRENT_QUERY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.624GL_CURRENT_RASTER_NORMAL_SGIX . . . . . . . . . . . . . . . . . . . . 340
6.50.2.625GL_CURRENT_RASTER_SECONDARY_COLOR . . . . . . . . . . . . . . . . 340
6.50.2.626GL_CURRENT_SECONDARY_COLOR
. . . . . . . . . . . . . . . . . . . . . 340
6.50.2.627GL_CURRENT_SECONDARY_COLOR_EXT
. . . . . . . . . . . . . . . . . . 340
6.50.2.628GL_CURRENT_TANGENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.629GL_CURRENT_TIME_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.630GL_CURRENT_VERTEX_ATTRIB . . . . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.631GL_CURRENT_VERTEX_ATTRIB_ARB . . . . . . . . . . . . . . . . . . . . . 340
6.50.2.632GL_CURRENT_VERTEX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.633GL_CURRENT_VERTEX_WEIGHT_EXT . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.634GL_CURRENT_WEIGHT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.635GL_DATA_BUFFER_AMD
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.636GL_DEBUG_CALLBACK_FUNCTION_ARB . . . . . . . . . . . . . . . . . . . 341
6.50.2.637GL_DEBUG_CALLBACK_USER_PARAM_ARB . . . . . . . . . . . . . . . . . 341
6.50.2.638GL_DEBUG_CATEGORY_API_ERROR_AMD . . . . . . . . . . . . . . . . . . 341
6.50.2.639GL_DEBUG_CATEGORY_APPLICATION_AMD . . . . . . . . . . . . . . . . . 341
6.50.2.640GL_DEBUG_CATEGORY_DEPRECATION_AMD . . . . . . . . . . . . . . . . 341
6.50.2.641GL_DEBUG_CATEGORY_OTHER_AMD . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.642GL_DEBUG_CATEGORY_PERFORMANCE_AMD
. . . . . . . . . . . . . . . 341
6.50.2.643GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD . . . . . . . . . . . . . 341
6.50.2.644GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD . . . . . . . . . . . 341
6.50.2.645GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD . . . . . . . . . . . . . . 341
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6.50.2.646GL_DEBUG_LOGGED_MESSAGES_AMD . . . . . . . . . . . . . . . . . . . . 341
6.50.2.647GL_DEBUG_LOGGED_MESSAGES_ARB . . . . . . . . . . . . . . . . . . . . 341
6.50.2.648GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB . . . . . . . . . . . 341
6.50.2.649GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB . . . . . . . . . . . . . . . . . 341
6.50.2.650GL_DEBUG_SEVERITY_HIGH_AMD . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.651GL_DEBUG_SEVERITY_HIGH_ARB . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.652GL_DEBUG_SEVERITY_LOW_AMD . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.653GL_DEBUG_SEVERITY_LOW_ARB . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.654GL_DEBUG_SEVERITY_MEDIUM_AMD . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.655GL_DEBUG_SEVERITY_MEDIUM_ARB . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.656GL_DEBUG_SOURCE_API_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.657GL_DEBUG_SOURCE_APPLICATION_ARB . . . . . . . . . . . . . . . . . . . 341
6.50.2.658GL_DEBUG_SOURCE_OTHER_ARB
. . . . . . . . . . . . . . . . . . . . . . 341
6.50.2.659GL_DEBUG_SOURCE_SHADER_COMPILER_ARB . . . . . . . . . . . . . . . 341
6.50.2.660GL_DEBUG_SOURCE_THIRD_PARTY_ARB . . . . . . . . . . . . . . . . . . 342
6.50.2.661GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB . . . . . . . . . . . . . . . . 342
6.50.2.662GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB . . . . . . . . . . . . . . 342
6.50.2.663GL_DEBUG_TYPE_ERROR_ARB . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.664GL_DEBUG_TYPE_OTHER_ARB
. . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.665GL_DEBUG_TYPE_PERFORMANCE_ARB . . . . . . . . . . . . . . . . . . . 342
6.50.2.666GL_DEBUG_TYPE_PORTABILITY_ARB . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.667GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB . . . . . . . . . . . . . . . 342
6.50.2.668GL_DECR_WRAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.669GL_DECR_WRAP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.670GL_DEFORMATIONS_MASK_SGIX . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.671GL_DELETE_STATUS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.672GL_DEPENDENT_AR_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . . . . 342
6.50.2.673GL_DEPENDENT_GB_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . . . . 342
6.50.2.674GL_DEPENDENT_HILO_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . . . 342
6.50.2.675GL_DEPENDENT_RGB_TEXTURE_3D_NV . . . . . . . . . . . . . . . . . . . 342
6.50.2.676GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV . . . . . . . . . . . . . . 342
6.50.2.677GL_DEPTH24_STENCIL8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.678GL_DEPTH24_STENCIL8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.679GL_DEPTH32F_STENCIL8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.680GL_DEPTH32F_STENCIL8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.681GL_DEPTH_ATTACHMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.682GL_DEPTH_ATTACHMENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.683GL_DEPTH_BOUNDS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.684GL_DEPTH_BOUNDS_TEST_EXT . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.685GL_DEPTH_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
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6.50.2.686GL_DEPTH_BUFFER_FLOAT_MODE_NV . . . . . . . . . . . . . . . . . . . . 342
6.50.2.687GL_DEPTH_CLAMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
6.50.2.688GL_DEPTH_CLAMP_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.689GL_DEPTH_COMPONENT16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.690GL_DEPTH_COMPONENT16_ARB
. . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.691GL_DEPTH_COMPONENT16_SGIX . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.692GL_DEPTH_COMPONENT24 . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.693GL_DEPTH_COMPONENT24_ARB
. . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.694GL_DEPTH_COMPONENT24_SGIX . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.695GL_DEPTH_COMPONENT32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.696GL_DEPTH_COMPONENT32_ARB
. . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.697GL_DEPTH_COMPONENT32_SGIX . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.698GL_DEPTH_COMPONENT32F . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.699GL_DEPTH_COMPONENT32F_NV . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.700GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX . . . . . . . . . . . . . 343
6.50.2.701GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX . . . . . . . . . . . . . . . . . 343
6.50.2.702GL_DEPTH_PASS_INSTRUMENT_SGIX
. . . . . . . . . . . . . . . . . . . . 343
6.50.2.703GL_DEPTH_STENCIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.704GL_DEPTH_STENCIL_ATTACHMENT . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.705GL_DEPTH_STENCIL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.706GL_DEPTH_STENCIL_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.707GL_DEPTH_STENCIL_TO_BGRA_NV . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.708GL_DEPTH_STENCIL_TO_RGBA_NV . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.709GL_DEPTH_TEXTURE_MODE . . . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.710GL_DEPTH_TEXTURE_MODE_ARB . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.711GL_DETAIL_TEXTURE_2D_BINDING_SGIS . . . . . . . . . . . . . . . . . . . 343
6.50.2.712GL_DETAIL_TEXTURE_2D_SGIS . . . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.713GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS . . . . . . . . . . . . . . . . . 343
6.50.2.714GL_DETAIL_TEXTURE_LEVEL_SGIS . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.715GL_DETAIL_TEXTURE_MODE_SGIS . . . . . . . . . . . . . . . . . . . . . . 343
6.50.2.716GL_DISCARD_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.717GL_DISCARD_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.718GL_DISCRETE_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.719GL_DISTANCE_ATTENUATION_EXT . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.720GL_DISTANCE_ATTENUATION_SGIS . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.721GL_DOT2_ADD_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.722GL_DOT3_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.723GL_DOT3_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.724GL_DOT3_RGB_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.725GL_DOT3_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
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6.50.2.726GL_DOT3_RGBA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.727GL_DOT3_RGBA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.728GL_DOT3_RGBA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.729GL_DOT4_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.730GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV . . . . . . . . . . . . . 344
6.50.2.731GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV . . . . . . . . 344
6.50.2.732GL_DOT_PRODUCT_DEPTH_REPLACE_NV . . . . . . . . . . . . . . . . . . 344
6.50.2.733GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV . . . . . . . . . . . . . . . . 344
6.50.2.734GL_DOT_PRODUCT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.735GL_DOT_PRODUCT_PASS_THROUGH_NV
. . . . . . . . . . . . . . . . . . 344
6.50.2.736GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV . . . . . . . . . . . . . . . . 344
6.50.2.737GL_DOT_PRODUCT_TEXTURE_1D_NV . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.738GL_DOT_PRODUCT_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.739GL_DOT_PRODUCT_TEXTURE_3D_NV . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.740GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
. . . . . . . . . . . . . . . 344
6.50.2.741GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV . . . . . . . . . . . . . . . 344
6.50.2.742GL_DOUBLE_MAT2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.743GL_DOUBLE_MAT2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
6.50.2.744GL_DOUBLE_MAT2x3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.745GL_DOUBLE_MAT2x3_EXT
6.50.2.746GL_DOUBLE_MAT2x4
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.747GL_DOUBLE_MAT2x4_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.748GL_DOUBLE_MAT3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.749GL_DOUBLE_MAT3_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.750GL_DOUBLE_MAT3x2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.751GL_DOUBLE_MAT3x2_EXT
6.50.2.752GL_DOUBLE_MAT3x4
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.753GL_DOUBLE_MAT3x4_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.754GL_DOUBLE_MAT4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.755GL_DOUBLE_MAT4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.756GL_DOUBLE_MAT4x2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.757GL_DOUBLE_MAT4x2_EXT
6.50.2.758GL_DOUBLE_MAT4x3
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.759GL_DOUBLE_MAT4x3_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.760GL_DOUBLE_VEC2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.761GL_DOUBLE_VEC2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.762GL_DOUBLE_VEC3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.763GL_DOUBLE_VEC3_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.764GL_DOUBLE_VEC4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.765GL_DOUBLE_VEC4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
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6.50.2.766GL_DRAW_BUFFER0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.767GL_DRAW_BUFFER0_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.768GL_DRAW_BUFFER0_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.769GL_DRAW_BUFFER1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.770GL_DRAW_BUFFER10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.771GL_DRAW_BUFFER10_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
6.50.2.772GL_DRAW_BUFFER10_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.773GL_DRAW_BUFFER11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.774GL_DRAW_BUFFER11_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.775GL_DRAW_BUFFER11_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.776GL_DRAW_BUFFER12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.777GL_DRAW_BUFFER12_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.778GL_DRAW_BUFFER12_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.779GL_DRAW_BUFFER13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.780GL_DRAW_BUFFER13_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.781GL_DRAW_BUFFER13_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.782GL_DRAW_BUFFER14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.783GL_DRAW_BUFFER14_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.784GL_DRAW_BUFFER14_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.785GL_DRAW_BUFFER15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.786GL_DRAW_BUFFER15_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.787GL_DRAW_BUFFER15_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.788GL_DRAW_BUFFER1_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.789GL_DRAW_BUFFER1_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.790GL_DRAW_BUFFER2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.791GL_DRAW_BUFFER2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.792GL_DRAW_BUFFER2_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.793GL_DRAW_BUFFER3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.794GL_DRAW_BUFFER3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.795GL_DRAW_BUFFER3_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.796GL_DRAW_BUFFER4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.797GL_DRAW_BUFFER4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.798GL_DRAW_BUFFER4_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.799GL_DRAW_BUFFER5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
6.50.2.800GL_DRAW_BUFFER5_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.801GL_DRAW_BUFFER5_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.802GL_DRAW_BUFFER6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.803GL_DRAW_BUFFER6_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.804GL_DRAW_BUFFER6_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.805GL_DRAW_BUFFER7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
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6.50.2.806GL_DRAW_BUFFER7_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.807GL_DRAW_BUFFER7_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.808GL_DRAW_BUFFER8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.809GL_DRAW_BUFFER8_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.810GL_DRAW_BUFFER8_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.811GL_DRAW_BUFFER9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.812GL_DRAW_BUFFER9_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.813GL_DRAW_BUFFER9_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.814GL_DRAW_FRAMEBUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.815GL_DRAW_FRAMEBUFFER_BINDING
. . . . . . . . . . . . . . . . . . . . . 347
6.50.2.816GL_DRAW_FRAMEBUFFER_BINDING_EXT
. . . . . . . . . . . . . . . . . . 347
6.50.2.817GL_DRAW_FRAMEBUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.818GL_DRAW_INDIRECT_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.819GL_DRAW_INDIRECT_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.820GL_DRAW_INDIRECT_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . 347
6.50.2.821GL_DRAW_INDIRECT_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.822GL_DRAW_INDIRECT_UNIFIED_NV . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.823GL_DRAW_PIXELS_APPLE
. . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.824GL_DS_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.825GL_DS_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.826GL_DSDT8_MAG8_INTENSITY8_NV . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.827GL_DSDT8_MAG8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
6.50.2.828GL_DSDT8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.829GL_DSDT_MAG_INTENSITY_NV . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.830GL_DSDT_MAG_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.831GL_DSDT_MAG_VIB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.832GL_DSDT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.833GL_DT_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.834GL_DT_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.835GL_DU8DV8_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.836GL_DUAL_ALPHA12_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.837GL_DUAL_ALPHA16_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.838GL_DUAL_ALPHA4_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.839GL_DUAL_ALPHA8_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.840GL_DUAL_INTENSITY12_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.841GL_DUAL_INTENSITY16_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.842GL_DUAL_INTENSITY4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.843GL_DUAL_INTENSITY8_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.844GL_DUAL_LUMINANCE12_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.845GL_DUAL_LUMINANCE16_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 348
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6.50.2.846GL_DUAL_LUMINANCE4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.847GL_DUAL_LUMINANCE8_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.848GL_DUAL_LUMINANCE_ALPHA4_SGIS . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.849GL_DUAL_LUMINANCE_ALPHA8_SGIS . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.850GL_DUAL_TEXTURE_SELECT_SGIS . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.851GL_DUDV_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.852GL_DYNAMIC_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.853GL_DYNAMIC_COPY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.854GL_DYNAMIC_COPY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.855GL_DYNAMIC_DRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
6.50.2.856GL_DYNAMIC_DRAW_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.857GL_DYNAMIC_READ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.858GL_DYNAMIC_READ_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.859GL_E_TIMES_F_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.860GL_EDGE_FLAG_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . 349
6.50.2.861GL_EDGE_FLAG_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . 349
6.50.2.862GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . 349
6.50.2.863GL_EDGE_FLAG_ARRAY_COUNT_EXT . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.864GL_EDGE_FLAG_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.865GL_EDGE_FLAG_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.866GL_EDGE_FLAG_ARRAY_LIST_IBM
. . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.867GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
6.50.2.868GL_EDGE_FLAG_ARRAY_POINTER_EXT
6.50.2.869GL_EDGE_FLAG_ARRAY_STRIDE_EXT
. . . . . . . . . . . . . . . . . 349
. . . . . . . . . . . . . . . . . . . 349
. . . . . . . . . . . . . . . . . . . . 349
6.50.2.870GL_EDGEFLAG_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.871GL_EIGHTH_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.872GL_ELEMENT_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.873GL_ELEMENT_ARRAY_APPLE
6.50.2.874GL_ELEMENT_ARRAY_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . 349
. . . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.875GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
. . . . . . . . . . . . . . . . . . 349
6.50.2.876GL_ELEMENT_ARRAY_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.877GL_ELEMENT_ARRAY_BUFFER_ARB
. . . . . . . . . . . . . . . . . . . . . 349
6.50.2.878GL_ELEMENT_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . 349
6.50.2.879GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . 349
6.50.2.880GL_ELEMENT_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.881GL_ELEMENT_ARRAY_POINTER_APPLE
6.50.2.882GL_ELEMENT_ARRAY_POINTER_ATI
. . . . . . . . . . . . . . . . . . . 349
. . . . . . . . . . . . . . . . . . . . . 349
6.50.2.883GL_ELEMENT_ARRAY_TYPE_APPLE . . . . . . . . . . . . . . . . . . . . . . 349
6.50.2.884GL_ELEMENT_ARRAY_TYPE_ATI . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.885GL_ELEMENT_ARRAY_UNIFIED_NV . . . . . . . . . . . . . . . . . . . . . . 350
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6.50.2.886GL_EMBOSS_CONSTANT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.887GL_EMBOSS_LIGHT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.888GL_EMBOSS_MAP_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.889GL_EVAL_2D_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.890GL_EVAL_FRACTIONAL_TESSELLATION_NV . . . . . . . . . . . . . . . . . 350
6.50.2.891GL_EVAL_TRIANGULAR_2D_NV
. . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.892GL_EVAL_VERTEX_ATTRIB0_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.893GL_EVAL_VERTEX_ATTRIB10_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.894GL_EVAL_VERTEX_ATTRIB11_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.895GL_EVAL_VERTEX_ATTRIB12_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.896GL_EVAL_VERTEX_ATTRIB13_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.897GL_EVAL_VERTEX_ATTRIB14_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.898GL_EVAL_VERTEX_ATTRIB15_NV . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.899GL_EVAL_VERTEX_ATTRIB1_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.900GL_EVAL_VERTEX_ATTRIB2_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.901GL_EVAL_VERTEX_ATTRIB3_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.902GL_EVAL_VERTEX_ATTRIB4_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.903GL_EVAL_VERTEX_ATTRIB5_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.904GL_EVAL_VERTEX_ATTRIB6_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.905GL_EVAL_VERTEX_ATTRIB7_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.906GL_EVAL_VERTEX_ATTRIB8_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.907GL_EVAL_VERTEX_ATTRIB9_NV . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.908GL_EXPAND_NEGATE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.909GL_EXPAND_NORMAL_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.910GL_EXT_422_pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.911GL_EXT_abgr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
6.50.2.912GL_EXT_bgra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.913GL_EXT_bindable_uniform . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.914GL_EXT_blend_color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.915GL_EXT_blend_equation_separate . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.916GL_EXT_blend_func_separate . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.917GL_EXT_blend_logic_op
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.918GL_EXT_blend_minmax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.919GL_EXT_blend_subtract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.920GL_EXT_clip_volume_hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.921GL_EXT_cmyka . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.922GL_EXT_color_subtable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.923GL_EXT_compiled_vertex_array
6.50.2.924GL_EXT_convolution
. . . . . . . . . . . . . . . . . . . . . . . . . 351
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.925GL_EXT_coordinate_frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
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6.50.2.926GL_EXT_copy_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.927GL_EXT_cull_vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.928GL_EXT_depth_bounds_test . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.929GL_EXT_direct_state_access . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.930GL_EXT_draw_buffers2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.931GL_EXT_draw_instanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.932GL_EXT_draw_range_elements . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.933GL_EXT_fog_coord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.934GL_EXT_framebuffer_blit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.935GL_EXT_framebuffer_multisample . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.936GL_EXT_framebuffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.937GL_EXT_framebuffer_sRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.938GL_EXT_geometry_shader4
. . . . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.939GL_EXT_gpu_program_parameters . . . . . . . . . . . . . . . . . . . . . . . . 351
6.50.2.940GL_EXT_gpu_shader4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.941GL_EXT_histogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.942GL_EXT_index_array_formats . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.943GL_EXT_index_func . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.944GL_EXT_index_material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.945GL_EXT_index_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.946GL_EXT_light_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.947GL_EXT_misc_attribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.948GL_EXT_multi_draw_arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.949GL_EXT_multisample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.950GL_EXT_packed_depth_stencil . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.951GL_EXT_packed_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.952GL_EXT_packed_pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.953GL_EXT_paletted_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.954GL_EXT_pixel_buffer_object
. . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.955GL_EXT_pixel_transform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.956GL_EXT_pixel_transform_color_table . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.957GL_EXT_point_parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.958GL_EXT_polygon_offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.959GL_EXT_provoking_vertex
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.960GL_EXT_rescale_normal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.961GL_EXT_secondary_color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.962GL_EXT_separate_shader_objects . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.963GL_EXT_separate_specular_color . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.964GL_EXT_shader_image_load_store . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.965GL_EXT_shadow_funcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
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6.50.2.966GL_EXT_shared_texture_palette . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.967GL_EXT_stencil_clear_tag
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
6.50.2.968GL_EXT_stencil_two_side . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.969GL_EXT_stencil_wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.970GL_EXT_subtexture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.971GL_EXT_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.972GL_EXT_texture3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.973GL_EXT_texture_array
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.974GL_EXT_texture_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.975GL_EXT_texture_compression_latc . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.976GL_EXT_texture_compression_rgtc . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.977GL_EXT_texture_env_add . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.978GL_EXT_texture_env_combine . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.979GL_EXT_texture_env_dot3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.980GL_EXT_texture_filter_anisotropic
6.50.2.981GL_EXT_texture_integer
. . . . . . . . . . . . . . . . . . . . . . . . 353
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.982GL_EXT_texture_lod_bias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.983GL_EXT_texture_mirror_clamp . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.984GL_EXT_texture_object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.985GL_EXT_texture_perturb_normal . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.986GL_EXT_texture_shared_exponent . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.987GL_EXT_texture_snorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.988GL_EXT_texture_sRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.989GL_EXT_texture_swizzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.990GL_EXT_timer_query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.991GL_EXT_transform_feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.992GL_EXT_vertex_array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.993GL_EXT_vertex_array_bgra . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.994GL_EXT_vertex_attrib_64bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.995GL_EXT_vertex_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
6.50.2.996GL_EXT_vertex_weighting
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.997GL_EYE_DISTANCE_TO_LINE_SGIS . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.998GL_EYE_DISTANCE_TO_POINT_SGIS . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.999GL_EYE_LINE_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1000
GL_EYE_PLANE_ABSOLUTE_NV . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1001
GL_EYE_POINT_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1002
GL_EYE_RADIAL_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1003
GL_FAILURE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1004
GL_FENCE_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1005
GL_FENCE_CONDITION_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
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CONTENTS
6.50.2.1006
GL_FENCE_STATUS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1007
GL_FIELD_LOWER_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1008
GL_FIELD_UPPER_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1009
GL_FIELDS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1010
GL_FILTER4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1011
GL_FIRST_VERTEX_CONVENTION . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1012
GL_FIRST_VERTEX_CONVENTION_EXT . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1013
GL_FIXED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1014
GL_FIXED_ONLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1015
GL_FIXED_ONLY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1016
GL_FLOAT16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1017
GL_FLOAT16_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1018
GL_FLOAT16_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1019
GL_FLOAT16_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1020
GL_FLOAT_32_UNSIGNED_INT_24_8_REV . . . . . . . . . . . . . . . . . . . 354
6.50.2.1021
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV . . . . . . . . . . . . . . . . 354
6.50.2.1022
GL_FLOAT_CLEAR_COLOR_VALUE_NV . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1023
GL_FLOAT_MAT2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
6.50.2.1024
GL_FLOAT_MAT2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1025
GL_FLOAT_MAT2x3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1026
GL_FLOAT_MAT2x4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1027
GL_FLOAT_MAT3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1028
GL_FLOAT_MAT3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1029
GL_FLOAT_MAT3x2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1030
GL_FLOAT_MAT3x4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1031
GL_FLOAT_MAT4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1032
GL_FLOAT_MAT4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1033
GL_FLOAT_MAT4x2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1034
GL_FLOAT_MAT4x3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1035
GL_FLOAT_R16_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1036
GL_FLOAT_R32_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1037
GL_FLOAT_R_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1038
GL_FLOAT_RG16_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1039
GL_FLOAT_RG32_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1040
GL_FLOAT_RG_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1041
GL_FLOAT_RGB16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1042
GL_FLOAT_RGB32_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1043
GL_FLOAT_RGB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1044
GL_FLOAT_RGBA16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1045
GL_FLOAT_RGBA32_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
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CONTENTS
lxix
6.50.2.1046
GL_FLOAT_RGBA_MODE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1047
GL_FLOAT_RGBA_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1048
GL_FLOAT_VEC2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1049
GL_FLOAT_VEC2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1050
GL_FLOAT_VEC3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1051
GL_FLOAT_VEC3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
6.50.2.1052
GL_FLOAT_VEC4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1053
GL_FLOAT_VEC4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1054
GL_FOG_COORD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1055
GL_FOG_COORD_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1056
GL_FOG_COORD_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . 356
6.50.2.1057
GL_FOG_COORD_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . 356
6.50.2.1058
GL_FOG_COORD_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1059
GL_FOG_COORD_ARRAY_POINTER . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1060
GL_FOG_COORD_ARRAY_STRIDE . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1061
GL_FOG_COORD_ARRAY_TYPE . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1062
GL_FOG_COORD_SRC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1063
GL_FOG_COORDINATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1064
GL_FOG_COORDINATE_ARRAY
. . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1065
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . 356
6.50.2.1066
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . 356
6.50.2.1067
GL_FOG_COORDINATE_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1068
GL_FOG_COORDINATE_ARRAY_LIST_IBM
. . . . . . . . . . . . . . . . . . 356
6.50.2.1069
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . . 356
6.50.2.1070
GL_FOG_COORDINATE_ARRAY_POINTER
. . . . . . . . . . . . . . . . . . 356
6.50.2.1071
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
. . . . . . . . . . . . . . . 356
6.50.2.1072
GL_FOG_COORDINATE_ARRAY_STRIDE . . . . . . . . . . . . . . . . . . . 356
6.50.2.1073
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . 356
6.50.2.1074
GL_FOG_COORDINATE_ARRAY_TYPE . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1075
GL_FOG_COORDINATE_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . 356
6.50.2.1076
GL_FOG_COORDINATE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1077
GL_FOG_COORDINATE_SOURCE
. . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1078
GL_FOG_COORDINATE_SOURCE_EXT
. . . . . . . . . . . . . . . . . . . . 356
6.50.2.1079
GL_FOG_DISTANCE_MODE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 356
6.50.2.1080
GL_FOG_FUNC_POINTS_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1081
GL_FOG_FUNC_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1082
GL_FOG_OFFSET_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1083
GL_FOG_OFFSET_VALUE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1084
GL_FOG_SCALE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1085
GL_FOG_SCALE_VALUE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
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CONTENTS
6.50.2.1086
GL_FOG_SPECULAR_TEXTURE_WIN
. . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1087
GL_FORCE_BLUE_TO_ONE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1088
GL_FORMAT_SUBSAMPLE_244_244_OML . . . . . . . . . . . . . . . . . . . 357
6.50.2.1089
GL_FORMAT_SUBSAMPLE_24_24_OML . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1090
GL_FRACTIONAL_EVEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1091
GL_FRACTIONAL_ODD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1092
GL_FRAGMENT_COLOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1093
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX . . . . . . . . . . . . . . . 357
6.50.2.1094
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
. . . . . . . . . . 357
6.50.2.1095
GL_FRAGMENT_COLOR_MATERIAL_SGIX . . . . . . . . . . . . . . . . . . . 357
6.50.2.1096
GL_FRAGMENT_DEPTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1097
GL_FRAGMENT_DEPTH_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1098
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS . . . . . . . . . . . . . . . 357
6.50.2.1099
GL_FRAGMENT_LIGHT0_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1100
GL_FRAGMENT_LIGHT1_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1101
GL_FRAGMENT_LIGHT2_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1102
GL_FRAGMENT_LIGHT3_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1103
GL_FRAGMENT_LIGHT4_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1104
GL_FRAGMENT_LIGHT5_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1105
GL_FRAGMENT_LIGHT6_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1106
GL_FRAGMENT_LIGHT7_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 357
6.50.2.1107
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX . . . . . . . . . . . . . . . 357
6.50.2.1108
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX . . . . . . . . . . . 358
6.50.2.1109
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX . . . . . 358
6.50.2.1110
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX . . . . . . . . . . . . . . 358
6.50.2.1111
GL_FRAGMENT_LIGHTING_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1112
GL_FRAGMENT_MATERIAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1113
GL_FRAGMENT_NORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1114
GL_FRAGMENT_PROGRAM_ARB . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1115
GL_FRAGMENT_PROGRAM_BINDING_NV . . . . . . . . . . . . . . . . . . . 358
6.50.2.1116
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
. . . . . 358
6.50.2.1117
GL_FRAGMENT_PROGRAM_NV . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1118
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV . . . . . . . . . . . 358
6.50.2.1119
GL_FRAGMENT_SHADER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1120
GL_FRAGMENT_SHADER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1121
GL_FRAGMENT_SHADER_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1122
GL_FRAGMENT_SHADER_BIT . . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1123
GL_FRAGMENT_SHADER_DERIVATIVE_HINT . . . . . . . . . . . . . . . . . 358
6.50.2.1124
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB . . . . . . . . . . . . . . 358
6.50.2.1125
GL_FRAME_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
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CONTENTS
lxxi
6.50.2.1126
GL_FRAMEBUFFER
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
6.50.2.1127
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE . . . . . . . . . . . . . . . 358
6.50.2.1128
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
. . . . . . . . . . . . . . . 358
6.50.2.1129
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING . . . . . . . . . . . 358
6.50.2.1130
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE . . . . . . . . . . 358
6.50.2.1131
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE . . . . . . . . . . . . . . . 358
6.50.2.1132
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE . . . . . . . . . . . . . . 358
6.50.2.1133
GL_FRAMEBUFFER_ATTACHMENT_LAYERED . . . . . . . . . . . . . . . . 358
6.50.2.1134
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB . . . . . . . . . . . . . 358
6.50.2.1135
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT . . . . . . . . . . . . . 358
6.50.2.1136
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME . . . . . . . . . . . . . 359
6.50.2.1137
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT . . . . . . . . . . 359
6.50.2.1138
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
. . . . . . . . . . . . . 359
6.50.2.1139
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
. . . . . . . . . . 359
6.50.2.1140
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE . . . . . . . . . . . . . . . . 359
6.50.2.1141
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE . . . . . . . . . . . . . . 359
6.50.2.1142
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT . . . . . 359
6.50.2.1143
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE . . . . . 359
6.50.2.1144
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT . . 359
6.50.2.1145
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER . . . . . . . . . . . . 359
6.50.2.1146
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT . . . . . . . . . 359
6.50.2.1147
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL . . . . . . . . . . . . 359
6.50.2.1148
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT . . . . . . . . . 359
6.50.2.1149
GL_FRAMEBUFFER_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1150
GL_FRAMEBUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1151
GL_FRAMEBUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1152
GL_FRAMEBUFFER_COMPLETE . . . . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1153
GL_FRAMEBUFFER_COMPLETE_EXT . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1154
GL_FRAMEBUFFER_DEFAULT . . . . . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1155
GL_FRAMEBUFFER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
6.50.2.1156
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT . . . . . . . . . . . . . . 359
6.50.2.1157
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT . . . . . . . . . . . 359
6.50.2.1158
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT . . . . . . . . . . . . 359
6.50.2.1159
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER . . . . . . . . . . . . . 359
6.50.2.1160
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT . . . . . . . . . . 359
6.50.2.1161
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
. . . . . . . . . . . . . 359
6.50.2.1162
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB . . . . . . . . . . 359
6.50.2.1163
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
. . . . . . . . . . 359
6.50.2.1164
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS . . . . . . . . . . . . 360
6.50.2.1165
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB . . . . . . . . . 360
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lxxii
CONTENTS
6.50.2.1166
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT . . . . . . . . . 360
6.50.2.1167
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
. . . . . . . . 360
6.50.2.1168
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
. . . . . 360
6.50.2.1169
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE . . . . . . . . . . . . . . 360
6.50.2.1170
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT . . . . . . . . . . . 360
6.50.2.1171
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER . . . . . . . . . . . . . . 360
6.50.2.1172
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT . . . . . . . . . . . 360
6.50.2.1173
GL_FRAMEBUFFER_SRGB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1174
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT . . . . . . . . . . . . . . . . . . 360
6.50.2.1175
GL_FRAMEBUFFER_SRGB_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1176
GL_FRAMEBUFFER_UNDEFINED . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1177
GL_FRAMEBUFFER_UNSUPPORTED . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1178
GL_FRAMEBUFFER_UNSUPPORTED_EXT . . . . . . . . . . . . . . . . . . . 360
6.50.2.1179
GL_FRAMEZOOM_FACTOR_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1180
GL_FRAMEZOOM_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1181
GL_FULL_RANGE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1182
GL_FULL_STIPPLE_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1183
GL_FUNC_ADD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1184
GL_FUNC_ADD_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1185
GL_FUNC_REVERSE_SUBTRACT . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1186
GL_FUNC_REVERSE_SUBTRACT_EXT . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1187
GL_FUNC_SUBTRACT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1188
GL_FUNC_SUBTRACT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1189
GL_GENERATE_MIPMAP
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1190
GL_GENERATE_MIPMAP_HINT . . . . . . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1191
GL_GENERATE_MIPMAP_HINT_SGIS
. . . . . . . . . . . . . . . . . . . . . 360
6.50.2.1192
GL_GENERATE_MIPMAP_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1193
GL_GENERIC_ATTRIB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1194
GL_GEOMETRY_DEFORMATION_BIT_SGIX . . . . . . . . . . . . . . . . . . 361
6.50.2.1195
GL_GEOMETRY_DEFORMATION_SGIX . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1196
GL_GEOMETRY_INPUT_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1197
GL_GEOMETRY_INPUT_TYPE_ARB
. . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1198
GL_GEOMETRY_INPUT_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1199
GL_GEOMETRY_OUTPUT_TYPE . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1200
GL_GEOMETRY_OUTPUT_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1201
GL_GEOMETRY_OUTPUT_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1202
GL_GEOMETRY_PROGRAM_NV
. . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1203
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV . . . . . . . . . . . 361
6.50.2.1204
GL_GEOMETRY_SHADER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1205
GL_GEOMETRY_SHADER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 361
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CONTENTS
lxxiii
6.50.2.1206
GL_GEOMETRY_SHADER_BIT
. . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1207
GL_GEOMETRY_SHADER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1208
GL_GEOMETRY_SHADER_INVOCATIONS . . . . . . . . . . . . . . . . . . . 361
6.50.2.1209
GL_GEOMETRY_VERTICES_OUT . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1210
GL_GEOMETRY_VERTICES_OUT_ARB . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1211
GL_GEOMETRY_VERTICES_OUT_EXT . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1212
GL_GLEXT_VERSION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1213
GL_GLOBAL_ALPHA_FACTOR_SUN . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1214
GL_GLOBAL_ALPHA_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1215
GL_GPU_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1216
GL_GREEN_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1217
GL_GREEN_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1218
GL_GREEN_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1219
GL_GREEN_MAX_CLAMP_INGR
. . . . . . . . . . . . . . . . . . . . . . . . 361
6.50.2.1220
GL_GREEN_MIN_CLAMP_INGR . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1221
GL_GREMEDY_frame_terminator . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1222
GL_GREMEDY_string_marker . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1223
GL_GUILTY_CONTEXT_RESET_ARB . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1224
GL_HALF_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1225
GL_HALF_BIAS_NEGATE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1226
GL_HALF_BIAS_NORMAL_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1227
GL_HALF_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1228
GL_HALF_FLOAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1229
GL_HALF_FLOAT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1230
GL_HALF_FLOAT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1231
GL_HI_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1232
GL_HI_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1233
GL_HIGH_FLOAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1234
GL_HIGH_INT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1235
GL_HILO16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1236
GL_HILO8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1237
GL_HILO_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1238
GL_HISTOGRAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1239
GL_HISTOGRAM_ALPHA_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1240
GL_HISTOGRAM_ALPHA_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1241
GL_HISTOGRAM_BLUE_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1242
GL_HISTOGRAM_BLUE_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1243
GL_HISTOGRAM_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1244
GL_HISTOGRAM_FORMAT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1245
GL_HISTOGRAM_FORMAT_EXT
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. . . . . . . . . . . . . . . . . . . . . . . . 362
lxxiv
CONTENTS
6.50.2.1246
GL_HISTOGRAM_GREEN_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1247
GL_HISTOGRAM_GREEN_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . 362
6.50.2.1248
GL_HISTOGRAM_LUMINANCE_SIZE . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1249
GL_HISTOGRAM_LUMINANCE_SIZE_EXT . . . . . . . . . . . . . . . . . . . 363
6.50.2.1250
GL_HISTOGRAM_RED_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1251
GL_HISTOGRAM_RED_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1252
GL_HISTOGRAM_SINK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1253
GL_HISTOGRAM_SINK_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1254
GL_HISTOGRAM_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1255
GL_HISTOGRAM_WIDTH_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1256
GL_HP_convolution_border_modes . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1257
GL_HP_image_transform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1258
GL_HP_occlusion_test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1259
GL_HP_texture_lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1260
GL_IBM_cull_vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1261
GL_IBM_multimode_draw_arrays . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1262
GL_IBM_rasterpos_clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1263
GL_IBM_vertex_array_lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1264
GL_IDENTITY_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1265
GL_IGNORE_BORDER_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1266
GL_IMAGE_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1267
GL_IMAGE_1D_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1268
GL_IMAGE_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1269
GL_IMAGE_2D_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1270
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
. . . . . . . . . . . . . . . . . 363
6.50.2.1271
GL_IMAGE_2D_MULTISAMPLE_EXT . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1272
GL_IMAGE_2D_RECT_EXT
6.50.2.1273
GL_IMAGE_3D_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 363
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1274
GL_IMAGE_BINDING_ACCESS_EXT . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1275
GL_IMAGE_BINDING_FORMAT_EXT . . . . . . . . . . . . . . . . . . . . . . 363
6.50.2.1276
GL_IMAGE_BINDING_LAYER_EXT . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1277
GL_IMAGE_BINDING_LAYERED_EXT . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1278
GL_IMAGE_BINDING_LEVEL_EXT . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1279
GL_IMAGE_BINDING_NAME_EXT . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1280
GL_IMAGE_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1281
GL_IMAGE_CUBE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1282
GL_IMAGE_CUBE_MAP_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1283
GL_IMAGE_CUBIC_WEIGHT_HP
. . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1284
GL_IMAGE_MAG_FILTER_HP . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1285
GL_IMAGE_MIN_FILTER_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
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CONTENTS
lxxv
6.50.2.1286
GL_IMAGE_ROTATE_ANGLE_HP . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1287
GL_IMAGE_ROTATE_ORIGIN_X_HP . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1288
GL_IMAGE_ROTATE_ORIGIN_Y_HP . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1289
GL_IMAGE_SCALE_X_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1290
GL_IMAGE_SCALE_Y_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1291
GL_IMAGE_TRANSFORM_2D_HP . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1292
GL_IMAGE_TRANSLATE_X_HP . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1293
GL_IMAGE_TRANSLATE_Y_HP . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1294
GL_IMPLEMENTATION_COLOR_READ_FORMAT . . . . . . . . . . . . . . . 364
6.50.2.1295
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES . . . . . . . . . . . . 364
6.50.2.1296
GL_IMPLEMENTATION_COLOR_READ_TYPE . . . . . . . . . . . . . . . . . 364
6.50.2.1297
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES . . . . . . . . . . . . . . 364
6.50.2.1298
GL_INCR_WRAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1299
GL_INCR_WRAP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1300
GL_INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1301
GL_INDEX_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1302
GL_INDEX_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . 364
6.50.2.1303
GL_INDEX_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . . 364
6.50.2.1304
GL_INDEX_ARRAY_COUNT_EXT . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1305
GL_INDEX_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1306
GL_INDEX_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1307
GL_INDEX_ARRAY_LIST_IBM . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1308
GL_INDEX_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1309
GL_INDEX_ARRAY_POINTER_EXT . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1310
GL_INDEX_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1311
GL_INDEX_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1312
GL_INDEX_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1313
GL_INDEX_MATERIAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1314
GL_INDEX_MATERIAL_FACE_EXT . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1315
GL_INDEX_MATERIAL_PARAMETER_EXT . . . . . . . . . . . . . . . . . . . 365
6.50.2.1316
GL_INDEX_TEST_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1317
GL_INDEX_TEST_FUNC_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1318
GL_INDEX_TEST_REF_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1319
GL_INFO_LOG_LENGTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1320
GL_INGR_blend_func_separate . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1321
GL_INGR_color_clamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1322
GL_INGR_interlace_read . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1323
GL_INNOCENT_CONTEXT_RESET_ARB . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1324
GL_INSTRUMENT_BUFFER_POINTER_SGIX . . . . . . . . . . . . . . . . . . 365
6.50.2.1325
GL_INSTRUMENT_MEASUREMENTS_SGIX . . . . . . . . . . . . . . . . . . 365
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CONTENTS
6.50.2.1326
GL_INT16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1327
GL_INT16_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1328
GL_INT16_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1329
GL_INT16_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1330
GL_INT64_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1331
GL_INT64_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
6.50.2.1332
GL_INT64_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1333
GL_INT64_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1334
GL_INT8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1335
GL_INT8_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1336
GL_INT8_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1337
GL_INT8_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1338
GL_INT_2_10_10_10_REV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1339
GL_INT_IMAGE_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1340
GL_INT_IMAGE_1D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1341
GL_INT_IMAGE_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1342
GL_INT_IMAGE_2D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1343
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT . . . . . . . . . . . . . . . 366
6.50.2.1344
GL_INT_IMAGE_2D_MULTISAMPLE_EXT . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1345
GL_INT_IMAGE_2D_RECT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1346
GL_INT_IMAGE_3D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1347
GL_INT_IMAGE_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1348
GL_INT_IMAGE_CUBE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1349
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT . . . . . . . . . . . . . . . . . . . 366
6.50.2.1350
GL_INT_SAMPLER_1D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1351
GL_INT_SAMPLER_1D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1352
GL_INT_SAMPLER_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1353
GL_INT_SAMPLER_1D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1354
GL_INT_SAMPLER_2D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1355
GL_INT_SAMPLER_2D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1356
GL_INT_SAMPLER_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1357
GL_INT_SAMPLER_2D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1358
GL_INT_SAMPLER_2D_MULTISAMPLE . . . . . . . . . . . . . . . . . . . . . 366
6.50.2.1359
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY . . . . . . . . . . . . . . . . 366
6.50.2.1360
GL_INT_SAMPLER_2D_RECT . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1361
GL_INT_SAMPLER_2D_RECT_EXT . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1362
GL_INT_SAMPLER_3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1363
GL_INT_SAMPLER_3D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1364
GL_INT_SAMPLER_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1365
GL_INT_SAMPLER_BUFFER_AMD . . . . . . . . . . . . . . . . . . . . . . . 367
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6.50.2.1366
GL_INT_SAMPLER_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1367
GL_INT_SAMPLER_CUBE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1368
GL_INT_SAMPLER_CUBE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1369
GL_INT_SAMPLER_CUBE_MAP_ARRAY . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1370
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB . . . . . . . . . . . . . . . . . 367
6.50.2.1371
GL_INT_SAMPLER_RENDERBUFFER_NV . . . . . . . . . . . . . . . . . . . 367
6.50.2.1372
GL_INT_VEC2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1373
GL_INT_VEC2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1374
GL_INT_VEC3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1375
GL_INT_VEC3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1376
GL_INT_VEC4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1377
GL_INT_VEC4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1378
GL_INTEL_parallel_arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1379
GL_INTENSITY12_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1380
GL_INTENSITY16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1381
GL_INTENSITY16_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1382
GL_INTENSITY16F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1383
GL_INTENSITY16I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1384
GL_INTENSITY16UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1385
GL_INTENSITY32F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1386
GL_INTENSITY32I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1387
GL_INTENSITY32UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
6.50.2.1388
GL_INTENSITY4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1389
GL_INTENSITY8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1390
GL_INTENSITY8_SNORM
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1391
GL_INTENSITY8I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1392
GL_INTENSITY8UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1393
GL_INTENSITY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1394
GL_INTENSITY_FLOAT16_APPLE . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1395
GL_INTENSITY_FLOAT16_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1396
GL_INTENSITY_FLOAT32_APPLE . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1397
GL_INTENSITY_FLOAT32_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1398
GL_INTENSITY_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1399
GL_INTERLACE_OML
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1400
GL_INTERLACE_READ_INGR . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1401
GL_INTERLACE_READ_OML
. . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1402
GL_INTERLACE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1403
GL_INTERLEAVED_ATTRIBS
. . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1404
GL_INTERLEAVED_ATTRIBS_EXT
. . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1405
GL_INTERLEAVED_ATTRIBS_NV . . . . . . . . . . . . . . . . . . . . . . . . 368
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CONTENTS
6.50.2.1406
GL_INTERPOLATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1407
GL_INTERPOLATE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1408
GL_INTERPOLATE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1409
GL_INVALID_FRAMEBUFFER_OPERATION
. . . . . . . . . . . . . . . . . . 368
6.50.2.1410
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
6.50.2.1411
GL_INVALID_INDEX
. . . . . . . . . . . . . . . 368
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1412
GL_INVARIANT_DATATYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1413
GL_INVARIANT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1414
GL_INVARIANT_VALUE_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1415
GL_INVERSE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
6.50.2.1416
GL_INVERSE_TRANSPOSE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1417
GL_INVERTED_SCREEN_W_REND . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1418
GL_IR_INSTRUMENT1_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1419
GL_ISOLINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1420
GL_IUI_N3F_V2F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1421
GL_IUI_N3F_V3F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1422
GL_IUI_V2F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1423
GL_IUI_V3F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1424
GL_LAST_VERTEX_CONVENTION . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1425
GL_LAST_VERTEX_CONVENTION_EXT . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1426
GL_LAST_VIDEO_CAPTURE_STATUS_NV . . . . . . . . . . . . . . . . . . . 369
6.50.2.1427
GL_LAYER_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1428
GL_LAYER_PROVOKING_VERTEX . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1429
GL_LERP_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1430
GL_LIGHT_ENV_MODE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1431
GL_LIGHT_MODEL_COLOR_CONTROL . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1432
GL_LIGHT_MODEL_COLOR_CONTROL_EXT . . . . . . . . . . . . . . . . . . 369
6.50.2.1433
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE . . . . . . . . . . . . . . . 369
6.50.2.1434
GL_LINE_STRIP_ADJACENCY . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1435
GL_LINE_STRIP_ADJACENCY_ARB . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1436
GL_LINE_STRIP_ADJACENCY_EXT . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1437
GL_LINEAR_CLIPMAP_LINEAR_SGIX . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1438
GL_LINEAR_CLIPMAP_NEAREST_SGIX . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1439
GL_LINEAR_DETAIL_ALPHA_SGIS . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1440
GL_LINEAR_DETAIL_COLOR_SGIS . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1441
GL_LINEAR_DETAIL_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1442
GL_LINEAR_SHARPEN_ALPHA_SGIS . . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1443
GL_LINEAR_SHARPEN_COLOR_SGIS . . . . . . . . . . . . . . . . . . . . . 369
6.50.2.1444
GL_LINEAR_SHARPEN_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1445
GL_LINES_ADJACENCY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
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CONTENTS
lxxix
6.50.2.1446
GL_LINES_ADJACENCY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1447
GL_LINES_ADJACENCY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1448
GL_LINK_STATUS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1449
GL_LIST_PRIORITY_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1450
GL_LO_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1451
GL_LO_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1452
GL_LOCAL_CONSTANT_DATATYPE_EXT . . . . . . . . . . . . . . . . . . . 370
6.50.2.1453
GL_LOCAL_CONSTANT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1454
GL_LOCAL_CONSTANT_VALUE_EXT . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1455
GL_LOCAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1456
GL_LOSE_CONTEXT_ON_RESET_ARB . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1457
GL_LOW_FLOAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1458
GL_LOW_INT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1459
GL_LOWER_LEFT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1460
GL_LUMINANCE12_ALPHA12_EXT . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1461
GL_LUMINANCE12_ALPHA4_EXT . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1462
GL_LUMINANCE12_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1463
GL_LUMINANCE16_ALPHA16_EXT . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1464
GL_LUMINANCE16_ALPHA16_SNORM . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1465
GL_LUMINANCE16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1466
GL_LUMINANCE16_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1467
GL_LUMINANCE16F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1468
GL_LUMINANCE16I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1469
GL_LUMINANCE16UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1470
GL_LUMINANCE32F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1471
GL_LUMINANCE32I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
6.50.2.1472
GL_LUMINANCE32UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1473
GL_LUMINANCE4_ALPHA4_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1474
GL_LUMINANCE4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1475
GL_LUMINANCE6_ALPHA2_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1476
GL_LUMINANCE8_ALPHA8_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1477
GL_LUMINANCE8_ALPHA8_SNORM . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1478
GL_LUMINANCE8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1479
GL_LUMINANCE8_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1480
GL_LUMINANCE8I_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1481
GL_LUMINANCE8UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1482
GL_LUMINANCE_ALPHA16F_ARB . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1483
GL_LUMINANCE_ALPHA16I_EXT . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1484
GL_LUMINANCE_ALPHA16UI_EXT . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1485
GL_LUMINANCE_ALPHA32F_ARB . . . . . . . . . . . . . . . . . . . . . . . . 371
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lxxx
CONTENTS
6.50.2.1486
GL_LUMINANCE_ALPHA32I_EXT . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1487
GL_LUMINANCE_ALPHA32UI_EXT . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1488
GL_LUMINANCE_ALPHA8I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1489
GL_LUMINANCE_ALPHA8UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1490
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
6.50.2.1491
GL_LUMINANCE_ALPHA_FLOAT16_ATI
. . . . . . . . . . . . . . . . . . . . 371
6.50.2.1492
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
6.50.2.1493
GL_LUMINANCE_ALPHA_FLOAT32_ATI
. . . . . . . . . . . . . . . . . . 371
. . . . . . . . . . . . . . . . . . 371
. . . . . . . . . . . . . . . . . . . . 371
6.50.2.1494
GL_LUMINANCE_ALPHA_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1495
GL_LUMINANCE_ALPHA_SNORM . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1496
GL_LUMINANCE_FLOAT16_APPLE . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1497
GL_LUMINANCE_FLOAT16_ATI . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1498
GL_LUMINANCE_FLOAT32_APPLE . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1499
GL_LUMINANCE_FLOAT32_ATI . . . . . . . . . . . . . . . . . . . . . . . . . 371
6.50.2.1500
GL_LUMINANCE_INTEGER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1501
GL_LUMINANCE_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1502
GL_MAD_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1503
GL_MAGNITUDE_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1504
GL_MAGNITUDE_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1505
GL_MAJOR_VERSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1506
GL_MAP1_BINORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1507
GL_MAP1_TANGENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1508
GL_MAP1_VERTEX_ATTRIB0_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1509
GL_MAP1_VERTEX_ATTRIB10_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1510
GL_MAP1_VERTEX_ATTRIB11_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1511
GL_MAP1_VERTEX_ATTRIB12_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1512
GL_MAP1_VERTEX_ATTRIB13_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1513
GL_MAP1_VERTEX_ATTRIB14_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1514
GL_MAP1_VERTEX_ATTRIB15_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1515
GL_MAP1_VERTEX_ATTRIB1_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1516
GL_MAP1_VERTEX_ATTRIB2_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1517
GL_MAP1_VERTEX_ATTRIB3_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1518
GL_MAP1_VERTEX_ATTRIB4_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1519
GL_MAP1_VERTEX_ATTRIB5_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1520
GL_MAP1_VERTEX_ATTRIB6_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1521
GL_MAP1_VERTEX_ATTRIB7_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1522
GL_MAP1_VERTEX_ATTRIB8_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1523
GL_MAP1_VERTEX_ATTRIB9_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1524
GL_MAP2_BINORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1525
GL_MAP2_TANGENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
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CONTENTS
lxxxi
6.50.2.1526
GL_MAP2_VERTEX_ATTRIB0_4_NV
. . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1527
GL_MAP2_VERTEX_ATTRIB10_4_NV . . . . . . . . . . . . . . . . . . . . . . 372
6.50.2.1528
GL_MAP2_VERTEX_ATTRIB11_4_NV . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1529
GL_MAP2_VERTEX_ATTRIB12_4_NV . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1530
GL_MAP2_VERTEX_ATTRIB13_4_NV . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1531
GL_MAP2_VERTEX_ATTRIB14_4_NV . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1532
GL_MAP2_VERTEX_ATTRIB15_4_NV . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1533
GL_MAP2_VERTEX_ATTRIB1_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1534
GL_MAP2_VERTEX_ATTRIB2_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1535
GL_MAP2_VERTEX_ATTRIB3_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1536
GL_MAP2_VERTEX_ATTRIB4_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1537
GL_MAP2_VERTEX_ATTRIB5_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1538
GL_MAP2_VERTEX_ATTRIB6_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1539
GL_MAP2_VERTEX_ATTRIB7_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1540
GL_MAP2_VERTEX_ATTRIB8_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1541
GL_MAP2_VERTEX_ATTRIB9_4_NV
. . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1542
GL_MAP_ATTRIB_U_ORDER_NV . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1543
GL_MAP_ATTRIB_V_ORDER_NV . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1544
GL_MAP_FLUSH_EXPLICIT_BIT . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1545
GL_MAP_INVALIDATE_BUFFER_BIT . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1546
GL_MAP_INVALIDATE_RANGE_BIT . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1547
GL_MAP_READ_BIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1548
GL_MAP_TESSELLATION_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1549
GL_MAP_UNSYNCHRONIZED_BIT . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1550
GL_MAP_WRITE_BIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1551
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI . . . . . . . . . . . . . . . . . . 373
6.50.2.1552
GL_MAT_AMBIENT_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1553
GL_MAT_COLOR_INDEXES_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1554
GL_MAT_DIFFUSE_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1555
GL_MAT_EMISSION_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 373
6.50.2.1556
GL_MAT_SHININESS_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1557
GL_MAT_SPECULAR_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1558
GL_MATERIAL_SIDE_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1559
GL_MATRIX0_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1560
GL_MATRIX0_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1561
GL_MATRIX10_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1562
GL_MATRIX11_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1563
GL_MATRIX12_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1564
GL_MATRIX13_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1565
GL_MATRIX14_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
lxxxii
CONTENTS
6.50.2.1566
GL_MATRIX15_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1567
GL_MATRIX16_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1568
GL_MATRIX17_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1569
GL_MATRIX18_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1570
GL_MATRIX19_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1571
GL_MATRIX1_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1572
GL_MATRIX1_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1573
GL_MATRIX20_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1574
GL_MATRIX21_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1575
GL_MATRIX22_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1576
GL_MATRIX23_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1577
GL_MATRIX24_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1578
GL_MATRIX25_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1579
GL_MATRIX26_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1580
GL_MATRIX27_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1581
GL_MATRIX28_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1582
GL_MATRIX29_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1583
GL_MATRIX2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
6.50.2.1584
GL_MATRIX2_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1585
GL_MATRIX30_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1586
GL_MATRIX31_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1587
GL_MATRIX3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1588
GL_MATRIX3_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1589
GL_MATRIX4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1590
GL_MATRIX4_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1591
GL_MATRIX5_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1592
GL_MATRIX5_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1593
GL_MATRIX6_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1594
GL_MATRIX6_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1595
GL_MATRIX7_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1596
GL_MATRIX7_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1597
GL_MATRIX8_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1598
GL_MATRIX9_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1599
GL_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1600
GL_MATRIX_INDEX_ARRAY_ARB . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1601
GL_MATRIX_INDEX_ARRAY_POINTER_ARB . . . . . . . . . . . . . . . . . . 375
6.50.2.1602
GL_MATRIX_INDEX_ARRAY_SIZE_ARB . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1603
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB . . . . . . . . . . . . . . . . . . . 375
6.50.2.1604
GL_MATRIX_INDEX_ARRAY_TYPE_ARB . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1605
GL_MATRIX_PALETTE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
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CONTENTS
lxxxiii
6.50.2.1606
GL_MAX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1607
GL_MAX_3D_TEXTURE_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1608
GL_MAX_3D_TEXTURE_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1609
GL_MAX_4D_TEXTURE_SIZE_SGIS . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1610
GL_MAX_ACTIVE_LIGHTS_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1611
GL_MAX_ARRAY_TEXTURE_LAYERS
. . . . . . . . . . . . . . . . . . . . . 375
6.50.2.1612
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
. . . . . . . . . . . . . . . . . . 376
6.50.2.1613
GL_MAX_ASYNC_DRAW_PIXELS_SGIX . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1614
GL_MAX_ASYNC_HISTOGRAM_SGIX . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1615
GL_MAX_ASYNC_READ_PIXELS_SGIX . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1616
GL_MAX_ASYNC_TEX_IMAGE_SGIX . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1617
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT . . . . . . . . . . . . . . . . . . . 376
6.50.2.1618
GL_MAX_CLIP_DISTANCES . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1619
GL_MAX_CLIPMAP_DEPTH_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1620
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX . . . . . . . . . . . . . . . . . . 376
6.50.2.1621
GL_MAX_COLOR_ATTACHMENTS . . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1622
GL_MAX_COLOR_ATTACHMENTS_EXT . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1623
GL_MAX_COLOR_MATRIX_STACK_DEPTH . . . . . . . . . . . . . . . . . . 376
6.50.2.1624
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI . . . . . . . . . . . . . . . . 376
6.50.2.1625
GL_MAX_COLOR_TEXTURE_SAMPLES . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1626
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS . . . . . . . . 376
6.50.2.1627
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS . . . . . . . . 376
6.50.2.1628
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT . . 376
6.50.2.1629
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS . . . . . 376
6.50.2.1630
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS . . . 376
6.50.2.1631
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS . . . . . . . . . . . . . . . . 376
6.50.2.1632
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB . . . . . . . . . . . . . 376
6.50.2.1633
GL_MAX_COMBINED_UNIFORM_BLOCKS . . . . . . . . . . . . . . . . . . . 376
6.50.2.1634
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS . . . . . . . . . . 376
6.50.2.1635
GL_MAX_CONVOLUTION_HEIGHT . . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1636
GL_MAX_CONVOLUTION_HEIGHT_EXT . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1637
GL_MAX_CONVOLUTION_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1638
GL_MAX_CONVOLUTION_WIDTH_EXT . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1639
GL_MAX_CUBE_MAP_TEXTURE_SIZE . . . . . . . . . . . . . . . . . . . . . 376
6.50.2.1640
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB . . . . . . . . . . . . . . . . . . 377
6.50.2.1641
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT . . . . . . . . . . . . . . . . . . 377
6.50.2.1642
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
. . . . . . . . . . . . . . . . 377
6.50.2.1643
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB . . . . . . . . . . . . . . . . . 377
6.50.2.1644
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB . . . . . . . . . . . . . . . . . . 377
6.50.2.1645
GL_MAX_DEFORMATION_ORDER_SGIX . . . . . . . . . . . . . . . . . . . . 377
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lxxxiv
CONTENTS
6.50.2.1646
GL_MAX_DEPTH_TEXTURE_SAMPLES . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1647
GL_MAX_DRAW_BUFFERS . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1648
GL_MAX_DRAW_BUFFERS_ARB . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1649
GL_MAX_DRAW_BUFFERS_ATI . . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1650
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS . . . . . . . . . . . . . . . . . . 377
6.50.2.1651
GL_MAX_ELEMENTS_INDICES . . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1652
GL_MAX_ELEMENTS_INDICES_EXT . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1653
GL_MAX_ELEMENTS_VERTICES . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1654
GL_MAX_ELEMENTS_VERTICES_EXT . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1655
GL_MAX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1656
GL_MAX_FOG_FUNC_POINTS_SGIS . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1657
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT . . . . . . . . . . . . . . 377
6.50.2.1658
GL_MAX_FRAGMENT_INPUT_COMPONENTS . . . . . . . . . . . . . . . . . 377
6.50.2.1659
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET . . . . . . . . . . . . . . . 377
6.50.2.1660
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
. . . . . . . . . . . . 377
6.50.2.1661
GL_MAX_FRAGMENT_LIGHTS_SGIX . . . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1662
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV . . . . . . . . 377
6.50.2.1663
GL_MAX_FRAGMENT_UNIFORM_BLOCKS . . . . . . . . . . . . . . . . . . . 377
6.50.2.1664
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS . . . . . . . . . . . . . . . 377
6.50.2.1665
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB . . . . . . . . . . . . 377
6.50.2.1666
GL_MAX_FRAGMENT_UNIFORM_VECTORS . . . . . . . . . . . . . . . . . . 377
6.50.2.1667
GL_MAX_FRAMEZOOM_FACTOR_SGIX . . . . . . . . . . . . . . . . . . . . 377
6.50.2.1668
GL_MAX_GENERAL_COMBINERS_NV . . . . . . . . . . . . . . . . . . . . . 378
6.50.2.1669
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT . . . . . . . . . . . . . . 378
6.50.2.1670
GL_MAX_GEOMETRY_INPUT_COMPONENTS . . . . . . . . . . . . . . . . . 378
6.50.2.1671
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
. . . . . . . . . . . . . . . 378
6.50.2.1672
GL_MAX_GEOMETRY_OUTPUT_VERTICES . . . . . . . . . . . . . . . . . . 378
6.50.2.1673
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB . . . . . . . . . . . . . . . 378
6.50.2.1674
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT . . . . . . . . . . . . . . . 378
6.50.2.1675
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV . . . . . . . . . . . . 378
6.50.2.1676
GL_MAX_GEOMETRY_SHADER_INVOCATIONS . . . . . . . . . . . . . . . . 378
6.50.2.1677
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS . . . . . . . . . . . . . . . 378
6.50.2.1678
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB . . . . . . . . . . . . 378
6.50.2.1679
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT . . . . . . . . . . . . 378
6.50.2.1680
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS . . . . . . . . . . . 378
6.50.2.1681
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB . . . . . . . . 378
6.50.2.1682
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT . . . . . . . . 378
6.50.2.1683
GL_MAX_GEOMETRY_UNIFORM_BLOCKS . . . . . . . . . . . . . . . . . . . 378
6.50.2.1684
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS . . . . . . . . . . . . . . . 378
6.50.2.1685
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB . . . . . . . . . . . . 378
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CONTENTS
lxxxv
6.50.2.1686
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT . . . . . . . . . . . . 378
6.50.2.1687
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB . . . . . . . . . . . . 378
6.50.2.1688
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT . . . . . . . . . . . . 378
6.50.2.1689
GL_MAX_IMAGE_SAMPLES_EXT . . . . . . . . . . . . . . . . . . . . . . . . 378
6.50.2.1690
GL_MAX_IMAGE_UNITS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 378
6.50.2.1691
GL_MAX_INTEGER_SAMPLES . . . . . . . . . . . . . . . . . . . . . . . . . . 378
6.50.2.1692
GL_MAX_MAP_TESSELLATION_NV . . . . . . . . . . . . . . . . . . . . . . . 378
6.50.2.1693
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB . . . . . . . . . . . . . . 378
6.50.2.1694
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV . . . . . . . . . . . . . . 378
6.50.2.1695
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT . . . . . . . 378
6.50.2.1696
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT . . . . . . . . . 379
6.50.2.1697
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT . . . . 379
6.50.2.1698
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT . . . . . . . . . . . 379
6.50.2.1699
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT . . . . . . . . . . 379
6.50.2.1700
GL_MAX_PALETTE_MATRICES_ARB . . . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1701
GL_MAX_PATCH_VERTICES
. . . . . . . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1702
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT . . . . . . . . . . . 379
6.50.2.1703
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI . . . . . . . . . . . . 379
6.50.2.1704
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB . . . . . . . . . . . . . . 379
6.50.2.1705
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB . . . . . . . . . . . . . . . 379
6.50.2.1706
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
. . . . . . . . . . . . . . 379
6.50.2.1707
GL_MAX_PROGRAM_ATTRIBS_ARB . . . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1708
GL_MAX_PROGRAM_CALL_DEPTH_NV . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1709
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB . . . . . . . . . . . . . . . . 379
6.50.2.1710
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV . . . . . . . . . . . . . . . 379
6.50.2.1711
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV . . . . . . . . . . . . . . . . . 379
6.50.2.1712
GL_MAX_PROGRAM_GENERIC_RESULTS_NV . . . . . . . . . . . . . . . . 379
6.50.2.1713
GL_MAX_PROGRAM_IF_DEPTH_NV . . . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1714
GL_MAX_PROGRAM_INSTRUCTIONS_ARB . . . . . . . . . . . . . . . . . . 379
6.50.2.1715
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB . . . . . . . . . . . . . . 379
6.50.2.1716
GL_MAX_PROGRAM_LOOP_COUNT_NV . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1717
GL_MAX_PROGRAM_LOOP_DEPTH_NV . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1718
GL_MAX_PROGRAM_MATRICES_ARB . . . . . . . . . . . . . . . . . . . . . 379
6.50.2.1719
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB . . . . . . . . . . . . . 379
6.50.2.1720
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB . . . . . . . . . 379
6.50.2.1721
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB . . . . . . . . . . 379
6.50.2.1722
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB . . . . . . . . . . . . . . . . . 379
6.50.2.1723
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB . . . . . . . . . . . . . 379
6.50.2.1724
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB . . . . . . . . . . . . . . 380
6.50.2.1725
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
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. . . . . . . . . . . . . 380
lxxxvi
CONTENTS
6.50.2.1726
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB . . . . . . . . . . . 380
6.50.2.1727
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB . . . . . . . . . . 380
6.50.2.1728
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
. . . . . . . . . . . . . . . . 380
6.50.2.1729
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV . . . . . . . . . 380
6.50.2.1730
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV . . . . . . . . . . . . 380
6.50.2.1731
GL_MAX_PROGRAM_PARAMETERS_ARB . . . . . . . . . . . . . . . . . . . 380
6.50.2.1732
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV . . . . . . . . . . . . . . . . . . 380
6.50.2.1733
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV . . . . . . . . . . . . . . 380
6.50.2.1734
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV . . . . . . . . . . . . . . . . . 380
6.50.2.1735
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV . . . . . . . . . . . 380
6.50.2.1736
GL_MAX_PROGRAM_TEMPORARIES_ARB
. . . . . . . . . . . . . . . . . . 380
6.50.2.1737
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB . . . . . . . . . . . . . . . . 380
6.50.2.1738
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB . . . . . . . . . . . . . . . 380
6.50.2.1739
GL_MAX_PROGRAM_TEXEL_OFFSET . . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1740
GL_MAX_PROGRAM_TEXEL_OFFSET_NV . . . . . . . . . . . . . . . . . . . 380
6.50.2.1741
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET . . . . . . . . . . . . . . 380
6.50.2.1742
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB . . . . . . . . . . . 380
6.50.2.1743
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV . . . . . . . . . 380
6.50.2.1744
GL_MAX_RATIONAL_EVAL_ORDER_NV . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1745
GL_MAX_RECTANGLE_TEXTURE_SIZE . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1746
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB . . . . . . . . . . . . . . . . . 380
6.50.2.1747
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV . . . . . . . . . . . . . . . . . . 380
6.50.2.1748
GL_MAX_RENDERBUFFER_SIZE . . . . . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1749
GL_MAX_RENDERBUFFER_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1750
GL_MAX_SAMPLE_MASK_WORDS . . . . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1751
GL_MAX_SAMPLE_MASK_WORDS_NV . . . . . . . . . . . . . . . . . . . . . 380
6.50.2.1752
GL_MAX_SAMPLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1753
GL_MAX_SAMPLES_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1754
GL_MAX_SERVER_WAIT_TIMEOUT . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1755
GL_MAX_SHADER_BUFFER_ADDRESS_NV . . . . . . . . . . . . . . . . . . 381
6.50.2.1756
GL_MAX_SHININESS_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1757
GL_MAX_SPOT_EXPONENT_NV . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1758
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
. . . . . . . . . . . . . . . 381
6.50.2.1759
GL_MAX_SUBROUTINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1760
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS . . . . . . . . . . . . . . 381
6.50.2.1761
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS . . . . . . . . . . . . . 381
6.50.2.1762
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
. . . . . . . . . . . . 381
6.50.2.1763
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS . . . . . . . . 381
6.50.2.1764
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS . . . . . . . . . . . . . . . . 381
6.50.2.1765
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS . . . . . . . . . . . . 381
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CONTENTS
lxxxvii
6.50.2.1766
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS . . . . . . . . . . . . 381
6.50.2.1767
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS . . . . . . . . . . . 381
6.50.2.1768
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS . . . . . . . . . . . 381
6.50.2.1769
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS . . . . . . . . . . . . . . 381
6.50.2.1770
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS . . . . . . . . . . 381
6.50.2.1771
GL_MAX_TESS_GEN_LEVEL
. . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1772
GL_MAX_TESS_PATCH_COMPONENTS . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1773
GL_MAX_TEXTURE_BUFFER_SIZE . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1774
GL_MAX_TEXTURE_BUFFER_SIZE_ARB . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1775
GL_MAX_TEXTURE_BUFFER_SIZE_EXT . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1776
GL_MAX_TEXTURE_COORDS . . . . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1777
GL_MAX_TEXTURE_COORDS_ARB . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1778
GL_MAX_TEXTURE_COORDS_NV . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1779
GL_MAX_TEXTURE_IMAGE_UNITS . . . . . . . . . . . . . . . . . . . . . . . 381
6.50.2.1780
GL_MAX_TEXTURE_IMAGE_UNITS_ARB . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1781
GL_MAX_TEXTURE_IMAGE_UNITS_NV
. . . . . . . . . . . . . . . . . . . . 382
6.50.2.1782
GL_MAX_TEXTURE_LOD_BIAS . . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1783
GL_MAX_TEXTURE_LOD_BIAS_EXT . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1784
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT . . . . . . . . . . . . . . . . . 382
6.50.2.1785
GL_MAX_TEXTURE_UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1786
GL_MAX_TEXTURE_UNITS_ARB . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1787
GL_MAX_TRACK_MATRICES_NV . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1788
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV . . . . . . . . . . . . . . . . 382
6.50.2.1789
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS . . . . . . . . . . . . . . . . 382
6.50.2.1790
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
. . . . . 382
6.50.2.1791
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS . . . . 382
6.50.2.1792
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT . 382
6.50.2.1793
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS . . . . . . . . . . 382
6.50.2.1794
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT . . . . . . . 382
6.50.2.1795
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV . . . . . . . 382
6.50.2.1796
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS . . . . . . 382
6.50.2.1797
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT . . . 382
6.50.2.1798
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV . . . . 382
6.50.2.1799
GL_MAX_UNIFORM_BLOCK_SIZE . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1800
GL_MAX_UNIFORM_BUFFER_BINDINGS . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1801
GL_MAX_VARYING_COMPONENTS . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1802
GL_MAX_VARYING_COMPONENTS_EXT . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1803
GL_MAX_VARYING_FLOATS
. . . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1804
GL_MAX_VARYING_FLOATS_ARB . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1805
GL_MAX_VARYING_VECTORS . . . . . . . . . . . . . . . . . . . . . . . . . 382
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lxxxviii
CONTENTS
6.50.2.1806
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV . . . . . . . . . . . . . . 382
6.50.2.1807
GL_MAX_VERTEX_ATTRIBS . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
6.50.2.1808
GL_MAX_VERTEX_ATTRIBS_ARB . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1809
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT . . . . . . . . . . . . . . . . 383
6.50.2.1810
GL_MAX_VERTEX_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1811
GL_MAX_VERTEX_OUTPUT_COMPONENTS . . . . . . . . . . . . . . . . . . 383
6.50.2.1812
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT . . . . . . . . . . . . . . 383
6.50.2.1813
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT . . . . . . . . . . . . . . . . 383
6.50.2.1814
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT . . . . . . . . . . . 383
6.50.2.1815
GL_MAX_VERTEX_SHADER_LOCALS_EXT . . . . . . . . . . . . . . . . . . 383
6.50.2.1816
GL_MAX_VERTEX_SHADER_VARIANTS_EXT . . . . . . . . . . . . . . . . . 383
6.50.2.1817
GL_MAX_VERTEX_STREAMS . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1818
GL_MAX_VERTEX_STREAMS_ATI
. . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1819
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS . . . . . . . . . . . . . . . . . 383
6.50.2.1820
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB . . . . . . . . . . . . . . 383
6.50.2.1821
GL_MAX_VERTEX_UNIFORM_BLOCKS . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1822
GL_MAX_VERTEX_UNIFORM_COMPONENTS . . . . . . . . . . . . . . . . . 383
6.50.2.1823
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB . . . . . . . . . . . . . . 383
6.50.2.1824
GL_MAX_VERTEX_UNIFORM_VECTORS . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1825
GL_MAX_VERTEX_UNITS_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1826
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB . . . . . . . . . . . . . . 383
6.50.2.1827
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT . . . . . . . . . . . . . . 383
6.50.2.1828
GL_MAX_VIEWPORTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1829
GL_MEDIUM_FLOAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1830
GL_MEDIUM_INT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1831
GL_MESA_pack_invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1832
GL_MESA_resize_buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1833
GL_MESA_window_pos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1834
GL_MESA_ycbcr_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1835
GL_MESAX_texture_stack
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
6.50.2.1836
GL_MIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1837
GL_MIN_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1838
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET . . . . . . . . . . . . . . . 384
6.50.2.1839
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV . . . . . . . . . . . . . 384
6.50.2.1840
GL_MIN_PROGRAM_TEXEL_OFFSET . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1841
GL_MIN_PROGRAM_TEXEL_OFFSET_NV . . . . . . . . . . . . . . . . . . . 384
6.50.2.1842
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET . . . . . . . . . . . . . . 384
6.50.2.1843
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB . . . . . . . . . . . 384
6.50.2.1844
GL_MIN_SAMPLE_SHADING_VALUE . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1845
GL_MIN_SAMPLE_SHADING_VALUE_ARB . . . . . . . . . . . . . . . . . . . 384
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CONTENTS
lxxxix
6.50.2.1846
GL_MINMAX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1847
GL_MINMAX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1848
GL_MINMAX_FORMAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1849
GL_MINMAX_FORMAT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1850
GL_MINMAX_SINK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1851
GL_MINMAX_SINK_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1852
GL_MINOR_VERSION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1853
GL_MIRROR_CLAMP_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1854
GL_MIRROR_CLAMP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1855
GL_MIRROR_CLAMP_TO_BORDER_EXT . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1856
GL_MIRROR_CLAMP_TO_EDGE_ATI . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1857
GL_MIRROR_CLAMP_TO_EDGE_EXT
6.50.2.1858
GL_MIRRORED_REPEAT
. . . . . . . . . . . . . . . . . . . . . 384
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1859
GL_MIRRORED_REPEAT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1860
GL_MIRRORED_REPEAT_IBM . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1861
GL_MODELVIEW0_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1862
GL_MODELVIEW0_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1863
GL_MODELVIEW0_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . 384
6.50.2.1864
GL_MODELVIEW0_STACK_DEPTH_EXT . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1865
GL_MODELVIEW10_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1866
GL_MODELVIEW11_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1867
GL_MODELVIEW12_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1868
GL_MODELVIEW13_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1869
GL_MODELVIEW14_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1870
GL_MODELVIEW15_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1871
GL_MODELVIEW16_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1872
GL_MODELVIEW17_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1873
GL_MODELVIEW18_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1874
GL_MODELVIEW19_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1875
GL_MODELVIEW1_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1876
GL_MODELVIEW1_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1877
GL_MODELVIEW1_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1878
GL_MODELVIEW1_STACK_DEPTH_EXT . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1879
GL_MODELVIEW20_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1880
GL_MODELVIEW21_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1881
GL_MODELVIEW22_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1882
GL_MODELVIEW23_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1883
GL_MODELVIEW24_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1884
GL_MODELVIEW25_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1885
GL_MODELVIEW26_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
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CONTENTS
6.50.2.1886
GL_MODELVIEW27_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1887
GL_MODELVIEW28_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1888
GL_MODELVIEW29_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1889
GL_MODELVIEW2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1890
GL_MODELVIEW30_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1891
GL_MODELVIEW31_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
6.50.2.1892
GL_MODELVIEW3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1893
GL_MODELVIEW4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1894
GL_MODELVIEW5_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1895
GL_MODELVIEW6_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1896
GL_MODELVIEW7_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1897
GL_MODELVIEW8_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1898
GL_MODELVIEW9_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1899
GL_MODELVIEW_PROJECTION_NV
. . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1900
GL_MODULATE_ADD_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1901
GL_MODULATE_SIGNED_ADD_ATI . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1902
GL_MODULATE_SUBTRACT_ATI . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1903
GL_MOV_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1904
GL_MUL_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1905
GL_MULTISAMPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1906
GL_MULTISAMPLE_3DFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1907
GL_MULTISAMPLE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1908
GL_MULTISAMPLE_BIT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1909
GL_MULTISAMPLE_BIT_3DFX . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1910
GL_MULTISAMPLE_BIT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1911
GL_MULTISAMPLE_BIT_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1912
GL_MULTISAMPLE_COVERAGE_MODES_NV . . . . . . . . . . . . . . . . . 386
6.50.2.1913
GL_MULTISAMPLE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1914
GL_MULTISAMPLE_FILTER_HINT_NV
6.50.2.1915
GL_MULTISAMPLE_SGIS
. . . . . . . . . . . . . . . . . . . . . 386
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1916
GL_MVP_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1917
GL_NAMED_STRING_LENGTH_ARB . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1918
GL_NAMED_STRING_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . 386
6.50.2.1919
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI . . . . . . . . . . . . . . . . . . . 386
6.50.2.1920
GL_NATIVE_GRAPHICS_END_HINT_PGI . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1921
GL_NATIVE_GRAPHICS_HANDLE_PGI . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1922
GL_NEAREST_CLIPMAP_LINEAR_SGIX . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1923
GL_NEAREST_CLIPMAP_NEAREST_SGIX . . . . . . . . . . . . . . . . . . . 387
6.50.2.1924
GL_NEGATE_BIT_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1925
GL_NEGATIVE_ONE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
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CONTENTS
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6.50.2.1926
GL_NEGATIVE_W_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1927
GL_NEGATIVE_X_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1928
GL_NEGATIVE_Y_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1929
GL_NEGATIVE_Z_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1930
GL_NEXT_BUFFER_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1931
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV . . . . . . . . . . . . . 387
6.50.2.1932
GL_NO_RESET_NOTIFICATION_ARB . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1933
GL_NORMAL_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1934
GL_NORMAL_ARRAY_BUFFER_BINDING
. . . . . . . . . . . . . . . . . . . 387
6.50.2.1935
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . 387
6.50.2.1936
GL_NORMAL_ARRAY_COUNT_EXT . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1937
GL_NORMAL_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1938
GL_NORMAL_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1939
GL_NORMAL_ARRAY_LIST_IBM . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1940
GL_NORMAL_ARRAY_LIST_STRIDE_IBM
. . . . . . . . . . . . . . . . . . . 387
6.50.2.1941
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL . . . . . . . . . . . . . 387
6.50.2.1942
GL_NORMAL_ARRAY_POINTER_EXT . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1943
GL_NORMAL_ARRAY_STRIDE_EXT
. . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1944
GL_NORMAL_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1945
GL_NORMAL_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1946
GL_NORMAL_MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1947
GL_NORMAL_MAP_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
6.50.2.1948
GL_NORMAL_MAP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1949
GL_NORMAL_MAP_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1950
GL_NORMALIZED_RANGE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1951
GL_NUM_COMPATIBLE_SUBROUTINES . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1952
GL_NUM_COMPRESSED_TEXTURE_FORMATS . . . . . . . . . . . . . . . . 388
6.50.2.1953
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB . . . . . . . . . . . . . 388
6.50.2.1954
GL_NUM_EXTENSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1955
GL_NUM_FILL_STREAMS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1956
GL_NUM_FRAGMENT_CONSTANTS_ATI . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1957
GL_NUM_FRAGMENT_REGISTERS_ATI . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1958
GL_NUM_GENERAL_COMBINERS_NV . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1959
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI . . . . . . . . . . . . 388
6.50.2.1960
GL_NUM_INSTRUCTIONS_PER_PASS_ATI . . . . . . . . . . . . . . . . . . . 388
6.50.2.1961
GL_NUM_INSTRUCTIONS_TOTAL_ATI . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1962
GL_NUM_LOOPBACK_COMPONENTS_ATI . . . . . . . . . . . . . . . . . . . 388
6.50.2.1963
GL_NUM_PASSES_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1964
GL_NUM_PROGRAM_BINARY_FORMATS . . . . . . . . . . . . . . . . . . . 388
6.50.2.1965
GL_NUM_SHADER_BINARY_FORMATS
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. . . . . . . . . . . . . . . . . . . . 388
xcii
CONTENTS
6.50.2.1966
GL_NUM_VIDEO_CAPTURE_STREAMS_NV . . . . . . . . . . . . . . . . . . 388
6.50.2.1967
GL_NV_blend_square . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1968
GL_NV_conditional_render . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1969
GL_NV_copy_depth_to_color . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1970
GL_NV_copy_image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1971
GL_NV_depth_buffer_float
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1972
GL_NV_depth_clamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1973
GL_NV_evaluators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1974
GL_NV_explicit_multisample
. . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1975
GL_NV_fence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
6.50.2.1976
GL_NV_float_buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1977
GL_NV_fog_distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1978
GL_NV_fragment_program . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1979
GL_NV_fragment_program2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1980
GL_NV_fragment_program4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1981
GL_NV_fragment_program_option . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1982
GL_NV_framebuffer_multisample_coverage
. . . . . . . . . . . . . . . . . . . 389
6.50.2.1983
GL_NV_geometry_program4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1984
GL_NV_geometry_shader4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1985
GL_NV_gpu_program4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1986
GL_NV_gpu_program5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1987
GL_NV_gpu_shader5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1988
GL_NV_half_float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1989
GL_NV_light_max_exponent
. . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1990
GL_NV_multisample_coverage . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1991
GL_NV_multisample_filter_hint . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1992
GL_NV_occlusion_query
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1993
GL_NV_packed_depth_stencil . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1994
GL_NV_parameter_buffer_object . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1995
GL_NV_parameter_buffer_object2
. . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1996
GL_NV_pixel_data_range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1997
GL_NV_point_sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1998
GL_NV_present_video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.1999
GL_NV_primitive_restart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.2000
GL_NV_register_combiners . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.2001
GL_NV_register_combiners2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.2002
GL_NV_shader_buffer_load . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.2003
GL_NV_shader_buffer_store
. . . . . . . . . . . . . . . . . . . . . . . . . . . 389
6.50.2.2004
GL_NV_tessellation_program5 . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2005
GL_NV_texgen_emboss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
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6.50.2.2006
GL_NV_texgen_reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2007
GL_NV_texture_barrier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2008
GL_NV_texture_compression_vtc . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2009
GL_NV_texture_env_combine4 . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2010
GL_NV_texture_expand_normal . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2011
GL_NV_texture_rectangle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2012
GL_NV_texture_shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2013
GL_NV_texture_shader2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2014
GL_NV_texture_shader3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2015
GL_NV_transform_feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2016
GL_NV_transform_feedback2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2017
GL_NV_vdpau_interop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2018
GL_NV_vertex_array_range . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2019
GL_NV_vertex_array_range2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2020
GL_NV_vertex_attrib_integer_64bit . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2021
GL_NV_vertex_buffer_unified_memory . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2022
GL_NV_vertex_program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2023
GL_NV_vertex_program1_1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2024
GL_NV_vertex_program2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2025
GL_NV_vertex_program2_option . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2026
GL_NV_vertex_program3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2027
GL_NV_vertex_program4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2028
GL_NV_video_capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
6.50.2.2029
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
6.50.2.2030
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
. . . . . . . . . . . 390
. . . . . . . . . . . . . . . . . . . 390
6.50.2.2031
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB . . . . . . . . . . . . . 390
6.50.2.2032
GL_OBJECT_ACTIVE_UNIFORMS_ARB . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2033
GL_OBJECT_ATTACHED_OBJECTS_ARB . . . . . . . . . . . . . . . . . . . 391
6.50.2.2034
GL_OBJECT_BUFFER_SIZE_ATI
. . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2035
GL_OBJECT_BUFFER_USAGE_ATI . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2036
GL_OBJECT_COMPILE_STATUS_ARB . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2037
GL_OBJECT_DELETE_STATUS_ARB . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2038
GL_OBJECT_DISTANCE_TO_LINE_SGIS . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2039
GL_OBJECT_DISTANCE_TO_POINT_SGIS . . . . . . . . . . . . . . . . . . . 391
6.50.2.2040
GL_OBJECT_INFO_LOG_LENGTH_ARB . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2041
GL_OBJECT_LINE_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2042
GL_OBJECT_LINK_STATUS_ARB . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2043
GL_OBJECT_POINT_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2044
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB . . . . . . . . . . . . . . . . 391
6.50.2.2045
GL_OBJECT_SUBTYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 391
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CONTENTS
6.50.2.2046
GL_OBJECT_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2047
GL_OBJECT_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2048
GL_OBJECT_VALIDATE_STATUS_ARB . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2049
GL_OCCLUSION_TEST_HP . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2050
GL_OCCLUSION_TEST_RESULT_HP . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2051
GL_OES_read_format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2052
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV . . . . . . . . . . . . . 391
6.50.2.2053
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
6.50.2.2054
GL_OFFSET_HILO_TEXTURE_2D_NV
. . . . . . . 391
. . . . . . . . . . . . . . . . . . . . . 391
6.50.2.2055
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV . . . . . . . . . . . . . . . . 391
6.50.2.2056
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . 391
6.50.2.2057
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV . . . . . . . . . . . . 391
6.50.2.2058
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV . . . . . . . . . . . 391
6.50.2.2059
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV . . . . . . 391
6.50.2.2060
GL_OFFSET_TEXTURE_2D_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2061
GL_OFFSET_TEXTURE_2D_MATRIX_NV . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2062
GL_OFFSET_TEXTURE_2D_NV . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2063
GL_OFFSET_TEXTURE_2D_SCALE_NV . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2064
GL_OFFSET_TEXTURE_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2065
GL_OFFSET_TEXTURE_MATRIX_NV . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2066
GL_OFFSET_TEXTURE_RECTANGLE_NV . . . . . . . . . . . . . . . . . . . 392
6.50.2.2067
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV . . . . . . . . . . . . . . . 392
6.50.2.2068
GL_OFFSET_TEXTURE_SCALE_NV . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2069
GL_OML_interlace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2070
GL_OML_resample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2071
GL_OML_subsample
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2072
GL_ONE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2073
GL_ONE_MINUS_CONSTANT_ALPHA
. . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2074
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
. . . . . . . . . . . . . . . . . . 392
6.50.2.2075
GL_ONE_MINUS_CONSTANT_COLOR . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2076
GL_ONE_MINUS_CONSTANT_COLOR_EXT . . . . . . . . . . . . . . . . . . 392
6.50.2.2077
GL_ONE_MINUS_SRC1_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2078
GL_ONE_MINUS_SRC1_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2079
GL_OP_ADD_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2080
GL_OP_CLAMP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2081
GL_OP_CROSS_PRODUCT_EXT . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2082
GL_OP_DOT3_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2083
GL_OP_DOT4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2084
GL_OP_EXP_BASE_2_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2085
GL_OP_FLOOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
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6.50.2.2086
GL_OP_FRAC_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2087
GL_OP_INDEX_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
6.50.2.2088
GL_OP_LOG_BASE_2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2089
GL_OP_MADD_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2090
GL_OP_MAX_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2091
GL_OP_MIN_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2092
GL_OP_MOV_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2093
GL_OP_MUL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2094
GL_OP_MULTIPLY_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2095
GL_OP_NEGATE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2096
GL_OP_POWER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2097
GL_OP_RECIP_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2098
GL_OP_RECIP_SQRT_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2099
GL_OP_ROUND_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2100
GL_OP_SET_GE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2101
GL_OP_SET_LT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2102
GL_OP_SUB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2103
GL_OPERAND0_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2104
GL_OPERAND0_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2105
GL_OPERAND0_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2106
GL_OPERAND0_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2107
GL_OPERAND0_RGB_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2108
GL_OPERAND0_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2109
GL_OPERAND1_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2110
GL_OPERAND1_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2111
GL_OPERAND1_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2112
GL_OPERAND1_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2113
GL_OPERAND1_RGB_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2114
GL_OPERAND1_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2115
GL_OPERAND2_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
6.50.2.2116
GL_OPERAND2_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2117
GL_OPERAND2_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2118
GL_OPERAND2_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2119
GL_OPERAND2_RGB_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2120
GL_OPERAND2_RGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2121
GL_OPERAND3_ALPHA_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2122
GL_OPERAND3_RGB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2123
GL_OUTPUT_COLOR0_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2124
GL_OUTPUT_COLOR1_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2125
GL_OUTPUT_FOG_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
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CONTENTS
6.50.2.2126
GL_OUTPUT_TEXTURE_COORD0_EXT
. . . . . . . . . . . . . . . . . . . . 394
6.50.2.2127
GL_OUTPUT_TEXTURE_COORD10_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2128
GL_OUTPUT_TEXTURE_COORD11_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2129
GL_OUTPUT_TEXTURE_COORD12_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2130
GL_OUTPUT_TEXTURE_COORD13_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2131
GL_OUTPUT_TEXTURE_COORD14_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2132
GL_OUTPUT_TEXTURE_COORD15_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2133
GL_OUTPUT_TEXTURE_COORD16_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2134
GL_OUTPUT_TEXTURE_COORD17_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2135
GL_OUTPUT_TEXTURE_COORD18_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2136
GL_OUTPUT_TEXTURE_COORD19_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2137
GL_OUTPUT_TEXTURE_COORD1_EXT
. . . . . . . . . . . . . . . . . . . . 394
6.50.2.2138
GL_OUTPUT_TEXTURE_COORD20_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2139
GL_OUTPUT_TEXTURE_COORD21_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2140
GL_OUTPUT_TEXTURE_COORD22_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2141
GL_OUTPUT_TEXTURE_COORD23_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2142
GL_OUTPUT_TEXTURE_COORD24_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2143
GL_OUTPUT_TEXTURE_COORD25_EXT . . . . . . . . . . . . . . . . . . . . 394
6.50.2.2144
GL_OUTPUT_TEXTURE_COORD26_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2145
GL_OUTPUT_TEXTURE_COORD27_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2146
GL_OUTPUT_TEXTURE_COORD28_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2147
GL_OUTPUT_TEXTURE_COORD29_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2148
GL_OUTPUT_TEXTURE_COORD2_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2149
GL_OUTPUT_TEXTURE_COORD30_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2150
GL_OUTPUT_TEXTURE_COORD31_EXT . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2151
GL_OUTPUT_TEXTURE_COORD3_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2152
GL_OUTPUT_TEXTURE_COORD4_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2153
GL_OUTPUT_TEXTURE_COORD5_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2154
GL_OUTPUT_TEXTURE_COORD6_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2155
GL_OUTPUT_TEXTURE_COORD7_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2156
GL_OUTPUT_TEXTURE_COORD8_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2157
GL_OUTPUT_TEXTURE_COORD9_EXT
. . . . . . . . . . . . . . . . . . . . 395
6.50.2.2158
GL_OUTPUT_VERTEX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2159
GL_PACK_CMYK_HINT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2160
GL_PACK_IMAGE_DEPTH_SGIS
6.50.2.2161
GL_PACK_IMAGE_HEIGHT
. . . . . . . . . . . . . . . . . . . . . . . . 395
. . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2162
GL_PACK_IMAGE_HEIGHT_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2163
GL_PACK_INVERT_MESA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2164
GL_PACK_RESAMPLE_OML . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2165
GL_PACK_RESAMPLE_SGIX
. . . . . . . . . . . . . . . . . . . . . . . . . . 395
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CONTENTS
xcvii
6.50.2.2166
GL_PACK_ROW_BYTES_APPLE
6.50.2.2167
GL_PACK_SKIP_IMAGES
. . . . . . . . . . . . . . . . . . . . . . . . 395
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2168
GL_PACK_SKIP_IMAGES_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2169
GL_PACK_SKIP_VOLUMES_SGIS . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2170
GL_PACK_SUBSAMPLE_RATE_SGIX . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2171
GL_PARALLEL_ARRAYS_INTEL . . . . . . . . . . . . . . . . . . . . . . . . . 395
6.50.2.2172
GL_PARTIAL_SUCCESS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2173
GL_PASS_THROUGH_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2174
GL_PATCH_DEFAULT_INNER_LEVEL
. . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2175
GL_PATCH_DEFAULT_OUTER_LEVEL . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2176
GL_PATCH_VERTICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2177
GL_PATCHES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2178
GL_PER_STAGE_CONSTANTS_NV . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2179
GL_PERCENTAGE_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2180
GL_PERFMON_RESULT_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2181
GL_PERFMON_RESULT_AVAILABLE_AMD . . . . . . . . . . . . . . . . . . . 396
6.50.2.2182
GL_PERFMON_RESULT_SIZE_AMD
6.50.2.2183
GL_PERFORMANCE_MONITOR_AMD
. . . . . . . . . . . . . . . . . . . . . . 396
. . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2184
GL_PERTURB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2185
GL_PGI_misc_hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2186
GL_PGI_vertex_hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2187
GL_PHONG_HINT_WIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2188
GL_PHONG_WIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2189
GL_PIXEL_BUFFER_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2190
GL_PIXEL_COUNT_AVAILABLE_NV . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2191
GL_PIXEL_COUNT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2192
GL_PIXEL_COUNTER_BITS_NV . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2193
GL_PIXEL_CUBIC_WEIGHT_EXT . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2194
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS . . . . . . . . . . . . . . . . 396
6.50.2.2195
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS . . . . . . . . . . . . . . . . . 396
6.50.2.2196
GL_PIXEL_GROUP_COLOR_SGIS . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2197
GL_PIXEL_MAG_FILTER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2198
GL_PIXEL_MIN_FILTER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2199
GL_PIXEL_PACK_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
6.50.2.2200
GL_PIXEL_PACK_BUFFER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2201
GL_PIXEL_PACK_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2202
GL_PIXEL_PACK_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . . . 397
6.50.2.2203
GL_PIXEL_PACK_BUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . . . 397
6.50.2.2204
GL_PIXEL_PACK_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2205
GL_PIXEL_SUBSAMPLE_2424_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
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xcviii
CONTENTS
6.50.2.2206
GL_PIXEL_SUBSAMPLE_4242_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2207
GL_PIXEL_SUBSAMPLE_4444_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2208
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2209
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2210
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX . . . . . . . . . . . . . . 397
6.50.2.2211
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
. . . . . . . . . . . . . . . . 397
6.50.2.2212
GL_PIXEL_TEX_GEN_MODE_SGIX . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2213
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2214
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2215
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2216
GL_PIXEL_TEX_GEN_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2217
GL_PIXEL_TEXTURE_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2218
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX . . . . . . . . . . . . . . . . . . . 397
6.50.2.2219
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX . . . . . . . . . . . . . . . . . . 397
6.50.2.2220
GL_PIXEL_TILE_CACHE_SIZE_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2221
GL_PIXEL_TILE_GRID_DEPTH_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2222
GL_PIXEL_TILE_GRID_HEIGHT_SGIX
. . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2223
GL_PIXEL_TILE_GRID_WIDTH_SGIX . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2224
GL_PIXEL_TILE_HEIGHT_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2225
GL_PIXEL_TILE_WIDTH_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2226
GL_PIXEL_TRANSFORM_2D_EXT . . . . . . . . . . . . . . . . . . . . . . . . 397
6.50.2.2227
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
. . . . . . . . . . . . . . . . . . 397
6.50.2.2228
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT . . . . . . . . . . . . . . 398
6.50.2.2229
GL_PIXEL_UNPACK_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2230
GL_PIXEL_UNPACK_BUFFER_ARB . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2231
GL_PIXEL_UNPACK_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2232
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . 398
6.50.2.2233
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . 398
6.50.2.2234
GL_PIXEL_UNPACK_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2235
GL_PN_TRIANGLES_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2236
GL_PN_TRIANGLES_NORMAL_MODE_ATI . . . . . . . . . . . . . . . . . . . 398
6.50.2.2237
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI . . . . . . . . . . . . . . 398
6.50.2.2238
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI . . . . . . . . . . . 398
6.50.2.2239
GL_PN_TRIANGLES_POINT_MODE_ATI . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2240
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI . . . . . . . . . . . . . . . . 398
6.50.2.2241
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI . . . . . . . . . . . . . . . 398
6.50.2.2242
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
. . . . . . . . . . . . . . . 398
6.50.2.2243
GL_POINT_DISTANCE_ATTENUATION . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2244
GL_POINT_DISTANCE_ATTENUATION_ARB . . . . . . . . . . . . . . . . . . 398
6.50.2.2245
GL_POINT_FADE_THRESHOLD_SIZE . . . . . . . . . . . . . . . . . . . . . . 398
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
xcix
6.50.2.2246
GL_POINT_FADE_THRESHOLD_SIZE_ARB
. . . . . . . . . . . . . . . . . . 398
6.50.2.2247
GL_POINT_FADE_THRESHOLD_SIZE_EXT . . . . . . . . . . . . . . . . . . . 398
6.50.2.2248
GL_POINT_FADE_THRESHOLD_SIZE_SGIS . . . . . . . . . . . . . . . . . . 398
6.50.2.2249
GL_POINT_SIZE_MAX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2250
GL_POINT_SIZE_MAX_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2251
GL_POINT_SIZE_MAX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2252
GL_POINT_SIZE_MAX_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2253
GL_POINT_SIZE_MIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2254
GL_POINT_SIZE_MIN_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2255
GL_POINT_SIZE_MIN_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
6.50.2.2256
GL_POINT_SIZE_MIN_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2257
GL_POINT_SPRITE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2258
GL_POINT_SPRITE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2259
GL_POINT_SPRITE_COORD_ORIGIN . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2260
GL_POINT_SPRITE_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2261
GL_POINT_SPRITE_R_MODE_NV . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2262
GL_POLYGON_OFFSET_BIAS_EXT . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2263
GL_POLYGON_OFFSET_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2264
GL_POLYGON_OFFSET_FACTOR_EXT . . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2265
GL_POST_COLOR_MATRIX_ALPHA_BIAS . . . . . . . . . . . . . . . . . . . 399
6.50.2.2266
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI . . . . . . . . . . . . . . . . 399
6.50.2.2267
GL_POST_COLOR_MATRIX_ALPHA_SCALE . . . . . . . . . . . . . . . . . . 399
6.50.2.2268
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI . . . . . . . . . . . . . . . 399
6.50.2.2269
GL_POST_COLOR_MATRIX_BLUE_BIAS . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2270
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI . . . . . . . . . . . . . . . . . 399
6.50.2.2271
GL_POST_COLOR_MATRIX_BLUE_SCALE . . . . . . . . . . . . . . . . . . . 399
6.50.2.2272
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI . . . . . . . . . . . . . . . . 399
6.50.2.2273
GL_POST_COLOR_MATRIX_COLOR_TABLE . . . . . . . . . . . . . . . . . . 399
6.50.2.2274
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI . . . . . . . . . . . . . . . 399
6.50.2.2275
GL_POST_COLOR_MATRIX_GREEN_BIAS . . . . . . . . . . . . . . . . . . . 399
6.50.2.2276
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI . . . . . . . . . . . . . . . . 399
6.50.2.2277
GL_POST_COLOR_MATRIX_GREEN_SCALE . . . . . . . . . . . . . . . . . . 399
6.50.2.2278
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI . . . . . . . . . . . . . . . 399
6.50.2.2279
GL_POST_COLOR_MATRIX_RED_BIAS
. . . . . . . . . . . . . . . . . . . . 399
6.50.2.2280
GL_POST_COLOR_MATRIX_RED_BIAS_SGI . . . . . . . . . . . . . . . . . . 399
6.50.2.2281
GL_POST_COLOR_MATRIX_RED_SCALE . . . . . . . . . . . . . . . . . . . 399
6.50.2.2282
GL_POST_COLOR_MATRIX_RED_SCALE_SGI . . . . . . . . . . . . . . . . . 399
6.50.2.2283
GL_POST_CONVOLUTION_ALPHA_BIAS . . . . . . . . . . . . . . . . . . . . 399
6.50.2.2284
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT . . . . . . . . . . . . . . . . . 400
6.50.2.2285
GL_POST_CONVOLUTION_ALPHA_SCALE . . . . . . . . . . . . . . . . . . . 400
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
6.50.2.2286
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT . . . . . . . . . . . . . . . . 400
6.50.2.2287
GL_POST_CONVOLUTION_BLUE_BIAS . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2288
GL_POST_CONVOLUTION_BLUE_BIAS_EXT . . . . . . . . . . . . . . . . . . 400
6.50.2.2289
GL_POST_CONVOLUTION_BLUE_SCALE . . . . . . . . . . . . . . . . . . . 400
6.50.2.2290
GL_POST_CONVOLUTION_BLUE_SCALE_EXT . . . . . . . . . . . . . . . . 400
6.50.2.2291
GL_POST_CONVOLUTION_COLOR_TABLE . . . . . . . . . . . . . . . . . . 400
6.50.2.2292
GL_POST_CONVOLUTION_COLOR_TABLE_SGI . . . . . . . . . . . . . . . . 400
6.50.2.2293
GL_POST_CONVOLUTION_GREEN_BIAS
. . . . . . . . . . . . . . . . . . . 400
6.50.2.2294
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
. . . . . . . . . . . . . . . . 400
6.50.2.2295
GL_POST_CONVOLUTION_GREEN_SCALE . . . . . . . . . . . . . . . . . . 400
6.50.2.2296
GL_POST_CONVOLUTION_GREEN_SCALE_EXT . . . . . . . . . . . . . . . 400
6.50.2.2297
GL_POST_CONVOLUTION_RED_BIAS . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2298
GL_POST_CONVOLUTION_RED_BIAS_EXT . . . . . . . . . . . . . . . . . . 400
6.50.2.2299
GL_POST_CONVOLUTION_RED_SCALE . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2300
GL_POST_CONVOLUTION_RED_SCALE_EXT . . . . . . . . . . . . . . . . . 400
6.50.2.2301
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP . . . . . . . . . . . . . 400
6.50.2.2302
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX . . . . . . . . . . . . . . 400
6.50.2.2303
GL_POST_TEXTURE_FILTER_BIAS_SGIX . . . . . . . . . . . . . . . . . . . 400
6.50.2.2304
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX . . . . . . . . . . . . . 400
6.50.2.2305
GL_POST_TEXTURE_FILTER_SCALE_SGIX . . . . . . . . . . . . . . . . . . 400
6.50.2.2306
GL_PREFER_DOUBLEBUFFER_HINT_PGI . . . . . . . . . . . . . . . . . . . 400
6.50.2.2307
GL_PRESENT_DURATION_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2308
GL_PRESENT_TIME_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2309
GL_PRESERVE_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2310
GL_PREVIOUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2311
GL_PREVIOUS_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
6.50.2.2312
GL_PREVIOUS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2313
GL_PREVIOUS_TEXTURE_INPUT_NV
. . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2314
GL_PRIMARY_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2315
GL_PRIMARY_COLOR_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2316
GL_PRIMARY_COLOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2317
GL_PRIMARY_COLOR_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2318
GL_PRIMITIVE_ID_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2319
GL_PRIMITIVE_RESTART . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2320
GL_PRIMITIVE_RESTART_INDEX . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2321
GL_PRIMITIVE_RESTART_INDEX_NV . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2322
GL_PRIMITIVE_RESTART_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2323
GL_PRIMITIVES_GENERATED . . . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2324
GL_PRIMITIVES_GENERATED_EXT . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2325
GL_PRIMITIVES_GENERATED_NV . . . . . . . . . . . . . . . . . . . . . . . 401
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
ci
6.50.2.2326
GL_PROGRAM_ADDRESS_REGISTERS_ARB . . . . . . . . . . . . . . . . . 401
6.50.2.2327
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
. . . . . . . . . . . . . . . . . . 401
6.50.2.2328
GL_PROGRAM_ATTRIB_COMPONENTS_NV . . . . . . . . . . . . . . . . . . 401
6.50.2.2329
GL_PROGRAM_ATTRIBS_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2330
GL_PROGRAM_BINARY_FORMATS . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2331
GL_PROGRAM_BINARY_LENGTH . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2332
GL_PROGRAM_BINARY_RETRIEVABLE_HINT . . . . . . . . . . . . . . . . . 401
6.50.2.2333
GL_PROGRAM_BINDING_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2334
GL_PROGRAM_ERROR_POSITION_ARB . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2335
GL_PROGRAM_ERROR_POSITION_NV . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2336
GL_PROGRAM_ERROR_STRING_ARB . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2337
GL_PROGRAM_ERROR_STRING_NV . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2338
GL_PROGRAM_FORMAT_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2339
GL_PROGRAM_FORMAT_ASCII_ARB . . . . . . . . . . . . . . . . . . . . . . 401
6.50.2.2340
GL_PROGRAM_INSTRUCTIONS_ARB
. . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2341
GL_PROGRAM_LENGTH_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2342
GL_PROGRAM_LENGTH_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2343
GL_PROGRAM_MATRIX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2344
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT . . . . . . . . . . . . . . . . . 402
6.50.2.2345
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB . . . . . . . . . . . . 402
6.50.2.2346
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
6.50.2.2347
GL_PROGRAM_NATIVE_ATTRIBS_ARB
. . . . . . . . . . . . . 402
. . . . . . . . . . . . . . . . . . . . 402
6.50.2.2348
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
. . . . . . . . . . . . . . . . 402
6.50.2.2349
GL_PROGRAM_NATIVE_PARAMETERS_ARB . . . . . . . . . . . . . . . . . 402
6.50.2.2350
GL_PROGRAM_NATIVE_TEMPORARIES_ARB . . . . . . . . . . . . . . . . . 402
6.50.2.2351
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB . . . . . . . . . . . . . . 402
6.50.2.2352
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
. . . . . . . . . . . . . 402
6.50.2.2353
GL_PROGRAM_OBJECT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2354
GL_PROGRAM_PARAMETER_NV . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2355
GL_PROGRAM_PARAMETERS_ARB . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2356
GL_PROGRAM_PIPELINE_BINDING . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2357
GL_PROGRAM_POINT_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2358
GL_PROGRAM_POINT_SIZE_ARB
. . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2359
GL_PROGRAM_POINT_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2360
GL_PROGRAM_RESIDENT_NV . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2361
GL_PROGRAM_RESULT_COMPONENTS_NV . . . . . . . . . . . . . . . . . 402
6.50.2.2362
GL_PROGRAM_SEPARABLE
. . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2363
GL_PROGRAM_STRING_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2364
GL_PROGRAM_STRING_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2365
GL_PROGRAM_TARGET_NV
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
. . . . . . . . . . . . . . . . . . . . . . . . . . 402
cii
CONTENTS
6.50.2.2366
GL_PROGRAM_TEMPORARIES_ARB . . . . . . . . . . . . . . . . . . . . . . 402
6.50.2.2367
GL_PROGRAM_TEX_INDIRECTIONS_ARB . . . . . . . . . . . . . . . . . . . 402
6.50.2.2368
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
. . . . . . . . . . . . . . . . . . 403
6.50.2.2369
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB . . . . . . . . . . . . . . . . . 403
6.50.2.2370
GL_PROVOKING_VERTEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2371
GL_PROVOKING_VERTEX_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2372
GL_PROXY_COLOR_TABLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2373
GL_PROXY_COLOR_TABLE_SGI . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2374
GL_PROXY_HISTOGRAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2375
GL_PROXY_HISTOGRAM_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2376
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE . . . . . . . . . . . . . 403
6.50.2.2377
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI . . . . . . . . . . 403
6.50.2.2378
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
. . . . . . . . . . . . . 403
6.50.2.2379
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI . . . . . . . . . . . 403
6.50.2.2380
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP . . . . . . . . 403
6.50.2.2381
GL_PROXY_TEXTURE_1D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2382
GL_PROXY_TEXTURE_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2383
GL_PROXY_TEXTURE_1D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2384
GL_PROXY_TEXTURE_1D_STACK_MESAX . . . . . . . . . . . . . . . . . . 403
6.50.2.2385
GL_PROXY_TEXTURE_2D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2386
GL_PROXY_TEXTURE_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2387
GL_PROXY_TEXTURE_2D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2388
GL_PROXY_TEXTURE_2D_MULTISAMPLE . . . . . . . . . . . . . . . . . . . 403
6.50.2.2389
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY . . . . . . . . . . . . . . 403
6.50.2.2390
GL_PROXY_TEXTURE_2D_STACK_MESAX . . . . . . . . . . . . . . . . . . 403
6.50.2.2391
GL_PROXY_TEXTURE_3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2392
GL_PROXY_TEXTURE_3D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2393
GL_PROXY_TEXTURE_4D_SGIS . . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2394
GL_PROXY_TEXTURE_COLOR_TABLE_SGI . . . . . . . . . . . . . . . . . . 403
6.50.2.2395
GL_PROXY_TEXTURE_CUBE_MAP . . . . . . . . . . . . . . . . . . . . . . . 403
6.50.2.2396
GL_PROXY_TEXTURE_CUBE_MAP_ARB . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2397
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY . . . . . . . . . . . . . . . . . . 404
6.50.2.2398
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB . . . . . . . . . . . . . . . 404
6.50.2.2399
GL_PROXY_TEXTURE_CUBE_MAP_EXT . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2400
GL_PROXY_TEXTURE_RECTANGLE . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2401
GL_PROXY_TEXTURE_RECTANGLE_ARB . . . . . . . . . . . . . . . . . . . 404
6.50.2.2402
GL_PROXY_TEXTURE_RECTANGLE_NV . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2403
GL_PURGEABLE_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2404
GL_QUAD_ALPHA4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2405
GL_QUAD_ALPHA8_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
ciii
6.50.2.2406
GL_QUAD_INTENSITY4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2407
GL_QUAD_INTENSITY8_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2408
GL_QUAD_LUMINANCE4_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2409
GL_QUAD_LUMINANCE8_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2410
GL_QUAD_MESH_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2411
GL_QUAD_TEXTURE_SELECT_SGIS . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2412
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
. . . . . . . . 404
6.50.2.2413
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
. . . . . 404
6.50.2.2414
GL_QUARTER_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2415
GL_QUERY_BY_REGION_NO_WAIT
. . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2416
GL_QUERY_BY_REGION_NO_WAIT_NV . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2417
GL_QUERY_BY_REGION_WAIT . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2418
GL_QUERY_BY_REGION_WAIT_NV . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2419
GL_QUERY_COUNTER_BITS . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2420
GL_QUERY_COUNTER_BITS_ARB . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2421
GL_QUERY_NO_WAIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2422
GL_QUERY_NO_WAIT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2423
GL_QUERY_OBJECT_AMD
. . . . . . . . . . . . . . . . . . . . . . . . . . . 404
6.50.2.2424
GL_QUERY_RESULT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2425
GL_QUERY_RESULT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2426
GL_QUERY_RESULT_AVAILABLE . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2427
GL_QUERY_RESULT_AVAILABLE_ARB . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2428
GL_QUERY_WAIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2429
GL_QUERY_WAIT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2430
GL_R11F_G11F_B10F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2431
GL_R11F_G11F_B10F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2432
GL_R16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2433
GL_R16_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2434
GL_R16F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2435
GL_R16I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2436
GL_R16UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2437
GL_R1UI_C3F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2438
GL_R1UI_C4F_N3F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2439
GL_R1UI_C4UB_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2440
GL_R1UI_N3F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2441
GL_R1UI_T2F_C4F_N3F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2442
GL_R1UI_T2F_N3F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2443
GL_R1UI_T2F_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2444
GL_R1UI_V3F_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2445
GL_R32F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
civ
CONTENTS
6.50.2.2446
GL_R32I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2447
GL_R32UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2448
GL_R8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2449
GL_R8_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2450
GL_R8I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2451
GL_R8UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
6.50.2.2452
GL_RASTER_POSITION_UNCLIPPED_IBM . . . . . . . . . . . . . . . . . . . 406
6.50.2.2453
GL_RASTERIZER_DISCARD . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2454
GL_RASTERIZER_DISCARD_EXT . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2455
GL_RASTERIZER_DISCARD_NV
6.50.2.2456
GL_READ_FRAMEBUFFER
. . . . . . . . . . . . . . . . . . . . . . . . 406
. . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2457
GL_READ_FRAMEBUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2458
GL_READ_FRAMEBUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . . . 406
6.50.2.2459
GL_READ_FRAMEBUFFER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2460
GL_READ_ONLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2461
GL_READ_ONLY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2462
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
. . . . . . . . . . . . . . . . 406
6.50.2.2463
GL_READ_PIXEL_DATA_RANGE_NV . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2464
GL_READ_PIXEL_DATA_RANGE_POINTER_NV . . . . . . . . . . . . . . . . 406
6.50.2.2465
GL_READ_WRITE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2466
GL_READ_WRITE_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2467
GL_RECLAIM_MEMORY_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2468
GL_RED_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2469
GL_RED_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2470
GL_RED_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2471
GL_RED_MAX_CLAMP_INGR . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2472
GL_RED_MIN_CLAMP_INGR . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2473
GL_RED_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2474
GL_REDUCE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2475
GL_REDUCE_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2476
GL_REFERENCE_PLANE_EQUATION_SGIX . . . . . . . . . . . . . . . . . . 406
6.50.2.2477
GL_REFERENCE_PLANE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2478
GL_REFLECTION_MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2479
GL_REFLECTION_MAP_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . 406
6.50.2.2480
GL_REFLECTION_MAP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2481
GL_REFLECTION_MAP_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2482
GL_REG_0_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2483
GL_REG_10_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2484
GL_REG_11_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2485
GL_REG_12_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
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CONTENTS
cv
6.50.2.2486
GL_REG_13_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2487
GL_REG_14_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2488
GL_REG_15_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2489
GL_REG_16_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2490
GL_REG_17_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2491
GL_REG_18_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2492
GL_REG_19_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2493
GL_REG_1_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2494
GL_REG_20_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2495
GL_REG_21_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2496
GL_REG_22_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2497
GL_REG_23_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2498
GL_REG_24_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2499
GL_REG_25_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2500
GL_REG_26_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2501
GL_REG_27_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2502
GL_REG_28_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2503
GL_REG_29_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2504
GL_REG_2_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2505
GL_REG_30_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2506
GL_REG_31_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2507
GL_REG_3_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
6.50.2.2508
GL_REG_4_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2509
GL_REG_5_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2510
GL_REG_6_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2511
GL_REG_7_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2512
GL_REG_8_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2513
GL_REG_9_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2514
GL_REGISTER_COMBINERS_NV . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2515
GL_RELEASED_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2516
GL_REND_screen_coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2517
GL_RENDERBUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2518
GL_RENDERBUFFER_ALPHA_SIZE . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2519
GL_RENDERBUFFER_ALPHA_SIZE_EXT . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2520
GL_RENDERBUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2521
GL_RENDERBUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2522
GL_RENDERBUFFER_BLUE_SIZE
. . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2523
GL_RENDERBUFFER_BLUE_SIZE_EXT
. . . . . . . . . . . . . . . . . . . . 408
6.50.2.2524
GL_RENDERBUFFER_COLOR_SAMPLES_NV . . . . . . . . . . . . . . . . . 408
6.50.2.2525
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
. . . . . . . . . . . . . . 408
cvi
CONTENTS
6.50.2.2526
GL_RENDERBUFFER_DEPTH_SIZE . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2527
GL_RENDERBUFFER_DEPTH_SIZE_EXT . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2528
GL_RENDERBUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2529
GL_RENDERBUFFER_FREE_MEMORY_ATI . . . . . . . . . . . . . . . . . . 408
6.50.2.2530
GL_RENDERBUFFER_GREEN_SIZE . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2531
GL_RENDERBUFFER_GREEN_SIZE_EXT . . . . . . . . . . . . . . . . . . . 408
6.50.2.2532
GL_RENDERBUFFER_HEIGHT
. . . . . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2533
GL_RENDERBUFFER_HEIGHT_EXT
. . . . . . . . . . . . . . . . . . . . . . 408
6.50.2.2534
GL_RENDERBUFFER_INTERNAL_FORMAT . . . . . . . . . . . . . . . . . . 408
6.50.2.2535
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT . . . . . . . . . . . . . . . 408
6.50.2.2536
GL_RENDERBUFFER_RED_SIZE . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2537
GL_RENDERBUFFER_RED_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2538
GL_RENDERBUFFER_SAMPLES . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2539
GL_RENDERBUFFER_SAMPLES_EXT . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2540
GL_RENDERBUFFER_STENCIL_SIZE . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2541
GL_RENDERBUFFER_STENCIL_SIZE_EXT . . . . . . . . . . . . . . . . . . . 409
6.50.2.2542
GL_RENDERBUFFER_WIDTH . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2543
GL_RENDERBUFFER_WIDTH_EXT . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2544
GL_REPLACE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2545
GL_REPLACE_MIDDLE_SUN
. . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2546
GL_REPLACE_OLDEST_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2547
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN . . . . . . . . . . . . . 409
6.50.2.2548
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN . . . . . . . . . . . . . . 409
6.50.2.2549
GL_REPLACEMENT_CODE_ARRAY_SUN . . . . . . . . . . . . . . . . . . . 409
6.50.2.2550
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN . . . . . . . . . . . . . . . . 409
6.50.2.2551
GL_REPLACEMENT_CODE_SUN . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2552
GL_REPLICATE_BORDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2553
GL_REPLICATE_BORDER_HP . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2554
GL_RESAMPLE_AVERAGE_OML . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2555
GL_RESAMPLE_DECIMATE_OML . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2556
GL_RESAMPLE_DECIMATE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2557
GL_RESAMPLE_REPLICATE_OML . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2558
GL_RESAMPLE_REPLICATE_SGIX . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2559
GL_RESAMPLE_ZERO_FILL_OML . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2560
GL_RESAMPLE_ZERO_FILL_SGIX . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2561
GL_RESCALE_NORMAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2562
GL_RESCALE_NORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 409
6.50.2.2563
GL_RESET_NOTIFICATION_STRATEGY_ARB . . . . . . . . . . . . . . . . . 409
6.50.2.2564
GL_RESTART_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2565
GL_RETAINED_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
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CONTENTS
cvii
6.50.2.2566
GL_RG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2567
GL_RG16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2568
GL_RG16_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2569
GL_RG16F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2570
GL_RG16I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2571
GL_RG16UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2572
GL_RG32F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2573
GL_RG32I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2574
GL_RG32UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2575
GL_RG8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2576
GL_RG8_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2577
GL_RG8I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2578
GL_RG8UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2579
GL_RG_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2580
GL_RG_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2581
GL_RGB10_A2_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2582
GL_RGB10_A2UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2583
GL_RGB10_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2584
GL_RGB12_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2585
GL_RGB16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2586
GL_RGB16_SNORM
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2587
GL_RGB16F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2588
GL_RGB16F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2589
GL_RGB16I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2590
GL_RGB16I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2591
GL_RGB16UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
6.50.2.2592
GL_RGB16UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2593
GL_RGB2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2594
GL_RGB32F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2595
GL_RGB32F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2596
GL_RGB32I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2597
GL_RGB32I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2598
GL_RGB32UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2599
GL_RGB32UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2600
GL_RGB4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2601
GL_RGB4_S3TC
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2602
GL_RGB5_A1_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2603
GL_RGB5_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2604
GL_RGB8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2605
GL_RGB8_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
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CONTENTS
6.50.2.2606
GL_RGB8I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2607
GL_RGB8I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2608
GL_RGB8UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2609
GL_RGB8UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2610
GL_RGB9_E5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2611
GL_RGB9_E5_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2612
GL_RGB_422_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2613
GL_RGB_FLOAT16_APPLE
6.50.2.2614
GL_RGB_FLOAT16_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2615
GL_RGB_FLOAT32_APPLE
6.50.2.2616
GL_RGB_FLOAT32_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . 411
. . . . . . . . . . . . . . . . . . . . . . . . . . . 411
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2617
GL_RGB_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2618
GL_RGB_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2619
GL_RGB_S3TC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
6.50.2.2620
GL_RGB_SCALE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2621
GL_RGB_SCALE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2622
GL_RGB_SCALE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2623
GL_RGB_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2624
GL_RGBA12_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2625
GL_RGBA16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2626
GL_RGBA16_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2627
GL_RGBA16F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2628
GL_RGBA16F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2629
GL_RGBA16I
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2630
GL_RGBA16I_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2631
GL_RGBA16UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2632
GL_RGBA16UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2633
GL_RGBA2_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2634
GL_RGBA32F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2635
GL_RGBA32F_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2636
GL_RGBA32I
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2637
GL_RGBA32I_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2638
GL_RGBA32UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2639
GL_RGBA32UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2640
GL_RGBA4_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2641
GL_RGBA4_S3TC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2642
GL_RGBA8_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2643
GL_RGBA8_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2644
GL_RGBA8I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2645
GL_RGBA8I_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
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CONTENTS
cix
6.50.2.2646
GL_RGBA8UI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2647
GL_RGBA8UI_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
6.50.2.2648
GL_RGBA_FLOAT16_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2649
GL_RGBA_FLOAT16_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2650
GL_RGBA_FLOAT32_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2651
GL_RGBA_FLOAT32_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2652
GL_RGBA_FLOAT_MODE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2653
GL_RGBA_INTEGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2654
GL_RGBA_INTEGER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2655
GL_RGBA_INTEGER_MODE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2656
GL_RGBA_S3TC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2657
GL_RGBA_SIGNED_COMPONENTS_EXT . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2658
GL_RGBA_SNORM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2659
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV . . . . . . . . . . . . 413
6.50.2.2660
GL_S3_s3tc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2661
GL_SAMPLE_ALPHA_TO_COVERAGE . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2662
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB . . . . . . . . . . . . . . . . . . 413
6.50.2.2663
GL_SAMPLE_ALPHA_TO_MASK_EXT . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2664
GL_SAMPLE_ALPHA_TO_MASK_SGIS . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2665
GL_SAMPLE_ALPHA_TO_ONE
. . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2666
GL_SAMPLE_ALPHA_TO_ONE_ARB . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2667
GL_SAMPLE_ALPHA_TO_ONE_EXT
. . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2668
GL_SAMPLE_ALPHA_TO_ONE_SGIS . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2669
GL_SAMPLE_BUFFERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2670
GL_SAMPLE_BUFFERS_3DFX . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2671
GL_SAMPLE_BUFFERS_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2672
GL_SAMPLE_BUFFERS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2673
GL_SAMPLE_BUFFERS_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2674
GL_SAMPLE_COVERAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2675
GL_SAMPLE_COVERAGE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 413
6.50.2.2676
GL_SAMPLE_COVERAGE_INVERT . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2677
GL_SAMPLE_COVERAGE_INVERT_ARB . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2678
GL_SAMPLE_COVERAGE_VALUE . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2679
GL_SAMPLE_COVERAGE_VALUE_ARB
. . . . . . . . . . . . . . . . . . . . 414
6.50.2.2680
GL_SAMPLE_MASK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2681
GL_SAMPLE_MASK_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2682
GL_SAMPLE_MASK_INVERT_EXT
. . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2683
GL_SAMPLE_MASK_INVERT_SGIS . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2684
GL_SAMPLE_MASK_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2685
GL_SAMPLE_MASK_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
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CONTENTS
6.50.2.2686
GL_SAMPLE_MASK_VALUE . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2687
GL_SAMPLE_MASK_VALUE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2688
GL_SAMPLE_MASK_VALUE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2689
GL_SAMPLE_MASK_VALUE_SGIS
. . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2690
GL_SAMPLE_PATTERN_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2691
GL_SAMPLE_PATTERN_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2692
GL_SAMPLE_POSITION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2693
GL_SAMPLE_POSITION_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2694
GL_SAMPLE_SHADING
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2695
GL_SAMPLE_SHADING_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2696
GL_SAMPLER_1D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2697
GL_SAMPLER_1D_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2698
GL_SAMPLER_1D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2699
GL_SAMPLER_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2700
GL_SAMPLER_1D_ARRAY_SHADOW . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2701
GL_SAMPLER_1D_ARRAY_SHADOW_EXT . . . . . . . . . . . . . . . . . . . 414
6.50.2.2702
GL_SAMPLER_1D_SHADOW
. . . . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2703
GL_SAMPLER_1D_SHADOW_ARB . . . . . . . . . . . . . . . . . . . . . . . 414
6.50.2.2704
GL_SAMPLER_2D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2705
GL_SAMPLER_2D_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2706
GL_SAMPLER_2D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2707
GL_SAMPLER_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2708
GL_SAMPLER_2D_ARRAY_SHADOW . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2709
GL_SAMPLER_2D_ARRAY_SHADOW_EXT . . . . . . . . . . . . . . . . . . . 415
6.50.2.2710
GL_SAMPLER_2D_MULTISAMPLE
. . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2711
GL_SAMPLER_2D_MULTISAMPLE_ARRAY . . . . . . . . . . . . . . . . . . . 415
6.50.2.2712
GL_SAMPLER_2D_RECT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2713
GL_SAMPLER_2D_RECT_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2714
GL_SAMPLER_2D_RECT_SHADOW . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2715
GL_SAMPLER_2D_RECT_SHADOW_ARB
6.50.2.2716
GL_SAMPLER_2D_SHADOW
. . . . . . . . . . . . . . . . . . . 415
. . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2717
GL_SAMPLER_2D_SHADOW_ARB . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2718
GL_SAMPLER_3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2719
GL_SAMPLER_3D_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2720
GL_SAMPLER_BINDING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2721
GL_SAMPLER_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2722
GL_SAMPLER_BUFFER_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2723
GL_SAMPLER_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2724
GL_SAMPLER_CUBE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2725
GL_SAMPLER_CUBE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
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CONTENTS
cxi
6.50.2.2726
GL_SAMPLER_CUBE_MAP_ARRAY . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2727
GL_SAMPLER_CUBE_MAP_ARRAY_ARB . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2728
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW . . . . . . . . . . . . . . . . . 415
6.50.2.2729
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
. . . . . . . . . . . . . 415
6.50.2.2730
GL_SAMPLER_CUBE_SHADOW . . . . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2731
GL_SAMPLER_CUBE_SHADOW_EXT . . . . . . . . . . . . . . . . . . . . . . 415
6.50.2.2732
GL_SAMPLER_OBJECT_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2733
GL_SAMPLER_RENDERBUFFER_NV . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2734
GL_SAMPLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2735
GL_SAMPLES_3DFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2736
GL_SAMPLES_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2737
GL_SAMPLES_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2738
GL_SAMPLES_PASSED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2739
GL_SAMPLES_PASSED_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2740
GL_SAMPLES_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2741
GL_SATURATE_BIT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2742
GL_SCALAR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2743
GL_SCALE_BY_FOUR_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2744
GL_SCALE_BY_ONE_HALF_NV . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2745
GL_SCALE_BY_TWO_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2746
GL_SCALEBIAS_HINT_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2747
GL_SCREEN_COORDINATES_REND . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2748
GL_SECONDARY_COLOR_ARRAY . . . . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2749
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . 416
6.50.2.2750
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING . . . . . . . . . . . . 416
6.50.2.2751
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . 416
6.50.2.2752
GL_SECONDARY_COLOR_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2753
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . 416
6.50.2.2754
GL_SECONDARY_COLOR_ARRAY_LIST_IBM . . . . . . . . . . . . . . . . . 416
6.50.2.2755
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . 416
6.50.2.2756
GL_SECONDARY_COLOR_ARRAY_POINTER . . . . . . . . . . . . . . . . . 416
6.50.2.2757
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT . . . . . . . . . . . . . . 416
6.50.2.2758
GL_SECONDARY_COLOR_ARRAY_SIZE . . . . . . . . . . . . . . . . . . . . 416
6.50.2.2759
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT . . . . . . . . . . . . . . . . . 416
6.50.2.2760
GL_SECONDARY_COLOR_ARRAY_STRIDE . . . . . . . . . . . . . . . . . . 417
6.50.2.2761
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . 417
6.50.2.2762
GL_SECONDARY_COLOR_ARRAY_TYPE . . . . . . . . . . . . . . . . . . . 417
6.50.2.2763
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . 417
6.50.2.2764
GL_SECONDARY_COLOR_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2765
GL_SECONDARY_INTERPOLATOR_ATI . . . . . . . . . . . . . . . . . . . . 417
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CONTENTS
6.50.2.2766
GL_SEPARABLE_2D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2767
GL_SEPARABLE_2D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2768
GL_SEPARATE_ATTRIBS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2769
GL_SEPARATE_ATTRIBS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2770
GL_SEPARATE_ATTRIBS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2771
GL_SEPARATE_SPECULAR_COLOR . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2772
GL_SEPARATE_SPECULAR_COLOR_EXT . . . . . . . . . . . . . . . . . . . 417
6.50.2.2773
GL_SGI_color_matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2774
GL_SGI_color_table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2775
GL_SGI_texture_color_table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2776
GL_SGIS_detail_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2777
GL_SGIS_fog_function
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2778
GL_SGIS_generate_mipmap . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2779
GL_SGIS_multisample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2780
GL_SGIS_pixel_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2781
GL_SGIS_point_line_texgen . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2782
GL_SGIS_point_parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2783
GL_SGIS_sharpen_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2784
GL_SGIS_texture4D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2785
GL_SGIS_texture_border_clamp . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2786
GL_SGIS_texture_color_mask
. . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2787
GL_SGIS_texture_edge_clamp . . . . . . . . . . . . . . . . . . . . . . . . . . 417
6.50.2.2788
GL_SGIS_texture_filter4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2789
GL_SGIS_texture_lod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2790
GL_SGIX_async . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2791
GL_SGIX_async_histogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2792
GL_SGIX_async_pixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2793
GL_SGIX_blend_alpha_minmax . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2794
GL_SGIX_calligraphic_fragment . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2795
GL_SGIX_clipmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2796
GL_SGIX_convolution_accuracy
6.50.2.2797
GL_SGIX_depth_pass_instrument
. . . . . . . . . . . . . . . . . . . . . . . . . 418
. . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2798
GL_SGIX_depth_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2799
GL_SGIX_flush_raster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2800
GL_SGIX_fog_offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2801
GL_SGIX_fog_scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2802
GL_SGIX_fragment_lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2803
GL_SGIX_framezoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2804
GL_SGIX_igloo_interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2805
GL_SGIX_instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxiii
6.50.2.2806
GL_SGIX_interlace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2807
GL_SGIX_ir_instrument1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2808
GL_SGIX_list_priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2809
GL_SGIX_pixel_texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2810
GL_SGIX_pixel_tiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2811
GL_SGIX_polynomial_ffd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2812
GL_SGIX_reference_plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2813
GL_SGIX_resample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2814
GL_SGIX_scalebias_hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2815
GL_SGIX_shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
6.50.2.2816
GL_SGIX_shadow_ambient . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2817
GL_SGIX_sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2818
GL_SGIX_subsample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2819
GL_SGIX_tag_sample_buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2820
GL_SGIX_texture_add_env . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2821
GL_SGIX_texture_coordinate_clamp . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2822
GL_SGIX_texture_lod_bias . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2823
GL_SGIX_texture_multi_buffer
. . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2824
GL_SGIX_texture_scale_bias . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2825
GL_SGIX_texture_select
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2826
GL_SGIX_vertex_preclip
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2827
GL_SGIX_ycrcb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2828
GL_SGIX_ycrcb_subsample . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2829
GL_SGIX_ycrcba
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2830
GL_SHADER_COMPILER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2831
GL_SHADER_CONSISTENT_NV . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2832
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV . . . . . . . . . . . . . . 419
6.50.2.2833
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT . . . . . . . . . . . . . . 419
6.50.2.2834
GL_SHADER_INCLUDE_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2835
GL_SHADER_OBJECT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2836
GL_SHADER_OPERATION_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2837
GL_SHADER_SOURCE_LENGTH . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2838
GL_SHADER_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2839
GL_SHADING_LANGUAGE_VERSION . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2840
GL_SHADING_LANGUAGE_VERSION_ARB
. . . . . . . . . . . . . . . . . . 419
6.50.2.2841
GL_SHADOW_AMBIENT_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2842
GL_SHADOW_ATTENUATION_EXT . . . . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2843
GL_SHARED_TEXTURE_PALETTE_EXT . . . . . . . . . . . . . . . . . . . . 419
6.50.2.2844
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS . . . . . . . . . . . . . . . . 420
6.50.2.2845
GL_SIGNALED
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
cxiv
CONTENTS
6.50.2.2846
GL_SIGNED_ALPHA8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2847
GL_SIGNED_ALPHA_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2848
GL_SIGNED_HILO16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2849
GL_SIGNED_HILO8_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2850
GL_SIGNED_HILO_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2851
GL_SIGNED_IDENTITY_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2852
GL_SIGNED_INTENSITY8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2853
GL_SIGNED_INTENSITY_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2854
GL_SIGNED_LUMINANCE8_ALPHA8_NV . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2855
GL_SIGNED_LUMINANCE8_NV . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2856
GL_SIGNED_LUMINANCE_ALPHA_NV . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2857
GL_SIGNED_LUMINANCE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2858
GL_SIGNED_NEGATE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2859
GL_SIGNED_NORMALIZED . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2860
GL_SIGNED_RGB8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2861
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV . . . . . . . . . . . . . . . . . 420
6.50.2.2862
GL_SIGNED_RGB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2863
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV . . . . . . . . . . . . . . . . . . . 420
6.50.2.2864
GL_SIGNED_RGBA8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2865
GL_SIGNED_RGBA_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2866
GL_SINGLE_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2867
GL_SINGLE_COLOR_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2868
GL_SKIP_COMPONENTS1_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2869
GL_SKIP_COMPONENTS2_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2870
GL_SKIP_COMPONENTS3_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2871
GL_SKIP_COMPONENTS4_NV
. . . . . . . . . . . . . . . . . . . . . . . . . 420
6.50.2.2872
GL_SLICE_ACCUM_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2873
GL_SLUMINANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2874
GL_SLUMINANCE8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2875
GL_SLUMINANCE8_ALPHA8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2876
GL_SLUMINANCE8_ALPHA8_EXT . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2877
GL_SLUMINANCE8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2878
GL_SLUMINANCE_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2879
GL_SLUMINANCE_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2880
GL_SLUMINANCE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2881
GL_SMOOTH_LINE_WIDTH_GRANULARITY . . . . . . . . . . . . . . . . . . 421
6.50.2.2882
GL_SMOOTH_LINE_WIDTH_RANGE . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2883
GL_SMOOTH_POINT_SIZE_GRANULARITY . . . . . . . . . . . . . . . . . . 421
6.50.2.2884
GL_SMOOTH_POINT_SIZE_RANGE . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2885
GL_SOURCE0_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxv
6.50.2.2886
GL_SOURCE0_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2887
GL_SOURCE0_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2888
GL_SOURCE0_RGB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2889
GL_SOURCE0_RGB_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2890
GL_SOURCE0_RGB_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2891
GL_SOURCE1_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2892
GL_SOURCE1_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2893
GL_SOURCE1_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2894
GL_SOURCE1_RGB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2895
GL_SOURCE1_RGB_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2896
GL_SOURCE1_RGB_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2897
GL_SOURCE2_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2898
GL_SOURCE2_ALPHA_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2899
GL_SOURCE2_ALPHA_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
6.50.2.2900
GL_SOURCE2_RGB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2901
GL_SOURCE2_RGB_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2902
GL_SOURCE2_RGB_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2903
GL_SOURCE3_ALPHA_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2904
GL_SOURCE3_RGB_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2905
GL_SPARE0_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2906
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
6.50.2.2907
GL_SPARE1_NV
. . . . . . . . . . . . . . . . 422
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2908
GL_SPRITE_AXIAL_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2909
GL_SPRITE_AXIS_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2910
GL_SPRITE_EYE_ALIGNED_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2911
GL_SPRITE_MODE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2912
GL_SPRITE_OBJECT_ALIGNED_SGIX . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2913
GL_SPRITE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2914
GL_SPRITE_TRANSLATION_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2915
GL_SRC0_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2916
GL_SRC0_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2917
GL_SRC1_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2918
GL_SRC1_COLOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2919
GL_SRC1_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2920
GL_SRC2_ALPHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2921
GL_SRC2_RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2922
GL_SRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2923
GL_SRGB8
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2924
GL_SRGB8_ALPHA8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2925
GL_SRGB8_ALPHA8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxvi
CONTENTS
6.50.2.2926
GL_SRGB8_EXT
6.50.2.2927
GL_SRGB_ALPHA
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
6.50.2.2928
GL_SRGB_ALPHA_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2929
GL_SRGB_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2930
GL_STATIC_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2931
GL_STATIC_COPY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2932
GL_STATIC_COPY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2933
GL_STATIC_DRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2934
GL_STATIC_DRAW_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2935
GL_STATIC_READ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2936
GL_STATIC_READ_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2937
GL_STENCIL_ATTACHMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2938
GL_STENCIL_ATTACHMENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2939
GL_STENCIL_BACK_FAIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2940
GL_STENCIL_BACK_FAIL_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2941
GL_STENCIL_BACK_FUNC
. . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2942
GL_STENCIL_BACK_FUNC_ATI . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2943
GL_STENCIL_BACK_PASS_DEPTH_FAIL . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2944
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI . . . . . . . . . . . . . . . . . 423
6.50.2.2945
GL_STENCIL_BACK_PASS_DEPTH_PASS . . . . . . . . . . . . . . . . . . . 423
6.50.2.2946
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
6.50.2.2947
GL_STENCIL_BACK_REF
. . . . . . . . . . . . . . . . 423
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2948
GL_STENCIL_BACK_VALUE_MASK . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2949
GL_STENCIL_BACK_WRITEMASK . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2950
GL_STENCIL_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2951
GL_STENCIL_CLEAR_TAG_VALUE_EXT . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2952
GL_STENCIL_INDEX1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2953
GL_STENCIL_INDEX16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2954
GL_STENCIL_INDEX16_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
6.50.2.2955
GL_STENCIL_INDEX1_EXT
6.50.2.2956
GL_STENCIL_INDEX4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2957
GL_STENCIL_INDEX4_EXT
6.50.2.2958
GL_STENCIL_INDEX8
. . . . . . . . . . . . . . . . . . . . . . . . . . . 423
. . . . . . . . . . . . . . . . . . . . . . . . . . . 424
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2959
GL_STENCIL_INDEX8_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2960
GL_STENCIL_TAG_BITS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2961
GL_STENCIL_TEST_TWO_SIDE_EXT . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2962
GL_STORAGE_CACHED_APPLE . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2963
GL_STORAGE_CLIENT_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2964
GL_STORAGE_PRIVATE_APPLE . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2965
GL_STORAGE_SHARED_APPLE
. . . . . . . . . . . . . . . . . . . . . . . . 424
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CONTENTS
cxvii
6.50.2.2966
GL_STREAM_COPY
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2967
GL_STREAM_COPY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2968
GL_STREAM_DRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2969
GL_STREAM_DRAW_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2970
GL_STREAM_READ
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2971
GL_STREAM_READ_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2972
GL_STRICT_DEPTHFUNC_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2973
GL_STRICT_LIGHTING_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2974
GL_STRICT_SCISSOR_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2975
GL_SUB_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2976
GL_SUBTRACT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2977
GL_SUBTRACT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2978
GL_SUCCESS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2979
GL_SUN_convolution_border_modes . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2980
GL_SUN_global_alpha
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2981
GL_SUN_mesh_array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2982
GL_SUN_slice_accum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2983
GL_SUN_triangle_list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
6.50.2.2984
GL_SUN_vertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2985
GL_SUNX_constant_data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2986
GL_SURFACE_MAPPED_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2987
GL_SURFACE_REGISTERED_NV . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2988
GL_SURFACE_STATE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2989
GL_SWIZZLE_STQ_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2990
GL_SWIZZLE_STQ_DQ_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2991
GL_SWIZZLE_STR_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2992
GL_SWIZZLE_STR_DR_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2993
GL_SWIZZLE_STRQ_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2994
GL_SWIZZLE_STRQ_DQ_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2995
GL_SYNC_CL_EVENT_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2996
GL_SYNC_CL_EVENT_COMPLETE_ARB . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2997
GL_SYNC_CONDITION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2998
GL_SYNC_FENCE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.2999
GL_SYNC_FLAGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3000
GL_SYNC_FLUSH_COMMANDS_BIT . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3001
GL_SYNC_GPU_COMMANDS_COMPLETE . . . . . . . . . . . . . . . . . . . 425
6.50.2.3002
GL_SYNC_STATUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3003
GL_T2F_IUI_N3F_V2F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3004
GL_T2F_IUI_N3F_V3F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3005
GL_T2F_IUI_V2F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
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CONTENTS
6.50.2.3006
GL_T2F_IUI_V3F_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3007
GL_TABLE_TOO_LARGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3008
GL_TABLE_TOO_LARGE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3009
GL_TANGENT_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3010
GL_TANGENT_ARRAY_POINTER_EXT . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3011
GL_TANGENT_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . . . . . . 425
6.50.2.3012
GL_TANGENT_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3013
GL_TESS_CONTROL_OUTPUT_VERTICES . . . . . . . . . . . . . . . . . . . 426
6.50.2.3014
GL_TESS_CONTROL_PROGRAM_NV . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3015
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV . . . . . . . . 426
6.50.2.3016
GL_TESS_CONTROL_SHADER . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3017
GL_TESS_CONTROL_SHADER_BIT . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3018
GL_TESS_EVALUATION_PROGRAM_NV . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3019
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV . . . . . . 426
6.50.2.3020
GL_TESS_EVALUATION_SHADER
. . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3021
GL_TESS_EVALUATION_SHADER_BIT . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3022
GL_TESS_GEN_MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3023
GL_TESS_GEN_POINT_MODE
. . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3024
GL_TESS_GEN_SPACING . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3025
GL_TESS_GEN_VERTEX_ORDER . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3026
GL_TESSELLATION_FACTOR_AMD . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3027
GL_TESSELLATION_MODE_AMD . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3028
GL_TEXCOORD1_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3029
GL_TEXCOORD2_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3030
GL_TEXCOORD3_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3031
GL_TEXCOORD4_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3032
GL_TEXT_FRAGMENT_SHADER_ATI . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3033
GL_TEXTURE0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3034
GL_TEXTURE0_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3035
GL_TEXTURE1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3036
GL_TEXTURE10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3037
GL_TEXTURE10_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3038
GL_TEXTURE11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3039
GL_TEXTURE11_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
6.50.2.3040
GL_TEXTURE12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3041
GL_TEXTURE12_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3042
GL_TEXTURE13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3043
GL_TEXTURE13_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3044
GL_TEXTURE14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3045
GL_TEXTURE14_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
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CONTENTS
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6.50.2.3046
GL_TEXTURE15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3047
GL_TEXTURE15_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3048
GL_TEXTURE16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3049
GL_TEXTURE16_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3050
GL_TEXTURE17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3051
GL_TEXTURE17_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3052
GL_TEXTURE18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3053
GL_TEXTURE18_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3054
GL_TEXTURE19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3055
GL_TEXTURE19_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3056
GL_TEXTURE1_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3057
GL_TEXTURE2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3058
GL_TEXTURE20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3059
GL_TEXTURE20_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3060
GL_TEXTURE21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3061
GL_TEXTURE21_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3062
GL_TEXTURE22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3063
GL_TEXTURE22_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3064
GL_TEXTURE23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3065
GL_TEXTURE23_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3066
GL_TEXTURE24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3067
GL_TEXTURE24_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
6.50.2.3068
GL_TEXTURE25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3069
GL_TEXTURE25_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3070
GL_TEXTURE26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3071
GL_TEXTURE26_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3072
GL_TEXTURE27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3073
GL_TEXTURE27_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3074
GL_TEXTURE28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3075
GL_TEXTURE28_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3076
GL_TEXTURE29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3077
GL_TEXTURE29_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3078
GL_TEXTURE2_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3079
GL_TEXTURE3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3080
GL_TEXTURE30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3081
GL_TEXTURE30_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3082
GL_TEXTURE31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3083
GL_TEXTURE31_ARB
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3084
GL_TEXTURE3_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3085
GL_TEXTURE4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
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CONTENTS
6.50.2.3086
GL_TEXTURE4_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3087
GL_TEXTURE5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3088
GL_TEXTURE5_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3089
GL_TEXTURE6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3090
GL_TEXTURE6_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3091
GL_TEXTURE7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3092
GL_TEXTURE7_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3093
GL_TEXTURE8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3094
GL_TEXTURE8_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3095
GL_TEXTURE9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
6.50.2.3096
GL_TEXTURE9_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3097
GL_TEXTURE_1D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3098
GL_TEXTURE_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3099
GL_TEXTURE_1D_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3100
GL_TEXTURE_1D_STACK_BINDING_MESAX
. . . . . . . . . . . . . . . . . 429
6.50.2.3101
GL_TEXTURE_1D_STACK_MESAX . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3102
GL_TEXTURE_2D_ARRAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3103
GL_TEXTURE_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3104
GL_TEXTURE_2D_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3105
GL_TEXTURE_2D_MULTISAMPLE . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3106
GL_TEXTURE_2D_MULTISAMPLE_ARRAY . . . . . . . . . . . . . . . . . . . 429
6.50.2.3107
GL_TEXTURE_2D_STACK_BINDING_MESAX
. . . . . . . . . . . . . . . . . 429
6.50.2.3108
GL_TEXTURE_2D_STACK_MESAX . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3109
GL_TEXTURE_3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3110
GL_TEXTURE_3D_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3111
GL_TEXTURE_3D_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3112
GL_TEXTURE_4D_BINDING_SGIS
. . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3113
GL_TEXTURE_4D_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3114
GL_TEXTURE_4DSIZE_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3115
GL_TEXTURE_ALPHA_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3116
GL_TEXTURE_ALPHA_TYPE
. . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3117
GL_TEXTURE_ALPHA_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3118
GL_TEXTURE_APPLICATION_MODE_EXT . . . . . . . . . . . . . . . . . . . 429
6.50.2.3119
GL_TEXTURE_BASE_LEVEL . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3120
GL_TEXTURE_BASE_LEVEL_SGIS . . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3121
GL_TEXTURE_BINDING_1D_ARRAY . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3122
GL_TEXTURE_BINDING_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . 429
6.50.2.3123
GL_TEXTURE_BINDING_2D_ARRAY . . . . . . . . . . . . . . . . . . . . . . 429
6.50.2.3124
GL_TEXTURE_BINDING_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . . . 430
6.50.2.3125
GL_TEXTURE_BINDING_2D_MULTISAMPLE . . . . . . . . . . . . . . . . . . 430
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxi
6.50.2.3126
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY . . . . . . . . . . . . . 430
6.50.2.3127
GL_TEXTURE_BINDING_3D . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3128
GL_TEXTURE_BINDING_BUFFER . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3129
GL_TEXTURE_BINDING_BUFFER_ARB . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3130
GL_TEXTURE_BINDING_BUFFER_EXT . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3131
GL_TEXTURE_BINDING_CUBE_MAP . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3132
GL_TEXTURE_BINDING_CUBE_MAP_ARB . . . . . . . . . . . . . . . . . . . 430
6.50.2.3133
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY . . . . . . . . . . . . . . . . . 430
6.50.2.3134
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB . . . . . . . . . . . . . . 430
6.50.2.3135
GL_TEXTURE_BINDING_CUBE_MAP_EXT . . . . . . . . . . . . . . . . . . . 430
6.50.2.3136
GL_TEXTURE_BINDING_RECTANGLE . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3137
GL_TEXTURE_BINDING_RECTANGLE_ARB . . . . . . . . . . . . . . . . . . 430
6.50.2.3138
GL_TEXTURE_BINDING_RECTANGLE_NV . . . . . . . . . . . . . . . . . . . 430
6.50.2.3139
GL_TEXTURE_BINDING_RENDERBUFFER_NV . . . . . . . . . . . . . . . . 430
6.50.2.3140
GL_TEXTURE_BLUE_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3141
GL_TEXTURE_BLUE_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3142
GL_TEXTURE_BLUE_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3143
GL_TEXTURE_BORDER_VALUES_NV . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3144
GL_TEXTURE_BUFFER
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3145
GL_TEXTURE_BUFFER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3146
GL_TEXTURE_BUFFER_DATA_STORE_BINDING . . . . . . . . . . . . . . . 430
6.50.2.3147
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB . . . . . . . . . . . . 430
6.50.2.3148
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT . . . . . . . . . . . . 430
6.50.2.3149
GL_TEXTURE_BUFFER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3150
GL_TEXTURE_BUFFER_FORMAT . . . . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3151
GL_TEXTURE_BUFFER_FORMAT_ARB . . . . . . . . . . . . . . . . . . . . . 430
6.50.2.3152
GL_TEXTURE_BUFFER_FORMAT_EXT . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3153
GL_TEXTURE_CLIPMAP_CENTER_SGIX . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3154
GL_TEXTURE_CLIPMAP_DEPTH_SGIX . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3155
GL_TEXTURE_CLIPMAP_FRAME_SGIX . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3156
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX . . . . . . . . . . . . . . . . . 431
6.50.2.3157
GL_TEXTURE_CLIPMAP_OFFSET_SGIX . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3158
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX . . . . . . . . . . . . . . . 431
6.50.2.3159
GL_TEXTURE_COLOR_TABLE_SGI . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3160
GL_TEXTURE_COLOR_WRITEMASK_SGIS
. . . . . . . . . . . . . . . . . . 431
6.50.2.3161
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB . . . . . . . . . . . . . . . . . 431
6.50.2.3162
GL_TEXTURE_COMPARE_FUNC . . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3163
GL_TEXTURE_COMPARE_FUNC_ARB . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3164
GL_TEXTURE_COMPARE_MODE . . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3165
GL_TEXTURE_COMPARE_MODE_ARB . . . . . . . . . . . . . . . . . . . . . 431
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxii
CONTENTS
6.50.2.3166
GL_TEXTURE_COMPARE_OPERATOR_SGIX . . . . . . . . . . . . . . . . . 431
6.50.2.3167
GL_TEXTURE_COMPARE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3168
GL_TEXTURE_COMPRESSED . . . . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3169
GL_TEXTURE_COMPRESSED_ARB . . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3170
GL_TEXTURE_COMPRESSED_IMAGE_SIZE . . . . . . . . . . . . . . . . . . 431
6.50.2.3171
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB . . . . . . . . . . . . . . . 431
6.50.2.3172
GL_TEXTURE_COMPRESSION_HINT . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3173
GL_TEXTURE_COMPRESSION_HINT_ARB . . . . . . . . . . . . . . . . . . . 431
6.50.2.3174
GL_TEXTURE_CONSTANT_DATA_SUNX . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3175
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . 431
6.50.2.3176
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . 431
6.50.2.3177
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . 431
6.50.2.3178
GL_TEXTURE_COORD_ARRAY_COUNT_EXT . . . . . . . . . . . . . . . . . 431
6.50.2.3179
GL_TEXTURE_COORD_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . 431
6.50.2.3180
GL_TEXTURE_COORD_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . 432
6.50.2.3181
GL_TEXTURE_COORD_ARRAY_LIST_IBM . . . . . . . . . . . . . . . . . . . 432
6.50.2.3182
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . . . 432
6.50.2.3183
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL . . . . . . . 432
6.50.2.3184
GL_TEXTURE_COORD_ARRAY_POINTER_EXT . . . . . . . . . . . . . . . . 432
6.50.2.3185
GL_TEXTURE_COORD_ARRAY_SIZE_EXT . . . . . . . . . . . . . . . . . . . 432
6.50.2.3186
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . 432
6.50.2.3187
GL_TEXTURE_COORD_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . 432
6.50.2.3188
GL_TEXTURE_COORD_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3189
GL_TEXTURE_CUBE_MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3190
GL_TEXTURE_CUBE_MAP_ARB
. . . . . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3191
GL_TEXTURE_CUBE_MAP_ARRAY . . . . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3192
GL_TEXTURE_CUBE_MAP_ARRAY_ARB . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3193
GL_TEXTURE_CUBE_MAP_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3194
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
. . . . . . . . . . . . . . . . . . . 432
6.50.2.3195
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB . . . . . . . . . . . . . . . . 432
6.50.2.3196
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
6.50.2.3197
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
. . . . . . . . . . . . . . . . 432
. . . . . . . . . . . . . . . . . . . 432
6.50.2.3198
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB . . . . . . . . . . . . . . . . 432
6.50.2.3199
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
6.50.2.3200
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
. . . . . . . . . . . . . . . . 432
. . . . . . . . . . . . . . . . . . . 432
6.50.2.3201
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB . . . . . . . . . . . . . . . . 432
6.50.2.3202
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
. . . . . . . . . . . . . . . . 432
6.50.2.3203
GL_TEXTURE_CUBE_MAP_POSITIVE_X . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3204
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB . . . . . . . . . . . . . . . . . 432
6.50.2.3205
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT . . . . . . . . . . . . . . . . . 432
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxiii
6.50.2.3206
GL_TEXTURE_CUBE_MAP_POSITIVE_Y . . . . . . . . . . . . . . . . . . . . 432
6.50.2.3207
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB . . . . . . . . . . . . . . . . . 432
6.50.2.3208
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT . . . . . . . . . . . . . . . . . 433
6.50.2.3209
GL_TEXTURE_CUBE_MAP_POSITIVE_Z . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3210
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB . . . . . . . . . . . . . . . . . 433
6.50.2.3211
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT . . . . . . . . . . . . . . . . . 433
6.50.2.3212
GL_TEXTURE_CUBE_MAP_SEAMLESS
. . . . . . . . . . . . . . . . . . . . 433
6.50.2.3213
GL_TEXTURE_DEFORMATION_BIT_SGIX . . . . . . . . . . . . . . . . . . . 433
6.50.2.3214
GL_TEXTURE_DEFORMATION_SGIX . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3215
GL_TEXTURE_DEPTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3216
GL_TEXTURE_DEPTH_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3217
GL_TEXTURE_DEPTH_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3218
GL_TEXTURE_DEPTH_SIZE_ARB . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3219
GL_TEXTURE_DEPTH_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3220
GL_TEXTURE_DEPTH_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3221
GL_TEXTURE_DS_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3222
GL_TEXTURE_DT_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3223
GL_TEXTURE_ENV_BIAS_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3224
GL_TEXTURE_FETCH_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . 433
6.50.2.3225
GL_TEXTURE_FILTER4_SIZE_SGIS . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3226
GL_TEXTURE_FILTER_CONTROL . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3227
GL_TEXTURE_FILTER_CONTROL_EXT . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3228
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS . . . . . . . . . . . . . . . . . . 433
6.50.2.3229
GL_TEXTURE_FLOAT_COMPONENTS_NV . . . . . . . . . . . . . . . . . . . 433
6.50.2.3230
GL_TEXTURE_FREE_MEMORY_ATI
. . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3231
GL_TEXTURE_GEQUAL_R_SGIX . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3232
GL_TEXTURE_GREEN_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3233
GL_TEXTURE_GREEN_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3234
GL_TEXTURE_GREEN_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3235
GL_TEXTURE_HI_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
6.50.2.3236
GL_TEXTURE_INDEX_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3237
GL_TEXTURE_INTENSITY_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3238
GL_TEXTURE_INTENSITY_TYPE . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3239
GL_TEXTURE_INTENSITY_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3240
GL_TEXTURE_LEQUAL_R_SGIX
. . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3241
GL_TEXTURE_LIGHT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3242
GL_TEXTURE_LIGHTING_MODE_HP . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3243
GL_TEXTURE_LO_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3244
GL_TEXTURE_LOD_BIAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3245
GL_TEXTURE_LOD_BIAS_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 434
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxiv
CONTENTS
6.50.2.3246
GL_TEXTURE_LOD_BIAS_R_SGIX . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3247
GL_TEXTURE_LOD_BIAS_S_SGIX . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3248
GL_TEXTURE_LOD_BIAS_T_SGIX
. . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3249
GL_TEXTURE_LUMINANCE_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3250
GL_TEXTURE_LUMINANCE_TYPE . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3251
GL_TEXTURE_LUMINANCE_TYPE_ARB . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3252
GL_TEXTURE_MAG_SIZE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3253
GL_TEXTURE_MATERIAL_FACE_EXT . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3254
GL_TEXTURE_MATERIAL_PARAMETER_EXT . . . . . . . . . . . . . . . . . 434
6.50.2.3255
GL_TEXTURE_MAX_ANISOTROPY_EXT . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3256
GL_TEXTURE_MAX_CLAMP_R_SGIX . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3257
GL_TEXTURE_MAX_CLAMP_S_SGIX . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3258
GL_TEXTURE_MAX_CLAMP_T_SGIX . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3259
GL_TEXTURE_MAX_LEVEL . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3260
GL_TEXTURE_MAX_LEVEL_SGIS . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3261
GL_TEXTURE_MAX_LOD
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3262
GL_TEXTURE_MAX_LOD_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3263
GL_TEXTURE_MIN_LOD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
6.50.2.3264
GL_TEXTURE_MIN_LOD_SGIS . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3265
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX . . . . . . . . . . . . . . . . . . 435
6.50.2.3266
GL_TEXTURE_NORMAL_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3267
GL_TEXTURE_POST_SPECULAR_HP
. . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3268
GL_TEXTURE_PRE_SPECULAR_HP . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3269
GL_TEXTURE_PRIORITY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3270
GL_TEXTURE_RANGE_LENGTH_APPLE . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3271
GL_TEXTURE_RANGE_POINTER_APPLE
. . . . . . . . . . . . . . . . . . . 435
6.50.2.3272
GL_TEXTURE_RECTANGLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3273
GL_TEXTURE_RECTANGLE_ARB . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3274
GL_TEXTURE_RECTANGLE_NV . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3275
GL_TEXTURE_RED_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3276
GL_TEXTURE_RED_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3277
GL_TEXTURE_RED_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3278
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV . . . . . . . . 435
6.50.2.3279
GL_TEXTURE_RENDERBUFFER_NV . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3280
GL_TEXTURE_RESIDENT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3281
GL_TEXTURE_SAMPLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3282
GL_TEXTURE_SHADER_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3283
GL_TEXTURE_SHARED_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3284
GL_TEXTURE_SHARED_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3285
GL_TEXTURE_STENCIL_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxv
6.50.2.3286
GL_TEXTURE_STENCIL_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3287
GL_TEXTURE_STORAGE_HINT_APPLE . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3288
GL_TEXTURE_SWIZZLE_A . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3289
GL_TEXTURE_SWIZZLE_A_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3290
GL_TEXTURE_SWIZZLE_B . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3291
GL_TEXTURE_SWIZZLE_B_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 435
6.50.2.3292
GL_TEXTURE_SWIZZLE_G
. . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3293
GL_TEXTURE_SWIZZLE_G_EXT
6.50.2.3294
GL_TEXTURE_SWIZZLE_R
. . . . . . . . . . . . . . . . . . . . . . . . 436
. . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3295
GL_TEXTURE_SWIZZLE_R_EXT
. . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3296
GL_TEXTURE_SWIZZLE_RGBA . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3297
GL_TEXTURE_SWIZZLE_RGBA_EXT . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3298
GL_TEXTURE_TOO_LARGE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3299
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV . . . . . . . . . . . . . . . . 436
6.50.2.3300
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . 436
6.50.2.3301
GL_TEXTURE_WRAP_Q_SGIS
. . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3302
GL_TEXTURE_WRAP_R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3303
GL_TEXTURE_WRAP_R_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3304
GL_TIME_ELAPSED
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3305
GL_TIME_ELAPSED_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3306
GL_TIMEOUT_EXPIRED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3307
GL_TIMEOUT_IGNORED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3308
GL_TIMESTAMP
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3309
GL_TRACK_MATRIX_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3310
GL_TRACK_MATRIX_TRANSFORM_NV . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3311
GL_TRANSFORM_FEEDBACK . . . . . . . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3312
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV . . . . . . . . . . . . . . . . . . 436
6.50.2.3313
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT . . . . . . . . . . . . . . 436
6.50.2.3314
GL_TRANSFORM_FEEDBACK_BINDING . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3315
GL_TRANSFORM_FEEDBACK_BINDING_NV . . . . . . . . . . . . . . . . . . 436
6.50.2.3316
GL_TRANSFORM_FEEDBACK_BUFFER . . . . . . . . . . . . . . . . . . . . 436
6.50.2.3317
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE . . . . . . . . . . . . . . . 436
6.50.2.3318
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV . . . . . . . . . . . . . 436
6.50.2.3319
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING . . . . . . . . . . . . . . . 436
6.50.2.3320
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT . . . . . . . . . . . . 437
6.50.2.3321
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV . . . . . . . . . . . . 437
6.50.2.3322
GL_TRANSFORM_FEEDBACK_BUFFER_EXT . . . . . . . . . . . . . . . . . 437
6.50.2.3323
GL_TRANSFORM_FEEDBACK_BUFFER_MODE . . . . . . . . . . . . . . . . 437
6.50.2.3324
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT . . . . . . . . . . . . . 437
6.50.2.3325
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV . . . . . . . . . . . . . . 437
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxvi
CONTENTS
6.50.2.3326
GL_TRANSFORM_FEEDBACK_BUFFER_NV . . . . . . . . . . . . . . . . . . 437
6.50.2.3327
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED . . . . . . . . . . . . . . . 437
6.50.2.3328
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV . . . . . . . . . . . . 437
6.50.2.3329
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE . . . . . . . . . . . . . . . . . 437
6.50.2.3330
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT . . . . . . . . . . . . . . 437
6.50.2.3331
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV . . . . . . . . . . . . . . . 437
6.50.2.3332
GL_TRANSFORM_FEEDBACK_BUFFER_START . . . . . . . . . . . . . . . . 437
6.50.2.3333
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT . . . . . . . . . . . . . 437
6.50.2.3334
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV . . . . . . . . . . . . . 437
6.50.2.3335
GL_TRANSFORM_FEEDBACK_NV
. . . . . . . . . . . . . . . . . . . . . . . 437
6.50.2.3336
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN . . . . . . . . . . . . 437
6.50.2.3337
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT . . . . . . . . . 437
6.50.2.3338
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV . . . . . . . . . . 437
6.50.2.3339
GL_TRANSFORM_FEEDBACK_RECORD_NV . . . . . . . . . . . . . . . . . . 437
6.50.2.3340
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH . . . . . . . . . . . 437
6.50.2.3341
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT . . . . . . . . 437
6.50.2.3342
GL_TRANSFORM_FEEDBACK_VARYINGS . . . . . . . . . . . . . . . . . . . 437
6.50.2.3343
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT . . . . . . . . . . . . . . . . 437
6.50.2.3344
GL_TRANSFORM_FEEDBACK_VARYINGS_NV . . . . . . . . . . . . . . . . . 437
6.50.2.3345
GL_TRANSFORM_HINT_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . 437
6.50.2.3346
GL_TRANSPOSE_COLOR_MATRIX . . . . . . . . . . . . . . . . . . . . . . . 437
6.50.2.3347
GL_TRANSPOSE_COLOR_MATRIX_ARB . . . . . . . . . . . . . . . . . . . . 437
6.50.2.3348
GL_TRANSPOSE_CURRENT_MATRIX_ARB . . . . . . . . . . . . . . . . . . 438
6.50.2.3349
GL_TRANSPOSE_MODELVIEW_MATRIX . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3350
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB . . . . . . . . . . . . . . . . . 438
6.50.2.3351
GL_TRANSPOSE_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3352
GL_TRANSPOSE_PROGRAM_MATRIX_EXT . . . . . . . . . . . . . . . . . . 438
6.50.2.3353
GL_TRANSPOSE_PROJECTION_MATRIX
. . . . . . . . . . . . . . . . . . . 438
6.50.2.3354
GL_TRANSPOSE_PROJECTION_MATRIX_ARB . . . . . . . . . . . . . . . . 438
6.50.2.3355
GL_TRANSPOSE_TEXTURE_MATRIX . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3356
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
. . . . . . . . . . . . . . . . . . 438
6.50.2.3357
GL_TRIANGLE_LIST_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3358
GL_TRIANGLE_MESH_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3359
GL_TRIANGLE_STRIP_ADJACENCY . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3360
GL_TRIANGLE_STRIP_ADJACENCY_ARB . . . . . . . . . . . . . . . . . . . 438
6.50.2.3361
GL_TRIANGLE_STRIP_ADJACENCY_EXT . . . . . . . . . . . . . . . . . . . 438
6.50.2.3362
GL_TRIANGLES_ADJACENCY . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3363
GL_TRIANGLES_ADJACENCY_ARB . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3364
GL_TRIANGLES_ADJACENCY_EXT . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3365
GL_TYPE_RGBA_FLOAT_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxvii
6.50.2.3366
GL_UNDEFINED_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3367
GL_UNDEFINED_VERTEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3368
GL_UNIFORM_ARRAY_STRIDE . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3369
GL_UNIFORM_BARRIER_BIT_EXT . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3370
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES . . . . . . . . . . . . . 438
6.50.2.3371
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS . . . . . . . . . . . . . . . . . . 438
6.50.2.3372
GL_UNIFORM_BLOCK_BINDING
. . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3373
GL_UNIFORM_BLOCK_DATA_SIZE . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3374
GL_UNIFORM_BLOCK_INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . 438
6.50.2.3375
GL_UNIFORM_BLOCK_NAME_LENGTH
. . . . . . . . . . . . . . . . . . . . 438
6.50.2.3376
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER . . . . . . 439
6.50.2.3377
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER . . . . . . 439
6.50.2.3378
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER . . . 439
6.50.2.3379
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER . 439
6.50.2.3380
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER . . . . . . . . 439
6.50.2.3381
GL_UNIFORM_BUFFER
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3382
GL_UNIFORM_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3383
GL_UNIFORM_BUFFER_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3384
GL_UNIFORM_BUFFER_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3385
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT . . . . . . . . . . . . . . . . 439
6.50.2.3386
GL_UNIFORM_BUFFER_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3387
GL_UNIFORM_BUFFER_START . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3388
GL_UNIFORM_IS_ROW_MAJOR . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3389
GL_UNIFORM_MATRIX_STRIDE . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3390
GL_UNIFORM_NAME_LENGTH . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3391
GL_UNIFORM_OFFSET
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3392
GL_UNIFORM_SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3393
GL_UNIFORM_TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3394
GL_UNKNOWN_CONTEXT_RESET_ARB . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3395
GL_UNPACK_CLIENT_STORAGE_APPLE
. . . . . . . . . . . . . . . . . . . 439
6.50.2.3396
GL_UNPACK_CMYK_HINT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3397
GL_UNPACK_CONSTANT_DATA_SUNX . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3398
GL_UNPACK_IMAGE_DEPTH_SGIS . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3399
GL_UNPACK_IMAGE_HEIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3400
GL_UNPACK_IMAGE_HEIGHT_EXT . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3401
GL_UNPACK_RESAMPLE_OML . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3402
GL_UNPACK_RESAMPLE_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3403
GL_UNPACK_ROW_BYTES_APPLE . . . . . . . . . . . . . . . . . . . . . . . 439
6.50.2.3404
GL_UNPACK_SKIP_IMAGES . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3405
GL_UNPACK_SKIP_IMAGES_EXT . . . . . . . . . . . . . . . . . . . . . . . . 440
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxviii
CONTENTS
6.50.2.3406
GL_UNPACK_SKIP_VOLUMES_SGIS . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3407
GL_UNPACK_SUBSAMPLE_RATE_SGIX . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3408
GL_UNSIGNALED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3409
GL_UNSIGNED_BYTE_2_3_3_REV . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3410
GL_UNSIGNED_BYTE_3_3_2 . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3411
GL_UNSIGNED_BYTE_3_3_2_EXT . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3412
GL_UNSIGNED_IDENTITY_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3413
GL_UNSIGNED_INT16_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3414
GL_UNSIGNED_INT16_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3415
GL_UNSIGNED_INT16_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3416
GL_UNSIGNED_INT16_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3417
GL_UNSIGNED_INT64_AMD . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3418
GL_UNSIGNED_INT64_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3419
GL_UNSIGNED_INT64_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3420
GL_UNSIGNED_INT64_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3421
GL_UNSIGNED_INT64_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3422
GL_UNSIGNED_INT8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3423
GL_UNSIGNED_INT8_VEC2_NV . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3424
GL_UNSIGNED_INT8_VEC3_NV . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3425
GL_UNSIGNED_INT8_VEC4_NV . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3426
GL_UNSIGNED_INT_10_10_10_2 . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3427
GL_UNSIGNED_INT_10_10_10_2_EXT . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3428
GL_UNSIGNED_INT_10F_11F_11F_REV . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3429
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT . . . . . . . . . . . . . . . . . 440
6.50.2.3430
GL_UNSIGNED_INT_24_8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3431
GL_UNSIGNED_INT_24_8_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 440
6.50.2.3432
GL_UNSIGNED_INT_24_8_NV . . . . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3433
GL_UNSIGNED_INT_2_10_10_10_REV . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3434
GL_UNSIGNED_INT_5_9_9_9_REV . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3435
GL_UNSIGNED_INT_5_9_9_9_REV_EXT . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3436
GL_UNSIGNED_INT_8_8_8_8 . . . . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3437
GL_UNSIGNED_INT_8_8_8_8_EXT . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3438
GL_UNSIGNED_INT_8_8_8_8_REV . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3439
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV . . . . . . . . . . . . . . . . . . . 441
6.50.2.3440
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT . . . . . . . . . . . . . . . . . 441
6.50.2.3441
GL_UNSIGNED_INT_IMAGE_1D_EXT . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3442
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT . . . . . . . . . . . . . . . . . 441
6.50.2.3443
GL_UNSIGNED_INT_IMAGE_2D_EXT . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3444
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT . . . . . . . . 441
6.50.2.3445
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT . . . . . . . . . . . . . 441
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxix
6.50.2.3446
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT . . . . . . . . . . . . . . . . . . 441
6.50.2.3447
GL_UNSIGNED_INT_IMAGE_3D_EXT . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3448
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT . . . . . . . . . . . . . . . . . . . 441
6.50.2.3449
GL_UNSIGNED_INT_IMAGE_CUBE_EXT . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3450
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT . . . . . . . . . . . . 441
6.50.2.3451
GL_UNSIGNED_INT_S8_S8_8_8_NV . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3452
GL_UNSIGNED_INT_SAMPLER_1D . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3453
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY . . . . . . . . . . . . . . . . . . 441
6.50.2.3454
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT . . . . . . . . . . . . . . . 441
6.50.2.3455
GL_UNSIGNED_INT_SAMPLER_1D_EXT . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3456
GL_UNSIGNED_INT_SAMPLER_2D . . . . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3457
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY . . . . . . . . . . . . . . . . . . 441
6.50.2.3458
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT . . . . . . . . . . . . . . . 441
6.50.2.3459
GL_UNSIGNED_INT_SAMPLER_2D_EXT . . . . . . . . . . . . . . . . . . . . 441
6.50.2.3460
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE . . . . . . . . . . . . . . 442
6.50.2.3461
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY . . . . . . . . . 442
6.50.2.3462
GL_UNSIGNED_INT_SAMPLER_2D_RECT . . . . . . . . . . . . . . . . . . . 442
6.50.2.3463
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT . . . . . . . . . . . . . . . . 442
6.50.2.3464
GL_UNSIGNED_INT_SAMPLER_3D . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3465
GL_UNSIGNED_INT_SAMPLER_3D_EXT . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3466
GL_UNSIGNED_INT_SAMPLER_BUFFER . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3467
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD . . . . . . . . . . . . . . . . 442
6.50.2.3468
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT . . . . . . . . . . . . . . . . . 442
6.50.2.3469
GL_UNSIGNED_INT_SAMPLER_CUBE . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3470
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT . . . . . . . . . . . . . . . . . . 442
6.50.2.3471
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY . . . . . . . . . . . . . 442
6.50.2.3472
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB . . . . . . . . . . 442
6.50.2.3473
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV . . . . . . . . . . . . 442
6.50.2.3474
GL_UNSIGNED_INT_VEC2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3475
GL_UNSIGNED_INT_VEC2_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3476
GL_UNSIGNED_INT_VEC3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3477
GL_UNSIGNED_INT_VEC3_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3478
GL_UNSIGNED_INT_VEC4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3479
GL_UNSIGNED_INT_VEC4_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3480
GL_UNSIGNED_INVERT_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3481
GL_UNSIGNED_NORMALIZED . . . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3482
GL_UNSIGNED_NORMALIZED_ARB
. . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3483
GL_UNSIGNED_SHORT_1_5_5_5_REV . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3484
GL_UNSIGNED_SHORT_4_4_4_4 . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3485
GL_UNSIGNED_SHORT_4_4_4_4_EXT . . . . . . . . . . . . . . . . . . . . . 442
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxx
CONTENTS
6.50.2.3486
GL_UNSIGNED_SHORT_4_4_4_4_REV . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3487
GL_UNSIGNED_SHORT_5_5_5_1 . . . . . . . . . . . . . . . . . . . . . . . . 442
6.50.2.3488
GL_UNSIGNED_SHORT_5_5_5_1_EXT . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3489
GL_UNSIGNED_SHORT_5_6_5 . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3490
GL_UNSIGNED_SHORT_5_6_5_REV . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3491
GL_UNSIGNED_SHORT_8_8_APPLE . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3492
GL_UNSIGNED_SHORT_8_8_MESA . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3493
GL_UNSIGNED_SHORT_8_8_REV_APPLE . . . . . . . . . . . . . . . . . . . 443
6.50.2.3494
GL_UNSIGNED_SHORT_8_8_REV_MESA
. . . . . . . . . . . . . . . . . . . 443
6.50.2.3495
GL_UPPER_LEFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3496
GL_VALIDATE_STATUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3497
GL_VARIABLE_A_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3498
GL_VARIABLE_B_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3499
GL_VARIABLE_C_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3500
GL_VARIABLE_D_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3501
GL_VARIABLE_E_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3502
GL_VARIABLE_F_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3503
GL_VARIABLE_G_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3504
GL_VARIANT_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3505
GL_VARIANT_ARRAY_POINTER_EXT
6.50.2.3506
GL_VARIANT_ARRAY_STRIDE_EXT
. . . . . . . . . . . . . . . . . . . . . 443
. . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3507
GL_VARIANT_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3508
GL_VARIANT_DATATYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3509
GL_VARIANT_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3510
GL_VARIANT_VALUE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3511
GL_VBO_FREE_MEMORY_ATI
. . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3512
GL_VECTOR_EXT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3513
GL_VERSION_1_2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3514
GL_VERSION_1_2_DEPRECATED . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3515
GL_VERSION_1_3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
6.50.2.3516
GL_VERSION_1_3_DEPRECATED . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3517
GL_VERSION_1_4
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3518
GL_VERSION_1_4_DEPRECATED . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3519
GL_VERSION_1_5
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3520
GL_VERSION_2_0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3521
GL_VERSION_2_1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3522
GL_VERSION_3_0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3523
GL_VERSION_3_1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3524
GL_VERSION_3_2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3525
GL_VERSION_3_3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxxi
6.50.2.3526
GL_VERSION_4_0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3527
GL_VERSION_4_1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3528
GL_VERTEX23_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3529
GL_VERTEX4_BIT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3530
GL_VERTEX_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3531
GL_VERTEX_ARRAY_BINDING . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3532
GL_VERTEX_ARRAY_BINDING_APPLE . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3533
GL_VERTEX_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3534
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . 444
6.50.2.3535
GL_VERTEX_ARRAY_COUNT_EXT . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3536
GL_VERTEX_ARRAY_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3537
GL_VERTEX_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3538
GL_VERTEX_ARRAY_LIST_IBM . . . . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3539
GL_VERTEX_ARRAY_LIST_STRIDE_IBM . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3540
GL_VERTEX_ARRAY_OBJECT_AMD . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3541
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL . . . . . . . . . . . . . 444
6.50.2.3542
GL_VERTEX_ARRAY_POINTER_EXT . . . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3543
GL_VERTEX_ARRAY_RANGE_APPLE
. . . . . . . . . . . . . . . . . . . . . 444
6.50.2.3544
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE . . . . . . . . . . . . . . . . 445
6.50.2.3545
GL_VERTEX_ARRAY_RANGE_LENGTH_NV . . . . . . . . . . . . . . . . . . 445
6.50.2.3546
GL_VERTEX_ARRAY_RANGE_NV . . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3547
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
. . . . . . . . . . . . . . . 445
6.50.2.3548
GL_VERTEX_ARRAY_RANGE_POINTER_NV . . . . . . . . . . . . . . . . . . 445
6.50.2.3549
GL_VERTEX_ARRAY_RANGE_VALID_NV
. . . . . . . . . . . . . . . . . . . 445
6.50.2.3550
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV . . . . . . . . . . . . . 445
6.50.2.3551
GL_VERTEX_ARRAY_SIZE_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3552
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE . . . . . . . . . . . . . . . . 445
6.50.2.3553
GL_VERTEX_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3554
GL_VERTEX_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3555
GL_VERTEX_ATTRIB_ARRAY0_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3556
GL_VERTEX_ATTRIB_ARRAY10_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3557
GL_VERTEX_ATTRIB_ARRAY11_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3558
GL_VERTEX_ATTRIB_ARRAY12_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3559
GL_VERTEX_ATTRIB_ARRAY13_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3560
GL_VERTEX_ATTRIB_ARRAY14_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3561
GL_VERTEX_ATTRIB_ARRAY15_NV . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3562
GL_VERTEX_ATTRIB_ARRAY1_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3563
GL_VERTEX_ATTRIB_ARRAY2_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3564
GL_VERTEX_ATTRIB_ARRAY3_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3565
GL_VERTEX_ATTRIB_ARRAY4_NV . . . . . . . . . . . . . . . . . . . . . . . 445
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxxii
CONTENTS
6.50.2.3566
GL_VERTEX_ATTRIB_ARRAY5_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3567
GL_VERTEX_ATTRIB_ARRAY6_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3568
GL_VERTEX_ATTRIB_ARRAY7_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3569
GL_VERTEX_ATTRIB_ARRAY8_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3570
GL_VERTEX_ATTRIB_ARRAY9_NV . . . . . . . . . . . . . . . . . . . . . . . 445
6.50.2.3571
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV . . . . . . . . . . . . . . . . . 445
6.50.2.3572
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
. . . . . . . . . . . . . . 446
6.50.2.3573
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . 446
6.50.2.3574
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . 446
6.50.2.3575
GL_VERTEX_ATTRIB_ARRAY_DIVISOR . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3576
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB . . . . . . . . . . . . . . . . . 446
6.50.2.3577
GL_VERTEX_ATTRIB_ARRAY_ENABLED . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3578
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB . . . . . . . . . . . . . . . . . 446
6.50.2.3579
GL_VERTEX_ATTRIB_ARRAY_INTEGER . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3580
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV . . . . . . . . . . . . . . . . . . 446
6.50.2.3581
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV . . . . . . . . . . . . . . . . . . 446
6.50.2.3582
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
. . . . . . . . . . . . . . . . . 446
6.50.2.3583
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB . . . . . . . . . . . . . . 446
6.50.2.3584
GL_VERTEX_ATTRIB_ARRAY_POINTER . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3585
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB . . . . . . . . . . . . . . . . . 446
6.50.2.3586
GL_VERTEX_ATTRIB_ARRAY_SIZE . . . . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3587
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
. . . . . . . . . . . . . . . . . . . 446
6.50.2.3588
GL_VERTEX_ATTRIB_ARRAY_STRIDE . . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3589
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB . . . . . . . . . . . . . . . . . . 446
6.50.2.3590
GL_VERTEX_ATTRIB_ARRAY_TYPE . . . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3591
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB . . . . . . . . . . . . . . . . . . . 446
6.50.2.3592
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV . . . . . . . . . . . . . . . . . . 446
6.50.2.3593
GL_VERTEX_ATTRIB_MAP1_APPLE . . . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3594
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE . . . . . . . . . . . . . . . . . . 446
6.50.2.3595
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE . . . . . . . . . . . . . . . . . 446
6.50.2.3596
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE . . . . . . . . . . . . . . . . . 446
6.50.2.3597
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE . . . . . . . . . . . . . . . . . . . 446
6.50.2.3598
GL_VERTEX_ATTRIB_MAP2_APPLE . . . . . . . . . . . . . . . . . . . . . . 446
6.50.2.3599
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE . . . . . . . . . . . . . . . . . . 446
6.50.2.3600
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE . . . . . . . . . . . . . . . . . 447
6.50.2.3601
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE . . . . . . . . . . . . . . . . . 447
6.50.2.3602
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE . . . . . . . . . . . . . . . . . . . 447
6.50.2.3603
GL_VERTEX_BLEND_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3604
GL_VERTEX_CONSISTENT_HINT_PGI . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3605
GL_VERTEX_DATA_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
CONTENTS
cxxxiii
6.50.2.3606
GL_VERTEX_ID_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3607
GL_VERTEX_PRECLIP_HINT_SGIX . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3608
GL_VERTEX_PRECLIP_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3609
GL_VERTEX_PROGRAM_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3610
GL_VERTEX_PROGRAM_BINDING_NV . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3611
GL_VERTEX_PROGRAM_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3612
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV . . . . . . . . . . . . . 447
6.50.2.3613
GL_VERTEX_PROGRAM_POINT_SIZE . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3614
GL_VERTEX_PROGRAM_POINT_SIZE_ARB . . . . . . . . . . . . . . . . . . 447
6.50.2.3615
GL_VERTEX_PROGRAM_POINT_SIZE_NV . . . . . . . . . . . . . . . . . . . 447
6.50.2.3616
GL_VERTEX_PROGRAM_TWO_SIDE . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3617
GL_VERTEX_PROGRAM_TWO_SIDE_ARB . . . . . . . . . . . . . . . . . . . 447
6.50.2.3618
GL_VERTEX_PROGRAM_TWO_SIDE_NV . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3619
GL_VERTEX_SHADER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3620
GL_VERTEX_SHADER_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3621
GL_VERTEX_SHADER_BINDING_EXT . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3622
GL_VERTEX_SHADER_BIT
. . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3623
GL_VERTEX_SHADER_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3624
GL_VERTEX_SHADER_INSTRUCTIONS_EXT . . . . . . . . . . . . . . . . . 447
6.50.2.3625
GL_VERTEX_SHADER_INVARIANTS_EXT . . . . . . . . . . . . . . . . . . . 447
6.50.2.3626
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT . . . . . . . . . . . . . . 447
6.50.2.3627
GL_VERTEX_SHADER_LOCALS_EXT . . . . . . . . . . . . . . . . . . . . . . 447
6.50.2.3628
GL_VERTEX_SHADER_OPTIMIZED_EXT . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3629
GL_VERTEX_SHADER_VARIANTS_EXT . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3630
GL_VERTEX_SOURCE_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3631
GL_VERTEX_STATE_PROGRAM_NV . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3632
GL_VERTEX_STREAM0_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3633
GL_VERTEX_STREAM1_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3634
GL_VERTEX_STREAM2_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3635
GL_VERTEX_STREAM3_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3636
GL_VERTEX_STREAM4_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3637
GL_VERTEX_STREAM5_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3638
GL_VERTEX_STREAM6_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3639
GL_VERTEX_STREAM7_ATI . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3640
GL_VERTEX_WEIGHT_ARRAY_EXT
. . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3641
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
. . . . . . . . . . . . . . . . 448
6.50.2.3642
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT . . . . . . . . . . . . . . . . . . . 448
6.50.2.3643
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT . . . . . . . . . . . . . . . . . 448
6.50.2.3644
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT . . . . . . . . . . . . . . . . . . . 448
6.50.2.3645
GL_VERTEX_WEIGHTING_EXT . . . . . . . . . . . . . . . . . . . . . . . . . 448
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
cxxxiv
CONTENTS
6.50.2.3646
GL_VIBRANCE_BIAS_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3647
GL_VIBRANCE_SCALE_NV
. . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3648
GL_VIDEO_BUFFER_BINDING_NV . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3649
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV . . . . . . . . . . . . . . . . . 448
6.50.2.3650
GL_VIDEO_BUFFER_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3651
GL_VIDEO_BUFFER_PITCH_NV . . . . . . . . . . . . . . . . . . . . . . . . . 448
6.50.2.3652
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV . . . . . . . . . . . . . . 448
6.50.2.3653
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV . . . . . . . . . . . . . . 448
6.50.2.3654
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV . . . . . . . . . . . . . . . . . . 448
6.50.2.3655
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV . . . . . . . . . . . . . . . . . . . 448
6.50.2.3656
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV . . . . . . . . . . . . . . . . . 449
6.50.2.3657
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV . . . . . . . . . . . . . . . 449
6.50.2.3658
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV . . . . . . . . . . . . . . . . 449
6.50.2.3659
GL_VIDEO_COLOR_CONVERSION_MAX_NV
. . . . . . . . . . . . . . . . . 449
6.50.2.3660
GL_VIDEO_COLOR_CONVERSION_MIN_NV . . . . . . . . . . . . . . . . . . 449
6.50.2.3661
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV . . . . . . . . . . . . . . . 449
6.50.2.3662
GL_VIEWPORT_BOUNDS_RANGE . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3663
GL_VIEWPORT_INDEX_PROVOKING_VERTEX . . . . . . . . . . . . . . . . 449
6.50.2.3664
GL_VIEWPORT_SUBPIXEL_BITS . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3665
GL_VOLATILE_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3666
GL_W_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3667
GL_WAIT_FAILED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3668
GL_WEIGHT_ARRAY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3669
GL_WEIGHT_ARRAY_BUFFER_BINDING . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3670
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB . . . . . . . . . . . . . . . . . 449
6.50.2.3671
GL_WEIGHT_ARRAY_POINTER_ARB . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3672
GL_WEIGHT_ARRAY_SIZE_ARB
. . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3673
GL_WEIGHT_ARRAY_STRIDE_ARB . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3674
GL_WEIGHT_ARRAY_TYPE_ARB . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3675
GL_WEIGHT_SUM_UNITY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3676
GL_WIDE_LINE_HINT_PGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3677
GL_WIN_phong_shading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3678
GL_WIN_specular_fog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3679
GL_WRAP_BORDER_SUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3680
GL_WRITE_DISCARD_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3681
GL_WRITE_ONLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3682
GL_WRITE_ONLY_ARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
6.50.2.3683
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV . . . . . . . . . . . . . . . . 449
6.50.2.3684
GL_WRITE_PIXEL_DATA_RANGE_NV
. . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3685
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
. . . . . . . . . . . . . . . 450
CONTENTS
cxxxv
6.50.2.3686
GL_X_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3687
GL_Y_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3688
GL_YCBAYCR8A_4224_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3689
GL_YCBCR_422_APPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3690
GL_YCBCR_MESA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3691
GL_YCBYCR8_422_NV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3692
GL_YCRCB_422_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3693
GL_YCRCB_444_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3694
GL_YCRCB_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3695
GL_YCRCBA_SGIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3696
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV . . . . . . . . . . . . 450
6.50.2.3697
GL_Z4Y12Z4CB12Z4CR12_444_NV . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3698
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3699
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV . . . . . . . . . . . . 450
6.50.2.3700
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3701
GL_Z_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3702
GL_ZERO_EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3703
GLAPI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.2.3704
GLEXT_64_TYPES_DEFINED . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.3 Typedef Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.3.1 a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
6.50.3.2 abDotProduct
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
cxxxvi
CONTENTS
6.50.3.21 attribs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.22 b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.23 backfunc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.24 basevertex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.25 beginPresentTimeId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.26 bias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
6.50.3.27 binary
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
6.50.3.45 c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
6.50.3.46 cap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
6.50.3.47 capture_time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
6.50.3.48 categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
6.50.3.49 cdDotProduct
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
CONTENTS
cxxxvii
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.98 face
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
cxxxviii
CONTENTS
6.50.3.101fill1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.102fill2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.103fill3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.104filter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.105first . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.106fixedsamplelocations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.107flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.108format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.109frame_region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.110framebuffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.111framebuffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.112fsize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.113func
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.114g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.115getProcAddress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.116GLchar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.117GLcharARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
6.50.3.118GLDEBUGPROCAMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.119GLhalfARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.120GLhalfNV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.121GLhandleARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.122GLint64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.123GLint64EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.124GLintptr
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.125GLintptrARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.126GLsizeiptr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.127GLsizeiptrARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.128GLsync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.129GLuint64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.130GLuint64EXT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.131GLvdpauSurfaceNV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.132green . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.133group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.134groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.135groupsSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.136groupString
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.137h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.138height
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.139id . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.140ids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
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6.50.3.141image
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.142imageSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.143img . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.144in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
6.50.3.145index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.146indices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.147indirect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.148infoLog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.149input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.150internalformat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.151internalFormat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.152interp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.153invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.154key0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.155key1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.156layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.157layered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.158left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.159len . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.160length
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.161lengths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.162level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.163limit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.164location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.165locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.166lod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.167m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.168mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.169mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.170matrix
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.171maxActiveCounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.172maxCount . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
6.50.3.173maxLength . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.174message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.175messageLog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.176minPresentTime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.177mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.178modeAlpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.179modeRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.180modestride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
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6.50.3.181monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.182muxSum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.183n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.184name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.185namelen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.186names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.187nbuffers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.188normalized . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.189num
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.190numCounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.191numTextureNames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.192nx
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.193ny
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.194nz
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.195obj . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.196offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.197option
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.198order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.199outW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.200outX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
6.50.3.201outY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.202outZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.203p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.204packed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.205param . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.206params . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.207path
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.208pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.209PFNGLGETSTRINGIPROC . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.210PFNGLMAPBUFFERARBPROC
. . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.211PFNGLMAPBUFFERPROC . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.212PFNGLMAPBUFFERRANGEPROC . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.213PFNGLMAPNAMEDBUFFEREXTPROC . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.214PFNGLMAPNAMEDBUFFERRANGEEXTPROC . . . . . . . . . . . . . . . . . 458
6.50.3.215PFNGLMAPOBJECTBUFFERATIPROC . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.216pipelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.217pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.218pname . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.219pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.220points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
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6.50.3.221portion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.222precision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.223precisiontype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.224presentDurationId . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.225preserve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.226primcount
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.227priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
6.50.3.228program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.229programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.230ptrstride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.231q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.232query . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.233r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.234range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.235readOffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.236ref . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.237renderbuffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.238renderbuffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.239renderbuffertarget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.240res . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.241reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.242residences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.243result . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.244right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.245row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.246rowBufSize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.247s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.248sampler
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.249samplers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.250samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.251scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.252sequence_num . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.253severities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.254severity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.255sfactorAlpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
6.50.3.256sfail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.257shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.258shaders
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.259shadertype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.260sink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
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6.50.3.261size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.262size4d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.263source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.264sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.265span . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.266src . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.267srcAlpha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.268srcLevel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.269srcRGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.270srcTarget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.271srcX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.272srcX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.273srcY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.274srcY0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.275srcY1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.276srcZ
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.277stages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.278start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.279stencil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.280stencilClearTag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.281storagetype
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.282stream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.283stride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
6.50.3.284string . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.285stringlen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.286strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.287sumOutput . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.288surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.289swizzle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.290t
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.291table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.292target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.293target0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.294target1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.295target2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.296target3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.297tc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.298textarget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.299texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.300textureNames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
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6.50.3.301textures
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.302timeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.303top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.304transform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.305transpose
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.306ty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.307type
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.308types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.309tz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.310u1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.311u2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
6.50.3.312uniformBlockBinding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.313uniformBlockIndex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.314uniformBlockName . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.315uniformCount . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.316uniformIndex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.317uniformIndices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.318uniformName . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.319uniformNames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.320uorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.321usage
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.322userParam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.323ustride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.324v . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.325v0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.326v1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.327v2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.328v3
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.329val . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.330value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.331values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.332variable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.333varyings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.334vorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.335vstride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.336w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.337w1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.338w2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.339weights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
6.50.3.340width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
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6.50.3.341woffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.342worder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.343writeBuffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.344writeOffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.345writeTarget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.346wstride . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.347x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.348xoffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.349y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.350yoffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.351z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.352zFar
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.353zmax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.354zNear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.3.355zoffset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4 Function Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4.1 GLboolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4.2 GLenum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4.3 GLhandleARB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4.4 GLint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
6.50.4.5 GLintptr
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
. . . . . . . . . . . . . . . . . . . . . . . . . . 483
. . . . . . . . . . . . . . . . . . . . . . . . . 484
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515
. . . . . . . . . . . . . . . . . . . . . . . . . . 516
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
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6.63.5.13 SDL_fabs
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
6.63.5.14 SDL_floor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
6.63.5.48 SDL_strlcat
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
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6.63.5.53 SDL_strncmp
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 528
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
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6.64.4.4 SDL_CreateRGBSurface
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
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. . . . . . . . . . . . . . . . . . . 538
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
. . . . . . . . . . . . . . . . . . . . . 550
. . . . . . . . . . . . . . . . . . . . . 550
. . . . . . . . . . . . . . . . . . . . . 551
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
6.74.2.5 TEST_RESULT_FAILED
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
6.75.3.3 SDLTest_ImageBlitBlend
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
. . . . . . . . . . . . . . . . . . . . . . . . . . 585
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6.85.5.15 SDL_GetNumVideoDrivers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
. . . . . . . . . . . . . . . . . . . . . . . . . . . 591
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596
. . . . . . . . . . . . . . . . . . . . . . . . . . 597
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598
6.85.5.69 SDL_UpdateWindowSurface
. . . . . . . . . . . . . . . . . . . . . . . . . . . 598
6.85.5.70 SDL_UpdateWindowSurfaceRects
. . . . . . . . . . . . . . . . . . . . . . . . 599
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
603
Chapter 1
Main Page
Introduction
2048 is a logic game played usually on 4x4 board. The board contains blocks of various values. In each turn,
the player choses the direction (up, down, left, right) in which all blocks on the board will move. During the turn, a
collision of two blocks can happen. If they are of same value, they will be merged together to form single block of
doubled value. After the turn, a random spot on the board is chosen and a new block with value of 2 (rarely 4) will
spawn on that spot. At the beginning, there are two blocks of values 2 (rarely 4). The player is winner if he manages
to combine blocks into a block with value of 2048. If there is no direction, in which there would be a movement of at
least one block, then the player is declared as a loser.
This is its implementation in C++ and it uses SDL and SDL_TTF libraries to produce graphical output. It uses
Monofonto font for displaying text throughout the program.
Supported Platforms
The program is currently capable of running only on Windows with Visual C++ Redistributable
2013 32-bit installed.
Download
You can download source codes from this repository and build it using Microsoft Visual Studio. Also you have to
donwload runtime SDL and SDL_TTF DLLs. Repository already contains Development Libraries in lib folder.
You can download binary containing everything required (except for Visual C++ Redistributable 2013) to run the
program from this mirror.
Installation
The program does not need to be installed at all. Only requirement is to preserve folder structure, so that 2048.exe
are in the same folder as SDL2.dll, SDL2_ttf.dll, libfreetype-6.dll, zlib1.dll, monofonto.ttf.
Controls
In the top left corner of the game window, there is an indicator showing current score. If there is a "W" symbol
after numeric value of the score, it means, that the player managed to win this game and is only hunting higher
score. In the top right corner, one can click "Show Stats" button, which will pop stats window showing interesting
statistics about the play, such as Total Moves or Highest Score. The statistics are preserved during multiple runs
of the program (saved in Stats.dat file). User can click "Switch to Global/Current Stats" in the stats window to see
statstics regarding current game, or global statistics of all previous playthroughs.
Main Page
The game is controlled using keyboard. By pressing directional arrows, one can perform turn in given direction.
Pressing "R" button restarts current game progress. You can close the game by clicking top right cross, pressing
Alt+F4 or Ctrl+Q.
Written by Filip Kliber (zereges<at>gmail.com) in 2014/2015 as Semester Assignment
Chapter 2
Hierarchical Index
2.1
Class Hierarchy
11
Merge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Spawn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Animator .
Definitions
Game . .
Program .
Rect . . .
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NumberedRect
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12
14
19
32
33
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
SDL_assert_data . . . . . . . .
SDL_atomic_t . . . . . . . . . .
SDL_AudioCVT . . . . . . . . .
SDL_AudioSpec . . . . . . . . .
SDL_Color . . . . . . . . . . . .
SDL_CommonEvent . . . . . . .
SDL_ControllerAxisEvent . . . .
SDL_ControllerButtonEvent . . .
SDL_ControllerDeviceEvent . . .
SDL_DisplayMode . . . . . . . .
SDL_DollarGestureEvent . . . .
SDL_DropEvent . . . . . . . . .
SDL_Event . . . . . . . . . . .
SDL_Finger . . . . . . . . . . .
SDL_GameControllerButtonBind
SDL_HapticCondition . . . . . .
SDL_HapticConstant . . . . . .
SDL_HapticCustom . . . . . . .
SDL_HapticDirection . . . . . .
SDL_HapticEffect . . . . . . . .
SDL_HapticLeftRight . . . . . .
SDL_HapticPeriodic . . . . . . .
SDL_HapticRamp . . . . . . . .
SDL_JoyAxisEvent . . . . . . .
SDL_JoyBallEvent . . . . . . . .
SDL_JoyButtonEvent . . . . . .
SDL_JoyDeviceEvent . . . . . .
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36
36
37
38
39
40
40
41
42
43
44
45
46
49
49
50
52
53
55
57
59
60
63
64
65
67
67
Hierarchical Index
SDL_JoyHatEvent . . . . . . . .
SDL_JoystickGUID . . . . . . .
SDL_KeyboardEvent . . . . . .
SDL_Keysym . . . . . . . . . .
SDL_MessageBoxButtonData . .
SDL_MessageBoxColor . . . . .
SDL_MessageBoxColorScheme
SDL_MessageBoxData . . . . .
SDL_MouseButtonEvent . . . .
SDL_MouseMotionEvent . . . .
SDL_MouseWheelEvent . . . .
SDL_MultiGestureEvent . . . . .
SDL_OSEvent . . . . . . . . . .
SDL_Palette . . . . . . . . . . .
SDL_PixelFormat . . . . . . . .
SDL_Point . . . . . . . . . . . .
SDL_QuitEvent . . . . . . . . .
SDL_Rect . . . . . . . . . . . .
SDL_RendererInfo . . . . . . . .
SDL_RWops . . . . . . . . . . .
SDL_Surface . . . . . . . . . .
SDL_SysWMEvent . . . . . . .
SDL_SysWMinfo . . . . . . . .
SDL_SysWMmsg . . . . . . . .
SDL_TextEditingEvent . . . . . .
SDL_TextInputEvent . . . . . . .
SDL_TouchFingerEvent . . . . .
SDL_UserEvent . . . . . . . . .
SDL_version . . . . . . . . . . .
SDL_WindowEvent . . . . . . .
SDL_WindowShapeMode . . . .
SDL_WindowShapeParams . . .
SDLTest_CommonState . . . . .
SDLTest_Crc32Context . . . . .
SDLTest_Md5Context . . . . . .
SDLTest_RandomContext . . . .
SDLTest_SurfaceImage_s . . . .
SDLTest_TestCaseReference . .
SDLTest_TestSuiteReference . .
Stats . . . . . . . . . . . . . . .
Window . . . . . . . . . . . . .
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68
69
69
70
71
72
72
73
74
75
76
77
78
79
79
81
81
82
83
84
86
87
88
89
90
91
92
93
94
95
96
96
97
100
100
101
101
102
102
105
113
GameWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
StatsWindow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Chapter 3
Class Index
3.1
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
Animation
Interface for animating events throughout playthrough . . . . . . . . . . . . . . . . . . . . . .
Animator
Animation class handles procession of animation of Rects . . . . . . . . . . . . . . . . . . .
Definitions
Abstract class containing definitions used throughout the program . . . . . . . . . . . . . . .
Game
Game class handling user events and game state . . . . . . . . . . . . . . . . . . . . . . . .
GameWindow
Windows used for displaying Game with its animations . . . . . . . . . . . . . . . . . . . . .
Merge
Merge class handling animation of merging of blocks . . . . . . . . . . . . . . . . . . . . . .
Move
Move class handling animation of moving of blocks . . . . . . . . . . . . . . . . . . . . . . .
NumberedRect
Rect with stored number displayed on the board . . . . . . . . . . . . . . . . . . . . . . . . .
Program
Static class for handling program existence and SDL events . . . . . . . . . . . . . . . . . . .
Rect
Wrapper around SDL_Rect coloring posibility . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_assert_data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_atomic_t
A type representing an atomic integer value. It is a struct so people don't accidentally use
numeric operations on it . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_AudioCVT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_AudioSpec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_CommonEvent
Fields shared by every event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_ControllerAxisEvent
Game controller axis motion event structure (event.caxis.) . . . . . . . . . . . . . . . . . . .
SDL_ControllerButtonEvent
Game controller button event structure (event.cbutton.) . . . . . . . . . . . . . . . . . . . .
SDL_ControllerDeviceEvent
Controller device event structure (event.cdevice.) . . . . . . . . . . . . . . . . . . . . . . . .
SDL_DisplayMode
The structure that defines a display mode . . . . . . . . . . . . . . . . . . . . . . . . . . . .
11
12
14
19
24
27
29
30
32
33
36
36
37
38
39
40
40
41
42
43
Class Index
SDL_DollarGestureEvent
Dollar Gesture Event (event.dgesture.) . . . . . . . . . . . . . . . . . . . . .
SDL_DropEvent
An event used to request a file open by the system (event.drop.) This event
default, you can enable it with SDL_EventState() . . . . . . . . . . . . . . . .
SDL_Event
General event structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_Finger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_GameControllerButtonBind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_HapticCondition
A structure containing a template for a Condition effect . . . . . . . . . . . . .
SDL_HapticConstant
A structure containing a template for a Constant effect . . . . . . . . . . . . .
SDL_HapticCustom
A structure containing a template for the SDL_HAPTIC_CUSTOM effect . . . .
SDL_HapticDirection
Structure that represents a haptic direction . . . . . . . . . . . . . . . . . . .
SDL_HapticEffect
The generic template for any haptic effect . . . . . . . . . . . . . . . . . . . .
SDL_HapticLeftRight
A structure containing a template for a Left/Right effect . . . . . . . . . . . . .
SDL_HapticPeriodic
A structure containing a template for a Periodic effect . . . . . . . . . . . . . .
SDL_HapticRamp
A structure containing a template for a Ramp effect . . . . . . . . . . . . . . .
SDL_JoyAxisEvent
Joystick axis motion event structure (event.jaxis.) . . . . . . . . . . . . . . . .
SDL_JoyBallEvent
Joystick trackball motion event structure (event.jball.) . . . . . . . . . . . . . .
SDL_JoyButtonEvent
Joystick button event structure (event.jbutton.) . . . . . . . . . . . . . . . . .
SDL_JoyDeviceEvent
Joystick device event structure (event.jdevice.) . . . . . . . . . . . . . . . . .
SDL_JoyHatEvent
Joystick hat position change event structure (event.jhat.) . . . . . . . . . . . .
SDL_JoystickGUID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_KeyboardEvent
Keyboard button event structure (event.key.) . . . . . . . . . . . . . . . . . .
SDL_Keysym
The SDL keysym structure, used in key events . . . . . . . . . . . . . . . . . .
SDL_MessageBoxButtonData
Individual button data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_MessageBoxColor
RGB value used in a message box color scheme . . . . . . . . . . . . . . . .
SDL_MessageBoxColorScheme
A set of colors to use for message box dialogs . . . . . . . . . . . . . . . . . .
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc . . . . . . . . . . . . .
SDL_MouseButtonEvent
Mouse button event structure (event.button.) . . . . . . . . . . . . . . . . . .
SDL_MouseMotionEvent
Mouse motion event structure (event.motion.) . . . . . . . . . . . . . . . . .
SDL_MouseWheelEvent
Mouse wheel event structure (event.wheel.) . . . . . . . . . . . . . . . . . .
SDL_MultiGestureEvent
Multiple Finger Gesture Event (event.mgesture.) . . . . . . . . . . . . . . . .
SDL_OSEvent
OS Specific event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . .
44
is disabled by
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45
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46
49
49
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50
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52
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53
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55
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57
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59
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60
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63
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64
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65
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67
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67
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68
69
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69
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70
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71
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72
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72
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73
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74
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75
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76
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77
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78
SDL_Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_PixelFormat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_Point
The structure that defines a point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_QuitEvent
The "quit requested" event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_Rect
A rectangle, with the origin at the upper left . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_RendererInfo
Information on the capabilities of a render driver or context . . . . . . . . . . . . . . . . . . .
SDL_RWops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_Surface
A collection of pixels used in software blitting . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_SysWMEvent
A video driver dependent system event (event.syswm.) This event is disabled by default, you
can enable it with SDL_EventState() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_SysWMinfo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_SysWMmsg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_TextEditingEvent
Keyboard text editing event structure (event.edit.) . . . . . . . . . . . . . . . . . . . . . . .
SDL_TextInputEvent
Keyboard text input event structure (event.text.) . . . . . . . . . . . . . . . . . . . . . . . .
SDL_TouchFingerEvent
Touch finger event structure (event.tfinger.) . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_UserEvent
A user-defined event type (event.user.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_version
Information the version of SDL in use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_WindowEvent
Window state change event data (event.window.) . . . . . . . . . . . . . . . . . . . . . . .
SDL_WindowShapeMode
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its
contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDL_WindowShapeParams
A union containing parameters for shaped windows . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_CommonState . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_Crc32Context . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_Md5Context . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_RandomContext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_SurfaceImage_s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_TestCaseReference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
SDLTest_TestSuiteReference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Spawn
Spawn class handling animation of spawning of new blocks . . . . . . . . . . . . . . . . . . .
Stats
Stats class representing statistics for current game and global playtrough. Provides interface for
easy manipulation with statistics during game play . . . . . . . . . . . . . . . . . . . . . . . .
StatsWindow
Window used for showing Game current and global statistics . . . . . . . . . . . . . . . . . .
Window
Wrapper around SDL_Window and SDL_Renderer allowing easy creation and drawing rects on
the window. Also allows easy handling of common user requests . . . . . . . . . . . . . . . .
79
79
81
81
82
83
84
86
87
88
89
90
91
92
93
94
95
96
96
97
100
100
101
101
102
102
103
105
111
113
Class Index
Chapter 4
File Index
4.1
File List
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.
117
124
117
117
117
118
118
118
118
118
119
119
122
123
123
123
123
124
125
125
125
126
126
128
132
136
145
145
146
147
149
151
152
153
. . . . . . . . . . . . . . . . . . . . . . . . . . . 164
. . . . . . . . . . . . . . . . . . . . . . . . . . . 165
. . . . . . . . . . . . . . . . . . . . . . . . . . . 171
10
File Index
src/SDL/SDL_haptic.h
The SDL Haptic subsystem allows you to control haptic (force feedback) devices
src/SDL/SDL_hints.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_joystick.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_keyboard.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_keycode.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_loadso.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_log.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_main.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_messagebox.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_mouse.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_mutex.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_name.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_opengl.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_opengles.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_opengles2.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_pixels.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_platform.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_power.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_quit.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_rect.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_render.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_revision.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_rwops.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_scancode.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_shape.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_stdinc.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_surface.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_system.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_syswm.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_assert.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_common.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_compare.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_crc32.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_font.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_fuzzer.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_harness.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_images.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_log.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_md5.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_test_random.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_thread.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_timer.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_touch.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_ttf.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_types.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_version.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/SDL/SDL_video.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Stats/Stats.cpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Stats/Stats.hpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/GameWindow.cpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/GameWindow.hpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/StatsWindow.cpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/StatsWindow.hpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/Window.cpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
src/Window/Window.hpp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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172
197
206
211
215
225
226
230
231
234
239
243
243
464
464
464
472
473
474
475
477
502
503
506
514
517
525
535
535
537
538
540
543
544
545
547
554
556
557
558
559
560
564
566
567
572
573
575
599
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600
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601
601
Chapter 5
Class Documentation
5.1
#include <Animation.hpp>
Inheritance diagram for Animation:
Animation
Merge
Protected Attributes
Rect m_rect
Pointer to animated Rect.
5.1.1
Detailed Description
Move
Spawn
12
Class Documentation
5.1.2
5.1.2.1
5.1.2.2
5.1.2.3
See also
Rect
5.1.3
5.1.3.1
5.1.4
5.2
#include <Animator.hpp>
13
void animate ()
bool can_play () const
void clear ()
5.2.1
Detailed Description
5.2.2
5.2.2.1
Type of Animation
See also
Merge, Move, Spawn
Template Parameters
Ts
Arguments of T constructor
Parameters
vals
5.2.2.3
Checks whether all animations have finished and if player can play next turn.
Returns
True if all animations have processed, false otherwise.
14
Class Documentation
See also
Game::restart()
The documentation for this class was generated from the following file:
src/Animation/Animator.hpp
5.3
#include <Definitions.hpp>
5.3.1
Detailed Description
5.3.2
5.3.2.1
Returns
SDL_Color of given block, or last defined if block is too big.
15
16
Class Documentation
See also
Blocks
5.3.3
5.3.3.1
5.3.3.2
Black color.
5.3.3.3
5.3.3.4
Initial value:
= {
{
{
{
{
{
{
{
{
{
{
{
{
85,
153,
47,
58,
130,
156,
166,
255,
91,
0,
0,
0,
85,
171,
119,
133,
146,
105,
41,
172,
202,
145,
128,
95,
85
174
80
33
20
10
0
89
255
215
192
140
},
},
},
},
},
},
},
},
},
},
},
},
5.3.3.5
5.3.3.6
5.3.3.7
5.3.3.8
5.3.3.9
5.3.3.10
5.3.3.11
5.3.3.12
5.3.3.13
5.3.3.14
5.3.3.15
5.3.3.16
5.3.3.17
Game height.
5.3.3.18
Game width.
5.3.3.19
5.3.3.20
17
18
Class Documentation
5.3.3.21
5.3.3.22
5.3.3.23
5.3.3.24
5.3.3.25
Grey color.
5.3.3.26
5.3.3.27
5.3.3.28
5.3.3.29
5.3.3.30
5.3.3.31
White color.
The documentation for this class was generated from the following files:
src/Definitions/Definitions.hpp
src/Definitions/Definitions.cpp
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
5.4
19
#include <Game.hpp>
void animate ()
bool can_play () const
void play (Directions direction)
bool spawn_block (Blocks block, std::size_t x, std::size_t y)
bool random_block (Blocks block=chance(Definitions::BLOCK_4_SPAWN_CHANCE)?BLOCK_4:BLOCK_2)
void restart ()
void won ()
Handles winning of the game.
void stop ()
Stops the game play.
void show_stats ()
bool display_game_over () const
5.4.1
Detailed Description
5.4.2
5.4.2.1
20
Class Documentation
Parameters
window
5.4.3
5.4.3.2
bool Game::can_merge ( const NumberedRect & r1, const NumberedRect & r2 ) const [inline]
Checks whether two NumberedRects can be merged together. Two NumberedRects can be merged together if they
are of the same value.
Parameters
r1
r2
Returns
True if possible, false otherwise.
See also
Game::can_merge(std::shared_ptr<NumberedRect>, std::shared_ptr<NumberedRect>)
5.4.3.3
bool Game::can_merge ( std::shared_ptr< NumberedRect > r1, std::shared_ptr< NumberedRect > r2 ) const
[inline]
Checks whether two NumberedRects can be merged together. Two NumberedRects can be merged together if they
are of the same value.
Parameters
r1
r2
Returns
True if possible, false otherwise.
See also
Game::can_merge(const NumberedRect&, const NumberedRect&)
5.4.3.4
5.4.3.5
See also
Game::game_over()
5.4.3.8
Returns reference to vector of Rects used in background. Used for drawing background from Window::add()
Returns
Const reference to vector of Rects.
See also
Window::add(), Rect
5.4.3.9
Returns
SDL_Point containing computed coords.
Exceptions
21
22
Class Documentation
std::invalid_argument
5.4.3.10
static std::pair<int, int> Game::get_coords_block ( const Rect & rect ) [inline], [static]
Returns
std::pair<int, int> of game-field coords.
5.4.3.11
Returns reference to vector of NumberedRects used on game field. Used for drawing game state from Window::add()
Returns
Const reference to vector of NumberedRect.
5.4.3.12
bool Game::is_game_over ( )
See also
Game::play()
23
Parameters
direction
5.4.3.16
Returns
True on success, false on failure (Board is full).
See also
Blocks, Game::spawn_block()
5.4.3.19
Block to insert.
x coord
y coord
Returns
True on success, false on failure (Board is full)
See also
Blocks, Game::random_block()
24
Class Documentation
5.5
#include <GameWindow.hpp>
Inheritance diagram for GameWindow:
Window
GameWindow
void display_stats_button ()
Displays statistics button.
Detailed Description
5.5.2
5.5.2.1
25
26
Class Documentation
Parameters
width
height
name
Window width
Window height
Window title
See also
Window::Window()
5.5.2.2
GameWindow::GameWindow ( )
5.5.3
5.5.3.6
27
Parameters
event
Returns
True if stats button was clicked, false otherwise.
string to show.
The documentation for this class was generated from the following files:
src/Window/GameWindow.hpp
src/Window/GameWindow.cpp
5.6
#include <Merge.hpp>
Inheritance diagram for Merge:
Animation
Merge
Detailed Description
28
Class Documentation
5.6.2
5.6.2.1
See also
Definitions::DEFAULT_MERGE_SPEED
Parameters
enlargement
See also
Definitions::DEFAULT_MERGE_ENLARGEMENT
Animator::add()
5.6.2.2
5.6.2.3
5.6.3
5.6.3.1
Virtual method called when animation is required. Merges m_rect at m_point position at m_speed speed.
Returns
True if animation has finished, false otherwise.
See also
Animation::animate()
Implements Animation.
5.7
29
#include <Move.hpp>
Inheritance diagram for Move:
Animation
Move
Detailed Description
5.7.2
5.7.2.1
Move::Move ( Rect & rect, const SDL_Point & point, int speed = Definitions::DEFAULT_MOVE_SPEED )
[inline]
Base constructor for Move Animation.
Parameters
rect
point
speed
See also
Animator::add()
5.7.2.2
30
Class Documentation
virtual Move::Move ( ) [virtual], [default]
5.7.2.3
5.7.3
5.7.3.1
Virtual method called when animation is required. Moves m_rect to m_point at m_speed.
Returns
True if animation is finished, false otherwise.
See also
Animation::animate()
Implements Animation.
5.8
#include <NumberedRect.hpp>
Inheritance diagram for NumberedRect:
Rect
NumberedRect
Detailed Description
5.8.2
5.8.2.1
5.8.2.2
5.8.3
5.8.3.1
See also
Rect::draw()
Reimplemented from Rect.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
31
32
Class Documentation
5.8.3.4 void NumberedRect::init_number ( Window & window, unsigned int number, TTF_Font font = nullptr )
[static]
Initializes SDL_Textures with Block number.
Parameters
window
number
font
5.9
#include <Program.hpp>
5.9.1
Detailed Description
33
5.9.2
5.9.2.1
5.9.2.2 int Program::start ( const std::vector< std::string > & args ) [static]
Starts the program
Parameters
args
Returns
Exit code after program finishes. Unused.
The documentation for this class was generated from the following files:
src/Program/Program.hpp
src/Program/Program.cpp
5.10
#include <Rect.hpp>
Inheritance diagram for Rect:
Rect
NumberedRect
34
Class Documentation
Rect (const SDL_Point &point, const SDL_Color &color, std::size_t width=Definitions::BLOCK_SIZE_X, std::size_t height=Definitions::BLOCK_SIZE_Y)
virtual Rect ()=default
Default virtual destructor.
Protected Attributes
SDL_Rect m_rect
SDL_Rect containing coords and sizes of Rect.
SDL_Color m_color
SDL_Color containing RGB Color, that should be used when drawing the Rect.
5.10.1
Detailed Description
5.10.2
5.10.2.1
Rect::Rect ( const SDL_Rect & rect, const SDL_Color & color ) [inline]
5.10.2.2
5.10.2.3
Rect::Rect ( const SDL_Point & point, const SDL_Color & color, std::size_t width =
Definitions::BLOCK_SIZE_X, std::size_t height = Definitions::BLOCK_SIZE_Y ) [inline]
See also
Spawn, Animation
5.10.2.4
5.10.3
Reimplemented in NumberedRect.
5.10.3.3
Returns const reference to SDL_Rect. Used when coords and sizes are required.
Returns
Const reference to SDL_Rect.
5.10.4
35
36
Class Documentation
5.11
#include <SDL_assert.h>
Public Attributes
int always_ignore
unsigned int trigger_count
const char condition
const char filename
int linenum
const char function
const struct SDL_assert_data next
5.11.1
5.11.1.3
5.11.1.4
5.11.1.7
The documentation for this struct was generated from the following file:
src/SDL/SDL_assert.h
5.12
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it.
#include <SDL_atomic.h>
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37
Public Attributes
int value
5.12.1
Detailed Description
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it.
5.12.2
5.13
#include <SDL_audio.h>
Public Attributes
int needed
SDL_AudioFormat src_format
SDL_AudioFormat dst_format
double rate_incr
Uint8 buf
int len
int len_cvt
int len_mult
double len_ratio
SDL_AudioFilter filters [10]
int filter_index
5.13.1
5.13.1.4
SDL_AudioFilter SDL_AudioCVT::filters[10]
Filter list
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38
Class Documentation
5.13.1.8
double SDL_AudioCVT::len_ratio
5.13.1.10
double SDL_AudioCVT::rate_incr
5.14
#include <SDL_audio.h>
Public Attributes
5.14.1
int freq
SDL_AudioFormat format
Uint8 channels
Uint8 silence
Uint16 samples
Uint16 padding
Uint32 size
SDL_AudioCallback callback
void userdata
Detailed Description
5.14.2
5.14.2.1
SDL_AudioCallback SDL_AudioSpec::callback
5.15
#include <SDL_pixels.h>
Public Attributes
Uint8 r
Uint8 g
Uint8 b
Uint8 a
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39
40
Class Documentation
5.15.1
5.16
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
5.16.1
Detailed Description
5.16.2
5.17
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
SDL_JoystickID which
Uint8 axis
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5.17.1
Uint8 padding1
Uint8 padding2
Uint8 padding3
Sint16 value
Uint16 padding4
Detailed Description
5.17.2
5.18
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
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41
42
Class Documentation
SDL_JoystickID which
Uint8 button
Uint8 state
Uint8 padding1
Uint8 padding2
5.18.1
Detailed Description
5.18.2
5.19
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Sint32 which
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5.19.1
43
Detailed Description
5.19.2
5.20
#include <SDL_video.h>
Public Attributes
Uint32 format
int w
int h
int refresh_rate
void driverdata
5.20.1
Detailed Description
5.20.2
44
Class Documentation
5.21
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
SDL_TouchID touchId
SDL_GestureID gestureId
Uint32 numFingers
float error
float x
float y
5.21.1
Detailed Description
5.21.2
5.21.2.1
float SDL_DollarGestureEvent::error
45
5.21.2.7
float SDL_DollarGestureEvent::x
5.21.2.8
float SDL_DollarGestureEvent::y
5.22
An event used to request a file open by the system (event.drop.) This event is disabled by default, you can enable
it with SDL_EventState()
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
char file
5.22.1
Detailed Description
An event used to request a file open by the system (event.drop.) This event is disabled by default, you can enable
it with SDL_EventState()
Note
If you enable this event, you must free the filename in the event.
5.22.2
5.22.2.1
char SDL_DropEvent::file
46
Class Documentation
5.23
#include <SDL_events.h>
Public Attributes
5.23.1
Uint32 type
SDL_CommonEvent common
SDL_WindowEvent window
SDL_KeyboardEvent key
SDL_TextEditingEvent edit
SDL_TextInputEvent text
SDL_MouseMotionEvent motion
SDL_MouseButtonEvent button
SDL_MouseWheelEvent wheel
SDL_JoyAxisEvent jaxis
SDL_JoyBallEvent jball
SDL_JoyHatEvent jhat
SDL_JoyButtonEvent jbutton
SDL_JoyDeviceEvent jdevice
SDL_ControllerAxisEvent caxis
SDL_ControllerButtonEvent cbutton
SDL_ControllerDeviceEvent cdevice
SDL_QuitEvent quit
SDL_UserEvent user
SDL_SysWMEvent syswm
SDL_TouchFingerEvent tfinger
SDL_MultiGestureEvent mgesture
SDL_DollarGestureEvent dgesture
SDL_DropEvent drop
Uint8 padding [56]
Detailed Description
5.23.2
47
48
Class Documentation
5.24
#include <SDL_touch.h>
Public Attributes
SDL_FingerID id
float x
float y
float pressure
5.24.1
float SDL_Finger::pressure
5.24.1.3
float SDL_Finger::x
5.24.1.4
float SDL_Finger::y
The documentation for this struct was generated from the following file:
src/SDL/SDL_touch.h
5.25
#include <SDL_gamecontroller.h>
Public Attributes
SDL_GameControllerBindType bindType
union {
int button
int axis
struct {
int hat
int hat_mask
} hat
} value
5.25.1
Detailed Description
Get the SDL joystick layer binding for this controller button/axis mapping
5.25.2
49
50
Class Documentation
The documentation for this struct was generated from the following file:
src/SDL/SDL_gamecontroller.h
5.26
#include <SDL_haptic.h>
Public Attributes
5.26.1
Uint16 type
SDL_HapticDirection direction
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Uint16 right_sat [3]
Uint16 left_sat [3]
Sint16 right_coeff [3]
Sint16 left_coeff [3]
Uint16 deadband [3]
Sint16 center [3]
Detailed Description
5.26.2
51
52
Class Documentation
5.27
#include <SDL_haptic.h>
Public Attributes
Uint16 type
SDL_HapticDirection direction
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Sint16 level
Uint16 attack_length
Uint16 attack_level
Uint16 fade_length
Uint16 fade_level
5.27.1
Detailed Description
5.27.2
5.28
#include <SDL_haptic.h>
Public Attributes
Uint16 type
SDL_HapticDirection direction
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53
54
Class Documentation
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Uint8 channels
Uint16 period
Uint16 samples
Uint16 data
Uint16 attack_length
Uint16 attack_level
Uint16 fade_length
Uint16 fade_level
5.28.1
Detailed Description
5.28.2
5.29
#include <SDL_haptic.h>
Public Attributes
Uint8 type
Sint32 dir [3]
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55
56
Class Documentation
5.29.1
Detailed Description
(1,0)
North (0,-1)
^
|
|
West <----[ HAPTIC ]----> East (-1,0)
|
|
v
South (0,1)
[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---
If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first dir parameter. The cardinal directions would be:
North: 0 (0 degrees)
East: 9000 (90 degrees)
South: 18000 (180 degrees)
West: 27000 (270 degrees)
If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3
axes)). SDL_HAPTIC_CARTESIAN uses the first three dir parameters. The cardinal directions would be:
North: 0,-1, 0
East: -1, 0, 0
South: 0, 1, 0
West: 1, 0, 0
The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would
be the same as (2, 4), you can use any multiple you want, only the direction matters.
If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir parameters are used.
The dir parameters are as follows (all values are in hundredths of degrees):
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57
See also
SDL_HAPTIC_POLAR
SDL_HAPTIC_CARTESIAN
SDL_HAPTIC_SPHERICAL
SDL_HapticEffect
SDL_HapticNumAxes
5.29.2
5.30
#include <SDL_haptic.h>
Public Attributes
Uint16 type
SDL_HapticConstant constant
SDL_HapticPeriodic periodic
SDL_HapticCondition condition
SDL_HapticRamp ramp
SDL_HapticLeftRight leftright
SDL_HapticCustom custom
58
Class Documentation
5.30.1
Detailed Description
Note either the attack_level or the fade_level may be above the actual effect level.
See also
SDL_HapticConstant
SDL_HapticPeriodic
SDL_HapticCondition
SDL_HapticRamp
SDL_HapticLeftRight
SDL_HapticCustom
5.30.2
59
5.31
#include <SDL_haptic.h>
Public Attributes
Uint16 type
Uint32 length
Uint16 large_magnitude
Uint16 small_magnitude
5.31.1
Detailed Description
60
Class Documentation
5.31.2
5.32
#include <SDL_haptic.h>
Public Attributes
5.32.1
Uint16 type
SDL_HapticDirection direction
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Uint16 period
Sint16 magnitude
Sint16 offset
Uint16 phase
Uint16 attack_length
Uint16 attack_level
Uint16 fade_length
Uint16 fade_level
Detailed Description
61
SDL_HAPTIC_LEFTRIGHT
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN
A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of
the wave and the parameters determine the dimensions of the wave.
Phase is given by hundredth of a cycle meaning that giving the phase a value of 9000 will displace it 25% of its
period. Here are sample values:
0: No phase displacement.
9000: Displaced 25% of its period.
18000: Displaced 50% of its period.
27000: Displaced 75% of its period.
36000: Displaced 100% of its period, same as 0, but 0 is preferred.
Examples:
SDL_HAPTIC_SINE
__
__
__
__
/ \
/ \
/ \
/
/
\__/
\__/
\__/
SDL_HAPTIC_SQUARE
__
__
__
__
__
| | | | | | | | | |
| |__| |__| |__| |__| |
SDL_HAPTIC_TRIANGLE
/\
/\
/\
/\
/\
/ \ / \ / \ / \ /
/
\/
\/
\/
\/
SDL_HAPTIC_SAWTOOTHUP
/| /| /| /| /| /| /|
/ | / | / | / | / | / | / |
/ |/ |/ |/ |/ |/ |/ |
SDL_HAPTIC_SAWTOOTHDOWN
\ |\ |\ |\ |\ |\ |\ |
\ | \ | \ | \ | \ | \ | \ |
\| \| \| \| \| \| \|
See also
SDL_HAPTIC_SINE
SDL_HAPTIC_LEFTRIGHT
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN
SDL_HapticEffect
5.32.2
62
Class Documentation
63
5.33
#include <SDL_haptic.h>
Public Attributes
Uint16 type
SDL_HapticDirection direction
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Sint16 start
Sint16 end
Uint16 attack_length
Uint16 attack_level
Uint16 fade_length
Uint16 fade_level
5.33.1
Detailed Description
5.33.2
64
Class Documentation
5.34
#include <SDL_events.h>
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Public Attributes
5.34.1
Uint32 type
Uint32 timestamp
SDL_JoystickID which
Uint8 axis
Uint8 padding1
Uint8 padding2
Uint8 padding3
Sint16 value
Uint16 padding4
Detailed Description
5.34.2
5.35
#include <SDL_events.h>
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65
66
Class Documentation
Public Attributes
Uint32 type
Uint32 timestamp
SDL_JoystickID which
Uint8 ball
Uint8 padding1
Uint8 padding2
Uint8 padding3
Sint16 xrel
Sint16 yrel
5.35.1
Detailed Description
5.35.2
5.36
#include <SDL_events.h>
Public Attributes
5.36.1
Uint32 type
Uint32 timestamp
SDL_JoystickID which
Uint8 button
Uint8 state
Uint8 padding1
Uint8 padding2
Detailed Description
5.36.2
5.37
#include <SDL_events.h>
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67
68
Class Documentation
Public Attributes
Uint32 type
Uint32 timestamp
Sint32 which
5.37.1
Detailed Description
5.37.2
5.38
#include <SDL_events.h>
Public Attributes
5.38.1
Uint32 type
Uint32 timestamp
SDL_JoystickID which
Uint8 hat
Uint8 value
Uint8 padding1
Uint8 padding2
Detailed Description
5.38.2
5.39
#include <SDL_joystick.h>
Public Attributes
Uint8 data [16]
5.39.1
5.40
#include <SDL_events.h>
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69
70
Class Documentation
Public Attributes
5.40.1
Uint32 type
Uint32 timestamp
Uint32 windowID
Uint8 state
Uint8 repeat
Uint8 padding2
Uint8 padding3
SDL_Keysym keysym
Detailed Description
5.40.2
5.41
#include <SDL_keyboard.h>
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Public Attributes
SDL_Scancode scancode
SDL_Keycode sym
Uint16 mod
Uint32 unused
5.41.1
Detailed Description
5.41.2
5.42
#include <SDL_messagebox.h>
Public Attributes
Uint32 flags
int buttonid
const char text
5.42.1
Detailed Description
71
72
Class Documentation
5.42.2
5.42.2.3
5.43
#include <SDL_messagebox.h>
Public Attributes
Uint8 r
Uint8 g
Uint8 b
5.43.1
Detailed Description
5.43.2
5.44
#include <SDL_messagebox.h>
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Public Attributes
SDL_MessageBoxColor colors [SDL_MESSAGEBOX_COLOR_MAX]
5.44.1
Detailed Description
5.44.2
5.45
#include <SDL_messagebox.h>
Public Attributes
Uint32 flags
SDL_Window window
const char title
const char message
int numbuttons
const SDL_MessageBoxButtonData buttons
const SDL_MessageBoxColorScheme colorScheme
5.45.1
Detailed Description
5.45.2
5.45.2.1
5.45.2.2
5.45.2.4
73
74
Class Documentation
UTF-8 title
5.46
#include <SDL_events.h>
Public Attributes
5.46.1
Uint32 type
Uint32 timestamp
Uint32 windowID
Uint32 which
Uint8 button
Uint8 state
Uint8 clicks
Uint8 padding1
Sint32 x
Sint32 y
Detailed Description
5.46.2
5.47
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
Uint32 which
Uint32 state
Sint32 x
Sint32 y
Sint32 xrel
Sint32 yrel
5.47.1
Detailed Description
75
76
Class Documentation
5.47.2
5.48
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
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Uint32 which
Sint32 x
Sint32 y
5.48.1
Detailed Description
5.48.2
5.49
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
SDL_TouchID touchId
float dTheta
float dDist
float x
float y
77
78
Class Documentation
Uint16 numFingers
Uint16 padding
5.49.1
Detailed Description
5.49.2
5.49.2.1
float SDL_MultiGestureEvent::dDist
5.49.2.2
float SDL_MultiGestureEvent::dTheta
5.49.2.8
float SDL_MultiGestureEvent::x
5.49.2.9
float SDL_MultiGestureEvent::y
The documentation for this struct was generated from the following file:
src/SDL/SDL_events.h
5.50
OS Specific event.
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
5.50.1
Detailed Description
OS Specific event.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
5.50.2
5.51
#include <SDL_pixels.h>
Public Attributes
5.51.1
int ncolors
SDL_Color colors
Uint32 version
int refcount
5.52
#include <SDL_pixels.h>
Public Attributes
Uint32 format
SDL_Palette palette
Uint8 BitsPerPixel
Uint8 BytesPerPixel
Uint8 padding [2]
Uint32 Rmask
Uint32 Gmask
Uint32 Bmask
79
80
Class Documentation
Uint32 Amask
Uint8 Rloss
Uint8 Gloss
Uint8 Bloss
Uint8 Aloss
Uint8 Rshift
Uint8 Gshift
Uint8 Bshift
Uint8 Ashift
int refcount
struct SDL_PixelFormat next
5.52.1
Detailed Description
Note
Everything in the pixel format structure is read-only.
5.52.2
5.53
#include <SDL_rect.h>
Public Attributes
int x
int y
5.53.1
Detailed Description
5.53.2
5.54
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
5.54.1
Detailed Description
81
82
Class Documentation
5.54.2
5.55
#include <SDL_rect.h>
Public Attributes
int x
int y
int w
int h
5.55.1
Detailed Description
5.55.2
5.56
#include <SDL_render.h>
Public Attributes
const char name
Uint32 flags
Uint32 num_texture_formats
Uint32 texture_formats [16]
int max_texture_width
int max_texture_height
5.56.1
Detailed Description
5.56.2
5.56.2.4
83
84
Class Documentation
5.57
#include <SDL_rwops.h>
Public Attributes
Sint64 offset
Sint64 int whence
void ptr
void size_t size
void size_t size_t maxnum
const void ptr
const void size_t size
const void size_t size_t num
Uint32 type
union {
struct {
Uint8 base
Uint8 here
Uint8 stop
} mem
struct {
void data1
void data2
} unknown
} hidden
5.57.1
Detailed Description
5.57.2
5.57.2.1
5.57.2.2
5.57.2.3
85
Seek to offset relative to whence, one of stdio's whence values: RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
Returns
the final offset in the data stream, or -1 on error.
5.57.2.4
Read up to maxnum objects each of size size from the data stream to the area pointed at by ptr.
Returns
the number of objects read, or 0 at error or end of file.
5.57.2.5
Write exactly num objects each of size size from the area pointed at by ptr to data stream.
Returns
the number of objects written, or 0 at error or end of file.
5.57.3
5.57.3.8
86
Class Documentation
5.58
#include <SDL_surface.h>
Public Attributes
Uint32 flags
SDL_PixelFormat format
int w
int h
int pitch
void pixels
void userdata
int locked
void lock_data
SDL_Rect clip_rect
struct SDL_BlitMap map
int refcount
5.58.1
Detailed Description
5.58.2
87
5.58.2.7
5.59
A video driver dependent system event (event.syswm.) This event is disabled by default, you can enable it with
SDL_EventState()
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
SDL_SysWMmsg msg
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88
Class Documentation
5.59.1
Detailed Description
A video driver dependent system event (event.syswm.) This event is disabled by default, you can enable it with
SDL_EventState()
Note
If you want to use this event, you should include SDL_syswm.h.
5.59.2
5.60
#include <SDL_syswm.h>
Public Attributes
SDL_version version
SDL_SYSWM_TYPE subsystem
union {
struct {
HWND window
} win
int dummy
} info
5.60.1
Detailed Description
5.60.2
5.60.2.6
HWND SDL_SysWMinfo::window
5.61
#include <SDL_syswm.h>
Public Attributes
SDL_version version
SDL_SYSWM_TYPE subsystem
union {
struct {
HWND hwnd
UINT msg
WPARAM wParam
LPARAM lParam
} win
int dummy
} msg
5.61.1
Detailed Description
5.61.2
HWND SDL_SysWMmsg::hwnd
5.61.2.3
LPARAM SDL_SysWMmsg::lParam
5.61.2.4
UINT SDL_SysWMmsg::msg
89
90
Class Documentation
5.61.2.5
5.61.2.9
WPARAM SDL_SysWMmsg::wParam
5.62
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
char text [SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Sint32 start
Sint32 length
5.62.1
Detailed Description
5.62.2
5.62.2.3
char SDL_TextEditingEvent::text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
5.63
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
char text [SDL_TEXTINPUTEVENT_TEXT_SIZE]
5.63.1
Detailed Description
5.63.2
5.63.2.1
char SDL_TextInputEvent::text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
91
92
Class Documentation
5.64
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
SDL_TouchID touchId
SDL_FingerID fingerId
float x
float y
float dx
float dy
float pressure
5.64.1
Detailed Description
5.64.2
5.64.2.1
float SDL_TouchFingerEvent::dx
5.64.2.2
float SDL_TouchFingerEvent::dy
float SDL_TouchFingerEvent::pressure
5.64.2.8
float SDL_TouchFingerEvent::x
5.64.2.9
float SDL_TouchFingerEvent::y
5.65
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
Sint32 code
void data1
void data2
5.65.1
Detailed Description
5.65.2
93
94
Class Documentation
5.66
#include <SDL_version.h>
Public Attributes
Uint8 major
Uint8 minor
Uint8 patch
5.66.1
Detailed Description
5.66.2
5.67
#include <SDL_events.h>
Public Attributes
Uint32 type
Uint32 timestamp
Uint32 windowID
Uint8 event
Uint8 padding1
Uint8 padding2
Uint8 padding3
Sint32 data1
Sint32 data2
5.67.1
Detailed Description
5.67.2
95
96
Class Documentation
5.68
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
#include <SDL_shape.h>
Public Attributes
WindowShapeMode mode
The mode of these window-shape parameters.
SDL_WindowShapeParams parameters
Window-shape parameters.
5.68.1
Detailed Description
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
5.68.2
5.69
#include <SDL_shape.h>
Public Attributes
Uint8 binarizationCutoff
a cutoff alpha value for binarization of the window shape's alpha channel.
SDL_Color colorKey
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
5.69.1
Detailed Description
5.69.2
5.70
#include <SDL_test_common.h>
Public Attributes
char argv
Uint32 flags
Uint32 verbose
const char videodriver
int display
const char window_title
const char window_icon
Uint32 window_flags
int window_x
int window_y
int window_w
int window_h
int window_minW
int window_minH
int window_maxW
int window_maxH
int logical_w
int logical_h
float scale
int depth
int refresh_rate
int num_windows
SDL_Window windows
const char renderdriver
Uint32 render_flags
SDL_bool skip_renderer
SDL_Renderer renderers
SDL_Texture targets
const char audiodriver
SDL_AudioSpec audiospec
97
98
Class Documentation
int gl_red_size
int gl_green_size
int gl_blue_size
int gl_alpha_size
int gl_buffer_size
int gl_depth_size
int gl_stencil_size
int gl_double_buffer
int gl_accum_red_size
int gl_accum_green_size
int gl_accum_blue_size
int gl_accum_alpha_size
int gl_stereo
int gl_multisamplebuffers
int gl_multisamplesamples
int gl_retained_backing
int gl_accelerated
int gl_major_version
int gl_minor_version
int gl_debug
int gl_profile_mask
5.70.1
5.70.1.1
char SDLTest_CommonState::argv
5.70.1.2
float SDLTest_CommonState::scale
99
100
Class Documentation
5.71
#include <SDL_test_crc32.h>
Public Attributes
CrcUint32 crc32_table [256]
5.71.1
Detailed Description
5.71.2
5.72
#include <SDL_test_md5.h>
Public Attributes
MD5UINT4 i [2]
MD5UINT4 buf [4]
unsigned char in [64]
unsigned char digest [16]
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
5.72.1
The documentation for this struct was generated from the following file:
src/SDL/SDL_test_md5.h
5.73
#include <SDL_test_random.h>
Public Attributes
unsigned int a
unsigned int x
unsigned int c
unsigned int ah
unsigned int al
5.73.1
5.73.1.1
5.73.1.2
5.73.1.3
5.73.1.4
5.73.1.5
The documentation for this struct was generated from the following file:
src/SDL/SDL_test_random.h
5.74
#include <SDL_test_images.h>
Public Attributes
int width
int height
unsigned int bytes_per_pixel
const char pixel_data
101
102
Class Documentation
5.74.1
Detailed Description
5.74.2
5.74.2.1
5.75
#include <SDL_test_harness.h>
Public Attributes
SDLTest_TestCaseFp testCase
char name
char description
int enabled
5.75.1
Detailed Description
5.75.2
5.75.2.1
char SDLTest_TestCaseReference::description
char SDLTest_TestCaseReference::name
5.76
#include <SDL_test_harness.h>
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103
Public Attributes
char name
SDLTest_TestCaseSetUpFp testSetUp
const SDLTest_TestCaseReference testCases
SDLTest_TestCaseTearDownFp testTearDown
5.76.1
Detailed Description
5.76.2
5.76.2.1
char SDLTest_TestSuiteReference::name
5.76.2.2
5.77
#include <Spawn.hpp>
Inheritance diagram for Spawn:
Animation
Spawn
104
Class Documentation
Detailed Description
5.77.2
5.77.2.1
Spawn::Spawn ( Rect & rect, const SDL_Point & point, std::size_t size_x = Definitions::BLOCK_SIZE_X,
std::size_t size_y = Definitions::BLOCK_SIZE_X, int speed = Definitions::DEFAULT_SPAWN_SPEED
) [inline]
See also
Animator::add()
5.77.2.2
5.77.2.3
5.77.3
5.77.3.1
Virtual method called when animation is required. Enlarges m_rect to m_size_x m_size_y size at m_speed.
Returns
True if animation is finished, false otherwise.
See also
Animation::animate()
Implements Animation.
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105
5.78
Stats class representing statistics for current game and global playtrough. Provides interface for easy manipulation
with statistics during game play.
#include <Stats.hpp>
106
Class Documentation
Friends
std::ostream & operator<< (std::ostream &str, const Stats &stats)
Attempts to save stats to given stream.
5.78.1
Detailed Description
Stats class representing statistics for current game and global playtrough. Provides interface for easy manipulation
with statistics during game play.
5.78.2
5.78.2.1
Stats::Stats ( ) [inline]
5.78.2.2
5.78.2.3
File to load.
Reference to window where to show warnings if loading from file fails.
5.78.2.4
5.78.3
Current score.
See also
Game::game_over()
107
108
Class Documentation
Returns
Reference to summed stats.
Played direction.
See also
Game::play(Directions)
See also
Game::restart()
See also
Game::merge_to()
109
110
Class Documentation
See also
Game::show_stats()
See also
Game::won()
5.78.4
5.78.4.1 Stats operator+ ( const Stats & stats1, const Stats & stats2 ) [friend]
Sums two stats into and returns the summation.
Parameters
stats1
stats2
Left summand.
Right summand.
Returns
Result of summation.
5.78.4.2
std::ostream& operator<< ( std::ostream & str, const Stats & stats ) [friend]
5.78.5
5.78.5.1
Initial value:
= {
"Left moves",
"Right moves",
111
"Up moves",
"Down moves",
"Total moves",
"Blocks moved",
"Blocks merged",
"Game restarts",
"Games won",
"Games lost",
"Total seconds spent playing",
"Total score gained",
"Highest score obtained",
"Maximal block",
}
5.79
#include <StatsWindow.hpp>
Inheritance diagram for StatsWindow:
Window
StatsWindow
void wait_for_close ()
Shows statistics and waits for user to close the window.
Detailed Description
112
Class Documentation
5.79.2
5.79.2.1
StatsWindow::StatsWindow ( std::size_t width, std::size_t height, std::string name, const Stats &
stats_current, Stats && tmp_stats )
113
Parameters
width
height
name
stats_current
tmp_stats
Window width
Window height
Window title
Const reference to Stats regaring current game.
R-value reference to temporary Stats object used as sumation of total stats and current stats.
See also
Stats
5.79.2.2
StatsWindow::StatsWindow ( )
5.79.3
5.79.3.1
Tells whether the mouse was clicked in button switching between current and global stats.
Parameters
event
See also
SDL_MouseButtonEvent
Returns
True if switch button was clicked, false otherwise.
5.80
Wrapper around SDL_Window and SDL_Renderer allowing easy creation and drawing rects on the window. Also
allows easy handling of common user requests.
#include <Window.hpp>
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114
Class Documentation
Window
GameWindow
StatsWindow
void close ()
Closes the window. Closed window cannot be reopened.
Window ()
Destroyes resources used in the window.
Protected Attributes
SDL_Window m_window
C-pointer to SDL_Window.
5.80.1
Detailed Description
Wrapper around SDL_Window and SDL_Renderer allowing easy creation and drawing rects on the window. Also
allows easy handling of common user requests.
See also
GameWindow, StatsWindow
5.80.2
5.80.2.1
5.80.2.2
Window::Window ( )
5.80.3
5.80.3.3
See also
Stats::Stats(const std::string&, Window&).
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115
116
Class Documentation
5.80.4
5.80.4.1
Chapter 6
File Documentation
6.1
6.2
#include <SDL.h>
#include "../Definitions/Rect.hpp"
Classes
class Animation
Interface for animating events throughout playthrough.
6.3
#include
#include
#include
#include
#include
#include
#include
<SDL.h>
<memory>
<vector>
<algorithm>
"../Definitions/Definitions.hpp"
"../Definitions/Rect.hpp"
"Animation.hpp"
Classes
class Animator
Animation class handles procession of animation of Rects.
6.4
#include "Merge.hpp"
118
6.5
File Documentation
#include
#include
#include
#include
#include
#include
<SDL.h>
<memory>
<vector>
"../Definitions/Definitions.hpp"
"../Definitions/Rect.hpp"
"Animation.hpp"
Classes
class Merge
Merge class handling animation of merging of blocks.
6.6
#include "Move.hpp"
6.7
#include
#include
#include
#include
#include
#include
<SDL.h>
<memory>
<vector>
"../Definitions/Definitions.hpp"
"../Definitions/Rect.hpp"
"Animation.hpp"
Classes
class Move
Move class handling animation of moving of blocks.
6.8
#include "Spawn.hpp"
#include "../Definitions/Definitions.hpp"
6.9
#include
#include
#include
#include
#include
#include
<SDL.h>
<memory>
<vector>
"../Definitions/Definitions.hpp"
"../Definitions/Rect.hpp"
"Animation.hpp"
Classes
class Spawn
Spawn class handling animation of spawning of new blocks.
6.10
#include "Definitions.hpp"
6.11
#include
#include
#include
#include
#include
#include
<SDL.h>
<SDL_ttf.h>
<string>
<math.h>
<vector>
<memory>
Classes
class Definitions
Abstract class containing definitions used throughout the program.
Typedefs
typedef std::vector< Rect > Rects
typedef std::vector< std::vector< std::shared_ptr< NumberedRect > > > NumberedRects
Enumerations
enum Directions { LEFT, RIGHT, UP, DOWN }
enum Blocks {
BLOCK_0 = 0, BLOCK_2 = 1, BLOCK_4, BLOCK_8,
BLOCK_16, BLOCK_32, BLOCK_64, BLOCK_128,
BLOCK_256, BLOCK_512, BLOCK_1024, BLOCK_2048,
BLOCK_4096, BLOCK_8192, BLOCK_16384, BLOCK_32768,
BLOCK_65536, BLOCK_131072, MAX_BLOCKS }
Functions
Blocks & operator++ (Blocks &block)
int logb (unsigned int val)
int pow2 (Blocks block)
bool chance (int c)
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119
120
File Documentation
6.11.1
Typedef Documentation
6.11.1.1
6.11.1.2
6.11.2
6.11.2.1
enum Blocks
6.11.2.2
enum Directions
6.11.3
Function Documentation
6.11.3.1
121
Simulates rolling of <0, 100> chance. If c >= 100, then the function always returns true. If c <= 0, then the function
always returns false.
122
File Documentation
Parameters
c
Chance to simulate.
Returns
True if chance happened, false otherwise.
Returns
Log_2(val)
Returns
Incremented block.
Exceptions
std::invalid_argument
See also
Blocks
Returns
Result of the computation.
6.12
#include <cmath>
#include "NumberedRect.hpp"
6.13
#include
#include
#include
#include
#include
<SDL.h>
<unordered_map>
"Definitions.hpp"
"Rect.hpp"
"../Window/Window.hpp"
Classes
class NumberedRect
Rect with stored number displayed on the board.
6.14
#include <SDL.h>
#include "../Definitions/Rect.hpp"
#include "../Window/Window.hpp"
6.15
#include
#include
#include
#include
<SDL.h>
<memory>
"../Definitions/Definitions.hpp"
"../Window/Window.hpp"
Classes
class Rect
Wrapper around SDL_Rect coloring posibility.
6.16
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
<SDL.h>
"Game.hpp"
<assert.h>
<time.h>
<fstream>
"../Program/Program.hpp"
"../Definitions/Rect.hpp"
"../Definitions/NumberedRect.hpp"
"../Animation/Move.hpp"
"../Animation/Spawn.hpp"
"../Animation/Merge.hpp"
"../Window/StatsWindow.hpp"
123
124
File Documentation
Macros
#define assert_coords(x, y) assert((x) >= 0 && (x) < Definitions::BLOCK_COUNT_X && (y) >= 0 && (y) <
Definitions::BLOCK_COUNT_Y)
6.16.1
6.16.1.1
#define assert_coords( x, y ) assert((x) >= 0 && (x) < Definitions::BLOCK_COUNT_X && (y) >= 0 && (y) <
Definitions::BLOCK_COUNT_Y)
6.17
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
<SDL.h>
<vector>
<exception>
<iostream>
<time.h>
"../Definitions/Definitions.hpp"
"../Definitions/Rect.hpp"
"../Definitions/NumberedRect.hpp"
"../Animation/Animator.hpp"
"../Window/GameWindow.hpp"
"../Stats/Stats.hpp"
Classes
class Game
Game class handling user events and game state.
6.18
#include
#include
#include
#include
#include
#include
#include
<SDL.h>
<SDL_ttf.h>
<random>
<time.h>
<vector>
<string>
"../Program/Program.hpp"
Functions
int main (int argc, char argv[ ])
6.18.1
Function Documentation
6.19
#include
#include
#include
#include
#include
#include
#include
6.20
125
<SDL.h>
<SDL_ttf.h>
<iostream>
"Program.hpp"
"../Window/GameWindow.hpp"
"../Game/Game.hpp"
"../Animation/Animator.hpp"
#include <vector>
#include <string>
Classes
class Program
Static class for handling program existence and SDL events.
6.21
Macros
#define _begin_code_h
#define SDL_DEPRECATED
#define DECLSPEC
#define SDLCALL
#define SDL_INLINE inline
#define __inline__ inline
#define SDL_FORCE_INLINE static SDL_INLINE
#define NULL ((void )0)
6.21.1
Detailed Description
This file sets things up for C dynamic library function definitions, static inlined functions, and structures aligned at
4-byte alignment. If you don't like ugly C preprocessor code, don't look at this file. :)
6.21.2
6.21.2.1
6.21.2.2
#define _begin_code_h
6.21.2.3
#define DECLSPEC
6.21.2.4
126
File Documentation
6.21.2.5
#define SDL_DEPRECATED
6.21.2.6
6.21.2.7
6.21.2.8
#define SDLCALL
6.22
6.22.1
Detailed Description
This file reverses the effects of begin_code.h and should be included after you finish any function and structure
declarations in your headers
6.23
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
"SDL_main.h"
"SDL_stdinc.h"
"SDL_assert.h"
"SDL_atomic.h"
"SDL_audio.h"
"SDL_clipboard.h"
"SDL_cpuinfo.h"
"SDL_endian.h"
"SDL_error.h"
"SDL_events.h"
"SDL_filesystem.h"
"SDL_joystick.h"
"SDL_gamecontroller.h"
"SDL_haptic.h"
"SDL_hints.h"
"SDL_loadso.h"
"SDL_log.h"
"SDL_messagebox.h"
"SDL_mutex.h"
"SDL_power.h"
"SDL_render.h"
"SDL_rwops.h"
"SDL_system.h"
"SDL_thread.h"
"SDL_timer.h"
"SDL_version.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Macros
SDL_INIT_
These are the flags which may be passed to SDL_Init(). You should specify the subsystems which you will be
using in your application.
#define SDL_INIT_TIMER 0x00000001
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
Functions
DECLSPEC int SDLCALL SDL_Init (Uint32 flags)
DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags)
DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags)
DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags)
DECLSPEC void SDLCALL SDL_Quit (void)
6.23.1
Detailed Description
6.23.2
6.23.2.1
6.23.2.2
6.23.2.3
#define SDL_INIT_EVERYTHING
Value:
( \
SDL_INIT_TIMER | SDL_INIT_AUDIO |
SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK |
SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
)
6.23.2.4
6.23.2.5
6.23.2.6
6.23.2.7
127
128
File Documentation
6.23.2.8
6.23.2.9
6.23.3
Function Documentation
6.24
#include "SDL_config.h"
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDL_assert_data
Macros
#define SDL_ASSERT_LEVEL 1
#define SDL_TriggerBreakpoint()
#define SDL_FUNCTION "???"
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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129
Typedefs
typedef struct SDL_assert_data SDL_assert_data
typedef SDL_assert_state(SDLCALL SDL_AssertionHandler) (const SDL_assert_data data, void
userdata)
Enumerations
enum SDL_assert_state {
SDL_ASSERTION_RETRY, SDL_ASSERTION_BREAK, SDL_ASSERTION_ABORT, SDL_ASSERTION_IGNORE,
SDL_ASSERTION_ALWAYS_IGNORE }
Functions
DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion (SDL_assert_data , const char , const
char , int)
DECLSPEC void SDLCALL SDL_SetAssertionHandler (SDL_AssertionHandler handler, void userdata)
Set an application-defined assertion handler.
6.24.1
6.24.1.1
6.24.1.2
6.24.1.3
#define SDL_ASSERT_LEVEL 1
6.24.1.4
6.24.1.5
6.24.1.6
6.24.1.7
Value:
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130
File Documentation
do { \
while ( !(condition) ) { \
static struct SDL_assert_data assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_assert_state state = SDL_ReportAssertion(&
assert_data, \
SDL_FUNCTION, \
SDL_FILE, \
SDL_LINE); \
if (state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
6.24.1.8
6.24.1.9
6.24.1.10
6.24.1.11
6.24.1.12
#define SDL_TriggerBreakpoint( )
6.24.2
Typedef Documentation
6.24.2.1
6.24.2.2
userdata)
6.24.3
6.24.3.1
enum SDL_assert_state
Enumerator
SDL_ASSERTION_RETRY Retry the assert immediately.
SDL_ASSERTION_BREAK Make the debugger trigger a breakpoint.
SDL_ASSERTION_ABORT Terminate the program.
SDL_ASSERTION_IGNORE Ignore the assert.
SDL_ASSERTION_ALWAYS_IGNORE Ignore the assert from now on.
6.24.4
Function Documentation
131
Parameters
puserdata
Pointer to a void, which will store the "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value will always be NULL for the default handler. If you don't care
about this data, it is safe to pass a NULL pointer to this function to ignore it.
Returns
The SDL_AssertionHandler that is called when an assert triggers.
See also
SDL_ResetAssertionReport
132
File Documentation
6.25
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_platform.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_atomic_t
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it.
Macros
#define SDL_CompilerBarrier() { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
Increment an atomic variable used as a reference count.
Functions
DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS (SDL_atomic_t a, int oldval, int newval)
Set an atomic variable to a new value if it is currently an old value.
133
SDL AtomicLock
The atomic locks are efficient spinlocks using CPU instructions, but are vulnerable to starvation and can spin forever
if a thread holding a lock has been terminated. For this reason you should minimize the code executed inside an
atomic lock and never do expensive things like API or system calls while holding them.
The atomic locks are not safe to lock recursively.
Porting Note: The spin lock functions and type are required and can not be emulated because they are used in the
atomic emulation code.
typedef int SDL_SpinLock
DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock (SDL_SpinLock lock)
Try to lock a spin lock by setting it to a non-zero value.
6.25.1
Detailed Description
Atomic operations.
IMPORTANT: If you are not an expert in concurrent lockless programming, you should only be using the atomic
lock and reference counting functions in this file. In all other cases you should be protecting your data structures
with full mutexes.
The list of "safe" functions to use are: SDL_AtomicLock() SDL_AtomicUnlock() SDL_AtomicIncRef() SDL_AtomicDecRef()
Seriously, here be dragons!
You can find out a little more about lockless programming and the subtle issues that can arise here: http-
://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
There's also lots of good information here: http://www.1024cores.net/home/lock-free-algorithms
http://preshing.com/
These operations may or may not actually be implemented using processor specific atomic operations. When
possible they are implemented as true processor specific atomic operations. When that is not possible the are
implemented using locks that do use the available atomic operations.
All of the atomic operations that modify memory are full memory barriers.
6.25.2
6.25.2.1
134
File Documentation
Returns
SDL_TRUE if the variable reached zero after decrementing, SDL_FALSE otherwise
6.25.2.2
6.25.2.3
The compiler barrier prevents the compiler from reordering reads and writes to globally visible variables across the
call.
6.25.2.4
6.25.2.5
Memory barriers are designed to prevent reads and writes from being reordered by the compiler and being seen
out of order on multi-core CPUs.
A typical pattern would be for thread A to write some data and a flag, and for thread B to read the flag and get the
data. In this case you would insert a release barrier between writing the data and the flag, guaranteeing that the
data write completes no later than the flag is written, and you would insert an acquire barrier between reading the
flag and reading the data, to ensure that all the reads associated with the flag have completed.
In this pattern you should always see a release barrier paired with an acquire barrier and you should gate the data
reads/writes with a single flag variable.
For more information on these semantics, take a look at the blog post:
http://preshing.-
com/20120913/acquire-and-release-semantics
6.25.3
Typedef Documentation
6.25.3.1
6.25.4
Function Documentation
Note
This same style can be used for any number operation
6.25.4.2 DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS ( SDL_atomic_t a, int oldval, int newval )
Set an atomic variable to a new value if it is currently an old value.
6.25.4.3 DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr ( void a, void oldval, void newval )
Set a pointer to a new value if it is currently an old value.
Returns
SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
Note
If you don't know what this function is for, you shouldn't use it!
135
136
File Documentation
Parameters
lock
Returns
SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
6.26
#include
#include
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_endian.h"
"SDL_mutex.h"
"SDL_thread.h"
"SDL_rwops.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_AudioSpec
struct SDL_AudioCVT
Macros
#define SDL_AUDIOCVT_PACKED
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1,
spec,audio_buf,audio_len)
#define SDL_MIX_MAXVOLUME 128
Audio flags
137
int32 support
#define AUDIO_S32LSB 0x8020
#define AUDIO_S32MSB 0x9020
#define AUDIO_S32 AUDIO_S32LSB
float32 support
#define AUDIO_F32LSB 0x8120
#define AUDIO_F32MSB 0x9120
#define AUDIO_F32 AUDIO_F32LSB
Typedefs
typedef Uint16 SDL_AudioFormat
Audio format flags.
138
File Documentation
Functions
Audio state
Get the current audio state.
enum SDL_AudioStatus { SDL_AUDIO_STOPPED = 0, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED }
DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus (void)
DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus (SDL_AudioDeviceID dev)
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
6.26.1
Detailed Description
Access to the raw audio mixing buffer for the SDL library.
6.26.2
6.26.2.1
6.26.2.2
6.26.2.3
6.26.2.4
6.26.2.5
6.26.2.6
6.26.2.7
6.26.2.8
6.26.2.9
6.26.2.10
6.26.2.11
6.26.2.12
6.26.2.13
6.26.2.14
6.26.2.15
139
140
6.26.2.16
File Documentation
6.26.2.17
6.26.2.18
6.26.2.19
6.26.2.20
6.26.2.21
6.26.2.22
6.26.2.23
6.26.2.24
6.26.2.25
6.26.2.26
6.26.2.27
6.26.2.28
6.26.2.29
6.26.2.30
6.26.2.31
6.26.2.32
6.26.2.33
6.26.2.34
#define SDL_AUDIOCVT_PACKED
6.26.2.35
6.26.2.36
6.26.3
Typedef Documentation
6.26.3.1
6.26.3.2
6.26.3.3
6.26.3.4
141
6.26.3.5
There are macros in SDL 2.0 and later to query these bits.
6.26.3.6
6.26.3.7
6.26.4
6.26.4.1
enum SDL_AudioStatus
Enumerator
SDL_AUDIO_STOPPED
SDL_AUDIO_PLAYING
SDL_AUDIO_PAUSED
6.26.5
Function Documentation
142
File Documentation
6.26.5.8 DECLSPEC const char SDLCALL SDL_GetAudioDeviceName ( int index, int iscapture )
Get the human-readable name of a specific audio device. Must be a value between 0 and (number of audio devices1). Only valid after a successfully initializing the audio subsystem. The values returned by this function reflect the
latest call to SDL_GetNumAudioDevices(); recall that function to redetect available hardware.
The string returned by this function is UTF-8 encoded, read-only, and managed internally. You are not to free it. If
you need to keep the string for any length of time, you should make your own copy of it, as it will be invalid next time
any of several other SDL functions is called.
143
SDL is set up to talk to a remote audio server, it can't list every one available on the Internet, but it will still allow a
specific host to be specified to SDL_OpenAudioDevice().
In many common cases, when this function returns a value <= 0, it can still successfully open the default device
(NULL for first argument of SDL_OpenAudioDevice()).
If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the wave data,
and sets audio_buf to a malloc()'d buffer containing the audio data, and sets audio_len to the length of
that audio buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV() when you are done with it.
This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown
data format, or is corrupt. Currently raw and MS-ADPCM WAVE files are supported.
6.26.5.19 DECLSPEC void SDLCALL SDL_MixAudioFormat ( Uint8 dst, const Uint8 src, SDL_AudioFormat
format, Uint32 len, int volume )
This works like SDL_MixAudio(), but you specify the audio format instead of using the format of audio device 1.
Thus it can be used when no audio device is open at all.
144
File Documentation
faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the
audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the
number of samples is directly related to time by the following formula:
1 ms = (samples*1000)/freq
desired->size is the size in bytes of the audio buffer, and is calculated by SDL_OpenAudio().
desired->silence is the value used to set the buffer to silence, and is calculated by SDL_OpenAudio().
desired->callback should be set to a function that will be called when the audio device is ready for
more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function
usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio() and SDL_UnlockAudio() in your code.
desired->userdata is passed as the first parameter to your callback function.
The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL_PauseAudio(0) when you are ready for your audio callback function to be called. Since the audio driver may
modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio
device.
6.26.5.21 DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice ( const char device, int iscapture,
const SDL_AudioSpec desired, SDL_AudioSpec obtained, int allowed_changes )
Open a specific audio device. Passing in a device name of NULL requests the most reasonable default (and is
equivalent to calling SDL_OpenAudio()).
The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but some drivers allow arbitrary and
driver-specific strings, such as a hostname/IP address for a remote audio server, or a filename in the diskaudio
driver.
Returns
0 on error, a valid device ID that is >= 2 on success.
SDL_OpenAudio(), unlike this function, always acts on device ID 1.
This function is called when the audio device needs more data.
Parameters
userdata
stream
len
Once the callback returns, the buffer will no longer be valid. Stereo samples are stored in a LRLRLR ordering.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
6.27
145
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Functions
SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32 (Uint32 x)
6.27.1
Detailed Description
6.27.2
Function Documentation
6.28
#include "begin_code.h"
#include "close_code.h"
Enumerations
enum SDL_BlendMode { SDL_BLENDMODE_NONE = 0x00000000, SDL_BLENDMODE_BLEND =
0x00000001, SDL_BLENDMODE_ADD = 0x00000002, SDL_BLENDMODE_MOD = 0x00000004 }
The blend mode used in SDL_RenderCopy() and drawing operations.
6.28.1
Detailed Description
6.28.2
6.28.2.1
enum SDL_BlendMode
146
File Documentation
SDL_BLENDMODE_BLEND alpha blending dstRGB = (srcRGB srcA) + (dstRGB (1-srcA)) dstA = srcA +
(dstA (1-srcA))
SDL_BLENDMODE_ADD additive blending dstRGB = (srcRGB srcA) + dstRGB dstA = dstA
SDL_BLENDMODE_MOD color modulate dstRGB = srcRGB dstRGB dstA = dstA
6.29
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Functions
DECLSPEC int SDLCALL SDL_SetClipboardText (const char text)
Put UTF-8 text into the clipboard.
6.29.1
Detailed Description
6.29.2
Function Documentation
6.30
#include "SDL_platform.h"
Macros
#define _SIZE_T_DEFINED_
#define SIZEOF_VOIDP 4
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_JOYSTICK_DINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_LOADSO_WINDOWS 1
#define SDL_THREAD_WINDOWS 1
#define SDL_TIMER_WINDOWS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_RENDER_D3D 1
#define SDL_VIDEO_RENDER_D3D11 0
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_POWER_WINDOWS 1
#define SDL_FILESYSTEM_WINDOWS 1
#define SDL_ASSEMBLY_ROUTINES 1
Typedefs
typedef signed char int8_t
typedef unsigned char uint8_t
typedef signed short int16_t
typedef unsigned short uint16_t
typedef signed int int32_t
typedef unsigned int uint32_t
typedef signed long long int64_t
typedef unsigned long long uint64_t
typedef unsigned int size_t
typedef unsigned int uintptr_t
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
147
148
File Documentation
6.30.1
6.30.1.1
#define _SIZE_T_DEFINED_
6.30.1.2
#define HAVE_STDARG_H 1
6.30.1.3
#define HAVE_STDDEF_H 1
6.30.1.4
#define SDL_ASSEMBLY_ROUTINES 1
6.30.1.5
#define SDL_AUDIO_DRIVER_DISK 1
6.30.1.6
#define SDL_AUDIO_DRIVER_DSOUND 1
6.30.1.7
#define SDL_AUDIO_DRIVER_DUMMY 1
6.30.1.8
#define SDL_AUDIO_DRIVER_WINMM 1
6.30.1.9
#define SDL_AUDIO_DRIVER_XAUDIO2 1
6.30.1.10
#define SDL_FILESYSTEM_WINDOWS 1
6.30.1.11
#define SDL_HAPTIC_DINPUT 1
6.30.1.12
#define SDL_JOYSTICK_DINPUT 1
6.30.1.13
#define SDL_LOADSO_WINDOWS 1
6.30.1.14
#define SDL_POWER_WINDOWS 1
6.30.1.15
#define SDL_THREAD_WINDOWS 1
6.30.1.16
#define SDL_TIMER_WINDOWS 1
6.30.1.17
#define SDL_VIDEO_DRIVER_DUMMY 1
6.30.1.18
#define SDL_VIDEO_DRIVER_WINDOWS 1
6.30.1.19
#define SDL_VIDEO_OPENGL 1
6.30.1.20
#define SDL_VIDEO_OPENGL_EGL 1
6.30.1.21
#define SDL_VIDEO_OPENGL_ES2 1
6.30.1.22
#define SDL_VIDEO_OPENGL_WGL 1
6.30.1.23
#define SDL_VIDEO_RENDER_D3D 1
6.30.1.24
#define SDL_VIDEO_RENDER_D3D11 0
6.30.1.25
#define SDL_VIDEO_RENDER_OGL 1
6.30.1.26
#define SDL_VIDEO_RENDER_OGL_ES2 1
6.30.1.27
#define SIZEOF_VOIDP 4
6.30.2
Typedef Documentation
6.30.2.1
6.30.2.2
6.30.2.3
6.30.2.4
6.30.2.5
6.30.2.6
6.30.2.7
6.30.2.8
6.30.2.9
6.30.2.10
6.31
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Macros
#define SDL_CACHELINE_SIZE 128
Functions
DECLSPEC int SDLCALL SDL_GetCPUCount (void)
DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize (void)
DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC (void)
DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec (void)
DECLSPEC SDL_bool SDLCALL SDL_HasMMX (void)
DECLSPEC SDL_bool SDLCALL SDL_Has3DNow (void)
DECLSPEC SDL_bool SDLCALL SDL_HasSSE (void)
DECLSPEC SDL_bool SDLCALL SDL_HasSSE2 (void)
DECLSPEC SDL_bool SDLCALL SDL_HasSSE3 (void)
DECLSPEC SDL_bool SDLCALL SDL_HasSSE41 (void)
DECLSPEC SDL_bool SDLCALL SDL_HasSSE42 (void)
DECLSPEC SDL_bool SDLCALL SDL_HasAVX (void)
DECLSPEC int SDLCALL SDL_GetSystemRAM (void)
6.31.1
Detailed Description
149
150
File Documentation
6.31.2
6.31.2.1
6.31.3
Function Documentation
6.32
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Macros
#define SDL_BYTEORDER SDL_LIL_ENDIAN
Swap to native
Byteswap item from the specified endianness to the native endianness.
Functions
SDL_FORCE_INLINE Uint16 SDL_Swap16 (Uint16 x)
SDL_FORCE_INLINE Uint32 SDL_Swap32 (Uint32 x)
SDL_FORCE_INLINE Uint64 SDL_Swap64 (Uint64 x)
SDL_FORCE_INLINE float SDL_SwapFloat (float x)
6.32.1
Detailed Description
151
152
File Documentation
6.32.2
6.32.2.1
6.32.2.2
6.32.2.3
6.32.2.4
6.32.2.5
6.32.2.6
6.32.2.7
6.32.2.8
6.32.2.9
6.32.2.10
6.32.2.11
6.32.3
Function Documentation
6.33
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Functions
DECLSPEC int SDLCALL SDL_SetError (const char fmt,...)
DECLSPEC const char SDLCALL SDL_GetError (void)
DECLSPEC void SDLCALL SDL_ClearError (void)
6.33.1
Detailed Description
6.33.2
6.33.2.1
6.33.2.2
6.33.2.3
6.33.3
6.33.3.1
enum SDL_errorcode
Enumerator
SDL_ENOMEM
SDL_EFREAD
SDL_EFWRITE
SDL_EFSEEK
SDL_UNSUPPORTED
SDL_LASTERROR
6.33.4
Function Documentation
6.34
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"SDL_keyboard.h"
"SDL_mouse.h"
"SDL_joystick.h"
"SDL_gamecontroller.h"
"SDL_quit.h"
"SDL_gesture.h"
"SDL_touch.h"
"begin_code.h"
"close_code.h"
153
154
File Documentation
Classes
struct SDL_CommonEvent
Fields shared by every event.
struct SDL_WindowEvent
Window state change event data (event.window.)
struct SDL_KeyboardEvent
Keyboard button event structure (event.key.)
struct SDL_TextEditingEvent
Keyboard text editing event structure (event.edit.)
struct SDL_TextInputEvent
Keyboard text input event structure (event.text.)
struct SDL_MouseMotionEvent
Mouse motion event structure (event.motion.)
struct SDL_MouseButtonEvent
Mouse button event structure (event.button.)
struct SDL_MouseWheelEvent
Mouse wheel event structure (event.wheel.)
struct SDL_JoyAxisEvent
Joystick axis motion event structure (event.jaxis.)
struct SDL_JoyBallEvent
Joystick trackball motion event structure (event.jball.)
struct SDL_JoyHatEvent
Joystick hat position change event structure (event.jhat.)
struct SDL_JoyButtonEvent
Joystick button event structure (event.jbutton.)
struct SDL_JoyDeviceEvent
Joystick device event structure (event.jdevice.)
struct SDL_ControllerAxisEvent
Game controller axis motion event structure (event.caxis.)
struct SDL_ControllerButtonEvent
Game controller button event structure (event.cbutton.)
struct SDL_ControllerDeviceEvent
Controller device event structure (event.cdevice.)
struct SDL_TouchFingerEvent
Touch finger event structure (event.tfinger.)
struct SDL_MultiGestureEvent
Multiple Finger Gesture Event (event.mgesture.)
struct SDL_DollarGestureEvent
Dollar Gesture Event (event.dgesture.)
struct SDL_DropEvent
An event used to request a file open by the system (event.drop.) This event is disabled by default, you can enable it
with SDL_EventState()
struct SDL_QuitEvent
The "quit requested" event.
struct SDL_OSEvent
OS Specific event.
struct SDL_UserEvent
A user-defined event type (event.user.)
struct SDL_SysWMEvent
A video driver dependent system event (event.syswm.) This event is disabled by default, you can enable it with
SDL_EventState()
union SDL_Event
General event structure.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
155
Macros
#define SDL_RELEASED 0
#define SDL_PRESSED 1
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
Typedefs
typedef struct SDL_CommonEvent SDL_CommonEvent
Fields shared by every event.
156
File Documentation
Enumerations
enum SDL_EventType {
SDL_FIRSTEVENT = 0, SDL_QUIT = 0x100, SDL_APP_TERMINATING, SDL_APP_LOWMEMORY,
SDL_APP_WILLENTERBACKGROUND, SDL_APP_DIDENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND, SDL_APP_DIDENTERFOREGROUND,
SDL_WINDOWEVENT = 0x200, SDL_SYSWMEVENT, SDL_KEYDOWN = 0x300, SDL_KEYUP,
SDL_TEXTEDITING, SDL_TEXTINPUT, SDL_MOUSEMOTION = 0x400, SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_JOYAXISMOTION = 0x600, SDL_JOYBALLMOTION,
SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED,
SDL_JOYDEVICEREMOVED, SDL_CONTROLLERAXISMOTION = 0x650, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, SDL_FINGERDOWN = 0x700,
SDL_FINGERUP, SDL_FINGERMOTION, SDL_DOLLARGESTURE = 0x800, SDL_DOLLARRECORD,
SDL_MULTIGESTURE, SDL_CLIPBOARDUPDATE = 0x900, SDL_DROPFILE = 0x1000, SDL_RENDER_TARGETS_RESET = 0x2000,
SDL_USEREVENT = 0x8000, SDL_LASTEVENT = 0xFFFF }
The types of events that can be delivered.
Functions
157
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
DECLSPEC Uint8 SDLCALL SDL_EventState (Uint32 type, int state)
6.34.1
Detailed Description
6.34.2
6.34.2.1
#define SDL_DISABLE 0
6.34.2.2
#define SDL_ENABLE 1
6.34.2.3
6.34.2.4
#define SDL_IGNORE 0
6.34.2.5
#define SDL_PRESSED 1
6.34.2.6
#define SDL_QUERY -1
6.34.2.7
#define SDL_RELEASED 0
6.34.2.8
6.34.2.9
6.34.3
Typedef Documentation
6.34.3.1
6.34.3.2
6.34.3.3
6.34.3.4
158
File Documentation
6.34.3.5
6.34.3.6
6.34.3.7
An event used to request a file open by the system (event.drop.) This event is disabled by default, you can enable
it with SDL_EventState()
Note
If you enable this event, you must free the filename in the event.
6.34.3.8
6.34.3.9
6.34.3.10
6.34.3.11
6.34.3.12
6.34.3.13
6.34.3.14
6.34.3.15
6.34.3.16
159
6.34.3.17
6.34.3.18
6.34.3.19
OS Specific event.
6.34.3.20
6.34.3.21
A video driver dependent system event (event.syswm.) This event is disabled by default, you can enable it with
SDL_EventState()
Note
If you want to use this event, you should include SDL_syswm.h.
6.34.3.22
6.34.3.23
6.34.3.24
6.34.3.25
6.34.3.26
6.34.3.27
160
File Documentation
6.34.4
6.34.4.1
enum SDL_eventaction
Enumerator
SDL_ADDEVENT
SDL_PEEKEVENT
SDL_GETEVENT
6.34.4.2
enum SDL_EventType
161
6.34.5
Function Documentation
6.34.5.1
The function passed to SDL_CreateThread(). It is passed a void user context parameter and returns an int.
162
File Documentation
If not NULL, the next event is removed from the queue and stored in that area.
163
Returns
1 on success, 0 if the event was filtered, or -1 if the event queue was full or there was some other error.
If the filter returns 1, then the event will be added to the internal queue. If it returns 0, then the event will be dropped
from the queue, but the internal state will still be updated. This allows selective filtering of dynamically arriving
events.
Warning
Be very careful of what you do in the event filter function, as it may run in a different thread!
There is one caveat when dealing with the SDL_QuitEvent event type. The event filter is only called when the
window manager desires to close the application window. If the event filter returns 1, then the window will be
closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll.
If not NULL, the next event is removed from the queue and stored in that area.
164
File Documentation
Parameters
event
timeout
6.35
If not NULL, the next event is removed from the queue and stored in that area.
The timeout (in milliseconds) to wait for next event.
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Functions
DECLSPEC char SDLCALL SDL_GetBasePath (void)
Get the path where the application resides.
DECLSPEC char SDLCALL SDL_GetPrefPath (const char org, const char app)
Get the user-and-app-specific path where files can be written.
6.35.1
Detailed Description
6.35.2
Function Documentation
See also
SDL_GetPrefPath
165
6.35.2.2 DECLSPEC char SDLCALL SDL_GetPrefPath ( const char org, const char app )
Get the user-and-app-specific path where files can be written.
Get the "pref dir". This is meant to be where users can write personal files (preferences and save games, etc) that
are specific to your application. This directory is unique per user, per application.
This function will decide the appropriate location in the native filesystem, create the directory if necessary, and
return a string of the absolute path to the directory in UTF-8 encoding.
On Windows, the string might look like: "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
On Linux, the string might look like: "/home/bob/.local/share/My Program Name/"
On Mac OS X, the string might look like: "/Users/bob/Library/Application Support/My Program Name/"
(etc.)
You specify the name of your organization (if it's not a real organization, your name or an Internet domain you own
might do) and the name of your application. These should be untranslated proper names.
Both the org and app strings may become part of a directory name, so please follow these rules:
Try to use the same org string (including case-sensitivity) for all your applications that use this function.
Always use a unique app string for each one, and make sure it never changes for an app once you've decided
on it.
Unicode characters are legal, as long as it's UTF-8 encoded, but...
...only use letters, numbers, and spaces. Avoid punctuation like "Game Name 2: Bad Guy's Revenge!" ...
"Game Name 2" is sufficient.
This returns an absolute path in UTF-8 encoding, and is guaranteed to end with a path separator ('\' on Windows, '/'
most other places).
The pointer returned by this function is owned by you. Please call SDL_free() on the pointer when you are done with
it, or it will be a memory leak. This is not necessarily a fast call, though, so you should call this once near startup
and save the string if you need it.
You should assume the path returned by this function is the only safe place to write files (and that SDL_GetBasePath(), while it might be writable, or even the parent of the returned path, aren't where you should be writing
things).
Some platforms can't determine the pref path, and on other platforms, this might be meaningless. In such cases,
this function will return NULL.
Parameters
org
app
Returns
UTF-8 string of user dir in platform-dependent notation. NULL if there's a problem (creating directory failed,
etc).
See also
SDL_GetBasePath
6.36
#include "SDL_stdinc.h"
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
166
File Documentation
#include
#include
#include
#include
#include
"SDL_error.h"
"SDL_rwops.h"
"SDL_joystick.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_GameControllerButtonBind
Macros
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
Typedefs
typedef struct _SDL_GameController SDL_GameController
typedef struct SDL_GameControllerButtonBind SDL_GameControllerButtonBind
Enumerations
enum SDL_GameControllerBindType { SDL_CONTROLLER_BINDTYPE_NONE = 0, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT }
enum SDL_GameControllerAxis {
SDL_CONTROLLER_AXIS_INVALID = -1, SDL_CONTROLLER_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX }
enum SDL_GameControllerButton {
SDL_CONTROLLER_BUTTON_INVALID = -1, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX }
Functions
167
6.36.1
Detailed Description
6.36.2
6.36.2.1
6.36.3
Typedef Documentation
6.36.3.1
6.36.3.2
Get the SDL joystick layer binding for this controller button/axis mapping
6.36.4
6.36.4.1
enum SDL_GameControllerAxis
168
File Documentation
SDL_CONTROLLER_AXIS_LEFTY
SDL_CONTROLLER_AXIS_RIGHTX
SDL_CONTROLLER_AXIS_RIGHTY
SDL_CONTROLLER_AXIS_TRIGGERLEFT
SDL_CONTROLLER_AXIS_TRIGGERRIGHT
SDL_CONTROLLER_AXIS_MAX
6.36.4.2
enum SDL_GameControllerBindType
Enumerator
SDL_CONTROLLER_BINDTYPE_NONE
SDL_CONTROLLER_BINDTYPE_BUTTON
SDL_CONTROLLER_BINDTYPE_AXIS
SDL_CONTROLLER_BINDTYPE_HAT
6.36.4.3
enum SDL_GameControllerButton
6.36.5
Function Documentation
169
github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
If freerw is non-zero, the stream will be closed after being read.
Returns
number of mappings added, -1 on error
170
File Documentation
171
6.37
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"SDL_touch.h"
"begin_code.h"
"close_code.h"
Typedefs
typedef Sint64 SDL_GestureID
Functions
DECLSPEC int SDLCALL SDL_RecordGesture (SDL_TouchID touchId)
Begin Recording a gesture on the specified touch, or all touches (-1)
172
File Documentation
6.37.1
Detailed Description
6.37.2
Typedef Documentation
6.37.2.1
6.37.3
Function Documentation
6.38
The SDL Haptic subsystem allows you to control haptic (force feedback) devices.
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_joystick.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_HapticDirection
Structure that represents a haptic direction.
struct SDL_HapticConstant
A structure containing a template for a Constant effect.
struct SDL_HapticPeriodic
A structure containing a template for a Periodic effect.
struct SDL_HapticCondition
A structure containing a template for a Condition effect.
struct SDL_HapticRamp
A structure containing a template for a Ramp effect.
struct SDL_HapticLeftRight
A structure containing a template for a Left/Right effect.
struct SDL_HapticCustom
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
union SDL_HapticEffect
The generic template for any haptic effect.
Macros
#define SDL_HAPTIC_GAIN (1<<12)
Device can set global gain.
Haptic effects
#define SDL_HAPTIC_CONSTANT (1<<0)
Constant effect supported.
Direction encodings
#define SDL_HAPTIC_POLAR 0
Uses polar coordinates for the direction.
#define SDL_HAPTIC_CARTESIAN 1
Uses cartesian coordinates for the direction.
#define SDL_HAPTIC_SPHERICAL 2
Uses spherical coordinates for the direction.
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173
174
File Documentation
Typedefs
typedef struct _SDL_Haptic SDL_Haptic
The haptic structure used to identify an SDL haptic.
Functions
DECLSPEC int SDLCALL SDL_NumHaptics (void)
Count the number of haptic devices attached to the system.
175
DECLSPEC int SDLCALL SDL_HapticUpdateEffect (SDL_Haptic haptic, int effect, SDL_HapticEffect data)
Updates the properties of an effect.
DECLSPEC int SDLCALL SDL_HapticRunEffect (SDL_Haptic haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
DECLSPEC int SDLCALL SDL_HapticRumblePlay (SDL_Haptic haptic, float strength, Uint32 length)
Runs simple rumble on a haptic device.
6.38.1
Detailed Description
The SDL Haptic subsystem allows you to control haptic (force feedback) devices.
The basic usage is as follows:
Initialize the Subsystem (SDL_INIT_HAPTIC).
Open a Haptic Device.
SDL_HapticOpen() to open from index.
SDL_HapticOpenFromJoystick() to open from an existing joystick.
Create an effect (SDL_HapticEffect).
Upload the effect with SDL_HapticNewEffect().
Run the effect with SDL_HapticRunEffect().
(optional) Free the effect with SDL_HapticDestroyEffect().
Close the haptic device with SDL_HapticClose().
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176
File Documentation
Complete example:
int test_haptic( SDL_Joystick * joystick ) {
SDL_Haptic *haptic;
SDL_HapticEffect effect;
int effect_id;
// Open the device
haptic = SDL_HapticOpenFromJoystick( joystick );
if (haptic == NULL) return -1; // Most likely joystick isnt haptic
// See if it can do sine waves
if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
SDL_HapticClose(haptic); // No sine effect
return -1;
}
// Create the effect
memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
effect.type = SDL_HAPTIC_SINE;
effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar
coordinates
effect.periodic.direction.dir[0] = 18000; // Force comes from south
effect.periodic.period = 1000; // 1000 ms
effect.periodic.magnitude = 20000; // 20000/32767 strength
effect.periodic.length = 5000; // 5 seconds long
effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
effect.periodic.fade_length = 1000; // Takes 1 second to fade away
// Upload the effect
effect_id = SDL_HapticNewEffect( haptic, &effect );
// Test the effect
SDL_HapticRunEffect( haptic, effect_id, 1 );
SDL_Delay( 5000); // Wait for the effect to finish
// We destroy the effect, although closing the device also does this
SDL_HapticDestroyEffect( haptic, effect_id );
// Close the device
SDL_HapticClose(haptic);
return 0; // Success
}
_haptic/
Author
Edgar Simo Serra
6.38.2
6.38.2.1
6.38.2.2
#define SDL_HAPTIC_CARTESIAN 1
6.38.2.3
6.38.2.4
6.38.2.5
6.38.2.6
177
178
File Documentation
6.38.2.7
6.38.2.8
6.38.2.9
6.38.2.10
Warning
this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, we ran out of bits, and this is
important for XInput devices.
6.38.2.11
6.38.2.12
#define SDL_HAPTIC_POLAR 0
6.38.2.13
6.38.2.14
6.38.2.15
6.38.2.16
6.38.2.17
#define SDL_HAPTIC_SPHERICAL 2
179
180
File Documentation
6.38.2.18
6.38.2.19
6.38.2.20
6.38.3
Typedef Documentation
6.38.3.1 SDL_Haptic
The haptic structure used to identify an SDL haptic.
See also
SDL_HapticOpen
SDL_HapticOpenFromJoystick
SDL_HapticClose
6.38.3.2
181
See also
SDL_HapticDirection
SDL_HAPTIC_SPRING
SDL_HAPTIC_DAMPER
SDL_HAPTIC_INERTIA
SDL_HAPTIC_FRICTION
SDL_HapticEffect
6.38.3.3
6.38.3.4
6.38.3.5
182
File Documentation
(1,0)
North (0,-1)
^
|
|
West <----[ HAPTIC ]----> East (-1,0)
|
|
v
South (0,1)
[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---
If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first dir parameter. The cardinal directions would be:
North: 0 (0 degrees)
East: 9000 (90 degrees)
South: 18000 (180 degrees)
West: 27000 (270 degrees)
If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3
axes)). SDL_HAPTIC_CARTESIAN uses the first three dir parameters. The cardinal directions would be:
North: 0,-1, 0
East: -1, 0, 0
South: 0, 1, 0
West: 1, 0, 0
The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would
be the same as (2, 4), you can use any multiple you want, only the direction matters.
If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir parameters are used.
The dir parameters are as follows (all values are in hundredths of degrees):
Degrees from (1, 0) rotated towards (0, 1).
Degrees towards (0, 0, 1) (device needs at least 3 axes).
Example of force coming from the south with all encodings (force coming from the south means the user will have
to pull the stick to counteract):
1 SDL_HapticDirection direction;
2
3 // Cartesian directions
4 direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
5 direction.dir[0] = 0; // X position
6 direction.dir[1] = 1; // Y position
7 // Assuming the device has 2 axes, we dont need to specify third parameter.
8
9 // Polar directions
10 direction.type = SDL_HAPTIC_POLAR; // Well be using polar direction encoding.
11 direction.dir[0] = 18000; // Polar only uses first parameter
12
13 // Spherical coordinates
14 direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
15 direction.dir[0] = 9000; // Since we only have two axes we dont need more parameters.
183
See also
SDL_HAPTIC_POLAR
SDL_HAPTIC_CARTESIAN
SDL_HAPTIC_SPHERICAL
SDL_HapticEffect
SDL_HapticNumAxes
6.38.3.6
Note either the attack_level or the fade_level may be above the actual effect level.
See also
SDL_HapticConstant
SDL_HapticPeriodic
SDL_HapticCondition
SDL_HapticRamp
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184
File Documentation
SDL_HapticLeftRight
SDL_HapticCustom
6.38.3.7
6.38.3.8
/\
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/
/
/
\/
/
\/
/
\/
185
/
\/
SDL_HAPTIC_SAWTOOTHUP
/| /| /| /| /| /| /|
/ | / | / | / | / | / | / |
/ |/ |/ |/ |/ |/ |/ |
SDL_HAPTIC_SAWTOOTHDOWN
\ |\ |\ |\ |\ |\ |\ |
\ | \ | \ | \ | \ | \ | \ |
\| \| \| \| \| \| \|
See also
SDL_HAPTIC_SINE
SDL_HAPTIC_LEFTRIGHT
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN
SDL_HapticEffect
6.38.3.9
6.38.4
Function Documentation
See also
SDL_HapticNewEffect
186
File Documentation
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticQuery
SDL_HapticNewEffect
Returns
0 if it isn't playing, 1 if it is playing or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticStopEffect
Returns
The index of the haptic device or -1 on error.
See also
SDL_HapticOpen
SDL_HapticOpened
187
188
File Documentation
Parameters
device_index
Returns
Name of the device or NULL on error.
See also
SDL_NumHaptics
Returns
The id of the effect on success or -1 on error.
See also
SDL_HapticUpdateEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect
Returns
The number of effects the haptic device can store or -1 on error.
See also
SDL_HapticNumEffectsPlaying
SDL_HapticQuery
189
Returns
The number of effects the haptic device can play at the same time or -1 on error.
See also
SDL_HapticNumEffects
SDL_HapticQuery
Returns
Device identifier or NULL on error.
See also
SDL_HapticIndex
SDL_HapticOpenFromMouse
SDL_HapticOpenFromJoystick
SDL_HapticClose
SDL_HapticSetGain
SDL_HapticSetAutocenter
SDL_HapticPause
SDL_HapticStopAll
Returns
1 if it has been opened or 0 if it hasn't.
190
File Documentation
See also
SDL_HapticOpen
SDL_HapticIndex
Returns
A valid haptic device identifier on success or NULL on error.
See also
SDL_HapticOpen
SDL_HapticClose
Returns
0 on success or -1 on error.
See also
SDL_HapticUnpause
Parameters
haptic
Returns
Haptic features in bitwise manner (OR'd).
See also
SDL_HapticNumEffects
SDL_HapticEffectSupported
Returns
0 on success or -1 on error.
See also
SDL_HapticOpen
SDL_HapticRumbleSupported
SDL_HapticRumblePlay
SDL_HapticRumbleStop
6.38.4.18 DECLSPEC int SDLCALL SDL_HapticRumblePlay ( SDL_Haptic haptic, float strength, Uint32 length )
Runs simple rumble on a haptic device.
Parameters
haptic
strength
length
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumbleStop
191
192
File Documentation
193
Parameters
haptic
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumblePlay
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
6.38.4.21 DECLSPEC int SDLCALL SDL_HapticRunEffect ( SDL_Haptic haptic, int effect, Uint32 iterations )
Runs the haptic effect on its associated haptic device.
If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade)
every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.
Parameters
haptic
effect
iterations
Returns
0 on success or -1 on error.
See also
SDL_HapticStopEffect
SDL_HapticDestroyEffect
SDL_HapticGetEffectStatus
194
File Documentation
195
Parameters
haptic
autocenter
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery
Returns
0 on success or -1 on error.
196
File Documentation
Parameters
haptic
effect
Returns
0 on success or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticDestroyEffect
Returns
0 on success or -1 on error.
See also
SDL_HapticPause
6.38.4.27 DECLSPEC int SDLCALL SDL_HapticUpdateEffect ( SDL_Haptic haptic, int effect, SDL_HapticEffect
data )
Updates the properties of an effect.
Can be used dynamically, although behaviour when dynamically changing direction may be strange. Specifically
the effect may reupload itself and start playing from the start. You cannot change the type either when running
SDL_HapticUpdateEffect().
Parameters
haptic
effect
data
Returns
0 on success or -1 on error.
See also
SDL_HapticNewEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect
197
Parameters
joystick
Returns
1 if the joystick is haptic, 0 if it isn't or -1 if an error ocurred.
See also
SDL_HapticOpenFromJoystick
See also
SDL_HapticOpenFromMouse
6.39
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Macros
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
198
File Documentation
199
Typedefs
typedef void( SDL_HintCallback) (void userdata, const char name, const char oldValue, const char
newValue)
Add a function to watch a particular hint.
Enumerations
enum SDL_HintPriority { SDL_HINT_DEFAULT, SDL_HINT_NORMAL, SDL_HINT_OVERRIDE }
An enumeration of hint priorities.
Functions
DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority (const char name, const char value, SDL_HintPriority priority)
Set a hint with a specific priority.
DECLSPEC SDL_bool SDLCALL SDL_SetHint (const char name, const char value)
Set a hint with normal priority.
DECLSPEC void SDLCALL SDL_AddHintCallback (const char name, SDL_HintCallback callback, void
userdata)
DECLSPEC void SDLCALL SDL_DelHintCallback (const char name, SDL_HintCallback callback, void
userdata)
Remove a function watching a particular hint.
6.39.1
Detailed Description
6.39.2
6.39.2.1
A variable controlling whether an Android built-in accelerometer should be listed as a joystick device, rather than
listing actual joysticks only.
This variable can be set to the following values: "0" - List only real joysticks and accept input from them "1" - List
real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
6.39.2.2
If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it. This is a debugging
aid for developers and not expected to be used by end users. The default is "1".
This variable can be set to the following values: "0" - don't allow topmost "1" - allow topmost
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200
6.39.2.3
File Documentation
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This
variable controls whether and how this is done.
This variable can be set to the following values: "0" - Disable 3D acceleration "1" - Enable 3D acceleration, using
the default renderer. "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g.
"direct3d", "opengl", etc.)
By default SDL tries to make a best guess for each platform whether to use acceleration or not.
6.39.2.4
6.39.2.5
6.39.2.6
6.39.2.7
A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
The variable can be set to the following values: "0" - Disable joystick & gamecontroller input events when the
application is in the background. "1" - Enable joystick & gamecontroller input events when the application is in the
background.
The default value is "0". This hint may be set at any time.
6.39.2.8
A variable that determines whether ctrl+click should generate a right-click event on Mac.
If present, holding ctrl while left clicking will generate a right click event when on Mac.
6.39.2.9
A variable controlling whether relative mouse mode is implemented using mouse warping.
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201
This variable can be set to the following values: "0" - Relative mouse mode uses raw input "1" - Relative mouse
mode uses mouse warping
By default SDL will use raw input for relative mouse mode
6.39.2.10
6.39.2.11
6.39.2.12
A variable controlling whether the Direct3D device is initialized for thread-safe operations.
This variable can be set to the following values: "0" - Thread-safety is not enabled (faster) "1" - Thread-safety is
enabled
By default the Direct3D device is created with thread-safety disabled.
6.39.2.13
6.39.2.14
A variable controlling whether the OpenGL render driver uses shaders if they are available.
This variable can be set to the following values: "0" - Disable shaders "1" - Enable shaders
By default shaders are used if OpenGL supports them.
6.39.2.15
202
6.39.2.16
File Documentation
A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh,
to avoid tearing.
This variable can be set to the following values: "0" - Disable vsync "1" - Enable vsync
By default SDL does not sync screen surface updates with vertical refresh.
6.39.2.17
6.39.2.18
6.39.2.19
6.39.2.20
6.39.2.21
Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
6.39.2.22
A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries.
SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can use two different sets of
binaries, those compiled by the user from source or those provided by the Chrome browser. In the later case, these
binaries require that SDL loads a DLL providing the shader compiler.
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203
This variable can be set to the following values: "d3dcompiler_46.dll" - default, best for Vista or later. "d3dcompiler_43.dll" - for XP support. "none" - do not load any library, useful if you compiled ANGLE from source and included
the compiler in your binaries.
6.39.2.23
A variable that is the address of another SDL_Window (as a hex string formatted with "%p").
If this hint is set before SDL_CreateWindowFrom() and the SDL_Window it is set to has SDL_WINDOW_OPENGL
set (and running on WGL only, currently), then two things will occur on the newly created SDL_Window:
1. Its pixel format will be set to the same pixel format as this SDL_Window. This is needed for example when
sharing an OpenGL context across multiple windows.
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.
This variable can be set to the following values: The address (as a string "%p") of the SDL_Window that new
windows created with SDL_CreateWindowFrom() should share a pixel format with.
6.39.2.24
6.39.2.25
6.39.2.26
6.39.2.27
If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use For now, more details on
why this is needed can be found at the beginning of the following web page: http://msdn.microsoft.-
com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
6.39.2.28
204
File Documentation
Please note that a privacy policy's contents are not set via this hint. A separate hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the policy.
The contents of this hint should be encoded as a UTF8 string.
The default value is "Privacy Policy". This hint should only be set during app initialization, preferably before any calls
to SDL_Init.
For additional information on linking to a privacy policy, see the documentation for SDL_HINT_WINRT_PRIVACY_POLICY_URL.
6.39.2.29
6.39.2.30
A variable that lets you disable the detection and use of Xinput gamepad devices.
The variable can be set to the following values: "0" - Disable XInput detection (only uses direct input) "1" - Enable
XInput detection (the default)
6.39.3
Typedef Documentation
6.39.3.1
typedef void( SDL_HintCallback) (void userdata, const char name, const char oldValue, const char newValue)
6.39.4
6.39.4.1
enum SDL_HintPriority
6.39.5
Function Documentation
6.39.5.1 DECLSPEC void SDLCALL SDL_AddHintCallback ( const char name, SDL_HintCallback callback, void
userdata )
6.39.5.2 DECLSPEC void SDLCALL SDL_ClearHints ( void )
Clear all hints.
This function is called during SDL_Quit() to free stored hints.
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6.39.5.3 DECLSPEC void SDLCALL SDL_DelHintCallback ( const char name, SDL_HintCallback callback, void
userdata )
Remove a function watching a particular hint.
206
File Documentation
Parameters
name
callback
userdata
6.39.5.5 DECLSPEC SDL_bool SDLCALL SDL_SetHint ( const char name, const char value )
Set a hint with normal priority.
Returns
SDL_TRUE if the hint was set, SDL_FALSE otherwise
6.39.5.6 DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority ( const char name, const char value,
SDL_HintPriority priority )
Set a hint with a specific priority.
The priority controls the behavior when setting a hint that already has a value. Hints will replace existing hints of
their priority and lower. Environment variables are considered to have override priority.
Returns
SDL_TRUE if the hint was set, SDL_FALSE otherwise
6.40
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_JoystickGUID
Macros
Hat positions
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
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207
Typedefs
typedef struct _SDL_Joystick SDL_Joystick
typedef Sint32 SDL_JoystickID
Functions
6.40.1
Detailed Description
208
File Documentation
6.40.2
6.40.2.1
6.40.2.2
6.40.2.3
6.40.2.4
6.40.2.5
6.40.2.6
6.40.2.7
6.40.2.8
6.40.2.9
6.40.3
Typedef Documentation
6.40.3.1
6.40.3.2
6.40.4
Function Documentation
6.40.4.5 DECLSPEC int SDLCALL SDL_JoystickGetBall ( SDL_Joystick joystick, int ball, int dx, int dy )
Get the ball axis change since the last poll.
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209
Returns
0, or -1 if you passed it invalid parameters.
The ball indices start at index 0.
6.40.4.10 DECLSPEC void SDLCALL SDL_JoystickGetGUIDString ( SDL_JoystickGUID guid, char pszGUID, int
cbGUID )
Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL
terminator).
210
File Documentation
6.41
211
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_keycode.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_Keysym
The SDL keysym structure, used in key events.
Typedefs
typedef struct SDL_Keysym SDL_Keysym
The SDL keysym structure, used in key events.
Functions
DECLSPEC SDL_Window SDLCALL SDL_GetKeyboardFocus (void)
Get the window which currently has keyboard focus.
212
File Documentation
6.41.1
Detailed Description
6.41.2
Typedef Documentation
6.41.2.1
6.41.3
Function Documentation
Returns
An array of key states. Indexes into this array are obtained by using SDL_Scancode values.
Example:
1 const Uint8 *state = SDL_GetKeyboardState(NULL);
2 if ( state[SDL_SCANCODE_RETURN] )
{
3
printf("<RETURN> is pressed.\n");
4 }
See also
SDL_Keycode
213
See also
SDL_Key
See also
SDL_Scancode
214
File Documentation
See also
SDL_Scancode
Note
Not all screen keyboard functions are supported on all platforms.
See also
SDL_IsScreenKeyboardShown()
Returns
SDL_TRUE if screen keyboard is shown else SDL_FALSE.
See also
SDL_HasScreenKeyboardSupport()
215
6.42
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
Macros
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
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216
File Documentation
Typedefs
typedef Sint32 SDL_Keycode
The SDL virtual key representation.
Enumerations
enum {
SDLK_UNKNOWN = 0, SDLK_RETURN = '\r', SDLK_ESCAPE = '\033', SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t', SDLK_SPACE = ' ', SDLK_EXCLAIM = '!', SDLK_QUOTEDBL = '"',
SDLK_HASH = '#', SDLK_PERCENT = '', SDLK_DOLLAR = '$', SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'', SDLK_LEFTPAREN = '(', SDLK_RIGHTPAREN = ')', SDLK_ASTERISK = '',
SDLK_PLUS = '+', SDLK_COMMA = ',', SDLK_MINUS = '-', SDLK_PERIOD = '.',
SDLK_SLASH = '/', SDLK_0 = '0', SDLK_1 = '1', SDLK_2 = '2',
SDLK_3 = '3', SDLK_4 = '4', SDLK_5 = '5', SDLK_6 = '6',
SDLK_7 = '7', SDLK_8 = '8', SDLK_9 = '9', SDLK_COLON = ':',
SDLK_SEMICOLON = ';', SDLK_LESS = '<', SDLK_EQUALS = '=', SDLK_GREATER = '>',
SDLK_QUESTION = '?', SDLK_AT = '@', SDLK_LEFTBRACKET = '[', SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']', SDLK_CARET = ' ', SDLK_UNDERSCORE = '_', SDLK_BACKQUOTE = '',
SDLK_a = 'a', SDLK_b = 'b', SDLK_c = 'c', SDLK_d = 'd',
SDLK_e = 'e', SDLK_f = 'f', SDLK_g = 'g', SDLK_h = 'h',
SDLK_i = 'i', SDLK_j = 'j', SDLK_k = 'k', SDLK_l = 'l',
SDLK_m = 'm', SDLK_n = 'n', SDLK_o = 'o', SDLK_p = 'p',
SDLK_q = 'q', SDLK_r = 'r', SDLK_s = 's', SDLK_t = 't',
SDLK_u = 'u', SDLK_v = 'v', SDLK_w = 'w', SDLK_x = 'x',
SDLK_y = 'y', SDLK_z = 'z', SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), SDLK_DELETE =
'\177', SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), SDLK_PAGEDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), SDLK_KP_MINUS =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), SDLK_KP_ENTER
= SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDGenerated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
217
218
File Documentation
219
enum SDL_Keymod {
KMOD_NONE = 0x0000, KMOD_LSHIFT = 0x0001, KMOD_RSHIFT = 0x0002, KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000 }
Enumeration of valid key mods (possibly OR'd together).
6.42.1
Detailed Description
6.42.2
6.42.2.1
6.42.2.2
6.42.2.3
6.42.2.4
6.42.2.5
6.42.2.6
6.42.3
Typedef Documentation
6.42.3.1
6.42.4
6.42.4.1
anonymous enum
Enumerator
SDLK_UNKNOWN
SDLK_RETURN
SDLK_ESCAPE
SDLK_BACKSPACE
SDLK_TAB
SDLK_SPACE
SDLK_EXCLAIM
SDLK_QUOTEDBL
SDLK_HASH
SDLK_PERCENT
SDLK_DOLLAR
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220
File Documentation
SDLK_AMPERSAND
SDLK_QUOTE
SDLK_LEFTPAREN
SDLK_RIGHTPAREN
SDLK_ASTERISK
SDLK_PLUS
SDLK_COMMA
SDLK_MINUS
SDLK_PERIOD
SDLK_SLASH
SDLK_0
SDLK_1
SDLK_2
SDLK_3
SDLK_4
SDLK_5
SDLK_6
SDLK_7
SDLK_8
SDLK_9
SDLK_COLON
SDLK_SEMICOLON
SDLK_LESS
SDLK_EQUALS
SDLK_GREATER
SDLK_QUESTION
SDLK_AT
SDLK_LEFTBRACKET
SDLK_BACKSLASH
SDLK_RIGHTBRACKET
SDLK_CARET
SDLK_UNDERSCORE
SDLK_BACKQUOTE
SDLK_a
SDLK_b
SDLK_c
SDLK_d
SDLK_e
SDLK_f
SDLK_g
SDLK_h
SDLK_i
SDLK_j
SDLK_k
SDLK_l
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
SDLK_m
SDLK_n
SDLK_o
SDLK_p
SDLK_q
SDLK_r
SDLK_s
SDLK_t
SDLK_u
SDLK_v
SDLK_w
SDLK_x
SDLK_y
SDLK_z
SDLK_CAPSLOCK
SDLK_F1
SDLK_F2
SDLK_F3
SDLK_F4
SDLK_F5
SDLK_F6
SDLK_F7
SDLK_F8
SDLK_F9
SDLK_F10
SDLK_F11
SDLK_F12
SDLK_PRINTSCREEN
SDLK_SCROLLLOCK
SDLK_PAUSE
SDLK_INSERT
SDLK_HOME
SDLK_PAGEUP
SDLK_DELETE
SDLK_END
SDLK_PAGEDOWN
SDLK_RIGHT
SDLK_LEFT
SDLK_DOWN
SDLK_UP
SDLK_NUMLOCKCLEAR
SDLK_KP_DIVIDE
SDLK_KP_MULTIPLY
SDLK_KP_MINUS
SDLK_KP_PLUS
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221
222
File Documentation
SDLK_KP_ENTER
SDLK_KP_1
SDLK_KP_2
SDLK_KP_3
SDLK_KP_4
SDLK_KP_5
SDLK_KP_6
SDLK_KP_7
SDLK_KP_8
SDLK_KP_9
SDLK_KP_0
SDLK_KP_PERIOD
SDLK_APPLICATION
SDLK_POWER
SDLK_KP_EQUALS
SDLK_F13
SDLK_F14
SDLK_F15
SDLK_F16
SDLK_F17
SDLK_F18
SDLK_F19
SDLK_F20
SDLK_F21
SDLK_F22
SDLK_F23
SDLK_F24
SDLK_EXECUTE
SDLK_HELP
SDLK_MENU
SDLK_SELECT
SDLK_STOP
SDLK_AGAIN
SDLK_UNDO
SDLK_CUT
SDLK_COPY
SDLK_PASTE
SDLK_FIND
SDLK_MUTE
SDLK_VOLUMEUP
SDLK_VOLUMEDOWN
SDLK_KP_COMMA
SDLK_KP_EQUALSAS400
SDLK_ALTERASE
SDLK_SYSREQ
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
SDLK_CANCEL
SDLK_CLEAR
SDLK_PRIOR
SDLK_RETURN2
SDLK_SEPARATOR
SDLK_OUT
SDLK_OPER
SDLK_CLEARAGAIN
SDLK_CRSEL
SDLK_EXSEL
SDLK_KP_00
SDLK_KP_000
SDLK_THOUSANDSSEPARATOR
SDLK_DECIMALSEPARATOR
SDLK_CURRENCYUNIT
SDLK_CURRENCYSUBUNIT
SDLK_KP_LEFTPAREN
SDLK_KP_RIGHTPAREN
SDLK_KP_LEFTBRACE
SDLK_KP_RIGHTBRACE
SDLK_KP_TAB
SDLK_KP_BACKSPACE
SDLK_KP_A
SDLK_KP_B
SDLK_KP_C
SDLK_KP_D
SDLK_KP_E
SDLK_KP_F
SDLK_KP_XOR
SDLK_KP_POWER
SDLK_KP_PERCENT
SDLK_KP_LESS
SDLK_KP_GREATER
SDLK_KP_AMPERSAND
SDLK_KP_DBLAMPERSAND
SDLK_KP_VERTICALBAR
SDLK_KP_DBLVERTICALBAR
SDLK_KP_COLON
SDLK_KP_HASH
SDLK_KP_SPACE
SDLK_KP_AT
SDLK_KP_EXCLAM
SDLK_KP_MEMSTORE
SDLK_KP_MEMRECALL
SDLK_KP_MEMCLEAR
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223
224
File Documentation
SDLK_KP_MEMADD
SDLK_KP_MEMSUBTRACT
SDLK_KP_MEMMULTIPLY
SDLK_KP_MEMDIVIDE
SDLK_KP_PLUSMINUS
SDLK_KP_CLEAR
SDLK_KP_CLEARENTRY
SDLK_KP_BINARY
SDLK_KP_OCTAL
SDLK_KP_DECIMAL
SDLK_KP_HEXADECIMAL
SDLK_LCTRL
SDLK_LSHIFT
SDLK_LALT
SDLK_LGUI
SDLK_RCTRL
SDLK_RSHIFT
SDLK_RALT
SDLK_RGUI
SDLK_MODE
SDLK_AUDIONEXT
SDLK_AUDIOPREV
SDLK_AUDIOSTOP
SDLK_AUDIOPLAY
SDLK_AUDIOMUTE
SDLK_MEDIASELECT
SDLK_WWW
SDLK_MAIL
SDLK_CALCULATOR
SDLK_COMPUTER
SDLK_AC_SEARCH
SDLK_AC_HOME
SDLK_AC_BACK
SDLK_AC_FORWARD
SDLK_AC_STOP
SDLK_AC_REFRESH
SDLK_AC_BOOKMARKS
SDLK_BRIGHTNESSDOWN
SDLK_BRIGHTNESSUP
SDLK_DISPLAYSWITCH
SDLK_KBDILLUMTOGGLE
SDLK_KBDILLUMDOWN
SDLK_KBDILLUMUP
SDLK_EJECT
SDLK_SLEEP
6.42.4.2
225
enum SDL_Keymod
6.43
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
Functions
DECLSPEC void SDLCALL SDL_LoadObject (const char sofile)
DECLSPEC void SDLCALL SDL_LoadFunction (void handle, const char name)
DECLSPEC void SDLCALL SDL_UnloadObject (void handle)
6.43.1
Detailed Description
226
File Documentation
6.43.2
Function Documentation
6.43.2.1 DECLSPEC void SDLCALL SDL_LoadFunction ( void handle, const char name )
Given an object handle, this function looks up the address of the named function in the shared object and returns it.
This address is no longer valid after calling SDL_UnloadObject().
6.44
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Macros
#define SDL_MAX_LOG_MESSAGE 4096
The maximum size of a log message.
Typedefs
typedef void( SDL_LogOutputFunction) (void userdata, int category, SDL_LogPriority priority, const char
message)
The prototype for the log output function.
Enumerations
enum {
SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_ASSERT, SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST, SDL_LOG_CATEGORY_RESERVED1, SDL_LOG_CATEGORY_RESERVED2, SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4, SDL_LOG_CATEGORY_RESERVED5, SDL_LOG_CATEGORY_RESERVED6, SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8, SDL_LOG_CATEGORY_RESERVED9, SDL_LOG_CATEGORY_RESERVED10, SDL_LOG_CATEGORY_CUSTOM }
The predefined log categories.
enum SDL_LogPriority {
SDL_LOG_PRIORITY_VERBOSE = 1, SDL_LOG_PRIORITY_DEBUG, SDL_LOG_PRIORITY_INFO, SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR, SDL_LOG_PRIORITY_CRITICAL, SDL_NUM_LOG_PRIORITIES }
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227
Functions
DECLSPEC void SDLCALL SDL_LogSetAllPriority (SDL_LogPriority priority)
Set the priority of all log categories.
DECLSPEC void SDLCALL SDL_LogMessage (int category, SDL_LogPriority priority, const char fmt,...)
Log a message with the specified category and priority.
DECLSPEC void SDLCALL SDL_LogMessageV (int category, SDL_LogPriority priority, const char fmt, va_list ap)
Log a message with the specified category and priority.
void
6.44.1
Detailed Description
Here's where the messages go on different platforms: Windows: debug output stream Android: log output Others:
standard error output (stderr)
6.44.2
6.44.2.1
228
File Documentation
6.44.3
6.44.3.1
Typedef Documentation
typedef void( SDL_LogOutputFunction) (void userdata, int category, SDL_LogPriority priority, const char
message)
The prototype for the log output function.
6.44.4
6.44.4.1
anonymous enum
6.44.4.2
enum SDL_LogPriority
6.44.5
229
Function Documentation
6.44.5.2 DECLSPEC void SDLCALL SDL_LogCritical ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_CRITICAL.
6.44.5.3 DECLSPEC void SDLCALL SDL_LogDebug ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_DEBUG.
6.44.5.4 DECLSPEC void SDLCALL SDL_LogError ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_ERROR.
6.44.5.7 DECLSPEC void SDLCALL SDL_LogInfo ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_INFO.
6.44.5.8 DECLSPEC void SDLCALL SDL_LogMessage ( int category, SDL_LogPriority priority, const char fmt, ... )
Log a message with the specified category and priority.
6.44.5.9 DECLSPEC void SDLCALL SDL_LogMessageV ( int category, SDL_LogPriority priority, const char fmt,
va_list ap )
Log a message with the specified category and priority.
230
File Documentation
6.44.5.14 DECLSPEC void SDLCALL SDL_LogVerbose ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_VERBOSE.
6.44.5.15 DECLSPEC void SDLCALL SDL_LogWarn ( int category, const char fmt, ... )
Log a message with SDL_LOG_PRIORITY_WARN.
6.45
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Macros
#define C_LINKAGE
Functions
C_LINKAGE int SDL_main (int argc, char argv[ ])
DECLSPEC void SDLCALL SDL_SetMainReady (void)
6.45.1
Detailed Description
6.45.2
6.45.2.1
#define C_LINKAGE
6.45.3
Function Documentation
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231
6.46
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_MessageBoxButtonData
Individual button data.
struct SDL_MessageBoxColor
RGB value used in a message box color scheme.
struct SDL_MessageBoxColorScheme
A set of colors to use for message box dialogs.
struct SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Enumerations
enum SDL_MessageBoxFlags { SDL_MESSAGEBOX_ERROR = 0x00000010, SDL_MESSAGEBOX_WARNING = 0x00000020, SDL_MESSAGEBOX_INFORMATION = 0x00000040 }
SDL_MessageBox flags. If supported will display warning icon, etc.
enum SDL_MessageBoxColorType {
SDL_MESSAGEBOX_COLOR_BACKGROUND, SDL_MESSAGEBOX_COLOR_TEXT, SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, SDL_MESSAGEBOX_COLOR_MAX }
Functions
DECLSPEC int SDLCALL SDL_ShowMessageBox (const SDL_MessageBoxData messageboxdata, int
buttonid)
Create a modal message box.
DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox (Uint32 flags, const char title, const char
message, SDL_Window window)
Create a simple modal message box.
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232
File Documentation
6.46.1
6.46.1.1
enum SDL_MessageBoxButtonFlags
6.46.1.2
enum SDL_MessageBoxColorType
Enumerator
SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_MESSAGEBOX_COLOR_TEXT
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_MESSAGEBOX_COLOR_MAX
6.46.1.3
enum SDL_MessageBoxFlags
6.46.2
Function Documentation
Returns
-1 on error, otherwise 0 and buttonid contains user id of button hit or -1 if dialog was closed.
Note
This function should be called on the thread that created the parent window, or on the main thread if the
messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the
messagebox.
233
234
File Documentation
Parameters
flags
title
message
window
SDL_MessageBoxFlags
UTF-8 title text
UTF-8 message text
The parent window, or NULL for no parent
Returns
0 on success, -1 on error
See also
SDL_ShowMessageBox
6.47
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Macros
Typedefs
typedef struct SDL_Cursor SDL_Cursor
Enumerations
enum SDL_SystemCursor {
SDL_SYSTEM_CURSOR_ARROW, SDL_SYSTEM_CURSOR_IBEAM, SDL_SYSTEM_CURSOR_WAIT,
SDL_SYSTEM_CURSOR_CROSSHAIR,
SDL_SYSTEM_CURSOR_WAITARROW, SDL_SYSTEM_CURSOR_SIZENWSE, SDL_SYSTEM_CURSOR_SIZENESW, SDL_SYSTEM_CURSOR_SIZEWE,
SDL_SYSTEM_CURSOR_SIZENS, SDL_SYSTEM_CURSOR_SIZEALL, SDL_SYSTEM_CURSOR_NO,
SDL_SYSTEM_CURSOR_HAND,
SDL_NUM_SYSTEM_CURSORS }
Cursor types for SDL_CreateSystemCursor.
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235
Functions
DECLSPEC SDL_Window SDLCALL SDL_GetMouseFocus (void)
Get the window which currently has mouse focus.
DECLSPEC SDL_Cursor SDLCALL SDL_CreateCursor (const Uint8 data, const Uint8 mask, int w, int h,
int hot_x, int hot_y)
Create a cursor, using the specified bitmap data and mask (in MSB format).
DECLSPEC SDL_Cursor SDLCALL SDL_CreateColorCursor (SDL_Surface surface, int hot_x, int hot_y)
Create a color cursor.
6.47.1
Detailed Description
6.47.2
6.47.2.1
236
File Documentation
6.47.2.2
#define SDL_BUTTON_LEFT 1
6.47.2.3
6.47.2.4
#define SDL_BUTTON_MIDDLE 2
6.47.2.5
6.47.2.6
#define SDL_BUTTON_RIGHT 3
6.47.2.7
6.47.2.8
#define SDL_BUTTON_X1 4
6.47.2.9
6.47.2.10
#define SDL_BUTTON_X2 5
6.47.2.11
6.47.3
Typedef Documentation
6.47.3.1
6.47.4
6.47.4.1
enum SDL_SystemCursor
6.47.5
Function Documentation
6.47.5.1 DECLSPEC SDL_Cursor SDLCALL SDL_CreateColorCursor ( SDL_Surface surface, int hot_x, int hot_y
)
Create a color cursor.
237
See also
SDL_FreeCursor()
6.47.5.2 DECLSPEC SDL_Cursor SDLCALL SDL_CreateCursor ( const Uint8 data, const Uint8 mask, int w, int
h, int hot_x, int hot_y )
Create a cursor, using the specified bitmap data and mask (in MSB format).
The cursor width must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
data
0
1
0
1
mask
1
1
0
0
See also
SDL_FreeCursor()
238
File Documentation
Returns
0 on success, or -1 if relative mode is not supported.
While the mouse is in relative mode, the cursor is hidden, and the driver will try to report continuous motion in the
current window. Only relative motion events will be delivered, the mouse position will not change.
Note
This function will flush any pending mouse motion.
See also
SDL_GetRelativeMouseMode()
Returns
1 if the cursor is shown, or 0 if the cursor is hidden.
The window to move the mouse into, or NULL for the current mouse focus
The x coordinate within the window
The y coordinate within the window
Note
This function generates a mouse motion event
6.48
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
Macros
#define SDL_MUTEX_TIMEDOUT 1
#define SDL_MUTEX_MAXWAIT ((Uint32)0)
Mutex functions
Semaphore functions
239
240
File Documentation
DECLSPEC int SDLCALL SDL_SemWaitTimeout (SDL_sem sem, Uint32 ms)
DECLSPEC int SDLCALL SDL_SemPost (SDL_sem sem)
DECLSPEC Uint32 SDLCALL SDL_SemValue (SDL_sem sem)
6.48.1
Detailed Description
6.48.2
6.48.2.1
6.48.2.2
#define SDL_MUTEX_TIMEDOUT 1
Synchronization functions which can time out return this value if they time out.
6.48.2.3
6.48.2.4
Warning
It is an error to unlock a mutex that has not been locked by the current thread, and doing so results in undefined
behavior.
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6.48.3
Typedef Documentation
6.48.3.1
6.48.3.2
6.48.3.3
6.48.4
Function Documentation
241
6.48.4.4 DECLSPEC int SDLCALL SDL_CondWaitTimeout ( SDL_cond cond, SDL_mutex mutex, Uint32 ms )
Waits for at most ms milliseconds, and returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if
the condition is not signaled in the allotted time, and -1 on error.
Warning
On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if
possible.
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Warning
On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if
possible.
6.49
Macros
#define SDL_NAME(X) SDL_##X
6.49.1
6.49.1.1
6.50
#include
#include
#include
#include
"SDL_config.h"
<GL/gl.h>
<stddef.h>
<inttypes.h>
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#define GL_ARB_point_sprite 1
#define GL_ARB_fragment_program_shadow 1
#define GL_ARB_draw_buffers 1
#define GL_ARB_texture_rectangle 1
#define GL_ARB_color_buffer_float 1
#define GL_ARB_half_float_pixel 1
#define GL_ARB_texture_float 1
#define GL_ARB_pixel_buffer_object 1
#define GL_ARB_depth_buffer_float 1
#define GL_ARB_draw_instanced 1
#define GL_ARB_framebuffer_object 1
#define GL_ARB_framebuffer_sRGB 1
#define GL_ARB_geometry_shader4 1
#define GL_ARB_half_float_vertex 1
#define GL_ARB_instanced_arrays 1
#define GL_ARB_map_buffer_range 1
#define GL_ARB_texture_buffer_object 1
#define GL_ARB_texture_compression_rgtc 1
#define GL_ARB_texture_rg 1
#define GL_ARB_vertex_array_object 1
#define GL_ARB_uniform_buffer_object 1
#define GL_ARB_compatibility 1
#define GL_ARB_copy_buffer 1
#define GL_ARB_shader_texture_lod 1
#define GL_ARB_depth_clamp 1
#define GL_ARB_draw_elements_base_vertex 1
#define GL_ARB_fragment_coord_conventions 1
#define GL_ARB_provoking_vertex 1
#define GL_ARB_seamless_cube_map 1
#define GL_ARB_sync 1
#define GL_ARB_texture_multisample 1
#define GL_ARB_vertex_array_bgra 1
#define GL_ARB_draw_buffers_blend 1
#define GL_ARB_sample_shading 1
#define GL_ARB_texture_cube_map_array 1
#define GL_ARB_texture_gather 1
#define GL_ARB_texture_query_lod 1
#define GL_ARB_shading_language_include 1
#define GL_ARB_texture_compression_bptc 1
#define GL_ARB_blend_func_extended 1
#define GL_ARB_explicit_attrib_location 1
#define GL_ARB_occlusion_query2 1
#define GL_ARB_sampler_objects 1
#define GL_ARB_texture_rgb10_a2ui 1
#define GL_ARB_texture_swizzle 1
#define GL_ARB_timer_query 1
#define GL_ARB_vertex_type_2_10_10_10_rev 1
#define GL_ARB_draw_indirect 1
#define GL_ARB_gpu_shader5 1
#define GL_ARB_gpu_shader_fp64 1
#define GL_ARB_shader_subroutine 1
#define GL_ARB_tessellation_shader 1
#define GL_ARB_texture_buffer_object_rgb32 1
#define GL_ARB_transform_feedback2 1
#define GL_ARB_transform_feedback3 1
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#define GL_ARB_ES2_compatibility 1
#define GL_ARB_get_program_binary 1
#define GL_ARB_separate_shader_objects 1
#define GL_ARB_vertex_attrib_64bit 1
#define GL_ARB_viewport_array 1
#define GL_ARB_cl_event 1
#define GL_ARB_debug_output 1
#define GL_ARB_robustness 1
#define GL_ARB_shader_stencil_export 1
#define GL_EXT_abgr 1
#define GL_EXT_blend_color 1
#define GL_EXT_polygon_offset 1
#define GL_EXT_texture 1
#define GL_EXT_texture3D 1
#define GL_SGIS_texture_filter4 1
#define GL_EXT_subtexture 1
#define GL_EXT_copy_texture 1
#define GL_EXT_histogram 1
#define GL_EXT_convolution 1
#define GL_SGI_color_matrix 1
#define GL_SGI_color_table 1
#define GL_SGIX_pixel_texture 1
#define GL_SGIS_pixel_texture 1
#define GL_SGIS_texture4D 1
#define GL_SGI_texture_color_table 1
#define GL_EXT_cmyka 1
#define GL_EXT_texture_object 1
#define GL_SGIS_detail_texture 1
#define GL_SGIS_sharpen_texture 1
#define GL_EXT_packed_pixels 1
#define GL_SGIS_texture_lod 1
#define GL_SGIS_multisample 1
#define GL_EXT_rescale_normal 1
#define GL_EXT_vertex_array 1
#define GL_EXT_misc_attribute 1
#define GL_SGIS_generate_mipmap 1
#define GL_SGIX_clipmap 1
#define GL_SGIX_shadow 1
#define GL_SGIS_texture_edge_clamp 1
#define GL_SGIS_texture_border_clamp 1
#define GL_EXT_blend_minmax 1
#define GL_EXT_blend_subtract 1
#define GL_EXT_blend_logic_op 1
#define GL_SGIX_interlace 1
#define GL_SGIX_pixel_tiles 1
#define GL_SGIX_texture_select 1
#define GL_SGIX_sprite 1
#define GL_SGIX_texture_multi_buffer 1
#define GL_EXT_point_parameters 1
#define GL_SGIS_point_parameters 1
#define GL_SGIX_instruments 1
#define GL_SGIX_texture_scale_bias 1
#define GL_SGIX_framezoom 1
#define GL_SGIX_tag_sample_buffer 1
#define GL_SGIX_polynomial_ffd 1
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#define GL_SGIX_reference_plane 1
#define GL_SGIX_flush_raster 1
#define GL_SGIX_depth_texture 1
#define GL_SGIS_fog_function 1
#define GL_SGIX_fog_offset 1
#define GL_HP_image_transform 1
#define GL_HP_convolution_border_modes 1
#define GL_SGIX_texture_add_env 1
#define GL_EXT_color_subtable 1
#define GL_PGI_vertex_hints 1
#define GL_PGI_misc_hints 1
#define GL_EXT_paletted_texture 1
#define GL_EXT_clip_volume_hint 1
#define GL_SGIX_list_priority 1
#define GL_SGIX_ir_instrument1 1
#define GL_SGIX_calligraphic_fragment 1
#define GL_SGIX_texture_lod_bias 1
#define GL_SGIX_shadow_ambient 1
#define GL_EXT_index_texture 1
#define GL_EXT_index_material 1
#define GL_EXT_index_func 1
#define GL_EXT_index_array_formats 1
#define GL_EXT_compiled_vertex_array 1
#define GL_EXT_cull_vertex 1
#define GL_SGIX_ycrcb 1
#define GL_SGIX_fragment_lighting 1
#define GL_IBM_rasterpos_clip 1
#define GL_HP_texture_lighting 1
#define GL_EXT_draw_range_elements 1
#define GL_WIN_phong_shading 1
#define GL_WIN_specular_fog 1
#define GL_EXT_light_texture 1
#define GL_SGIX_blend_alpha_minmax 1
#define GL_EXT_bgra 1
#define GL_SGIX_async 1
#define GL_SGIX_async_pixel 1
#define GL_SGIX_async_histogram 1
#define GL_INTEL_parallel_arrays 1
#define GL_HP_occlusion_test 1
#define GL_EXT_pixel_transform 1
#define GL_EXT_pixel_transform_color_table 1
#define GL_EXT_shared_texture_palette 1
#define GL_EXT_separate_specular_color 1
#define GL_EXT_secondary_color 1
#define GL_EXT_texture_perturb_normal 1
#define GL_EXT_multi_draw_arrays 1
#define GL_EXT_fog_coord 1
#define GL_REND_screen_coordinates 1
#define GL_EXT_coordinate_frame 1
#define GL_EXT_texture_env_combine 1
#define GL_APPLE_specular_vector 1
#define GL_APPLE_transform_hint 1
#define GL_SGIX_fog_scale 1
#define GL_SUNX_constant_data 1
#define GL_SUN_global_alpha 1
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#define GL_SUN_triangle_list 1
#define GL_SUN_vertex 1
#define GL_EXT_blend_func_separate 1
#define GL_INGR_blend_func_separate 1
#define GL_INGR_color_clamp 1
#define GL_INGR_interlace_read 1
#define GL_EXT_stencil_wrap 1
#define GL_EXT_422_pixels 1
#define GL_NV_texgen_reflection 1
#define GL_SUN_convolution_border_modes 1
#define GL_EXT_texture_env_add 1
#define GL_EXT_texture_lod_bias 1
#define GL_EXT_texture_filter_anisotropic 1
#define GL_EXT_vertex_weighting 1
#define GL_NV_light_max_exponent 1
#define GL_NV_vertex_array_range 1
#define GL_NV_register_combiners 1
#define GL_NV_fog_distance 1
#define GL_NV_texgen_emboss 1
#define GL_NV_blend_square 1
#define GL_NV_texture_env_combine4 1
#define GL_MESA_resize_buffers 1
#define GL_MESA_window_pos 1
#define GL_IBM_cull_vertex 1
#define GL_IBM_multimode_draw_arrays 1
#define GL_IBM_vertex_array_lists 1
#define GL_SGIX_subsample 1
#define GL_SGIX_ycrcba 1
#define GL_SGIX_ycrcb_subsample 1
#define GL_SGIX_depth_pass_instrument 1
#define GL_3DFX_texture_compression_FXT1 1
#define GL_3DFX_multisample 1
#define GL_3DFX_tbuffer 1
#define GL_EXT_multisample 1
#define GL_SGIX_vertex_preclip 1
#define GL_SGIX_convolution_accuracy 1
#define GL_SGIX_resample 1
#define GL_SGIS_point_line_texgen 1
#define GL_SGIS_texture_color_mask 1
#define GL_SGIX_igloo_interface 1
#define GL_EXT_texture_env_dot3 1
#define GL_ATI_texture_mirror_once 1
#define GL_NV_fence 1
#define GL_NV_evaluators 1
#define GL_NV_packed_depth_stencil 1
#define GL_NV_register_combiners2 1
#define GL_NV_texture_compression_vtc 1
#define GL_NV_texture_rectangle 1
#define GL_NV_texture_shader 1
#define GL_NV_texture_shader2 1
#define GL_NV_vertex_array_range2 1
#define GL_NV_vertex_program 1
#define GL_SGIX_texture_coordinate_clamp 1
#define GL_SGIX_scalebias_hint 1
#define GL_OML_interlace 1
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#define GL_OML_subsample 1
#define GL_OML_resample 1
#define GL_NV_copy_depth_to_color 1
#define GL_ATI_envmap_bumpmap 1
#define GL_ATI_fragment_shader 1
#define GL_ATI_pn_triangles 1
#define GL_ATI_vertex_array_object 1
#define GL_EXT_vertex_shader 1
#define GL_ATI_vertex_streams 1
#define GL_ATI_element_array 1
#define GL_SUN_mesh_array 1
#define GL_SUN_slice_accum 1
#define GL_NV_multisample_filter_hint 1
#define GL_NV_depth_clamp 1
#define GL_NV_occlusion_query 1
#define GL_NV_point_sprite 1
#define GL_NV_texture_shader3 1
#define GL_NV_vertex_program1_1 1
#define GL_EXT_shadow_funcs 1
#define GL_EXT_stencil_two_side 1
#define GL_ATI_text_fragment_shader 1
#define GL_APPLE_client_storage 1
#define GL_APPLE_element_array 1
#define GL_APPLE_fence 1
#define GL_APPLE_vertex_array_object 1
#define GL_APPLE_vertex_array_range 1
#define GL_APPLE_ycbcr_422 1
#define GL_S3_s3tc 1
#define GL_ATI_draw_buffers 1
#define GL_ATI_pixel_format_float 1
#define GL_ATI_texture_env_combine3 1
#define GL_ATI_texture_float 1
#define GL_NV_float_buffer 1
#define GL_NV_fragment_program 1
#define GL_NV_half_float 1
#define GL_NV_pixel_data_range 1
#define GL_NV_primitive_restart 1
#define GL_NV_texture_expand_normal 1
#define GL_NV_vertex_program2 1
#define GL_ATI_map_object_buffer 1
#define GL_ATI_separate_stencil 1
#define GL_ATI_vertex_attrib_array_object 1
#define GL_OES_read_format 1
#define GL_EXT_depth_bounds_test 1
#define GL_EXT_texture_mirror_clamp 1
#define GL_EXT_blend_equation_separate 1
#define GL_MESA_pack_invert 1
#define GL_MESA_ycbcr_texture 1
#define GL_EXT_pixel_buffer_object 1
#define GL_NV_fragment_program_option 1
#define GL_NV_fragment_program2 1
#define GL_NV_vertex_program2_option 1
#define GL_NV_vertex_program3 1
#define GL_EXT_framebuffer_object 1
#define GL_GREMEDY_string_marker 1
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#define GL_EXT_packed_depth_stencil 1
#define GL_EXT_stencil_clear_tag 1
#define GL_EXT_texture_sRGB 1
#define GL_EXT_framebuffer_blit 1
#define GL_EXT_framebuffer_multisample 1
#define GL_MESAX_texture_stack 1
#define GL_EXT_timer_query 1
#define GL_EXT_gpu_program_parameters 1
#define GL_APPLE_flush_buffer_range 1
#define GL_NV_gpu_program4 1
#define GL_NV_geometry_program4 1
#define GL_EXT_geometry_shader4 1
#define GL_NV_vertex_program4 1
#define GL_EXT_gpu_shader4 1
#define GL_EXT_draw_instanced 1
#define GL_EXT_packed_float 1
#define GL_EXT_texture_array 1
#define GL_EXT_texture_buffer_object 1
#define GL_EXT_texture_compression_latc 1
#define GL_EXT_texture_compression_rgtc 1
#define GL_EXT_texture_shared_exponent 1
#define GL_NV_depth_buffer_float 1
#define GL_NV_fragment_program4 1
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_EXT_framebuffer_sRGB 1
#define GL_NV_geometry_shader4 1
#define GL_NV_parameter_buffer_object 1
#define GL_EXT_draw_buffers2 1
#define GL_NV_transform_feedback 1
#define GL_EXT_bindable_uniform 1
#define GL_EXT_texture_integer 1
#define GL_GREMEDY_frame_terminator 1
#define GL_NV_conditional_render 1
#define GL_NV_present_video 1
#define GL_EXT_transform_feedback 1
#define GL_EXT_direct_state_access 1
#define GL_EXT_vertex_array_bgra 1
#define GL_EXT_texture_swizzle 1
#define GL_NV_explicit_multisample 1
#define GL_NV_transform_feedback2 1
#define GL_ATI_meminfo 1
#define GL_AMD_performance_monitor 1
#define GL_AMD_texture_texture4 1
#define GL_AMD_vertex_shader_tesselator 1
#define GL_EXT_provoking_vertex 1
#define GL_EXT_texture_snorm 1
#define GL_AMD_draw_buffers_blend 1
#define GL_APPLE_texture_range 1
#define GL_APPLE_float_pixels 1
#define GL_APPLE_vertex_program_evaluators 1
#define GL_APPLE_aux_depth_stencil 1
#define GL_APPLE_object_purgeable 1
#define GL_APPLE_row_bytes 1
#define GL_APPLE_rgb_422 1
#define GL_NV_video_capture 1
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#define GL_NV_copy_image 1
#define GL_EXT_separate_shader_objects 1
#define GL_NV_parameter_buffer_object2 1
#define GL_NV_shader_buffer_load 1
#define GL_NV_vertex_buffer_unified_memory 1
#define GL_NV_texture_barrier 1
#define GL_AMD_shader_stencil_export 1
#define GL_AMD_seamless_cubemap_per_texture 1
#define GL_AMD_conservative_depth 1
#define GL_EXT_shader_image_load_store 1
#define GL_EXT_vertex_attrib_64bit 1
#define GL_NV_gpu_program5 1
#define GL_NV_gpu_shader5 1
#define GL_NV_shader_buffer_store 1
#define GL_NV_tessellation_program5 1
#define GL_NV_vertex_attrib_integer_64bit 1
#define GL_NV_multisample_coverage 1
#define GL_AMD_name_gen_delete 1
#define GL_AMD_debug_output 1
#define GL_NV_vdpau_interop 1
#define GL_AMD_transform_feedback3_lines_triangles 1
Typedefs
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typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum
target3
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum
GLuint fill3
typedef const GLfloat m
typedef GLfloat angle
typedef GLdouble GLdouble right
typedef GLdouble GLdouble GLdouble GLdouble top
typedef GLdouble GLdouble GLdouble GLdouble GLdouble zNear
typedef GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid bits
typedef GLvoid APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
typedef GLvoid APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset,
GLsizeiptr length, GLbitfield access)
typedef GLuint writeBuffer
typedef GLsizei groupsSize
typedef GLsizei GLuint groups
typedef GLint numCounters
typedef GLint GLint maxActiveCounters
typedef GLint GLint GLsizei counterSize
typedef GLint GLint GLsizei GLuint counters
typedef GLsizei GLsizei GLchar groupString
typedef GLuint counter
typedef GLuint GLsizei GLsizei GLchar counterString
typedef GLuint monitors
typedef GLboolean enable
typedef GLboolean GLuint group
typedef GLboolean GLuint GLint GLuint counterList
typedef GLenum GLsizei dataSize
typedef GLenum GLsizei GLuint GLint bytesWritten
typedef GLuint GLdouble GLdouble GLint GLint order
typedef GLuint GLenum option
typedef GLuint GLenum frame_region
typedef GLuint sequence_num
typedef GLuint GLuint64EXT capture_time
typedef GLenum srcTarget
typedef GLenum GLint srcLevel
typedef GLenum GLint GLint srcX
typedef GLenum GLint GLint GLint srcY
typedef GLenum GLint GLint GLint GLint srcZ
typedef GLenum GLint GLint GLint GLint GLuint dstName
typedef GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
typedef GLenum access
typedef GLuint64EXT result
typedef GLuint GLint GLboolean layered
typedef GLuint GLuint names
typedef GLsizei GLenum categories
typedef const GLvoid getProcAddress
typedef GLenum GLsizei numTextureNames
typedef GLenum GLsizei const GLuint textureNames
typedef const GLvdpauSurfaceNV surfaces
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Functions
typedef void (APIENTRY GLDEBUGPROCARB)(GLenum source
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id)
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname)
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program
typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(GLvoid
vdpSurface
6.50.1
Detailed Description
6.50.2
6.50.2.1
6.50.2.2
#define __glext_h_
6.50.2.3
#define APIENTRY
6.50.2.4
6.50.2.5
6.50.2.6
6.50.2.7
6.50.2.8
6.50.2.9
6.50.2.10
6.50.2.11
6.50.2.12
#define GL_3DFX_multisample 1
6.50.2.13
#define GL_3DFX_tbuffer 1
6.50.2.14
#define GL_3DFX_texture_compression_FXT1 1
6.50.2.15
6.50.2.16
6.50.2.17
6.50.2.18
6.50.2.19
6.50.2.20
6.50.2.21
6.50.2.22
6.50.2.23
6.50.2.24
6.50.2.25
6.50.2.26
6.50.2.27
6.50.2.28
6.50.2.29
6.50.2.30
6.50.2.31
6.50.2.32
6.50.2.33
6.50.2.34
6.50.2.35
6.50.2.36
6.50.2.37
6.50.2.38
6.50.2.39
6.50.2.40
6.50.2.41
6.50.2.42
6.50.2.43
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6.50.2.44
6.50.2.45
6.50.2.46
6.50.2.47
6.50.2.48
6.50.2.49
6.50.2.50
6.50.2.51
6.50.2.52
6.50.2.53
6.50.2.54
6.50.2.55
6.50.2.56
6.50.2.57
6.50.2.58
6.50.2.59
6.50.2.60
6.50.2.61
6.50.2.62
6.50.2.63
6.50.2.64
6.50.2.65
6.50.2.66
6.50.2.67
6.50.2.68
6.50.2.69
6.50.2.70
6.50.2.71
6.50.2.72
6.50.2.73
6.50.2.74
6.50.2.75
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6.50.2.80
6.50.2.81
6.50.2.82
6.50.2.83
6.50.2.84
6.50.2.85
6.50.2.86
6.50.2.87
6.50.2.88
6.50.2.89
6.50.2.90
#define GL_AMD_conservative_depth 1
6.50.2.91
#define GL_AMD_debug_output 1
6.50.2.92
#define GL_AMD_draw_buffers_blend 1
6.50.2.93
#define GL_AMD_name_gen_delete 1
6.50.2.94
#define GL_AMD_performance_monitor 1
6.50.2.95
#define GL_AMD_seamless_cubemap_per_texture 1
6.50.2.96
#define GL_AMD_shader_stencil_export 1
6.50.2.97
#define GL_AMD_texture_texture4 1
6.50.2.98
#define GL_AMD_transform_feedback3_lines_triangles 1
6.50.2.99
#define GL_AMD_vertex_shader_tesselator 1
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6.50.2.100
6.50.2.101
#define GL_APPLE_aux_depth_stencil 1
6.50.2.102
#define GL_APPLE_client_storage 1
6.50.2.103
#define GL_APPLE_element_array 1
6.50.2.104
#define GL_APPLE_fence 1
6.50.2.105
#define GL_APPLE_float_pixels 1
6.50.2.106
#define GL_APPLE_flush_buffer_range 1
6.50.2.107
#define GL_APPLE_object_purgeable 1
6.50.2.108
#define GL_APPLE_rgb_422 1
6.50.2.109
#define GL_APPLE_row_bytes 1
6.50.2.110
#define GL_APPLE_specular_vector 1
6.50.2.111
#define GL_APPLE_texture_range 1
6.50.2.112
#define GL_APPLE_transform_hint 1
6.50.2.113
#define GL_APPLE_vertex_array_object 1
6.50.2.114
#define GL_APPLE_vertex_array_range 1
6.50.2.115
#define GL_APPLE_vertex_program_evaluators 1
6.50.2.116
#define GL_APPLE_ycbcr_422 1
6.50.2.117
#define GL_ARB_blend_func_extended 1
6.50.2.118
#define GL_ARB_cl_event 1
6.50.2.119
#define GL_ARB_color_buffer_float 1
6.50.2.120
#define GL_ARB_compatibility 1
6.50.2.121
#define GL_ARB_copy_buffer 1
6.50.2.122
#define GL_ARB_debug_output 1
6.50.2.123
#define GL_ARB_depth_buffer_float 1
6.50.2.124
#define GL_ARB_depth_clamp 1
6.50.2.125
#define GL_ARB_depth_texture 1
6.50.2.126
#define GL_ARB_draw_buffers 1
6.50.2.127
#define GL_ARB_draw_buffers_blend 1
6.50.2.128
#define GL_ARB_draw_elements_base_vertex 1
6.50.2.129
#define GL_ARB_draw_indirect 1
6.50.2.130
#define GL_ARB_draw_instanced 1
6.50.2.131
#define GL_ARB_ES2_compatibility 1
6.50.2.132
#define GL_ARB_explicit_attrib_location 1
6.50.2.133
#define GL_ARB_fragment_coord_conventions 1
6.50.2.134
#define GL_ARB_fragment_program 1
6.50.2.135
#define GL_ARB_fragment_program_shadow 1
6.50.2.136
#define GL_ARB_fragment_shader 1
6.50.2.137
#define GL_ARB_framebuffer_object 1
6.50.2.138
#define GL_ARB_framebuffer_sRGB 1
6.50.2.139
#define GL_ARB_geometry_shader4 1
6.50.2.140
#define GL_ARB_get_program_binary 1
6.50.2.141
#define GL_ARB_gpu_shader5 1
6.50.2.142
#define GL_ARB_gpu_shader_fp64 1
6.50.2.143
#define GL_ARB_half_float_pixel 1
6.50.2.144
#define GL_ARB_half_float_vertex 1
6.50.2.145
#define GL_ARB_instanced_arrays 1
6.50.2.146
#define GL_ARB_map_buffer_range 1
6.50.2.147
#define GL_ARB_matrix_palette 1
6.50.2.148
#define GL_ARB_multisample 1
6.50.2.149
#define GL_ARB_multitexture 1
6.50.2.150
#define GL_ARB_occlusion_query 1
6.50.2.151
#define GL_ARB_occlusion_query2 1
6.50.2.152
#define GL_ARB_pixel_buffer_object 1
6.50.2.153
#define GL_ARB_point_parameters 1
6.50.2.154
#define GL_ARB_point_sprite 1
6.50.2.155
#define GL_ARB_provoking_vertex 1
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#define GL_ARB_robustness 1
6.50.2.157
#define GL_ARB_sample_shading 1
6.50.2.158
#define GL_ARB_sampler_objects 1
6.50.2.159
#define GL_ARB_seamless_cube_map 1
6.50.2.160
#define GL_ARB_separate_shader_objects 1
6.50.2.161
#define GL_ARB_shader_objects 1
6.50.2.162
#define GL_ARB_shader_stencil_export 1
6.50.2.163
#define GL_ARB_shader_subroutine 1
6.50.2.164
#define GL_ARB_shader_texture_lod 1
6.50.2.165
#define GL_ARB_shading_language_100 1
6.50.2.166
#define GL_ARB_shading_language_include 1
6.50.2.167
#define GL_ARB_shadow 1
6.50.2.168
#define GL_ARB_shadow_ambient 1
6.50.2.169
#define GL_ARB_sync 1
6.50.2.170
#define GL_ARB_tessellation_shader 1
6.50.2.171
#define GL_ARB_texture_border_clamp 1
6.50.2.172
#define GL_ARB_texture_buffer_object 1
6.50.2.173
#define GL_ARB_texture_buffer_object_rgb32 1
6.50.2.174
#define GL_ARB_texture_compression 1
6.50.2.175
#define GL_ARB_texture_compression_bptc 1
6.50.2.176
#define GL_ARB_texture_compression_rgtc 1
6.50.2.177
#define GL_ARB_texture_cube_map 1
6.50.2.178
#define GL_ARB_texture_cube_map_array 1
6.50.2.179
#define GL_ARB_texture_env_add 1
6.50.2.180
#define GL_ARB_texture_env_combine 1
6.50.2.181
#define GL_ARB_texture_env_crossbar 1
6.50.2.182
#define GL_ARB_texture_env_dot3 1
6.50.2.183
#define GL_ARB_texture_float 1
6.50.2.184
#define GL_ARB_texture_gather 1
6.50.2.185
#define GL_ARB_texture_mirrored_repeat 1
6.50.2.186
#define GL_ARB_texture_multisample 1
6.50.2.187
#define GL_ARB_texture_non_power_of_two 1
6.50.2.188
#define GL_ARB_texture_query_lod 1
6.50.2.189
#define GL_ARB_texture_rectangle 1
6.50.2.190
#define GL_ARB_texture_rg 1
6.50.2.191
#define GL_ARB_texture_rgb10_a2ui 1
6.50.2.192
#define GL_ARB_texture_swizzle 1
6.50.2.193
#define GL_ARB_timer_query 1
6.50.2.194
#define GL_ARB_transform_feedback2 1
6.50.2.195
#define GL_ARB_transform_feedback3 1
6.50.2.196
#define GL_ARB_transpose_matrix 1
6.50.2.197
#define GL_ARB_uniform_buffer_object 1
6.50.2.198
#define GL_ARB_vertex_array_bgra 1
6.50.2.199
#define GL_ARB_vertex_array_object 1
6.50.2.200
#define GL_ARB_vertex_attrib_64bit 1
6.50.2.201
#define GL_ARB_vertex_blend 1
6.50.2.202
#define GL_ARB_vertex_buffer_object 1
6.50.2.203
#define GL_ARB_vertex_program 1
6.50.2.204
#define GL_ARB_vertex_shader 1
6.50.2.205
#define GL_ARB_vertex_type_2_10_10_10_rev 1
6.50.2.206
#define GL_ARB_viewport_array 1
6.50.2.207
#define GL_ARB_window_pos 1
6.50.2.208
6.50.2.209
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6.50.2.218
6.50.2.219
6.50.2.220
6.50.2.221
#define GL_ATI_draw_buffers 1
6.50.2.222
#define GL_ATI_element_array 1
6.50.2.223
#define GL_ATI_envmap_bumpmap 1
6.50.2.224
#define GL_ATI_fragment_shader 1
6.50.2.225
#define GL_ATI_map_object_buffer 1
6.50.2.226
#define GL_ATI_meminfo 1
6.50.2.227
#define GL_ATI_pixel_format_float 1
6.50.2.228
#define GL_ATI_pn_triangles 1
6.50.2.229
#define GL_ATI_separate_stencil 1
6.50.2.230
#define GL_ATI_text_fragment_shader 1
6.50.2.231
#define GL_ATI_texture_env_combine3 1
6.50.2.232
#define GL_ATI_texture_float 1
6.50.2.233
#define GL_ATI_texture_mirror_once 1
6.50.2.234
#define GL_ATI_vertex_array_object 1
6.50.2.235
#define GL_ATI_vertex_attrib_array_object 1
6.50.2.236
#define GL_ATI_vertex_streams 1
6.50.2.237
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6.50.2.910
#define GL_EXT_422_pixels 1
6.50.2.911
#define GL_EXT_abgr 1
6.50.2.912
#define GL_EXT_bgra 1
6.50.2.913
#define GL_EXT_bindable_uniform 1
6.50.2.914
#define GL_EXT_blend_color 1
6.50.2.915
#define GL_EXT_blend_equation_separate 1
6.50.2.916
#define GL_EXT_blend_func_separate 1
6.50.2.917
#define GL_EXT_blend_logic_op 1
6.50.2.918
#define GL_EXT_blend_minmax 1
6.50.2.919
#define GL_EXT_blend_subtract 1
6.50.2.920
#define GL_EXT_clip_volume_hint 1
6.50.2.921
#define GL_EXT_cmyka 1
6.50.2.922
#define GL_EXT_color_subtable 1
6.50.2.923
#define GL_EXT_compiled_vertex_array 1
6.50.2.924
#define GL_EXT_convolution 1
6.50.2.925
#define GL_EXT_coordinate_frame 1
6.50.2.926
#define GL_EXT_copy_texture 1
6.50.2.927
#define GL_EXT_cull_vertex 1
6.50.2.928
#define GL_EXT_depth_bounds_test 1
6.50.2.929
#define GL_EXT_direct_state_access 1
6.50.2.930
#define GL_EXT_draw_buffers2 1
6.50.2.931
#define GL_EXT_draw_instanced 1
6.50.2.932
#define GL_EXT_draw_range_elements 1
6.50.2.933
#define GL_EXT_fog_coord 1
6.50.2.934
#define GL_EXT_framebuffer_blit 1
6.50.2.935
#define GL_EXT_framebuffer_multisample 1
6.50.2.936
#define GL_EXT_framebuffer_object 1
6.50.2.937
#define GL_EXT_framebuffer_sRGB 1
6.50.2.938
#define GL_EXT_geometry_shader4 1
6.50.2.939
#define GL_EXT_gpu_program_parameters 1
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#define GL_EXT_gpu_shader4 1
6.50.2.941
#define GL_EXT_histogram 1
6.50.2.942
#define GL_EXT_index_array_formats 1
6.50.2.943
#define GL_EXT_index_func 1
6.50.2.944
#define GL_EXT_index_material 1
6.50.2.945
#define GL_EXT_index_texture 1
6.50.2.946
#define GL_EXT_light_texture 1
6.50.2.947
#define GL_EXT_misc_attribute 1
6.50.2.948
#define GL_EXT_multi_draw_arrays 1
6.50.2.949
#define GL_EXT_multisample 1
6.50.2.950
#define GL_EXT_packed_depth_stencil 1
6.50.2.951
#define GL_EXT_packed_float 1
6.50.2.952
#define GL_EXT_packed_pixels 1
6.50.2.953
#define GL_EXT_paletted_texture 1
6.50.2.954
#define GL_EXT_pixel_buffer_object 1
6.50.2.955
#define GL_EXT_pixel_transform 1
6.50.2.956
#define GL_EXT_pixel_transform_color_table 1
6.50.2.957
#define GL_EXT_point_parameters 1
6.50.2.958
#define GL_EXT_polygon_offset 1
6.50.2.959
#define GL_EXT_provoking_vertex 1
6.50.2.960
#define GL_EXT_rescale_normal 1
6.50.2.961
#define GL_EXT_secondary_color 1
6.50.2.962
#define GL_EXT_separate_shader_objects 1
6.50.2.963
#define GL_EXT_separate_specular_color 1
6.50.2.964
#define GL_EXT_shader_image_load_store 1
6.50.2.965
#define GL_EXT_shadow_funcs 1
6.50.2.966
#define GL_EXT_shared_texture_palette 1
6.50.2.967
#define GL_EXT_stencil_clear_tag 1
6.50.2.968
#define GL_EXT_stencil_two_side 1
6.50.2.969
#define GL_EXT_stencil_wrap 1
6.50.2.970
#define GL_EXT_subtexture 1
6.50.2.971
#define GL_EXT_texture 1
6.50.2.972
#define GL_EXT_texture3D 1
6.50.2.973
#define GL_EXT_texture_array 1
6.50.2.974
#define GL_EXT_texture_buffer_object 1
6.50.2.975
#define GL_EXT_texture_compression_latc 1
6.50.2.976
#define GL_EXT_texture_compression_rgtc 1
6.50.2.977
#define GL_EXT_texture_env_add 1
6.50.2.978
#define GL_EXT_texture_env_combine 1
6.50.2.979
#define GL_EXT_texture_env_dot3 1
6.50.2.980
#define GL_EXT_texture_filter_anisotropic 1
6.50.2.981
#define GL_EXT_texture_integer 1
6.50.2.982
#define GL_EXT_texture_lod_bias 1
6.50.2.983
#define GL_EXT_texture_mirror_clamp 1
6.50.2.984
#define GL_EXT_texture_object 1
6.50.2.985
#define GL_EXT_texture_perturb_normal 1
6.50.2.986
#define GL_EXT_texture_shared_exponent 1
6.50.2.987
#define GL_EXT_texture_snorm 1
6.50.2.988
#define GL_EXT_texture_sRGB 1
6.50.2.989
#define GL_EXT_texture_swizzle 1
6.50.2.990
#define GL_EXT_timer_query 1
6.50.2.991
#define GL_EXT_transform_feedback 1
6.50.2.992
#define GL_EXT_vertex_array 1
6.50.2.993
#define GL_EXT_vertex_array_bgra 1
6.50.2.994
#define GL_EXT_vertex_attrib_64bit 1
6.50.2.995
#define GL_EXT_vertex_shader 1
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#define GL_EXT_vertex_weighting 1
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#define GL_GLEXT_VERSION 64
6.50.2.1213
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#define GL_GREMEDY_frame_terminator 1
6.50.2.1222
#define GL_GREMEDY_string_marker 1
6.50.2.1223
6.50.2.1224
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6.50.2.1234
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6.50.2.1256
#define GL_HP_convolution_border_modes 1
6.50.2.1257
#define GL_HP_image_transform 1
6.50.2.1258
#define GL_HP_occlusion_test 1
6.50.2.1259
#define GL_HP_texture_lighting 1
6.50.2.1260
#define GL_IBM_cull_vertex 1
6.50.2.1261
#define GL_IBM_multimode_draw_arrays 1
6.50.2.1262
#define GL_IBM_rasterpos_clip 1
6.50.2.1263
#define GL_IBM_vertex_array_lists 1
6.50.2.1264
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6.50.2.1320
#define GL_INGR_blend_func_separate 1
6.50.2.1321
#define GL_INGR_color_clamp 1
6.50.2.1322
#define GL_INGR_interlace_read 1
6.50.2.1323
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6.50.2.1378
#define GL_INTEL_parallel_arrays 1
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6.50.2.1831
#define GL_MESA_pack_invert 1
6.50.2.1832
#define GL_MESA_resize_buffers 1
6.50.2.1833
#define GL_MESA_window_pos 1
6.50.2.1834
#define GL_MESA_ycbcr_texture 1
6.50.2.1835
#define GL_MESAX_texture_stack 1
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6.50.2.1928
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6.50.2.1930
#define GL_NEXT_BUFFER_NV -2
6.50.2.1931
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6.50.2.1933
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6.50.2.1948
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6.50.2.1961
6.50.2.1962
6.50.2.1963
6.50.2.1964
6.50.2.1965
6.50.2.1966
6.50.2.1967
#define GL_NV_blend_square 1
6.50.2.1968
#define GL_NV_conditional_render 1
6.50.2.1969
#define GL_NV_copy_depth_to_color 1
6.50.2.1970
#define GL_NV_copy_image 1
6.50.2.1971
#define GL_NV_depth_buffer_float 1
6.50.2.1972
#define GL_NV_depth_clamp 1
6.50.2.1973
#define GL_NV_evaluators 1
6.50.2.1974
#define GL_NV_explicit_multisample 1
6.50.2.1975
#define GL_NV_fence 1
6.50.2.1976
#define GL_NV_float_buffer 1
6.50.2.1977
#define GL_NV_fog_distance 1
6.50.2.1978
#define GL_NV_fragment_program 1
6.50.2.1979
#define GL_NV_fragment_program2 1
6.50.2.1980
#define GL_NV_fragment_program4 1
6.50.2.1981
#define GL_NV_fragment_program_option 1
6.50.2.1982
#define GL_NV_framebuffer_multisample_coverage 1
6.50.2.1983
#define GL_NV_geometry_program4 1
6.50.2.1984
#define GL_NV_geometry_shader4 1
6.50.2.1985
#define GL_NV_gpu_program4 1
6.50.2.1986
#define GL_NV_gpu_program5 1
6.50.2.1987
#define GL_NV_gpu_shader5 1
6.50.2.1988
#define GL_NV_half_float 1
6.50.2.1989
#define GL_NV_light_max_exponent 1
6.50.2.1990
#define GL_NV_multisample_coverage 1
6.50.2.1991
#define GL_NV_multisample_filter_hint 1
6.50.2.1992
#define GL_NV_occlusion_query 1
6.50.2.1993
#define GL_NV_packed_depth_stencil 1
6.50.2.1994
#define GL_NV_parameter_buffer_object 1
6.50.2.1995
#define GL_NV_parameter_buffer_object2 1
6.50.2.1996
#define GL_NV_pixel_data_range 1
6.50.2.1997
#define GL_NV_point_sprite 1
6.50.2.1998
#define GL_NV_present_video 1
6.50.2.1999
#define GL_NV_primitive_restart 1
6.50.2.2000
#define GL_NV_register_combiners 1
6.50.2.2001
#define GL_NV_register_combiners2 1
6.50.2.2002
#define GL_NV_shader_buffer_load 1
6.50.2.2003
#define GL_NV_shader_buffer_store 1
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6.50.2.2004
#define GL_NV_tessellation_program5 1
6.50.2.2005
#define GL_NV_texgen_emboss 1
6.50.2.2006
#define GL_NV_texgen_reflection 1
6.50.2.2007
#define GL_NV_texture_barrier 1
6.50.2.2008
#define GL_NV_texture_compression_vtc 1
6.50.2.2009
#define GL_NV_texture_env_combine4 1
6.50.2.2010
#define GL_NV_texture_expand_normal 1
6.50.2.2011
#define GL_NV_texture_rectangle 1
6.50.2.2012
#define GL_NV_texture_shader 1
6.50.2.2013
#define GL_NV_texture_shader2 1
6.50.2.2014
#define GL_NV_texture_shader3 1
6.50.2.2015
#define GL_NV_transform_feedback 1
6.50.2.2016
#define GL_NV_transform_feedback2 1
6.50.2.2017
#define GL_NV_vdpau_interop 1
6.50.2.2018
#define GL_NV_vertex_array_range 1
6.50.2.2019
#define GL_NV_vertex_array_range2 1
6.50.2.2020
#define GL_NV_vertex_attrib_integer_64bit 1
6.50.2.2021
#define GL_NV_vertex_buffer_unified_memory 1
6.50.2.2022
#define GL_NV_vertex_program 1
6.50.2.2023
#define GL_NV_vertex_program1_1 1
6.50.2.2024
#define GL_NV_vertex_program2 1
6.50.2.2025
#define GL_NV_vertex_program2_option 1
6.50.2.2026
#define GL_NV_vertex_program3 1
6.50.2.2027
#define GL_NV_vertex_program4 1
6.50.2.2028
#define GL_NV_video_capture 1
6.50.2.2029
6.50.2.2030
6.50.2.2031
6.50.2.2032
6.50.2.2033
6.50.2.2034
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6.50.2.2048
6.50.2.2049
6.50.2.2050
6.50.2.2051
#define GL_OES_read_format 1
6.50.2.2052
6.50.2.2053
6.50.2.2054
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6.50.2.2067
6.50.2.2068
6.50.2.2069
#define GL_OML_interlace 1
6.50.2.2070
#define GL_OML_resample 1
6.50.2.2071
#define GL_OML_subsample 1
6.50.2.2072
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6.50.2.2161
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6.50.2.2183
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6.50.2.2185
#define GL_PGI_misc_hints 1
6.50.2.2186
#define GL_PGI_vertex_hints 1
6.50.2.2187
6.50.2.2188
6.50.2.2189
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#define GL_REND_screen_coordinates 1
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#define GL_S3_s3tc 1
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6.50.2.2773
#define GL_SGI_color_matrix 1
6.50.2.2774
#define GL_SGI_color_table 1
6.50.2.2775
#define GL_SGI_texture_color_table 1
6.50.2.2776
#define GL_SGIS_detail_texture 1
6.50.2.2777
#define GL_SGIS_fog_function 1
6.50.2.2778
#define GL_SGIS_generate_mipmap 1
6.50.2.2779
#define GL_SGIS_multisample 1
6.50.2.2780
#define GL_SGIS_pixel_texture 1
6.50.2.2781
#define GL_SGIS_point_line_texgen 1
6.50.2.2782
#define GL_SGIS_point_parameters 1
6.50.2.2783
#define GL_SGIS_sharpen_texture 1
6.50.2.2784
#define GL_SGIS_texture4D 1
6.50.2.2785
#define GL_SGIS_texture_border_clamp 1
6.50.2.2786
#define GL_SGIS_texture_color_mask 1
6.50.2.2787
#define GL_SGIS_texture_edge_clamp 1
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#define GL_SGIS_texture_filter4 1
6.50.2.2789
#define GL_SGIS_texture_lod 1
6.50.2.2790
#define GL_SGIX_async 1
6.50.2.2791
#define GL_SGIX_async_histogram 1
6.50.2.2792
#define GL_SGIX_async_pixel 1
6.50.2.2793
#define GL_SGIX_blend_alpha_minmax 1
6.50.2.2794
#define GL_SGIX_calligraphic_fragment 1
6.50.2.2795
#define GL_SGIX_clipmap 1
6.50.2.2796
#define GL_SGIX_convolution_accuracy 1
6.50.2.2797
#define GL_SGIX_depth_pass_instrument 1
6.50.2.2798
#define GL_SGIX_depth_texture 1
6.50.2.2799
#define GL_SGIX_flush_raster 1
6.50.2.2800
#define GL_SGIX_fog_offset 1
6.50.2.2801
#define GL_SGIX_fog_scale 1
6.50.2.2802
#define GL_SGIX_fragment_lighting 1
6.50.2.2803
#define GL_SGIX_framezoom 1
6.50.2.2804
#define GL_SGIX_igloo_interface 1
6.50.2.2805
#define GL_SGIX_instruments 1
6.50.2.2806
#define GL_SGIX_interlace 1
6.50.2.2807
#define GL_SGIX_ir_instrument1 1
6.50.2.2808
#define GL_SGIX_list_priority 1
6.50.2.2809
#define GL_SGIX_pixel_texture 1
6.50.2.2810
#define GL_SGIX_pixel_tiles 1
6.50.2.2811
#define GL_SGIX_polynomial_ffd 1
6.50.2.2812
#define GL_SGIX_reference_plane 1
6.50.2.2813
#define GL_SGIX_resample 1
6.50.2.2814
#define GL_SGIX_scalebias_hint 1
6.50.2.2815
#define GL_SGIX_shadow 1
6.50.2.2816
#define GL_SGIX_shadow_ambient 1
6.50.2.2817
#define GL_SGIX_sprite 1
6.50.2.2818
#define GL_SGIX_subsample 1
6.50.2.2819
#define GL_SGIX_tag_sample_buffer 1
6.50.2.2820
#define GL_SGIX_texture_add_env 1
6.50.2.2821
#define GL_SGIX_texture_coordinate_clamp 1
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#define GL_SGIX_texture_lod_bias 1
6.50.2.2823
#define GL_SGIX_texture_multi_buffer 1
6.50.2.2824
#define GL_SGIX_texture_scale_bias 1
6.50.2.2825
#define GL_SGIX_texture_select 1
6.50.2.2826
#define GL_SGIX_vertex_preclip 1
6.50.2.2827
#define GL_SGIX_ycrcb 1
6.50.2.2828
#define GL_SGIX_ycrcb_subsample 1
6.50.2.2829
#define GL_SGIX_ycrcba 1
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6.50.2.2868
#define GL_SKIP_COMPONENTS1_NV -6
6.50.2.2869
#define GL_SKIP_COMPONENTS2_NV -5
6.50.2.2870
#define GL_SKIP_COMPONENTS3_NV -4
6.50.2.2871
#define GL_SKIP_COMPONENTS4_NV -3
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6.50.2.2979
#define GL_SUN_convolution_border_modes 1
6.50.2.2980
#define GL_SUN_global_alpha 1
6.50.2.2981
#define GL_SUN_mesh_array 1
6.50.2.2982
#define GL_SUN_slice_accum 1
6.50.2.2983
#define GL_SUN_triangle_list 1
6.50.2.2984
#define GL_SUN_vertex 1
6.50.2.2985
#define GL_SUNX_constant_data 1
6.50.2.2986
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6.50.2.2990
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6.50.2.2999
6.50.2.3000
6.50.2.3001
6.50.2.3002
6.50.2.3003
6.50.2.3004
6.50.2.3005
6.50.2.3006
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6.50.2.3468
6.50.2.3469
6.50.2.3470
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6.50.2.3500
6.50.2.3501
6.50.2.3502
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6.50.2.3506
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6.50.2.3508
6.50.2.3509
6.50.2.3510
6.50.2.3511
6.50.2.3512
6.50.2.3513
#define GL_VERSION_1_2 1
6.50.2.3514
#define GL_VERSION_1_2_DEPRECATED 1
6.50.2.3515
#define GL_VERSION_1_3 1
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#define GL_VERSION_1_3_DEPRECATED 1
6.50.2.3517
#define GL_VERSION_1_4 1
6.50.2.3518
#define GL_VERSION_1_4_DEPRECATED 1
6.50.2.3519
#define GL_VERSION_1_5 1
6.50.2.3520
#define GL_VERSION_2_0 1
6.50.2.3521
#define GL_VERSION_2_1 1
6.50.2.3522
#define GL_VERSION_3_0 1
6.50.2.3523
#define GL_VERSION_3_1 1
6.50.2.3524
#define GL_VERSION_3_2 1
6.50.2.3525
#define GL_VERSION_3_3 1
6.50.2.3526
#define GL_VERSION_4_0 1
6.50.2.3527
#define GL_VERSION_4_1 1
6.50.2.3528
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6.50.2.3677
#define GL_WIN_phong_shading 1
6.50.2.3678
#define GL_WIN_specular_fog 1
6.50.2.3679
6.50.2.3680
6.50.2.3681
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6.50.2.3691
6.50.2.3692
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6.50.2.3694
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6.50.2.3702
6.50.2.3703
6.50.2.3704
#define GLEXT_64_TYPES_DEFINED
6.50.3
Typedef Documentation
6.50.3.1
6.50.3.2
6.50.3.3
6.50.3.4
6.50.3.5
6.50.3.6
6.50.3.7
6.50.3.8
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451
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6.50.3.12
6.50.3.13
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
6.50.3.14
6.50.3.15
6.50.3.16
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
6.50.3.17
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
6.50.3.18
6.50.3.19
6.50.3.20
6.50.3.21
6.50.3.22
6.50.3.23
6.50.3.24
typedef const GLsizei GLenum const GLvoid GLsizei const GLint basevertex
6.50.3.25
6.50.3.26
6.50.3.27
6.50.3.28
6.50.3.29
6.50.3.30
typedef GLenum GLint GLint GLsizei GLenum GLsizei const GLvoid bits
6.50.3.31
6.50.3.32
6.50.3.33
6.50.3.34
452
File Documentation
6.50.3.35
6.50.3.36
6.50.3.37
6.50.3.38
6.50.3.39
6.50.3.40
6.50.3.41
6.50.3.42
typedef GLshort by
6.50.3.43
6.50.3.44
6.50.3.45
6.50.3.46
6.50.3.47
6.50.3.48
6.50.3.49
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
6.50.3.50
6.50.3.51
6.50.3.52
6.50.3.53
6.50.3.54
6.50.3.55
typedef GLenum GLsizei GLsizei GLenum GLenum const GLvoid const GLvoid column
6.50.3.56
6.50.3.57
6.50.3.58
6.50.3.59
6.50.3.60
6.50.3.61
6.50.3.62
6.50.3.63
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6.50.3.67
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6.50.3.70
6.50.3.71
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei
GLsizei depth
6.50.3.72
6.50.3.73
6.50.3.74
6.50.3.75
6.50.3.76
6.50.3.77
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6.50.3.80
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
6.50.3.81
6.50.3.82
6.50.3.83
6.50.3.84
6.50.3.85
6.50.3.86
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
6.50.3.87
6.50.3.88
6.50.3.89
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
6.50.3.90
453
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6.50.3.91
6.50.3.92
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
6.50.3.93
6.50.3.94
6.50.3.95
6.50.3.96
6.50.3.97
6.50.3.98
6.50.3.99
6.50.3.100
6.50.3.101
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint fill1
6.50.3.102
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
6.50.3.103
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint
GLenum GLuint fill3
6.50.3.104
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
6.50.3.105
6.50.3.106
6.50.3.107
6.50.3.108
6.50.3.109
6.50.3.110
6.50.3.111
6.50.3.112
6.50.3.113
6.50.3.114
6.50.3.115
6.50.3.116
6.50.3.117
455
6.50.3.118
typedef void(APIENTRY GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei
length, const GLchar message, GLvoid userParam)
6.50.3.119
6.50.3.120
6.50.3.121
typedef GLhandleARB
6.50.3.122
6.50.3.123
6.50.3.124
6.50.3.125
6.50.3.126
6.50.3.127
6.50.3.128
typedef GLsync
6.50.3.129
6.50.3.130
6.50.3.131
typedef GLvdpauSurfaceNV
6.50.3.132
6.50.3.133
6.50.3.134
6.50.3.135
6.50.3.136
6.50.3.137
6.50.3.138
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei
height
6.50.3.139
6.50.3.140
6.50.3.141
6.50.3.142
6.50.3.143
6.50.3.144
typedef GLuint in
456
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6.50.3.145
6.50.3.146
6.50.3.147
6.50.3.148
6.50.3.149
6.50.3.150
6.50.3.151
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6.50.3.153
6.50.3.154
6.50.3.155
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
6.50.3.156
6.50.3.157
6.50.3.158
6.50.3.159
6.50.3.160
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457
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6.50.3.179
6.50.3.180
typedef const GLsizei GLenum const GLvoid const GLsizei GLint modestride
6.50.3.181
6.50.3.182
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean
muxSum
6.50.3.183
typedef GLsizei n
6.50.3.184
6.50.3.185
6.50.3.186
6.50.3.187
6.50.3.188
6.50.3.189
6.50.3.190
6.50.3.191
6.50.3.192
typedef GLdouble nx
6.50.3.193
typedef GLhalfNV ny
6.50.3.194
6.50.3.195
6.50.3.196
6.50.3.197
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File Documentation
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6.50.3.202
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6.50.3.217
typedef GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum const GLvoid pixels
6.50.3.218
6.50.3.219
6.50.3.220
typedef GLuint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat points
6.50.3.221
6.50.3.222
6.50.3.223
6.50.3.224
6.50.3.225
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6.50.3.227
6.50.3.228
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6.50.3.230
6.50.3.231
6.50.3.232
6.50.3.233
typedef GLboolean r
6.50.3.234
6.50.3.235
6.50.3.236
6.50.3.237
6.50.3.238
6.50.3.239
6.50.3.240
6.50.3.241
6.50.3.242
6.50.3.243
6.50.3.244
6.50.3.245
6.50.3.246
6.50.3.247
typedef GLhalfNV s
6.50.3.248
6.50.3.249
6.50.3.250
6.50.3.251
6.50.3.252
6.50.3.253
6.50.3.254
6.50.3.255
459
460
File Documentation
6.50.3.256
6.50.3.257
6.50.3.258
6.50.3.259
6.50.3.260
6.50.3.261
6.50.3.262
typedef GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei size4d
6.50.3.263
6.50.3.264
6.50.3.265
6.50.3.266
6.50.3.267
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6.50.3.290
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6.50.3.294
6.50.3.295
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
6.50.3.296
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint
GLenum target3
6.50.3.297
6.50.3.298
6.50.3.299
6.50.3.300
6.50.3.301
6.50.3.302
6.50.3.303
6.50.3.304
6.50.3.305
6.50.3.306
typedef GLshort ty
6.50.3.307
6.50.3.308
6.50.3.309
6.50.3.310
6.50.3.311
461
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File Documentation
6.50.3.312
6.50.3.313
6.50.3.314
6.50.3.315
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6.50.3.330
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6.50.3.332
6.50.3.333
6.50.3.334
typedef GLuint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint vorder
6.50.3.335
typedef GLuint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint vstride
6.50.3.336
6.50.3.337
typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat w1
6.50.3.338
typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat w2
6.50.3.339
6.50.3.340
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei width
6.50.3.341
6.50.3.342
typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint worder
6.50.3.343
6.50.3.344
6.50.3.345
6.50.3.346
typedef GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint wstride
6.50.3.347
typedef GLuint64EXT x
6.50.3.348
6.50.3.349
6.50.3.350
6.50.3.351
6.50.3.352
6.50.3.353
6.50.3.354
6.50.3.355
6.50.4
Function Documentation
6.50.4.1
6.50.4.2
6.50.4.3
6.50.4.4
6.50.4.5
6.50.4.6
6.50.4.7
6.50.4.8
6.50.4.9
6.50.4.10
463
464
File Documentation
6.51
#include <GLES/gl.h>
#include <GLES/glext.h>
6.51.1
Detailed Description
6.52
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
Macros
#define APIENTRY GL_APIENTRY
6.52.1
6.52.1.1
6.53
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDL_Color
struct SDL_Palette
struct SDL_PixelFormat
Macros
465
Typedefs
typedef struct SDL_Color SDL_Color
typedef struct SDL_Palette SDL_Palette
typedef struct SDL_PixelFormat SDL_PixelFormat
Enumerations
enum {
SDL_PIXELTYPE_UNKNOWN, SDL_PIXELTYPE_INDEX1, SDL_PIXELTYPE_INDEX4, SDL_PIXELTYPE_INDEX8,
SDL_PIXELTYPE_PACKED8, SDL_PIXELTYPE_PACKED16, SDL_PIXELTYPE_PACKED32, SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELTYPE_ARRAYU16, SDL_PIXELTYPE_ARRAYU32, SDL_PIXELTYPE_ARRAYF16, SDL_PIXELTYPE_ARRAYF32 }
enum { SDL_BITMAPORDER_NONE, SDL_BITMAPORDER_4321, SDL_BITMAPORDER_1234 }
enum {
SDL_PACKEDORDER_NONE, SDL_PACKEDORDER_XRGB, SDL_PACKEDORDER_RGBX, SDL_PACKEDORDER_ARGB,
SDL_PACKEDORDER_RGBA, SDL_PACKEDORDER_XBGR, SDL_PACKEDORDER_BGRX, SDL_PACKEDORDER_ABGR,
SDL_PACKEDORDER_BGRA }
enum {
SDL_ARRAYORDER_NONE, SDL_ARRAYORDER_RGB, SDL_ARRAYORDER_RGBA, SDL_ARRAYORDER_ARGB,
SDL_ARRAYORDER_BGR, SDL_ARRAYORDER_BGRA, SDL_ARRAYORDER_ABGR }
enum {
SDL_PACKEDLAYOUT_NONE, SDL_PACKEDLAYOUT_332, SDL_PACKEDLAYOUT_4444, SDL_PACKEDLAYOUT_1555,
SDL_PACKEDLAYOUT_5551, SDL_PACKEDLAYOUT_565, SDL_PACKEDLAYOUT_8888, SDL_PACKEDLAYOUT_2101010,
SDL_PACKEDLAYOUT_1010102 }
enum {
SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB, SDL_PIXELFORMAT_INDEX1MSB, SDL_PIXELFORMAT_INDEX4LSB,
SDL_PIXELFORMAT_INDEX4MSB, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_BGR555, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_RGBA4444,
SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_BGRA4444, SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGBA5551,
SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_BGRA5551, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_BGR565,
SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_BGR24, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGBX8888,
SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGRX8888, SDL_PIXELFORMAT_ARGB8888, SGenerated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
466
File Documentation
DL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_ARGB2101010, SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU = }
Functions
DECLSPEC const char SDLCALL SDL_GetPixelFormatName (Uint32 format)
Get the human readable name of a pixel format.
DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks (Uint32 format, int bpp, Uint32 Rmask,
Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
Convert one of the enumerated pixel formats to a bpp and RGBA masks.
DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum (int bpp, Uint32 Rmask, Uint32 Gmask,
Uint32 Bmask, Uint32 Amask)
Convert a bpp and RGBA masks to an enumerated pixel format.
DECLSPEC int SDLCALL SDL_SetPaletteColors (SDL_Palette palette, const SDL_Color colors, int firstcolor, int ncolors)
Set a range of colors in a palette.
DECLSPEC Uint32 SDLCALL SDL_MapRGB (const SDL_PixelFormat format, Uint8 r, Uint8 g, Uint8 b)
Maps an RGB triple to an opaque pixel value for a given pixel format.
DECLSPEC Uint32 SDLCALL SDL_MapRGBA (const SDL_PixelFormat format, Uint8 r, Uint8 g, Uint8 b,
Uint8 a)
Maps an RGBA quadruple to a pixel value for a given pixel format.
DECLSPEC void SDLCALL SDL_GetRGB (Uint32 pixel, const SDL_PixelFormat format, Uint8 r, Uint8 g,
Uint8 b)
Get the RGB components from a pixel of the specified format.
DECLSPEC void SDLCALL SDL_GetRGBA (Uint32 pixel, const SDL_PixelFormat format, Uint8 r, Uint8
g, Uint8 b, Uint8 a)
Get the RGBA components from a pixel of the specified format.
6.53.1
Detailed Description
6.53.2
6.53.2.1
6.53.2.2
#define SDL_ALPHA_TRANSPARENT 0
6.53.2.3
6.53.2.4
#define SDL_BYTESPERPIXEL( X )
Value:
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
((((X) == SDL_PIXELFORMAT_YUY2) || \
((X) == SDL_PIXELFORMAT_UYVY) || \
((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
6.53.2.5
6.53.2.6
Value:
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
6.53.2.7
6.53.2.8
Value:
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
6.53.2.9
6.53.2.10
Value:
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
6.53.2.11
6.53.2.12
6.53.2.13
467
468
File Documentation
6.53.2.14
6.53.3
Typedef Documentation
6.53.3.1
6.53.3.2
6.53.3.3
Note
Everything in the pixel format structure is read-only.
6.53.4
6.53.4.1
anonymous enum
Pixel type.
Enumerator
SDL_PIXELTYPE_UNKNOWN
SDL_PIXELTYPE_INDEX1
SDL_PIXELTYPE_INDEX4
SDL_PIXELTYPE_INDEX8
SDL_PIXELTYPE_PACKED8
SDL_PIXELTYPE_PACKED16
SDL_PIXELTYPE_PACKED32
SDL_PIXELTYPE_ARRAYU8
SDL_PIXELTYPE_ARRAYU16
SDL_PIXELTYPE_ARRAYU32
SDL_PIXELTYPE_ARRAYF16
SDL_PIXELTYPE_ARRAYF32
6.53.4.2
anonymous enum
6.53.4.3
anonymous enum
SDL_PACKEDORDER_RGBX
SDL_PACKEDORDER_ARGB
SDL_PACKEDORDER_RGBA
SDL_PACKEDORDER_XBGR
SDL_PACKEDORDER_BGRX
SDL_PACKEDORDER_ABGR
SDL_PACKEDORDER_BGRA
6.53.4.4
anonymous enum
6.53.4.5
anonymous enum
6.53.4.6
anonymous enum
Enumerator
SDL_PIXELFORMAT_UNKNOWN
SDL_PIXELFORMAT_INDEX1LSB
SDL_PIXELFORMAT_INDEX1MSB
SDL_PIXELFORMAT_INDEX4LSB
SDL_PIXELFORMAT_INDEX4MSB
SDL_PIXELFORMAT_INDEX8
SDL_PIXELFORMAT_RGB332
SDL_PIXELFORMAT_RGB444
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
469
470
File Documentation
SDL_PIXELFORMAT_RGB555
SDL_PIXELFORMAT_BGR555
SDL_PIXELFORMAT_ARGB4444
SDL_PIXELFORMAT_RGBA4444
SDL_PIXELFORMAT_ABGR4444
SDL_PIXELFORMAT_BGRA4444
SDL_PIXELFORMAT_ARGB1555
SDL_PIXELFORMAT_RGBA5551
SDL_PIXELFORMAT_ABGR1555
SDL_PIXELFORMAT_BGRA5551
SDL_PIXELFORMAT_RGB565
SDL_PIXELFORMAT_BGR565
SDL_PIXELFORMAT_RGB24
SDL_PIXELFORMAT_BGR24
SDL_PIXELFORMAT_RGB888
SDL_PIXELFORMAT_RGBX8888
SDL_PIXELFORMAT_BGR888
SDL_PIXELFORMAT_BGRX8888
SDL_PIXELFORMAT_ARGB8888
SDL_PIXELFORMAT_RGBA8888
SDL_PIXELFORMAT_ABGR8888
SDL_PIXELFORMAT_BGRA8888
SDL_PIXELFORMAT_ARGB2101010
SDL_PIXELFORMAT_YV12 Planar mode: Y + V + U (3 planes)
SDL_PIXELFORMAT_IYUV Planar mode: Y + U + V (3 planes)
SDL_PIXELFORMAT_YUY2 Packed mode: Y0+U0+Y1+V0 (1 plane)
SDL_PIXELFORMAT_UYVY Packed mode: U0+Y0+V0+Y1 (1 plane)
SDL_PIXELFORMAT_YVYU Packed mode: Y0+V0+Y1+U0 (1 plane)
6.53.5
Function Documentation
471
6.53.5.7 DECLSPEC void SDLCALL SDL_GetRGB ( Uint32 pixel, const SDL_PixelFormat format, Uint8 r, Uint8
g, Uint8 b )
Get the RGB components from a pixel of the specified format.
See also
SDL_GetRGBA
6.53.5.8 DECLSPEC void SDLCALL SDL_GetRGBA ( Uint32 pixel, const SDL_PixelFormat format, Uint8 r,
Uint8 g, Uint8 b, Uint8 a )
Get the RGBA components from a pixel of the specified format.
See also
SDL_GetRGB
6.53.5.9 DECLSPEC Uint32 SDLCALL SDL_MapRGB ( const SDL_PixelFormat format, Uint8 r, Uint8 g, Uint8 b )
Maps an RGB triple to an opaque pixel value for a given pixel format.
See also
SDL_MapRGBA
6.53.5.10 DECLSPEC Uint32 SDLCALL SDL_MapRGBA ( const SDL_PixelFormat format, Uint8 r, Uint8 g, Uint8
b, Uint8 a )
Maps an RGBA quadruple to a pixel value for a given pixel format.
See also
SDL_MapRGB
472
File Documentation
6.53.5.11 DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum ( int bpp, Uint32 Rmask, Uint32 Gmask,
Uint32 Bmask, Uint32 Amask )
Convert a bpp and RGBA masks to an enumerated pixel format.
Returns
The pixel format, or SDL_PIXELFORMAT_UNKNOWN if the conversion wasn't possible.
See also
SDL_PixelFormatEnumToMasks()
6.53.5.12 DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks ( Uint32 format, int bpp, Uint32
Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask )
Convert one of the enumerated pixel formats to a bpp and RGBA masks.
Returns
SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
See also
SDL_MasksToPixelFormatEnum()
6.53.5.13 DECLSPEC int SDLCALL SDL_SetPaletteColors ( SDL_Palette palette, const SDL_Color colors, int
firstcolor, int ncolors )
Set a range of colors in a palette.
Parameters
palette
colors
firstcolor
ncolors
Returns
0 on success, or -1 if not all of the colors could be set.
6.54
#include "begin_code.h"
#include "close_code.h"
473
Functions
DECLSPEC const char SDLCALL SDL_GetPlatform (void)
Gets the name of the platform.
6.54.1
Detailed Description
6.54.2
Function Documentation
6.55
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Enumerations
enum SDL_PowerState {
SDL_POWERSTATE_UNKNOWN, SDL_POWERSTATE_ON_BATTERY, SDL_POWERSTATE_NO_BATTERY, SDL_POWERSTATE_CHARGING,
SDL_POWERSTATE_CHARGED }
The basic state for the system's power supply.
Functions
DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo (int secs, int pct)
Get the current power supply details.
6.55.1
Detailed Description
6.55.2
6.55.2.1
enum SDL_PowerState
474
File Documentation
6.55.3
Function Documentation
Seconds of battery life left. You can pass a NULL here if you don't care. Will return -1 if we
can't determine a value, or we're not running on a battery.
Percentage of battery life left, between 0 and 100. You can pass a NULL here if you don't
care. Will return -1 if we can't determine a value, or we're not running on a battery.
Returns
The state of the battery (if any).
6.56
#include "SDL_stdinc.h"
#include "SDL_error.h"
Macros
#define SDL_QuitRequested() (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
6.56.1
Detailed Description
6.56.2
6.56.2.1
6.57
475
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_pixels.h"
"SDL_rwops.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_Point
The structure that defines a point.
struct SDL_Rect
A rectangle, with the origin at the upper left.
Typedefs
typedef struct SDL_Point SDL_Point
The structure that defines a point.
Functions
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty (const SDL_Rect r)
Returns true if the rectangle has no area.
DECLSPEC void SDLCALL SDL_UnionRect (const SDL_Rect A, const SDL_Rect B, SDL_Rect result)
Calculate the union of two rectangles.
DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints (const SDL_Point points, int count, const SDL_Rect
clip, SDL_Rect result)
Calculate a minimal rectangle enclosing a set of points.
DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine (const SDL_Rect rect, int X1, int Y1, int
X2, int Y2)
Calculate the intersection of a rectangle and line segment.
6.57.1
Detailed Description
476
File Documentation
6.57.2
Typedef Documentation
6.57.2.1
6.57.2.2
6.57.3
Function Documentation
6.57.3.1 DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints ( const SDL_Point points, int count, const
SDL_Rect clip, SDL_Rect result )
Calculate a minimal rectangle enclosing a set of points.
Returns
SDL_TRUE if any points were within the clipping rect
477
6.57.3.4 DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine ( const SDL_Rect rect, int X1, int Y1, int
X2, int Y2 )
Calculate the intersection of a rectangle and line segment.
Returns
SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
6.57.3.7 DECLSPEC void SDLCALL SDL_UnionRect ( const SDL_Rect A, const SDL_Rect B, SDL_Rect
result )
Calculate the union of two rectangles.
6.58
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_rect.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_RendererInfo
Information on the capabilities of a render driver or context.
Typedefs
typedef struct SDL_RendererInfo SDL_RendererInfo
Information on the capabilities of a render driver or context.
Enumerations
enum SDL_RendererFlags { SDL_RENDERER_SOFTWARE = 0x00000001, SDL_RENDERER_ACCELERATED = 0x00000002, SDL_RENDERER_PRESENTVSYNC = 0x00000004, SDL_RENDERER_TARGETTEXTURE = 0x00000008 }
Flags used when creating a rendering context.
478
File Documentation
Functions
DECLSPEC int SDLCALL SDL_GetNumRenderDrivers (void)
Get the number of 2D rendering drivers available for the current display.
DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer (int width, int height, Uint32 window_flags, SDL_Window window, SDL_Renderer renderer)
Create a window and default renderer.
DECLSPEC SDL_Texture SDLCALL SDL_CreateTexture (SDL_Renderer renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
DECLSPEC int SDLCALL SDL_QueryTexture (SDL_Texture texture, Uint32 format, int access, int w, int
h)
Query the attributes of a texture.
DECLSPEC int SDLCALL SDL_UpdateTexture (SDL_Texture texture, const SDL_Rect rect, const void
pixels, int pitch)
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479
DECLSPEC int SDLCALL SDL_UpdateYUVTexture (SDL_Texture texture, const SDL_Rect rect, const
Uint8 Yplane, int Ypitch, const Uint8 Uplane, int Upitch, const Uint8 Vplane, int Vpitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
DECLSPEC int SDLCALL SDL_LockTexture (SDL_Texture texture, const SDL_Rect rect, void pixels, int
pitch)
Lock a portion of the texture for write-only pixel access.
DECLSPEC int SDLCALL SDL_RenderSetScale (SDL_Renderer renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
DECLSPEC void SDLCALL SDL_RenderGetScale (SDL_Renderer renderer, float scaleX, float scaleY)
Get the drawing scale for the current target.
DECLSPEC int SDLCALL SDL_RenderDrawPoints (SDL_Renderer renderer, const SDL_Point points, int
count)
Draw multiple points on the current rendering target.
DECLSPEC int SDLCALL SDL_RenderDrawLine (SDL_Renderer renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.
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480
File Documentation
DECLSPEC int SDLCALL SDL_RenderDrawLines (SDL_Renderer renderer, const SDL_Point points, int
count)
Draw a series of connected lines on the current rendering target.
DECLSPEC int SDLCALL SDL_RenderDrawRects (SDL_Renderer renderer, const SDL_Rect rects, int
count)
Draw some number of rectangles on the current rendering target.
DECLSPEC int SDLCALL SDL_RenderFillRects (SDL_Renderer renderer, const SDL_Rect rects, int
count)
Fill some number of rectangles on the current rendering target with the drawing color.
DECLSPEC int SDLCALL SDL_RenderCopy (SDL_Renderer renderer, SDL_Texture texture, const SDL_Rect srcrect, const SDL_Rect dstrect)
Copy a portion of the texture to the current rendering target.
DECLSPEC int SDLCALL SDL_RenderCopyEx (SDL_Renderer renderer, SDL_Texture texture, const SDL_Rect srcrect, const SDL_Rect dstrect, const double angle, const SDL_Point center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center.
DECLSPEC int SDLCALL SDL_RenderReadPixels (SDL_Renderer renderer, const SDL_Rect rect, Uint32
format, void pixels, int pitch)
Read pixels from the current rendering target.
DECLSPEC int SDLCALL SDL_GL_BindTexture (SDL_Texture texture, float texw, float texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
6.58.1
Detailed Description
org/show_bug.cgi?id=1995
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
6.58.2
Typedef Documentation
6.58.2.1
6.58.2.2
6.58.2.3
6.58.3
6.58.3.1
enum SDL_RendererFlags
6.58.3.2
enum SDL_RendererFlip
6.58.3.3
enum SDL_TextureAccess
6.58.3.4
enum SDL_TextureModulate
481
482
6.58.4
File Documentation
Function Documentation
6.58.4.1 DECLSPEC SDL_Renderer SDLCALL SDL_CreateRenderer ( SDL_Window window, int index, Uint32
flags )
Create a 2D rendering context for a window.
483
Parameters
window
index
flags
Returns
A valid rendering context or NULL if there was an error.
See also
SDL_CreateSoftwareRenderer()
SDL_GetRendererInfo()
SDL_DestroyRenderer()
Returns
A valid rendering context or NULL if there was an error.
See also
SDL_CreateRenderer()
SDL_DestroyRenderer()
6.58.4.3 DECLSPEC SDL_Texture SDLCALL SDL_CreateTexture ( SDL_Renderer renderer, Uint32 format, int
access, int w, int h )
Create a texture for a rendering context.
Parameters
renderer
format
access
w
h
The renderer.
The format of the texture.
One of the enumerated values in SDL_TextureAccess.
The width of the texture in pixels.
The height of the texture in pixels.
Returns
The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the
width or height were out of range.
See also
SDL_QueryTexture()
SDL_UpdateTexture()
SDL_DestroyTexture()
484
File Documentation
The renderer.
The surface containing pixel data used to fill the texture.
Returns
The created texture is returned, or 0 on error.
Note
The surface is not modified or freed by this function.
See also
SDL_QueryTexture()
SDL_DestroyTexture()
6.58.4.5 DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer ( int width, int height, Uint32 window_flags,
SDL_Window window, SDL_Renderer renderer )
Create a window and default renderer.
Parameters
width
height
window_flags
window
renderer
Returns
0 on success, or -1 on error
485
486
File Documentation
Returns
0 on success, or -1 on error
See also
SDL_SetRenderDrawBlendMode()
Returns
0 on success, or -1 on error
487
Parameters
index
info
Returns
0 on success, -1 if the index was out of range.
See also
SDL_CreateRenderer()
See also
SDL_SetRenderTarget()
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureAlphaMod()
488
File Documentation
489
Parameters
texture
blendMode
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureBlendMode()
6.58.4.18 DECLSPEC int SDLCALL SDL_GetTextureColorMod ( SDL_Texture texture, Uint8 r, Uint8 g, Uint8
b )
Get the additional color value used in render copy operations.
Parameters
texture
r
g
b
Returns
0 on success, or -1 if the texture is not valid.
See also
SDL_SetTextureColorMod()
6.58.4.19 DECLSPEC int SDLCALL SDL_GL_BindTexture ( SDL_Texture texture, float texw, float texh )
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
Parameters
texture
texw
texh
Returns
0 on success, or -1 if the operation is not supported
490
File Documentation
Parameters
texture
Returns
0 on success, or -1 if the operation is not supported
6.58.4.21 DECLSPEC int SDLCALL SDL_LockTexture ( SDL_Texture texture, const SDL_Rect rect, void
pixels, int pitch )
Lock a portion of the texture for write-only pixel access.
Parameters
texture
rect
pixels
pitch
The texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING.
A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be
locked.
This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
This is filled in with the pitch of the locked pixels.
Returns
0 on success, or -1 if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING.
See also
SDL_UnlockTexture()
6.58.4.22 DECLSPEC int SDLCALL SDL_QueryTexture ( SDL_Texture texture, Uint32 format, int access, int
w, int h )
Query the attributes of a texture.
Parameters
texture
format
access
w
h
A texture to be queried.
A pointer filled in with the raw format of the texture. The actual format may differ, but pixel
transfers will use this format.
A pointer filled in with the actual access to the texture.
A pointer filled in with the width of the texture in pixels.
A pointer filled in with the height of the texture in pixels.
Returns
0 on success, or -1 if the texture is not valid.
491
6.58.4.24 DECLSPEC int SDLCALL SDL_RenderCopy ( SDL_Renderer renderer, SDL_Texture texture, const
SDL_Rect srcrect, const SDL_Rect dstrect )
Copy a portion of the texture to the current rendering target.
492
File Documentation
Parameters
renderer
texture
srcrect
dstrect
Returns
0 on success, or -1 on error
6.58.4.25 DECLSPEC int SDLCALL SDL_RenderCopyEx ( SDL_Renderer renderer, SDL_Texture texture, const
SDL_Rect srcrect, const SDL_Rect dstrect, const double angle, const SDL_Point center, const
SDL_RendererFlip flip )
Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center.
Parameters
renderer
texture
srcrect
dstrect
angle
center
flip
Returns
0 on success, or -1 on error
6.58.4.26 DECLSPEC int SDLCALL SDL_RenderDrawLine ( SDL_Renderer renderer, int x1, int y1, int x2, int y2 )
Draw a line on the current rendering target.
Parameters
renderer
x1
y1
x2
y2
Returns
0 on success, or -1 on error
6.58.4.27 DECLSPEC int SDLCALL SDL_RenderDrawLines ( SDL_Renderer renderer, const SDL_Point points,
int count )
Draw a series of connected lines on the current rendering target.
493
Parameters
renderer
points
count
Returns
0 on success, or -1 on error
Returns
0 on success, or -1 on error
6.58.4.29 DECLSPEC int SDLCALL SDL_RenderDrawPoints ( SDL_Renderer renderer, const SDL_Point points,
int count )
Draw multiple points on the current rendering target.
Parameters
renderer
points
count
Returns
0 on success, or -1 on error
6.58.4.30 DECLSPEC int SDLCALL SDL_RenderDrawRect ( SDL_Renderer renderer, const SDL_Rect rect )
Draw a rectangle on the current rendering target.
Parameters
renderer
rect
Returns
0 on success, or -1 on error
6.58.4.31 DECLSPEC int SDLCALL SDL_RenderDrawRects ( SDL_Renderer renderer, const SDL_Rect rects, int
count )
Draw some number of rectangles on the current rendering target.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
494
File Documentation
Parameters
renderer
rects
count
Returns
0 on success, or -1 on error
6.58.4.32 DECLSPEC int SDLCALL SDL_RenderFillRect ( SDL_Renderer renderer, const SDL_Rect rect )
Fill a rectangle on the current rendering target with the drawing color.
Parameters
renderer
rect
Returns
0 on success, or -1 on error
6.58.4.33 DECLSPEC int SDLCALL SDL_RenderFillRects ( SDL_Renderer renderer, const SDL_Rect rects, int
count )
Fill some number of rectangles on the current rendering target with the drawing color.
Parameters
renderer
rects
count
Returns
0 on success, or -1 on error
See also
SDL_RenderSetClipRect()
495
Parameters
renderer
w
h
See also
SDL_RenderSetLogicalSize()
6.58.4.36 DECLSPEC void SDLCALL SDL_RenderGetScale ( SDL_Renderer renderer, float scaleX, float scaleY )
Get the drawing scale for the current target.
Parameters
renderer
scaleX
scaleY
See also
SDL_RenderSetScale()
6.58.4.39 DECLSPEC int SDLCALL SDL_RenderReadPixels ( SDL_Renderer renderer, const SDL_Rect rect,
Uint32 format, void pixels, int pitch )
Read pixels from the current rendering target.
Parameters
renderer
rect
format
pixels
pitch
Returns
0 on success, or -1 if pixel reading is not supported.
Warning
This is a very slow operation, and should not be used frequently.
496
File Documentation
6.58.4.40 DECLSPEC int SDLCALL SDL_RenderSetClipRect ( SDL_Renderer renderer, const SDL_Rect rect )
Set the clip rectangle for the current target.
497
Parameters
renderer
rect
Returns
0 on success, or -1 on error
See also
SDL_RenderGetClipRect()
This function uses the viewport and scaling functionality to allow a fixed logical resolution for rendering, regardless
of the actual output resolution. If the actual output resolution doesn't have the same aspect ratio the output
rendering will be centered within the output display.
If the output display is a window, mouse events in the window will be filtered and scaled so they seem to arrive
within the logical resolution.
Note
If this function results in scaling or subpixel drawing by the rendering backend, it will be handled using the
appropriate quality hints.
See also
SDL_RenderGetLogicalSize()
SDL_RenderSetScale()
SDL_RenderSetViewport()
6.58.4.42 DECLSPEC int SDLCALL SDL_RenderSetScale ( SDL_Renderer renderer, float scaleX, float scaleY )
Set the drawing scale for rendering on the current target.
Parameters
renderer
scaleX
scaleY
The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows
resolution independent drawing with a single coordinate system.
Note
If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate
quality hints. For best results use integer scaling factors.
See also
SDL_RenderGetScale()
SDL_RenderSetLogicalSize()
498
File Documentation
6.58.4.43 DECLSPEC int SDLCALL SDL_RenderSetViewport ( SDL_Renderer renderer, const SDL_Rect rect )
Set the drawing area for rendering on the current target.
Parameters
renderer
rect
The x,y of the viewport rect represents the origin for rendering.
Returns
0 on success, or -1 on error
Note
If the window associated with the renderer is resized, the viewport is automatically reset.
See also
SDL_RenderGetViewport()
SDL_RenderSetLogicalSize()
Returns
SDL_TRUE if supported, SDL_FALSE if not.
Returns
0 on success, or -1 on error
Note
If the blend mode is not supported, the closest supported mode is chosen.
See also
SDL_GetRenderDrawBlendMode()
499
6.58.4.46 DECLSPEC int SDLCALL SDL_SetRenderDrawColor ( SDL_Renderer renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a )
Set the color used for drawing operations (Rect, Line and Clear).
500
File Documentation
Parameters
renderer
r
g
b
a
Returns
0 on success, or -1 on error
The renderer.
The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET
flag, or NULL for the default render target
Returns
0 on success, or -1 on error
See also
SDL_GetRenderTarget()
Returns
0 on success, or -1 if the texture is not valid or alpha modulation is not supported.
See also
SDL_GetTextureAlphaMod()
501
Parameters
texture
blendMode
Returns
0 on success, or -1 if the texture is not valid or the blend mode is not supported.
Note
If the blend mode is not supported, the closest supported mode is chosen.
See also
SDL_GetTextureBlendMode()
6.58.4.50 DECLSPEC int SDLCALL SDL_SetTextureColorMod ( SDL_Texture texture, Uint8 r, Uint8 g, Uint8 b )
Set an additional color value used in render copy operations.
Parameters
texture
r
g
b
Returns
0 on success, or -1 if the texture is not valid or color modulation is not supported.
See also
SDL_GetTextureColorMod()
6.58.4.52 DECLSPEC int SDLCALL SDL_UpdateTexture ( SDL_Texture texture, const SDL_Rect rect, const void
pixels, int pitch )
Update the given texture rectangle with new pixel data.
Parameters
502
File Documentation
texture
rect
pixels
pitch
Returns
0 on success, or -1 if the texture is not valid.
Note
This is a fairly slow function.
6.58.4.53 DECLSPEC int SDLCALL SDL_UpdateYUVTexture ( SDL_Texture texture, const SDL_Rect rect, const
Uint8 Yplane, int Ypitch, const Uint8 Uplane, int Upitch, const Uint8 Vplane, int Vpitch )
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Parameters
texture
rect
Yplane
Ypitch
Uplane
Upitch
Vplane
Vpitch
Returns
0 on success, or -1 if the texture is not valid.
Note
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the
proper order, but this function is available if your pixel data is not contiguous.
6.59
Macros
#define SDL_REVISION "hg-8628:b558f99d48f0"
#define SDL_REVISION_NUMBER 8628
6.59.1
6.59.1.1
6.59.1.2
6.60
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_RWops
Macros
Read/write macros
Macros to easily read and write from an SDL_RWops structure.
Typedefs
typedef struct SDL_RWops SDL_RWops
Functions
DECLSPEC SDL_RWops SDLCALL SDL_AllocRW (void)
DECLSPEC void SDLCALL SDL_FreeRW (SDL_RWops area)
RWFrom functions
Functions to create SDL_RWops structures from various data streams.
DECLSPEC SDL_RWops SDLCALL SDL_RWFromFile (const char file, const char mode)
DECLSPEC SDL_RWops SDLCALL SDL_RWFromFP (void fp, SDL_bool autoclose)
DECLSPEC SDL_RWops SDLCALL SDL_RWFromMem (void mem, int size)
DECLSPEC SDL_RWops SDLCALL SDL_RWFromConstMem (const void mem, int size)
503
504
File Documentation
6.60.1
Detailed Description
This file provides a general interface for SDL to read and write data streams. It can easily be extended to files,
memory, etc.
6.60.2
6.60.2.1
#define RW_SEEK_CUR 1
6.60.2.2
#define RW_SEEK_END 2
6.60.2.3
#define RW_SEEK_SET 0
6.60.2.4
6.60.2.5
6.60.2.6
6.60.2.7
6.60.2.8
6.60.2.9
6.60.2.10
6.60.2.11
6.60.2.12
6.60.2.13
6.60.2.14
6.60.2.15
6.60.3
Typedef Documentation
6.60.3.1
6.60.4
Function Documentation
505
506
File Documentation
6.61
#include "SDL_stdinc.h"
Enumerations
enum SDL_Scancode {
SDL_SCANCODE_UNKNOWN = 0, SDL_SCANCODE_A = 4, SDL_SCANCODE_B = 5, SDL_SCANCODE_C = 6,
SDL_SCANCODE_D = 7, SDL_SCANCODE_E = 8, SDL_SCANCODE_F = 9, SDL_SCANCODE_G = 10,
SDL_SCANCODE_H = 11, SDL_SCANCODE_I = 12, SDL_SCANCODE_J = 13, SDL_SCANCODE_K = 14,
SDL_SCANCODE_L = 15, SDL_SCANCODE_M = 16, SDL_SCANCODE_N = 17, SDL_SCANCODE_O =
18,
SDL_SCANCODE_P = 19, SDL_SCANCODE_Q = 20, SDL_SCANCODE_R = 21, SDL_SCANCODE_S =
22,
SDL_SCANCODE_T = 23, SDL_SCANCODE_U = 24, SDL_SCANCODE_V = 25, SDL_SCANCODE_W =
26,
SDL_SCANCODE_X = 27, SDL_SCANCODE_Y = 28, SDL_SCANCODE_Z = 29, SDL_SCANCODE_1 =
30,
SDL_SCANCODE_2 = 31, SDL_SCANCODE_3 = 32, SDL_SCANCODE_4 = 33, SDL_SCANCODE_5 = 34,
SDL_SCANCODE_6 = 35, SDL_SCANCODE_7 = 36, SDL_SCANCODE_8 = 37, SDL_SCANCODE_9 = 38,
SDL_SCANCODE_0 = 39, SDL_SCANCODE_RETURN = 40, SDL_SCANCODE_ESCAPE = 41, SDL_SCANCODE_BACKSPACE = 42,
SDL_SCANCODE_TAB = 43, SDL_SCANCODE_SPACE = 44, SDL_SCANCODE_MINUS = 45, SDL_SCANCODE_EQUALS = 46,
SDL_SCANCODE_LEFTBRACKET = 47, SDL_SCANCODE_RIGHTBRACKET = 48, SDL_SCANCODE_BACKSLASH = 49, SDL_SCANCODE_NONUSHASH = 50,
SDL_SCANCODE_SEMICOLON = 51, SDL_SCANCODE_APOSTROPHE = 52, SDL_SCANCODE_GRAVE = 53, SDL_SCANCODE_COMMA = 54,
SDL_SCANCODE_PERIOD = 55, SDL_SCANCODE_SLASH = 56, SDL_SCANCODE_CAPSLOCK = 57,
SDL_SCANCODE_F1 = 58,
SDL_SCANCODE_F2 = 59, SDL_SCANCODE_F3 = 60, SDL_SCANCODE_F4 = 61, SDL_SCANCODE_F5
= 62,
SDL_SCANCODE_F6 = 63, SDL_SCANCODE_F7 = 64, SDL_SCANCODE_F8 = 65, SDL_SCANCODE_F9
= 66,
SDL_SCANCODE_F10 = 67, SDL_SCANCODE_F11 = 68, SDL_SCANCODE_F12 = 69, SDL_SCANCODE_PRINTSCREEN = 70,
SDL_SCANCODE_SCROLLLOCK = 71, SDL_SCANCODE_PAUSE = 72, SDL_SCANCODE_INSERT = 73,
SDL_SCANCODE_HOME = 74,
SDL_SCANCODE_PAGEUP = 75, SDL_SCANCODE_DELETE = 76, SDL_SCANCODE_END = 77, SDL_SCANCODE_PAGEDOWN = 78,
SDL_SCANCODE_RIGHT = 79, SDL_SCANCODE_LEFT = 80, SDL_SCANCODE_DOWN = 81, SDL_SCANCODE_UP = 82,
SDL_SCANCODE_NUMLOCKCLEAR = 83, SDL_SCANCODE_KP_DIVIDE = 84, SDL_SCANCODE_KP_MULTIPLY = 85, SDL_SCANCODE_KP_MINUS = 86,
SDL_SCANCODE_KP_PLUS = 87, SDL_SCANCODE_KP_ENTER = 88, SDL_SCANCODE_KP_1 = 89,
SDL_SCANCODE_KP_2 = 90,
SDL_SCANCODE_KP_3 = 91, SDL_SCANCODE_KP_4 = 92, SDL_SCANCODE_KP_5 = 93, SDL_SCANCODE_KP_6 = 94,
SDL_SCANCODE_KP_7 = 95, SDL_SCANCODE_KP_8 = 96, SDL_SCANCODE_KP_9 = 97, SDL_SCANCODE_KP_0 = 98,
SDL_SCANCODE_KP_PERIOD = 99, SDL_SCANCODE_NONUSBACKSLASH = 100, SDL_SCANCODE_APPLICATION = 101, SDL_SCANCODE_POWER = 102,
SDL_SCANCODE_KP_EQUALS = 103, SDL_SCANCODE_F13 = 104, SDL_SCANCODE_F14 = 105, SDL_SCANCODE_F15 = 106,
SDL_SCANCODE_F16 = 107, SDL_SCANCODE_F17 = 108, SDL_SCANCODE_F18 = 109, SDL_SCANGenerated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
507
CODE_F19 = 110,
SDL_SCANCODE_F20 = 111, SDL_SCANCODE_F21 = 112, SDL_SCANCODE_F22 = 113, SDL_SCANCODE_F23 = 114,
SDL_SCANCODE_F24 = 115, SDL_SCANCODE_EXECUTE = 116, SDL_SCANCODE_HELP = 117, SDL_SCANCODE_MENU = 118,
SDL_SCANCODE_SELECT = 119, SDL_SCANCODE_STOP = 120, SDL_SCANCODE_AGAIN = 121, SDL_SCANCODE_UNDO = 122,
SDL_SCANCODE_CUT = 123, SDL_SCANCODE_COPY = 124, SDL_SCANCODE_PASTE = 125, SDL_SCANCODE_FIND = 126,
SDL_SCANCODE_MUTE = 127, SDL_SCANCODE_VOLUMEUP = 128, SDL_SCANCODE_VOLUMEDOWN = 129, SDL_SCANCODE_KP_COMMA = 133,
SDL_SCANCODE_KP_EQUALSAS400 = 134, SDL_SCANCODE_INTERNATIONAL1 = 135, SDL_SCANCODE_INTERNATIONAL2 = 136, SDL_SCANCODE_INTERNATIONAL3 = 137,
SDL_SCANCODE_INTERNATIONAL4 = 138, SDL_SCANCODE_INTERNATIONAL5 = 139, SDL_SCANCODE_INTERNATIONAL6 = 140, SDL_SCANCODE_INTERNATIONAL7 = 141,
SDL_SCANCODE_INTERNATIONAL8 = 142, SDL_SCANCODE_INTERNATIONAL9 = 143, SDL_SCANCODE_LANG1 = 144, SDL_SCANCODE_LANG2 = 145,
SDL_SCANCODE_LANG3 = 146, SDL_SCANCODE_LANG4 = 147, SDL_SCANCODE_LANG5 = 148, SDL_SCANCODE_LANG6 = 149,
SDL_SCANCODE_LANG7 = 150, SDL_SCANCODE_LANG8 = 151, SDL_SCANCODE_LANG9 = 152, SDL_SCANCODE_ALTERASE = 153,
SDL_SCANCODE_SYSREQ = 154, SDL_SCANCODE_CANCEL = 155, SDL_SCANCODE_CLEAR = 156,
SDL_SCANCODE_PRIOR = 157,
SDL_SCANCODE_RETURN2 = 158, SDL_SCANCODE_SEPARATOR = 159, SDL_SCANCODE_OUT =
160, SDL_SCANCODE_OPER = 161,
SDL_SCANCODE_CLEARAGAIN = 162, SDL_SCANCODE_CRSEL = 163, SDL_SCANCODE_EXSEL =
164, SDL_SCANCODE_KP_00 = 176,
SDL_SCANCODE_KP_000 = 177, SDL_SCANCODE_THOUSANDSSEPARATOR = 178, SDL_SCANCODE_DECIMALSEPARATOR = 179, SDL_SCANCODE_CURRENCYUNIT = 180,
SDL_SCANCODE_CURRENCYSUBUNIT = 181, SDL_SCANCODE_KP_LEFTPAREN = 182, SDL_SCANCODE_KP_RIGHTPAREN = 183, SDL_SCANCODE_KP_LEFTBRACE = 184,
SDL_SCANCODE_KP_RIGHTBRACE = 185, SDL_SCANCODE_KP_TAB = 186, SDL_SCANCODE_KP_BACKSPACE = 187, SDL_SCANCODE_KP_A = 188,
SDL_SCANCODE_KP_B = 189, SDL_SCANCODE_KP_C = 190, SDL_SCANCODE_KP_D = 191, SDL_SCANCODE_KP_E = 192,
SDL_SCANCODE_KP_F = 193, SDL_SCANCODE_KP_XOR = 194, SDL_SCANCODE_KP_POWER = 195,
SDL_SCANCODE_KP_PERCENT = 196,
SDL_SCANCODE_KP_LESS = 197, SDL_SCANCODE_KP_GREATER = 198, SDL_SCANCODE_KP_AMPERSAND = 199, SDL_SCANCODE_KP_DBLAMPERSAND = 200,
SDL_SCANCODE_KP_VERTICALBAR = 201, SDL_SCANCODE_KP_DBLVERTICALBAR = 202, SDL_SCANCODE_KP_COLON = 203, SDL_SCANCODE_KP_HASH = 204,
SDL_SCANCODE_KP_SPACE = 205, SDL_SCANCODE_KP_AT = 206, SDL_SCANCODE_KP_EXCLAM
= 207, SDL_SCANCODE_KP_MEMSTORE = 208,
SDL_SCANCODE_KP_MEMRECALL = 209, SDL_SCANCODE_KP_MEMCLEAR = 210, SDL_SCANCODE_KP_MEMADD = 211, SDL_SCANCODE_KP_MEMSUBTRACT = 212,
SDL_SCANCODE_KP_MEMMULTIPLY = 213, SDL_SCANCODE_KP_MEMDIVIDE = 214, SDL_SCANCODE_KP_PLUSMINUS = 215, SDL_SCANCODE_KP_CLEAR = 216,
SDL_SCANCODE_KP_CLEARENTRY = 217, SDL_SCANCODE_KP_BINARY = 218, SDL_SCANCODE_KP_OCTAL = 219, SDL_SCANCODE_KP_DECIMAL = 220,
SDL_SCANCODE_KP_HEXADECIMAL = 221, SDL_SCANCODE_LCTRL = 224, SDL_SCANCODE_LSHIFT = 225, SDL_SCANCODE_LALT = 226,
SDL_SCANCODE_LGUI = 227, SDL_SCANCODE_RCTRL = 228, SDL_SCANCODE_RSHIFT = 229, SDL_SCANCODE_RALT = 230,
SDL_SCANCODE_RGUI = 231, SDL_SCANCODE_MODE = 257, SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
SDL_SCANCODE_AUDIOSTOP = 260, SDL_SCANCODE_AUDIOPLAY = 261, SDL_SCANCODE_AUDIOMUTE = 262, SDL_SCANCODE_MEDIASELECT = 263,
SDL_SCANCODE_WWW = 264, SDL_SCANCODE_MAIL = 265, SDL_SCANCODE_CALCULATOR = 266,
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File Documentation
SDL_SCANCODE_COMPUTER = 267,
SDL_SCANCODE_AC_SEARCH = 268, SDL_SCANCODE_AC_HOME = 269, SDL_SCANCODE_AC_BACK = 270, SDL_SCANCODE_AC_FORWARD = 271,
SDL_SCANCODE_AC_STOP = 272, SDL_SCANCODE_AC_REFRESH = 273, SDL_SCANCODE_AC_BOOKMARKS = 274, SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276, SDL_SCANCODE_DISPLAYSWITCH = 277, SDL_SCANCODE_KBDILLUMTOGGLE = 278, SDL_SCANCODE_KBDILLUMDOWN = 279,
SDL_SCANCODE_KBDILLUMUP = 280, SDL_SCANCODE_EJECT = 281, SDL_SCANCODE_SLEEP =
282, SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284, SDL_NUM_SCANCODES = 512 }
The SDL keyboard scancode representation.
6.61.1
Detailed Description
6.61.2
6.61.2.1
enum SDL_Scancode
http://www.usb.-
org/developers/devclass_docs/Hut1_12v2.pdf
Enumerator
SDL_SCANCODE_UNKNOWN
SDL_SCANCODE_A
SDL_SCANCODE_B
SDL_SCANCODE_C
SDL_SCANCODE_D
SDL_SCANCODE_E
SDL_SCANCODE_F
SDL_SCANCODE_G
SDL_SCANCODE_H
SDL_SCANCODE_I
SDL_SCANCODE_J
SDL_SCANCODE_K
SDL_SCANCODE_L
SDL_SCANCODE_M
SDL_SCANCODE_N
SDL_SCANCODE_O
SDL_SCANCODE_P
SDL_SCANCODE_Q
SDL_SCANCODE_R
SDL_SCANCODE_S
SDL_SCANCODE_T
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509
SDL_SCANCODE_U
SDL_SCANCODE_V
SDL_SCANCODE_W
SDL_SCANCODE_X
SDL_SCANCODE_Y
SDL_SCANCODE_Z
SDL_SCANCODE_1
SDL_SCANCODE_2
SDL_SCANCODE_3
SDL_SCANCODE_4
SDL_SCANCODE_5
SDL_SCANCODE_6
SDL_SCANCODE_7
SDL_SCANCODE_8
SDL_SCANCODE_9
SDL_SCANCODE_0
SDL_SCANCODE_RETURN
SDL_SCANCODE_ESCAPE
SDL_SCANCODE_BACKSPACE
SDL_SCANCODE_TAB
SDL_SCANCODE_SPACE
SDL_SCANCODE_MINUS
SDL_SCANCODE_EQUALS
SDL_SCANCODE_LEFTBRACKET
SDL_SCANCODE_RIGHTBRACKET
SDL_SCANCODE_BACKSLASH Located at the lower left of the return key on ISO keyboards and at the right
end of the QWERTY row on ANSI keyboards. Produces REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US layout, REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout, NUMBER SIGN
and TILDE in a UK Windows layout, DOLLAR SIGN and POUND SIGN in a Swiss German layout, NUMBER SIGN and APOSTROPHE in a German layout, GRAVE ACCENT and POUND SIGN in a French
Mac layout, and ASTERISK and MICRO SIGN in a French Windows layout.
SDL_SCANCODE_NONUSHASH ISO USB keyboards actually use this code instead of 49 for the same key,
but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard
generates both of those codes and your OS treats them differently, you should generate SDL_SCANCODE_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will
never generate it with most (all?) keyboards.
SDL_SCANCODE_SEMICOLON
SDL_SCANCODE_APOSTROPHE
SDL_SCANCODE_GRAVE Located in the top left corner (on both ANSI and ISO keyboards). Produces GRAVE ACCENT and TILDE in a US Windows layout and in US and UK Mac layouts on ANSI keyboards,
GRAVE ACCENT and NOT SIGN in a UK Windows layout, SECTION SIGN and PLUS-MINUS SIGN in
US and UK Mac layouts on ISO keyboards, SECTION SIGN and DEGREE SIGN in a Swiss German
layout (Mac: only on ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN in a German layout
(Mac: only on ISO keyboards), SUPERSCRIPT TWO and TILDE in a French Windows layout, COMMERCIAL AT and NUMBER SIGN in a French Mac layout on ISO keyboards, and LESS-THAN SIGN and
GREATER-THAN SIGN in a Swiss German, German, or French Mac layout on ANSI keyboards.
SDL_SCANCODE_COMMA
SDL_SCANCODE_PERIOD
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File Documentation
SDL_SCANCODE_SLASH
SDL_SCANCODE_CAPSLOCK
SDL_SCANCODE_F1
SDL_SCANCODE_F2
SDL_SCANCODE_F3
SDL_SCANCODE_F4
SDL_SCANCODE_F5
SDL_SCANCODE_F6
SDL_SCANCODE_F7
SDL_SCANCODE_F8
SDL_SCANCODE_F9
SDL_SCANCODE_F10
SDL_SCANCODE_F11
SDL_SCANCODE_F12
SDL_SCANCODE_PRINTSCREEN
SDL_SCANCODE_SCROLLLOCK
SDL_SCANCODE_PAUSE
SDL_SCANCODE_INSERT insert on PC, help on some Mac keyboards (but does send code 73, not 117)
SDL_SCANCODE_HOME
SDL_SCANCODE_PAGEUP
SDL_SCANCODE_DELETE
SDL_SCANCODE_END
SDL_SCANCODE_PAGEDOWN
SDL_SCANCODE_RIGHT
SDL_SCANCODE_LEFT
SDL_SCANCODE_DOWN
SDL_SCANCODE_UP
SDL_SCANCODE_NUMLOCKCLEAR num lock on PC, clear on Mac keyboards
SDL_SCANCODE_KP_DIVIDE
SDL_SCANCODE_KP_MULTIPLY
SDL_SCANCODE_KP_MINUS
SDL_SCANCODE_KP_PLUS
SDL_SCANCODE_KP_ENTER
SDL_SCANCODE_KP_1
SDL_SCANCODE_KP_2
SDL_SCANCODE_KP_3
SDL_SCANCODE_KP_4
SDL_SCANCODE_KP_5
SDL_SCANCODE_KP_6
SDL_SCANCODE_KP_7
SDL_SCANCODE_KP_8
SDL_SCANCODE_KP_9
SDL_SCANCODE_KP_0
SDL_SCANCODE_KP_PERIOD
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SDL_SCANCODE_NONUSBACKSLASH This is the additional key that ISO keyboards have over ANSI ones,
located between left shift and Y. Produces GRAVE ACCENT and TILDE in a US or UK Mac layout, REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US or UK Windows layout, and LESS-THAN
SIGN and GREATER-THAN SIGN in a Swiss German, German, or French layout.
SDL_SCANCODE_APPLICATION windows contextual menu, compose
SDL_SCANCODE_POWER The USB document says this is a status flag, not a physical key - but some Mac
keyboards do have a power key.
SDL_SCANCODE_KP_EQUALS
SDL_SCANCODE_F13
SDL_SCANCODE_F14
SDL_SCANCODE_F15
SDL_SCANCODE_F16
SDL_SCANCODE_F17
SDL_SCANCODE_F18
SDL_SCANCODE_F19
SDL_SCANCODE_F20
SDL_SCANCODE_F21
SDL_SCANCODE_F22
SDL_SCANCODE_F23
SDL_SCANCODE_F24
SDL_SCANCODE_EXECUTE
SDL_SCANCODE_HELP
SDL_SCANCODE_MENU
SDL_SCANCODE_SELECT
SDL_SCANCODE_STOP
SDL_SCANCODE_AGAIN redo
SDL_SCANCODE_UNDO
SDL_SCANCODE_CUT
SDL_SCANCODE_COPY
SDL_SCANCODE_PASTE
SDL_SCANCODE_FIND
SDL_SCANCODE_MUTE
SDL_SCANCODE_VOLUMEUP
SDL_SCANCODE_VOLUMEDOWN
SDL_SCANCODE_KP_COMMA
SDL_SCANCODE_KP_EQUALSAS400
SDL_SCANCODE_INTERNATIONAL1 used on Asian keyboards, see footnotes in USB doc
SDL_SCANCODE_INTERNATIONAL2
SDL_SCANCODE_INTERNATIONAL3 Yen
SDL_SCANCODE_INTERNATIONAL4
SDL_SCANCODE_INTERNATIONAL5
SDL_SCANCODE_INTERNATIONAL6
SDL_SCANCODE_INTERNATIONAL7
SDL_SCANCODE_INTERNATIONAL8
SDL_SCANCODE_INTERNATIONAL9
SDL_SCANCODE_LANG1 Hangul/English toggle
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File Documentation
513
SDL_SCANCODE_KP_VERTICALBAR
SDL_SCANCODE_KP_DBLVERTICALBAR
SDL_SCANCODE_KP_COLON
SDL_SCANCODE_KP_HASH
SDL_SCANCODE_KP_SPACE
SDL_SCANCODE_KP_AT
SDL_SCANCODE_KP_EXCLAM
SDL_SCANCODE_KP_MEMSTORE
SDL_SCANCODE_KP_MEMRECALL
SDL_SCANCODE_KP_MEMCLEAR
SDL_SCANCODE_KP_MEMADD
SDL_SCANCODE_KP_MEMSUBTRACT
SDL_SCANCODE_KP_MEMMULTIPLY
SDL_SCANCODE_KP_MEMDIVIDE
SDL_SCANCODE_KP_PLUSMINUS
SDL_SCANCODE_KP_CLEAR
SDL_SCANCODE_KP_CLEARENTRY
SDL_SCANCODE_KP_BINARY
SDL_SCANCODE_KP_OCTAL
SDL_SCANCODE_KP_DECIMAL
SDL_SCANCODE_KP_HEXADECIMAL
SDL_SCANCODE_LCTRL
SDL_SCANCODE_LSHIFT
SDL_SCANCODE_LALT alt, option
SDL_SCANCODE_LGUI windows, command (apple), meta
SDL_SCANCODE_RCTRL
SDL_SCANCODE_RSHIFT
SDL_SCANCODE_RALT alt gr, option
SDL_SCANCODE_RGUI windows, command (apple), meta
SDL_SCANCODE_MODE I'm not sure if this is really not covered by any of the above, but since there's a
special KMOD_MODE for it I'm adding it here
SDL_SCANCODE_AUDIONEXT
SDL_SCANCODE_AUDIOPREV
SDL_SCANCODE_AUDIOSTOP
SDL_SCANCODE_AUDIOPLAY
SDL_SCANCODE_AUDIOMUTE
SDL_SCANCODE_MEDIASELECT
SDL_SCANCODE_WWW
SDL_SCANCODE_MAIL
SDL_SCANCODE_CALCULATOR
SDL_SCANCODE_COMPUTER
SDL_SCANCODE_AC_SEARCH
SDL_SCANCODE_AC_HOME
SDL_SCANCODE_AC_BACK
SDL_SCANCODE_AC_FORWARD
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File Documentation
SDL_SCANCODE_AC_STOP
SDL_SCANCODE_AC_REFRESH
SDL_SCANCODE_AC_BOOKMARKS
SDL_SCANCODE_BRIGHTNESSDOWN
SDL_SCANCODE_BRIGHTNESSUP
SDL_SCANCODE_DISPLAYSWITCH display mirroring/dual display switch, video mode switch
SDL_SCANCODE_KBDILLUMTOGGLE
SDL_SCANCODE_KBDILLUMDOWN
SDL_SCANCODE_KBDILLUMUP
SDL_SCANCODE_EJECT
SDL_SCANCODE_SLEEP
SDL_SCANCODE_APP1
SDL_SCANCODE_APP2
SDL_NUM_SCANCODES not a key, just marks the number of scancodes for array bounds
6.62
#include
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_pixels.h"
"SDL_rect.h"
"SDL_surface.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Classes
union SDL_WindowShapeParams
A union containing parameters for shaped windows.
struct SDL_WindowShapeMode
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
Macros
#define SDL_NONSHAPEABLE_WINDOW -1
#define SDL_INVALID_SHAPE_ARGUMENT -2
#define SDL_WINDOW_LACKS_SHAPE -3
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
Typedefs
typedef struct SDL_WindowShapeMode SDL_WindowShapeMode
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
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515
Enumerations
enum WindowShapeMode { ShapeModeDefault, ShapeModeBinarizeAlpha, ShapeModeReverseBinarizeAlpha, ShapeModeColorKey }
An enum denoting the specific type of contents present in an SDL_WindowShapeParams union.
Functions
DECLSPEC SDL_Window SDLCALL SDL_CreateShapedWindow (const char title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
Create a window that can be shaped with the specified position, dimensions, and flags.
DECLSPEC int SDLCALL SDL_SetWindowShape (SDL_Window window, SDL_Surface shape, SDL_WindowShapeMode shape_mode)
Set the shape and parameters of a shaped window.
6.62.1
Detailed Description
6.62.2
6.62.2.1
#define SDL_INVALID_SHAPE_ARGUMENT -2
6.62.2.2
#define SDL_NONSHAPEABLE_WINDOW -1
6.62.2.3
6.62.2.4
#define SDL_WINDOW_LACKS_SHAPE -3
6.62.3
Typedef Documentation
6.62.3.1
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
6.62.4
6.62.4.1
enum WindowShapeMode
516
File Documentation
6.62.5
Function Documentation
6.62.5.1 DECLSPEC SDL_Window SDLCALL SDL_CreateShapedWindow ( const char title, unsigned int x,
unsigned int y, unsigned int w, unsigned int h, Uint32 flags )
Create a window that can be shaped with the specified position, dimensions, and flags.
Parameters
title
x
y
w
h
flags
Returns
The window created, or NULL if window creation failed.
See also
SDL_DestroyWindow()
Returns
0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the
mode data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a shapeable window currently lacking a shape.
See also
SDL_WindowShapeMode
SDL_SetWindowShape
517
Parameters
window
Returns
SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
See also
SDL_CreateShapedWindow
Returns
0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does not reference a valid shaped window.
See also
SDL_WindowShapeMode
SDL_GetShapedWindowMode.
6.63
#include
#include
#include
#include
#include
"SDL_config.h"
<stddef.h>
<stdarg.h>
"begin_code.h"
"close_code.h"
Macros
518
File Documentation
#define M_PI 3.14159265358979323846264338327950288 / pi /
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 )SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 )SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
Cast operators
Use proper C++ casts when compiled as C++ to be compatible with the option -Wold-style-cast of GCC (and
-Werror=old-style-cast in GCC 4.2 and above).
#define SDL_reinterpret_cast(type, expression) ((type)(expression))
#define SDL_static_cast(type, expression) ((type)(expression))
#define SDL_const_cast(type, expression) ((type)(expression))
Typedefs
typedef struct _SDL_iconv_t SDL_iconv_t
Functions
519
520
File Documentation
6.63.1
Detailed Description
6.63.2
6.63.2.1
6.63.2.2
6.63.2.3
6.63.2.4
6.63.2.5
#define SDL_FOURCC( A, B, C, D )
Value:
((SDL_static_cast(Uint32, SDL_static_cast(
Uint8, (A))) << 0) | \
(SDL_static_cast(Uint32, SDL_static_cast(
Uint8, (B))) << 8) | \
(SDL_static_cast(Uint32, SDL_static_cast(
Uint8, (C))) << 16) | \
(SDL_static_cast(Uint32, SDL_static_cast(
Uint8, (D))) << 24))
6.63.2.6
6.63.2.7
6.63.2.8
6.63.2.9
6.63.2.10
6.63.2.11
6.63.2.12
6.63.2.13
6.63.2.14
6.63.2.15
6.63.2.16
6.63.2.17
6.63.2.18
6.63.2.19
6.63.2.20
6.63.2.21
6.63.3
Typedef Documentation
6.63.3.1
6.63.3.2
6.63.3.3
6.63.3.4
6.63.3.5
521
522
File Documentation
6.63.3.6
6.63.3.7
6.63.3.8
6.63.3.9
6.63.4
6.63.4.1
enum SDL_bool
Enumerator
SDL_FALSE
SDL_TRUE
6.63.5
Function Documentation
523
524
File Documentation
525
6.63.5.67 DECLSPEC char SDLCALL SDL_ultoa ( unsigned long value, char str, int radix )
6.63.5.68 DECLSPEC size_t SDLCALL SDL_utf8strlcpy ( char dst, const char src, size_t dst_bytes )
6.63.5.69 DECLSPEC int SDLCALL SDL_vsnprintf ( char text, size_t maxlen, const char fmt, va_list ap )
6.63.5.70 DECLSPEC int SDLCALL SDL_vsscanf ( const char text, const char fmt, va_list ap )
6.63.5.71 DECLSPEC size_t SDLCALL SDL_wcslcat ( wchar_t dst, const wchar_t src, size_t maxlen )
6.63.5.72 DECLSPEC size_t SDLCALL SDL_wcslcpy ( wchar_t dst, const wchar_t src, size_t maxlen )
6.63.5.73 DECLSPEC size_t SDLCALL SDL_wcslen ( const wchar_t wstr )
6.64
#include
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_pixels.h"
"SDL_rect.h"
"SDL_blendmode.h"
"SDL_rwops.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_Surface
A collection of pixels used in software blitting.
Macros
Surface flags
These are the currently supported flags for the SDL_Surface.
#define SDL_SWSURFACE 0
#define SDL_PREALLOC 0x00000001
#define SDL_RLEACCEL 0x00000002
#define SDL_DONTFREE 0x00000004
Typedefs
typedef struct SDL_Surface SDL_Surface
A collection of pixels used in software blitting.
typedef int( SDL_blit) (struct SDL_Surface src, SDL_Rect srcrect, struct SDL_Surface dst, SDL_Rect
dstrect)
The type of function used for surface blitting functions.
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File Documentation
Functions
DECLSPEC SDL_Surface SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
DECLSPEC SDL_Surface SDLCALL SDL_CreateRGBSurfaceFrom (void pixels, int width, int height, int
depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
DECLSPEC void SDLCALL SDL_FreeSurface (SDL_Surface surface)
DECLSPEC int SDLCALL SDL_SetSurfacePalette (SDL_Surface surface, SDL_Palette palette)
Set the palette used by a surface.
DECLSPEC int SDLCALL SDL_SetColorKey (SDL_Surface surface, int flag, Uint32 key)
Sets the color key (transparent pixel) in a blittable surface.
DECLSPEC int SDLCALL SDL_FillRect (SDL_Surface dst, const SDL_Rect rect, Uint32 color)
DECLSPEC int SDLCALL SDL_FillRects (SDL_Surface dst, const SDL_Rect rects, int count, Uint32 color)
DECLSPEC int SDLCALL SDL_UpperBlit (SDL_Surface src, const SDL_Rect srcrect, SDL_Surface dst,
SDL_Rect dstrect)
DECLSPEC int SDLCALL SDL_LowerBlit (SDL_Surface src, SDL_Rect srcrect, SDL_Surface dst, SDL_Rect dstrect)
DECLSPEC int SDLCALL SDL_SoftStretch (SDL_Surface src, const SDL_Rect srcrect, SDL_Surface dst,
const SDL_Rect dstrect)
Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
DECLSPEC int SDLCALL SDL_UpperBlitScaled (SDL_Surface src, const SDL_Rect srcrect, SDL_Surface
dst, SDL_Rect dstrect)
DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface src, SDL_Rect srcrect, SDL_Surface dst,
SDL_Rect dstrect)
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6.64.1
527
Detailed Description
6.64.2
6.64.2.1
6.64.2.2
Performs a fast blit from the source surface to the destination surface.
This assumes that the source and destination rectangles are the same size. If either srcrect or dstrect are
NULL, the entire surface (src or dst) is copied. The final blit rectangles are saved in srcrect and dstrect
after all clipping is performed.
Returns
If the blit is successful, it returns 0, otherwise it returns -1.
The blit function should not be called on a locked surface.
The blit semantics for surfaces with and without blending and colorkey are defined as follows:
RGBA->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
RGBA->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
Source surface blend
alpha-blend (using
Source surface blend
copy RGB.
both:
if SDL_SRCCOLORKEY
source color key.
You should call SDL_BlitSurface() unless you know exactly how SDL blitting works internally and how to use the
other blit functions.
528
File Documentation
6.64.2.3
6.64.2.4
6.64.2.5
6.64.2.6
6.64.2.7
6.64.2.8
6.64.2.9
#define SDL_SWSURFACE 0
6.64.3
6.64.3.1
Typedef Documentation
typedef int( SDL_blit) (struct SDL_Surface src, SDL_Rect srcrect, struct SDL_Surface dst, SDL_Rect
dstrect)
The type of function used for surface blitting functions.
6.64.3.2
6.64.4
Function Documentation
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
529
6.64.4.1 DECLSPEC int SDLCALL SDL_ConvertPixels ( int width, int height, Uint32 src_format, const void src, int
src_pitch, Uint32 dst_format, void dst, int dst_pitch )
Copy a block of pixels of one format to another format.
Returns
0 on success, or -1 if there was an error
6.64.4.5 DECLSPEC SDL_Surface SDLCALL SDL_CreateRGBSurfaceFrom ( void pixels, int width, int height, int
depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask )
6.64.4.6 DECLSPEC int SDLCALL SDL_FillRect ( SDL_Surface dst, const SDL_Rect rect, Uint32 color )
Performs a fast fill of the given rectangle with color.
If rect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB() function.
Returns
0 on success, or -1 on error.
530
File Documentation
6.64.4.7 DECLSPEC int SDLCALL SDL_FillRects ( SDL_Surface dst, const SDL_Rect rects, int count, Uint32
color )
6.64.4.8 DECLSPEC void SDLCALL SDL_FreeSurface ( SDL_Surface surface )
6.64.4.9 DECLSPEC void SDLCALL SDL_GetClipRect ( SDL_Surface surface, SDL_Rect rect )
Gets the clipping rectangle for the destination surface in a blit.
rect must be a pointer to a valid rectangle which will be filled with the correct values.
6.64.4.10 DECLSPEC int SDLCALL SDL_GetColorKey ( SDL_Surface surface, Uint32 key )
Gets the color key (transparent pixel) in a blittable surface.
Parameters
surface
key
Returns
0 on success, or -1 if the surface is not valid or colorkey is not enabled.
Returns
0 on success, or -1 if the surface is not valid.
See also
SDL_SetSurfaceAlphaMod()
Returns
0 on success, or -1 if the surface is not valid.
See also
SDL_SetSurfaceBlendMode()
531
6.64.4.13 DECLSPEC int SDLCALL SDL_GetSurfaceColorMod ( SDL_Surface surface, Uint8 r, Uint8 g, Uint8
b )
Get the additional color value used in blit operations.
532
File Documentation
Parameters
surface
r
g
b
Returns
0 on success, or -1 if the surface is not valid.
See also
SDL_SetSurfaceColorMod()
6.64.4.16 DECLSPEC int SDLCALL SDL_LowerBlit ( SDL_Surface src, SDL_Rect srcrect, SDL_Surface dst,
SDL_Rect dstrect )
This is a semi-private blit function and it performs low-level surface blitting only.
6.64.4.17 DECLSPEC int SDLCALL SDL_LowerBlitScaled ( SDL_Surface src, SDL_Rect srcrect, SDL_Surface
dst, SDL_Rect dstrect )
This is a semi-private blit function and it performs low-level surface scaled blitting only.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
533
6.64.4.18 DECLSPEC int SDLCALL SDL_SaveBMP_RW ( SDL_Surface surface, SDL_RWops dst, int freedst )
Save a surface to a seekable SDL data stream (memory or file).
If freedst is non-zero, the stream will be closed after being written.
Returns
0 if successful or -1 if there was an error.
6.64.4.19 DECLSPEC SDL_bool SDLCALL SDL_SetClipRect ( SDL_Surface surface, const SDL_Rect rect )
Sets the clipping rectangle for the destination surface in a blit.
If the clip rectangle is NULL, clipping will be disabled.
If the clip rectangle doesn't intersect the surface, the function will return SDL_FALSE and blits will be completely
clipped. Otherwise the function returns SDL_TRUE and blits to the surface will be clipped to the intersection of the
surface area and the clipping rectangle.
Note that blits are automatically clipped to the edges of the source and destination surfaces.
6.64.4.20 DECLSPEC int SDLCALL SDL_SetColorKey ( SDL_Surface surface, int flag, Uint32 key )
Sets the color key (transparent pixel) in a blittable surface.
Parameters
surface
flag
key
Returns
0 on success, or -1 if the surface is not valid
You can pass SDL_RLEACCEL to enable RLE accelerated blits.
Returns
0 on success, or -1 if the surface is not valid.
See also
SDL_GetSurfaceAlphaMod()
534
File Documentation
Parameters
surface
blendMode
Returns
0 on success, or -1 if the parameters are not valid.
See also
SDL_GetSurfaceBlendMode()
6.64.4.23 DECLSPEC int SDLCALL SDL_SetSurfaceColorMod ( SDL_Surface surface, Uint8 r, Uint8 g, Uint8 b )
Set an additional color value used in blit operations.
Parameters
surface
r
g
b
Returns
0 on success, or -1 if the surface is not valid.
See also
SDL_GetSurfaceColorMod()
Note
A single palette can be shared with many surfaces.
535
6.64.4.26 DECLSPEC int SDLCALL SDL_SoftStretch ( SDL_Surface src, const SDL_Rect srcrect, SDL_Surface
dst, const SDL_Rect dstrect )
Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
Note
This function uses a static buffer, and is not thread-safe.
6.64.4.28 DECLSPEC int SDLCALL SDL_UpperBlit ( SDL_Surface src, const SDL_Rect srcrect, SDL_Surface
dst, SDL_Rect dstrect )
This is the public blit function, SDL_BlitSurface(), and it performs rectangle validation and clipping before passing it
to SDL_LowerBlit()
6.64.4.29 DECLSPEC int SDLCALL SDL_UpperBlitScaled ( SDL_Surface src, const SDL_Rect srcrect,
SDL_Surface dst, SDL_Rect dstrect )
This is the public scaled blit function, SDL_BlitScaled(), and it performs rectangle validation and clipping before
passing it to SDL_LowerBlitScaled()
6.65
#include
#include
#include
#include
#include
#include
6.65.1
"SDL_stdinc.h"
"SDL_keyboard.h"
"SDL_render.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Detailed Description
6.66
#include
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"SDL_version.h"
"begin_code.h"
<windows.h>
"close_code.h"
536
File Documentation
Classes
struct SDL_SysWMmsg
struct SDL_SysWMinfo
Macros
#define WIN32_LEAN_AND_MEAN
Typedefs
typedef struct SDL_SysWMinfo SDL_SysWMinfo
Enumerations
enum SDL_SYSWM_TYPE {
SDL_SYSWM_UNKNOWN, SDL_SYSWM_WINDOWS, SDL_SYSWM_X11, SDL_SYSWM_DIRECTFB,
SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, SDL_SYSWM_MIR,
SDL_SYSWM_WINRT }
Functions
DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo (SDL_Window window, SDL_SysWMinfo info)
This function allows access to driver-dependent window information.
6.66.1
Detailed Description
6.66.2
6.66.2.1
#define WIN32_LEAN_AND_MEAN
6.66.3
Typedef Documentation
6.66.3.1
6.66.4
6.66.4.1
enum SDL_SYSWM_TYPE
537
SDL_SYSWM_COCOA
SDL_SYSWM_UIKIT
SDL_SYSWM_WAYLAND
SDL_SYSWM_MIR
SDL_SYSWM_WINRT
6.66.5
Function Documentation
Returns
SDL_TRUE if the function is implemented and the version member of the info struct is valid, SDL_FALSE
otherwise.
6.67
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
"SDL.h"
"SDL_test_common.h"
"SDL_test_font.h"
"SDL_test_random.h"
"SDL_test_fuzzer.h"
"SDL_test_crc32.h"
"SDL_test_md5.h"
"SDL_test_log.h"
"SDL_test_assert.h"
"SDL_test_harness.h"
"SDL_test_images.h"
"SDL_test_compare.h"
"begin_code.h"
"close_code.h"
Macros
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
538
File Documentation
6.67.1
Detailed Description
6.67.2
6.67.2.1
6.68
#include "begin_code.h"
#include "close_code.h"
Macros
#define ASSERT_FAIL 0
Fails the assert.
#define ASSERT_PASS 1
Passes the assert.
Functions
void SDLTest_Assert (int assertCondition, const char assertDescription,...)
Assert that logs and break execution flow on failures.
void SDLTest_ResetAssertSummary ()
Resets the assert summary counters to zero.
void SDLTest_LogAssertSummary ()
Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
int SDLTest_AssertSummaryToTestResult ()
Converts the current assert summary state to a test result.
6.68.1
Detailed Description
6.68.2
6.68.2.1
#define ASSERT_FAIL 0
6.68.2.2
#define ASSERT_PASS 1
6.68.3
Function Documentation
Returns
Returns the assertCondition so it can be used to externally to break execution flow if desired.
539
540
File Documentation
6.69
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_CommonState
Macros
Functions
SDLTest_CommonState SDLTest_CommonCreateState (char argv, Uint32 flags)
Parse command line parameters and create common state.
6.69.1
Detailed Description
6.69.2
6.69.2.1
6.69.2.2
6.69.2.3
6.69.2.4
6.69.2.5
6.69.2.6
6.69.2.7
6.69.3
Function Documentation
541
Returns
The number of arguments processed (i.e. 1 for fullscreen, 2 for video [videodriver], or -1 on error.
Returns
Returns a newly allocated common state object.
Returns
True if initialization succeeded, false otherwise
542
File Documentation
543
Parameters
state
6.69.3.6
Returns
String with usage information
6.70
#include
#include
#include
#include
"SDL.h"
"SDL_test_images.h"
"begin_code.h"
"close_code.h"
Functions
int SDLTest_CompareSurfaces (SDL_Surface surface, SDL_Surface referenceSurface, int allowable_error)
Compares a surface and with reference image data for equality.
6.70.1
Detailed Description
6.70.2
Function Documentation
Returns
0 if comparison succeeded, >0 (=number of pixels where comparison failed) if comparison failed, -1 if any of
the surfaces were NULL, -2 if the surface sizes differ.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
544
File Documentation
6.71
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_Crc32Context
Macros
#define CrcUint32 unsigned int
#define CrcUint8 unsigned char
#define CRC32_POLY 0xEDB88320 / Perl String::CRC32 compatible /
Functions
int SDLTest_Crc32Init (SDLTest_Crc32Context crcContext)
int SDLTest_crc32Calc (SDLTest_Crc32Context crcContext, CrcUint8 inBuf, CrcUint32 inLen, CrcUint32
crc32)
int SDLTest_Crc32CalcStart (SDLTest_Crc32Context crcContext, CrcUint32 crc32)
int SDLTest_Crc32CalcEnd (SDLTest_Crc32Context crcContext, CrcUint32 crc32)
int SDLTest_Crc32CalcBuffer (SDLTest_Crc32Context crcContext, CrcUint8 inBuf, CrcUint32 inLen, CrcUint32 crc32)
int SDLTest_Crc32Done (SDLTest_Crc32Context crcContext)
6.71.1
Detailed Description
6.71.2
6.71.2.1
6.71.2.2
6.71.2.3
6.71.3
Function Documentation
545
6.72
#include "begin_code.h"
#include "close_code.h"
Macros
#define FONT_CHARACTER_SIZE 8
Functions
int SDLTest_DrawCharacter (SDL_Renderer renderer, int x, int y, char c)
Draw a string in the currently set font.
6.72.1
Detailed Description
6.72.2
6.72.2.1
#define FONT_CHARACTER_SIZE 8
6.72.3
Function Documentation
546
File Documentation
547
Parameters
renderer
x
y
c
Returns
Returns 0 on success, -1 on failure.
Returns
Returns 0 on success, -1 on failure.
6.73
#include "begin_code.h"
#include "close_code.h"
Functions
548
File Documentation
6.73.1
Detailed Description
6.73.2
Function Documentation
6.73.2.3
char SDLTest_RandomAsciiString ( )
Generates random null-terminated string. The minimum length for the string is 1 character, maximum length for the
string is 255 characters and it can contain ASCII characters from 32 to 126.
Note: Returned string needs to be deallocated.
Returns
Newly allocated random string; or NULL if length was invalid or string could not be allocated.
6.73.2.4
Generates random null-terminated string. The length for the string is defined by the size parameter. String can
contain ASCII characters from 32 to 126.
Note: Returned string needs to be deallocated.
Parameters
size
549
Returns
Newly allocated random string; or NULL if size was invalid or string could not be allocated.
6.73.2.5
Generates random null-terminated string. The maximum length for the string is defined by the maxLength parameter. String can contain ASCII characters from 32 to 126.
Note: Returned string needs to be deallocated.
Parameters
maxLength
Returns
Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
6.73.2.6
double SDLTest_RandomDouble ( )
Returns
random double.
6.73.2.7
float SDLTest_RandomFloat ( )
Returns
random float.
Returns
Generated random integer in range
550
File Documentation
Returns
Random boundary value for the given range and domain or SINT16_MIN with error set
Returns
Random boundary value for the given range and domain or SINT32_MIN with error set
551
Returns
Random boundary value for the given range and domain or SINT64_MIN with error set
Returns
Random boundary value for the given range and domain or SINT8_MIN with error set
552
File Documentation
Returns
Random boundary value for the given range and domain or 0 with error set
Returns
Random boundary value for the given range and domain or 0 with error set
553
Returns
Random boundary value for the given range and domain or 0 with error set
Returns
Random boundary value for the given range and domain or 0 with error set
6.73.2.25
double SDLTest_RandomUnitDouble ( )
Returns
random double in range [0.0 - 1.0[
554
File Documentation
6.73.2.26
float SDLTest_RandomUnitFloat ( )
Returns
random float in range [0.0 - 1.0[
6.74
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_TestCaseReference
struct SDLTest_TestSuiteReference
Macros
#define TEST_ENABLED 1
#define TEST_DISABLED 0
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
Typedefs
typedef void( SDLTest_TestCaseSetUpFp) (void arg)
typedef int( SDLTest_TestCaseFp) (void arg)
typedef void( SDLTest_TestCaseTearDownFp) (void arg)
typedef struct SDLTest_TestCaseReference SDLTest_TestCaseReference
typedef struct SDLTest_TestSuiteReference SDLTest_TestSuiteReference
Functions
int SDLTest_RunSuites (SDLTest_TestSuiteReference testSuites[ ], const char userRunSeed, Uint64
userExecKey, const char filter, int testIterations)
Execute a test suite using the given run seed and execution key.
6.74.1
Detailed Description
6.74.2
6.74.2.1
#define TEST_ABORTED -1
6.74.2.2
#define TEST_COMPLETED 1
6.74.2.3
#define TEST_DISABLED 0
6.74.2.4
#define TEST_ENABLED 1
6.74.2.5
#define TEST_RESULT_FAILED 1
6.74.2.6
#define TEST_RESULT_NO_ASSERT 2
6.74.2.7
#define TEST_RESULT_PASSED 0
6.74.2.8
#define TEST_RESULT_SETUP_FAILURE 4
6.74.2.9
#define TEST_RESULT_SKIPPED 3
6.74.2.10
#define TEST_SKIPPED 2
6.74.2.11
#define TEST_STARTED 0
6.74.3
Typedef Documentation
6.74.3.1
6.74.3.2
6.74.3.3
6.74.3.4
6.74.3.5
6.74.4
Function Documentation
555
556
File Documentation
filter
testIterations
Returns
Test run result; 0 when all tests passed, 1 if any tests failed.
6.75
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_SurfaceImage_s
Typedefs
typedef struct SDLTest_SurfaceImage_s SDLTest_SurfaceImage_t
Functions
SDL_Surface SDLTest_ImageBlit ()
SDL_Surface SDLTest_ImageBlitColor ()
SDL_Surface SDLTest_ImageBlitAlpha ()
SDL_Surface SDLTest_ImageBlitBlendAdd ()
SDL_Surface SDLTest_ImageBlitBlend ()
SDL_Surface SDLTest_ImageBlitBlendMod ()
SDL_Surface SDLTest_ImageBlitBlendNone ()
SDL_Surface SDLTest_ImageBlitBlendAll ()
SDL_Surface SDLTest_ImageFace ()
SDL_Surface SDLTest_ImagePrimitives ()
SDL_Surface SDLTest_ImagePrimitivesBlend ()
6.75.1
Detailed Description
6.75.2
Typedef Documentation
6.75.2.1
6.75.3
Function Documentation
6.76
#include "begin_code.h"
#include "close_code.h"
Functions
void SDLTest_Log (const char fmt,...)
Prints given message with a timestamp in the TEST category and INFO priority.
6.76.1
Detailed Description
6.76.2
Function Documentation
557
558
File Documentation
fmt
Message to be logged
6.77
Message to be logged
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_Md5Context
Typedefs
typedef unsigned long int MD5UINT4
Functions
void SDLTest_Md5Init (SDLTest_Md5Context mdContext)
void SDLTest_Md5Update (SDLTest_Md5Context mdContext, unsigned char inBuf, unsigned int inLen)
void SDLTest_Md5Final (SDLTest_Md5Context mdContext)
6.77.1
Detailed Description
6.77.2
Typedef Documentation
6.77.2.1
6.77.3
Function Documentation
559
6.77.3.3 void SDLTest_Md5Update ( SDLTest_Md5Context mdContext, unsigned char inBuf, unsigned int inLen )
/brief update digest from variable length data
/param mdContext pointer to context variable /param inBuf pointer to data array/string /param inLen length of data
array/string
Note: The function updates the message-digest context to account for the presence of each of the characters
inBuf[0..inLen-1] in the message whose digest is being computed.
6.78
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDLTest_RandomContext
Macros
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
Functions
void SDLTest_RandomInit (SDLTest_RandomContext rndContext, unsigned int xi, unsigned int ci)
Initialize random number generator with two integers.
6.78.1
Detailed Description
6.78.2
6.78.2.1
6.78.3
Function Documentation
6.78.3.1
560
File Documentation
Parameters
rndContext
Returns
A random number (32bit unsigned integer)
6.78.3.2 void SDLTest_RandomInit ( SDLTest_RandomContext rndContext, unsigned int xi, unsigned int ci )
Initialize random number generator with two integers.
Note: The random sequence of numbers returned by ...Random() is the same for the same two integers and has a
period of 2 31.
Parameters
rndContext
xi
ci
6.79
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_atomic.h"
"SDL_mutex.h"
"begin_code.h"
"close_code.h"
Typedefs
typedef struct SDL_Thread SDL_Thread
typedef unsigned long SDL_threadID
typedef unsigned int SDL_TLSID
Enumerations
enum SDL_ThreadPriority { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, SDL_THREAD_PRIORITY_HIGH }
Functions
typedef int (SDLCALL SDL_ThreadFunction)(void data)
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
561
DECLSPEC SDL_Thread SDLCALL SDL_CreateThread (SDL_ThreadFunction fn, const char name, void
data)
DECLSPEC const char SDLCALL SDL_GetThreadName (SDL_Thread thread)
DECLSPEC SDL_threadID SDLCALL SDL_ThreadID (void)
DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID (SDL_Thread thread)
DECLSPEC int SDLCALL SDL_SetThreadPriority (SDL_ThreadPriority priority)
DECLSPEC void SDLCALL SDL_WaitThread (SDL_Thread thread, int status)
DECLSPEC void SDLCALL SDL_DetachThread (SDL_Thread thread)
DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate (void)
Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
DECLSPEC int SDLCALL SDL_TLSSet (SDL_TLSID id, const void value, void(destructor)(void ))
Set the value associated with a thread local storage ID for the current thread.
6.79.1
Detailed Description
6.79.2
Typedef Documentation
6.79.2.1
6.79.2.2
6.79.2.3
6.79.3
6.79.3.1
enum SDL_ThreadPriority
6.79.4
Function Documentation
6.79.4.1
The function passed to SDL_CreateThread(). It is passed a void user context parameter and returns an int.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
562
File Documentation
6.79.4.2 DECLSPEC SDL_Thread SDLCALL SDL_CreateThread ( SDL_ThreadFunction fn, const char name, void
data )
Create a thread.
Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes,
Linux currently has 16, Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll have to see what happens
with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better
bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but
these guidelines are helpful in choosing a name:
http://stackoverflow.com/questions/149932/naming-conventions-for-threads
If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string
contents will be available from SDL_GetThreadName().
563
See also
SDL_TLSGet()
SDL_TLSSet()
Returns
The value associated with the ID for the current thread, or NULL if no value has been set.
See also
SDL_TLSCreate()
SDL_TLSSet()
6.79.4.10 DECLSPEC int SDLCALL SDL_TLSSet ( SDL_TLSID id, const void value, void()(void ) destructor )
Set the value associated with a thread local storage ID for the current thread.
Parameters
id
value
564
File Documentation
destructor
Returns
0 on success, -1 on error
See also
SDL_TLSCreate()
SDL_TLSGet()
6.80
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
Macros
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
Compare SDL ticks values, and return true if A has passed B.
Typedefs
typedef void param
typedef int SDL_TimerID
Functions
DECLSPEC Uint32 SDLCALL SDL_GetTicks (void)
Get the number of milliseconds since the SDL library initialization.
565
6.80.1
Detailed Description
6.80.2
6.80.2.1
6.80.3
Typedef Documentation
6.80.3.1
6.80.3.2
6.80.4
Function Documentation
6.80.4.1 DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer ( Uint32 interval, SDL_TimerCallback callback, void
param )
Add a new timer to the pool of timers already running.
Returns
A timer ID, or NULL when an error occurs.
566
File Documentation
Warning
It is not safe to remove a timer multiple times.
6.80.4.7
6.81
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_Finger
Macros
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
Typedefs
typedef Sint64 SDL_TouchID
typedef Sint64 SDL_FingerID
typedef struct SDL_Finger SDL_Finger
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
Functions
DECLSPEC int SDLCALL SDL_GetNumTouchDevices (void)
Get the number of registered touch devices.
6.81.1
Detailed Description
6.81.2
6.81.2.1
6.81.3
Typedef Documentation
6.81.3.1
6.81.3.2
6.81.3.3
6.81.4
Function Documentation
6.82
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
567
568
File Documentation
Macros
#define SDL_TTF_MAJOR_VERSION 2
#define SDL_TTF_MINOR_VERSION 0
#define SDL_TTF_PATCHLEVEL 12
#define SDL_TTF_VERSION(X)
#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION
#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION
#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL
#define TTF_VERSION(X) SDL_TTF_VERSION(X)
#define UNICODE_BOM_NATIVE 0xFEFF
#define UNICODE_BOM_SWAPPED 0xFFFE
#define TTF_STYLE_NORMAL 0x00
#define TTF_STYLE_BOLD 0x01
#define TTF_STYLE_ITALIC 0x02
#define TTF_STYLE_UNDERLINE 0x04
#define TTF_STYLE_STRIKETHROUGH 0x08
#define TTF_HINTING_NORMAL 0
#define TTF_HINTING_LIGHT 1
#define TTF_HINTING_MONO 2
#define TTF_HINTING_NONE 3
#define TTF_RenderText(font, text, fg, bg) TTF_RenderText_Shaded(font, text, fg, bg)
#define TTF_RenderUTF8(font, text, fg, bg) TTF_RenderUTF8_Shaded(font, text, fg, bg)
#define TTF_RenderUNICODE(font, text, fg, bg) TTF_RenderUNICODE_Shaded(font, text, fg, bg)
#define TTF_SetError SDL_SetError
#define TTF_GetError SDL_GetError
Typedefs
typedef struct _TTF_Font TTF_Font
Functions
569
6.82.1
6.82.1.1
#define SDL_TTF_MAJOR_VERSION 2
6.82.1.2
#define SDL_TTF_MINOR_VERSION 0
6.82.1.3
#define SDL_TTF_PATCHLEVEL 12
6.82.1.4
#define SDL_TTF_VERSION( X )
Value:
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
570
File Documentation
{
(X)->major = SDL_TTF_MAJOR_VERSION;
(X)->minor = SDL_TTF_MINOR_VERSION;
(X)->patch = SDL_TTF_PATCHLEVEL;
\
\
\
\
6.82.1.5
6.82.1.6
#define TTF_HINTING_LIGHT 1
6.82.1.7
#define TTF_HINTING_MONO 2
6.82.1.8
#define TTF_HINTING_NONE 3
6.82.1.9
#define TTF_HINTING_NORMAL 0
6.82.1.10
6.82.1.11
6.82.1.12
6.82.1.13
6.82.1.14
6.82.1.15
6.82.1.16
6.82.1.17
6.82.1.18
6.82.1.19
6.82.1.20
6.82.1.21
6.82.1.22
6.82.1.23
6.82.1.24
6.82.2
Typedef Documentation
6.82.2.1
6.82.3
Function Documentation
571
572
File Documentation
6.82.3.28 DECLSPEC SDL_Surface SDLCALL TTF_RenderText_Blended ( TTF_Font font, const char text,
SDL_Color fg )
6.82.3.29 DECLSPEC SDL_Surface SDLCALL TTF_RenderText_Blended_Wrapped ( TTF_Font font, const char
text, SDL_Color fg, Uint32 wrapLength )
6.82.3.30 DECLSPEC SDL_Surface SDLCALL TTF_RenderText_Shaded ( TTF_Font font, const char text,
SDL_Color fg, SDL_Color bg )
6.82.3.31 DECLSPEC SDL_Surface SDLCALL TTF_RenderText_Solid ( TTF_Font font, const char text,
SDL_Color fg )
6.82.3.32 DECLSPEC SDL_Surface SDLCALL TTF_RenderUNICODE_Blended ( TTF_Font font, const Uint16
text, SDL_Color fg )
6.82.3.33 DECLSPEC SDL_Surface SDLCALL TTF_RenderUNICODE_Blended_Wrapped ( TTF_Font font, const
Uint16 text, SDL_Color fg, Uint32 wrapLength )
6.82.3.34 DECLSPEC SDL_Surface SDLCALL TTF_RenderUNICODE_Shaded ( TTF_Font font, const Uint16
text, SDL_Color fg, SDL_Color bg )
6.82.3.35 DECLSPEC SDL_Surface SDLCALL TTF_RenderUNICODE_Solid ( TTF_Font font, const Uint16 text,
SDL_Color fg )
6.82.3.36 DECLSPEC SDL_Surface SDLCALL TTF_RenderUTF8_Blended ( TTF_Font font, const char text,
SDL_Color fg )
6.82.3.37 DECLSPEC SDL_Surface SDLCALL TTF_RenderUTF8_Blended_Wrapped ( TTF_Font font, const char
text, SDL_Color fg, Uint32 wrapLength )
6.82.3.38 DECLSPEC SDL_Surface SDLCALL TTF_RenderUTF8_Shaded ( TTF_Font font, const char text,
SDL_Color fg, SDL_Color bg )
6.82.3.39 DECLSPEC SDL_Surface SDLCALL TTF_RenderUTF8_Solid ( TTF_Font font, const char text,
SDL_Color fg )
6.82.3.40 DECLSPEC void SDLCALL TTF_SetFontHinting ( TTF_Font font, int hinting )
6.82.3.41 DECLSPEC void SDLCALL TTF_SetFontKerning ( TTF_Font font, int allowed )
6.82.3.42 DECLSPEC void SDLCALL TTF_SetFontOutline ( TTF_Font font, int outline )
6.82.3.43 DECLSPEC void SDLCALL TTF_SetFontStyle ( TTF_Font font, int style )
6.82.3.44 DECLSPEC int SDLCALL TTF_SizeText ( TTF_Font font, const char text, int w, int h )
6.82.3.45 DECLSPEC int SDLCALL TTF_SizeUNICODE ( TTF_Font font, const Uint16 text, int w, int h )
6.82.3.46 DECLSPEC int SDLCALL TTF_SizeUTF8 ( TTF_Font font, const char text, int w, int h )
6.82.3.47 DECLSPEC int SDLCALL TTF_WasInit ( void )
6.83
#include "SDL_stdinc.h"
6.83.1
Detailed Description
6.84
573
#include "SDL_stdinc.h"
#include "begin_code.h"
#include "close_code.h"
Classes
struct SDL_version
Information the version of SDL in use.
Macros
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 3
#define SDL_VERSION(x)
Macro to determine SDL version program was compiled against.
Typedefs
typedef struct SDL_version SDL_version
Information the version of SDL in use.
Functions
DECLSPEC void SDLCALL SDL_GetVersion (SDL_version ver)
Get the version of SDL that is linked against your program.
6.84.1
Detailed Description
6.84.2
6.84.2.1
This is the version number macro for the current SDL version.
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
574
File Documentation
6.84.2.2
#define SDL_MAJOR_VERSION 2
6.84.2.3
#define SDL_MINOR_VERSION 0
6.84.2.4
#define SDL_PATCHLEVEL 3
6.84.2.5
#define SDL_VERSION( x )
Value:
\
{
(x)->major = SDL_MAJOR_VERSION;
(x)->minor = SDL_MINOR_VERSION;
(x)->patch = SDL_PATCHLEVEL;
\
\
\
See also
SDL_version
SDL_GetVersion
6.84.2.6
This macro will evaluate to true if compiled with SDL at least X.Y.Z.
6.84.2.7
This assumes that there will never be more than 100 patchlevels.
6.84.3
Typedef Documentation
6.84.3.1
6.84.4
575
Function Documentation
SDL_version compiled;
SDL_version linked;
SDL_VERSION(&compiled);
SDL_GetVersion(&linked);
printf("We compiled against SDL version %d.%d.%d ...\n",
compiled.major, compiled.minor, compiled.patch);
printf("But we linked against SDL version %d.%d.%d.\n",
linked.major, linked.minor, linked.patch);
This function may be called safely at any time, even before SDL_Init().
See also
SDL_VERSION
6.85
#include
#include
#include
#include
#include
#include
"SDL_stdinc.h"
"SDL_pixels.h"
"SDL_rect.h"
"SDL_surface.h"
"begin_code.h"
"close_code.h"
Classes
struct SDL_DisplayMode
The structure that defines a display mode.
Macros
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
576
File Documentation
Used to indicate that you don't care what the window position is.
Typedefs
typedef struct SDL_Window SDL_Window
The type used to identify a window.
Enumerations
enum SDL_WindowFlags {
SDL_WINDOW_FULLSCREEN = 0x00000001, SDL_WINDOW_OPENGL = 0x00000002, SDL_WINDOW_SHOWN = 0x00000004, SDL_WINDOW_HIDDEN = 0x00000008,
SDL_WINDOW_BORDERLESS = 0x00000010, SDL_WINDOW_RESIZABLE = 0x00000020, SDL_WINDOW_MINIMIZED = 0x00000040, SDL_WINDOW_MAXIMIZED = 0x00000080,
SDL_WINDOW_INPUT_GRABBED = 0x00000100, SDL_WINDOW_INPUT_FOCUS = 0x00000200, SDL_WINDOW_MOUSE_FOCUS = 0x00000400, SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 }
The flags on a window.
enum SDL_WindowEventID {
SDL_WINDOWEVENT_NONE, SDL_WINDOWEVENT_SHOWN, SDL_WINDOWEVENT_HIDDEN, SDL_WINDOWEVENT_EXPOSED,
SDL_WINDOWEVENT_MOVED, SDL_WINDOWEVENT_RESIZED, SDL_WINDOWEVENT_SIZE_CHANGED, SDL_WINDOWEVENT_MINIMIZED,
SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED, SDL_WINDOWEVENT_ENTER, SDL_WINDOWEVENT_LEAVE,
SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_CLOSE }
Event subtype for window events.
enum SDL_GLattr {
SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE }
OpenGL configuration attributes.
577
enum SDL_GLcontextFlag { SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 }
Functions
DECLSPEC int SDLCALL SDL_GetNumVideoDrivers (void)
Get the number of video drivers compiled into SDL.
DECLSPEC int SDLCALL SDL_GetDisplayMode (int displayIndex, int modeIndex, SDL_DisplayMode mode)
Fill in information about a specific display mode.
DECLSPEC SDL_DisplayMode SDLCALL SDL_GetClosestDisplayMode (int displayIndex, const SDL_DisplayMode mode, SDL_DisplayMode closest)
Get the closest match to the requested display mode.
DECLSPEC SDL_Window SDLCALL SDL_CreateWindow (const char title, int x, int y, int w, int h, Uint32
flags)
Create a window with the specified position, dimensions, and flags.
578
File Documentation
DECLSPEC void SDLCALL SDL_SetWindowData (SDL_Window window, const char name, void
userdata)
Associate an arbitrary named pointer with a window.
DECLSPEC void SDLCALL SDL_SetWindowMinimumSize (SDL_Window window, int min_w, int min_h)
Set the minimum size of a window's client area.
DECLSPEC void SDLCALL SDL_SetWindowMaximumSize (SDL_Window window, int max_w, int max_h)
Set the maximum size of a window's client area.
579
DECLSPEC int SDLCALL SDL_SetWindowGammaRamp (SDL_Window window, const Uint16 red, const
Uint16 green, const Uint16 blue)
Set the gamma ramp for a window.
580
File Documentation
6.85.1
Detailed Description
6.85.2
6.85.2.1
6.85.2.2
6.85.2.3
6.85.2.4
6.85.2.5
6.85.2.6
6.85.2.7
6.85.2.8
Used to indicate that you don't care what the window position is.
6.85.3
Typedef Documentation
6.85.3.1
6.85.3.2
SDL_MaximizeWindow()
SDL_MinimizeWindow()
SDL_RaiseWindow()
SDL_RestoreWindow()
SDL_SetWindowData()
SDL_SetWindowFullscreen()
SDL_SetWindowGrab()
SDL_SetWindowIcon()
SDL_SetWindowPosition()
SDL_SetWindowSize()
SDL_SetWindowBordered()
SDL_SetWindowTitle()
SDL_ShowWindow()
6.85.4
6.85.4.1
enum SDL_GLattr
581
582
File Documentation
6.85.4.2
enum SDL_GLcontextFlag
Enumerator
SDL_GL_CONTEXT_DEBUG_FLAG
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
6.85.4.3
enum SDL_GLprofile
Enumerator
SDL_GL_CONTEXT_PROFILE_CORE
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
SDL_GL_CONTEXT_PROFILE_ES
6.85.4.4
enum SDL_WindowEventID
6.85.4.5
enum SDL_WindowFlags
583
See also
SDL_GetWindowFlags()
Enumerator
SDL_WINDOW_FULLSCREEN fullscreen window
SDL_WINDOW_OPENGL window usable with OpenGL context
SDL_WINDOW_SHOWN window is visible
SDL_WINDOW_HIDDEN window is not visible
SDL_WINDOW_BORDERLESS no window decoration
SDL_WINDOW_RESIZABLE window can be resized
SDL_WINDOW_MINIMIZED window is minimized
SDL_WINDOW_MAXIMIZED window is maximized
SDL_WINDOW_INPUT_GRABBED window has grabbed input focus
SDL_WINDOW_INPUT_FOCUS window has input focus
SDL_WINDOW_MOUSE_FOCUS window has mouse focus
SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_FOREIGN window not created by SDL
SDL_WINDOW_ALLOW_HIGHDPI window should be created in high-DPI mode if supported
6.85.5
Function Documentation
6.85.5.1 DECLSPEC SDL_Window SDLCALL SDL_CreateWindow ( const char title, int x, int y, int w, int h,
Uint32 flags )
Create a window with the specified position, dimensions, and flags.
Parameters
title
x
y
w
h
flags
Returns
The id of the window created, or zero if window creation failed.
See also
SDL_DestroyWindow()
584
File Documentation
Parameters
data
Returns
The id of the window created, or zero if window creation failed.
See also
SDL_DestroyWindow()
Returns
The passed in value closest, or NULL if no matching video mode was available.
The available display modes are scanned, and closest is filled in with the closest mode matching the requested
mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are
scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the
available modes are too small, then NULL is returned.
See also
SDL_GetNumDisplayModes()
SDL_GetDisplayMode()
585
See also
SDL_GetNumVideoDrivers()
SDL_GetVideoDriver()
See also
SDL_GetNumVideoDisplays()
6.85.5.11 DECLSPEC int SDLCALL SDL_GetDisplayMode ( int displayIndex, int modeIndex, SDL_DisplayMode
mode )
Fill in information about a specific display mode.
Note
The display modes are sorted in this priority:
bits per pixel -> more colors to fewer colors
width -> largest to smallest
height -> largest to smallest
refresh rate -> highest to lowest
See also
SDL_GetNumDisplayModes()
586
File Documentation
See also
SDL_GetNumVideoDisplays()
See also
SDL_GetNumVideoDrivers()
587
See also
SDL_SetWindowBrightness()
6.85.5.18 DECLSPEC void SDLCALL SDL_GetWindowData ( SDL_Window window, const char name )
Retrieve the data pointer associated with a window.
Parameters
window
name
Returns
The value associated with 'name'
See also
SDL_SetWindowData()
588
File Documentation
6.85.5.23 DECLSPEC int SDLCALL SDL_GetWindowGammaRamp ( SDL_Window window, Uint16 red, Uint16
green, Uint16 blue )
Get the gamma ramp for a window.
589
Parameters
window
red
green
blue
Returns
0 on success, or -1 if gamma ramps are unsupported.
See also
SDL_SetWindowGammaRamp()
See also
SDL_SetWindowGrab()
See also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()
590
File Documentation
Parameters
window
w
h
See also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()
See also
SDL_SetWindowPosition()
See also
SDL_SetWindowSize()
See also
SDL_UpdateWindowSurface()
SDL_UpdateWindowSurfaceRects()
591
592
File Documentation
Parameters
window
w
h
This may differ from SDL_GetWindowSize if we're rendering to a high-DPI drawable, i.e. the window was created
with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not
disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
See also
SDL_GetWindowSize()
SDL_CreateWindow()
See also
SDL_GL_SetSwapInterval()
The platform dependent OpenGL library name, or NULL to open the default OpenGL library.
Returns
0 on success, or -1 if the library couldn't be loaded.
This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL
library is loaded, the default library will be loaded upon creation of the first OpenGL window.
Note
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using
SDL_GL_GetProcAddress().
See also
SDL_GL_GetProcAddress()
SDL_GL_UnloadLibrary()
593
0 for immediate updates, 1 for updates synchronized with the vertical retrace. If the system
supports it, you may specify -1 to allow late swaps to happen immediately instead of waiting
for the next retrace.
Returns
0 on success, or -1 if setting the swap interval is not supported.
See also
SDL_GL_GetSwapInterval()
594
File Documentation
Note
You can't change the border state of a fullscreen window.
See also
SDL_GetWindowFlags()
595
See also
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
6.85.5.57 DECLSPEC void SDLCALL SDL_SetWindowData ( SDL_Window window, const char name, void
userdata )
Associate an arbitrary named pointer with a window.
Parameters
window
name
userdata
Returns
The previous value associated with 'name'
Note
The name is case-sensitive.
See also
SDL_GetWindowData()
Returns
0 on success, or -1 if setting the display mode failed.
See also
SDL_GetWindowDisplayMode()
SDL_SetWindowFullscreen()
596
File Documentation
See also
SDL_SetWindowDisplayMode()
SDL_GetWindowDisplayMode()
6.85.5.60 DECLSPEC int SDLCALL SDL_SetWindowGammaRamp ( SDL_Window window, const Uint16 red,
const Uint16 green, const Uint16 blue )
Set the gamma ramp for a window.
Parameters
window
red
green
blue
Returns
0 on success, or -1 if gamma ramps are unsupported.
Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array
of 256 16-bit quantities, representing a mapping between the input and output for that channel. The input is the
index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.
See also
SDL_GetWindowGammaRamp()
The window for which the input grab mode should be set.
This is SDL_TRUE to grab input, and SDL_FALSE to release input.
See also
SDL_GetWindowGrab()
597
Parameters
window
icon
6.85.5.63 DECLSPEC void SDLCALL SDL_SetWindowMaximumSize ( SDL_Window window, int max_w, int max_h )
Set the maximum size of a window's client area.
Parameters
window
max_w
max_h
Note
You can't change the maximum size of a fullscreen window, it automatically matches the size of the display
mode.
See also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()
6.85.5.64 DECLSPEC void SDLCALL SDL_SetWindowMinimumSize ( SDL_Window window, int min_w, int min_h )
Set the minimum size of a window's client area.
Parameters
window
min_w
min_h
Note
You can't change the minimum size of a fullscreen window, it automatically matches the size of the display
mode.
See also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()
598
File Documentation
x
y
Note
The window coordinate origin is the upper left of the display.
See also
SDL_GetWindowPosition()
Note
You can't change the size of a fullscreen window, it automatically matches the size of the display mode.
See also
SDL_GetWindowSize()
6.85.5.67 DECLSPEC void SDLCALL SDL_SetWindowTitle ( SDL_Window window, const char title )
Set the title of a window, in UTF-8 format.
See also
SDL_GetWindowTitle()
599
See also
SDL_GetWindowSurface()
SDL_UpdateWindowSurfaceRects()
See also
SDL_GetWindowSurface()
SDL_UpdateWindowSurfaceRect()
Initialize a specific driver by name, or NULL for the default video driver.
Returns
0 on success, -1 on error
This function initializes the video subsystem; setting up a connection to the window manager, etc, and determines
the available display modes and pixel formats, but does not initialize a window or graphics mode.
See also
SDL_VideoQuit()
6.86
#include "Stats.hpp"
#include <fstream>
#include "../Definitions/Definitions.hpp"
600
File Documentation
6.87
#include
#include
#include
#include
#include
#include
#include
<vector>
<string>
<fstream>
<algorithm>
<time.h>
"../Definitions/Definitions.hpp"
"../Window/Window.hpp"
Classes
class Stats
Stats class representing statistics for current game and global playtrough. Provides interface for easy manipulation
with statistics during game play.
Enumerations
enum StatTypes {
LEFT_MOVES = 0, RIGHT_MOVES, UP_MOVES, DOWN_MOVES,
TOTAL_MOVES, BLOCKS_MOVED, BLOCKS_MERGED, GAME_RESTARTS,
GAME_WINS, GAME_LOSES, TOTAL_TIME_PLAYED, TOTAL_SCORE,
HIGHEST_SCORE, MAXIMAL_BLOCK, MAX_STATS }
Emum for StatTypes. Used in.
6.87.1
6.87.1.1
enum StatTypes
6.88
#include <SDL.h>
#include "GameWindow.hpp"
#include "../Game/Game.hpp"
6.89
#include
#include
#include
#include
<memory>
<SDL.h>
"Window.hpp"
"../Definitions/Definitions.hpp"
Classes
class GameWindow
Windows used for displaying Game with its animations.
6.90
#include <SDL.h>
#include <iostream>
#include "StatsWindow.hpp"
6.91
#include
#include
#include
#include
#include
<memory>
<SDL.h>
"Window.hpp"
"../Definitions/Definitions.hpp"
"../Stats/Stats.hpp"
Classes
class StatsWindow
Window used for showing Game current and global statistics.
6.92
#include <SDL.h>
#include "Window.hpp"
#include "../Game/Game.hpp"
601
602
File Documentation
6.93
#include
#include
#include
#include
<memory>
<string>
<SDL.h>
"../Definitions/Definitions.hpp"
Classes
class Window
Wrapper around SDL_Window and SDL_Renderer allowing easy creation and drawing rects on the window. Also
allows easy handling of common user requests.
Index
_SIZE_T_DEFINED_
SDL_config.h, 148
__glext_h_
SDL_opengl.h, 318
__inline__
begin_code.h, 125
_begin_code_h
begin_code.h, 125
Animation
Animation, 12
GameWindow
GameWindow, 26
Merge
Merge, 28
Move
Move, 29
NumberedRect
NumberedRect, 31
Rect
Rect, 35
Spawn
Spawn, 104
StatsWindow
StatsWindow, 113
Window
Window, 115
a
SDL_Color, 40
SDL_opengl.h, 450
SDLTest_RandomContext, 101
APIENTRY
SDL_opengl.h, 318
SDL_opengles2.h, 464
APIENTRYP
SDL_opengl.h, 318
ASSERT_FAIL
SDL_test_assert.h, 538
ASSERT_PASS
SDL_test_assert.h, 538
AUDIO_F32
SDL_audio.h, 139
AUDIO_F32LSB
SDL_audio.h, 139
AUDIO_F32MSB
SDL_audio.h, 139
AUDIO_F32SYS
SDL_audio.h, 139
AUDIO_S16
SDL_audio.h, 139
AUDIO_S16LSB
SDL_audio.h, 139
AUDIO_S16MSB
SDL_audio.h, 139
AUDIO_S16SYS
SDL_audio.h, 139
AUDIO_S32
SDL_audio.h, 139
AUDIO_S32LSB
SDL_audio.h, 139
AUDIO_S32MSB
SDL_audio.h, 139
AUDIO_S32SYS
SDL_audio.h, 139
AUDIO_S8
SDL_audio.h, 139
AUDIO_U16
SDL_audio.h, 139
AUDIO_U16LSB
SDL_audio.h, 139
AUDIO_U16MSB
SDL_audio.h, 139
AUDIO_U16SYS
SDL_audio.h, 140
AUDIO_U8
SDL_audio.h, 140
abDotProduct
SDL_opengl.h, 450
abOutput
SDL_opengl.h, 450
access
SDL_opengl.h, 450
add
Animator, 13
GameWindow, 26
addr
SDL_opengl.h, 450
address
SDL_opengl.h, 450
ah
SDLTest_RandomContext, 101
al
SDLTest_RandomContext, 101
Aloss
SDL_PixelFormat, 80
alpha
SDL_opengl.h, 450
always_ignore
SDL_assert_data, 36
604
Amask
SDL_PixelFormat, 80
angle
SDL_opengl.h, 451
animate
Animation, 12
Animator, 13
Game, 20
Merge, 28
Move, 30
Spawn, 104
Animation, 11
Animation, 12
animate, 12
Animation, 12
m_rect, 12
Animator, 12
add, 13
animate, 13
can_play, 13
clear, 13
arg1
SDL_opengl.h, 451
arg1Mod
SDL_opengl.h, 451
arg1Rep
SDL_opengl.h, 451
arg2
SDL_opengl.h, 451
arg2Mod
SDL_opengl.h, 451
arg2Rep
SDL_opengl.h, 451
arg3
SDL_opengl.h, 451
arg3Mod
SDL_opengl.h, 451
arg3Rep
SDL_opengl.h, 451
argv
SDLTest_CommonState, 98
arrays
SDL_opengl.h, 451
Ashift
SDL_PixelFormat, 80
assert_coords
Game.cpp, 124
attachedObj
SDL_opengl.h, 451
attachment
SDL_opengl.h, 451
attack_length
SDL_HapticConstant, 52
SDL_HapticCustom, 54
SDL_HapticPeriodic, 61
SDL_HapticRamp, 63
attack_level
SDL_HapticConstant, 52
INDEX
SDL_HapticCustom, 54
SDL_HapticPeriodic, 61
SDL_HapticRamp, 63
attribs
SDL_opengl.h, 451
audiodriver
SDLTest_CommonState, 98
audiospec
SDLTest_CommonState, 98
axis
SDL_ControllerAxisEvent, 41
SDL_GameControllerButtonBind, 49
SDL_JoyAxisEvent, 65
b
SDL_Color, 40
SDL_MessageBoxColor, 72
SDL_opengl.h, 451
BACKGROUND_COLOR
Definitions, 16
BLACK_COLOR
Definitions, 16
BLOCK_0
Definitions.hpp, 120
BLOCK_1024
Definitions.hpp, 120
BLOCK_128
Definitions.hpp, 120
BLOCK_131072
Definitions.hpp, 120
BLOCK_16
Definitions.hpp, 120
BLOCK_16384
Definitions.hpp, 120
BLOCK_2
Definitions.hpp, 120
BLOCK_2048
Definitions.hpp, 120
BLOCK_256
Definitions.hpp, 120
BLOCK_32
Definitions.hpp, 120
BLOCK_32768
Definitions.hpp, 120
BLOCK_4
Definitions.hpp, 120
BLOCK_4096
Definitions.hpp, 120
BLOCK_4_SPAWN_CHANCE
Definitions, 16
BLOCK_512
Definitions.hpp, 120
BLOCK_64
Definitions.hpp, 120
BLOCK_65536
Definitions.hpp, 120
BLOCK_8
Definitions.hpp, 120
BLOCK_8192
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
Definitions.hpp, 120
BLOCK_COLORS
Definitions, 16
BLOCK_COUNT_X
Definitions, 16
BLOCK_COUNT_Y
Definitions, 16
BLOCK_SIZE_X
Definitions, 16
BLOCK_SIZE_Y
Definitions, 16
BLOCK_SPACE
Definitions, 16
BLOCKS_MERGED
Stats.hpp, 600
BLOCKS_MOVED
Stats.hpp, 600
backfunc
SDL_opengl.h, 451
ball
SDL_JoyBallEvent, 66
base
SDL_RWops, 85
basevertex
SDL_opengl.h, 451
begin_code.h
__inline__, 125
_begin_code_h, 125
DECLSPEC, 125
NULL, 125
SDL_DEPRECATED, 125
SDL_FORCE_INLINE, 126
SDL_INLINE, 126
SDLCALL, 126
beginPresentTimeId
SDL_opengl.h, 451
bias
SDL_opengl.h, 451
binarizationCutoff
SDL_WindowShapeParams, 97
binary
SDL_opengl.h, 451
binaryFormat
SDL_opengl.h, 451
binaryformat
SDL_opengl.h, 451
bindType
SDL_GameControllerButtonBind, 49
bits
SDL_opengl.h, 451
BitsPerPixel
SDL_PixelFormat, 80
Blocks
Definitions.hpp, 120
Bloss
SDL_PixelFormat, 80
blue
SDL_opengl.h, 451
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
605
Bmask
SDL_PixelFormat, 80
border
SDL_opengl.h, 451
bottom
SDL_opengl.h, 451
Bshift
SDL_PixelFormat, 80
buf
SDL_AudioCVT, 37
SDL_opengl.h, 451
SDLTest_Md5Context, 101
bufSize
SDL_opengl.h, 452
buffer
SDL_opengl.h, 451
bufferMode
SDL_opengl.h, 452
buffers
SDL_opengl.h, 452
bufs
SDL_opengl.h, 452
bufsize
SDL_opengl.h, 452
bufstreams
SDL_opengl.h, 452
button
SDL_ControllerButtonEvent, 42
SDL_Event, 46
SDL_GameControllerButtonBind, 50
SDL_HapticCondition, 51
SDL_HapticConstant, 52
SDL_HapticCustom, 54
SDL_HapticPeriodic, 62
SDL_HapticRamp, 63
SDL_JoyButtonEvent, 67
SDL_MouseButtonEvent, 74
buttonid
SDL_MessageBoxButtonData, 72
buttons
SDL_MessageBoxData, 73
by
SDL_opengl.h, 452
bytes_per_pixel
SDLTest_SurfaceImage_s, 102
BytesPerPixel
SDL_PixelFormat, 80
bytesWritten
SDL_opengl.h, 452
bz
SDL_opengl.h, 452
c
SDL_opengl.h, 452
SDLTest_RandomContext, 101
C_LINKAGE
SDL_main.h, 230
CRC32_POLY
SDL_test_crc32.h, 544
606
callback
SDL_AudioSpec, 39
can_merge
Game, 20
can_play
Animator, 13
Game, 20
cap
SDL_opengl.h, 452
capture_time
SDL_opengl.h, 452
categories
SDL_opengl.h, 452
caxis
SDL_Event, 46
cbutton
SDL_Event, 47
cdDotProduct
SDL_opengl.h, 452
cdOutput
SDL_opengl.h, 452
cdevice
SDL_Event, 47
center
SDL_HapticCondition, 51
chance
Definitions.hpp, 121
channels
SDL_AudioSpec, 39
SDL_HapticCustom, 54
clamp
SDL_opengl.h, 452
clear
Animator, 13
Window, 115
clicks
SDL_MouseButtonEvent, 74
clip_rect
SDL_Surface, 86
close
Window, 115
code
SDL_UserEvent, 93
color
SDL_opengl.h, 452
colorKey
SDL_WindowShapeParams, 97
colorNumber
SDL_opengl.h, 452
colorSamples
SDL_opengl.h, 452
colorScheme
SDL_MessageBoxData, 73
colors
SDL_MessageBoxColorScheme, 73
SDL_Palette, 79
column
SDL_opengl.h, 452
INDEX
columnBufSize
SDL_opengl.h, 452
common
SDL_Event, 47
componentUsage
SDL_opengl.h, 452
components
SDL_opengl.h, 452
condition
SDL_HapticEffect, 58
SDL_assert_data, 36
SDL_opengl.h, 452
constant
SDL_HapticEffect, 58
coord
SDL_opengl.h, 452
coords
SDL_opengl.h, 452
count
SDL_opengl.h, 452
counter
SDL_opengl.h, 452
counterList
SDL_opengl.h, 453
counterSize
SDL_opengl.h, 453
counterString
SDL_opengl.h, 453
counters
SDL_opengl.h, 453
coverageSamples
SDL_opengl.h, 453
crc32_table
SDLTest_Crc32Context, 100
CrcUint32
SDL_test_crc32.h, 544
CrcUint8
SDL_test_crc32.h, 544
custom
SDL_HapticEffect, 59
dDist
SDL_MultiGestureEvent, 78
DECLSPEC
begin_code.h, 125
DEFAULT_FONT_NAME
Definitions, 17
DEFAULT_GAME_FONT_SIZE
Definitions, 17
DEFAULT_MERGE_ENLARGEMENT
Definitions, 17
DEFAULT_MERGE_SPEED
Definitions, 17
DEFAULT_MOVE_SPEED
Definitions, 17
DEFAULT_SPAWN_SPEED
Definitions, 17
DEFAULT_START_BLOCKS
Definitions, 17
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
DEFAULT_WINDOW_HEIGHT
SDL_test_common.h, 540
DEFAULT_WINDOW_WIDTH
SDL_test_common.h, 540
DOWN
Definitions.hpp, 120
DOWN_MOVES
Stats.hpp, 600
dTheta
SDL_MultiGestureEvent, 78
data
SDL_HapticCustom, 54
SDL_JoystickGUID, 69
SDL_opengl.h, 453
data1
SDL_RWops, 85
SDL_UserEvent, 93
SDL_WindowEvent, 95
data2
SDL_RWops, 85
SDL_UserEvent, 93
SDL_WindowEvent, 95
dataSize
SDL_opengl.h, 453
deadband
SDL_HapticCondition, 51
Definitions, 14
BACKGROUND_COLOR, 16
BLACK_COLOR, 16
BLOCK_4_SPAWN_CHANCE, 16
BLOCK_COLORS, 16
BLOCK_COUNT_X, 16
BLOCK_COUNT_Y, 16
BLOCK_SIZE_X, 16
BLOCK_SIZE_Y, 16
BLOCK_SPACE, 16
DEFAULT_FONT_NAME, 17
DEFAULT_GAME_FONT_SIZE, 17
DEFAULT_MERGE_ENLARGEMENT, 17
DEFAULT_MERGE_SPEED, 17
DEFAULT_MOVE_SPEED, 17
DEFAULT_SPAWN_SPEED, 17
DEFAULT_START_BLOCKS, 17
GAME_HEIGHT, 17
GAME_WIDTH, 17
GAME_WIN_NUMBER, 17
GAME_WINDOW_HEIGHT, 17
GAME_WINDOW_NAME, 17
GAME_WINDOW_WIDTH, 18
GAME_X, 18
GAME_Y, 18
GREY_COLOR, 18
get_block_color, 15
STATS_BUTTON_HEIGHT, 18
STATS_DELIMITER, 18
STATS_FILE_NAME, 18
STATS_FONT_SIZE, 18
STATS_WINDOW_NAME, 18
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
607
WHITE_COLOR, 18
Definitions.hpp
BLOCK_0, 120
BLOCK_1024, 120
BLOCK_128, 120
BLOCK_131072, 120
BLOCK_16, 120
BLOCK_16384, 120
BLOCK_2, 120
BLOCK_2048, 120
BLOCK_256, 120
BLOCK_32, 120
BLOCK_32768, 120
BLOCK_4, 120
BLOCK_4096, 120
BLOCK_512, 120
BLOCK_64, 120
BLOCK_65536, 120
BLOCK_8, 120
BLOCK_8192, 120
Blocks, 120
chance, 121
DOWN, 120
Directions, 120
LEFT, 120
logb, 122
MAX_BLOCKS, 120
NumberedRects, 120
operator++, 122
pow2, 122
RIGHT, 120
Rects, 120
UP, 120
delay
SDL_HapticCondition, 51
SDL_HapticConstant, 53
SDL_HapticCustom, 54
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
depth
SDL_opengl.h, 453
SDLTest_CommonState, 98
description
SDLTest_TestCaseReference, 102
destroy_numbers
NumberedRect, 31
dfactorAlpha
SDL_opengl.h, 453
dfactorRGB
SDL_opengl.h, 453
dgesture
SDL_Event, 47
digest
SDLTest_Md5Context, 101
dir
SDL_HapticDirection, 57
direction
SDL_HapticCondition, 51
608
SDL_HapticConstant, 53
SDL_HapticCustom, 54
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
Directions
Definitions.hpp, 120
display
SDLTest_CommonState, 98
display_game_over
Game, 20
GameWindow, 26
display_score
GameWindow, 26
display_stats_button
GameWindow, 26
divisor
SDL_opengl.h, 453
dpfail
SDL_opengl.h, 453
dppass
SDL_opengl.h, 453
draw
NumberedRect, 31
Rect, 35
drawbuffer
SDL_opengl.h, 453
driverdata
SDL_DisplayMode, 43
drop
SDL_Event, 47
dst
SDL_opengl.h, 453
dst_format
SDL_AudioCVT, 37
dstAlpha
SDL_opengl.h, 453
dstLevel
SDL_opengl.h, 453
dstMask
SDL_opengl.h, 453
dstMod
SDL_opengl.h, 453
dstName
SDL_opengl.h, 453
dstRGB
SDL_opengl.h, 453
dstTarget
SDL_opengl.h, 453
dstX
SDL_opengl.h, 453
dstX0
SDL_opengl.h, 453
dstX1
SDL_opengl.h, 453
dstY
SDL_opengl.h, 453
dstY0
SDL_opengl.h, 453
INDEX
dstY1
SDL_opengl.h, 453
dstZ
SDL_opengl.h, 454
dummy
SDL_SysWMinfo, 88
SDL_SysWMmsg, 89
dx
SDL_TouchFingerEvent, 92
dy
SDL_TouchFingerEvent, 92
edit
SDL_Event, 47
enable
SDL_opengl.h, 454
enabled
SDL_opengl.h, 454
SDLTest_TestCaseReference, 102
end
SDL_HapticRamp, 64
SDL_opengl.h, 454
error
SDL_DollarGestureEvent, 44
event
SDL_WindowEvent, 95
SDL_events.h, 157
SDL_opengl.h, 454
event_handler
Game, 21
f
SDL_opengl.h, 454
FONT_CHARACTER_SIZE
SDL_test_font.h, 545
face
SDL_opengl.h, 454
fade_length
SDL_HapticConstant, 53
SDL_HapticCustom, 55
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
fade_level
SDL_HapticConstant, 53
SDL_HapticCustom, 55
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
fences
SDL_opengl.h, 454
file
SDL_DropEvent, 45
filename
SDL_assert_data, 36
fill0
SDL_opengl.h, 454
fill1
SDL_opengl.h, 454
fill2
SDL_opengl.h, 454
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
fill3
SDL_opengl.h, 454
filter
SDL_opengl.h, 454
filter_index
SDL_AudioCVT, 37
filters
SDL_AudioCVT, 37
fingerId
SDL_TouchFingerEvent, 92
first
SDL_opengl.h, 454
fixedsamplelocations
SDL_opengl.h, 454
flags
SDL_MessageBoxButtonData, 72
SDL_MessageBoxData, 73
SDL_RendererInfo, 83
SDL_Surface, 86
SDL_opengl.h, 454
SDLTest_CommonState, 98
format
SDL_AudioSpec, 39
SDL_DisplayMode, 43
SDL_PixelFormat, 80
SDL_Surface, 86
SDL_audio.h, 140
SDL_opengl.h, 454
frame_region
SDL_opengl.h, 454
framebuffer
SDL_opengl.h, 454
framebuffers
SDL_opengl.h, 454
freq
SDL_AudioSpec, 39
fsize
SDL_opengl.h, 454
func
SDL_opengl.h, 454
function
SDL_assert_data, 36
g
SDL_Color, 40
SDL_MessageBoxColor, 72
SDL_opengl.h, 454
GAME_HEIGHT
Definitions, 17
GAME_LOSES
Stats.hpp, 600
GAME_RESTARTS
Stats.hpp, 600
GAME_WIDTH
Definitions, 17
GAME_WIN_NUMBER
Definitions, 17
GAME_WINDOW_HEIGHT
Definitions, 17
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
609
GAME_WINDOW_NAME
Definitions, 17
GAME_WINDOW_WIDTH
Definitions, 18
GAME_WINS
Stats.hpp, 600
GAME_X
Definitions, 18
GAME_Y
Definitions, 18
GL_1PASS_EXT
SDL_opengl.h, 318
GL_1PASS_SGIS
SDL_opengl.h, 318
GL_2PASS_0_EXT
SDL_opengl.h, 318
GL_2PASS_0_SGIS
SDL_opengl.h, 318
GL_2PASS_1_EXT
SDL_opengl.h, 318
GL_2PASS_1_SGIS
SDL_opengl.h, 318
GL_2X_BIT_ATI
SDL_opengl.h, 318
GL_3DFX_multisample
SDL_opengl.h, 318
GL_3DFX_tbuffer
SDL_opengl.h, 318
GL_3DFX_texture_compression_FXT1
SDL_opengl.h, 318
GL_422_AVERAGE_EXT
SDL_opengl.h, 318
GL_422_EXT
SDL_opengl.h, 318
GL_422_REV_AVERAGE_EXT
SDL_opengl.h, 319
GL_422_REV_EXT
SDL_opengl.h, 319
GL_4PASS_0_EXT
SDL_opengl.h, 319
GL_4PASS_0_SGIS
SDL_opengl.h, 319
GL_4PASS_1_EXT
SDL_opengl.h, 319
GL_4PASS_1_SGIS
SDL_opengl.h, 319
GL_4PASS_2_EXT
SDL_opengl.h, 319
GL_4PASS_2_SGIS
SDL_opengl.h, 319
GL_4PASS_3_EXT
SDL_opengl.h, 319
GL_4PASS_3_SGIS
SDL_opengl.h, 319
GL_4X_BIT_ATI
SDL_opengl.h, 319
GL_8X_BIT_ATI
SDL_opengl.h, 319
610
GL_ABGR_EXT
SDL_opengl.h, 319
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
SDL_opengl.h, 319
GL_ACTIVE_ATTRIBUTES
SDL_opengl.h, 319
GL_ACTIVE_PROGRAM
SDL_opengl.h, 319
GL_ACTIVE_PROGRAM_EXT
SDL_opengl.h, 319
GL_ACTIVE_STENCIL_FACE_EXT
SDL_opengl.h, 319
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
SDL_opengl.h, 319
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
SDL_opengl.h, 319
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
SDL_opengl.h, 319
GL_ACTIVE_SUBROUTINE_UNIFORMS
SDL_opengl.h, 319
GL_ACTIVE_SUBROUTINES
SDL_opengl.h, 319
GL_ACTIVE_TEXTURE
SDL_opengl.h, 319
GL_ACTIVE_TEXTURE_ARB
SDL_opengl.h, 319
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
SDL_opengl.h, 319
GL_ACTIVE_UNIFORM_BLOCKS
SDL_opengl.h, 319
GL_ACTIVE_UNIFORM_MAX_LENGTH
SDL_opengl.h, 319
GL_ACTIVE_UNIFORMS
SDL_opengl.h, 320
GL_ACTIVE_VARYING_MAX_LENGTH_NV
SDL_opengl.h, 320
GL_ACTIVE_VARYINGS_NV
SDL_opengl.h, 320
GL_ACTIVE_VERTEX_UNITS_ARB
SDL_opengl.h, 320
GL_ADD_ATI
SDL_opengl.h, 320
GL_ADD_SIGNED
SDL_opengl.h, 320
GL_ADD_SIGNED_ARB
SDL_opengl.h, 320
GL_ADD_SIGNED_EXT
SDL_opengl.h, 320
GL_ALIASED_LINE_WIDTH_RANGE
SDL_opengl.h, 320
GL_ALIASED_POINT_SIZE_RANGE
SDL_opengl.h, 320
GL_ALL_BARRIER_BITS_EXT
SDL_opengl.h, 320
GL_ALL_COMPLETED_NV
SDL_opengl.h, 320
INDEX
GL_ALL_SHADER_BITS
SDL_opengl.h, 320
GL_ALLOW_DRAW_FRG_HINT_PGI
SDL_opengl.h, 320
GL_ALLOW_DRAW_MEM_HINT_PGI
SDL_opengl.h, 320
GL_ALLOW_DRAW_OBJ_HINT_PGI
SDL_opengl.h, 320
GL_ALLOW_DRAW_WIN_HINT_PGI
SDL_opengl.h, 320
GL_ALPHA12_EXT
SDL_opengl.h, 320
GL_ALPHA16_EXT
SDL_opengl.h, 320
GL_ALPHA16_SNORM
SDL_opengl.h, 320
GL_ALPHA16F_ARB
SDL_opengl.h, 320
GL_ALPHA16I_EXT
SDL_opengl.h, 320
GL_ALPHA16UI_EXT
SDL_opengl.h, 320
GL_ALPHA32F_ARB
SDL_opengl.h, 320
GL_ALPHA32I_EXT
SDL_opengl.h, 320
GL_ALPHA32UI_EXT
SDL_opengl.h, 320
GL_ALPHA4_EXT
SDL_opengl.h, 320
GL_ALPHA8_EXT
SDL_opengl.h, 320
GL_ALPHA8_SNORM
SDL_opengl.h, 321
GL_ALPHA8I_EXT
SDL_opengl.h, 321
GL_ALPHA8UI_EXT
SDL_opengl.h, 321
GL_ALPHA_FLOAT16_APPLE
SDL_opengl.h, 321
GL_ALPHA_FLOAT16_ATI
SDL_opengl.h, 321
GL_ALPHA_FLOAT32_APPLE
SDL_opengl.h, 321
GL_ALPHA_FLOAT32_ATI
SDL_opengl.h, 321
GL_ALPHA_INTEGER
SDL_opengl.h, 321
GL_ALPHA_INTEGER_EXT
SDL_opengl.h, 321
GL_ALPHA_MAX_CLAMP_INGR
SDL_opengl.h, 321
GL_ALPHA_MAX_SGIX
SDL_opengl.h, 321
GL_ALPHA_MIN_CLAMP_INGR
SDL_opengl.h, 321
GL_ALPHA_MIN_SGIX
SDL_opengl.h, 321
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_ALPHA_SNORM
SDL_opengl.h, 321
GL_ALREADY_SIGNALED
SDL_opengl.h, 321
GL_ALWAYS_FAST_HINT_PGI
SDL_opengl.h, 321
GL_ALWAYS_SOFT_HINT_PGI
SDL_opengl.h, 321
GL_AMD_conservative_depth
SDL_opengl.h, 321
GL_AMD_debug_output
SDL_opengl.h, 321
GL_AMD_draw_buffers_blend
SDL_opengl.h, 321
GL_AMD_name_gen_delete
SDL_opengl.h, 321
GL_AMD_performance_monitor
SDL_opengl.h, 321
GL_AMD_seamless_cubemap_per_texture
SDL_opengl.h, 321
GL_AMD_shader_stencil_export
SDL_opengl.h, 321
GL_AMD_texture_texture4
SDL_opengl.h, 321
GL_AMD_transform_feedback3_lines_triangles
SDL_opengl.h, 321
GL_AMD_vertex_shader_tesselator
SDL_opengl.h, 321
GL_ANY_SAMPLES_PASSED
SDL_opengl.h, 321
GL_APPLE_aux_depth_stencil
SDL_opengl.h, 322
GL_APPLE_client_storage
SDL_opengl.h, 322
GL_APPLE_element_array
SDL_opengl.h, 322
GL_APPLE_fence
SDL_opengl.h, 322
GL_APPLE_float_pixels
SDL_opengl.h, 322
GL_APPLE_flush_buffer_range
SDL_opengl.h, 322
GL_APPLE_object_purgeable
SDL_opengl.h, 322
GL_APPLE_rgb_422
SDL_opengl.h, 322
GL_APPLE_row_bytes
SDL_opengl.h, 322
GL_APPLE_specular_vector
SDL_opengl.h, 322
GL_APPLE_texture_range
SDL_opengl.h, 322
GL_APPLE_transform_hint
SDL_opengl.h, 322
GL_APPLE_vertex_array_object
SDL_opengl.h, 322
GL_APPLE_vertex_array_range
SDL_opengl.h, 322
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
611
GL_APPLE_vertex_program_evaluators
SDL_opengl.h, 322
GL_APPLE_ycbcr_422
SDL_opengl.h, 322
GL_ARB_ES2_compatibility
SDL_opengl.h, 323
GL_ARB_blend_func_extended
SDL_opengl.h, 322
GL_ARB_cl_event
SDL_opengl.h, 322
GL_ARB_color_buffer_float
SDL_opengl.h, 322
GL_ARB_compatibility
SDL_opengl.h, 322
GL_ARB_copy_buffer
SDL_opengl.h, 322
GL_ARB_debug_output
SDL_opengl.h, 322
GL_ARB_depth_buffer_float
SDL_opengl.h, 322
GL_ARB_depth_clamp
SDL_opengl.h, 322
GL_ARB_depth_texture
SDL_opengl.h, 322
GL_ARB_draw_buffers
SDL_opengl.h, 322
GL_ARB_draw_buffers_blend
SDL_opengl.h, 322
GL_ARB_draw_elements_base_vertex
SDL_opengl.h, 322
GL_ARB_draw_indirect
SDL_opengl.h, 323
GL_ARB_draw_instanced
SDL_opengl.h, 323
GL_ARB_explicit_attrib_location
SDL_opengl.h, 323
GL_ARB_fragment_coord_conventions
SDL_opengl.h, 323
GL_ARB_fragment_program
SDL_opengl.h, 323
GL_ARB_fragment_program_shadow
SDL_opengl.h, 323
GL_ARB_fragment_shader
SDL_opengl.h, 323
GL_ARB_framebuffer_object
SDL_opengl.h, 323
GL_ARB_framebuffer_sRGB
SDL_opengl.h, 323
GL_ARB_geometry_shader4
SDL_opengl.h, 323
GL_ARB_get_program_binary
SDL_opengl.h, 323
GL_ARB_gpu_shader5
SDL_opengl.h, 323
GL_ARB_gpu_shader_fp64
SDL_opengl.h, 323
GL_ARB_half_float_pixel
SDL_opengl.h, 323
612
GL_ARB_half_float_vertex
SDL_opengl.h, 323
GL_ARB_instanced_arrays
SDL_opengl.h, 323
GL_ARB_map_buffer_range
SDL_opengl.h, 323
GL_ARB_matrix_palette
SDL_opengl.h, 323
GL_ARB_multisample
SDL_opengl.h, 323
GL_ARB_multitexture
SDL_opengl.h, 323
GL_ARB_occlusion_query
SDL_opengl.h, 323
GL_ARB_occlusion_query2
SDL_opengl.h, 323
GL_ARB_pixel_buffer_object
SDL_opengl.h, 323
GL_ARB_point_parameters
SDL_opengl.h, 323
GL_ARB_point_sprite
SDL_opengl.h, 323
GL_ARB_provoking_vertex
SDL_opengl.h, 323
GL_ARB_robustness
SDL_opengl.h, 323
GL_ARB_sample_shading
SDL_opengl.h, 324
GL_ARB_sampler_objects
SDL_opengl.h, 324
GL_ARB_seamless_cube_map
SDL_opengl.h, 324
GL_ARB_separate_shader_objects
SDL_opengl.h, 324
GL_ARB_shader_objects
SDL_opengl.h, 324
GL_ARB_shader_stencil_export
SDL_opengl.h, 324
GL_ARB_shader_subroutine
SDL_opengl.h, 324
GL_ARB_shader_texture_lod
SDL_opengl.h, 324
GL_ARB_shading_language_100
SDL_opengl.h, 324
GL_ARB_shading_language_include
SDL_opengl.h, 324
GL_ARB_shadow
SDL_opengl.h, 324
GL_ARB_shadow_ambient
SDL_opengl.h, 324
GL_ARB_sync
SDL_opengl.h, 324
GL_ARB_tessellation_shader
SDL_opengl.h, 324
GL_ARB_texture_border_clamp
SDL_opengl.h, 324
GL_ARB_texture_buffer_object
SDL_opengl.h, 324
INDEX
GL_ARB_texture_buffer_object_rgb32
SDL_opengl.h, 324
GL_ARB_texture_compression
SDL_opengl.h, 324
GL_ARB_texture_compression_bptc
SDL_opengl.h, 324
GL_ARB_texture_compression_rgtc
SDL_opengl.h, 324
GL_ARB_texture_cube_map
SDL_opengl.h, 324
GL_ARB_texture_cube_map_array
SDL_opengl.h, 324
GL_ARB_texture_env_add
SDL_opengl.h, 324
GL_ARB_texture_env_combine
SDL_opengl.h, 324
GL_ARB_texture_env_crossbar
SDL_opengl.h, 324
GL_ARB_texture_env_dot3
SDL_opengl.h, 324
GL_ARB_texture_float
SDL_opengl.h, 324
GL_ARB_texture_gather
SDL_opengl.h, 324
GL_ARB_texture_mirrored_repeat
SDL_opengl.h, 325
GL_ARB_texture_multisample
SDL_opengl.h, 325
GL_ARB_texture_non_power_of_two
SDL_opengl.h, 325
GL_ARB_texture_query_lod
SDL_opengl.h, 325
GL_ARB_texture_rectangle
SDL_opengl.h, 325
GL_ARB_texture_rg
SDL_opengl.h, 325
GL_ARB_texture_rgb10_a2ui
SDL_opengl.h, 325
GL_ARB_texture_swizzle
SDL_opengl.h, 325
GL_ARB_timer_query
SDL_opengl.h, 325
GL_ARB_transform_feedback2
SDL_opengl.h, 325
GL_ARB_transform_feedback3
SDL_opengl.h, 325
GL_ARB_transpose_matrix
SDL_opengl.h, 325
GL_ARB_uniform_buffer_object
SDL_opengl.h, 325
GL_ARB_vertex_array_bgra
SDL_opengl.h, 325
GL_ARB_vertex_array_object
SDL_opengl.h, 325
GL_ARB_vertex_attrib_64bit
SDL_opengl.h, 325
GL_ARB_vertex_blend
SDL_opengl.h, 325
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_ARB_vertex_buffer_object
SDL_opengl.h, 325
GL_ARB_vertex_program
SDL_opengl.h, 325
GL_ARB_vertex_shader
SDL_opengl.h, 325
GL_ARB_vertex_type_2_10_10_10_rev
SDL_opengl.h, 325
GL_ARB_viewport_array
SDL_opengl.h, 325
GL_ARB_window_pos
SDL_opengl.h, 325
GL_ARRAY_BUFFER
SDL_opengl.h, 325
GL_ARRAY_BUFFER_ARB
SDL_opengl.h, 325
GL_ARRAY_BUFFER_BINDING
SDL_opengl.h, 325
GL_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 325
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
SDL_opengl.h, 325
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
SDL_opengl.h, 326
GL_ARRAY_OBJECT_BUFFER_ATI
SDL_opengl.h, 326
GL_ARRAY_OBJECT_OFFSET_ATI
SDL_opengl.h, 326
GL_ASYNC_DRAW_PIXELS_SGIX
SDL_opengl.h, 326
GL_ASYNC_HISTOGRAM_SGIX
SDL_opengl.h, 326
GL_ASYNC_MARKER_SGIX
SDL_opengl.h, 326
GL_ASYNC_READ_PIXELS_SGIX
SDL_opengl.h, 326
GL_ASYNC_TEX_IMAGE_SGIX
SDL_opengl.h, 326
GL_ATI_draw_buffers
SDL_opengl.h, 326
GL_ATI_element_array
SDL_opengl.h, 326
GL_ATI_envmap_bumpmap
SDL_opengl.h, 326
GL_ATI_fragment_shader
SDL_opengl.h, 326
GL_ATI_map_object_buffer
SDL_opengl.h, 326
GL_ATI_meminfo
SDL_opengl.h, 326
GL_ATI_pixel_format_float
SDL_opengl.h, 326
GL_ATI_pn_triangles
SDL_opengl.h, 326
GL_ATI_separate_stencil
SDL_opengl.h, 326
GL_ATI_text_fragment_shader
SDL_opengl.h, 326
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
613
GL_ATI_texture_env_combine3
SDL_opengl.h, 326
GL_ATI_texture_float
SDL_opengl.h, 326
GL_ATI_texture_mirror_once
SDL_opengl.h, 326
GL_ATI_vertex_array_object
SDL_opengl.h, 326
GL_ATI_vertex_attrib_array_object
SDL_opengl.h, 326
GL_ATI_vertex_streams
SDL_opengl.h, 326
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
SDL_opengl.h, 326
GL_ATTACHED_SHADERS
SDL_opengl.h, 326
GL_ATTENUATION_EXT
SDL_opengl.h, 326
GL_ATTRIB_ARRAY_POINTER_NV
SDL_opengl.h, 326
GL_ATTRIB_ARRAY_SIZE_NV
SDL_opengl.h, 327
GL_ATTRIB_ARRAY_STRIDE_NV
SDL_opengl.h, 327
GL_ATTRIB_ARRAY_TYPE_NV
SDL_opengl.h, 327
GL_AUX_DEPTH_STENCIL_APPLE
SDL_opengl.h, 327
GL_AVERAGE_EXT
SDL_opengl.h, 327
GL_AVERAGE_HP
SDL_opengl.h, 327
GL_BACK_NORMALS_HINT_PGI
SDL_opengl.h, 327
GL_BACK_PRIMARY_COLOR_NV
SDL_opengl.h, 327
GL_BACK_SECONDARY_COLOR_NV
SDL_opengl.h, 327
GL_BGR
SDL_opengl.h, 327
GL_BGR_EXT
SDL_opengl.h, 327
GL_BGR_INTEGER
SDL_opengl.h, 327
GL_BGR_INTEGER_EXT
SDL_opengl.h, 327
GL_BGRA
SDL_opengl.h, 327
GL_BGRA_EXT
SDL_opengl.h, 327
GL_BGRA_INTEGER
SDL_opengl.h, 327
GL_BGRA_INTEGER_EXT
SDL_opengl.h, 327
GL_BIAS_BIT_ATI
SDL_opengl.h, 327
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
SDL_opengl.h, 327
614
GL_BINORMAL_ARRAY_EXT
SDL_opengl.h, 327
GL_BINORMAL_ARRAY_POINTER_EXT
SDL_opengl.h, 327
GL_BINORMAL_ARRAY_STRIDE_EXT
SDL_opengl.h, 327
GL_BINORMAL_ARRAY_TYPE_EXT
SDL_opengl.h, 327
GL_BLEND_COLOR
SDL_opengl.h, 327
GL_BLEND_COLOR_EXT
SDL_opengl.h, 327
GL_BLEND_DST_ALPHA
SDL_opengl.h, 327
GL_BLEND_DST_ALPHA_EXT
SDL_opengl.h, 327
GL_BLEND_DST_RGB
SDL_opengl.h, 327
GL_BLEND_DST_RGB_EXT
SDL_opengl.h, 328
GL_BLEND_EQUATION
SDL_opengl.h, 328
GL_BLEND_EQUATION_ALPHA
SDL_opengl.h, 328
GL_BLEND_EQUATION_ALPHA_EXT
SDL_opengl.h, 328
GL_BLEND_EQUATION_EXT
SDL_opengl.h, 328
GL_BLEND_EQUATION_RGB
SDL_opengl.h, 328
GL_BLEND_EQUATION_RGB_EXT
SDL_opengl.h, 328
GL_BLEND_SRC_ALPHA
SDL_opengl.h, 328
GL_BLEND_SRC_ALPHA_EXT
SDL_opengl.h, 328
GL_BLEND_SRC_RGB
SDL_opengl.h, 328
GL_BLEND_SRC_RGB_EXT
SDL_opengl.h, 328
GL_BLUE_BIT_ATI
SDL_opengl.h, 328
GL_BLUE_INTEGER
SDL_opengl.h, 328
GL_BLUE_INTEGER_EXT
SDL_opengl.h, 328
GL_BLUE_MAX_CLAMP_INGR
SDL_opengl.h, 328
GL_BLUE_MIN_CLAMP_INGR
SDL_opengl.h, 328
GL_BOOL
SDL_opengl.h, 328
GL_BOOL_ARB
SDL_opengl.h, 328
GL_BOOL_VEC2
SDL_opengl.h, 328
GL_BOOL_VEC2_ARB
SDL_opengl.h, 328
INDEX
GL_BOOL_VEC3
SDL_opengl.h, 328
GL_BOOL_VEC3_ARB
SDL_opengl.h, 328
GL_BOOL_VEC4
SDL_opengl.h, 328
GL_BOOL_VEC4_ARB
SDL_opengl.h, 328
GL_BUFFER_ACCESS
SDL_opengl.h, 328
GL_BUFFER_ACCESS_ARB
SDL_opengl.h, 328
GL_BUFFER_ACCESS_FLAGS
SDL_opengl.h, 328
GL_BUFFER_FLUSHING_UNMAP_APPLE
SDL_opengl.h, 328
GL_BUFFER_GPU_ADDRESS_NV
SDL_opengl.h, 329
GL_BUFFER_MAP_LENGTH
SDL_opengl.h, 329
GL_BUFFER_MAP_OFFSET
SDL_opengl.h, 329
GL_BUFFER_MAP_POINTER
SDL_opengl.h, 329
GL_BUFFER_MAP_POINTER_ARB
SDL_opengl.h, 329
GL_BUFFER_MAPPED
SDL_opengl.h, 329
GL_BUFFER_MAPPED_ARB
SDL_opengl.h, 329
GL_BUFFER_OBJECT_APPLE
SDL_opengl.h, 329
GL_BUFFER_SERIALIZED_MODIFY_APPLE
SDL_opengl.h, 329
GL_BUFFER_SIZE
SDL_opengl.h, 329
GL_BUFFER_SIZE_ARB
SDL_opengl.h, 329
GL_BUFFER_UPDATE_BARRIER_BIT_EXT
SDL_opengl.h, 329
GL_BUFFER_USAGE
SDL_opengl.h, 329
GL_BUFFER_USAGE_ARB
SDL_opengl.h, 329
GL_BUMP_ENVMAP_ATI
SDL_opengl.h, 329
GL_BUMP_NUM_TEX_UNITS_ATI
SDL_opengl.h, 329
GL_BUMP_ROT_MATRIX_ATI
SDL_opengl.h, 329
GL_BUMP_ROT_MATRIX_SIZE_ATI
SDL_opengl.h, 329
GL_BUMP_TARGET_ATI
SDL_opengl.h, 329
GL_BUMP_TEX_UNITS_ATI
SDL_opengl.h, 329
GL_CALLIGRAPHIC_FRAGMENT_SGIX
SDL_opengl.h, 329
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_CLAMP_FRAGMENT_COLOR
SDL_opengl.h, 329
GL_CLAMP_FRAGMENT_COLOR_ARB
SDL_opengl.h, 329
GL_CLAMP_READ_COLOR
SDL_opengl.h, 329
GL_CLAMP_READ_COLOR_ARB
SDL_opengl.h, 329
GL_CLAMP_TO_BORDER
SDL_opengl.h, 329
GL_CLAMP_TO_BORDER_ARB
SDL_opengl.h, 329
GL_CLAMP_TO_BORDER_SGIS
SDL_opengl.h, 329
GL_CLAMP_TO_EDGE
SDL_opengl.h, 330
GL_CLAMP_TO_EDGE_SGIS
SDL_opengl.h, 330
GL_CLAMP_VERTEX_COLOR
SDL_opengl.h, 330
GL_CLAMP_VERTEX_COLOR_ARB
SDL_opengl.h, 330
GL_CLIENT_ACTIVE_TEXTURE
SDL_opengl.h, 330
GL_CLIENT_ACTIVE_TEXTURE_ARB
SDL_opengl.h, 330
GL_CLIP_DISTANCE0
SDL_opengl.h, 330
GL_CLIP_DISTANCE1
SDL_opengl.h, 330
GL_CLIP_DISTANCE2
SDL_opengl.h, 330
GL_CLIP_DISTANCE3
SDL_opengl.h, 330
GL_CLIP_DISTANCE4
SDL_opengl.h, 330
GL_CLIP_DISTANCE5
SDL_opengl.h, 330
GL_CLIP_DISTANCE6
SDL_opengl.h, 330
GL_CLIP_DISTANCE7
SDL_opengl.h, 330
GL_CLIP_DISTANCE_NV
SDL_opengl.h, 330
GL_CLIP_FAR_HINT_PGI
SDL_opengl.h, 330
GL_CLIP_NEAR_HINT_PGI
SDL_opengl.h, 330
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
SDL_opengl.h, 330
GL_CMYK_EXT
SDL_opengl.h, 330
GL_CMYKA_EXT
SDL_opengl.h, 330
GL_CND0_ATI
SDL_opengl.h, 330
GL_CND_ATI
SDL_opengl.h, 330
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
615
GL_COLOR3_BIT_PGI
SDL_opengl.h, 330
GL_COLOR4_BIT_PGI
SDL_opengl.h, 330
GL_COLOR_ALPHA_PAIRING_ATI
SDL_opengl.h, 330
GL_COLOR_ARRAY_ADDRESS_NV
SDL_opengl.h, 330
GL_COLOR_ARRAY_BUFFER_BINDING
SDL_opengl.h, 330
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 330
GL_COLOR_ARRAY_COUNT_EXT
SDL_opengl.h, 331
GL_COLOR_ARRAY_EXT
SDL_opengl.h, 331
GL_COLOR_ARRAY_LENGTH_NV
SDL_opengl.h, 331
GL_COLOR_ARRAY_LIST_IBM
SDL_opengl.h, 331
GL_COLOR_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 331
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
SDL_opengl.h, 331
GL_COLOR_ARRAY_POINTER_EXT
SDL_opengl.h, 331
GL_COLOR_ARRAY_SIZE_EXT
SDL_opengl.h, 331
GL_COLOR_ARRAY_STRIDE_EXT
SDL_opengl.h, 331
GL_COLOR_ARRAY_TYPE_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT0
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT0_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT1
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT10
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT10_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT11
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT11_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT12
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT12_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT13
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT13_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT14
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT14_EXT
SDL_opengl.h, 331
616
GL_COLOR_ATTACHMENT15
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT15_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT1_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT2
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT2_EXT
SDL_opengl.h, 331
GL_COLOR_ATTACHMENT3
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT3_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT4
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT4_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT5
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT5_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT6
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT6_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT7
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT7_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT8
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT8_EXT
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT9
SDL_opengl.h, 332
GL_COLOR_ATTACHMENT9_EXT
SDL_opengl.h, 332
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
SDL_opengl.h, 332
GL_COLOR_FLOAT_APPLE
SDL_opengl.h, 332
GL_COLOR_INDEX12_EXT
SDL_opengl.h, 332
GL_COLOR_INDEX16_EXT
SDL_opengl.h, 332
GL_COLOR_INDEX1_EXT
SDL_opengl.h, 332
GL_COLOR_INDEX2_EXT
SDL_opengl.h, 332
GL_COLOR_INDEX4_EXT
SDL_opengl.h, 332
GL_COLOR_INDEX8_EXT
SDL_opengl.h, 332
GL_COLOR_MATRIX
SDL_opengl.h, 332
GL_COLOR_MATRIX_SGI
SDL_opengl.h, 332
INDEX
GL_COLOR_MATRIX_STACK_DEPTH
SDL_opengl.h, 332
GL_COLOR_MATRIX_STACK_DEPTH_SGI
SDL_opengl.h, 332
GL_COLOR_SAMPLES_NV
SDL_opengl.h, 332
GL_COLOR_SUM
SDL_opengl.h, 332
GL_COLOR_SUM_ARB
SDL_opengl.h, 333
GL_COLOR_SUM_CLAMP_NV
SDL_opengl.h, 333
GL_COLOR_SUM_EXT
SDL_opengl.h, 333
GL_COLOR_TABLE
SDL_opengl.h, 333
GL_COLOR_TABLE_ALPHA_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_ALPHA_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_BIAS
SDL_opengl.h, 333
GL_COLOR_TABLE_BIAS_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_BLUE_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_BLUE_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_FORMAT
SDL_opengl.h, 333
GL_COLOR_TABLE_FORMAT_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_GREEN_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_GREEN_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_INTENSITY_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_LUMINANCE_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_RED_SIZE
SDL_opengl.h, 333
GL_COLOR_TABLE_RED_SIZE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_SCALE
SDL_opengl.h, 333
GL_COLOR_TABLE_SCALE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_SGI
SDL_opengl.h, 333
GL_COLOR_TABLE_WIDTH
SDL_opengl.h, 333
GL_COLOR_TABLE_WIDTH_SGI
SDL_opengl.h, 333
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_COMBINE
SDL_opengl.h, 333
GL_COMBINE4_NV
SDL_opengl.h, 333
GL_COMBINE_ALPHA
SDL_opengl.h, 333
GL_COMBINE_ALPHA_ARB
SDL_opengl.h, 334
GL_COMBINE_ALPHA_EXT
SDL_opengl.h, 334
GL_COMBINE_ARB
SDL_opengl.h, 334
GL_COMBINE_EXT
SDL_opengl.h, 334
GL_COMBINE_RGB
SDL_opengl.h, 334
GL_COMBINE_RGB_ARB
SDL_opengl.h, 334
GL_COMBINE_RGB_EXT
SDL_opengl.h, 334
GL_COMBINER0_NV
SDL_opengl.h, 334
GL_COMBINER1_NV
SDL_opengl.h, 334
GL_COMBINER2_NV
SDL_opengl.h, 334
GL_COMBINER3_NV
SDL_opengl.h, 334
GL_COMBINER4_NV
SDL_opengl.h, 334
GL_COMBINER5_NV
SDL_opengl.h, 334
GL_COMBINER6_NV
SDL_opengl.h, 334
GL_COMBINER7_NV
SDL_opengl.h, 334
GL_COMBINER_AB_DOT_PRODUCT_NV
SDL_opengl.h, 334
GL_COMBINER_AB_OUTPUT_NV
SDL_opengl.h, 334
GL_COMBINER_BIAS_NV
SDL_opengl.h, 334
GL_COMBINER_CD_DOT_PRODUCT_NV
SDL_opengl.h, 334
GL_COMBINER_CD_OUTPUT_NV
SDL_opengl.h, 334
GL_COMBINER_COMPONENT_USAGE_NV
SDL_opengl.h, 334
GL_COMBINER_INPUT_NV
SDL_opengl.h, 334
GL_COMBINER_MAPPING_NV
SDL_opengl.h, 334
GL_COMBINER_MUX_SUM_NV
SDL_opengl.h, 334
GL_COMBINER_SCALE_NV
SDL_opengl.h, 334
GL_COMBINER_SUM_OUTPUT_NV
SDL_opengl.h, 334
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
617
GL_COMMAND_BARRIER_BIT_EXT
SDL_opengl.h, 334
GL_COMP_BIT_ATI
SDL_opengl.h, 334
GL_COMPARE_R_TO_TEXTURE
SDL_opengl.h, 335
GL_COMPARE_R_TO_TEXTURE_ARB
SDL_opengl.h, 335
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
SDL_opengl.h, 335
GL_COMPARE_REF_TO_TEXTURE
SDL_opengl.h, 335
GL_COMPATIBLE_SUBROUTINES
SDL_opengl.h, 335
GL_COMPILE_STATUS
SDL_opengl.h, 335
GL_COMPRESSED_ALPHA
SDL_opengl.h, 335
GL_COMPRESSED_ALPHA_ARB
SDL_opengl.h, 335
GL_COMPRESSED_INTENSITY
SDL_opengl.h, 335
GL_COMPRESSED_INTENSITY_ARB
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE_ALPHA
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE_ARB
SDL_opengl.h, 335
GL_COMPRESSED_LUMINANCE_LATC1_EXT
SDL_opengl.h, 335
GL_COMPRESSED_RED
SDL_opengl.h, 335
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
SDL_opengl.h, 335
GL_COMPRESSED_RED_RGTC1
SDL_opengl.h, 335
GL_COMPRESSED_RED_RGTC1_EXT
SDL_opengl.h, 335
GL_COMPRESSED_RG
SDL_opengl.h, 335
GL_COMPRESSED_RG_RGTC2
SDL_opengl.h, 335
GL_COMPRESSED_RGB
SDL_opengl.h, 335
GL_COMPRESSED_RGB_ARB
SDL_opengl.h, 335
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
SDL_opengl.h, 335
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
618
SDL_opengl.h, 335
GL_COMPRESSED_RGB_FXT1_3DFX
SDL_opengl.h, 335
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
SDL_opengl.h, 335
GL_COMPRESSED_RGBA
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_ARB
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_FXT1_3DFX
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
SDL_opengl.h, 336
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_RED_RGTC1
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SIGNED_RG_RGTC2
SDL_opengl.h, 336
GL_COMPRESSED_SLUMINANCE
SDL_opengl.h, 336
GL_COMPRESSED_SLUMINANCE_ALPHA
SDL_opengl.h, 336
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SLUMINANCE_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SRGB
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_ALPHA
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_ALPHA_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
SDL_opengl.h, 336
INDEX
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_EXT
SDL_opengl.h, 336
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
SDL_opengl.h, 336
GL_COMPRESSED_TEXTURE_FORMATS
SDL_opengl.h, 336
GL_COMPRESSED_TEXTURE_FORMATS_ARB
SDL_opengl.h, 336
GL_CON_0_ATI
SDL_opengl.h, 337
GL_CON_10_ATI
SDL_opengl.h, 337
GL_CON_11_ATI
SDL_opengl.h, 337
GL_CON_12_ATI
SDL_opengl.h, 337
GL_CON_13_ATI
SDL_opengl.h, 337
GL_CON_14_ATI
SDL_opengl.h, 337
GL_CON_15_ATI
SDL_opengl.h, 337
GL_CON_16_ATI
SDL_opengl.h, 337
GL_CON_17_ATI
SDL_opengl.h, 337
GL_CON_18_ATI
SDL_opengl.h, 337
GL_CON_19_ATI
SDL_opengl.h, 337
GL_CON_1_ATI
SDL_opengl.h, 337
GL_CON_20_ATI
SDL_opengl.h, 337
GL_CON_21_ATI
SDL_opengl.h, 337
GL_CON_22_ATI
SDL_opengl.h, 337
GL_CON_23_ATI
SDL_opengl.h, 337
GL_CON_24_ATI
SDL_opengl.h, 337
GL_CON_25_ATI
SDL_opengl.h, 337
GL_CON_26_ATI
SDL_opengl.h, 337
GL_CON_27_ATI
SDL_opengl.h, 337
GL_CON_28_ATI
SDL_opengl.h, 337
GL_CON_29_ATI
SDL_opengl.h, 337
GL_CON_2_ATI
SDL_opengl.h, 337
GL_CON_30_ATI
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 337
GL_CON_31_ATI
SDL_opengl.h, 337
GL_CON_3_ATI
SDL_opengl.h, 337
GL_CON_4_ATI
SDL_opengl.h, 337
GL_CON_5_ATI
SDL_opengl.h, 337
GL_CON_6_ATI
SDL_opengl.h, 338
GL_CON_7_ATI
SDL_opengl.h, 338
GL_CON_8_ATI
SDL_opengl.h, 338
GL_CON_9_ATI
SDL_opengl.h, 338
GL_CONDITION_SATISFIED
SDL_opengl.h, 338
GL_CONSERVE_MEMORY_HINT_PGI
SDL_opengl.h, 338
GL_CONST_EYE_NV
SDL_opengl.h, 338
GL_CONSTANT
SDL_opengl.h, 338
GL_CONSTANT_ALPHA
SDL_opengl.h, 338
GL_CONSTANT_ALPHA_EXT
SDL_opengl.h, 338
GL_CONSTANT_ARB
SDL_opengl.h, 338
GL_CONSTANT_BORDER
SDL_opengl.h, 338
GL_CONSTANT_BORDER_HP
SDL_opengl.h, 338
GL_CONSTANT_COLOR
SDL_opengl.h, 338
GL_CONSTANT_COLOR0_NV
SDL_opengl.h, 338
GL_CONSTANT_COLOR1_NV
SDL_opengl.h, 338
GL_CONSTANT_COLOR_EXT
SDL_opengl.h, 338
GL_CONSTANT_EXT
SDL_opengl.h, 338
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
SDL_opengl.h, 338
GL_CONTEXT_CORE_PROFILE_BIT
SDL_opengl.h, 338
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
SDL_opengl.h, 338
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
SDL_opengl.h, 338
GL_CONTEXT_FLAGS
SDL_opengl.h, 338
GL_CONTEXT_PROFILE_MASK
SDL_opengl.h, 338
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
619
GL_CONTINUOUS_AMD
SDL_opengl.h, 338
GL_CONVOLUTION_1D
SDL_opengl.h, 338
GL_CONVOLUTION_1D_EXT
SDL_opengl.h, 338
GL_CONVOLUTION_2D
SDL_opengl.h, 338
GL_CONVOLUTION_2D_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_BORDER_COLOR
SDL_opengl.h, 339
GL_CONVOLUTION_BORDER_COLOR_HP
SDL_opengl.h, 339
GL_CONVOLUTION_BORDER_MODE
SDL_opengl.h, 339
GL_CONVOLUTION_BORDER_MODE_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_FILTER_BIAS
SDL_opengl.h, 339
GL_CONVOLUTION_FILTER_BIAS_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_FILTER_SCALE
SDL_opengl.h, 339
GL_CONVOLUTION_FILTER_SCALE_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_FORMAT
SDL_opengl.h, 339
GL_CONVOLUTION_FORMAT_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_HEIGHT
SDL_opengl.h, 339
GL_CONVOLUTION_HEIGHT_EXT
SDL_opengl.h, 339
GL_CONVOLUTION_HINT_SGIX
SDL_opengl.h, 339
GL_CONVOLUTION_WIDTH
SDL_opengl.h, 339
GL_CONVOLUTION_WIDTH_EXT
SDL_opengl.h, 339
GL_COORD_REPLACE
SDL_opengl.h, 339
GL_COORD_REPLACE_ARB
SDL_opengl.h, 339
GL_COORD_REPLACE_NV
SDL_opengl.h, 339
GL_COPY_READ_BUFFER
SDL_opengl.h, 339
GL_COPY_WRITE_BUFFER
SDL_opengl.h, 339
GL_COUNTER_RANGE_AMD
SDL_opengl.h, 339
GL_COUNTER_TYPE_AMD
SDL_opengl.h, 339
GL_COVERAGE_SAMPLES_NV
SDL_opengl.h, 339
GL_CUBIC_EXT
SDL_opengl.h, 339
620
GL_CUBIC_HP
SDL_opengl.h, 339
GL_CULL_FRAGMENT_NV
SDL_opengl.h, 339
GL_CULL_MODES_NV
SDL_opengl.h, 339
GL_CULL_VERTEX_EXT
SDL_opengl.h, 340
GL_CULL_VERTEX_EYE_POSITION_EXT
SDL_opengl.h, 340
GL_CULL_VERTEX_IBM
SDL_opengl.h, 340
GL_CULL_VERTEX_OBJECT_POSITION_EXT
SDL_opengl.h, 340
GL_CURRENT_ATTRIB_NV
SDL_opengl.h, 340
GL_CURRENT_BINORMAL_EXT
SDL_opengl.h, 340
GL_CURRENT_FOG_COORD
SDL_opengl.h, 340
GL_CURRENT_FOG_COORDINATE
SDL_opengl.h, 340
GL_CURRENT_FOG_COORDINATE_EXT
SDL_opengl.h, 340
GL_CURRENT_MATRIX_ARB
SDL_opengl.h, 340
GL_CURRENT_MATRIX_INDEX_ARB
SDL_opengl.h, 340
GL_CURRENT_MATRIX_NV
SDL_opengl.h, 340
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
SDL_opengl.h, 340
GL_CURRENT_MATRIX_STACK_DEPTH_NV
SDL_opengl.h, 340
GL_CURRENT_OCCLUSION_QUERY_ID_NV
SDL_opengl.h, 340
GL_CURRENT_PALETTE_MATRIX_ARB
SDL_opengl.h, 340
GL_CURRENT_PROGRAM
SDL_opengl.h, 340
GL_CURRENT_QUERY
SDL_opengl.h, 340
GL_CURRENT_QUERY_ARB
SDL_opengl.h, 340
GL_CURRENT_RASTER_NORMAL_SGIX
SDL_opengl.h, 340
GL_CURRENT_RASTER_SECONDARY_COLOR
SDL_opengl.h, 340
GL_CURRENT_SECONDARY_COLOR
SDL_opengl.h, 340
GL_CURRENT_SECONDARY_COLOR_EXT
SDL_opengl.h, 340
GL_CURRENT_TANGENT_EXT
SDL_opengl.h, 340
GL_CURRENT_TIME_NV
SDL_opengl.h, 340
GL_CURRENT_VERTEX_ATTRIB
SDL_opengl.h, 340
INDEX
GL_CURRENT_VERTEX_ATTRIB_ARB
SDL_opengl.h, 340
GL_CURRENT_VERTEX_EXT
SDL_opengl.h, 340
GL_CURRENT_VERTEX_WEIGHT_EXT
SDL_opengl.h, 341
GL_CURRENT_WEIGHT_ARB
SDL_opengl.h, 341
GL_DATA_BUFFER_AMD
SDL_opengl.h, 341
GL_DEBUG_CALLBACK_FUNCTION_ARB
SDL_opengl.h, 341
GL_DEBUG_CALLBACK_USER_PARAM_ARB
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_API_ERROR_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_APPLICATION_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_DEPRECATION_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_OTHER_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
SDL_opengl.h, 341
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
SDL_opengl.h, 341
GL_DEBUG_LOGGED_MESSAGES_AMD
SDL_opengl.h, 341
GL_DEBUG_LOGGED_MESSAGES_ARB
SDL_opengl.h, 341
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
SDL_opengl.h, 341
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_HIGH_AMD
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_HIGH_ARB
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_LOW_AMD
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_LOW_ARB
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_MEDIUM_AMD
SDL_opengl.h, 341
GL_DEBUG_SEVERITY_MEDIUM_ARB
SDL_opengl.h, 341
GL_DEBUG_SOURCE_API_ARB
SDL_opengl.h, 341
GL_DEBUG_SOURCE_APPLICATION_ARB
SDL_opengl.h, 341
GL_DEBUG_SOURCE_OTHER_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 341
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
SDL_opengl.h, 341
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
SDL_opengl.h, 341
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_ERROR_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_OTHER_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_PERFORMANCE_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_PORTABILITY_ARB
SDL_opengl.h, 342
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
SDL_opengl.h, 342
GL_DECR_WRAP
SDL_opengl.h, 342
GL_DECR_WRAP_EXT
SDL_opengl.h, 342
GL_DEFORMATIONS_MASK_SGIX
SDL_opengl.h, 342
GL_DELETE_STATUS
SDL_opengl.h, 342
GL_DEPENDENT_AR_TEXTURE_2D_NV
SDL_opengl.h, 342
GL_DEPENDENT_GB_TEXTURE_2D_NV
SDL_opengl.h, 342
GL_DEPENDENT_HILO_TEXTURE_2D_NV
SDL_opengl.h, 342
GL_DEPENDENT_RGB_TEXTURE_3D_NV
SDL_opengl.h, 342
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
SDL_opengl.h, 342
GL_DEPTH24_STENCIL8
SDL_opengl.h, 342
GL_DEPTH24_STENCIL8_EXT
SDL_opengl.h, 342
GL_DEPTH32F_STENCIL8
SDL_opengl.h, 342
GL_DEPTH32F_STENCIL8_NV
SDL_opengl.h, 342
GL_DEPTH_ATTACHMENT
SDL_opengl.h, 342
GL_DEPTH_ATTACHMENT_EXT
SDL_opengl.h, 342
GL_DEPTH_BOUNDS_EXT
SDL_opengl.h, 342
GL_DEPTH_BOUNDS_TEST_EXT
SDL_opengl.h, 342
GL_DEPTH_BUFFER
SDL_opengl.h, 342
GL_DEPTH_BUFFER_FLOAT_MODE_NV
SDL_opengl.h, 342
GL_DEPTH_CLAMP
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
621
SDL_opengl.h, 342
GL_DEPTH_CLAMP_NV
SDL_opengl.h, 342
GL_DEPTH_COMPONENT16
SDL_opengl.h, 343
GL_DEPTH_COMPONENT16_ARB
SDL_opengl.h, 343
GL_DEPTH_COMPONENT16_SGIX
SDL_opengl.h, 343
GL_DEPTH_COMPONENT24
SDL_opengl.h, 343
GL_DEPTH_COMPONENT24_ARB
SDL_opengl.h, 343
GL_DEPTH_COMPONENT24_SGIX
SDL_opengl.h, 343
GL_DEPTH_COMPONENT32
SDL_opengl.h, 343
GL_DEPTH_COMPONENT32_ARB
SDL_opengl.h, 343
GL_DEPTH_COMPONENT32_SGIX
SDL_opengl.h, 343
GL_DEPTH_COMPONENT32F
SDL_opengl.h, 343
GL_DEPTH_COMPONENT32F_NV
SDL_opengl.h, 343
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
SDL_opengl.h, 343
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
SDL_opengl.h, 343
GL_DEPTH_PASS_INSTRUMENT_SGIX
SDL_opengl.h, 343
GL_DEPTH_STENCIL
SDL_opengl.h, 343
GL_DEPTH_STENCIL_ATTACHMENT
SDL_opengl.h, 343
GL_DEPTH_STENCIL_EXT
SDL_opengl.h, 343
GL_DEPTH_STENCIL_NV
SDL_opengl.h, 343
GL_DEPTH_STENCIL_TO_BGRA_NV
SDL_opengl.h, 343
GL_DEPTH_STENCIL_TO_RGBA_NV
SDL_opengl.h, 343
GL_DEPTH_TEXTURE_MODE
SDL_opengl.h, 343
GL_DEPTH_TEXTURE_MODE_ARB
SDL_opengl.h, 343
GL_DETAIL_TEXTURE_2D_BINDING_SGIS
SDL_opengl.h, 343
GL_DETAIL_TEXTURE_2D_SGIS
SDL_opengl.h, 343
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
SDL_opengl.h, 343
GL_DETAIL_TEXTURE_LEVEL_SGIS
SDL_opengl.h, 343
GL_DETAIL_TEXTURE_MODE_SGIS
SDL_opengl.h, 343
622
GL_DISCARD_ATI
SDL_opengl.h, 343
GL_DISCARD_NV
SDL_opengl.h, 344
GL_DISCRETE_AMD
SDL_opengl.h, 344
GL_DISTANCE_ATTENUATION_EXT
SDL_opengl.h, 344
GL_DISTANCE_ATTENUATION_SGIS
SDL_opengl.h, 344
GL_DOT2_ADD_ATI
SDL_opengl.h, 344
GL_DOT3_ATI
SDL_opengl.h, 344
GL_DOT3_RGB
SDL_opengl.h, 344
GL_DOT3_RGB_ARB
SDL_opengl.h, 344
GL_DOT3_RGB_EXT
SDL_opengl.h, 344
GL_DOT3_RGBA
SDL_opengl.h, 344
GL_DOT3_RGBA_ARB
SDL_opengl.h, 344
GL_DOT3_RGBA_EXT
SDL_opengl.h, 344
GL_DOT4_ATI
SDL_opengl.h, 344
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_PASS_THROUGH_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_TEXTURE_1D_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_TEXTURE_2D_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_TEXTURE_3D_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
SDL_opengl.h, 344
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 344
GL_DOUBLE_MAT2
SDL_opengl.h, 344
GL_DOUBLE_MAT2_EXT
SDL_opengl.h, 344
INDEX
GL_DOUBLE_MAT2x3
SDL_opengl.h, 344
GL_DOUBLE_MAT2x3_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT2x4
SDL_opengl.h, 345
GL_DOUBLE_MAT2x4_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT3
SDL_opengl.h, 345
GL_DOUBLE_MAT3_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT3x2
SDL_opengl.h, 345
GL_DOUBLE_MAT3x2_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT3x4
SDL_opengl.h, 345
GL_DOUBLE_MAT3x4_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT4
SDL_opengl.h, 345
GL_DOUBLE_MAT4_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT4x2
SDL_opengl.h, 345
GL_DOUBLE_MAT4x2_EXT
SDL_opengl.h, 345
GL_DOUBLE_MAT4x3
SDL_opengl.h, 345
GL_DOUBLE_MAT4x3_EXT
SDL_opengl.h, 345
GL_DOUBLE_VEC2
SDL_opengl.h, 345
GL_DOUBLE_VEC2_EXT
SDL_opengl.h, 345
GL_DOUBLE_VEC3
SDL_opengl.h, 345
GL_DOUBLE_VEC3_EXT
SDL_opengl.h, 345
GL_DOUBLE_VEC4
SDL_opengl.h, 345
GL_DOUBLE_VEC4_EXT
SDL_opengl.h, 345
GL_DRAW_BUFFER0
SDL_opengl.h, 345
GL_DRAW_BUFFER0_ARB
SDL_opengl.h, 345
GL_DRAW_BUFFER0_ATI
SDL_opengl.h, 345
GL_DRAW_BUFFER1
SDL_opengl.h, 345
GL_DRAW_BUFFER10
SDL_opengl.h, 345
GL_DRAW_BUFFER10_ARB
SDL_opengl.h, 345
GL_DRAW_BUFFER10_ATI
SDL_opengl.h, 345
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_DRAW_BUFFER11
SDL_opengl.h, 346
GL_DRAW_BUFFER11_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER11_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER12
SDL_opengl.h, 346
GL_DRAW_BUFFER12_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER12_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER13
SDL_opengl.h, 346
GL_DRAW_BUFFER13_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER13_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER14
SDL_opengl.h, 346
GL_DRAW_BUFFER14_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER14_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER15
SDL_opengl.h, 346
GL_DRAW_BUFFER15_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER15_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER1_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER1_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER2
SDL_opengl.h, 346
GL_DRAW_BUFFER2_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER2_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER3
SDL_opengl.h, 346
GL_DRAW_BUFFER3_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER3_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER4
SDL_opengl.h, 346
GL_DRAW_BUFFER4_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER4_ATI
SDL_opengl.h, 346
GL_DRAW_BUFFER5
SDL_opengl.h, 346
GL_DRAW_BUFFER5_ARB
SDL_opengl.h, 346
GL_DRAW_BUFFER5_ATI
SDL_opengl.h, 347
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
623
GL_DRAW_BUFFER6
SDL_opengl.h, 347
GL_DRAW_BUFFER6_ARB
SDL_opengl.h, 347
GL_DRAW_BUFFER6_ATI
SDL_opengl.h, 347
GL_DRAW_BUFFER7
SDL_opengl.h, 347
GL_DRAW_BUFFER7_ARB
SDL_opengl.h, 347
GL_DRAW_BUFFER7_ATI
SDL_opengl.h, 347
GL_DRAW_BUFFER8
SDL_opengl.h, 347
GL_DRAW_BUFFER8_ARB
SDL_opengl.h, 347
GL_DRAW_BUFFER8_ATI
SDL_opengl.h, 347
GL_DRAW_BUFFER9
SDL_opengl.h, 347
GL_DRAW_BUFFER9_ARB
SDL_opengl.h, 347
GL_DRAW_BUFFER9_ATI
SDL_opengl.h, 347
GL_DRAW_FRAMEBUFFER
SDL_opengl.h, 347
GL_DRAW_FRAMEBUFFER_BINDING
SDL_opengl.h, 347
GL_DRAW_FRAMEBUFFER_BINDING_EXT
SDL_opengl.h, 347
GL_DRAW_FRAMEBUFFER_EXT
SDL_opengl.h, 347
GL_DRAW_INDIRECT_ADDRESS_NV
SDL_opengl.h, 347
GL_DRAW_INDIRECT_BUFFER
SDL_opengl.h, 347
GL_DRAW_INDIRECT_BUFFER_BINDING
SDL_opengl.h, 347
GL_DRAW_INDIRECT_LENGTH_NV
SDL_opengl.h, 347
GL_DRAW_INDIRECT_UNIFIED_NV
SDL_opengl.h, 347
GL_DRAW_PIXELS_APPLE
SDL_opengl.h, 347
GL_DS_BIAS_NV
SDL_opengl.h, 347
GL_DS_SCALE_NV
SDL_opengl.h, 347
GL_DSDT8_MAG8_INTENSITY8_NV
SDL_opengl.h, 347
GL_DSDT8_MAG8_NV
SDL_opengl.h, 347
GL_DSDT8_NV
SDL_opengl.h, 347
GL_DSDT_MAG_INTENSITY_NV
SDL_opengl.h, 348
GL_DSDT_MAG_NV
SDL_opengl.h, 348
624
GL_DSDT_MAG_VIB_NV
SDL_opengl.h, 348
GL_DSDT_NV
SDL_opengl.h, 348
GL_DT_BIAS_NV
SDL_opengl.h, 348
GL_DT_SCALE_NV
SDL_opengl.h, 348
GL_DU8DV8_ATI
SDL_opengl.h, 348
GL_DUAL_ALPHA12_SGIS
SDL_opengl.h, 348
GL_DUAL_ALPHA16_SGIS
SDL_opengl.h, 348
GL_DUAL_ALPHA4_SGIS
SDL_opengl.h, 348
GL_DUAL_ALPHA8_SGIS
SDL_opengl.h, 348
GL_DUAL_INTENSITY12_SGIS
SDL_opengl.h, 348
GL_DUAL_INTENSITY16_SGIS
SDL_opengl.h, 348
GL_DUAL_INTENSITY4_SGIS
SDL_opengl.h, 348
GL_DUAL_INTENSITY8_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE12_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE16_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE4_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE8_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE_ALPHA4_SGIS
SDL_opengl.h, 348
GL_DUAL_LUMINANCE_ALPHA8_SGIS
SDL_opengl.h, 348
GL_DUAL_TEXTURE_SELECT_SGIS
SDL_opengl.h, 348
GL_DUDV_ATI
SDL_opengl.h, 348
GL_DYNAMIC_ATI
SDL_opengl.h, 348
GL_DYNAMIC_COPY
SDL_opengl.h, 348
GL_DYNAMIC_COPY_ARB
SDL_opengl.h, 348
GL_DYNAMIC_DRAW
SDL_opengl.h, 348
GL_DYNAMIC_DRAW_ARB
SDL_opengl.h, 348
GL_DYNAMIC_READ
SDL_opengl.h, 349
GL_DYNAMIC_READ_ARB
SDL_opengl.h, 349
GL_E_TIMES_F_NV
SDL_opengl.h, 349
INDEX
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_COUNT_EXT
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_EXT
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_LENGTH_NV
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_LIST_IBM
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_POINTER_EXT
SDL_opengl.h, 349
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
SDL_opengl.h, 349
GL_EDGEFLAG_BIT_PGI
SDL_opengl.h, 349
GL_EIGHTH_BIT_ATI
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_ADDRESS_NV
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_APPLE
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_ATI
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_BUFFER
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_BUFFER_ARB
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_BUFFER_BINDING
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_LENGTH_NV
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_POINTER_APPLE
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_POINTER_ATI
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_TYPE_APPLE
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_TYPE_ATI
SDL_opengl.h, 349
GL_ELEMENT_ARRAY_UNIFIED_NV
SDL_opengl.h, 350
GL_EMBOSS_CONSTANT_NV
SDL_opengl.h, 350
GL_EMBOSS_LIGHT_NV
SDL_opengl.h, 350
GL_EMBOSS_MAP_NV
SDL_opengl.h, 350
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_EVAL_2D_NV
SDL_opengl.h, 350
GL_EVAL_FRACTIONAL_TESSELLATION_NV
SDL_opengl.h, 350
GL_EVAL_TRIANGULAR_2D_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB0_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB10_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB11_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB12_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB13_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB14_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB15_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB1_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB2_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB3_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB4_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB5_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB6_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB7_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB8_NV
SDL_opengl.h, 350
GL_EVAL_VERTEX_ATTRIB9_NV
SDL_opengl.h, 350
GL_EXPAND_NEGATE_NV
SDL_opengl.h, 350
GL_EXPAND_NORMAL_NV
SDL_opengl.h, 350
GL_EXT_422_pixels
SDL_opengl.h, 350
GL_EXT_abgr
SDL_opengl.h, 350
GL_EXT_bgra
SDL_opengl.h, 350
GL_EXT_bindable_uniform
SDL_opengl.h, 351
GL_EXT_blend_color
SDL_opengl.h, 351
GL_EXT_blend_equation_separate
SDL_opengl.h, 351
GL_EXT_blend_func_separate
SDL_opengl.h, 351
GL_EXT_blend_logic_op
SDL_opengl.h, 351
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
625
GL_EXT_blend_minmax
SDL_opengl.h, 351
GL_EXT_blend_subtract
SDL_opengl.h, 351
GL_EXT_clip_volume_hint
SDL_opengl.h, 351
GL_EXT_cmyka
SDL_opengl.h, 351
GL_EXT_color_subtable
SDL_opengl.h, 351
GL_EXT_compiled_vertex_array
SDL_opengl.h, 351
GL_EXT_convolution
SDL_opengl.h, 351
GL_EXT_coordinate_frame
SDL_opengl.h, 351
GL_EXT_copy_texture
SDL_opengl.h, 351
GL_EXT_cull_vertex
SDL_opengl.h, 351
GL_EXT_depth_bounds_test
SDL_opengl.h, 351
GL_EXT_direct_state_access
SDL_opengl.h, 351
GL_EXT_draw_buffers2
SDL_opengl.h, 351
GL_EXT_draw_instanced
SDL_opengl.h, 351
GL_EXT_draw_range_elements
SDL_opengl.h, 351
GL_EXT_fog_coord
SDL_opengl.h, 351
GL_EXT_framebuffer_blit
SDL_opengl.h, 351
GL_EXT_framebuffer_multisample
SDL_opengl.h, 351
GL_EXT_framebuffer_object
SDL_opengl.h, 351
GL_EXT_framebuffer_sRGB
SDL_opengl.h, 351
GL_EXT_geometry_shader4
SDL_opengl.h, 351
GL_EXT_gpu_program_parameters
SDL_opengl.h, 351
GL_EXT_gpu_shader4
SDL_opengl.h, 351
GL_EXT_histogram
SDL_opengl.h, 352
GL_EXT_index_array_formats
SDL_opengl.h, 352
GL_EXT_index_func
SDL_opengl.h, 352
GL_EXT_index_material
SDL_opengl.h, 352
GL_EXT_index_texture
SDL_opengl.h, 352
GL_EXT_light_texture
SDL_opengl.h, 352
626
GL_EXT_misc_attribute
SDL_opengl.h, 352
GL_EXT_multi_draw_arrays
SDL_opengl.h, 352
GL_EXT_multisample
SDL_opengl.h, 352
GL_EXT_packed_depth_stencil
SDL_opengl.h, 352
GL_EXT_packed_float
SDL_opengl.h, 352
GL_EXT_packed_pixels
SDL_opengl.h, 352
GL_EXT_paletted_texture
SDL_opengl.h, 352
GL_EXT_pixel_buffer_object
SDL_opengl.h, 352
GL_EXT_pixel_transform
SDL_opengl.h, 352
GL_EXT_pixel_transform_color_table
SDL_opengl.h, 352
GL_EXT_point_parameters
SDL_opengl.h, 352
GL_EXT_polygon_offset
SDL_opengl.h, 352
GL_EXT_provoking_vertex
SDL_opengl.h, 352
GL_EXT_rescale_normal
SDL_opengl.h, 352
GL_EXT_secondary_color
SDL_opengl.h, 352
GL_EXT_separate_shader_objects
SDL_opengl.h, 352
GL_EXT_separate_specular_color
SDL_opengl.h, 352
GL_EXT_shader_image_load_store
SDL_opengl.h, 352
GL_EXT_shadow_funcs
SDL_opengl.h, 352
GL_EXT_shared_texture_palette
SDL_opengl.h, 352
GL_EXT_stencil_clear_tag
SDL_opengl.h, 352
GL_EXT_stencil_two_side
SDL_opengl.h, 352
GL_EXT_stencil_wrap
SDL_opengl.h, 353
GL_EXT_subtexture
SDL_opengl.h, 353
GL_EXT_texture
SDL_opengl.h, 353
GL_EXT_texture3D
SDL_opengl.h, 353
GL_EXT_texture_array
SDL_opengl.h, 353
GL_EXT_texture_buffer_object
SDL_opengl.h, 353
GL_EXT_texture_compression_latc
SDL_opengl.h, 353
INDEX
GL_EXT_texture_compression_rgtc
SDL_opengl.h, 353
GL_EXT_texture_env_add
SDL_opengl.h, 353
GL_EXT_texture_env_combine
SDL_opengl.h, 353
GL_EXT_texture_env_dot3
SDL_opengl.h, 353
GL_EXT_texture_filter_anisotropic
SDL_opengl.h, 353
GL_EXT_texture_integer
SDL_opengl.h, 353
GL_EXT_texture_lod_bias
SDL_opengl.h, 353
GL_EXT_texture_mirror_clamp
SDL_opengl.h, 353
GL_EXT_texture_object
SDL_opengl.h, 353
GL_EXT_texture_perturb_normal
SDL_opengl.h, 353
GL_EXT_texture_sRGB
SDL_opengl.h, 353
GL_EXT_texture_shared_exponent
SDL_opengl.h, 353
GL_EXT_texture_snorm
SDL_opengl.h, 353
GL_EXT_texture_swizzle
SDL_opengl.h, 353
GL_EXT_timer_query
SDL_opengl.h, 353
GL_EXT_transform_feedback
SDL_opengl.h, 353
GL_EXT_vertex_array
SDL_opengl.h, 353
GL_EXT_vertex_array_bgra
SDL_opengl.h, 353
GL_EXT_vertex_attrib_64bit
SDL_opengl.h, 353
GL_EXT_vertex_shader
SDL_opengl.h, 353
GL_EXT_vertex_weighting
SDL_opengl.h, 353
GL_EYE_DISTANCE_TO_LINE_SGIS
SDL_opengl.h, 354
GL_EYE_DISTANCE_TO_POINT_SGIS
SDL_opengl.h, 354
GL_EYE_LINE_SGIS
SDL_opengl.h, 354
GL_EYE_PLANE_ABSOLUTE_NV
SDL_opengl.h, 354
GL_EYE_POINT_SGIS
SDL_opengl.h, 354
GL_EYE_RADIAL_NV
SDL_opengl.h, 354
GL_FAILURE_NV
SDL_opengl.h, 354
GL_FENCE_APPLE
SDL_opengl.h, 354
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_FENCE_CONDITION_NV
SDL_opengl.h, 354
GL_FENCE_STATUS_NV
SDL_opengl.h, 354
GL_FIELD_LOWER_NV
SDL_opengl.h, 354
GL_FIELD_UPPER_NV
SDL_opengl.h, 354
GL_FIELDS_NV
SDL_opengl.h, 354
GL_FILTER4_SGIS
SDL_opengl.h, 354
GL_FIRST_VERTEX_CONVENTION
SDL_opengl.h, 354
GL_FIRST_VERTEX_CONVENTION_EXT
SDL_opengl.h, 354
GL_FIXED
SDL_opengl.h, 354
GL_FIXED_ONLY
SDL_opengl.h, 354
GL_FIXED_ONLY_ARB
SDL_opengl.h, 354
GL_FLOAT16_NV
SDL_opengl.h, 354
GL_FLOAT16_VEC2_NV
SDL_opengl.h, 354
GL_FLOAT16_VEC3_NV
SDL_opengl.h, 354
GL_FLOAT16_VEC4_NV
SDL_opengl.h, 354
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
SDL_opengl.h, 354
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
SDL_opengl.h, 354
GL_FLOAT_CLEAR_COLOR_VALUE_NV
SDL_opengl.h, 354
GL_FLOAT_MAT2
SDL_opengl.h, 354
GL_FLOAT_MAT2_ARB
SDL_opengl.h, 354
GL_FLOAT_MAT2x3
SDL_opengl.h, 355
GL_FLOAT_MAT2x4
SDL_opengl.h, 355
GL_FLOAT_MAT3
SDL_opengl.h, 355
GL_FLOAT_MAT3_ARB
SDL_opengl.h, 355
GL_FLOAT_MAT3x2
SDL_opengl.h, 355
GL_FLOAT_MAT3x4
SDL_opengl.h, 355
GL_FLOAT_MAT4
SDL_opengl.h, 355
GL_FLOAT_MAT4_ARB
SDL_opengl.h, 355
GL_FLOAT_MAT4x2
SDL_opengl.h, 355
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
627
GL_FLOAT_MAT4x3
SDL_opengl.h, 355
GL_FLOAT_R16_NV
SDL_opengl.h, 355
GL_FLOAT_R32_NV
SDL_opengl.h, 355
GL_FLOAT_R_NV
SDL_opengl.h, 355
GL_FLOAT_RG16_NV
SDL_opengl.h, 355
GL_FLOAT_RG32_NV
SDL_opengl.h, 355
GL_FLOAT_RG_NV
SDL_opengl.h, 355
GL_FLOAT_RGB16_NV
SDL_opengl.h, 355
GL_FLOAT_RGB32_NV
SDL_opengl.h, 355
GL_FLOAT_RGB_NV
SDL_opengl.h, 355
GL_FLOAT_RGBA16_NV
SDL_opengl.h, 355
GL_FLOAT_RGBA32_NV
SDL_opengl.h, 355
GL_FLOAT_RGBA_MODE_NV
SDL_opengl.h, 355
GL_FLOAT_RGBA_NV
SDL_opengl.h, 355
GL_FLOAT_VEC2
SDL_opengl.h, 355
GL_FLOAT_VEC2_ARB
SDL_opengl.h, 355
GL_FLOAT_VEC3
SDL_opengl.h, 355
GL_FLOAT_VEC3_ARB
SDL_opengl.h, 355
GL_FLOAT_VEC4
SDL_opengl.h, 355
GL_FLOAT_VEC4_ARB
SDL_opengl.h, 356
GL_FOG_COORD
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_ADDRESS_NV
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_BUFFER_BINDING
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_LENGTH_NV
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_POINTER
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_STRIDE
SDL_opengl.h, 356
GL_FOG_COORD_ARRAY_TYPE
SDL_opengl.h, 356
GL_FOG_COORD_SRC
SDL_opengl.h, 356
628
GL_FOG_COORDINATE
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_EXT
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_LIST_IBM
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_POINTER
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_STRIDE
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_TYPE
SDL_opengl.h, 356
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
SDL_opengl.h, 356
GL_FOG_COORDINATE_EXT
SDL_opengl.h, 356
GL_FOG_COORDINATE_SOURCE
SDL_opengl.h, 356
GL_FOG_COORDINATE_SOURCE_EXT
SDL_opengl.h, 356
GL_FOG_DISTANCE_MODE_NV
SDL_opengl.h, 356
GL_FOG_FUNC_POINTS_SGIS
SDL_opengl.h, 356
GL_FOG_FUNC_SGIS
SDL_opengl.h, 357
GL_FOG_OFFSET_SGIX
SDL_opengl.h, 357
GL_FOG_OFFSET_VALUE_SGIX
SDL_opengl.h, 357
GL_FOG_SCALE_SGIX
SDL_opengl.h, 357
GL_FOG_SCALE_VALUE_SGIX
SDL_opengl.h, 357
GL_FOG_SPECULAR_TEXTURE_WIN
SDL_opengl.h, 357
GL_FORCE_BLUE_TO_ONE_NV
SDL_opengl.h, 357
GL_FORMAT_SUBSAMPLE_244_244_OML
SDL_opengl.h, 357
GL_FORMAT_SUBSAMPLE_24_24_OML
SDL_opengl.h, 357
GL_FRACTIONAL_EVEN
SDL_opengl.h, 357
INDEX
GL_FRACTIONAL_ODD
SDL_opengl.h, 357
GL_FRAGMENT_COLOR_EXT
SDL_opengl.h, 357
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_COLOR_MATERIAL_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_DEPTH
SDL_opengl.h, 357
GL_FRAGMENT_DEPTH_EXT
SDL_opengl.h, 357
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT0_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT1_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT2_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT3_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT4_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT5_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT6_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT7_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
SDL_opengl.h, 357
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
SDL_opengl.h, 358
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
SDL_opengl.h, 358
GL_FRAGMENT_LIGHTING_SGIX
SDL_opengl.h, 358
GL_FRAGMENT_MATERIAL_EXT
SDL_opengl.h, 358
GL_FRAGMENT_NORMAL_EXT
SDL_opengl.h, 358
GL_FRAGMENT_PROGRAM_ARB
SDL_opengl.h, 358
GL_FRAGMENT_PROGRAM_BINDING_NV
SDL_opengl.h, 358
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
SDL_opengl.h, 358
GL_FRAGMENT_PROGRAM_NV
SDL_opengl.h, 358
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
SDL_opengl.h, 358
GL_FRAGMENT_SHADER
SDL_opengl.h, 358
GL_FRAGMENT_SHADER_ARB
SDL_opengl.h, 358
GL_FRAGMENT_SHADER_ATI
SDL_opengl.h, 358
GL_FRAGMENT_SHADER_BIT
SDL_opengl.h, 358
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
SDL_opengl.h, 358
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
SDL_opengl.h, 358
GL_FRAME_NV
SDL_opengl.h, 358
GL_FRAMEBUFFER
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
SDL_opengl.h, 358
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
SDL_opengl.h, 359
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
629
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
SDL_opengl.h, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_BARRIER_BIT_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_BINDING
SDL_opengl.h, 359
GL_FRAMEBUFFER_BINDING_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_COMPLETE
SDL_opengl.h, 359
GL_FRAMEBUFFER_COMPLETE_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_DEFAULT
SDL_opengl.h, 359
GL_FRAMEBUFFER_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
SDL_opengl.h, 359
630
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
SDL_opengl.h, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
SDL_opengl.h, 360
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_SRGB
SDL_opengl.h, 360
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_SRGB_EXT
SDL_opengl.h, 360
GL_FRAMEBUFFER_UNDEFINED
SDL_opengl.h, 360
GL_FRAMEBUFFER_UNSUPPORTED
SDL_opengl.h, 360
GL_FRAMEBUFFER_UNSUPPORTED_EXT
SDL_opengl.h, 360
GL_FRAMEZOOM_FACTOR_SGIX
SDL_opengl.h, 360
GL_FRAMEZOOM_SGIX
SDL_opengl.h, 360
GL_FULL_RANGE_EXT
SDL_opengl.h, 360
GL_FULL_STIPPLE_HINT_PGI
SDL_opengl.h, 360
GL_FUNC_ADD
SDL_opengl.h, 360
GL_FUNC_ADD_EXT
SDL_opengl.h, 360
GL_FUNC_REVERSE_SUBTRACT
SDL_opengl.h, 360
GL_FUNC_REVERSE_SUBTRACT_EXT
SDL_opengl.h, 360
GL_FUNC_SUBTRACT
SDL_opengl.h, 360
GL_FUNC_SUBTRACT_EXT
SDL_opengl.h, 360
GL_GENERATE_MIPMAP
INDEX
SDL_opengl.h, 360
GL_GENERATE_MIPMAP_HINT
SDL_opengl.h, 360
GL_GENERATE_MIPMAP_HINT_SGIS
SDL_opengl.h, 360
GL_GENERATE_MIPMAP_SGIS
SDL_opengl.h, 360
GL_GENERIC_ATTRIB_NV
SDL_opengl.h, 361
GL_GEOMETRY_DEFORMATION_BIT_SGIX
SDL_opengl.h, 361
GL_GEOMETRY_DEFORMATION_SGIX
SDL_opengl.h, 361
GL_GEOMETRY_INPUT_TYPE
SDL_opengl.h, 361
GL_GEOMETRY_INPUT_TYPE_ARB
SDL_opengl.h, 361
GL_GEOMETRY_INPUT_TYPE_EXT
SDL_opengl.h, 361
GL_GEOMETRY_OUTPUT_TYPE
SDL_opengl.h, 361
GL_GEOMETRY_OUTPUT_TYPE_ARB
SDL_opengl.h, 361
GL_GEOMETRY_OUTPUT_TYPE_EXT
SDL_opengl.h, 361
GL_GEOMETRY_PROGRAM_NV
SDL_opengl.h, 361
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
SDL_opengl.h, 361
GL_GEOMETRY_SHADER
SDL_opengl.h, 361
GL_GEOMETRY_SHADER_ARB
SDL_opengl.h, 361
GL_GEOMETRY_SHADER_BIT
SDL_opengl.h, 361
GL_GEOMETRY_SHADER_EXT
SDL_opengl.h, 361
GL_GEOMETRY_SHADER_INVOCATIONS
SDL_opengl.h, 361
GL_GEOMETRY_VERTICES_OUT
SDL_opengl.h, 361
GL_GEOMETRY_VERTICES_OUT_ARB
SDL_opengl.h, 361
GL_GEOMETRY_VERTICES_OUT_EXT
SDL_opengl.h, 361
GL_GLEXT_VERSION
SDL_opengl.h, 361
GL_GLOBAL_ALPHA_FACTOR_SUN
SDL_opengl.h, 361
GL_GLOBAL_ALPHA_SUN
SDL_opengl.h, 361
GL_GPU_ADDRESS_NV
SDL_opengl.h, 361
GL_GREEN_BIT_ATI
SDL_opengl.h, 361
GL_GREEN_INTEGER
SDL_opengl.h, 361
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_GREEN_INTEGER_EXT
SDL_opengl.h, 361
GL_GREEN_MAX_CLAMP_INGR
SDL_opengl.h, 361
GL_GREEN_MIN_CLAMP_INGR
SDL_opengl.h, 361
GL_GREMEDY_frame_terminator
SDL_opengl.h, 362
GL_GREMEDY_string_marker
SDL_opengl.h, 362
GL_GUILTY_CONTEXT_RESET_ARB
SDL_opengl.h, 362
GL_HALF_APPLE
SDL_opengl.h, 362
GL_HALF_BIAS_NEGATE_NV
SDL_opengl.h, 362
GL_HALF_BIAS_NORMAL_NV
SDL_opengl.h, 362
GL_HALF_BIT_ATI
SDL_opengl.h, 362
GL_HALF_FLOAT
SDL_opengl.h, 362
GL_HALF_FLOAT_ARB
SDL_opengl.h, 362
GL_HALF_FLOAT_NV
SDL_opengl.h, 362
GL_HI_BIAS_NV
SDL_opengl.h, 362
GL_HI_SCALE_NV
SDL_opengl.h, 362
GL_HIGH_FLOAT
SDL_opengl.h, 362
GL_HIGH_INT
SDL_opengl.h, 362
GL_HILO16_NV
SDL_opengl.h, 362
GL_HILO8_NV
SDL_opengl.h, 362
GL_HILO_NV
SDL_opengl.h, 362
GL_HISTOGRAM
SDL_opengl.h, 362
GL_HISTOGRAM_ALPHA_SIZE
SDL_opengl.h, 362
GL_HISTOGRAM_ALPHA_SIZE_EXT
SDL_opengl.h, 362
GL_HISTOGRAM_BLUE_SIZE
SDL_opengl.h, 362
GL_HISTOGRAM_BLUE_SIZE_EXT
SDL_opengl.h, 362
GL_HISTOGRAM_EXT
SDL_opengl.h, 362
GL_HISTOGRAM_FORMAT
SDL_opengl.h, 362
GL_HISTOGRAM_FORMAT_EXT
SDL_opengl.h, 362
GL_HISTOGRAM_GREEN_SIZE
SDL_opengl.h, 362
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
631
GL_HISTOGRAM_GREEN_SIZE_EXT
SDL_opengl.h, 362
GL_HISTOGRAM_LUMINANCE_SIZE
SDL_opengl.h, 362
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
SDL_opengl.h, 363
GL_HISTOGRAM_RED_SIZE
SDL_opengl.h, 363
GL_HISTOGRAM_RED_SIZE_EXT
SDL_opengl.h, 363
GL_HISTOGRAM_SINK
SDL_opengl.h, 363
GL_HISTOGRAM_SINK_EXT
SDL_opengl.h, 363
GL_HISTOGRAM_WIDTH
SDL_opengl.h, 363
GL_HISTOGRAM_WIDTH_EXT
SDL_opengl.h, 363
GL_HP_convolution_border_modes
SDL_opengl.h, 363
GL_HP_image_transform
SDL_opengl.h, 363
GL_HP_occlusion_test
SDL_opengl.h, 363
GL_HP_texture_lighting
SDL_opengl.h, 363
GL_IBM_cull_vertex
SDL_opengl.h, 363
GL_IBM_multimode_draw_arrays
SDL_opengl.h, 363
GL_IBM_rasterpos_clip
SDL_opengl.h, 363
GL_IBM_vertex_array_lists
SDL_opengl.h, 363
GL_IDENTITY_NV
SDL_opengl.h, 363
GL_IGNORE_BORDER_HP
SDL_opengl.h, 363
GL_IMAGE_1D_ARRAY_EXT
SDL_opengl.h, 363
GL_IMAGE_1D_EXT
SDL_opengl.h, 363
GL_IMAGE_2D_ARRAY_EXT
SDL_opengl.h, 363
GL_IMAGE_2D_EXT
SDL_opengl.h, 363
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
SDL_opengl.h, 363
GL_IMAGE_2D_MULTISAMPLE_EXT
SDL_opengl.h, 363
GL_IMAGE_2D_RECT_EXT
SDL_opengl.h, 363
GL_IMAGE_3D_EXT
SDL_opengl.h, 363
GL_IMAGE_BINDING_ACCESS_EXT
SDL_opengl.h, 363
GL_IMAGE_BINDING_FORMAT_EXT
SDL_opengl.h, 363
632
GL_IMAGE_BINDING_LAYER_EXT
SDL_opengl.h, 363
GL_IMAGE_BINDING_LAYERED_EXT
SDL_opengl.h, 364
GL_IMAGE_BINDING_LEVEL_EXT
SDL_opengl.h, 364
GL_IMAGE_BINDING_NAME_EXT
SDL_opengl.h, 364
GL_IMAGE_BUFFER_EXT
SDL_opengl.h, 364
GL_IMAGE_CUBE_EXT
SDL_opengl.h, 364
GL_IMAGE_CUBE_MAP_ARRAY_EXT
SDL_opengl.h, 364
GL_IMAGE_CUBIC_WEIGHT_HP
SDL_opengl.h, 364
GL_IMAGE_MAG_FILTER_HP
SDL_opengl.h, 364
GL_IMAGE_MIN_FILTER_HP
SDL_opengl.h, 364
GL_IMAGE_ROTATE_ANGLE_HP
SDL_opengl.h, 364
GL_IMAGE_ROTATE_ORIGIN_X_HP
SDL_opengl.h, 364
GL_IMAGE_ROTATE_ORIGIN_Y_HP
SDL_opengl.h, 364
GL_IMAGE_SCALE_X_HP
SDL_opengl.h, 364
GL_IMAGE_SCALE_Y_HP
SDL_opengl.h, 364
GL_IMAGE_TRANSFORM_2D_HP
SDL_opengl.h, 364
GL_IMAGE_TRANSLATE_X_HP
SDL_opengl.h, 364
GL_IMAGE_TRANSLATE_Y_HP
SDL_opengl.h, 364
GL_IMPLEMENTATION_COLOR_READ_FORMAT
SDL_opengl.h, 364
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
SDL_opengl.h, 364
GL_IMPLEMENTATION_COLOR_READ_TYPE
SDL_opengl.h, 364
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
SDL_opengl.h, 364
GL_INCR_WRAP
SDL_opengl.h, 364
GL_INCR_WRAP_EXT
SDL_opengl.h, 364
GL_INDEX
SDL_opengl.h, 364
GL_INDEX_ARRAY_ADDRESS_NV
SDL_opengl.h, 364
GL_INDEX_ARRAY_BUFFER_BINDING
SDL_opengl.h, 364
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 364
GL_INDEX_ARRAY_COUNT_EXT
INDEX
SDL_opengl.h, 364
GL_INDEX_ARRAY_EXT
SDL_opengl.h, 365
GL_INDEX_ARRAY_LENGTH_NV
SDL_opengl.h, 365
GL_INDEX_ARRAY_LIST_IBM
SDL_opengl.h, 365
GL_INDEX_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 365
GL_INDEX_ARRAY_POINTER_EXT
SDL_opengl.h, 365
GL_INDEX_ARRAY_STRIDE_EXT
SDL_opengl.h, 365
GL_INDEX_ARRAY_TYPE_EXT
SDL_opengl.h, 365
GL_INDEX_BIT_PGI
SDL_opengl.h, 365
GL_INDEX_MATERIAL_EXT
SDL_opengl.h, 365
GL_INDEX_MATERIAL_FACE_EXT
SDL_opengl.h, 365
GL_INDEX_MATERIAL_PARAMETER_EXT
SDL_opengl.h, 365
GL_INDEX_TEST_EXT
SDL_opengl.h, 365
GL_INDEX_TEST_FUNC_EXT
SDL_opengl.h, 365
GL_INDEX_TEST_REF_EXT
SDL_opengl.h, 365
GL_INFO_LOG_LENGTH
SDL_opengl.h, 365
GL_INGR_blend_func_separate
SDL_opengl.h, 365
GL_INGR_color_clamp
SDL_opengl.h, 365
GL_INGR_interlace_read
SDL_opengl.h, 365
GL_INNOCENT_CONTEXT_RESET_ARB
SDL_opengl.h, 365
GL_INSTRUMENT_BUFFER_POINTER_SGIX
SDL_opengl.h, 365
GL_INSTRUMENT_MEASUREMENTS_SGIX
SDL_opengl.h, 365
GL_INT16_NV
SDL_opengl.h, 365
GL_INT16_VEC2_NV
SDL_opengl.h, 365
GL_INT16_VEC3_NV
SDL_opengl.h, 365
GL_INT16_VEC4_NV
SDL_opengl.h, 365
GL_INT64_NV
SDL_opengl.h, 365
GL_INT64_VEC2_NV
SDL_opengl.h, 365
GL_INT64_VEC3_NV
SDL_opengl.h, 365
GL_INT64_VEC4_NV
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 366
GL_INT8_NV
SDL_opengl.h, 366
GL_INT8_VEC2_NV
SDL_opengl.h, 366
GL_INT8_VEC3_NV
SDL_opengl.h, 366
GL_INT8_VEC4_NV
SDL_opengl.h, 366
GL_INT_2_10_10_10_REV
SDL_opengl.h, 366
GL_INT_IMAGE_1D_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_1D_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_2D_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_2D_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_2D_MULTISAMPLE_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_2D_RECT_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_3D_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_BUFFER_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_CUBE_EXT
SDL_opengl.h, 366
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_SAMPLER_1D
SDL_opengl.h, 366
GL_INT_SAMPLER_1D_ARRAY
SDL_opengl.h, 366
GL_INT_SAMPLER_1D_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_SAMPLER_1D_EXT
SDL_opengl.h, 366
GL_INT_SAMPLER_2D
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_ARRAY
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_ARRAY_EXT
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_EXT
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_MULTISAMPLE
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_RECT
SDL_opengl.h, 366
GL_INT_SAMPLER_2D_RECT_EXT
SDL_opengl.h, 367
GL_INT_SAMPLER_3D
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
633
SDL_opengl.h, 367
GL_INT_SAMPLER_3D_EXT
SDL_opengl.h, 367
GL_INT_SAMPLER_BUFFER
SDL_opengl.h, 367
GL_INT_SAMPLER_BUFFER_AMD
SDL_opengl.h, 367
GL_INT_SAMPLER_BUFFER_EXT
SDL_opengl.h, 367
GL_INT_SAMPLER_CUBE
SDL_opengl.h, 367
GL_INT_SAMPLER_CUBE_EXT
SDL_opengl.h, 367
GL_INT_SAMPLER_CUBE_MAP_ARRAY
SDL_opengl.h, 367
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 367
GL_INT_SAMPLER_RENDERBUFFER_NV
SDL_opengl.h, 367
GL_INT_VEC2
SDL_opengl.h, 367
GL_INT_VEC2_ARB
SDL_opengl.h, 367
GL_INT_VEC3
SDL_opengl.h, 367
GL_INT_VEC3_ARB
SDL_opengl.h, 367
GL_INT_VEC4
SDL_opengl.h, 367
GL_INT_VEC4_ARB
SDL_opengl.h, 367
GL_INTEL_parallel_arrays
SDL_opengl.h, 367
GL_INTENSITY12_EXT
SDL_opengl.h, 367
GL_INTENSITY16_EXT
SDL_opengl.h, 367
GL_INTENSITY16_SNORM
SDL_opengl.h, 367
GL_INTENSITY16F_ARB
SDL_opengl.h, 367
GL_INTENSITY16I_EXT
SDL_opengl.h, 367
GL_INTENSITY16UI_EXT
SDL_opengl.h, 367
GL_INTENSITY32F_ARB
SDL_opengl.h, 367
GL_INTENSITY32I_EXT
SDL_opengl.h, 367
GL_INTENSITY32UI_EXT
SDL_opengl.h, 367
GL_INTENSITY4_EXT
SDL_opengl.h, 367
GL_INTENSITY8_EXT
SDL_opengl.h, 368
GL_INTENSITY8_SNORM
SDL_opengl.h, 368
GL_INTENSITY8I_EXT
634
SDL_opengl.h, 368
GL_INTENSITY8UI_EXT
SDL_opengl.h, 368
GL_INTENSITY_EXT
SDL_opengl.h, 368
GL_INTENSITY_FLOAT16_APPLE
SDL_opengl.h, 368
GL_INTENSITY_FLOAT16_ATI
SDL_opengl.h, 368
GL_INTENSITY_FLOAT32_APPLE
SDL_opengl.h, 368
GL_INTENSITY_FLOAT32_ATI
SDL_opengl.h, 368
GL_INTENSITY_SNORM
SDL_opengl.h, 368
GL_INTERLACE_OML
SDL_opengl.h, 368
GL_INTERLACE_READ_INGR
SDL_opengl.h, 368
GL_INTERLACE_READ_OML
SDL_opengl.h, 368
GL_INTERLACE_SGIX
SDL_opengl.h, 368
GL_INTERLEAVED_ATTRIBS
SDL_opengl.h, 368
GL_INTERLEAVED_ATTRIBS_EXT
SDL_opengl.h, 368
GL_INTERLEAVED_ATTRIBS_NV
SDL_opengl.h, 368
GL_INTERPOLATE
SDL_opengl.h, 368
GL_INTERPOLATE_ARB
SDL_opengl.h, 368
GL_INTERPOLATE_EXT
SDL_opengl.h, 368
GL_INVALID_FRAMEBUFFER_OPERATION
SDL_opengl.h, 368
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
SDL_opengl.h, 368
GL_INVALID_INDEX
SDL_opengl.h, 368
GL_INVARIANT_DATATYPE_EXT
SDL_opengl.h, 368
GL_INVARIANT_EXT
SDL_opengl.h, 368
GL_INVARIANT_VALUE_EXT
SDL_opengl.h, 368
GL_INVERSE_NV
SDL_opengl.h, 368
GL_INVERSE_TRANSPOSE_NV
SDL_opengl.h, 368
GL_INVERTED_SCREEN_W_REND
SDL_opengl.h, 369
GL_IR_INSTRUMENT1_SGIX
SDL_opengl.h, 369
GL_ISOLINES
SDL_opengl.h, 369
GL_IUI_N3F_V2F_EXT
INDEX
SDL_opengl.h, 369
GL_IUI_N3F_V3F_EXT
SDL_opengl.h, 369
GL_IUI_V2F_EXT
SDL_opengl.h, 369
GL_IUI_V3F_EXT
SDL_opengl.h, 369
GL_LAST_VERTEX_CONVENTION
SDL_opengl.h, 369
GL_LAST_VERTEX_CONVENTION_EXT
SDL_opengl.h, 369
GL_LAST_VIDEO_CAPTURE_STATUS_NV
SDL_opengl.h, 369
GL_LAYER_NV
SDL_opengl.h, 369
GL_LAYER_PROVOKING_VERTEX
SDL_opengl.h, 369
GL_LERP_ATI
SDL_opengl.h, 369
GL_LIGHT_ENV_MODE_SGIX
SDL_opengl.h, 369
GL_LIGHT_MODEL_COLOR_CONTROL
SDL_opengl.h, 369
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
SDL_opengl.h, 369
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
SDL_opengl.h, 369
GL_LINE_STRIP_ADJACENCY
SDL_opengl.h, 369
GL_LINE_STRIP_ADJACENCY_ARB
SDL_opengl.h, 369
GL_LINE_STRIP_ADJACENCY_EXT
SDL_opengl.h, 369
GL_LINEAR_CLIPMAP_LINEAR_SGIX
SDL_opengl.h, 369
GL_LINEAR_CLIPMAP_NEAREST_SGIX
SDL_opengl.h, 369
GL_LINEAR_DETAIL_ALPHA_SGIS
SDL_opengl.h, 369
GL_LINEAR_DETAIL_COLOR_SGIS
SDL_opengl.h, 369
GL_LINEAR_DETAIL_SGIS
SDL_opengl.h, 369
GL_LINEAR_SHARPEN_ALPHA_SGIS
SDL_opengl.h, 369
GL_LINEAR_SHARPEN_COLOR_SGIS
SDL_opengl.h, 369
GL_LINEAR_SHARPEN_SGIS
SDL_opengl.h, 369
GL_LINES_ADJACENCY
SDL_opengl.h, 370
GL_LINES_ADJACENCY_ARB
SDL_opengl.h, 370
GL_LINES_ADJACENCY_EXT
SDL_opengl.h, 370
GL_LINK_STATUS
SDL_opengl.h, 370
GL_LIST_PRIORITY_SGIX
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 370
GL_LO_BIAS_NV
SDL_opengl.h, 370
GL_LO_SCALE_NV
SDL_opengl.h, 370
GL_LOCAL_CONSTANT_DATATYPE_EXT
SDL_opengl.h, 370
GL_LOCAL_CONSTANT_EXT
SDL_opengl.h, 370
GL_LOCAL_CONSTANT_VALUE_EXT
SDL_opengl.h, 370
GL_LOCAL_EXT
SDL_opengl.h, 370
GL_LOSE_CONTEXT_ON_RESET_ARB
SDL_opengl.h, 370
GL_LOW_FLOAT
SDL_opengl.h, 370
GL_LOW_INT
SDL_opengl.h, 370
GL_LOWER_LEFT
SDL_opengl.h, 370
GL_LUMINANCE12_ALPHA12_EXT
SDL_opengl.h, 370
GL_LUMINANCE12_ALPHA4_EXT
SDL_opengl.h, 370
GL_LUMINANCE12_EXT
SDL_opengl.h, 370
GL_LUMINANCE16_ALPHA16_EXT
SDL_opengl.h, 370
GL_LUMINANCE16_ALPHA16_SNORM
SDL_opengl.h, 370
GL_LUMINANCE16_EXT
SDL_opengl.h, 370
GL_LUMINANCE16_SNORM
SDL_opengl.h, 370
GL_LUMINANCE16F_ARB
SDL_opengl.h, 370
GL_LUMINANCE16I_EXT
SDL_opengl.h, 370
GL_LUMINANCE16UI_EXT
SDL_opengl.h, 370
GL_LUMINANCE32F_ARB
SDL_opengl.h, 370
GL_LUMINANCE32I_EXT
SDL_opengl.h, 370
GL_LUMINANCE32UI_EXT
SDL_opengl.h, 370
GL_LUMINANCE4_ALPHA4_EXT
SDL_opengl.h, 371
GL_LUMINANCE4_EXT
SDL_opengl.h, 371
GL_LUMINANCE6_ALPHA2_EXT
SDL_opengl.h, 371
GL_LUMINANCE8_ALPHA8_EXT
SDL_opengl.h, 371
GL_LUMINANCE8_ALPHA8_SNORM
SDL_opengl.h, 371
GL_LUMINANCE8_EXT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
635
SDL_opengl.h, 371
GL_LUMINANCE8_SNORM
SDL_opengl.h, 371
GL_LUMINANCE8I_EXT
SDL_opengl.h, 371
GL_LUMINANCE8UI_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA16F_ARB
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA16I_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA16UI_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA32F_ARB
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA32I_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA32UI_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA8I_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA8UI_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_FLOAT16_ATI
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_FLOAT32_ATI
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_INTEGER_EXT
SDL_opengl.h, 371
GL_LUMINANCE_ALPHA_SNORM
SDL_opengl.h, 371
GL_LUMINANCE_FLOAT16_APPLE
SDL_opengl.h, 371
GL_LUMINANCE_FLOAT16_ATI
SDL_opengl.h, 371
GL_LUMINANCE_FLOAT32_APPLE
SDL_opengl.h, 371
GL_LUMINANCE_FLOAT32_ATI
SDL_opengl.h, 371
GL_LUMINANCE_INTEGER_EXT
SDL_opengl.h, 371
GL_LUMINANCE_SNORM
SDL_opengl.h, 372
GL_MAD_ATI
SDL_opengl.h, 372
GL_MAGNITUDE_BIAS_NV
SDL_opengl.h, 372
GL_MAGNITUDE_SCALE_NV
SDL_opengl.h, 372
GL_MAJOR_VERSION
SDL_opengl.h, 372
GL_MAP1_BINORMAL_EXT
SDL_opengl.h, 372
GL_MAP1_TANGENT_EXT
636
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB0_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB10_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB11_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB12_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB13_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB14_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB15_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB1_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB2_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB3_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB4_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB5_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB6_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB7_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB8_4_NV
SDL_opengl.h, 372
GL_MAP1_VERTEX_ATTRIB9_4_NV
SDL_opengl.h, 372
GL_MAP2_BINORMAL_EXT
SDL_opengl.h, 372
GL_MAP2_TANGENT_EXT
SDL_opengl.h, 372
GL_MAP2_VERTEX_ATTRIB0_4_NV
SDL_opengl.h, 372
GL_MAP2_VERTEX_ATTRIB10_4_NV
SDL_opengl.h, 372
GL_MAP2_VERTEX_ATTRIB11_4_NV
SDL_opengl.h, 372
GL_MAP2_VERTEX_ATTRIB12_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB13_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB14_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB15_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB1_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB2_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB3_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB4_4_NV
INDEX
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB5_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB6_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB7_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB8_4_NV
SDL_opengl.h, 373
GL_MAP2_VERTEX_ATTRIB9_4_NV
SDL_opengl.h, 373
GL_MAP_ATTRIB_U_ORDER_NV
SDL_opengl.h, 373
GL_MAP_ATTRIB_V_ORDER_NV
SDL_opengl.h, 373
GL_MAP_FLUSH_EXPLICIT_BIT
SDL_opengl.h, 373
GL_MAP_INVALIDATE_BUFFER_BIT
SDL_opengl.h, 373
GL_MAP_INVALIDATE_RANGE_BIT
SDL_opengl.h, 373
GL_MAP_READ_BIT
SDL_opengl.h, 373
GL_MAP_TESSELLATION_NV
SDL_opengl.h, 373
GL_MAP_UNSYNCHRONIZED_BIT
SDL_opengl.h, 373
GL_MAP_WRITE_BIT
SDL_opengl.h, 373
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
SDL_opengl.h, 373
GL_MAT_AMBIENT_BIT_PGI
SDL_opengl.h, 373
GL_MAT_COLOR_INDEXES_BIT_PGI
SDL_opengl.h, 373
GL_MAT_DIFFUSE_BIT_PGI
SDL_opengl.h, 373
GL_MAT_EMISSION_BIT_PGI
SDL_opengl.h, 373
GL_MAT_SHININESS_BIT_PGI
SDL_opengl.h, 373
GL_MAT_SPECULAR_BIT_PGI
SDL_opengl.h, 374
GL_MATERIAL_SIDE_HINT_PGI
SDL_opengl.h, 374
GL_MATRIX0_ARB
SDL_opengl.h, 374
GL_MATRIX0_NV
SDL_opengl.h, 374
GL_MATRIX10_ARB
SDL_opengl.h, 374
GL_MATRIX11_ARB
SDL_opengl.h, 374
GL_MATRIX12_ARB
SDL_opengl.h, 374
GL_MATRIX13_ARB
SDL_opengl.h, 374
GL_MATRIX14_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 374
GL_MATRIX15_ARB
SDL_opengl.h, 374
GL_MATRIX16_ARB
SDL_opengl.h, 374
GL_MATRIX17_ARB
SDL_opengl.h, 374
GL_MATRIX18_ARB
SDL_opengl.h, 374
GL_MATRIX19_ARB
SDL_opengl.h, 374
GL_MATRIX1_ARB
SDL_opengl.h, 374
GL_MATRIX1_NV
SDL_opengl.h, 374
GL_MATRIX20_ARB
SDL_opengl.h, 374
GL_MATRIX21_ARB
SDL_opengl.h, 374
GL_MATRIX22_ARB
SDL_opengl.h, 374
GL_MATRIX23_ARB
SDL_opengl.h, 374
GL_MATRIX24_ARB
SDL_opengl.h, 374
GL_MATRIX25_ARB
SDL_opengl.h, 374
GL_MATRIX26_ARB
SDL_opengl.h, 374
GL_MATRIX27_ARB
SDL_opengl.h, 374
GL_MATRIX28_ARB
SDL_opengl.h, 374
GL_MATRIX29_ARB
SDL_opengl.h, 374
GL_MATRIX2_ARB
SDL_opengl.h, 374
GL_MATRIX2_NV
SDL_opengl.h, 374
GL_MATRIX30_ARB
SDL_opengl.h, 375
GL_MATRIX31_ARB
SDL_opengl.h, 375
GL_MATRIX3_ARB
SDL_opengl.h, 375
GL_MATRIX3_NV
SDL_opengl.h, 375
GL_MATRIX4_ARB
SDL_opengl.h, 375
GL_MATRIX4_NV
SDL_opengl.h, 375
GL_MATRIX5_ARB
SDL_opengl.h, 375
GL_MATRIX5_NV
SDL_opengl.h, 375
GL_MATRIX6_ARB
SDL_opengl.h, 375
GL_MATRIX6_NV
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
637
SDL_opengl.h, 375
GL_MATRIX7_ARB
SDL_opengl.h, 375
GL_MATRIX7_NV
SDL_opengl.h, 375
GL_MATRIX8_ARB
SDL_opengl.h, 375
GL_MATRIX9_ARB
SDL_opengl.h, 375
GL_MATRIX_EXT
SDL_opengl.h, 375
GL_MATRIX_INDEX_ARRAY_ARB
SDL_opengl.h, 375
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
SDL_opengl.h, 375
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
SDL_opengl.h, 375
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
SDL_opengl.h, 375
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
SDL_opengl.h, 375
GL_MATRIX_PALETTE_ARB
SDL_opengl.h, 375
GL_MAX
SDL_opengl.h, 375
GL_MAX_3D_TEXTURE_SIZE
SDL_opengl.h, 375
GL_MAX_3D_TEXTURE_SIZE_EXT
SDL_opengl.h, 375
GL_MAX_4D_TEXTURE_SIZE_SGIS
SDL_opengl.h, 375
GL_MAX_ACTIVE_LIGHTS_SGIX
SDL_opengl.h, 375
GL_MAX_ARRAY_TEXTURE_LAYERS
SDL_opengl.h, 375
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
SDL_opengl.h, 375
GL_MAX_ASYNC_DRAW_PIXELS_SGIX
SDL_opengl.h, 376
GL_MAX_ASYNC_HISTOGRAM_SGIX
SDL_opengl.h, 376
GL_MAX_ASYNC_READ_PIXELS_SGIX
SDL_opengl.h, 376
GL_MAX_ASYNC_TEX_IMAGE_SGIX
SDL_opengl.h, 376
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
SDL_opengl.h, 376
GL_MAX_CLIP_DISTANCES
SDL_opengl.h, 376
GL_MAX_CLIPMAP_DEPTH_SGIX
SDL_opengl.h, 376
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
SDL_opengl.h, 376
GL_MAX_COLOR_ATTACHMENTS
SDL_opengl.h, 376
GL_MAX_COLOR_ATTACHMENTS_EXT
SDL_opengl.h, 376
GL_MAX_COLOR_MATRIX_STACK_DEPTH
638
SDL_opengl.h, 376
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
SDL_opengl.h, 376
GL_MAX_COLOR_TEXTURE_SAMPLES
SDL_opengl.h, 376
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
SDL_opengl.h, 376
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
SDL_opengl.h, 376
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
SDL_opengl.h, 376
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
SDL_opengl.h, 376
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
SDL_opengl.h, 376
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 376
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
SDL_opengl.h, 376
GL_MAX_COMBINED_UNIFORM_BLOCKS
SDL_opengl.h, 376
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
SDL_opengl.h, 376
GL_MAX_CONVOLUTION_HEIGHT
SDL_opengl.h, 376
GL_MAX_CONVOLUTION_HEIGHT_EXT
SDL_opengl.h, 376
GL_MAX_CONVOLUTION_WIDTH
SDL_opengl.h, 376
GL_MAX_CONVOLUTION_WIDTH_EXT
SDL_opengl.h, 376
GL_MAX_CUBE_MAP_TEXTURE_SIZE
SDL_opengl.h, 376
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
SDL_opengl.h, 376
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
SDL_opengl.h, 377
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
SDL_opengl.h, 377
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
SDL_opengl.h, 377
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
SDL_opengl.h, 377
GL_MAX_DEFORMATION_ORDER_SGIX
SDL_opengl.h, 377
GL_MAX_DEPTH_TEXTURE_SAMPLES
SDL_opengl.h, 377
GL_MAX_DRAW_BUFFERS
SDL_opengl.h, 377
GL_MAX_DRAW_BUFFERS_ARB
SDL_opengl.h, 377
INDEX
GL_MAX_DRAW_BUFFERS_ATI
SDL_opengl.h, 377
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
SDL_opengl.h, 377
GL_MAX_ELEMENTS_INDICES
SDL_opengl.h, 377
GL_MAX_ELEMENTS_INDICES_EXT
SDL_opengl.h, 377
GL_MAX_ELEMENTS_VERTICES
SDL_opengl.h, 377
GL_MAX_ELEMENTS_VERTICES_EXT
SDL_opengl.h, 377
GL_MAX_EXT
SDL_opengl.h, 377
GL_MAX_FOG_FUNC_POINTS_SGIS
SDL_opengl.h, 377
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
SDL_opengl.h, 377
GL_MAX_FRAGMENT_INPUT_COMPONENTS
SDL_opengl.h, 377
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
SDL_opengl.h, 377
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
SDL_opengl.h, 377
GL_MAX_FRAGMENT_LIGHTS_SGIX
SDL_opengl.h, 377
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
SDL_opengl.h, 377
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
SDL_opengl.h, 377
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
SDL_opengl.h, 377
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
SDL_opengl.h, 377
GL_MAX_FRAGMENT_UNIFORM_VECTORS
SDL_opengl.h, 377
GL_MAX_FRAMEZOOM_FACTOR_SGIX
SDL_opengl.h, 377
GL_MAX_GENERAL_COMBINERS_NV
SDL_opengl.h, 377
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
SDL_opengl.h, 378
GL_MAX_GEOMETRY_INPUT_COMPONENTS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES
SDL_opengl.h, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
SDL_opengl.h, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
SDL_opengl.h, 378
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
SDL_opengl.h, 378
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
SDL_opengl.h, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
SDL_opengl.h, 378
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
SDL_opengl.h, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
SDL_opengl.h, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
SDL_opengl.h, 378
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
SDL_opengl.h, 378
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
SDL_opengl.h, 378
GL_MAX_IMAGE_SAMPLES_EXT
SDL_opengl.h, 378
GL_MAX_IMAGE_UNITS_EXT
SDL_opengl.h, 378
GL_MAX_INTEGER_SAMPLES
SDL_opengl.h, 378
GL_MAX_MAP_TESSELLATION_NV
SDL_opengl.h, 378
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
SDL_opengl.h, 378
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
SDL_opengl.h, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
SDL_opengl.h, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
SDL_opengl.h, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
SDL_opengl.h, 379
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
639
SDL_opengl.h, 379
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
SDL_opengl.h, 379
GL_MAX_PALETTE_MATRICES_ARB
SDL_opengl.h, 379
GL_MAX_PATCH_VERTICES
SDL_opengl.h, 379
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
SDL_opengl.h, 379
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
SDL_opengl.h, 379
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_ATTRIBS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_CALL_DEPTH_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_IF_DEPTH_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_LOOP_COUNT_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_LOOP_DEPTH_NV
SDL_opengl.h, 379
GL_MAX_PROGRAM_MATRICES_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
SDL_opengl.h, 379
640
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
SDL_opengl.h, 379
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_PARAMETERS_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEMPORARIES_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEXEL_OFFSET
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEXEL_OFFSET_NV
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
SDL_opengl.h, 380
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
SDL_opengl.h, 380
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
SDL_opengl.h, 380
GL_MAX_RATIONAL_EVAL_ORDER_NV
SDL_opengl.h, 380
GL_MAX_RECTANGLE_TEXTURE_SIZE
SDL_opengl.h, 380
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
SDL_opengl.h, 380
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
SDL_opengl.h, 380
GL_MAX_RENDERBUFFER_SIZE
SDL_opengl.h, 380
GL_MAX_RENDERBUFFER_SIZE_EXT
INDEX
SDL_opengl.h, 380
GL_MAX_SAMPLE_MASK_WORDS
SDL_opengl.h, 380
GL_MAX_SAMPLE_MASK_WORDS_NV
SDL_opengl.h, 380
GL_MAX_SAMPLES
SDL_opengl.h, 380
GL_MAX_SAMPLES_EXT
SDL_opengl.h, 381
GL_MAX_SERVER_WAIT_TIMEOUT
SDL_opengl.h, 381
GL_MAX_SHADER_BUFFER_ADDRESS_NV
SDL_opengl.h, 381
GL_MAX_SHININESS_NV
SDL_opengl.h, 381
GL_MAX_SPOT_EXPONENT_NV
SDL_opengl.h, 381
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
SDL_opengl.h, 381
GL_MAX_SUBROUTINES
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
SDL_opengl.h, 381
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 381
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
SDL_opengl.h, 381
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TESS_GEN_LEVEL
SDL_opengl.h, 381
GL_MAX_TESS_PATCH_COMPONENTS
SDL_opengl.h, 381
GL_MAX_TEXTURE_BUFFER_SIZE
SDL_opengl.h, 381
GL_MAX_TEXTURE_BUFFER_SIZE_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 381
GL_MAX_TEXTURE_BUFFER_SIZE_EXT
SDL_opengl.h, 381
GL_MAX_TEXTURE_COORDS
SDL_opengl.h, 381
GL_MAX_TEXTURE_COORDS_ARB
SDL_opengl.h, 381
GL_MAX_TEXTURE_COORDS_NV
SDL_opengl.h, 381
GL_MAX_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 381
GL_MAX_TEXTURE_IMAGE_UNITS_ARB
SDL_opengl.h, 381
GL_MAX_TEXTURE_IMAGE_UNITS_NV
SDL_opengl.h, 382
GL_MAX_TEXTURE_LOD_BIAS
SDL_opengl.h, 382
GL_MAX_TEXTURE_LOD_BIAS_EXT
SDL_opengl.h, 382
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
SDL_opengl.h, 382
GL_MAX_TEXTURE_UNITS
SDL_opengl.h, 382
GL_MAX_TEXTURE_UNITS_ARB
SDL_opengl.h, 382
GL_MAX_TRACK_MATRICES_NV
SDL_opengl.h, 382
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
SDL_opengl.h, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
SDL_opengl.h, 382
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
641
GL_MAX_UNIFORM_BLOCK_SIZE
SDL_opengl.h, 382
GL_MAX_UNIFORM_BUFFER_BINDINGS
SDL_opengl.h, 382
GL_MAX_VARYING_COMPONENTS
SDL_opengl.h, 382
GL_MAX_VARYING_COMPONENTS_EXT
SDL_opengl.h, 382
GL_MAX_VARYING_FLOATS
SDL_opengl.h, 382
GL_MAX_VARYING_FLOATS_ARB
SDL_opengl.h, 382
GL_MAX_VARYING_VECTORS
SDL_opengl.h, 382
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
SDL_opengl.h, 382
GL_MAX_VERTEX_ATTRIBS
SDL_opengl.h, 382
GL_MAX_VERTEX_ATTRIBS_ARB
SDL_opengl.h, 382
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_HINT_PGI
SDL_opengl.h, 383
GL_MAX_VERTEX_OUTPUT_COMPONENTS
SDL_opengl.h, 383
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_SHADER_LOCALS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_SHADER_VARIANTS_EXT
SDL_opengl.h, 383
GL_MAX_VERTEX_STREAMS
SDL_opengl.h, 383
GL_MAX_VERTEX_STREAMS_ATI
SDL_opengl.h, 383
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
SDL_opengl.h, 383
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
SDL_opengl.h, 383
GL_MAX_VERTEX_UNIFORM_BLOCKS
SDL_opengl.h, 383
GL_MAX_VERTEX_UNIFORM_COMPONENTS
SDL_opengl.h, 383
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
SDL_opengl.h, 383
GL_MAX_VERTEX_UNIFORM_VECTORS
SDL_opengl.h, 383
GL_MAX_VERTEX_UNITS_ARB
SDL_opengl.h, 383
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
SDL_opengl.h, 383
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
642
SDL_opengl.h, 383
GL_MAX_VIEWPORTS
SDL_opengl.h, 383
GL_MEDIUM_FLOAT
SDL_opengl.h, 383
GL_MEDIUM_INT
SDL_opengl.h, 383
GL_MESA_pack_invert
SDL_opengl.h, 383
GL_MESA_resize_buffers
SDL_opengl.h, 383
GL_MESA_window_pos
SDL_opengl.h, 383
GL_MESA_ycbcr_texture
SDL_opengl.h, 383
GL_MESAX_texture_stack
SDL_opengl.h, 383
GL_MIN
SDL_opengl.h, 383
GL_MIN_EXT
SDL_opengl.h, 384
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
SDL_opengl.h, 384
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
SDL_opengl.h, 384
GL_MIN_PROGRAM_TEXEL_OFFSET
SDL_opengl.h, 384
GL_MIN_PROGRAM_TEXEL_OFFSET_NV
SDL_opengl.h, 384
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
SDL_opengl.h, 384
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
SDL_opengl.h, 384
GL_MIN_SAMPLE_SHADING_VALUE
SDL_opengl.h, 384
GL_MIN_SAMPLE_SHADING_VALUE_ARB
SDL_opengl.h, 384
GL_MINMAX
SDL_opengl.h, 384
GL_MINMAX_EXT
SDL_opengl.h, 384
GL_MINMAX_FORMAT
SDL_opengl.h, 384
GL_MINMAX_FORMAT_EXT
SDL_opengl.h, 384
GL_MINMAX_SINK
SDL_opengl.h, 384
GL_MINMAX_SINK_EXT
SDL_opengl.h, 384
GL_MINOR_VERSION
SDL_opengl.h, 384
GL_MIRROR_CLAMP_ATI
SDL_opengl.h, 384
GL_MIRROR_CLAMP_EXT
SDL_opengl.h, 384
GL_MIRROR_CLAMP_TO_BORDER_EXT
INDEX
SDL_opengl.h, 384
GL_MIRROR_CLAMP_TO_EDGE_ATI
SDL_opengl.h, 384
GL_MIRROR_CLAMP_TO_EDGE_EXT
SDL_opengl.h, 384
GL_MIRRORED_REPEAT
SDL_opengl.h, 384
GL_MIRRORED_REPEAT_ARB
SDL_opengl.h, 384
GL_MIRRORED_REPEAT_IBM
SDL_opengl.h, 384
GL_MODELVIEW0_ARB
SDL_opengl.h, 384
GL_MODELVIEW0_EXT
SDL_opengl.h, 384
GL_MODELVIEW0_MATRIX_EXT
SDL_opengl.h, 384
GL_MODELVIEW0_STACK_DEPTH_EXT
SDL_opengl.h, 384
GL_MODELVIEW10_ARB
SDL_opengl.h, 385
GL_MODELVIEW11_ARB
SDL_opengl.h, 385
GL_MODELVIEW12_ARB
SDL_opengl.h, 385
GL_MODELVIEW13_ARB
SDL_opengl.h, 385
GL_MODELVIEW14_ARB
SDL_opengl.h, 385
GL_MODELVIEW15_ARB
SDL_opengl.h, 385
GL_MODELVIEW16_ARB
SDL_opengl.h, 385
GL_MODELVIEW17_ARB
SDL_opengl.h, 385
GL_MODELVIEW18_ARB
SDL_opengl.h, 385
GL_MODELVIEW19_ARB
SDL_opengl.h, 385
GL_MODELVIEW1_ARB
SDL_opengl.h, 385
GL_MODELVIEW1_EXT
SDL_opengl.h, 385
GL_MODELVIEW1_MATRIX_EXT
SDL_opengl.h, 385
GL_MODELVIEW1_STACK_DEPTH_EXT
SDL_opengl.h, 385
GL_MODELVIEW20_ARB
SDL_opengl.h, 385
GL_MODELVIEW21_ARB
SDL_opengl.h, 385
GL_MODELVIEW22_ARB
SDL_opengl.h, 385
GL_MODELVIEW23_ARB
SDL_opengl.h, 385
GL_MODELVIEW24_ARB
SDL_opengl.h, 385
GL_MODELVIEW25_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 385
GL_MODELVIEW26_ARB
SDL_opengl.h, 385
GL_MODELVIEW27_ARB
SDL_opengl.h, 385
GL_MODELVIEW28_ARB
SDL_opengl.h, 385
GL_MODELVIEW29_ARB
SDL_opengl.h, 385
GL_MODELVIEW2_ARB
SDL_opengl.h, 385
GL_MODELVIEW30_ARB
SDL_opengl.h, 385
GL_MODELVIEW31_ARB
SDL_opengl.h, 385
GL_MODELVIEW3_ARB
SDL_opengl.h, 385
GL_MODELVIEW4_ARB
SDL_opengl.h, 386
GL_MODELVIEW5_ARB
SDL_opengl.h, 386
GL_MODELVIEW6_ARB
SDL_opengl.h, 386
GL_MODELVIEW7_ARB
SDL_opengl.h, 386
GL_MODELVIEW8_ARB
SDL_opengl.h, 386
GL_MODELVIEW9_ARB
SDL_opengl.h, 386
GL_MODELVIEW_PROJECTION_NV
SDL_opengl.h, 386
GL_MODULATE_ADD_ATI
SDL_opengl.h, 386
GL_MODULATE_SIGNED_ADD_ATI
SDL_opengl.h, 386
GL_MODULATE_SUBTRACT_ATI
SDL_opengl.h, 386
GL_MOV_ATI
SDL_opengl.h, 386
GL_MUL_ATI
SDL_opengl.h, 386
GL_MULTISAMPLE
SDL_opengl.h, 386
GL_MULTISAMPLE_3DFX
SDL_opengl.h, 386
GL_MULTISAMPLE_ARB
SDL_opengl.h, 386
GL_MULTISAMPLE_BIT
SDL_opengl.h, 386
GL_MULTISAMPLE_BIT_3DFX
SDL_opengl.h, 386
GL_MULTISAMPLE_BIT_ARB
SDL_opengl.h, 386
GL_MULTISAMPLE_BIT_EXT
SDL_opengl.h, 386
GL_MULTISAMPLE_COVERAGE_MODES_NV
SDL_opengl.h, 386
GL_MULTISAMPLE_EXT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
643
SDL_opengl.h, 386
GL_MULTISAMPLE_FILTER_HINT_NV
SDL_opengl.h, 386
GL_MULTISAMPLE_SGIS
SDL_opengl.h, 386
GL_MVP_MATRIX_EXT
SDL_opengl.h, 386
GL_NAMED_STRING_LENGTH_ARB
SDL_opengl.h, 386
GL_NAMED_STRING_TYPE_ARB
SDL_opengl.h, 386
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
SDL_opengl.h, 386
GL_NATIVE_GRAPHICS_END_HINT_PGI
SDL_opengl.h, 386
GL_NATIVE_GRAPHICS_HANDLE_PGI
SDL_opengl.h, 387
GL_NEAREST_CLIPMAP_LINEAR_SGIX
SDL_opengl.h, 387
GL_NEAREST_CLIPMAP_NEAREST_SGIX
SDL_opengl.h, 387
GL_NEGATE_BIT_ATI
SDL_opengl.h, 387
GL_NEGATIVE_ONE_EXT
SDL_opengl.h, 387
GL_NEGATIVE_W_EXT
SDL_opengl.h, 387
GL_NEGATIVE_X_EXT
SDL_opengl.h, 387
GL_NEGATIVE_Y_EXT
SDL_opengl.h, 387
GL_NEGATIVE_Z_EXT
SDL_opengl.h, 387
GL_NEXT_BUFFER_NV
SDL_opengl.h, 387
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
SDL_opengl.h, 387
GL_NO_RESET_NOTIFICATION_ARB
SDL_opengl.h, 387
GL_NORMAL_ARRAY_ADDRESS_NV
SDL_opengl.h, 387
GL_NORMAL_ARRAY_BUFFER_BINDING
SDL_opengl.h, 387
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 387
GL_NORMAL_ARRAY_COUNT_EXT
SDL_opengl.h, 387
GL_NORMAL_ARRAY_EXT
SDL_opengl.h, 387
GL_NORMAL_ARRAY_LENGTH_NV
SDL_opengl.h, 387
GL_NORMAL_ARRAY_LIST_IBM
SDL_opengl.h, 387
GL_NORMAL_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 387
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
644
SDL_opengl.h, 387
GL_NORMAL_ARRAY_POINTER_EXT
SDL_opengl.h, 387
GL_NORMAL_ARRAY_STRIDE_EXT
SDL_opengl.h, 387
GL_NORMAL_ARRAY_TYPE_EXT
SDL_opengl.h, 387
GL_NORMAL_BIT_PGI
SDL_opengl.h, 387
GL_NORMAL_MAP
SDL_opengl.h, 387
GL_NORMAL_MAP_ARB
SDL_opengl.h, 387
GL_NORMAL_MAP_EXT
SDL_opengl.h, 387
GL_NORMAL_MAP_NV
SDL_opengl.h, 388
GL_NORMALIZED_RANGE_EXT
SDL_opengl.h, 388
GL_NUM_COMPATIBLE_SUBROUTINES
SDL_opengl.h, 388
GL_NUM_COMPRESSED_TEXTURE_FORMATS
SDL_opengl.h, 388
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
SDL_opengl.h, 388
GL_NUM_EXTENSIONS
SDL_opengl.h, 388
GL_NUM_FILL_STREAMS_NV
SDL_opengl.h, 388
GL_NUM_FRAGMENT_CONSTANTS_ATI
SDL_opengl.h, 388
GL_NUM_FRAGMENT_REGISTERS_ATI
SDL_opengl.h, 388
GL_NUM_GENERAL_COMBINERS_NV
SDL_opengl.h, 388
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
SDL_opengl.h, 388
GL_NUM_INSTRUCTIONS_PER_PASS_ATI
SDL_opengl.h, 388
GL_NUM_INSTRUCTIONS_TOTAL_ATI
SDL_opengl.h, 388
GL_NUM_LOOPBACK_COMPONENTS_ATI
SDL_opengl.h, 388
GL_NUM_PASSES_ATI
SDL_opengl.h, 388
GL_NUM_PROGRAM_BINARY_FORMATS
SDL_opengl.h, 388
GL_NUM_SHADER_BINARY_FORMATS
SDL_opengl.h, 388
GL_NUM_VIDEO_CAPTURE_STREAMS_NV
SDL_opengl.h, 388
GL_NV_blend_square
SDL_opengl.h, 388
GL_NV_conditional_render
SDL_opengl.h, 388
GL_NV_copy_depth_to_color
INDEX
SDL_opengl.h, 388
GL_NV_copy_image
SDL_opengl.h, 388
GL_NV_depth_buffer_float
SDL_opengl.h, 388
GL_NV_depth_clamp
SDL_opengl.h, 388
GL_NV_evaluators
SDL_opengl.h, 388
GL_NV_explicit_multisample
SDL_opengl.h, 388
GL_NV_fence
SDL_opengl.h, 388
GL_NV_float_buffer
SDL_opengl.h, 388
GL_NV_fog_distance
SDL_opengl.h, 389
GL_NV_fragment_program
SDL_opengl.h, 389
GL_NV_fragment_program2
SDL_opengl.h, 389
GL_NV_fragment_program4
SDL_opengl.h, 389
GL_NV_fragment_program_option
SDL_opengl.h, 389
GL_NV_framebuffer_multisample_coverage
SDL_opengl.h, 389
GL_NV_geometry_program4
SDL_opengl.h, 389
GL_NV_geometry_shader4
SDL_opengl.h, 389
GL_NV_gpu_program4
SDL_opengl.h, 389
GL_NV_gpu_program5
SDL_opengl.h, 389
GL_NV_gpu_shader5
SDL_opengl.h, 389
GL_NV_half_float
SDL_opengl.h, 389
GL_NV_light_max_exponent
SDL_opengl.h, 389
GL_NV_multisample_coverage
SDL_opengl.h, 389
GL_NV_multisample_filter_hint
SDL_opengl.h, 389
GL_NV_occlusion_query
SDL_opengl.h, 389
GL_NV_packed_depth_stencil
SDL_opengl.h, 389
GL_NV_parameter_buffer_object
SDL_opengl.h, 389
GL_NV_parameter_buffer_object2
SDL_opengl.h, 389
GL_NV_pixel_data_range
SDL_opengl.h, 389
GL_NV_point_sprite
SDL_opengl.h, 389
GL_NV_present_video
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 389
GL_NV_primitive_restart
SDL_opengl.h, 389
GL_NV_register_combiners
SDL_opengl.h, 389
GL_NV_register_combiners2
SDL_opengl.h, 389
GL_NV_shader_buffer_load
SDL_opengl.h, 389
GL_NV_shader_buffer_store
SDL_opengl.h, 389
GL_NV_tessellation_program5
SDL_opengl.h, 389
GL_NV_texgen_emboss
SDL_opengl.h, 390
GL_NV_texgen_reflection
SDL_opengl.h, 390
GL_NV_texture_barrier
SDL_opengl.h, 390
GL_NV_texture_compression_vtc
SDL_opengl.h, 390
GL_NV_texture_env_combine4
SDL_opengl.h, 390
GL_NV_texture_expand_normal
SDL_opengl.h, 390
GL_NV_texture_rectangle
SDL_opengl.h, 390
GL_NV_texture_shader
SDL_opengl.h, 390
GL_NV_texture_shader2
SDL_opengl.h, 390
GL_NV_texture_shader3
SDL_opengl.h, 390
GL_NV_transform_feedback
SDL_opengl.h, 390
GL_NV_transform_feedback2
SDL_opengl.h, 390
GL_NV_vdpau_interop
SDL_opengl.h, 390
GL_NV_vertex_array_range
SDL_opengl.h, 390
GL_NV_vertex_array_range2
SDL_opengl.h, 390
GL_NV_vertex_attrib_integer_64bit
SDL_opengl.h, 390
GL_NV_vertex_buffer_unified_memory
SDL_opengl.h, 390
GL_NV_vertex_program
SDL_opengl.h, 390
GL_NV_vertex_program1_1
SDL_opengl.h, 390
GL_NV_vertex_program2
SDL_opengl.h, 390
GL_NV_vertex_program2_option
SDL_opengl.h, 390
GL_NV_vertex_program3
SDL_opengl.h, 390
GL_NV_vertex_program4
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
645
SDL_opengl.h, 390
GL_NV_video_capture
SDL_opengl.h, 390
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
SDL_opengl.h, 390
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
SDL_opengl.h, 390
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
SDL_opengl.h, 390
GL_OBJECT_ACTIVE_UNIFORMS_ARB
SDL_opengl.h, 390
GL_OBJECT_ATTACHED_OBJECTS_ARB
SDL_opengl.h, 391
GL_OBJECT_BUFFER_SIZE_ATI
SDL_opengl.h, 391
GL_OBJECT_BUFFER_USAGE_ATI
SDL_opengl.h, 391
GL_OBJECT_COMPILE_STATUS_ARB
SDL_opengl.h, 391
GL_OBJECT_DELETE_STATUS_ARB
SDL_opengl.h, 391
GL_OBJECT_DISTANCE_TO_LINE_SGIS
SDL_opengl.h, 391
GL_OBJECT_DISTANCE_TO_POINT_SGIS
SDL_opengl.h, 391
GL_OBJECT_INFO_LOG_LENGTH_ARB
SDL_opengl.h, 391
GL_OBJECT_LINE_SGIS
SDL_opengl.h, 391
GL_OBJECT_LINK_STATUS_ARB
SDL_opengl.h, 391
GL_OBJECT_POINT_SGIS
SDL_opengl.h, 391
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
SDL_opengl.h, 391
GL_OBJECT_SUBTYPE_ARB
SDL_opengl.h, 391
GL_OBJECT_TYPE
SDL_opengl.h, 391
GL_OBJECT_TYPE_ARB
SDL_opengl.h, 391
GL_OBJECT_VALIDATE_STATUS_ARB
SDL_opengl.h, 391
GL_OCCLUSION_TEST_HP
SDL_opengl.h, 391
GL_OCCLUSION_TEST_RESULT_HP
SDL_opengl.h, 391
GL_OES_read_format
SDL_opengl.h, 391
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
SDL_opengl.h, 391
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 391
GL_OFFSET_HILO_TEXTURE_2D_NV
646
SDL_opengl.h, 391
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 391
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
SDL_opengl.h, 391
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
SDL_opengl.h, 391
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 391
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
SDL_opengl.h, 391
GL_OFFSET_TEXTURE_2D_BIAS_NV
SDL_opengl.h, 391
GL_OFFSET_TEXTURE_2D_MATRIX_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_2D_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_2D_SCALE_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_BIAS_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_MATRIX_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
SDL_opengl.h, 392
GL_OFFSET_TEXTURE_SCALE_NV
SDL_opengl.h, 392
GL_OML_interlace
SDL_opengl.h, 392
GL_OML_resample
SDL_opengl.h, 392
GL_OML_subsample
SDL_opengl.h, 392
GL_ONE_EXT
SDL_opengl.h, 392
GL_ONE_MINUS_CONSTANT_ALPHA
SDL_opengl.h, 392
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
SDL_opengl.h, 392
GL_ONE_MINUS_CONSTANT_COLOR
SDL_opengl.h, 392
GL_ONE_MINUS_CONSTANT_COLOR_EXT
SDL_opengl.h, 392
GL_ONE_MINUS_SRC1_ALPHA
SDL_opengl.h, 392
GL_ONE_MINUS_SRC1_COLOR
SDL_opengl.h, 392
GL_OP_ADD_EXT
SDL_opengl.h, 392
GL_OP_CLAMP_EXT
SDL_opengl.h, 392
GL_OP_CROSS_PRODUCT_EXT
SDL_opengl.h, 392
INDEX
GL_OP_DOT3_EXT
SDL_opengl.h, 392
GL_OP_DOT4_EXT
SDL_opengl.h, 392
GL_OP_EXP_BASE_2_EXT
SDL_opengl.h, 392
GL_OP_FLOOR_EXT
SDL_opengl.h, 392
GL_OP_FRAC_EXT
SDL_opengl.h, 392
GL_OP_INDEX_EXT
SDL_opengl.h, 392
GL_OP_LOG_BASE_2_EXT
SDL_opengl.h, 392
GL_OP_MADD_EXT
SDL_opengl.h, 393
GL_OP_MAX_EXT
SDL_opengl.h, 393
GL_OP_MIN_EXT
SDL_opengl.h, 393
GL_OP_MOV_EXT
SDL_opengl.h, 393
GL_OP_MUL_EXT
SDL_opengl.h, 393
GL_OP_MULTIPLY_MATRIX_EXT
SDL_opengl.h, 393
GL_OP_NEGATE_EXT
SDL_opengl.h, 393
GL_OP_POWER_EXT
SDL_opengl.h, 393
GL_OP_RECIP_EXT
SDL_opengl.h, 393
GL_OP_RECIP_SQRT_EXT
SDL_opengl.h, 393
GL_OP_ROUND_EXT
SDL_opengl.h, 393
GL_OP_SET_GE_EXT
SDL_opengl.h, 393
GL_OP_SET_LT_EXT
SDL_opengl.h, 393
GL_OP_SUB_EXT
SDL_opengl.h, 393
GL_OPERAND0_ALPHA
SDL_opengl.h, 393
GL_OPERAND0_ALPHA_ARB
SDL_opengl.h, 393
GL_OPERAND0_ALPHA_EXT
SDL_opengl.h, 393
GL_OPERAND0_RGB
SDL_opengl.h, 393
GL_OPERAND0_RGB_ARB
SDL_opengl.h, 393
GL_OPERAND0_RGB_EXT
SDL_opengl.h, 393
GL_OPERAND1_ALPHA
SDL_opengl.h, 393
GL_OPERAND1_ALPHA_ARB
SDL_opengl.h, 393
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_OPERAND1_ALPHA_EXT
SDL_opengl.h, 393
GL_OPERAND1_RGB
SDL_opengl.h, 393
GL_OPERAND1_RGB_ARB
SDL_opengl.h, 393
GL_OPERAND1_RGB_EXT
SDL_opengl.h, 393
GL_OPERAND2_ALPHA
SDL_opengl.h, 393
GL_OPERAND2_ALPHA_ARB
SDL_opengl.h, 393
GL_OPERAND2_ALPHA_EXT
SDL_opengl.h, 394
GL_OPERAND2_RGB
SDL_opengl.h, 394
GL_OPERAND2_RGB_ARB
SDL_opengl.h, 394
GL_OPERAND2_RGB_EXT
SDL_opengl.h, 394
GL_OPERAND3_ALPHA_NV
SDL_opengl.h, 394
GL_OPERAND3_RGB_NV
SDL_opengl.h, 394
GL_OUTPUT_COLOR0_EXT
SDL_opengl.h, 394
GL_OUTPUT_COLOR1_EXT
SDL_opengl.h, 394
GL_OUTPUT_FOG_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD0_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD10_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD11_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD12_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD13_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD14_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD15_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD16_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD17_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD18_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD19_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD1_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD20_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD21_EXT
SDL_opengl.h, 394
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
647
GL_OUTPUT_TEXTURE_COORD22_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD23_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD24_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD25_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD26_EXT
SDL_opengl.h, 394
GL_OUTPUT_TEXTURE_COORD27_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD28_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD29_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD2_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD30_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD31_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD3_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD4_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD5_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD6_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD7_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD8_EXT
SDL_opengl.h, 395
GL_OUTPUT_TEXTURE_COORD9_EXT
SDL_opengl.h, 395
GL_OUTPUT_VERTEX_EXT
SDL_opengl.h, 395
GL_PACK_CMYK_HINT_EXT
SDL_opengl.h, 395
GL_PACK_IMAGE_DEPTH_SGIS
SDL_opengl.h, 395
GL_PACK_IMAGE_HEIGHT
SDL_opengl.h, 395
GL_PACK_IMAGE_HEIGHT_EXT
SDL_opengl.h, 395
GL_PACK_INVERT_MESA
SDL_opengl.h, 395
GL_PACK_RESAMPLE_OML
SDL_opengl.h, 395
GL_PACK_RESAMPLE_SGIX
SDL_opengl.h, 395
GL_PACK_ROW_BYTES_APPLE
SDL_opengl.h, 395
GL_PACK_SKIP_IMAGES
SDL_opengl.h, 395
GL_PACK_SKIP_IMAGES_EXT
SDL_opengl.h, 395
648
GL_PACK_SKIP_VOLUMES_SGIS
SDL_opengl.h, 395
GL_PACK_SUBSAMPLE_RATE_SGIX
SDL_opengl.h, 395
GL_PARALLEL_ARRAYS_INTEL
SDL_opengl.h, 395
GL_PARTIAL_SUCCESS_NV
SDL_opengl.h, 395
GL_PASS_THROUGH_NV
SDL_opengl.h, 396
GL_PATCH_DEFAULT_INNER_LEVEL
SDL_opengl.h, 396
GL_PATCH_DEFAULT_OUTER_LEVEL
SDL_opengl.h, 396
GL_PATCH_VERTICES
SDL_opengl.h, 396
GL_PATCHES
SDL_opengl.h, 396
GL_PER_STAGE_CONSTANTS_NV
SDL_opengl.h, 396
GL_PERCENTAGE_AMD
SDL_opengl.h, 396
GL_PERFMON_RESULT_AMD
SDL_opengl.h, 396
GL_PERFMON_RESULT_AVAILABLE_AMD
SDL_opengl.h, 396
GL_PERFMON_RESULT_SIZE_AMD
SDL_opengl.h, 396
GL_PERFORMANCE_MONITOR_AMD
SDL_opengl.h, 396
GL_PERTURB_EXT
SDL_opengl.h, 396
GL_PGI_misc_hints
SDL_opengl.h, 396
GL_PGI_vertex_hints
SDL_opengl.h, 396
GL_PHONG_HINT_WIN
SDL_opengl.h, 396
GL_PHONG_WIN
SDL_opengl.h, 396
GL_PIXEL_BUFFER_BARRIER_BIT_EXT
SDL_opengl.h, 396
GL_PIXEL_COUNT_AVAILABLE_NV
SDL_opengl.h, 396
GL_PIXEL_COUNT_NV
SDL_opengl.h, 396
GL_PIXEL_COUNTER_BITS_NV
SDL_opengl.h, 396
GL_PIXEL_CUBIC_WEIGHT_EXT
SDL_opengl.h, 396
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
SDL_opengl.h, 396
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
SDL_opengl.h, 396
GL_PIXEL_GROUP_COLOR_SGIS
SDL_opengl.h, 396
GL_PIXEL_MAG_FILTER_EXT
SDL_opengl.h, 396
INDEX
GL_PIXEL_MIN_FILTER_EXT
SDL_opengl.h, 396
GL_PIXEL_PACK_BUFFER
SDL_opengl.h, 396
GL_PIXEL_PACK_BUFFER_ARB
SDL_opengl.h, 396
GL_PIXEL_PACK_BUFFER_BINDING
SDL_opengl.h, 397
GL_PIXEL_PACK_BUFFER_BINDING_ARB
SDL_opengl.h, 397
GL_PIXEL_PACK_BUFFER_BINDING_EXT
SDL_opengl.h, 397
GL_PIXEL_PACK_BUFFER_EXT
SDL_opengl.h, 397
GL_PIXEL_SUBSAMPLE_2424_SGIX
SDL_opengl.h, 397
GL_PIXEL_SUBSAMPLE_4242_SGIX
SDL_opengl.h, 397
GL_PIXEL_SUBSAMPLE_4444_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_MODE_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEX_GEN_SGIX
SDL_opengl.h, 397
GL_PIXEL_TEXTURE_SGIS
SDL_opengl.h, 397
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_CACHE_SIZE_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_GRID_DEPTH_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_GRID_HEIGHT_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_GRID_WIDTH_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_HEIGHT_SGIX
SDL_opengl.h, 397
GL_PIXEL_TILE_WIDTH_SGIX
SDL_opengl.h, 397
GL_PIXEL_TRANSFORM_2D_EXT
SDL_opengl.h, 397
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
SDL_opengl.h, 397
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
SDL_opengl.h, 397
GL_PIXEL_UNPACK_BUFFER
SDL_opengl.h, 398
GL_PIXEL_UNPACK_BUFFER_ARB
SDL_opengl.h, 398
GL_PIXEL_UNPACK_BUFFER_BINDING
SDL_opengl.h, 398
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
SDL_opengl.h, 398
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
SDL_opengl.h, 398
GL_PIXEL_UNPACK_BUFFER_EXT
SDL_opengl.h, 398
GL_PN_TRIANGLES_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_NORMAL_MODE_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_POINT_MODE_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
SDL_opengl.h, 398
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
SDL_opengl.h, 398
GL_POINT_DISTANCE_ATTENUATION
SDL_opengl.h, 398
GL_POINT_DISTANCE_ATTENUATION_ARB
SDL_opengl.h, 398
GL_POINT_FADE_THRESHOLD_SIZE
SDL_opengl.h, 398
GL_POINT_FADE_THRESHOLD_SIZE_ARB
SDL_opengl.h, 398
GL_POINT_FADE_THRESHOLD_SIZE_EXT
SDL_opengl.h, 398
GL_POINT_FADE_THRESHOLD_SIZE_SGIS
SDL_opengl.h, 398
GL_POINT_SIZE_MAX
SDL_opengl.h, 398
GL_POINT_SIZE_MAX_ARB
SDL_opengl.h, 398
GL_POINT_SIZE_MAX_EXT
SDL_opengl.h, 398
GL_POINT_SIZE_MAX_SGIS
SDL_opengl.h, 398
GL_POINT_SIZE_MIN
SDL_opengl.h, 398
GL_POINT_SIZE_MIN_ARB
SDL_opengl.h, 398
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
649
GL_POINT_SIZE_MIN_EXT
SDL_opengl.h, 398
GL_POINT_SIZE_MIN_SGIS
SDL_opengl.h, 398
GL_POINT_SPRITE
SDL_opengl.h, 399
GL_POINT_SPRITE_ARB
SDL_opengl.h, 399
GL_POINT_SPRITE_COORD_ORIGIN
SDL_opengl.h, 399
GL_POINT_SPRITE_NV
SDL_opengl.h, 399
GL_POINT_SPRITE_R_MODE_NV
SDL_opengl.h, 399
GL_POLYGON_OFFSET_BIAS_EXT
SDL_opengl.h, 399
GL_POLYGON_OFFSET_EXT
SDL_opengl.h, 399
GL_POLYGON_OFFSET_FACTOR_EXT
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_ALPHA_BIAS
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_ALPHA_SCALE
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_BLUE_BIAS
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_BLUE_SCALE
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_COLOR_TABLE
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_GREEN_BIAS
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_GREEN_SCALE
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_RED_BIAS
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_RED_BIAS_SGI
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_RED_SCALE
SDL_opengl.h, 399
GL_POST_COLOR_MATRIX_RED_SCALE_SGI
SDL_opengl.h, 399
GL_POST_CONVOLUTION_ALPHA_BIAS
SDL_opengl.h, 399
650
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
SDL_opengl.h, 399
GL_POST_CONVOLUTION_ALPHA_SCALE
SDL_opengl.h, 400
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_BLUE_BIAS
SDL_opengl.h, 400
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_BLUE_SCALE
SDL_opengl.h, 400
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_COLOR_TABLE
SDL_opengl.h, 400
GL_POST_CONVOLUTION_COLOR_TABLE_SGI
SDL_opengl.h, 400
GL_POST_CONVOLUTION_GREEN_BIAS
SDL_opengl.h, 400
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_GREEN_SCALE
SDL_opengl.h, 400
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_RED_BIAS
SDL_opengl.h, 400
GL_POST_CONVOLUTION_RED_BIAS_EXT
SDL_opengl.h, 400
GL_POST_CONVOLUTION_RED_SCALE
SDL_opengl.h, 400
GL_POST_CONVOLUTION_RED_SCALE_EXT
SDL_opengl.h, 400
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
SDL_opengl.h, 400
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
SDL_opengl.h, 400
GL_POST_TEXTURE_FILTER_BIAS_SGIX
SDL_opengl.h, 400
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
SDL_opengl.h, 400
GL_POST_TEXTURE_FILTER_SCALE_SGIX
SDL_opengl.h, 400
GL_PREFER_DOUBLEBUFFER_HINT_PGI
SDL_opengl.h, 400
GL_PRESENT_DURATION_NV
SDL_opengl.h, 400
GL_PRESENT_TIME_NV
SDL_opengl.h, 400
GL_PRESERVE_ATI
SDL_opengl.h, 400
GL_PREVIOUS
SDL_opengl.h, 400
GL_PREVIOUS_ARB
SDL_opengl.h, 400
INDEX
GL_PREVIOUS_EXT
SDL_opengl.h, 400
GL_PREVIOUS_TEXTURE_INPUT_NV
SDL_opengl.h, 401
GL_PRIMARY_COLOR
SDL_opengl.h, 401
GL_PRIMARY_COLOR_ARB
SDL_opengl.h, 401
GL_PRIMARY_COLOR_EXT
SDL_opengl.h, 401
GL_PRIMARY_COLOR_NV
SDL_opengl.h, 401
GL_PRIMITIVE_ID_NV
SDL_opengl.h, 401
GL_PRIMITIVE_RESTART
SDL_opengl.h, 401
GL_PRIMITIVE_RESTART_INDEX
SDL_opengl.h, 401
GL_PRIMITIVE_RESTART_INDEX_NV
SDL_opengl.h, 401
GL_PRIMITIVE_RESTART_NV
SDL_opengl.h, 401
GL_PRIMITIVES_GENERATED
SDL_opengl.h, 401
GL_PRIMITIVES_GENERATED_EXT
SDL_opengl.h, 401
GL_PRIMITIVES_GENERATED_NV
SDL_opengl.h, 401
GL_PROGRAM_ADDRESS_REGISTERS_ARB
SDL_opengl.h, 401
GL_PROGRAM_ALU_INSTRUCTIONS_ARB
SDL_opengl.h, 401
GL_PROGRAM_ATTRIB_COMPONENTS_NV
SDL_opengl.h, 401
GL_PROGRAM_ATTRIBS_ARB
SDL_opengl.h, 401
GL_PROGRAM_BINARY_FORMATS
SDL_opengl.h, 401
GL_PROGRAM_BINARY_LENGTH
SDL_opengl.h, 401
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
SDL_opengl.h, 401
GL_PROGRAM_BINDING_ARB
SDL_opengl.h, 401
GL_PROGRAM_ERROR_POSITION_ARB
SDL_opengl.h, 401
GL_PROGRAM_ERROR_POSITION_NV
SDL_opengl.h, 401
GL_PROGRAM_ERROR_STRING_ARB
SDL_opengl.h, 401
GL_PROGRAM_ERROR_STRING_NV
SDL_opengl.h, 401
GL_PROGRAM_FORMAT_ARB
SDL_opengl.h, 401
GL_PROGRAM_FORMAT_ASCII_ARB
SDL_opengl.h, 401
GL_PROGRAM_INSTRUCTIONS_ARB
SDL_opengl.h, 401
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_PROGRAM_LENGTH_ARB
SDL_opengl.h, 402
GL_PROGRAM_LENGTH_NV
SDL_opengl.h, 402
GL_PROGRAM_MATRIX_EXT
SDL_opengl.h, 402
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_ATTRIBS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_PARAMETERS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_TEMPORARIES_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_OBJECT_ARB
SDL_opengl.h, 402
GL_PROGRAM_PARAMETER_NV
SDL_opengl.h, 402
GL_PROGRAM_PARAMETERS_ARB
SDL_opengl.h, 402
GL_PROGRAM_PIPELINE_BINDING
SDL_opengl.h, 402
GL_PROGRAM_POINT_SIZE
SDL_opengl.h, 402
GL_PROGRAM_POINT_SIZE_ARB
SDL_opengl.h, 402
GL_PROGRAM_POINT_SIZE_EXT
SDL_opengl.h, 402
GL_PROGRAM_RESIDENT_NV
SDL_opengl.h, 402
GL_PROGRAM_RESULT_COMPONENTS_NV
SDL_opengl.h, 402
GL_PROGRAM_SEPARABLE
SDL_opengl.h, 402
GL_PROGRAM_STRING_ARB
SDL_opengl.h, 402
GL_PROGRAM_STRING_NV
SDL_opengl.h, 402
GL_PROGRAM_TARGET_NV
SDL_opengl.h, 402
GL_PROGRAM_TEMPORARIES_ARB
SDL_opengl.h, 402
GL_PROGRAM_TEX_INDIRECTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_TEX_INSTRUCTIONS_ARB
SDL_opengl.h, 402
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
651
SDL_opengl.h, 403
GL_PROVOKING_VERTEX
SDL_opengl.h, 403
GL_PROVOKING_VERTEX_EXT
SDL_opengl.h, 403
GL_PROXY_COLOR_TABLE
SDL_opengl.h, 403
GL_PROXY_COLOR_TABLE_SGI
SDL_opengl.h, 403
GL_PROXY_HISTOGRAM
SDL_opengl.h, 403
GL_PROXY_HISTOGRAM_EXT
SDL_opengl.h, 403
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
SDL_opengl.h, 403
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
SDL_opengl.h, 403
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
SDL_opengl.h, 403
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
SDL_opengl.h, 403
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
SDL_opengl.h, 403
GL_PROXY_TEXTURE_1D_ARRAY
SDL_opengl.h, 403
GL_PROXY_TEXTURE_1D_ARRAY_EXT
SDL_opengl.h, 403
GL_PROXY_TEXTURE_1D_EXT
SDL_opengl.h, 403
GL_PROXY_TEXTURE_1D_STACK_MESAX
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_ARRAY
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_ARRAY_EXT
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_EXT
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_MULTISAMPLE
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 403
GL_PROXY_TEXTURE_2D_STACK_MESAX
SDL_opengl.h, 403
GL_PROXY_TEXTURE_3D
SDL_opengl.h, 403
GL_PROXY_TEXTURE_3D_EXT
SDL_opengl.h, 403
GL_PROXY_TEXTURE_4D_SGIS
SDL_opengl.h, 403
GL_PROXY_TEXTURE_COLOR_TABLE_SGI
SDL_opengl.h, 403
GL_PROXY_TEXTURE_CUBE_MAP
SDL_opengl.h, 403
GL_PROXY_TEXTURE_CUBE_MAP_ARB
652
SDL_opengl.h, 403
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
SDL_opengl.h, 404
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 404
GL_PROXY_TEXTURE_CUBE_MAP_EXT
SDL_opengl.h, 404
GL_PROXY_TEXTURE_RECTANGLE
SDL_opengl.h, 404
GL_PROXY_TEXTURE_RECTANGLE_ARB
SDL_opengl.h, 404
GL_PROXY_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 404
GL_PURGEABLE_APPLE
SDL_opengl.h, 404
GL_QUAD_ALPHA4_SGIS
SDL_opengl.h, 404
GL_QUAD_ALPHA8_SGIS
SDL_opengl.h, 404
GL_QUAD_INTENSITY4_SGIS
SDL_opengl.h, 404
GL_QUAD_INTENSITY8_SGIS
SDL_opengl.h, 404
GL_QUAD_LUMINANCE4_SGIS
SDL_opengl.h, 404
GL_QUAD_LUMINANCE8_SGIS
SDL_opengl.h, 404
GL_QUAD_MESH_SUN
SDL_opengl.h, 404
GL_QUAD_TEXTURE_SELECT_SGIS
SDL_opengl.h, 404
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
SDL_opengl.h, 404
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
SDL_opengl.h, 404
GL_QUARTER_BIT_ATI
SDL_opengl.h, 404
GL_QUERY_BY_REGION_NO_WAIT
SDL_opengl.h, 404
GL_QUERY_BY_REGION_NO_WAIT_NV
SDL_opengl.h, 404
GL_QUERY_BY_REGION_WAIT
SDL_opengl.h, 404
GL_QUERY_BY_REGION_WAIT_NV
SDL_opengl.h, 404
GL_QUERY_COUNTER_BITS
SDL_opengl.h, 404
GL_QUERY_COUNTER_BITS_ARB
SDL_opengl.h, 404
GL_QUERY_NO_WAIT
SDL_opengl.h, 404
GL_QUERY_NO_WAIT_NV
SDL_opengl.h, 404
GL_QUERY_OBJECT_AMD
SDL_opengl.h, 404
GL_QUERY_RESULT
INDEX
SDL_opengl.h, 404
GL_QUERY_RESULT_ARB
SDL_opengl.h, 405
GL_QUERY_RESULT_AVAILABLE
SDL_opengl.h, 405
GL_QUERY_RESULT_AVAILABLE_ARB
SDL_opengl.h, 405
GL_QUERY_WAIT
SDL_opengl.h, 405
GL_QUERY_WAIT_NV
SDL_opengl.h, 405
GL_R11F_G11F_B10F
SDL_opengl.h, 405
GL_R11F_G11F_B10F_EXT
SDL_opengl.h, 405
GL_R16
SDL_opengl.h, 405
GL_R16_SNORM
SDL_opengl.h, 405
GL_R16F
SDL_opengl.h, 405
GL_R16I
SDL_opengl.h, 405
GL_R16UI
SDL_opengl.h, 405
GL_R1UI_C3F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_C4F_N3F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_C4UB_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_N3F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_T2F_C4F_N3F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_T2F_N3F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_T2F_V3F_SUN
SDL_opengl.h, 405
GL_R1UI_V3F_SUN
SDL_opengl.h, 405
GL_R32F
SDL_opengl.h, 405
GL_R32I
SDL_opengl.h, 405
GL_R32UI
SDL_opengl.h, 405
GL_R8
SDL_opengl.h, 405
GL_R8_SNORM
SDL_opengl.h, 405
GL_R8I
SDL_opengl.h, 405
GL_R8UI
SDL_opengl.h, 405
GL_RASTER_POSITION_UNCLIPPED_IBM
SDL_opengl.h, 405
GL_RASTERIZER_DISCARD
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 406
GL_RASTERIZER_DISCARD_EXT
SDL_opengl.h, 406
GL_RASTERIZER_DISCARD_NV
SDL_opengl.h, 406
GL_READ_FRAMEBUFFER
SDL_opengl.h, 406
GL_READ_FRAMEBUFFER_BINDING
SDL_opengl.h, 406
GL_READ_FRAMEBUFFER_BINDING_EXT
SDL_opengl.h, 406
GL_READ_FRAMEBUFFER_EXT
SDL_opengl.h, 406
GL_READ_ONLY
SDL_opengl.h, 406
GL_READ_ONLY_ARB
SDL_opengl.h, 406
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
SDL_opengl.h, 406
GL_READ_PIXEL_DATA_RANGE_NV
SDL_opengl.h, 406
GL_READ_PIXEL_DATA_RANGE_POINTER_NV
SDL_opengl.h, 406
GL_READ_WRITE
SDL_opengl.h, 406
GL_READ_WRITE_ARB
SDL_opengl.h, 406
GL_RECLAIM_MEMORY_HINT_PGI
SDL_opengl.h, 406
GL_RED_BIT_ATI
SDL_opengl.h, 406
GL_RED_INTEGER
SDL_opengl.h, 406
GL_RED_INTEGER_EXT
SDL_opengl.h, 406
GL_RED_MAX_CLAMP_INGR
SDL_opengl.h, 406
GL_RED_MIN_CLAMP_INGR
SDL_opengl.h, 406
GL_RED_SNORM
SDL_opengl.h, 406
GL_REDUCE
SDL_opengl.h, 406
GL_REDUCE_EXT
SDL_opengl.h, 406
GL_REFERENCE_PLANE_EQUATION_SGIX
SDL_opengl.h, 406
GL_REFERENCE_PLANE_SGIX
SDL_opengl.h, 406
GL_REFLECTION_MAP
SDL_opengl.h, 406
GL_REFLECTION_MAP_ARB
SDL_opengl.h, 406
GL_REFLECTION_MAP_EXT
SDL_opengl.h, 406
GL_REFLECTION_MAP_NV
SDL_opengl.h, 407
GL_REG_0_ATI
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
653
SDL_opengl.h, 407
GL_REG_10_ATI
SDL_opengl.h, 407
GL_REG_11_ATI
SDL_opengl.h, 407
GL_REG_12_ATI
SDL_opengl.h, 407
GL_REG_13_ATI
SDL_opengl.h, 407
GL_REG_14_ATI
SDL_opengl.h, 407
GL_REG_15_ATI
SDL_opengl.h, 407
GL_REG_16_ATI
SDL_opengl.h, 407
GL_REG_17_ATI
SDL_opengl.h, 407
GL_REG_18_ATI
SDL_opengl.h, 407
GL_REG_19_ATI
SDL_opengl.h, 407
GL_REG_1_ATI
SDL_opengl.h, 407
GL_REG_20_ATI
SDL_opengl.h, 407
GL_REG_21_ATI
SDL_opengl.h, 407
GL_REG_22_ATI
SDL_opengl.h, 407
GL_REG_23_ATI
SDL_opengl.h, 407
GL_REG_24_ATI
SDL_opengl.h, 407
GL_REG_25_ATI
SDL_opengl.h, 407
GL_REG_26_ATI
SDL_opengl.h, 407
GL_REG_27_ATI
SDL_opengl.h, 407
GL_REG_28_ATI
SDL_opengl.h, 407
GL_REG_29_ATI
SDL_opengl.h, 407
GL_REG_2_ATI
SDL_opengl.h, 407
GL_REG_30_ATI
SDL_opengl.h, 407
GL_REG_31_ATI
SDL_opengl.h, 407
GL_REG_3_ATI
SDL_opengl.h, 407
GL_REG_4_ATI
SDL_opengl.h, 407
GL_REG_5_ATI
SDL_opengl.h, 408
GL_REG_6_ATI
SDL_opengl.h, 408
GL_REG_7_ATI
654
SDL_opengl.h, 408
GL_REG_8_ATI
SDL_opengl.h, 408
GL_REG_9_ATI
SDL_opengl.h, 408
GL_REGISTER_COMBINERS_NV
SDL_opengl.h, 408
GL_RELEASED_APPLE
SDL_opengl.h, 408
GL_REND_screen_coordinates
SDL_opengl.h, 408
GL_RENDERBUFFER
SDL_opengl.h, 408
GL_RENDERBUFFER_ALPHA_SIZE
SDL_opengl.h, 408
GL_RENDERBUFFER_ALPHA_SIZE_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_BINDING
SDL_opengl.h, 408
GL_RENDERBUFFER_BINDING_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_BLUE_SIZE
SDL_opengl.h, 408
GL_RENDERBUFFER_BLUE_SIZE_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_COLOR_SAMPLES_NV
SDL_opengl.h, 408
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
SDL_opengl.h, 408
GL_RENDERBUFFER_DEPTH_SIZE
SDL_opengl.h, 408
GL_RENDERBUFFER_DEPTH_SIZE_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_FREE_MEMORY_ATI
SDL_opengl.h, 408
GL_RENDERBUFFER_GREEN_SIZE
SDL_opengl.h, 408
GL_RENDERBUFFER_GREEN_SIZE_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_HEIGHT
SDL_opengl.h, 408
GL_RENDERBUFFER_HEIGHT_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_INTERNAL_FORMAT
SDL_opengl.h, 408
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
SDL_opengl.h, 408
GL_RENDERBUFFER_RED_SIZE
SDL_opengl.h, 408
GL_RENDERBUFFER_RED_SIZE_EXT
SDL_opengl.h, 409
GL_RENDERBUFFER_SAMPLES
SDL_opengl.h, 409
GL_RENDERBUFFER_SAMPLES_EXT
SDL_opengl.h, 409
GL_RENDERBUFFER_STENCIL_SIZE
INDEX
SDL_opengl.h, 409
GL_RENDERBUFFER_STENCIL_SIZE_EXT
SDL_opengl.h, 409
GL_RENDERBUFFER_WIDTH
SDL_opengl.h, 409
GL_RENDERBUFFER_WIDTH_EXT
SDL_opengl.h, 409
GL_REPLACE_EXT
SDL_opengl.h, 409
GL_REPLACE_MIDDLE_SUN
SDL_opengl.h, 409
GL_REPLACE_OLDEST_SUN
SDL_opengl.h, 409
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
SDL_opengl.h, 409
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
SDL_opengl.h, 409
GL_REPLACEMENT_CODE_ARRAY_SUN
SDL_opengl.h, 409
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
SDL_opengl.h, 409
GL_REPLACEMENT_CODE_SUN
SDL_opengl.h, 409
GL_REPLICATE_BORDER
SDL_opengl.h, 409
GL_REPLICATE_BORDER_HP
SDL_opengl.h, 409
GL_RESAMPLE_AVERAGE_OML
SDL_opengl.h, 409
GL_RESAMPLE_DECIMATE_OML
SDL_opengl.h, 409
GL_RESAMPLE_DECIMATE_SGIX
SDL_opengl.h, 409
GL_RESAMPLE_REPLICATE_OML
SDL_opengl.h, 409
GL_RESAMPLE_REPLICATE_SGIX
SDL_opengl.h, 409
GL_RESAMPLE_ZERO_FILL_OML
SDL_opengl.h, 409
GL_RESAMPLE_ZERO_FILL_SGIX
SDL_opengl.h, 409
GL_RESCALE_NORMAL
SDL_opengl.h, 409
GL_RESCALE_NORMAL_EXT
SDL_opengl.h, 409
GL_RESET_NOTIFICATION_STRATEGY_ARB
SDL_opengl.h, 409
GL_RESTART_SUN
SDL_opengl.h, 409
GL_RETAINED_APPLE
SDL_opengl.h, 410
GL_RG
SDL_opengl.h, 410
GL_RG16
SDL_opengl.h, 410
GL_RG16_SNORM
SDL_opengl.h, 410
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_RG16F
SDL_opengl.h, 410
GL_RG16I
SDL_opengl.h, 410
GL_RG16UI
SDL_opengl.h, 410
GL_RG32F
SDL_opengl.h, 410
GL_RG32I
SDL_opengl.h, 410
GL_RG32UI
SDL_opengl.h, 410
GL_RG8
SDL_opengl.h, 410
GL_RG8_SNORM
SDL_opengl.h, 410
GL_RG8I
SDL_opengl.h, 410
GL_RG8UI
SDL_opengl.h, 410
GL_RG_INTEGER
SDL_opengl.h, 410
GL_RG_SNORM
SDL_opengl.h, 410
GL_RGB10_A2_EXT
SDL_opengl.h, 410
GL_RGB10_A2UI
SDL_opengl.h, 410
GL_RGB10_EXT
SDL_opengl.h, 410
GL_RGB12_EXT
SDL_opengl.h, 410
GL_RGB16_EXT
SDL_opengl.h, 410
GL_RGB16_SNORM
SDL_opengl.h, 410
GL_RGB16F
SDL_opengl.h, 410
GL_RGB16F_ARB
SDL_opengl.h, 410
GL_RGB16I
SDL_opengl.h, 410
GL_RGB16I_EXT
SDL_opengl.h, 410
GL_RGB16UI
SDL_opengl.h, 410
GL_RGB16UI_EXT
SDL_opengl.h, 410
GL_RGB2_EXT
SDL_opengl.h, 411
GL_RGB32F
SDL_opengl.h, 411
GL_RGB32F_ARB
SDL_opengl.h, 411
GL_RGB32I
SDL_opengl.h, 411
GL_RGB32I_EXT
SDL_opengl.h, 411
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
655
GL_RGB32UI
SDL_opengl.h, 411
GL_RGB32UI_EXT
SDL_opengl.h, 411
GL_RGB4_EXT
SDL_opengl.h, 411
GL_RGB4_S3TC
SDL_opengl.h, 411
GL_RGB5_A1_EXT
SDL_opengl.h, 411
GL_RGB5_EXT
SDL_opengl.h, 411
GL_RGB8_EXT
SDL_opengl.h, 411
GL_RGB8_SNORM
SDL_opengl.h, 411
GL_RGB8I
SDL_opengl.h, 411
GL_RGB8I_EXT
SDL_opengl.h, 411
GL_RGB8UI
SDL_opengl.h, 411
GL_RGB8UI_EXT
SDL_opengl.h, 411
GL_RGB9_E5
SDL_opengl.h, 411
GL_RGB9_E5_EXT
SDL_opengl.h, 411
GL_RGB_422_APPLE
SDL_opengl.h, 411
GL_RGB_FLOAT16_APPLE
SDL_opengl.h, 411
GL_RGB_FLOAT16_ATI
SDL_opengl.h, 411
GL_RGB_FLOAT32_APPLE
SDL_opengl.h, 411
GL_RGB_FLOAT32_ATI
SDL_opengl.h, 411
GL_RGB_INTEGER
SDL_opengl.h, 411
GL_RGB_INTEGER_EXT
SDL_opengl.h, 411
GL_RGB_S3TC
SDL_opengl.h, 411
GL_RGB_SCALE
SDL_opengl.h, 411
GL_RGB_SCALE_ARB
SDL_opengl.h, 412
GL_RGB_SCALE_EXT
SDL_opengl.h, 412
GL_RGB_SNORM
SDL_opengl.h, 412
GL_RGBA12_EXT
SDL_opengl.h, 412
GL_RGBA16_EXT
SDL_opengl.h, 412
GL_RGBA16_SNORM
SDL_opengl.h, 412
656
GL_RGBA16F
SDL_opengl.h, 412
GL_RGBA16F_ARB
SDL_opengl.h, 412
GL_RGBA16I
SDL_opengl.h, 412
GL_RGBA16I_EXT
SDL_opengl.h, 412
GL_RGBA16UI
SDL_opengl.h, 412
GL_RGBA16UI_EXT
SDL_opengl.h, 412
GL_RGBA2_EXT
SDL_opengl.h, 412
GL_RGBA32F
SDL_opengl.h, 412
GL_RGBA32F_ARB
SDL_opengl.h, 412
GL_RGBA32I
SDL_opengl.h, 412
GL_RGBA32I_EXT
SDL_opengl.h, 412
GL_RGBA32UI
SDL_opengl.h, 412
GL_RGBA32UI_EXT
SDL_opengl.h, 412
GL_RGBA4_EXT
SDL_opengl.h, 412
GL_RGBA4_S3TC
SDL_opengl.h, 412
GL_RGBA8_EXT
SDL_opengl.h, 412
GL_RGBA8_SNORM
SDL_opengl.h, 412
GL_RGBA8I
SDL_opengl.h, 412
GL_RGBA8I_EXT
SDL_opengl.h, 412
GL_RGBA8UI
SDL_opengl.h, 412
GL_RGBA8UI_EXT
SDL_opengl.h, 412
GL_RGBA_FLOAT16_APPLE
SDL_opengl.h, 412
GL_RGBA_FLOAT16_ATI
SDL_opengl.h, 413
GL_RGBA_FLOAT32_APPLE
SDL_opengl.h, 413
GL_RGBA_FLOAT32_ATI
SDL_opengl.h, 413
GL_RGBA_FLOAT_MODE_ARB
SDL_opengl.h, 413
GL_RGBA_INTEGER
SDL_opengl.h, 413
GL_RGBA_INTEGER_EXT
SDL_opengl.h, 413
GL_RGBA_INTEGER_MODE_EXT
SDL_opengl.h, 413
INDEX
GL_RGBA_S3TC
SDL_opengl.h, 413
GL_RGBA_SIGNED_COMPONENTS_EXT
SDL_opengl.h, 413
GL_RGBA_SNORM
SDL_opengl.h, 413
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
SDL_opengl.h, 413
GL_S3_s3tc
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_COVERAGE
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_MASK_EXT
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_MASK_SGIS
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_ONE
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_ONE_ARB
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_ONE_EXT
SDL_opengl.h, 413
GL_SAMPLE_ALPHA_TO_ONE_SGIS
SDL_opengl.h, 413
GL_SAMPLE_BUFFERS
SDL_opengl.h, 413
GL_SAMPLE_BUFFERS_3DFX
SDL_opengl.h, 413
GL_SAMPLE_BUFFERS_ARB
SDL_opengl.h, 413
GL_SAMPLE_BUFFERS_EXT
SDL_opengl.h, 413
GL_SAMPLE_BUFFERS_SGIS
SDL_opengl.h, 413
GL_SAMPLE_COVERAGE
SDL_opengl.h, 413
GL_SAMPLE_COVERAGE_ARB
SDL_opengl.h, 413
GL_SAMPLE_COVERAGE_INVERT
SDL_opengl.h, 413
GL_SAMPLE_COVERAGE_INVERT_ARB
SDL_opengl.h, 414
GL_SAMPLE_COVERAGE_VALUE
SDL_opengl.h, 414
GL_SAMPLE_COVERAGE_VALUE_ARB
SDL_opengl.h, 414
GL_SAMPLE_MASK
SDL_opengl.h, 414
GL_SAMPLE_MASK_EXT
SDL_opengl.h, 414
GL_SAMPLE_MASK_INVERT_EXT
SDL_opengl.h, 414
GL_SAMPLE_MASK_INVERT_SGIS
SDL_opengl.h, 414
GL_SAMPLE_MASK_NV
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 414
GL_SAMPLE_MASK_SGIS
SDL_opengl.h, 414
GL_SAMPLE_MASK_VALUE
SDL_opengl.h, 414
GL_SAMPLE_MASK_VALUE_EXT
SDL_opengl.h, 414
GL_SAMPLE_MASK_VALUE_NV
SDL_opengl.h, 414
GL_SAMPLE_MASK_VALUE_SGIS
SDL_opengl.h, 414
GL_SAMPLE_PATTERN_EXT
SDL_opengl.h, 414
GL_SAMPLE_PATTERN_SGIS
SDL_opengl.h, 414
GL_SAMPLE_POSITION
SDL_opengl.h, 414
GL_SAMPLE_POSITION_NV
SDL_opengl.h, 414
GL_SAMPLE_SHADING
SDL_opengl.h, 414
GL_SAMPLE_SHADING_ARB
SDL_opengl.h, 414
GL_SAMPLER_1D
SDL_opengl.h, 414
GL_SAMPLER_1D_ARB
SDL_opengl.h, 414
GL_SAMPLER_1D_ARRAY
SDL_opengl.h, 414
GL_SAMPLER_1D_ARRAY_EXT
SDL_opengl.h, 414
GL_SAMPLER_1D_ARRAY_SHADOW
SDL_opengl.h, 414
GL_SAMPLER_1D_ARRAY_SHADOW_EXT
SDL_opengl.h, 414
GL_SAMPLER_1D_SHADOW
SDL_opengl.h, 414
GL_SAMPLER_1D_SHADOW_ARB
SDL_opengl.h, 414
GL_SAMPLER_2D
SDL_opengl.h, 414
GL_SAMPLER_2D_ARB
SDL_opengl.h, 415
GL_SAMPLER_2D_ARRAY
SDL_opengl.h, 415
GL_SAMPLER_2D_ARRAY_EXT
SDL_opengl.h, 415
GL_SAMPLER_2D_ARRAY_SHADOW
SDL_opengl.h, 415
GL_SAMPLER_2D_ARRAY_SHADOW_EXT
SDL_opengl.h, 415
GL_SAMPLER_2D_MULTISAMPLE
SDL_opengl.h, 415
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 415
GL_SAMPLER_2D_RECT
SDL_opengl.h, 415
GL_SAMPLER_2D_RECT_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
657
SDL_opengl.h, 415
GL_SAMPLER_2D_RECT_SHADOW
SDL_opengl.h, 415
GL_SAMPLER_2D_RECT_SHADOW_ARB
SDL_opengl.h, 415
GL_SAMPLER_2D_SHADOW
SDL_opengl.h, 415
GL_SAMPLER_2D_SHADOW_ARB
SDL_opengl.h, 415
GL_SAMPLER_3D
SDL_opengl.h, 415
GL_SAMPLER_3D_ARB
SDL_opengl.h, 415
GL_SAMPLER_BINDING
SDL_opengl.h, 415
GL_SAMPLER_BUFFER
SDL_opengl.h, 415
GL_SAMPLER_BUFFER_AMD
SDL_opengl.h, 415
GL_SAMPLER_BUFFER_EXT
SDL_opengl.h, 415
GL_SAMPLER_CUBE
SDL_opengl.h, 415
GL_SAMPLER_CUBE_ARB
SDL_opengl.h, 415
GL_SAMPLER_CUBE_MAP_ARRAY
SDL_opengl.h, 415
GL_SAMPLER_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 415
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
SDL_opengl.h, 415
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
SDL_opengl.h, 415
GL_SAMPLER_CUBE_SHADOW
SDL_opengl.h, 415
GL_SAMPLER_CUBE_SHADOW_EXT
SDL_opengl.h, 415
GL_SAMPLER_OBJECT_AMD
SDL_opengl.h, 415
GL_SAMPLER_RENDERBUFFER_NV
SDL_opengl.h, 416
GL_SAMPLES
SDL_opengl.h, 416
GL_SAMPLES_3DFX
SDL_opengl.h, 416
GL_SAMPLES_ARB
SDL_opengl.h, 416
GL_SAMPLES_EXT
SDL_opengl.h, 416
GL_SAMPLES_PASSED
SDL_opengl.h, 416
GL_SAMPLES_PASSED_ARB
SDL_opengl.h, 416
GL_SAMPLES_SGIS
SDL_opengl.h, 416
GL_SATURATE_BIT_ATI
SDL_opengl.h, 416
GL_SCALAR_EXT
658
SDL_opengl.h, 416
GL_SCALE_BY_FOUR_NV
SDL_opengl.h, 416
GL_SCALE_BY_ONE_HALF_NV
SDL_opengl.h, 416
GL_SCALE_BY_TWO_NV
SDL_opengl.h, 416
GL_SCALEBIAS_HINT_SGIX
SDL_opengl.h, 416
GL_SCREEN_COORDINATES_REND
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_EXT
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_LIST_IBM
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_POINTER
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_SIZE
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_STRIDE
SDL_opengl.h, 416
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
SDL_opengl.h, 417
GL_SECONDARY_COLOR_ARRAY_TYPE
SDL_opengl.h, 417
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
SDL_opengl.h, 417
GL_SECONDARY_COLOR_NV
SDL_opengl.h, 417
GL_SECONDARY_INTERPOLATOR_ATI
SDL_opengl.h, 417
GL_SEPARABLE_2D
SDL_opengl.h, 417
GL_SEPARABLE_2D_EXT
SDL_opengl.h, 417
GL_SEPARATE_ATTRIBS
SDL_opengl.h, 417
GL_SEPARATE_ATTRIBS_EXT
SDL_opengl.h, 417
INDEX
GL_SEPARATE_ATTRIBS_NV
SDL_opengl.h, 417
GL_SEPARATE_SPECULAR_COLOR
SDL_opengl.h, 417
GL_SEPARATE_SPECULAR_COLOR_EXT
SDL_opengl.h, 417
GL_SGI_color_matrix
SDL_opengl.h, 417
GL_SGI_color_table
SDL_opengl.h, 417
GL_SGI_texture_color_table
SDL_opengl.h, 417
GL_SGIS_detail_texture
SDL_opengl.h, 417
GL_SGIS_fog_function
SDL_opengl.h, 417
GL_SGIS_generate_mipmap
SDL_opengl.h, 417
GL_SGIS_multisample
SDL_opengl.h, 417
GL_SGIS_pixel_texture
SDL_opengl.h, 417
GL_SGIS_point_line_texgen
SDL_opengl.h, 417
GL_SGIS_point_parameters
SDL_opengl.h, 417
GL_SGIS_sharpen_texture
SDL_opengl.h, 417
GL_SGIS_texture4D
SDL_opengl.h, 417
GL_SGIS_texture_border_clamp
SDL_opengl.h, 417
GL_SGIS_texture_color_mask
SDL_opengl.h, 417
GL_SGIS_texture_edge_clamp
SDL_opengl.h, 417
GL_SGIS_texture_filter4
SDL_opengl.h, 417
GL_SGIS_texture_lod
SDL_opengl.h, 418
GL_SGIX_async
SDL_opengl.h, 418
GL_SGIX_async_histogram
SDL_opengl.h, 418
GL_SGIX_async_pixel
SDL_opengl.h, 418
GL_SGIX_blend_alpha_minmax
SDL_opengl.h, 418
GL_SGIX_calligraphic_fragment
SDL_opengl.h, 418
GL_SGIX_clipmap
SDL_opengl.h, 418
GL_SGIX_convolution_accuracy
SDL_opengl.h, 418
GL_SGIX_depth_pass_instrument
SDL_opengl.h, 418
GL_SGIX_depth_texture
SDL_opengl.h, 418
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_SGIX_flush_raster
SDL_opengl.h, 418
GL_SGIX_fog_offset
SDL_opengl.h, 418
GL_SGIX_fog_scale
SDL_opengl.h, 418
GL_SGIX_fragment_lighting
SDL_opengl.h, 418
GL_SGIX_framezoom
SDL_opengl.h, 418
GL_SGIX_igloo_interface
SDL_opengl.h, 418
GL_SGIX_instruments
SDL_opengl.h, 418
GL_SGIX_interlace
SDL_opengl.h, 418
GL_SGIX_ir_instrument1
SDL_opengl.h, 418
GL_SGIX_list_priority
SDL_opengl.h, 418
GL_SGIX_pixel_texture
SDL_opengl.h, 418
GL_SGIX_pixel_tiles
SDL_opengl.h, 418
GL_SGIX_polynomial_ffd
SDL_opengl.h, 418
GL_SGIX_reference_plane
SDL_opengl.h, 418
GL_SGIX_resample
SDL_opengl.h, 418
GL_SGIX_scalebias_hint
SDL_opengl.h, 418
GL_SGIX_shadow
SDL_opengl.h, 418
GL_SGIX_shadow_ambient
SDL_opengl.h, 418
GL_SGIX_sprite
SDL_opengl.h, 419
GL_SGIX_subsample
SDL_opengl.h, 419
GL_SGIX_tag_sample_buffer
SDL_opengl.h, 419
GL_SGIX_texture_add_env
SDL_opengl.h, 419
GL_SGIX_texture_coordinate_clamp
SDL_opengl.h, 419
GL_SGIX_texture_lod_bias
SDL_opengl.h, 419
GL_SGIX_texture_multi_buffer
SDL_opengl.h, 419
GL_SGIX_texture_scale_bias
SDL_opengl.h, 419
GL_SGIX_texture_select
SDL_opengl.h, 419
GL_SGIX_vertex_preclip
SDL_opengl.h, 419
GL_SGIX_ycrcb
SDL_opengl.h, 419
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
659
GL_SGIX_ycrcb_subsample
SDL_opengl.h, 419
GL_SGIX_ycrcba
SDL_opengl.h, 419
GL_SHADER_COMPILER
SDL_opengl.h, 419
GL_SHADER_CONSISTENT_NV
SDL_opengl.h, 419
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
SDL_opengl.h, 419
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
SDL_opengl.h, 419
GL_SHADER_INCLUDE_ARB
SDL_opengl.h, 419
GL_SHADER_OBJECT_ARB
SDL_opengl.h, 419
GL_SHADER_OPERATION_NV
SDL_opengl.h, 419
GL_SHADER_SOURCE_LENGTH
SDL_opengl.h, 419
GL_SHADER_TYPE
SDL_opengl.h, 419
GL_SHADING_LANGUAGE_VERSION
SDL_opengl.h, 419
GL_SHADING_LANGUAGE_VERSION_ARB
SDL_opengl.h, 419
GL_SHADOW_AMBIENT_SGIX
SDL_opengl.h, 419
GL_SHADOW_ATTENUATION_EXT
SDL_opengl.h, 419
GL_SHARED_TEXTURE_PALETTE_EXT
SDL_opengl.h, 419
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
SDL_opengl.h, 419
GL_SIGNALED
SDL_opengl.h, 420
GL_SIGNED_ALPHA8_NV
SDL_opengl.h, 420
GL_SIGNED_ALPHA_NV
SDL_opengl.h, 420
GL_SIGNED_HILO16_NV
SDL_opengl.h, 420
GL_SIGNED_HILO8_NV
SDL_opengl.h, 420
GL_SIGNED_HILO_NV
SDL_opengl.h, 420
GL_SIGNED_IDENTITY_NV
SDL_opengl.h, 420
GL_SIGNED_INTENSITY8_NV
SDL_opengl.h, 420
GL_SIGNED_INTENSITY_NV
SDL_opengl.h, 420
GL_SIGNED_LUMINANCE8_ALPHA8_NV
SDL_opengl.h, 420
GL_SIGNED_LUMINANCE8_NV
SDL_opengl.h, 420
GL_SIGNED_LUMINANCE_ALPHA_NV
SDL_opengl.h, 420
660
GL_SIGNED_LUMINANCE_NV
SDL_opengl.h, 420
GL_SIGNED_NEGATE_NV
SDL_opengl.h, 420
GL_SIGNED_NORMALIZED
SDL_opengl.h, 420
GL_SIGNED_RGB8_NV
SDL_opengl.h, 420
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
SDL_opengl.h, 420
GL_SIGNED_RGB_NV
SDL_opengl.h, 420
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
SDL_opengl.h, 420
GL_SIGNED_RGBA8_NV
SDL_opengl.h, 420
GL_SIGNED_RGBA_NV
SDL_opengl.h, 420
GL_SINGLE_COLOR
SDL_opengl.h, 420
GL_SINGLE_COLOR_EXT
SDL_opengl.h, 420
GL_SKIP_COMPONENTS1_NV
SDL_opengl.h, 420
GL_SKIP_COMPONENTS2_NV
SDL_opengl.h, 420
GL_SKIP_COMPONENTS3_NV
SDL_opengl.h, 420
GL_SKIP_COMPONENTS4_NV
SDL_opengl.h, 420
GL_SLICE_ACCUM_SUN
SDL_opengl.h, 420
GL_SLUMINANCE
SDL_opengl.h, 421
GL_SLUMINANCE8
SDL_opengl.h, 421
GL_SLUMINANCE8_ALPHA8
SDL_opengl.h, 421
GL_SLUMINANCE8_ALPHA8_EXT
SDL_opengl.h, 421
GL_SLUMINANCE8_EXT
SDL_opengl.h, 421
GL_SLUMINANCE_ALPHA
SDL_opengl.h, 421
GL_SLUMINANCE_ALPHA_EXT
SDL_opengl.h, 421
GL_SLUMINANCE_EXT
SDL_opengl.h, 421
GL_SMOOTH_LINE_WIDTH_GRANULARITY
SDL_opengl.h, 421
GL_SMOOTH_LINE_WIDTH_RANGE
SDL_opengl.h, 421
GL_SMOOTH_POINT_SIZE_GRANULARITY
SDL_opengl.h, 421
GL_SMOOTH_POINT_SIZE_RANGE
SDL_opengl.h, 421
GL_SOURCE0_ALPHA
SDL_opengl.h, 421
INDEX
GL_SOURCE0_ALPHA_ARB
SDL_opengl.h, 421
GL_SOURCE0_ALPHA_EXT
SDL_opengl.h, 421
GL_SOURCE0_RGB
SDL_opengl.h, 421
GL_SOURCE0_RGB_ARB
SDL_opengl.h, 421
GL_SOURCE0_RGB_EXT
SDL_opengl.h, 421
GL_SOURCE1_ALPHA
SDL_opengl.h, 421
GL_SOURCE1_ALPHA_ARB
SDL_opengl.h, 421
GL_SOURCE1_ALPHA_EXT
SDL_opengl.h, 421
GL_SOURCE1_RGB
SDL_opengl.h, 421
GL_SOURCE1_RGB_ARB
SDL_opengl.h, 421
GL_SOURCE1_RGB_EXT
SDL_opengl.h, 421
GL_SOURCE2_ALPHA
SDL_opengl.h, 421
GL_SOURCE2_ALPHA_ARB
SDL_opengl.h, 421
GL_SOURCE2_ALPHA_EXT
SDL_opengl.h, 421
GL_SOURCE2_RGB
SDL_opengl.h, 421
GL_SOURCE2_RGB_ARB
SDL_opengl.h, 422
GL_SOURCE2_RGB_EXT
SDL_opengl.h, 422
GL_SOURCE3_ALPHA_NV
SDL_opengl.h, 422
GL_SOURCE3_RGB_NV
SDL_opengl.h, 422
GL_SPARE0_NV
SDL_opengl.h, 422
GL_SPARE0_PLUS_SECONDARY_COLOR_NV
SDL_opengl.h, 422
GL_SPARE1_NV
SDL_opengl.h, 422
GL_SPRITE_AXIAL_SGIX
SDL_opengl.h, 422
GL_SPRITE_AXIS_SGIX
SDL_opengl.h, 422
GL_SPRITE_EYE_ALIGNED_SGIX
SDL_opengl.h, 422
GL_SPRITE_MODE_SGIX
SDL_opengl.h, 422
GL_SPRITE_OBJECT_ALIGNED_SGIX
SDL_opengl.h, 422
GL_SPRITE_SGIX
SDL_opengl.h, 422
GL_SPRITE_TRANSLATION_SGIX
SDL_opengl.h, 422
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_SRC0_ALPHA
SDL_opengl.h, 422
GL_SRC0_RGB
SDL_opengl.h, 422
GL_SRC1_ALPHA
SDL_opengl.h, 422
GL_SRC1_COLOR
SDL_opengl.h, 422
GL_SRC1_RGB
SDL_opengl.h, 422
GL_SRC2_ALPHA
SDL_opengl.h, 422
GL_SRC2_RGB
SDL_opengl.h, 422
GL_SRGB
SDL_opengl.h, 422
GL_SRGB8
SDL_opengl.h, 422
GL_SRGB8_ALPHA8
SDL_opengl.h, 422
GL_SRGB8_ALPHA8_EXT
SDL_opengl.h, 422
GL_SRGB8_EXT
SDL_opengl.h, 422
GL_SRGB_ALPHA
SDL_opengl.h, 422
GL_SRGB_ALPHA_EXT
SDL_opengl.h, 422
GL_SRGB_EXT
SDL_opengl.h, 423
GL_STATIC_ATI
SDL_opengl.h, 423
GL_STATIC_COPY
SDL_opengl.h, 423
GL_STATIC_COPY_ARB
SDL_opengl.h, 423
GL_STATIC_DRAW
SDL_opengl.h, 423
GL_STATIC_DRAW_ARB
SDL_opengl.h, 423
GL_STATIC_READ
SDL_opengl.h, 423
GL_STATIC_READ_ARB
SDL_opengl.h, 423
GL_STENCIL_ATTACHMENT
SDL_opengl.h, 423
GL_STENCIL_ATTACHMENT_EXT
SDL_opengl.h, 423
GL_STENCIL_BACK_FAIL
SDL_opengl.h, 423
GL_STENCIL_BACK_FAIL_ATI
SDL_opengl.h, 423
GL_STENCIL_BACK_FUNC
SDL_opengl.h, 423
GL_STENCIL_BACK_FUNC_ATI
SDL_opengl.h, 423
GL_STENCIL_BACK_PASS_DEPTH_FAIL
SDL_opengl.h, 423
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
661
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
SDL_opengl.h, 423
GL_STENCIL_BACK_PASS_DEPTH_PASS
SDL_opengl.h, 423
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
SDL_opengl.h, 423
GL_STENCIL_BACK_REF
SDL_opengl.h, 423
GL_STENCIL_BACK_VALUE_MASK
SDL_opengl.h, 423
GL_STENCIL_BACK_WRITEMASK
SDL_opengl.h, 423
GL_STENCIL_BUFFER
SDL_opengl.h, 423
GL_STENCIL_CLEAR_TAG_VALUE_EXT
SDL_opengl.h, 423
GL_STENCIL_INDEX1
SDL_opengl.h, 423
GL_STENCIL_INDEX16
SDL_opengl.h, 423
GL_STENCIL_INDEX16_EXT
SDL_opengl.h, 423
GL_STENCIL_INDEX1_EXT
SDL_opengl.h, 423
GL_STENCIL_INDEX4
SDL_opengl.h, 423
GL_STENCIL_INDEX4_EXT
SDL_opengl.h, 424
GL_STENCIL_INDEX8
SDL_opengl.h, 424
GL_STENCIL_INDEX8_EXT
SDL_opengl.h, 424
GL_STENCIL_TAG_BITS_EXT
SDL_opengl.h, 424
GL_STENCIL_TEST_TWO_SIDE_EXT
SDL_opengl.h, 424
GL_STORAGE_CACHED_APPLE
SDL_opengl.h, 424
GL_STORAGE_CLIENT_APPLE
SDL_opengl.h, 424
GL_STORAGE_PRIVATE_APPLE
SDL_opengl.h, 424
GL_STORAGE_SHARED_APPLE
SDL_opengl.h, 424
GL_STREAM_COPY
SDL_opengl.h, 424
GL_STREAM_COPY_ARB
SDL_opengl.h, 424
GL_STREAM_DRAW
SDL_opengl.h, 424
GL_STREAM_DRAW_ARB
SDL_opengl.h, 424
GL_STREAM_READ
SDL_opengl.h, 424
GL_STREAM_READ_ARB
SDL_opengl.h, 424
GL_STRICT_DEPTHFUNC_HINT_PGI
SDL_opengl.h, 424
662
GL_STRICT_LIGHTING_HINT_PGI
SDL_opengl.h, 424
GL_STRICT_SCISSOR_HINT_PGI
SDL_opengl.h, 424
GL_SUB_ATI
SDL_opengl.h, 424
GL_SUBTRACT
SDL_opengl.h, 424
GL_SUBTRACT_ARB
SDL_opengl.h, 424
GL_SUCCESS_NV
SDL_opengl.h, 424
GL_SUN_convolution_border_modes
SDL_opengl.h, 424
GL_SUN_global_alpha
SDL_opengl.h, 424
GL_SUN_mesh_array
SDL_opengl.h, 424
GL_SUN_slice_accum
SDL_opengl.h, 424
GL_SUN_triangle_list
SDL_opengl.h, 424
GL_SUN_vertex
SDL_opengl.h, 424
GL_SUNX_constant_data
SDL_opengl.h, 425
GL_SURFACE_MAPPED_NV
SDL_opengl.h, 425
GL_SURFACE_REGISTERED_NV
SDL_opengl.h, 425
GL_SURFACE_STATE_NV
SDL_opengl.h, 425
GL_SWIZZLE_STQ_ATI
SDL_opengl.h, 425
GL_SWIZZLE_STQ_DQ_ATI
SDL_opengl.h, 425
GL_SWIZZLE_STR_ATI
SDL_opengl.h, 425
GL_SWIZZLE_STR_DR_ATI
SDL_opengl.h, 425
GL_SWIZZLE_STRQ_ATI
SDL_opengl.h, 425
GL_SWIZZLE_STRQ_DQ_ATI
SDL_opengl.h, 425
GL_SYNC_CL_EVENT_ARB
SDL_opengl.h, 425
GL_SYNC_CL_EVENT_COMPLETE_ARB
SDL_opengl.h, 425
GL_SYNC_CONDITION
SDL_opengl.h, 425
GL_SYNC_FENCE
SDL_opengl.h, 425
GL_SYNC_FLAGS
SDL_opengl.h, 425
GL_SYNC_FLUSH_COMMANDS_BIT
SDL_opengl.h, 425
GL_SYNC_GPU_COMMANDS_COMPLETE
SDL_opengl.h, 425
INDEX
GL_SYNC_STATUS
SDL_opengl.h, 425
GL_T2F_IUI_N3F_V2F_EXT
SDL_opengl.h, 425
GL_T2F_IUI_N3F_V3F_EXT
SDL_opengl.h, 425
GL_T2F_IUI_V2F_EXT
SDL_opengl.h, 425
GL_T2F_IUI_V3F_EXT
SDL_opengl.h, 425
GL_TABLE_TOO_LARGE
SDL_opengl.h, 425
GL_TABLE_TOO_LARGE_EXT
SDL_opengl.h, 425
GL_TANGENT_ARRAY_EXT
SDL_opengl.h, 425
GL_TANGENT_ARRAY_POINTER_EXT
SDL_opengl.h, 425
GL_TANGENT_ARRAY_STRIDE_EXT
SDL_opengl.h, 425
GL_TANGENT_ARRAY_TYPE_EXT
SDL_opengl.h, 425
GL_TESS_CONTROL_OUTPUT_VERTICES
SDL_opengl.h, 426
GL_TESS_CONTROL_PROGRAM_NV
SDL_opengl.h, 426
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
SDL_opengl.h, 426
GL_TESS_CONTROL_SHADER
SDL_opengl.h, 426
GL_TESS_CONTROL_SHADER_BIT
SDL_opengl.h, 426
GL_TESS_EVALUATION_PROGRAM_NV
SDL_opengl.h, 426
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
SDL_opengl.h, 426
GL_TESS_EVALUATION_SHADER
SDL_opengl.h, 426
GL_TESS_EVALUATION_SHADER_BIT
SDL_opengl.h, 426
GL_TESS_GEN_MODE
SDL_opengl.h, 426
GL_TESS_GEN_POINT_MODE
SDL_opengl.h, 426
GL_TESS_GEN_SPACING
SDL_opengl.h, 426
GL_TESS_GEN_VERTEX_ORDER
SDL_opengl.h, 426
GL_TESSELLATION_FACTOR_AMD
SDL_opengl.h, 426
GL_TESSELLATION_MODE_AMD
SDL_opengl.h, 426
GL_TEXCOORD1_BIT_PGI
SDL_opengl.h, 426
GL_TEXCOORD2_BIT_PGI
SDL_opengl.h, 426
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_TEXCOORD3_BIT_PGI
SDL_opengl.h, 426
GL_TEXCOORD4_BIT_PGI
SDL_opengl.h, 426
GL_TEXT_FRAGMENT_SHADER_ATI
SDL_opengl.h, 426
GL_TEXTURE0
SDL_opengl.h, 426
GL_TEXTURE0_ARB
SDL_opengl.h, 426
GL_TEXTURE1
SDL_opengl.h, 426
GL_TEXTURE10
SDL_opengl.h, 426
GL_TEXTURE10_ARB
SDL_opengl.h, 426
GL_TEXTURE11
SDL_opengl.h, 426
GL_TEXTURE11_ARB
SDL_opengl.h, 426
GL_TEXTURE12
SDL_opengl.h, 426
GL_TEXTURE12_ARB
SDL_opengl.h, 427
GL_TEXTURE13
SDL_opengl.h, 427
GL_TEXTURE13_ARB
SDL_opengl.h, 427
GL_TEXTURE14
SDL_opengl.h, 427
GL_TEXTURE14_ARB
SDL_opengl.h, 427
GL_TEXTURE15
SDL_opengl.h, 427
GL_TEXTURE15_ARB
SDL_opengl.h, 427
GL_TEXTURE16
SDL_opengl.h, 427
GL_TEXTURE16_ARB
SDL_opengl.h, 427
GL_TEXTURE17
SDL_opengl.h, 427
GL_TEXTURE17_ARB
SDL_opengl.h, 427
GL_TEXTURE18
SDL_opengl.h, 427
GL_TEXTURE18_ARB
SDL_opengl.h, 427
GL_TEXTURE19
SDL_opengl.h, 427
GL_TEXTURE19_ARB
SDL_opengl.h, 427
GL_TEXTURE1_ARB
SDL_opengl.h, 427
GL_TEXTURE2
SDL_opengl.h, 427
GL_TEXTURE20
SDL_opengl.h, 427
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
663
GL_TEXTURE20_ARB
SDL_opengl.h, 427
GL_TEXTURE21
SDL_opengl.h, 427
GL_TEXTURE21_ARB
SDL_opengl.h, 427
GL_TEXTURE22
SDL_opengl.h, 427
GL_TEXTURE22_ARB
SDL_opengl.h, 427
GL_TEXTURE23
SDL_opengl.h, 427
GL_TEXTURE23_ARB
SDL_opengl.h, 427
GL_TEXTURE24
SDL_opengl.h, 427
GL_TEXTURE24_ARB
SDL_opengl.h, 427
GL_TEXTURE25
SDL_opengl.h, 427
GL_TEXTURE25_ARB
SDL_opengl.h, 428
GL_TEXTURE26
SDL_opengl.h, 428
GL_TEXTURE26_ARB
SDL_opengl.h, 428
GL_TEXTURE27
SDL_opengl.h, 428
GL_TEXTURE27_ARB
SDL_opengl.h, 428
GL_TEXTURE28
SDL_opengl.h, 428
GL_TEXTURE28_ARB
SDL_opengl.h, 428
GL_TEXTURE29
SDL_opengl.h, 428
GL_TEXTURE29_ARB
SDL_opengl.h, 428
GL_TEXTURE2_ARB
SDL_opengl.h, 428
GL_TEXTURE3
SDL_opengl.h, 428
GL_TEXTURE30
SDL_opengl.h, 428
GL_TEXTURE30_ARB
SDL_opengl.h, 428
GL_TEXTURE31
SDL_opengl.h, 428
GL_TEXTURE31_ARB
SDL_opengl.h, 428
GL_TEXTURE3_ARB
SDL_opengl.h, 428
GL_TEXTURE4
SDL_opengl.h, 428
GL_TEXTURE4_ARB
SDL_opengl.h, 428
GL_TEXTURE5
SDL_opengl.h, 428
664
GL_TEXTURE5_ARB
SDL_opengl.h, 428
GL_TEXTURE6
SDL_opengl.h, 428
GL_TEXTURE6_ARB
SDL_opengl.h, 428
GL_TEXTURE7
SDL_opengl.h, 428
GL_TEXTURE7_ARB
SDL_opengl.h, 428
GL_TEXTURE8
SDL_opengl.h, 428
GL_TEXTURE8_ARB
SDL_opengl.h, 428
GL_TEXTURE9
SDL_opengl.h, 428
GL_TEXTURE9_ARB
SDL_opengl.h, 428
GL_TEXTURE_1D_ARRAY
SDL_opengl.h, 429
GL_TEXTURE_1D_ARRAY_EXT
SDL_opengl.h, 429
GL_TEXTURE_1D_BINDING_EXT
SDL_opengl.h, 429
GL_TEXTURE_1D_STACK_BINDING_MESAX
SDL_opengl.h, 429
GL_TEXTURE_1D_STACK_MESAX
SDL_opengl.h, 429
GL_TEXTURE_2D_ARRAY
SDL_opengl.h, 429
GL_TEXTURE_2D_ARRAY_EXT
SDL_opengl.h, 429
GL_TEXTURE_2D_BINDING_EXT
SDL_opengl.h, 429
GL_TEXTURE_2D_MULTISAMPLE
SDL_opengl.h, 429
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 429
GL_TEXTURE_2D_STACK_BINDING_MESAX
SDL_opengl.h, 429
GL_TEXTURE_2D_STACK_MESAX
SDL_opengl.h, 429
GL_TEXTURE_3D
SDL_opengl.h, 429
GL_TEXTURE_3D_BINDING_EXT
SDL_opengl.h, 429
GL_TEXTURE_3D_EXT
SDL_opengl.h, 429
GL_TEXTURE_4D_BINDING_SGIS
SDL_opengl.h, 429
GL_TEXTURE_4D_SGIS
SDL_opengl.h, 429
GL_TEXTURE_4DSIZE_SGIS
SDL_opengl.h, 429
GL_TEXTURE_ALPHA_SIZE_EXT
SDL_opengl.h, 429
GL_TEXTURE_ALPHA_TYPE
SDL_opengl.h, 429
INDEX
GL_TEXTURE_ALPHA_TYPE_ARB
SDL_opengl.h, 429
GL_TEXTURE_APPLICATION_MODE_EXT
SDL_opengl.h, 429
GL_TEXTURE_BASE_LEVEL
SDL_opengl.h, 429
GL_TEXTURE_BASE_LEVEL_SGIS
SDL_opengl.h, 429
GL_TEXTURE_BINDING_1D_ARRAY
SDL_opengl.h, 429
GL_TEXTURE_BINDING_1D_ARRAY_EXT
SDL_opengl.h, 429
GL_TEXTURE_BINDING_2D_ARRAY
SDL_opengl.h, 429
GL_TEXTURE_BINDING_2D_ARRAY_EXT
SDL_opengl.h, 429
GL_TEXTURE_BINDING_2D_MULTISAMPLE
SDL_opengl.h, 430
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 430
GL_TEXTURE_BINDING_3D
SDL_opengl.h, 430
GL_TEXTURE_BINDING_BUFFER
SDL_opengl.h, 430
GL_TEXTURE_BINDING_BUFFER_ARB
SDL_opengl.h, 430
GL_TEXTURE_BINDING_BUFFER_EXT
SDL_opengl.h, 430
GL_TEXTURE_BINDING_CUBE_MAP
SDL_opengl.h, 430
GL_TEXTURE_BINDING_CUBE_MAP_ARB
SDL_opengl.h, 430
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
SDL_opengl.h, 430
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 430
GL_TEXTURE_BINDING_CUBE_MAP_EXT
SDL_opengl.h, 430
GL_TEXTURE_BINDING_RECTANGLE
SDL_opengl.h, 430
GL_TEXTURE_BINDING_RECTANGLE_ARB
SDL_opengl.h, 430
GL_TEXTURE_BINDING_RECTANGLE_NV
SDL_opengl.h, 430
GL_TEXTURE_BINDING_RENDERBUFFER_NV
SDL_opengl.h, 430
GL_TEXTURE_BLUE_SIZE_EXT
SDL_opengl.h, 430
GL_TEXTURE_BLUE_TYPE
SDL_opengl.h, 430
GL_TEXTURE_BLUE_TYPE_ARB
SDL_opengl.h, 430
GL_TEXTURE_BORDER_VALUES_NV
SDL_opengl.h, 430
GL_TEXTURE_BUFFER
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_EXT
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_FORMAT
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_FORMAT_ARB
SDL_opengl.h, 430
GL_TEXTURE_BUFFER_FORMAT_EXT
SDL_opengl.h, 430
GL_TEXTURE_CLIPMAP_CENTER_SGIX
SDL_opengl.h, 431
GL_TEXTURE_CLIPMAP_DEPTH_SGIX
SDL_opengl.h, 431
GL_TEXTURE_CLIPMAP_FRAME_SGIX
SDL_opengl.h, 431
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
SDL_opengl.h, 431
GL_TEXTURE_CLIPMAP_OFFSET_SGIX
SDL_opengl.h, 431
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
SDL_opengl.h, 431
GL_TEXTURE_COLOR_TABLE_SGI
SDL_opengl.h, 431
GL_TEXTURE_COLOR_WRITEMASK_SGIS
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_FUNC
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_FUNC_ARB
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_MODE
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_MODE_ARB
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_OPERATOR_SGIX
SDL_opengl.h, 431
GL_TEXTURE_COMPARE_SGIX
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSED
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSED_ARB
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSION_HINT
SDL_opengl.h, 431
GL_TEXTURE_COMPRESSION_HINT_ARB
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
665
SDL_opengl.h, 431
GL_TEXTURE_CONSTANT_DATA_SUNX
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_EXT
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_LENGTH_NV
SDL_opengl.h, 431
GL_TEXTURE_COORD_ARRAY_LIST_IBM
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
SDL_opengl.h, 432
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
SDL_opengl.h, 432
GL_TEXTURE_COORD_NV
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_ARRAY
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
666
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_X
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
SDL_opengl.h, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
SDL_opengl.h, 433
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
SDL_opengl.h, 433
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
SDL_opengl.h, 433
GL_TEXTURE_CUBE_MAP_SEAMLESS
SDL_opengl.h, 433
GL_TEXTURE_DEFORMATION_BIT_SGIX
SDL_opengl.h, 433
GL_TEXTURE_DEFORMATION_SGIX
SDL_opengl.h, 433
GL_TEXTURE_DEPTH
SDL_opengl.h, 433
GL_TEXTURE_DEPTH_EXT
SDL_opengl.h, 433
GL_TEXTURE_DEPTH_SIZE
SDL_opengl.h, 433
GL_TEXTURE_DEPTH_SIZE_ARB
SDL_opengl.h, 433
GL_TEXTURE_DEPTH_TYPE
SDL_opengl.h, 433
GL_TEXTURE_DEPTH_TYPE_ARB
SDL_opengl.h, 433
GL_TEXTURE_DS_SIZE_NV
SDL_opengl.h, 433
GL_TEXTURE_DT_SIZE_NV
SDL_opengl.h, 433
GL_TEXTURE_ENV_BIAS_SGIX
SDL_opengl.h, 433
GL_TEXTURE_FETCH_BARRIER_BIT_EXT
SDL_opengl.h, 433
GL_TEXTURE_FILTER4_SIZE_SGIS
SDL_opengl.h, 433
GL_TEXTURE_FILTER_CONTROL
SDL_opengl.h, 433
GL_TEXTURE_FILTER_CONTROL_EXT
SDL_opengl.h, 433
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
SDL_opengl.h, 433
GL_TEXTURE_FLOAT_COMPONENTS_NV
SDL_opengl.h, 433
GL_TEXTURE_FREE_MEMORY_ATI
INDEX
SDL_opengl.h, 433
GL_TEXTURE_GEQUAL_R_SGIX
SDL_opengl.h, 433
GL_TEXTURE_GREEN_SIZE_EXT
SDL_opengl.h, 433
GL_TEXTURE_GREEN_TYPE
SDL_opengl.h, 433
GL_TEXTURE_GREEN_TYPE_ARB
SDL_opengl.h, 433
GL_TEXTURE_HI_SIZE_NV
SDL_opengl.h, 433
GL_TEXTURE_INDEX_SIZE_EXT
SDL_opengl.h, 433
GL_TEXTURE_INTENSITY_SIZE_EXT
SDL_opengl.h, 434
GL_TEXTURE_INTENSITY_TYPE
SDL_opengl.h, 434
GL_TEXTURE_INTENSITY_TYPE_ARB
SDL_opengl.h, 434
GL_TEXTURE_LEQUAL_R_SGIX
SDL_opengl.h, 434
GL_TEXTURE_LIGHT_EXT
SDL_opengl.h, 434
GL_TEXTURE_LIGHTING_MODE_HP
SDL_opengl.h, 434
GL_TEXTURE_LO_SIZE_NV
SDL_opengl.h, 434
GL_TEXTURE_LOD_BIAS
SDL_opengl.h, 434
GL_TEXTURE_LOD_BIAS_EXT
SDL_opengl.h, 434
GL_TEXTURE_LOD_BIAS_R_SGIX
SDL_opengl.h, 434
GL_TEXTURE_LOD_BIAS_S_SGIX
SDL_opengl.h, 434
GL_TEXTURE_LOD_BIAS_T_SGIX
SDL_opengl.h, 434
GL_TEXTURE_LUMINANCE_SIZE_EXT
SDL_opengl.h, 434
GL_TEXTURE_LUMINANCE_TYPE
SDL_opengl.h, 434
GL_TEXTURE_LUMINANCE_TYPE_ARB
SDL_opengl.h, 434
GL_TEXTURE_MAG_SIZE_NV
SDL_opengl.h, 434
GL_TEXTURE_MATERIAL_FACE_EXT
SDL_opengl.h, 434
GL_TEXTURE_MATERIAL_PARAMETER_EXT
SDL_opengl.h, 434
GL_TEXTURE_MAX_ANISOTROPY_EXT
SDL_opengl.h, 434
GL_TEXTURE_MAX_CLAMP_R_SGIX
SDL_opengl.h, 434
GL_TEXTURE_MAX_CLAMP_S_SGIX
SDL_opengl.h, 434
GL_TEXTURE_MAX_CLAMP_T_SGIX
SDL_opengl.h, 434
GL_TEXTURE_MAX_LEVEL
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 434
GL_TEXTURE_MAX_LEVEL_SGIS
SDL_opengl.h, 434
GL_TEXTURE_MAX_LOD
SDL_opengl.h, 434
GL_TEXTURE_MAX_LOD_SGIS
SDL_opengl.h, 434
GL_TEXTURE_MIN_LOD
SDL_opengl.h, 434
GL_TEXTURE_MIN_LOD_SGIS
SDL_opengl.h, 434
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
SDL_opengl.h, 435
GL_TEXTURE_NORMAL_EXT
SDL_opengl.h, 435
GL_TEXTURE_POST_SPECULAR_HP
SDL_opengl.h, 435
GL_TEXTURE_PRE_SPECULAR_HP
SDL_opengl.h, 435
GL_TEXTURE_PRIORITY_EXT
SDL_opengl.h, 435
GL_TEXTURE_RANGE_LENGTH_APPLE
SDL_opengl.h, 435
GL_TEXTURE_RANGE_POINTER_APPLE
SDL_opengl.h, 435
GL_TEXTURE_RECTANGLE
SDL_opengl.h, 435
GL_TEXTURE_RECTANGLE_ARB
SDL_opengl.h, 435
GL_TEXTURE_RECTANGLE_NV
SDL_opengl.h, 435
GL_TEXTURE_RED_SIZE_EXT
SDL_opengl.h, 435
GL_TEXTURE_RED_TYPE
SDL_opengl.h, 435
GL_TEXTURE_RED_TYPE_ARB
SDL_opengl.h, 435
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
SDL_opengl.h, 435
GL_TEXTURE_RENDERBUFFER_NV
SDL_opengl.h, 435
GL_TEXTURE_RESIDENT_EXT
SDL_opengl.h, 435
GL_TEXTURE_SAMPLES
SDL_opengl.h, 435
GL_TEXTURE_SHADER_NV
SDL_opengl.h, 435
GL_TEXTURE_SHARED_SIZE
SDL_opengl.h, 435
GL_TEXTURE_SHARED_SIZE_EXT
SDL_opengl.h, 435
GL_TEXTURE_STENCIL_SIZE
SDL_opengl.h, 435
GL_TEXTURE_STENCIL_SIZE_EXT
SDL_opengl.h, 435
GL_TEXTURE_STORAGE_HINT_APPLE
SDL_opengl.h, 435
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
667
GL_TEXTURE_SWIZZLE_A
SDL_opengl.h, 435
GL_TEXTURE_SWIZZLE_A_EXT
SDL_opengl.h, 435
GL_TEXTURE_SWIZZLE_B
SDL_opengl.h, 435
GL_TEXTURE_SWIZZLE_B_EXT
SDL_opengl.h, 435
GL_TEXTURE_SWIZZLE_G
SDL_opengl.h, 435
GL_TEXTURE_SWIZZLE_G_EXT
SDL_opengl.h, 436
GL_TEXTURE_SWIZZLE_R
SDL_opengl.h, 436
GL_TEXTURE_SWIZZLE_R_EXT
SDL_opengl.h, 436
GL_TEXTURE_SWIZZLE_RGBA
SDL_opengl.h, 436
GL_TEXTURE_SWIZZLE_RGBA_EXT
SDL_opengl.h, 436
GL_TEXTURE_TOO_LARGE_EXT
SDL_opengl.h, 436
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
SDL_opengl.h, 436
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
SDL_opengl.h, 436
GL_TEXTURE_WRAP_Q_SGIS
SDL_opengl.h, 436
GL_TEXTURE_WRAP_R
SDL_opengl.h, 436
GL_TEXTURE_WRAP_R_EXT
SDL_opengl.h, 436
GL_TIME_ELAPSED
SDL_opengl.h, 436
GL_TIME_ELAPSED_EXT
SDL_opengl.h, 436
GL_TIMEOUT_EXPIRED
SDL_opengl.h, 436
GL_TIMEOUT_IGNORED
SDL_opengl.h, 436
GL_TIMESTAMP
SDL_opengl.h, 436
GL_TRACK_MATRIX_NV
SDL_opengl.h, 436
GL_TRACK_MATRIX_TRANSFORM_NV
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BINDING
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BINDING_NV
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BUFFER
SDL_opengl.h, 436
668
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
SDL_opengl.h, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_RECORD_NV
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
INDEX
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_VARYINGS
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
SDL_opengl.h, 437
GL_TRANSFORM_FEEDBACK_VARYINGS_NV
SDL_opengl.h, 437
GL_TRANSFORM_HINT_APPLE
SDL_opengl.h, 437
GL_TRANSPOSE_COLOR_MATRIX
SDL_opengl.h, 437
GL_TRANSPOSE_COLOR_MATRIX_ARB
SDL_opengl.h, 437
GL_TRANSPOSE_CURRENT_MATRIX_ARB
SDL_opengl.h, 437
GL_TRANSPOSE_MODELVIEW_MATRIX
SDL_opengl.h, 438
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
SDL_opengl.h, 438
GL_TRANSPOSE_NV
SDL_opengl.h, 438
GL_TRANSPOSE_PROGRAM_MATRIX_EXT
SDL_opengl.h, 438
GL_TRANSPOSE_PROJECTION_MATRIX
SDL_opengl.h, 438
GL_TRANSPOSE_PROJECTION_MATRIX_ARB
SDL_opengl.h, 438
GL_TRANSPOSE_TEXTURE_MATRIX
SDL_opengl.h, 438
GL_TRANSPOSE_TEXTURE_MATRIX_ARB
SDL_opengl.h, 438
GL_TRIANGLE_LIST_SUN
SDL_opengl.h, 438
GL_TRIANGLE_MESH_SUN
SDL_opengl.h, 438
GL_TRIANGLE_STRIP_ADJACENCY
SDL_opengl.h, 438
GL_TRIANGLE_STRIP_ADJACENCY_ARB
SDL_opengl.h, 438
GL_TRIANGLE_STRIP_ADJACENCY_EXT
SDL_opengl.h, 438
GL_TRIANGLES_ADJACENCY
SDL_opengl.h, 438
GL_TRIANGLES_ADJACENCY_ARB
SDL_opengl.h, 438
GL_TRIANGLES_ADJACENCY_EXT
SDL_opengl.h, 438
GL_TYPE_RGBA_FLOAT_ATI
SDL_opengl.h, 438
GL_UNDEFINED_APPLE
SDL_opengl.h, 438
GL_UNDEFINED_VERTEX
SDL_opengl.h, 438
GL_UNIFORM_ARRAY_STRIDE
SDL_opengl.h, 438
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_UNIFORM_BARRIER_BIT_EXT
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_BINDING
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_DATA_SIZE
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_INDEX
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_NAME_LENGTH
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
SDL_opengl.h, 438
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
SDL_opengl.h, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
SDL_opengl.h, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
SDL_opengl.h, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
SDL_opengl.h, 439
GL_UNIFORM_BUFFER
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_BINDING
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_BINDING_EXT
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_EXT
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_SIZE
SDL_opengl.h, 439
GL_UNIFORM_BUFFER_START
SDL_opengl.h, 439
GL_UNIFORM_IS_ROW_MAJOR
SDL_opengl.h, 439
GL_UNIFORM_MATRIX_STRIDE
SDL_opengl.h, 439
GL_UNIFORM_NAME_LENGTH
SDL_opengl.h, 439
GL_UNIFORM_OFFSET
SDL_opengl.h, 439
GL_UNIFORM_SIZE
SDL_opengl.h, 439
GL_UNIFORM_TYPE
SDL_opengl.h, 439
GL_UNKNOWN_CONTEXT_RESET_ARB
SDL_opengl.h, 439
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
669
GL_UNPACK_CLIENT_STORAGE_APPLE
SDL_opengl.h, 439
GL_UNPACK_CMYK_HINT_EXT
SDL_opengl.h, 439
GL_UNPACK_CONSTANT_DATA_SUNX
SDL_opengl.h, 439
GL_UNPACK_IMAGE_DEPTH_SGIS
SDL_opengl.h, 439
GL_UNPACK_IMAGE_HEIGHT
SDL_opengl.h, 439
GL_UNPACK_IMAGE_HEIGHT_EXT
SDL_opengl.h, 439
GL_UNPACK_RESAMPLE_OML
SDL_opengl.h, 439
GL_UNPACK_RESAMPLE_SGIX
SDL_opengl.h, 439
GL_UNPACK_ROW_BYTES_APPLE
SDL_opengl.h, 439
GL_UNPACK_SKIP_IMAGES
SDL_opengl.h, 439
GL_UNPACK_SKIP_IMAGES_EXT
SDL_opengl.h, 440
GL_UNPACK_SKIP_VOLUMES_SGIS
SDL_opengl.h, 440
GL_UNPACK_SUBSAMPLE_RATE_SGIX
SDL_opengl.h, 440
GL_UNSIGNALED
SDL_opengl.h, 440
GL_UNSIGNED_BYTE_2_3_3_REV
SDL_opengl.h, 440
GL_UNSIGNED_BYTE_3_3_2
SDL_opengl.h, 440
GL_UNSIGNED_BYTE_3_3_2_EXT
SDL_opengl.h, 440
GL_UNSIGNED_IDENTITY_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT16_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT16_VEC2_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT16_VEC3_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT16_VEC4_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT64_AMD
SDL_opengl.h, 440
GL_UNSIGNED_INT64_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT64_VEC2_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT64_VEC3_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT64_VEC4_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT8_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT8_VEC2_NV
SDL_opengl.h, 440
670
GL_UNSIGNED_INT8_VEC3_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT8_VEC4_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT_10_10_10_2
SDL_opengl.h, 440
GL_UNSIGNED_INT_10_10_10_2_EXT
SDL_opengl.h, 440
GL_UNSIGNED_INT_10F_11F_11F_REV
SDL_opengl.h, 440
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
SDL_opengl.h, 440
GL_UNSIGNED_INT_24_8
SDL_opengl.h, 440
GL_UNSIGNED_INT_24_8_EXT
SDL_opengl.h, 440
GL_UNSIGNED_INT_24_8_NV
SDL_opengl.h, 440
GL_UNSIGNED_INT_2_10_10_10_REV
SDL_opengl.h, 441
GL_UNSIGNED_INT_5_9_9_9_REV
SDL_opengl.h, 441
GL_UNSIGNED_INT_5_9_9_9_REV_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_8_8_8_8
SDL_opengl.h, 441
GL_UNSIGNED_INT_8_8_8_8_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_8_8_8_8_REV
SDL_opengl.h, 441
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_1D_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_2D_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_3D_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_CUBE_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_S8_S8_8_8_NV
INDEX
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_1D
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_1D_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D_EXT
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
SDL_opengl.h, 441
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_2D_RECT
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_3D
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_3D_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_BUFFER
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_CUBE
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
SDL_opengl.h, 442
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC2
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC2_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC3
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC3_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC4
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 442
GL_UNSIGNED_INT_VEC4_EXT
SDL_opengl.h, 442
GL_UNSIGNED_INVERT_NV
SDL_opengl.h, 442
GL_UNSIGNED_NORMALIZED
SDL_opengl.h, 442
GL_UNSIGNED_NORMALIZED_ARB
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_1_5_5_5_REV
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_4_4_4_4
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_4_4_4_4_EXT
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_4_4_4_4_REV
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_5_5_5_1
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_5_5_5_1_EXT
SDL_opengl.h, 442
GL_UNSIGNED_SHORT_5_6_5
SDL_opengl.h, 443
GL_UNSIGNED_SHORT_5_6_5_REV
SDL_opengl.h, 443
GL_UNSIGNED_SHORT_8_8_APPLE
SDL_opengl.h, 443
GL_UNSIGNED_SHORT_8_8_MESA
SDL_opengl.h, 443
GL_UNSIGNED_SHORT_8_8_REV_APPLE
SDL_opengl.h, 443
GL_UNSIGNED_SHORT_8_8_REV_MESA
SDL_opengl.h, 443
GL_UPPER_LEFT
SDL_opengl.h, 443
GL_VALIDATE_STATUS
SDL_opengl.h, 443
GL_VARIABLE_A_NV
SDL_opengl.h, 443
GL_VARIABLE_B_NV
SDL_opengl.h, 443
GL_VARIABLE_C_NV
SDL_opengl.h, 443
GL_VARIABLE_D_NV
SDL_opengl.h, 443
GL_VARIABLE_E_NV
SDL_opengl.h, 443
GL_VARIABLE_F_NV
SDL_opengl.h, 443
GL_VARIABLE_G_NV
SDL_opengl.h, 443
GL_VARIANT_ARRAY_EXT
SDL_opengl.h, 443
GL_VARIANT_ARRAY_POINTER_EXT
SDL_opengl.h, 443
GL_VARIANT_ARRAY_STRIDE_EXT
SDL_opengl.h, 443
GL_VARIANT_ARRAY_TYPE_EXT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
671
SDL_opengl.h, 443
GL_VARIANT_DATATYPE_EXT
SDL_opengl.h, 443
GL_VARIANT_EXT
SDL_opengl.h, 443
GL_VARIANT_VALUE_EXT
SDL_opengl.h, 443
GL_VBO_FREE_MEMORY_ATI
SDL_opengl.h, 443
GL_VECTOR_EXT
SDL_opengl.h, 443
GL_VERSION_1_2
SDL_opengl.h, 443
GL_VERSION_1_2_DEPRECATED
SDL_opengl.h, 443
GL_VERSION_1_3
SDL_opengl.h, 443
GL_VERSION_1_3_DEPRECATED
SDL_opengl.h, 443
GL_VERSION_1_4
SDL_opengl.h, 444
GL_VERSION_1_4_DEPRECATED
SDL_opengl.h, 444
GL_VERSION_1_5
SDL_opengl.h, 444
GL_VERSION_2_0
SDL_opengl.h, 444
GL_VERSION_2_1
SDL_opengl.h, 444
GL_VERSION_3_0
SDL_opengl.h, 444
GL_VERSION_3_1
SDL_opengl.h, 444
GL_VERSION_3_2
SDL_opengl.h, 444
GL_VERSION_3_3
SDL_opengl.h, 444
GL_VERSION_4_0
SDL_opengl.h, 444
GL_VERSION_4_1
SDL_opengl.h, 444
GL_VERTEX23_BIT_PGI
SDL_opengl.h, 444
GL_VERTEX4_BIT_PGI
SDL_opengl.h, 444
GL_VERTEX_ARRAY_ADDRESS_NV
SDL_opengl.h, 444
GL_VERTEX_ARRAY_BINDING
SDL_opengl.h, 444
GL_VERTEX_ARRAY_BINDING_APPLE
SDL_opengl.h, 444
GL_VERTEX_ARRAY_BUFFER_BINDING
SDL_opengl.h, 444
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 444
GL_VERTEX_ARRAY_COUNT_EXT
SDL_opengl.h, 444
GL_VERTEX_ARRAY_EXT
672
SDL_opengl.h, 444
GL_VERTEX_ARRAY_LENGTH_NV
SDL_opengl.h, 444
GL_VERTEX_ARRAY_LIST_IBM
SDL_opengl.h, 444
GL_VERTEX_ARRAY_LIST_STRIDE_IBM
SDL_opengl.h, 444
GL_VERTEX_ARRAY_OBJECT_AMD
SDL_opengl.h, 444
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
SDL_opengl.h, 444
GL_VERTEX_ARRAY_POINTER_EXT
SDL_opengl.h, 444
GL_VERTEX_ARRAY_RANGE_APPLE
SDL_opengl.h, 444
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
SDL_opengl.h, 444
GL_VERTEX_ARRAY_RANGE_LENGTH_NV
SDL_opengl.h, 445
GL_VERTEX_ARRAY_RANGE_NV
SDL_opengl.h, 445
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
SDL_opengl.h, 445
GL_VERTEX_ARRAY_RANGE_POINTER_NV
SDL_opengl.h, 445
GL_VERTEX_ARRAY_RANGE_VALID_NV
SDL_opengl.h, 445
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
SDL_opengl.h, 445
GL_VERTEX_ARRAY_SIZE_EXT
SDL_opengl.h, 445
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
SDL_opengl.h, 445
GL_VERTEX_ARRAY_STRIDE_EXT
SDL_opengl.h, 445
GL_VERTEX_ARRAY_TYPE_EXT
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY0_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY10_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY11_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY12_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY13_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY14_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY15_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY1_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY2_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY3_NV
INDEX
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY4_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY5_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY6_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY7_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY8_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY9_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
SDL_opengl.h, 445
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_ENABLED
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_INTEGER
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_POINTER
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_SIZE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_STRIDE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_TYPE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
SDL_opengl.h, 446
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_VERTEX_ATTRIB_MAP1_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP2_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
SDL_opengl.h, 446
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
SDL_opengl.h, 447
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
SDL_opengl.h, 447
GL_VERTEX_BLEND_ARB
SDL_opengl.h, 447
GL_VERTEX_CONSISTENT_HINT_PGI
SDL_opengl.h, 447
GL_VERTEX_DATA_HINT_PGI
SDL_opengl.h, 447
GL_VERTEX_ID_NV
SDL_opengl.h, 447
GL_VERTEX_PRECLIP_HINT_SGIX
SDL_opengl.h, 447
GL_VERTEX_PRECLIP_SGIX
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_ARB
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_BINDING_NV
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_NV
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_POINT_SIZE
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_POINT_SIZE_ARB
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_POINT_SIZE_NV
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_TWO_SIDE
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_TWO_SIDE_ARB
SDL_opengl.h, 447
GL_VERTEX_PROGRAM_TWO_SIDE_NV
SDL_opengl.h, 447
GL_VERTEX_SHADER
SDL_opengl.h, 447
GL_VERTEX_SHADER_ARB
SDL_opengl.h, 447
GL_VERTEX_SHADER_BINDING_EXT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
673
SDL_opengl.h, 447
GL_VERTEX_SHADER_BIT
SDL_opengl.h, 447
GL_VERTEX_SHADER_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_INSTRUCTIONS_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_INVARIANTS_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_LOCALS_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_OPTIMIZED_EXT
SDL_opengl.h, 447
GL_VERTEX_SHADER_VARIANTS_EXT
SDL_opengl.h, 448
GL_VERTEX_SOURCE_ATI
SDL_opengl.h, 448
GL_VERTEX_STATE_PROGRAM_NV
SDL_opengl.h, 448
GL_VERTEX_STREAM0_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM1_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM2_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM3_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM4_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM5_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM6_ATI
SDL_opengl.h, 448
GL_VERTEX_STREAM7_ATI
SDL_opengl.h, 448
GL_VERTEX_WEIGHT_ARRAY_EXT
SDL_opengl.h, 448
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
SDL_opengl.h, 448
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
SDL_opengl.h, 448
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
SDL_opengl.h, 448
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
SDL_opengl.h, 448
GL_VERTEX_WEIGHTING_EXT
SDL_opengl.h, 448
GL_VIBRANCE_BIAS_NV
SDL_opengl.h, 448
GL_VIBRANCE_SCALE_NV
SDL_opengl.h, 448
GL_VIDEO_BUFFER_BINDING_NV
SDL_opengl.h, 448
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
SDL_opengl.h, 448
GL_VIDEO_BUFFER_NV
674
SDL_opengl.h, 448
GL_VIDEO_BUFFER_PITCH_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
SDL_opengl.h, 448
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
SDL_opengl.h, 449
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
SDL_opengl.h, 449
GL_VIDEO_COLOR_CONVERSION_MAX_NV
SDL_opengl.h, 449
GL_VIDEO_COLOR_CONVERSION_MIN_NV
SDL_opengl.h, 449
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
SDL_opengl.h, 449
GL_VIEWPORT_BOUNDS_RANGE
SDL_opengl.h, 449
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
SDL_opengl.h, 449
GL_VIEWPORT_SUBPIXEL_BITS
SDL_opengl.h, 449
GL_VOLATILE_APPLE
SDL_opengl.h, 449
GL_W_EXT
SDL_opengl.h, 449
GL_WAIT_FAILED
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_ARB
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_BUFFER_BINDING
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_POINTER_ARB
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_SIZE_ARB
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_STRIDE_ARB
SDL_opengl.h, 449
GL_WEIGHT_ARRAY_TYPE_ARB
SDL_opengl.h, 449
GL_WEIGHT_SUM_UNITY_ARB
SDL_opengl.h, 449
GL_WIDE_LINE_HINT_PGI
SDL_opengl.h, 449
GL_WIN_phong_shading
SDL_opengl.h, 449
GL_WIN_specular_fog
SDL_opengl.h, 449
GL_WRAP_BORDER_SUN
INDEX
SDL_opengl.h, 449
GL_WRITE_DISCARD_NV
SDL_opengl.h, 449
GL_WRITE_ONLY
SDL_opengl.h, 449
GL_WRITE_ONLY_ARB
SDL_opengl.h, 449
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
SDL_opengl.h, 449
GL_WRITE_PIXEL_DATA_RANGE_NV
SDL_opengl.h, 449
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
SDL_opengl.h, 450
GL_X_EXT
SDL_opengl.h, 450
GL_Y_EXT
SDL_opengl.h, 450
GL_YCBAYCR8A_4224_NV
SDL_opengl.h, 450
GL_YCBCR_422_APPLE
SDL_opengl.h, 450
GL_YCBCR_MESA
SDL_opengl.h, 450
GL_YCBYCR8_422_NV
SDL_opengl.h, 450
GL_YCRCB_422_SGIX
SDL_opengl.h, 450
GL_YCRCB_444_SGIX
SDL_opengl.h, 450
GL_YCRCB_SGIX
SDL_opengl.h, 450
GL_YCRCBA_SGIX
SDL_opengl.h, 450
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
SDL_opengl.h, 450
GL_Z4Y12Z4CB12Z4CR12_444_NV
SDL_opengl.h, 450
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
SDL_opengl.h, 450
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
SDL_opengl.h, 450
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
SDL_opengl.h, 450
GL_Z_EXT
SDL_opengl.h, 450
GL_ZERO_EXT
SDL_opengl.h, 450
GLAPI
SDL_opengl.h, 450
GLDEBUGPROCAMD
SDL_opengl.h, 454
GLEXT_64_TYPES_DEFINED
SDL_opengl.h, 450
GLboolean
SDL_opengl.h, 463
GLchar
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 454
GLcharARB
SDL_opengl.h, 454
GLenum
SDL_opengl.h, 463
GLhalfARB
SDL_opengl.h, 455
GLhalfNV
SDL_opengl.h, 455
GLhandleARB
SDL_opengl.h, 455, 463
GLint
SDL_opengl.h, 463
GLint64
SDL_opengl.h, 455
GLint64EXT
SDL_opengl.h, 455
GLintptr
SDL_opengl.h, 455, 463
GLintptrARB
SDL_opengl.h, 455
GLsizeiptr
SDL_opengl.h, 455
GLsizeiptrARB
SDL_opengl.h, 455
GLsync
SDL_opengl.h, 455, 463
GLuint
SDL_opengl.h, 463
GLuint64
SDL_opengl.h, 455
GLuint64EXT
SDL_opengl.h, 455
GLvdpauSurfaceNV
SDL_opengl.h, 455, 463
GREY_COLOR
Definitions, 18
Game, 19
animate, 20
can_merge, 20
can_play, 20
display_game_over, 20
event_handler, 21
Game, 19
game_over, 21
get_background, 21
get_block_coords, 21
get_coords_block, 22
get_rects, 22
is_game_over, 22
key_handler, 22
on_turn_end, 22
play, 22
random_block, 23
restart, 23
show_stats, 23
spawn_block, 23
start, 23
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
675
stop, 23
won, 24
Game.cpp
assert_coords, 124
game_over
Game, 21
GameWindow, 24
GameWindow, 26
add, 26
display_game_over, 26
display_score, 26
display_stats_button, 26
GameWindow, 25
stats_button_clicked, 26
update_score, 27
gestureId
SDL_DollarGestureEvent, 44
get_background
Game, 21
get_block_color
Definitions, 15
get_block_coords
Game, 21
get_coords_block
Game, 22
get_number
NumberedRect, 31
get_rect
Rect, 35
get_rects
Game, 22
get_renderer
Window, 115
getProcAddress
SDL_opengl.h, 454
gl_accelerated
SDLTest_CommonState, 98
gl_accum_alpha_size
SDLTest_CommonState, 98
gl_accum_blue_size
SDLTest_CommonState, 98
gl_accum_green_size
SDLTest_CommonState, 98
gl_accum_red_size
SDLTest_CommonState, 98
gl_alpha_size
SDLTest_CommonState, 98
gl_blue_size
SDLTest_CommonState, 98
gl_buffer_size
SDLTest_CommonState, 98
gl_debug
SDLTest_CommonState, 98
gl_depth_size
SDLTest_CommonState, 98
gl_double_buffer
SDLTest_CommonState, 99
gl_green_size
676
SDLTest_CommonState, 99
gl_major_version
SDLTest_CommonState, 99
gl_minor_version
SDLTest_CommonState, 99
gl_multisamplebuffers
SDLTest_CommonState, 99
gl_multisamplesamples
SDLTest_CommonState, 99
gl_profile_mask
SDLTest_CommonState, 99
gl_red_size
SDLTest_CommonState, 99
gl_retained_backing
SDLTest_CommonState, 99
gl_stencil_size
SDLTest_CommonState, 99
gl_stereo
SDLTest_CommonState, 99
Gloss
SDL_PixelFormat, 80
Gmask
SDL_PixelFormat, 80
green
SDL_opengl.h, 455
group
SDL_opengl.h, 455
groupString
SDL_opengl.h, 455
groups
SDL_opengl.h, 455
groupsSize
SDL_opengl.h, 455
Gshift
SDL_PixelFormat, 80
h
SDL_DisplayMode, 44
SDL_Rect, 82
SDL_Surface, 86
SDL_opengl.h, 455
HAVE_STDARG_H
SDL_config.h, 148
HAVE_STDDEF_H
SDL_config.h, 148
HIGHEST_SCORE
Stats.hpp, 600
hat
SDL_GameControllerButtonBind, 50
SDL_JoyHatEvent, 68
hat_mask
SDL_GameControllerButtonBind, 50
height
SDL_opengl.h, 455
SDLTest_SurfaceImage_s, 102
here
SDL_RWops, 85
hidden
SDL_RWops, 85
INDEX
hide
Window, 115
highest_score
Stats, 106
hwnd
SDL_SysWMmsg, 89
i
SDLTest_Md5Context, 101
id
SDL_Finger, 49
SDL_opengl.h, 455
ids
SDL_opengl.h, 455
image
SDL_opengl.h, 455
imageSize
SDL_opengl.h, 455
img
SDL_opengl.h, 455
in
SDL_opengl.h, 455
SDLTest_Md5Context, 101
index
SDL_opengl.h, 455
indices
SDL_opengl.h, 456
indirect
SDL_opengl.h, 456
info
SDL_SysWMinfo, 88
infoLog
SDL_opengl.h, 456
init_number
NumberedRect, 32
init_numbers
NumberedRect, 32
input
SDL_opengl.h, 456
int
SDL_RWops, 84
SDL_events.h, 161
SDL_thread.h, 561
int16_t
SDL_config.h, 149
int32_t
SDL_config.h, 149
int64_t
SDL_config.h, 149
int8_t
SDL_config.h, 149
internalFormat
SDL_opengl.h, 456
internalformat
SDL_opengl.h, 456
interp
SDL_opengl.h, 456
interval
SDL_HapticCondition, 51
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_HapticConstant, 53
SDL_HapticCustom, 55
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
invert
SDL_opengl.h, 456
is_game_over
Game, 22
is_running
Program, 33
jaxis
SDL_Event, 47
jball
SDL_Event, 47
jbutton
SDL_Event, 47
jdevice
SDL_Event, 47
jhat
SDL_Event, 47
KMOD_ALT
SDL_keycode.h, 219
KMOD_CAPS
SDL_keycode.h, 225
KMOD_CTRL
SDL_keycode.h, 219
KMOD_GUI
SDL_keycode.h, 219
KMOD_LALT
SDL_keycode.h, 225
KMOD_LCTRL
SDL_keycode.h, 225
KMOD_LGUI
SDL_keycode.h, 225
KMOD_LSHIFT
SDL_keycode.h, 225
KMOD_MODE
SDL_keycode.h, 225
KMOD_NONE
SDL_keycode.h, 225
KMOD_NUM
SDL_keycode.h, 225
KMOD_RALT
SDL_keycode.h, 225
KMOD_RCTRL
SDL_keycode.h, 225
KMOD_RESERVED
SDL_keycode.h, 225
KMOD_RGUI
SDL_keycode.h, 225
KMOD_RSHIFT
SDL_keycode.h, 225
KMOD_SHIFT
SDL_keycode.h, 219
key
SDL_Event, 47
key0
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
677
SDL_opengl.h, 456
key1
SDL_opengl.h, 456
key_handler
Game, 22
keysym
SDL_KeyboardEvent, 70
LEFT
Definitions.hpp, 120
LEFT_MOVES
Stats.hpp, 600
lParam
SDL_SysWMmsg, 89
large_magnitude
SDL_HapticLeftRight, 60
layer
SDL_opengl.h, 456
layered
SDL_opengl.h, 456
left
SDL_opengl.h, 456
left_coeff
SDL_HapticCondition, 51
left_sat
SDL_HapticCondition, 51
leftright
SDL_HapticEffect, 59
len
SDL_AudioCVT, 37
SDL_audio.h, 141
SDL_opengl.h, 456
len_cvt
SDL_AudioCVT, 38
len_mult
SDL_AudioCVT, 38
len_ratio
SDL_AudioCVT, 38
length
SDL_HapticCondition, 51
SDL_HapticConstant, 53
SDL_HapticCustom, 55
SDL_HapticLeftRight, 60
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
SDL_TextEditingEvent, 90
SDL_opengl.h, 456
lengths
SDL_opengl.h, 456
level
SDL_HapticConstant, 53
SDL_opengl.h, 456
limit
SDL_opengl.h, 456
linenum
SDL_assert_data, 36
location
SDL_opengl.h, 456
locations
678
SDL_opengl.h, 456
lock_data
SDL_Surface, 87
locked
SDL_Surface, 87
lod
SDL_opengl.h, 456
logb
Definitions.hpp, 122
logical_h
SDLTest_CommonState, 99
logical_w
SDLTest_CommonState, 99
lose
Stats, 106
m
SDL_opengl.h, 456
M_PI
SDL_stdinc.h, 520
m_color
Rect, 35
m_rect
Animation, 12
Rect, 35
m_renderer
Window, 116
m_window
Window, 116
MAX_BLOCKS
Definitions.hpp, 120
MAX_STATS
Stats.hpp, 600
MAXIMAL_BLOCK
Stats.hpp, 600
MD5UINT4
SDL_test_md5.h, 558
magnitude
SDL_HapticPeriodic, 62
main
Main.cpp, 124
Main.cpp
main, 124
major
SDL_version, 94
map
SDL_Surface, 87
mapping
SDL_opengl.h, 456
mask
SDL_opengl.h, 456
matrix
SDL_opengl.h, 456
max_name_size
Stats, 107
max_texture_height
SDL_RendererInfo, 83
max_texture_width
SDL_RendererInfo, 83
INDEX
max_value_size
Stats, 107
maxActiveCounters
SDL_opengl.h, 456
maxCount
SDL_opengl.h, 456
maxLength
SDL_opengl.h, 456
maximal_block
Stats, 107
maxnum
SDL_RWops, 85
mem
SDL_RWops, 85
Merge, 27
Merge, 28
animate, 28
Merge, 28
operator=, 28
merge
Stats, 107
message
SDL_MessageBoxData, 73
SDL_opengl.h, 457
messageLog
SDL_opengl.h, 457
mgesture
SDL_Event, 48
minPresentTime
SDL_opengl.h, 457
minor
SDL_version, 94
mod
SDL_Keysym, 71
mode
SDL_WindowShapeMode, 96
SDL_opengl.h, 457
modeAlpha
SDL_opengl.h, 457
modeRGB
SDL_opengl.h, 457
modestride
SDL_opengl.h, 457
monitors
SDL_opengl.h, 457
motion
SDL_Event, 48
Move, 29
Move, 29
animate, 30
Move, 29
operator=, 30
move
Stats, 107
msg
SDL_SysWMEvent, 88
SDL_SysWMmsg, 89
muxSum
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_opengl.h, 457
679
nz
SDL_opengl.h, 457
n
SDL_opengl.h, 457
NULL
begin_code.h, 125
name
SDL_RendererInfo, 83
SDL_opengl.h, 457
SDLTest_TestCaseReference, 102
SDLTest_TestSuiteReference, 103
namelen
SDL_opengl.h, 457
names
SDL_opengl.h, 457
nbuffers
SDL_opengl.h, 457
ncolors
SDL_Palette, 79
needed
SDL_AudioCVT, 38
next
SDL_PixelFormat, 80
SDL_assert_data, 36
next_number
NumberedRect, 32
normalized
SDL_opengl.h, 457
num
SDL_RWops, 85
SDL_opengl.h, 457
num_texture_formats
SDL_RendererInfo, 83
num_windows
SDLTest_CommonState, 99
numCounters
SDL_opengl.h, 457
numFingers
SDL_DollarGestureEvent, 44
SDL_MultiGestureEvent, 78
numTextureNames
SDL_opengl.h, 457
NumberedRect, 30
NumberedRect, 31
destroy_numbers, 31
draw, 31
get_number, 31
init_number, 32
init_numbers, 32
next_number, 32
NumberedRect, 31
NumberedRects
Definitions.hpp, 120
numbuttons
SDL_MessageBoxData, 73
nx
SDL_opengl.h, 457
ny
SDL_opengl.h, 457
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
obj
SDL_opengl.h, 457
offset
SDL_HapticPeriodic, 62
SDL_RWops, 85
SDL_opengl.h, 457
on_turn_end
Game, 22
operator<<
Stats, 110
operator+
Stats, 110
operator++
Definitions.hpp, 122
operator+=
Stats, 107
operator=
Merge, 28
Move, 30
Spawn, 104
Stats, 109
option
SDL_opengl.h, 457
order
SDL_opengl.h, 457
outW
SDL_opengl.h, 457
outX
SDL_opengl.h, 457
outY
SDL_opengl.h, 457
outZ
SDL_opengl.h, 458
p
SDL_opengl.h, 458
PFNGLGETSTRINGIPROC
SDL_opengl.h, 458
PFNGLMAPBUFFERARBPROC
SDL_opengl.h, 458
PFNGLMAPBUFFERPROC
SDL_opengl.h, 458
PFNGLMAPBUFFERRANGEPROC
SDL_opengl.h, 458
PFNGLMAPNAMEDBUFFEREXTPROC
SDL_opengl.h, 458
PFNGLMAPNAMEDBUFFERRANGEEXTPROC
SDL_opengl.h, 458
PFNGLMAPOBJECTBUFFERATIPROC
SDL_opengl.h, 458
packed
SDL_opengl.h, 458
padding
SDL_AudioSpec, 39
SDL_Event, 48
SDL_MultiGestureEvent, 78
680
SDL_PixelFormat, 80
padding1
SDL_ControllerAxisEvent, 41
SDL_ControllerButtonEvent, 42
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_JoyButtonEvent, 67
SDL_JoyHatEvent, 68
SDL_MouseButtonEvent, 74
SDL_WindowEvent, 95
padding2
SDL_ControllerAxisEvent, 41
SDL_ControllerButtonEvent, 42
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_JoyButtonEvent, 67
SDL_JoyHatEvent, 69
SDL_KeyboardEvent, 70
SDL_WindowEvent, 95
padding3
SDL_ControllerAxisEvent, 41
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_KeyboardEvent, 70
SDL_WindowEvent, 95
padding4
SDL_ControllerAxisEvent, 41
SDL_JoyAxisEvent, 65
palette
SDL_PixelFormat, 80
param
SDL_opengl.h, 458
SDL_timer.h, 565
parameters
SDL_WindowShapeMode, 96
params
SDL_opengl.h, 458
patch
SDL_version, 94
path
SDL_opengl.h, 458
pattern
SDL_opengl.h, 458
period
SDL_HapticCustom, 55
SDL_HapticPeriodic, 62
periodic
SDL_HapticEffect, 59
phase
SDL_HapticPeriodic, 62
pipelines
SDL_opengl.h, 458
pitch
SDL_Surface, 87
pixel_data
SDLTest_SurfaceImage_s, 102
pixels
SDL_Surface, 87
INDEX
SDL_opengl.h, 458
play
Game, 22
Stats, 109
pname
SDL_opengl.h, 458
pointer
SDL_opengl.h, 458
points
SDL_opengl.h, 458
portion
SDL_opengl.h, 458
pow2
Definitions.hpp, 122
precision
SDL_opengl.h, 458
precisiontype
SDL_opengl.h, 458
presentDurationId
SDL_opengl.h, 458
preserve
SDL_opengl.h, 458
pressure
SDL_Finger, 49
SDL_TouchFingerEvent, 92
primcount
SDL_opengl.h, 458
priorities
SDL_opengl.h, 458
Program, 32
is_running, 33
start, 33
stop, 33
program
SDL_opengl.h, 458
programs
SDL_opengl.h, 459
ptr
SDL_RWops, 85
ptrstride
SDL_opengl.h, 459
q
SDL_opengl.h, 459
query
SDL_opengl.h, 459
quit
SDL_Event, 48
r
SDL_Color, 40
SDL_MessageBoxColor, 72
SDL_opengl.h, 459
RIGHT
Definitions.hpp, 120
RIGHT_MOVES
Stats.hpp, 600
RW_SEEK_CUR
SDL_rwops.h, 504
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
RW_SEEK_END
SDL_rwops.h, 504
RW_SEEK_SET
SDL_rwops.h, 504
ramp
SDL_HapticEffect, 59
random_block
Game, 23
range
SDL_opengl.h, 459
rate_incr
SDL_AudioCVT, 38
readOffset
SDL_opengl.h, 459
Readme.MD, 117
Rect, 33
Rect, 35
draw, 35
get_rect, 35
m_color, 35
m_rect, 35
Rect, 34
Rects
Definitions.hpp, 120
ref
SDL_opengl.h, 459
refcount
SDL_Palette, 79
SDL_PixelFormat, 80
SDL_Surface, 87
refresh_rate
SDL_DisplayMode, 44
SDLTest_CommonState, 99
render_finish
Window, 115
render_flags
SDLTest_CommonState, 99
renderbuffer
SDL_opengl.h, 459
renderbuffers
SDL_opengl.h, 459
renderbuffertarget
SDL_opengl.h, 459
renderdriver
SDLTest_CommonState, 99
renderers
SDLTest_CommonState, 99
repeat
SDL_KeyboardEvent, 70
res
SDL_opengl.h, 459
reset
SDL_opengl.h, 459
residences
SDL_opengl.h, 459
restart
Game, 23
Stats, 109
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
681
result
SDL_opengl.h, 459
right
SDL_opengl.h, 459
right_coeff
SDL_HapticCondition, 51
right_sat
SDL_HapticCondition, 51
Rloss
SDL_PixelFormat, 80
Rmask
SDL_PixelFormat, 80
row
SDL_opengl.h, 459
rowBufSize
SDL_opengl.h, 459
Rshift
SDL_PixelFormat, 80
s
SDL_opengl.h, 459
SDL.h
SDL_INIT_AUDIO, 127
SDL_INIT_EVENTS, 127
SDL_INIT_EVERYTHING, 127
SDL_INIT_GAMECONTROLLER, 127
SDL_INIT_HAPTIC, 127
SDL_INIT_JOYSTICK, 127
SDL_INIT_NOPARACHUTE, 127
SDL_INIT_TIMER, 127
SDL_INIT_VIDEO, 128
SDL_Init, 128
SDL_InitSubSystem, 128
SDL_Quit, 128
SDL_QuitSubSystem, 128
SDL_WasInit, 128
SDL_ADDEVENT
SDL_events.h, 160
SDL_ALPHA_OPAQUE
SDL_pixels.h, 467
SDL_ALPHA_TRANSPARENT
SDL_pixels.h, 467
SDL_APP_DIDENTERBACKGROUND
SDL_events.h, 160
SDL_APP_DIDENTERFOREGROUND
SDL_events.h, 160
SDL_APP_LOWMEMORY
SDL_events.h, 160
SDL_APP_TERMINATING
SDL_events.h, 160
SDL_APP_WILLENTERBACKGROUND
SDL_events.h, 160
SDL_APP_WILLENTERFOREGROUND
SDL_events.h, 160
SDL_ARRAYORDER_ABGR
SDL_pixels.h, 469
SDL_ARRAYORDER_ARGB
SDL_pixels.h, 469
SDL_ARRAYORDER_BGR
682
SDL_pixels.h, 469
SDL_ARRAYORDER_BGRA
SDL_pixels.h, 469
SDL_ARRAYORDER_NONE
SDL_pixels.h, 469
SDL_ARRAYORDER_RGB
SDL_pixels.h, 469
SDL_ARRAYORDER_RGBA
SDL_pixels.h, 469
SDL_ASSEMBLY_ROUTINES
SDL_config.h, 148
SDL_ASSERT_LEVEL
SDL_assert.h, 129
SDL_ASSERTION_ABORT
SDL_assert.h, 130
SDL_ASSERTION_ALWAYS_IGNORE
SDL_assert.h, 130
SDL_ASSERTION_BREAK
SDL_assert.h, 130
SDL_ASSERTION_IGNORE
SDL_assert.h, 130
SDL_ASSERTION_RETRY
SDL_assert.h, 130
SDL_AUDIO_ALLOW_ANY_CHANGE
SDL_audio.h, 140
SDL_AUDIO_ALLOW_CHANNELS_CHANGE
SDL_audio.h, 140
SDL_AUDIO_ALLOW_FORMAT_CHANGE
SDL_audio.h, 140
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE
SDL_audio.h, 140
SDL_AUDIO_BITSIZE
SDL_audio.h, 140
SDL_AUDIO_DRIVER_DISK
SDL_config.h, 148
SDL_AUDIO_DRIVER_DSOUND
SDL_config.h, 148
SDL_AUDIO_DRIVER_DUMMY
SDL_config.h, 148
SDL_AUDIO_DRIVER_WINMM
SDL_config.h, 148
SDL_AUDIO_DRIVER_XAUDIO2
SDL_config.h, 148
SDL_AUDIO_ISBIGENDIAN
SDL_audio.h, 140
SDL_AUDIO_ISFLOAT
SDL_audio.h, 140
SDL_AUDIO_ISINT
SDL_audio.h, 140
SDL_AUDIO_ISLITTLEENDIAN
SDL_audio.h, 140
SDL_AUDIO_ISSIGNED
SDL_audio.h, 140
SDL_AUDIO_ISUNSIGNED
SDL_audio.h, 140
SDL_AUDIO_MASK_BITSIZE
SDL_audio.h, 140
SDL_AUDIO_MASK_DATATYPE
INDEX
SDL_audio.h, 140
SDL_AUDIO_MASK_ENDIAN
SDL_audio.h, 140
SDL_AUDIO_MASK_SIGNED
SDL_audio.h, 140
SDL_AUDIO_PAUSED
SDL_audio.h, 141
SDL_AUDIO_PLAYING
SDL_audio.h, 141
SDL_AUDIO_STOPPED
SDL_audio.h, 141
SDL_AUDIOCVT_PACKED
SDL_audio.h, 140
SDL_AddEventWatch
SDL_events.h, 161
SDL_AddHintCallback
SDL_hints.h, 204
SDL_AddTimer
SDL_timer.h, 565
SDL_AllocFormat
SDL_pixels.h, 470
SDL_AllocPalette
SDL_pixels.h, 470
SDL_AllocRW
SDL_rwops.h, 505
SDL_AssertionHandler
SDL_assert.h, 130
SDL_AtomicAdd
SDL_atomic.h, 134
SDL_AtomicCAS
SDL_atomic.h, 134
SDL_AtomicCASPtr
SDL_atomic.h, 135
SDL_AtomicDecRef
SDL_atomic.h, 133
SDL_AtomicGet
SDL_atomic.h, 135
SDL_AtomicGetPtr
SDL_atomic.h, 135
SDL_AtomicIncRef
SDL_atomic.h, 134
SDL_AtomicLock
SDL_atomic.h, 135
SDL_AtomicSet
SDL_atomic.h, 135
SDL_AtomicSetPtr
SDL_atomic.h, 135
SDL_AtomicTryLock
SDL_atomic.h, 135
SDL_AtomicUnlock
SDL_atomic.h, 136
SDL_AudioCVT, 37
buf, 37
dst_format, 37
filter_index, 37
filters, 37
len, 37
len_cvt, 38
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
len_mult, 38
len_ratio, 38
needed, 38
rate_incr, 38
SDL_audio.h, 141
src_format, 38
SDL_AudioDeviceID
SDL_audio.h, 141
SDL_AudioFormat
SDL_audio.h, 141
SDL_AudioInit
SDL_audio.h, 141
SDL_AudioQuit
SDL_audio.h, 141
SDL_AudioSpec, 38
callback, 39
channels, 39
format, 39
freq, 39
padding, 39
SDL_audio.h, 141
samples, 39
silence, 39
size, 39
userdata, 39
SDL_AudioStatus
SDL_audio.h, 141
SDL_BIG_ENDIAN
SDL_endian.h, 152
SDL_BITMAPORDER_1234
SDL_pixels.h, 468
SDL_BITMAPORDER_4321
SDL_pixels.h, 468
SDL_BITMAPORDER_NONE
SDL_pixels.h, 468
SDL_BITSPERPIXEL
SDL_pixels.h, 467
SDL_BLENDMODE_ADD
SDL_blendmode.h, 146
SDL_BLENDMODE_BLEND
SDL_blendmode.h, 145
SDL_BLENDMODE_MOD
SDL_blendmode.h, 146
SDL_BLENDMODE_NONE
SDL_blendmode.h, 145
SDL_BUTTON
SDL_mouse.h, 235
SDL_BUTTON_LEFT
SDL_mouse.h, 235
SDL_BUTTON_LMASK
SDL_mouse.h, 236
SDL_BUTTON_MIDDLE
SDL_mouse.h, 236
SDL_BUTTON_MMASK
SDL_mouse.h, 236
SDL_BUTTON_RIGHT
SDL_mouse.h, 236
SDL_BUTTON_RMASK
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
683
SDL_mouse.h, 236
SDL_BUTTON_X1
SDL_mouse.h, 236
SDL_BUTTON_X1MASK
SDL_mouse.h, 236
SDL_BUTTON_X2
SDL_mouse.h, 236
SDL_BUTTON_X2MASK
SDL_mouse.h, 236
SDL_BYTEORDER
SDL_endian.h, 152
SDL_BYTESPERPIXEL
SDL_pixels.h, 467
SDL_BlendMode
SDL_blendmode.h, 145
SDL_BlitScaled
SDL_surface.h, 527
SDL_BlitSurface
SDL_surface.h, 527
SDL_BuildAudioCVT
SDL_audio.h, 141
SDL_CACHELINE_SIZE
SDL_cpuinfo.h, 150
SDL_CLIPBOARDUPDATE
SDL_events.h, 161
SDL_COMPILE_TIME_ASSERT
SDL_stdinc.h, 520
SDL_COMPILEDVERSION
SDL_version.h, 573
SDL_CONTROLLER_AXIS_INVALID
SDL_gamecontroller.h, 167
SDL_CONTROLLER_AXIS_LEFTX
SDL_gamecontroller.h, 167
SDL_CONTROLLER_AXIS_LEFTY
SDL_gamecontroller.h, 167
SDL_CONTROLLER_AXIS_MAX
SDL_gamecontroller.h, 168
SDL_CONTROLLER_AXIS_RIGHTX
SDL_gamecontroller.h, 168
SDL_CONTROLLER_AXIS_RIGHTY
SDL_gamecontroller.h, 168
SDL_CONTROLLER_AXIS_TRIGGERLEFT
SDL_gamecontroller.h, 168
SDL_CONTROLLER_AXIS_TRIGGERRIGHT
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BINDTYPE_AXIS
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BINDTYPE_BUTTON
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BINDTYPE_HAT
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BINDTYPE_NONE
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_A
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_B
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_BACK
684
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_DPAD_DOWN
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_DPAD_LEFT
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_DPAD_RIGHT
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_DPAD_UP
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_GUIDE
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_INVALID
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_LEFTSHOULDER
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_LEFTSTICK
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_MAX
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_RIGHTSTICK
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_START
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_X
SDL_gamecontroller.h, 168
SDL_CONTROLLER_BUTTON_Y
SDL_gamecontroller.h, 168
SDL_CONTROLLERAXISMOTION
SDL_events.h, 160
SDL_CONTROLLERBUTTONDOWN
SDL_events.h, 160
SDL_CONTROLLERBUTTONUP
SDL_events.h, 160
SDL_CONTROLLERDEVICEADDED
SDL_events.h, 161
SDL_CONTROLLERDEVICEREMAPPED
SDL_events.h, 161
SDL_CONTROLLERDEVICEREMOVED
SDL_events.h, 161
SDL_CalculateGammaRamp
SDL_pixels.h, 470
SDL_ClearError
SDL_error.h, 153
SDL_ClearHints
SDL_hints.h, 204
SDL_CloseAudio
SDL_audio.h, 142
SDL_CloseAudioDevice
SDL_audio.h, 142
SDL_Color, 39
a, 40
b, 40
g, 40
r, 40
SDL_pixels.h, 468
SDL_Colour
INDEX
SDL_pixels.h, 467
SDL_CommonEvent, 40
SDL_events.h, 157
timestamp, 40
type, 40
SDL_CompilerBarrier
SDL_atomic.h, 134
SDL_CondBroadcast
SDL_mutex.h, 241
SDL_CondSignal
SDL_mutex.h, 241
SDL_CondWait
SDL_mutex.h, 241
SDL_CondWaitTimeout
SDL_mutex.h, 241
SDL_ControllerAxisEvent, 40
axis, 41
padding1, 41
padding2, 41
padding3, 41
padding4, 41
SDL_events.h, 157
timestamp, 41
type, 41
value, 41
which, 41
SDL_ControllerButtonEvent, 41
button, 42
padding1, 42
padding2, 42
SDL_events.h, 157
state, 42
timestamp, 42
type, 42
which, 42
SDL_ControllerDeviceEvent, 42
SDL_events.h, 157
timestamp, 43
type, 43
which, 43
SDL_ConvertAudio
SDL_audio.h, 142
SDL_ConvertPixels
SDL_surface.h, 528
SDL_ConvertSurface
SDL_surface.h, 529
SDL_ConvertSurfaceFormat
SDL_surface.h, 529
SDL_CreateColorCursor
SDL_mouse.h, 236
SDL_CreateCond
SDL_mutex.h, 241
SDL_CreateCursor
SDL_mouse.h, 237
SDL_CreateMutex
SDL_mutex.h, 242
SDL_CreateRGBSurface
SDL_surface.h, 529
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_CreateRGBSurfaceFrom
SDL_surface.h, 529
SDL_CreateRenderer
SDL_render.h, 482
SDL_CreateSemaphore
SDL_mutex.h, 242
SDL_CreateShapedWindow
SDL_shape.h, 516
SDL_CreateSoftwareRenderer
SDL_render.h, 483
SDL_CreateSystemCursor
SDL_mouse.h, 237
SDL_CreateTexture
SDL_render.h, 483
SDL_CreateTextureFromSurface
SDL_render.h, 483
SDL_CreateThread
SDL_thread.h, 561
SDL_CreateWindow
SDL_video.h, 583
SDL_CreateWindowAndRenderer
SDL_render.h, 485
SDL_CreateWindowFrom
SDL_video.h, 583
SDL_Cursor
SDL_mouse.h, 236
SDL_DEFINE_PIXELFORMAT
SDL_pixels.h, 467
SDL_DEFINE_PIXELFOURCC
SDL_pixels.h, 467
SDL_DEPRECATED
begin_code.h, 125
SDL_DISABLE
SDL_events.h, 157
SDL_DOLLARGESTURE
SDL_events.h, 161
SDL_DOLLARRECORD
SDL_events.h, 161
SDL_DONTFREE
SDL_surface.h, 527
SDL_DROPFILE
SDL_events.h, 161
SDL_DelEventWatch
SDL_events.h, 161
SDL_DelHintCallback
SDL_hints.h, 204
SDL_Delay
SDL_timer.h, 565
SDL_DestroyCond
SDL_mutex.h, 242
SDL_DestroyMutex
SDL_mutex.h, 242
SDL_DestroyRenderer
SDL_render.h, 485
SDL_DestroySemaphore
SDL_mutex.h, 242
SDL_DestroyTexture
SDL_render.h, 485
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
685
SDL_DestroyWindow
SDL_video.h, 584
SDL_DetachThread
SDL_thread.h, 562
SDL_DisableScreenSaver
SDL_video.h, 584
SDL_DisplayMode, 43
driverdata, 43
format, 43
h, 44
refresh_rate, 44
w, 44
SDL_DollarGestureEvent, 44
error, 44
gestureId, 44
numFingers, 44
SDL_events.h, 158
timestamp, 44
touchId, 44
type, 45
x, 45
y, 45
SDL_DropEvent, 45
file, 45
SDL_events.h, 158
timestamp, 45
type, 46
SDL_EFREAD
SDL_error.h, 153
SDL_EFSEEK
SDL_error.h, 153
SDL_EFWRITE
SDL_error.h, 153
SDL_ENABLE
SDL_events.h, 157
SDL_ENOMEM
SDL_error.h, 153
SDL_EnableScreenSaver
SDL_video.h, 584
SDL_EnclosePoints
SDL_rect.h, 476
SDL_Error
SDL_error.h, 153
SDL_Event, 46
button, 46
caxis, 46
cbutton, 47
cdevice, 47
common, 47
dgesture, 47
drop, 47
edit, 47
jaxis, 47
jball, 47
jbutton, 47
jdevice, 47
jhat, 47
key, 47
686
mgesture, 48
motion, 48
padding, 48
quit, 48
SDL_events.h, 158
syswm, 48
text, 48
tfinger, 48
type, 48
user, 48
wheel, 48
window, 48
SDL_EventState
SDL_events.h, 161
SDL_EventType
SDL_events.h, 160
SDL_FALSE
SDL_stdinc.h, 522
SDL_FILE
SDL_assert.h, 130
SDL_FILESYSTEM_WINDOWS
SDL_config.h, 148
SDL_FINGERDOWN
SDL_events.h, 161
SDL_FINGERMOTION
SDL_events.h, 161
SDL_FINGERUP
SDL_events.h, 161
SDL_FIRSTEVENT
SDL_events.h, 160
SDL_FLIP_HORIZONTAL
SDL_render.h, 481
SDL_FLIP_NONE
SDL_render.h, 481
SDL_FLIP_VERTICAL
SDL_render.h, 481
SDL_FORCE_INLINE
begin_code.h, 126
SDL_FOURCC
SDL_stdinc.h, 520
SDL_FUNCTION
SDL_assert.h, 130
SDL_FillRect
SDL_surface.h, 529
SDL_FillRects
SDL_surface.h, 529
SDL_FilterEvents
SDL_events.h, 161
SDL_Finger, 49
id, 49
pressure, 49
SDL_touch.h, 567
x, 49
y, 49
SDL_FingerID
SDL_touch.h, 567
SDL_FlushEvent
SDL_events.h, 161
INDEX
SDL_FlushEvents
SDL_events.h, 161
SDL_FreeCursor
SDL_mouse.h, 237
SDL_FreeFormat
SDL_pixels.h, 471
SDL_FreePalette
SDL_pixels.h, 471
SDL_FreeRW
SDL_rwops.h, 505
SDL_FreeSurface
SDL_surface.h, 530
SDL_FreeWAV
SDL_audio.h, 142
SDL_GETEVENT
SDL_events.h, 160
SDL_GL_ACCELERATED_VISUAL
SDL_video.h, 581
SDL_GL_ACCUM_ALPHA_SIZE
SDL_video.h, 581
SDL_GL_ACCUM_BLUE_SIZE
SDL_video.h, 581
SDL_GL_ACCUM_GREEN_SIZE
SDL_video.h, 581
SDL_GL_ACCUM_RED_SIZE
SDL_video.h, 581
SDL_GL_ALPHA_SIZE
SDL_video.h, 581
SDL_GL_BLUE_SIZE
SDL_video.h, 581
SDL_GL_BUFFER_SIZE
SDL_video.h, 581
SDL_GL_BindTexture
SDL_render.h, 489
SDL_GL_CONTEXT_DEBUG_FLAG
SDL_video.h, 582
SDL_GL_CONTEXT_EGL
SDL_video.h, 581
SDL_GL_CONTEXT_FLAGS
SDL_video.h, 581
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
SDL_video.h, 582
SDL_GL_CONTEXT_MAJOR_VERSION
SDL_video.h, 581
SDL_GL_CONTEXT_MINOR_VERSION
SDL_video.h, 581
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
SDL_video.h, 582
SDL_GL_CONTEXT_PROFILE_CORE
SDL_video.h, 582
SDL_GL_CONTEXT_PROFILE_ES
SDL_video.h, 582
SDL_GL_CONTEXT_PROFILE_MASK
SDL_video.h, 581
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
SDL_video.h, 582
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_video.h, 582
SDL_GL_CreateContext
SDL_video.h, 591
SDL_GL_DEPTH_SIZE
SDL_video.h, 581
SDL_GL_DOUBLEBUFFER
SDL_video.h, 581
SDL_GL_DeleteContext
SDL_video.h, 591
SDL_GL_ExtensionSupported
SDL_video.h, 591
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
SDL_video.h, 581
SDL_GL_GREEN_SIZE
SDL_video.h, 581
SDL_GL_GetAttribute
SDL_video.h, 591
SDL_GL_GetCurrentContext
SDL_video.h, 591
SDL_GL_GetCurrentWindow
SDL_video.h, 591
SDL_GL_GetDrawableSize
SDL_video.h, 591
SDL_GL_GetProcAddress
SDL_video.h, 592
SDL_GL_GetSwapInterval
SDL_video.h, 592
SDL_GL_LoadLibrary
SDL_video.h, 592
SDL_GL_MULTISAMPLEBUFFERS
SDL_video.h, 581
SDL_GL_MULTISAMPLESAMPLES
SDL_video.h, 581
SDL_GL_MakeCurrent
SDL_video.h, 592
SDL_GL_RED_SIZE
SDL_video.h, 581
SDL_GL_RETAINED_BACKING
SDL_video.h, 581
SDL_GL_ResetAttributes
SDL_video.h, 593
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
SDL_video.h, 581
SDL_GL_STENCIL_SIZE
SDL_video.h, 581
SDL_GL_STEREO
SDL_video.h, 581
SDL_GL_SetAttribute
SDL_video.h, 593
SDL_GL_SetSwapInterval
SDL_video.h, 593
SDL_GL_SwapWindow
SDL_video.h, 593
SDL_GL_UnbindTexture
SDL_render.h, 489
SDL_GL_UnloadLibrary
SDL_video.h, 593
SDL_GLContext
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
687
SDL_video.h, 580
SDL_GLattr
SDL_video.h, 581
SDL_GLcontextFlag
SDL_video.h, 581
SDL_GLprofile
SDL_video.h, 582
SDL_GameController
SDL_gamecontroller.h, 167
SDL_GameControllerAddMapping
SDL_gamecontroller.h, 168
SDL_GameControllerAddMappingsFromFile
SDL_gamecontroller.h, 167
SDL_GameControllerAddMappingsFromRW
SDL_gamecontroller.h, 168
SDL_GameControllerAxis
SDL_gamecontroller.h, 167
SDL_GameControllerBindType
SDL_gamecontroller.h, 168
SDL_GameControllerButton
SDL_gamecontroller.h, 168
SDL_GameControllerButtonBind, 49
axis, 49
bindType, 49
button, 50
hat, 50
hat_mask, 50
SDL_gamecontroller.h, 167
value, 50
SDL_GameControllerClose
SDL_gamecontroller.h, 169
SDL_GameControllerEventState
SDL_gamecontroller.h, 169
SDL_GameControllerGetAttached
SDL_gamecontroller.h, 169
SDL_GameControllerGetAxis
SDL_gamecontroller.h, 169
SDL_GameControllerGetAxisFromString
SDL_gamecontroller.h, 169
SDL_GameControllerGetBindForAxis
SDL_gamecontroller.h, 169
SDL_GameControllerGetBindForButton
SDL_gamecontroller.h, 170
SDL_GameControllerGetButton
SDL_gamecontroller.h, 170
SDL_GameControllerGetButtonFromString
SDL_gamecontroller.h, 170
SDL_GameControllerGetJoystick
SDL_gamecontroller.h, 170
SDL_GameControllerGetStringForAxis
SDL_gamecontroller.h, 170
SDL_GameControllerGetStringForButton
SDL_gamecontroller.h, 170
SDL_GameControllerMapping
SDL_gamecontroller.h, 170
SDL_GameControllerMappingForGUID
SDL_gamecontroller.h, 170
SDL_GameControllerName
688
SDL_gamecontroller.h, 170
SDL_GameControllerNameForIndex
SDL_gamecontroller.h, 171
SDL_GameControllerOpen
SDL_gamecontroller.h, 171
SDL_GameControllerUpdate
SDL_gamecontroller.h, 171
SDL_GestureID
SDL_gesture.h, 172
SDL_GetAssertionHandler
SDL_assert.h, 130
SDL_GetAssertionReport
SDL_assert.h, 131
SDL_GetAudioDeviceName
SDL_audio.h, 142
SDL_GetAudioDeviceStatus
SDL_audio.h, 142
SDL_GetAudioDriver
SDL_audio.h, 142
SDL_GetAudioStatus
SDL_audio.h, 142
SDL_GetBasePath
SDL_filesystem.h, 164
SDL_GetCPUCacheLineSize
SDL_cpuinfo.h, 150
SDL_GetCPUCount
SDL_cpuinfo.h, 150
SDL_GetClipRect
SDL_surface.h, 530
SDL_GetClipboardText
SDL_clipboard.h, 146
SDL_GetClosestDisplayMode
SDL_video.h, 584
SDL_GetColorKey
SDL_surface.h, 530
SDL_GetCurrentAudioDriver
SDL_audio.h, 142
SDL_GetCurrentDisplayMode
SDL_video.h, 584
SDL_GetCurrentVideoDriver
SDL_video.h, 585
SDL_GetCursor
SDL_mouse.h, 237
SDL_GetDefaultAssertionHandler
SDL_assert.h, 131
SDL_GetDefaultCursor
SDL_mouse.h, 237
SDL_GetDesktopDisplayMode
SDL_video.h, 585
SDL_GetDisplayBounds
SDL_video.h, 585
SDL_GetDisplayMode
SDL_video.h, 585
SDL_GetDisplayName
SDL_video.h, 585
SDL_GetError
SDL_error.h, 153
SDL_GetEventFilter
INDEX
SDL_events.h, 162
SDL_GetEventState
SDL_events.h, 157
SDL_GetHint
SDL_hints.h, 206
SDL_GetKeyFromName
SDL_keyboard.h, 212
SDL_GetKeyFromScancode
SDL_keyboard.h, 212
SDL_GetKeyName
SDL_keyboard.h, 213
SDL_GetKeyboardFocus
SDL_keyboard.h, 212
SDL_GetKeyboardState
SDL_keyboard.h, 212
SDL_GetModState
SDL_keyboard.h, 213
SDL_GetMouseFocus
SDL_mouse.h, 237
SDL_GetMouseState
SDL_mouse.h, 237
SDL_GetNumAudioDevices
SDL_audio.h, 142
SDL_GetNumAudioDrivers
SDL_audio.h, 143
SDL_GetNumDisplayModes
SDL_video.h, 586
SDL_GetNumRenderDrivers
SDL_render.h, 485
SDL_GetNumTouchDevices
SDL_touch.h, 567
SDL_GetNumTouchFingers
SDL_touch.h, 567
SDL_GetNumVideoDisplays
SDL_video.h, 586
SDL_GetNumVideoDrivers
SDL_video.h, 586
SDL_GetPerformanceCounter
SDL_timer.h, 565
SDL_GetPerformanceFrequency
SDL_timer.h, 565
SDL_GetPixelFormatName
SDL_pixels.h, 471
SDL_GetPlatform
SDL_platform.h, 473
SDL_GetPowerInfo
SDL_power.h, 474
SDL_GetPrefPath
SDL_filesystem.h, 164
SDL_GetRGB
SDL_pixels.h, 471
SDL_GetRGBA
SDL_pixels.h, 471
SDL_GetRelativeMouseMode
SDL_mouse.h, 238
SDL_GetRelativeMouseState
SDL_mouse.h, 238
SDL_GetRenderDrawBlendMode
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_render.h, 486
SDL_GetRenderDrawColor
SDL_render.h, 486
SDL_GetRenderDriverInfo
SDL_render.h, 486
SDL_GetRenderTarget
SDL_render.h, 487
SDL_GetRenderer
SDL_render.h, 487
SDL_GetRendererInfo
SDL_render.h, 487
SDL_GetRendererOutputSize
SDL_render.h, 487
SDL_GetRevision
SDL_version.h, 575
SDL_GetRevisionNumber
SDL_version.h, 575
SDL_GetScancodeFromKey
SDL_keyboard.h, 213
SDL_GetScancodeFromName
SDL_keyboard.h, 213
SDL_GetScancodeName
SDL_keyboard.h, 213
SDL_GetShapedWindowMode
SDL_shape.h, 516
SDL_GetSurfaceAlphaMod
SDL_surface.h, 530
SDL_GetSurfaceBlendMode
SDL_surface.h, 530
SDL_GetSurfaceColorMod
SDL_surface.h, 530
SDL_GetSystemRAM
SDL_cpuinfo.h, 150
SDL_GetTextureAlphaMod
SDL_render.h, 487
SDL_GetTextureBlendMode
SDL_render.h, 487
SDL_GetTextureColorMod
SDL_render.h, 489
SDL_GetThreadID
SDL_thread.h, 562
SDL_GetThreadName
SDL_thread.h, 562
SDL_GetTicks
SDL_timer.h, 565
SDL_GetTouchDevice
SDL_touch.h, 567
SDL_GetTouchFinger
SDL_touch.h, 567
SDL_GetVersion
SDL_version.h, 575
SDL_GetVideoDriver
SDL_video.h, 586
SDL_GetWindowBrightness
SDL_video.h, 586
SDL_GetWindowData
SDL_video.h, 587
SDL_GetWindowDisplayIndex
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
689
SDL_video.h, 587
SDL_GetWindowDisplayMode
SDL_video.h, 587
SDL_GetWindowFlags
SDL_video.h, 587
SDL_GetWindowFromID
SDL_video.h, 587
SDL_GetWindowGammaRamp
SDL_video.h, 587
SDL_GetWindowGrab
SDL_video.h, 589
SDL_GetWindowID
SDL_video.h, 589
SDL_GetWindowMaximumSize
SDL_video.h, 589
SDL_GetWindowMinimumSize
SDL_video.h, 589
SDL_GetWindowPixelFormat
SDL_video.h, 590
SDL_GetWindowPosition
SDL_video.h, 590
SDL_GetWindowSize
SDL_video.h, 590
SDL_GetWindowSurface
SDL_video.h, 590
SDL_GetWindowTitle
SDL_video.h, 591
SDL_GetWindowWMInfo
SDL_syswm.h, 537
SDL_HAPTIC_AUTOCENTER
SDL_haptic.h, 176
SDL_HAPTIC_CARTESIAN
SDL_haptic.h, 177
SDL_HAPTIC_CONSTANT
SDL_haptic.h, 177
SDL_HAPTIC_CUSTOM
SDL_haptic.h, 177
SDL_HAPTIC_DAMPER
SDL_haptic.h, 177
SDL_HAPTIC_DINPUT
SDL_config.h, 148
SDL_HAPTIC_FRICTION
SDL_haptic.h, 177
SDL_HAPTIC_GAIN
SDL_haptic.h, 177
SDL_HAPTIC_INERTIA
SDL_haptic.h, 178
SDL_HAPTIC_INFINITY
SDL_haptic.h, 178
SDL_HAPTIC_LEFTRIGHT
SDL_haptic.h, 178
SDL_HAPTIC_PAUSE
SDL_haptic.h, 178
SDL_HAPTIC_POLAR
SDL_haptic.h, 178
SDL_HAPTIC_RAMP
SDL_haptic.h, 179
SDL_HAPTIC_SAWTOOTHDOWN
690
SDL_haptic.h, 179
SDL_HAPTIC_SAWTOOTHUP
SDL_haptic.h, 179
SDL_HAPTIC_SINE
SDL_haptic.h, 179
SDL_HAPTIC_SPHERICAL
SDL_haptic.h, 179
SDL_HAPTIC_SPRING
SDL_haptic.h, 179
SDL_HAPTIC_STATUS
SDL_haptic.h, 180
SDL_HAPTIC_TRIANGLE
SDL_haptic.h, 180
SDL_HAT_CENTERED
SDL_joystick.h, 208
SDL_HAT_DOWN
SDL_joystick.h, 208
SDL_HAT_LEFT
SDL_joystick.h, 208
SDL_HAT_LEFTDOWN
SDL_joystick.h, 208
SDL_HAT_LEFTUP
SDL_joystick.h, 208
SDL_HAT_RIGHT
SDL_joystick.h, 208
SDL_HAT_RIGHTDOWN
SDL_joystick.h, 208
SDL_HAT_RIGHTUP
SDL_joystick.h, 208
SDL_HAT_UP
SDL_joystick.h, 208
SDL_HINT_ACCELEROMETER_AS_JOYSTICK
SDL_hints.h, 199
SDL_HINT_ALLOW_TOPMOST
SDL_hints.h, 199
SDL_HINT_DEFAULT
SDL_hints.h, 204
SDL_HINT_FRAMEBUFFER_ACCELERATION
SDL_hints.h, 199
SDL_HINT_GAMECONTROLLERCONFIG
SDL_hints.h, 200
SDL_HINT_GRAB_KEYBOARD
SDL_hints.h, 200
SDL_HINT_IDLE_TIMER_DISABLED
SDL_hints.h, 200
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
SDL_hints.h, 200
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
SDL_hints.h, 200
SDL_HINT_MOUSE_RELATIVE_MODE_WARP
SDL_hints.h, 200
SDL_HINT_NORMAL
SDL_hints.h, 204
SDL_HINT_ORIENTATIONS
SDL_hints.h, 201
SDL_HINT_OVERRIDE
INDEX
SDL_hints.h, 204
SDL_HINT_RENDER_DIRECT3D11_DEBUG
SDL_hints.h, 201
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
SDL_hints.h, 201
SDL_HINT_RENDER_DRIVER
SDL_hints.h, 201
SDL_HINT_RENDER_OPENGL_SHADERS
SDL_hints.h, 201
SDL_HINT_RENDER_SCALE_QUALITY
SDL_hints.h, 201
SDL_HINT_RENDER_VSYNC
SDL_hints.h, 201
SDL_HINT_TIMER_RESOLUTION
SDL_hints.h, 202
SDL_HINT_VIDEO_ALLOW_SCREENSAVER
SDL_hints.h, 202
SDL_HINT_VIDEO_HIGHDPI_DISABLED
SDL_hints.h, 202
SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES
SDL_hints.h, 202
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
SDL_hints.h, 202
SDL_HINT_VIDEO_WIN_D3DCOMPILER
SDL_hints.h, 202
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
SDL_hints.h, 203
SDL_HINT_VIDEO_X11_XINERAMA
SDL_hints.h, 203
SDL_HINT_VIDEO_X11_XRANDR
SDL_hints.h, 203
SDL_HINT_VIDEO_X11_XVIDMODE
SDL_hints.h, 203
SDL_HINT_WINRT_HANDLE_BACK_BUTTON
SDL_hints.h, 203
SDL_HINT_WINRT_PRIVACY_POLICY_LABEL
SDL_hints.h, 203
SDL_HINT_WINRT_PRIVACY_POLICY_URL
SDL_hints.h, 204
SDL_HINT_XINPUT_ENABLED
SDL_hints.h, 204
SDL_Haptic
SDL_haptic.h, 180
SDL_HapticClose
SDL_haptic.h, 185
SDL_HapticCondition, 50
button, 51
center, 51
deadband, 51
delay, 51
direction, 51
interval, 51
left_coeff, 51
left_sat, 51
length, 51
right_coeff, 51
right_sat, 51
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_haptic.h, 180
type, 52
SDL_HapticConstant, 52
attack_length, 52
attack_level, 52
button, 52
delay, 53
direction, 53
fade_length, 53
fade_level, 53
interval, 53
length, 53
level, 53
SDL_haptic.h, 181
type, 53
SDL_HapticCustom, 53
attack_length, 54
attack_level, 54
button, 54
channels, 54
data, 54
delay, 54
direction, 54
fade_length, 55
fade_level, 55
interval, 55
length, 55
period, 55
SDL_haptic.h, 181
samples, 55
type, 55
SDL_HapticDestroyEffect
SDL_haptic.h, 185
SDL_HapticDirection, 55
dir, 57
SDL_haptic.h, 181
type, 57
SDL_HapticEffect, 57
condition, 58
constant, 58
custom, 59
leftright, 59
periodic, 59
ramp, 59
SDL_haptic.h, 183
type, 59
SDL_HapticEffectSupported
SDL_haptic.h, 185
SDL_HapticGetEffectStatus
SDL_haptic.h, 187
SDL_HapticIndex
SDL_haptic.h, 187
SDL_HapticLeftRight, 59
large_magnitude, 60
length, 60
SDL_haptic.h, 184
small_magnitude, 60
type, 60
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
691
SDL_HapticName
SDL_haptic.h, 187
SDL_HapticNewEffect
SDL_haptic.h, 188
SDL_HapticNumAxes
SDL_haptic.h, 188
SDL_HapticNumEffects
SDL_haptic.h, 188
SDL_HapticNumEffectsPlaying
SDL_haptic.h, 188
SDL_HapticOpen
SDL_haptic.h, 189
SDL_HapticOpenFromJoystick
SDL_haptic.h, 190
SDL_HapticOpenFromMouse
SDL_haptic.h, 190
SDL_HapticOpened
SDL_haptic.h, 189
SDL_HapticPause
SDL_haptic.h, 190
SDL_HapticPeriodic, 60
attack_length, 61
attack_level, 61
button, 62
delay, 62
direction, 62
fade_length, 62
fade_level, 62
interval, 62
length, 62
magnitude, 62
offset, 62
period, 62
phase, 62
SDL_haptic.h, 184
type, 62
SDL_HapticQuery
SDL_haptic.h, 190
SDL_HapticRamp, 63
attack_length, 63
attack_level, 63
button, 63
delay, 64
direction, 64
end, 64
fade_length, 64
fade_level, 64
interval, 64
length, 64
SDL_haptic.h, 185
start, 64
type, 64
SDL_HapticRumbleInit
SDL_haptic.h, 191
SDL_HapticRumblePlay
SDL_haptic.h, 191
SDL_HapticRumbleStop
SDL_haptic.h, 191
692
SDL_HapticRumbleSupported
SDL_haptic.h, 193
SDL_HapticRunEffect
SDL_haptic.h, 193
SDL_HapticSetAutocenter
SDL_haptic.h, 193
SDL_HapticSetGain
SDL_haptic.h, 195
SDL_HapticStopAll
SDL_haptic.h, 195
SDL_HapticStopEffect
SDL_haptic.h, 195
SDL_HapticUnpause
SDL_haptic.h, 196
SDL_HapticUpdateEffect
SDL_haptic.h, 196
SDL_Has3DNow
SDL_cpuinfo.h, 150
SDL_HasAVX
SDL_cpuinfo.h, 150
SDL_HasAltiVec
SDL_cpuinfo.h, 150
SDL_HasClipboardText
SDL_clipboard.h, 146
SDL_HasEvent
SDL_events.h, 162
SDL_HasEvents
SDL_events.h, 162
SDL_HasIntersection
SDL_rect.h, 476
SDL_HasMMX
SDL_cpuinfo.h, 150
SDL_HasRDTSC
SDL_cpuinfo.h, 150
SDL_HasSSE
SDL_cpuinfo.h, 150
SDL_HasSSE2
SDL_cpuinfo.h, 150
SDL_HasSSE3
SDL_cpuinfo.h, 150
SDL_HasSSE41
SDL_cpuinfo.h, 150
SDL_HasSSE42
SDL_cpuinfo.h, 151
SDL_HasScreenKeyboardSupport
SDL_keyboard.h, 214
SDL_HideWindow
SDL_video.h, 593
SDL_HintCallback
SDL_hints.h, 204
SDL_HintPriority
SDL_hints.h, 204
SDL_ICONV_E2BIG
SDL_stdinc.h, 520
SDL_ICONV_EILSEQ
SDL_stdinc.h, 521
SDL_ICONV_EINVAL
SDL_stdinc.h, 521
INDEX
SDL_ICONV_ERROR
SDL_stdinc.h, 521
SDL_IGNORE
SDL_events.h, 157
SDL_INIT_AUDIO
SDL.h, 127
SDL_INIT_EVENTS
SDL.h, 127
SDL_INIT_EVERYTHING
SDL.h, 127
SDL_INIT_GAMECONTROLLER
SDL.h, 127
SDL_INIT_HAPTIC
SDL.h, 127
SDL_INIT_JOYSTICK
SDL.h, 127
SDL_INIT_NOPARACHUTE
SDL.h, 127
SDL_INIT_TIMER
SDL.h, 127
SDL_INIT_VIDEO
SDL.h, 128
SDL_INLINE
begin_code.h, 126
SDL_INVALID_SHAPE_ARGUMENT
SDL_shape.h, 515
SDL_ISPIXELFORMAT_ALPHA
SDL_pixels.h, 467
SDL_ISPIXELFORMAT_FOURCC
SDL_pixels.h, 467
SDL_ISPIXELFORMAT_INDEXED
SDL_pixels.h, 467
SDL_Init
SDL.h, 128
SDL_InitSubSystem
SDL.h, 128
SDL_IntersectRect
SDL_rect.h, 476
SDL_IntersectRectAndLine
SDL_rect.h, 476
SDL_InvalidParamError
SDL_error.h, 153
SDL_IsGameController
SDL_gamecontroller.h, 171
SDL_IsScreenKeyboardShown
SDL_keyboard.h, 214
SDL_IsScreenSaverEnabled
SDL_video.h, 593
SDL_IsShapedWindow
SDL_shape.h, 516
SDL_IsTextInputActive
SDL_keyboard.h, 214
SDL_JOYAXISMOTION
SDL_events.h, 160
SDL_JOYBALLMOTION
SDL_events.h, 160
SDL_JOYBUTTONDOWN
SDL_events.h, 160
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_JOYBUTTONUP
SDL_events.h, 160
SDL_JOYDEVICEADDED
SDL_events.h, 160
SDL_JOYDEVICEREMOVED
SDL_events.h, 160
SDL_JOYHATMOTION
SDL_events.h, 160
SDL_JOYSTICK_DINPUT
SDL_config.h, 148
SDL_JoyAxisEvent, 64
axis, 65
padding1, 65
padding2, 65
padding3, 65
padding4, 65
SDL_events.h, 158
timestamp, 65
type, 65
value, 65
which, 65
SDL_JoyBallEvent, 65
ball, 66
padding1, 66
padding2, 66
padding3, 66
SDL_events.h, 158
timestamp, 66
type, 66
which, 66
xrel, 66
yrel, 66
SDL_JoyButtonEvent, 67
button, 67
padding1, 67
padding2, 67
SDL_events.h, 158
state, 67
timestamp, 67
type, 67
which, 67
SDL_JoyDeviceEvent, 67
SDL_events.h, 158
timestamp, 68
type, 68
which, 68
SDL_JoyHatEvent, 68
hat, 68
padding1, 68
padding2, 69
SDL_events.h, 158
timestamp, 69
type, 69
value, 69
which, 69
SDL_Joystick
SDL_joystick.h, 208
SDL_JoystickClose
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
693
SDL_joystick.h, 208
SDL_JoystickEventState
SDL_joystick.h, 208
SDL_JoystickGUID, 69
data, 69
SDL_JoystickGetAttached
SDL_joystick.h, 208
SDL_JoystickGetAxis
SDL_joystick.h, 208
SDL_JoystickGetBall
SDL_joystick.h, 208
SDL_JoystickGetButton
SDL_joystick.h, 209
SDL_JoystickGetDeviceGUID
SDL_joystick.h, 209
SDL_JoystickGetGUID
SDL_joystick.h, 209
SDL_JoystickGetGUIDFromString
SDL_joystick.h, 209
SDL_JoystickGetGUIDString
SDL_joystick.h, 209
SDL_JoystickGetHat
SDL_joystick.h, 209
SDL_JoystickID
SDL_joystick.h, 208
SDL_JoystickInstanceID
SDL_joystick.h, 209
SDL_JoystickIsHaptic
SDL_haptic.h, 196
SDL_JoystickName
SDL_joystick.h, 209
SDL_JoystickNameForIndex
SDL_joystick.h, 210
SDL_JoystickNumAxes
SDL_joystick.h, 210
SDL_JoystickNumBalls
SDL_joystick.h, 210
SDL_JoystickNumButtons
SDL_joystick.h, 210
SDL_JoystickNumHats
SDL_joystick.h, 210
SDL_JoystickOpen
SDL_joystick.h, 210
SDL_JoystickUpdate
SDL_joystick.h, 210
SDL_KEYDOWN
SDL_events.h, 160
SDL_KEYUP
SDL_events.h, 160
SDL_KeyboardEvent, 69
keysym, 70
padding2, 70
padding3, 70
repeat, 70
SDL_events.h, 158
state, 70
timestamp, 70
type, 70
694
windowID, 70
SDL_Keycode
SDL_keycode.h, 219
SDL_Keymod
SDL_keycode.h, 224
SDL_Keysym, 70
mod, 71
SDL_keyboard.h, 212
scancode, 71
sym, 71
unused, 71
SDL_LASTERROR
SDL_error.h, 153
SDL_LASTEVENT
SDL_events.h, 161
SDL_LIL_ENDIAN
SDL_endian.h, 152
SDL_LINE
SDL_assert.h, 130
SDL_LOADSO_WINDOWS
SDL_config.h, 148
SDL_LOG_CATEGORY_APPLICATION
SDL_log.h, 228
SDL_LOG_CATEGORY_ASSERT
SDL_log.h, 228
SDL_LOG_CATEGORY_AUDIO
SDL_log.h, 228
SDL_LOG_CATEGORY_CUSTOM
SDL_log.h, 228
SDL_LOG_CATEGORY_ERROR
SDL_log.h, 228
SDL_LOG_CATEGORY_INPUT
SDL_log.h, 228
SDL_LOG_CATEGORY_RENDER
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED1
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED10
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED2
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED3
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED4
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED5
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED6
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED7
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED8
SDL_log.h, 228
SDL_LOG_CATEGORY_RESERVED9
SDL_log.h, 228
SDL_LOG_CATEGORY_SYSTEM
SDL_log.h, 228
SDL_LOG_CATEGORY_TEST
INDEX
SDL_log.h, 228
SDL_LOG_CATEGORY_VIDEO
SDL_log.h, 228
SDL_LOG_PRIORITY_CRITICAL
SDL_log.h, 228
SDL_LOG_PRIORITY_DEBUG
SDL_log.h, 228
SDL_LOG_PRIORITY_ERROR
SDL_log.h, 228
SDL_LOG_PRIORITY_INFO
SDL_log.h, 228
SDL_LOG_PRIORITY_VERBOSE
SDL_log.h, 228
SDL_LOG_PRIORITY_WARN
SDL_log.h, 228
SDL_LoadBMP
SDL_surface.h, 528
SDL_LoadBMP_RW
SDL_surface.h, 532
SDL_LoadDollarTemplates
SDL_gesture.h, 172
SDL_LoadFunction
SDL_loadso.h, 226
SDL_LoadObject
SDL_loadso.h, 226
SDL_LoadWAV
SDL_audio.h, 140
SDL_LoadWAV_RW
SDL_audio.h, 143
SDL_LockAudio
SDL_audio.h, 143
SDL_LockAudioDevice
SDL_audio.h, 143
SDL_LockMutex
SDL_mutex.h, 242
SDL_LockSurface
SDL_surface.h, 532
SDL_LockTexture
SDL_render.h, 490
SDL_Log
SDL_log.h, 229
SDL_LogCritical
SDL_log.h, 229
SDL_LogDebug
SDL_log.h, 229
SDL_LogError
SDL_log.h, 229
SDL_LogGetOutputFunction
SDL_log.h, 229
SDL_LogGetPriority
SDL_log.h, 229
SDL_LogInfo
SDL_log.h, 229
SDL_LogMessage
SDL_log.h, 229
SDL_LogMessageV
SDL_log.h, 229
SDL_LogOutputFunction
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_log.h, 228
SDL_LogPriority
SDL_log.h, 228
SDL_LogResetPriorities
SDL_log.h, 229
SDL_LogSetAllPriority
SDL_log.h, 229
SDL_LogSetOutputFunction
SDL_log.h, 229
SDL_LogSetPriority
SDL_log.h, 230
SDL_LogVerbose
SDL_log.h, 230
SDL_LogWarn
SDL_log.h, 230
SDL_LowerBlit
SDL_surface.h, 532
SDL_LowerBlitScaled
SDL_surface.h, 532
SDL_MAJOR_VERSION
SDL_version.h, 573
SDL_MAX_LOG_MESSAGE
SDL_log.h, 227
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
SDL_messagebox.h, 232
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_MAX
SDL_messagebox.h, 232
SDL_MESSAGEBOX_COLOR_TEXT
SDL_messagebox.h, 232
SDL_MESSAGEBOX_ERROR
SDL_messagebox.h, 232
SDL_MESSAGEBOX_INFORMATION
SDL_messagebox.h, 232
SDL_MESSAGEBOX_WARNING
SDL_messagebox.h, 232
SDL_MINOR_VERSION
SDL_version.h, 574
SDL_MIX_MAXVOLUME
SDL_audio.h, 140
SDL_MOUSEBUTTONDOWN
SDL_events.h, 160
SDL_MOUSEBUTTONUP
SDL_events.h, 160
SDL_MOUSEMOTION
SDL_events.h, 160
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
695
SDL_MOUSEWHEEL
SDL_events.h, 160
SDL_MULTIGESTURE
SDL_events.h, 161
SDL_MUSTLOCK
SDL_surface.h, 528
SDL_MUTEX_MAXWAIT
SDL_mutex.h, 240
SDL_MUTEX_TIMEDOUT
SDL_mutex.h, 240
SDL_MapRGB
SDL_pixels.h, 471
SDL_MapRGBA
SDL_pixels.h, 471
SDL_MasksToPixelFormatEnum
SDL_pixels.h, 471
SDL_MaximizeWindow
SDL_video.h, 594
SDL_MemoryBarrierAcquire
SDL_atomic.h, 134
SDL_MemoryBarrierRelease
SDL_atomic.h, 134
SDL_MessageBoxButtonData, 71
buttonid, 72
flags, 72
text, 72
SDL_MessageBoxButtonFlags
SDL_messagebox.h, 232
SDL_MessageBoxColor, 72
b, 72
g, 72
r, 72
SDL_MessageBoxColorScheme, 72
colors, 73
SDL_MessageBoxColorType
SDL_messagebox.h, 232
SDL_MessageBoxData, 73
buttons, 73
colorScheme, 73
flags, 73
message, 73
numbuttons, 73
title, 74
window, 74
SDL_MessageBoxFlags
SDL_messagebox.h, 232
SDL_MinimizeWindow
SDL_video.h, 594
SDL_MixAudio
SDL_audio.h, 143
SDL_MixAudioFormat
SDL_audio.h, 143
SDL_MostSignificantBitIndex32
SDL_bits.h, 145
SDL_MouseButtonEvent, 74
button, 74
clicks, 74
padding1, 74
696
SDL_events.h, 158
state, 74
timestamp, 74
type, 75
which, 75
windowID, 75
x, 75
y, 75
SDL_MouseIsHaptic
SDL_haptic.h, 197
SDL_MouseMotionEvent, 75
SDL_events.h, 158
state, 76
timestamp, 76
type, 76
which, 76
windowID, 76
x, 76
xrel, 76
y, 76
yrel, 76
SDL_MouseWheelEvent, 76
SDL_events.h, 159
timestamp, 77
type, 77
which, 77
windowID, 77
x, 77
y, 77
SDL_MultiGestureEvent, 77
dDist, 78
dTheta, 78
numFingers, 78
padding, 78
SDL_events.h, 159
timestamp, 78
touchId, 78
type, 78
x, 78
y, 78
SDL_NAME
SDL_name.h, 243
SDL_NONSHAPEABLE_WINDOW
SDL_shape.h, 515
SDL_NULL_WHILE_LOOP_CONDITION
SDL_assert.h, 130
SDL_NUM_LOG_PRIORITIES
SDL_log.h, 228
SDL_NUM_SCANCODES
SDL_scancode.h, 514
SDL_NUM_SYSTEM_CURSORS
SDL_mouse.h, 236
SDL_NumHaptics
SDL_haptic.h, 197
SDL_NumJoysticks
SDL_joystick.h, 210
SDL_OSEvent, 78
SDL_events.h, 159
INDEX
timestamp, 79
type, 79
SDL_OpenAudio
SDL_audio.h, 143
SDL_OpenAudioDevice
SDL_audio.h, 144
SDL_OutOfMemory
SDL_error.h, 153
SDL_PACKEDLAYOUT_1010102
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_1555
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_2101010
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_332
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_4444
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_5551
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_565
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_8888
SDL_pixels.h, 469
SDL_PACKEDLAYOUT_NONE
SDL_pixels.h, 469
SDL_PACKEDORDER_ABGR
SDL_pixels.h, 469
SDL_PACKEDORDER_ARGB
SDL_pixels.h, 469
SDL_PACKEDORDER_BGRA
SDL_pixels.h, 469
SDL_PACKEDORDER_BGRX
SDL_pixels.h, 469
SDL_PACKEDORDER_NONE
SDL_pixels.h, 468
SDL_PACKEDORDER_RGBA
SDL_pixels.h, 469
SDL_PACKEDORDER_RGBX
SDL_pixels.h, 468
SDL_PACKEDORDER_XBGR
SDL_pixels.h, 469
SDL_PACKEDORDER_XRGB
SDL_pixels.h, 468
SDL_PATCHLEVEL
SDL_version.h, 574
SDL_PEEKEVENT
SDL_events.h, 160
SDL_PIXELFLAG
SDL_pixels.h, 467
SDL_PIXELFORMAT_ABGR1555
SDL_pixels.h, 470
SDL_PIXELFORMAT_ABGR4444
SDL_pixels.h, 470
SDL_PIXELFORMAT_ABGR8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_ARGB1555
SDL_pixels.h, 470
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_PIXELFORMAT_ARGB2101010
SDL_pixels.h, 470
SDL_PIXELFORMAT_ARGB4444
SDL_pixels.h, 470
SDL_PIXELFORMAT_ARGB8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGR24
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGR555
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGR565
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGR888
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGRA4444
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGRA5551
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGRA8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_BGRX8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_INDEX1LSB
SDL_pixels.h, 469
SDL_PIXELFORMAT_INDEX1MSB
SDL_pixels.h, 469
SDL_PIXELFORMAT_INDEX4LSB
SDL_pixels.h, 469
SDL_PIXELFORMAT_INDEX4MSB
SDL_pixels.h, 469
SDL_PIXELFORMAT_INDEX8
SDL_pixels.h, 469
SDL_PIXELFORMAT_IYUV
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGB24
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGB332
SDL_pixels.h, 469
SDL_PIXELFORMAT_RGB444
SDL_pixels.h, 469
SDL_PIXELFORMAT_RGB555
SDL_pixels.h, 469
SDL_PIXELFORMAT_RGB565
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGB888
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGBA4444
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGBA5551
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGBA8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_RGBX8888
SDL_pixels.h, 470
SDL_PIXELFORMAT_UNKNOWN
SDL_pixels.h, 469
SDL_PIXELFORMAT_UYVY
SDL_pixels.h, 470
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
697
SDL_PIXELFORMAT_YUY2
SDL_pixels.h, 470
SDL_PIXELFORMAT_YV12
SDL_pixels.h, 470
SDL_PIXELFORMAT_YVYU
SDL_pixels.h, 470
SDL_PIXELLAYOUT
SDL_pixels.h, 467
SDL_PIXELORDER
SDL_pixels.h, 467
SDL_PIXELTYPE
SDL_pixels.h, 467
SDL_PIXELTYPE_ARRAYF16
SDL_pixels.h, 468
SDL_PIXELTYPE_ARRAYF32
SDL_pixels.h, 468
SDL_PIXELTYPE_ARRAYU16
SDL_pixels.h, 468
SDL_PIXELTYPE_ARRAYU32
SDL_pixels.h, 468
SDL_PIXELTYPE_ARRAYU8
SDL_pixels.h, 468
SDL_PIXELTYPE_INDEX1
SDL_pixels.h, 468
SDL_PIXELTYPE_INDEX4
SDL_pixels.h, 468
SDL_PIXELTYPE_INDEX8
SDL_pixels.h, 468
SDL_PIXELTYPE_PACKED16
SDL_pixels.h, 468
SDL_PIXELTYPE_PACKED32
SDL_pixels.h, 468
SDL_PIXELTYPE_PACKED8
SDL_pixels.h, 468
SDL_PIXELTYPE_UNKNOWN
SDL_pixels.h, 468
SDL_POWER_WINDOWS
SDL_config.h, 148
SDL_POWERSTATE_CHARGED
SDL_power.h, 474
SDL_POWERSTATE_CHARGING
SDL_power.h, 473
SDL_POWERSTATE_NO_BATTERY
SDL_power.h, 473
SDL_POWERSTATE_ON_BATTERY
SDL_power.h, 473
SDL_POWERSTATE_UNKNOWN
SDL_power.h, 473
SDL_PREALLOC
SDL_surface.h, 528
SDL_PRESSED
SDL_events.h, 157
SDL_Palette, 79
colors, 79
ncolors, 79
refcount, 79
SDL_pixels.h, 468
version, 79
698
SDL_PauseAudio
SDL_audio.h, 144
SDL_PauseAudioDevice
SDL_audio.h, 144
SDL_PeepEvents
SDL_events.h, 162
SDL_PixelFormat, 79
Aloss, 80
Amask, 80
Ashift, 80
BitsPerPixel, 80
Bloss, 80
Bmask, 80
Bshift, 80
BytesPerPixel, 80
format, 80
Gloss, 80
Gmask, 80
Gshift, 80
next, 80
padding, 80
palette, 80
refcount, 80
Rloss, 80
Rmask, 80
Rshift, 80
SDL_pixels.h, 468
SDL_PixelFormatEnumToMasks
SDL_pixels.h, 472
SDL_Point, 81
SDL_rect.h, 476
x, 81
y, 81
SDL_PollEvent
SDL_events.h, 162
SDL_PowerState
SDL_power.h, 473
SDL_PumpEvents
SDL_events.h, 162
SDL_PushEvent
SDL_events.h, 162
SDL_QUERY
SDL_events.h, 157
SDL_QUIT
SDL_events.h, 160
SDL_QueryTexture
SDL_render.h, 490
SDL_Quit
SDL.h, 128
SDL_QuitEvent, 81
SDL_events.h, 159
timestamp, 82
type, 82
SDL_QuitRequested
SDL_quit.h, 474
SDL_QuitSubSystem
SDL.h, 128
SDL_RELEASED
INDEX
SDL_events.h, 157
SDL_RENDER_TARGETS_RESET
SDL_events.h, 161
SDL_RENDERER_ACCELERATED
SDL_render.h, 481
SDL_RENDERER_PRESENTVSYNC
SDL_render.h, 481
SDL_RENDERER_SOFTWARE
SDL_render.h, 481
SDL_RENDERER_TARGETTEXTURE
SDL_render.h, 481
SDL_REVISION
SDL_revision.h, 502
SDL_REVISION_NUMBER
SDL_revision.h, 502
SDL_RLEACCEL
SDL_surface.h, 528
SDL_RWFromConstMem
SDL_rwops.h, 505
SDL_RWFromFP
SDL_rwops.h, 505
SDL_RWFromFile
SDL_rwops.h, 505
SDL_RWFromMem
SDL_rwops.h, 505
SDL_RWOPS_JNIFILE
SDL_rwops.h, 504
SDL_RWOPS_MEMORY
SDL_rwops.h, 504
SDL_RWOPS_MEMORY_RO
SDL_rwops.h, 504
SDL_RWOPS_STDFILE
SDL_rwops.h, 504
SDL_RWOPS_UNKNOWN
SDL_rwops.h, 504
SDL_RWOPS_WINFILE
SDL_rwops.h, 504
SDL_RWclose
SDL_rwops.h, 504
SDL_RWops, 84
base, 85
data1, 85
data2, 85
here, 85
hidden, 85
int, 84
maxnum, 85
mem, 85
num, 85
offset, 85
ptr, 85
SDL_rwops.h, 505
Sint64, 84
size, 85
size_t, 85
stop, 85
type, 85
unknown, 86
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
whence, 86
SDL_RWread
SDL_rwops.h, 504
SDL_RWseek
SDL_rwops.h, 504
SDL_RWsize
SDL_rwops.h, 505
SDL_RWtell
SDL_rwops.h, 505
SDL_RWwrite
SDL_rwops.h, 505
SDL_RaiseWindow
SDL_video.h, 594
SDL_ReadBE16
SDL_rwops.h, 505
SDL_ReadBE32
SDL_rwops.h, 505
SDL_ReadBE64
SDL_rwops.h, 505
SDL_ReadLE16
SDL_rwops.h, 505
SDL_ReadLE32
SDL_rwops.h, 505
SDL_ReadLE64
SDL_rwops.h, 505
SDL_ReadU8
SDL_rwops.h, 505
SDL_RecordGesture
SDL_gesture.h, 172
SDL_Rect, 82
h, 82
SDL_rect.h, 476
w, 82
x, 82
y, 82
SDL_RectEmpty
SDL_rect.h, 477
SDL_RectEquals
SDL_rect.h, 477
SDL_RegisterEvents
SDL_events.h, 163
SDL_RemoveTimer
SDL_timer.h, 566
SDL_RenderClear
SDL_render.h, 490
SDL_RenderCopy
SDL_render.h, 490
SDL_RenderCopyEx
SDL_render.h, 492
SDL_RenderDrawLine
SDL_render.h, 492
SDL_RenderDrawLines
SDL_render.h, 492
SDL_RenderDrawPoint
SDL_render.h, 493
SDL_RenderDrawPoints
SDL_render.h, 493
SDL_RenderDrawRect
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
699
SDL_render.h, 493
SDL_RenderDrawRects
SDL_render.h, 493
SDL_RenderFillRect
SDL_render.h, 494
SDL_RenderFillRects
SDL_render.h, 494
SDL_RenderGetClipRect
SDL_render.h, 494
SDL_RenderGetLogicalSize
SDL_render.h, 494
SDL_RenderGetScale
SDL_render.h, 495
SDL_RenderGetViewport
SDL_render.h, 495
SDL_RenderPresent
SDL_render.h, 495
SDL_RenderReadPixels
SDL_render.h, 495
SDL_RenderSetClipRect
SDL_render.h, 495
SDL_RenderSetLogicalSize
SDL_render.h, 497
SDL_RenderSetScale
SDL_render.h, 497
SDL_RenderSetViewport
SDL_render.h, 497
SDL_RenderTargetSupported
SDL_render.h, 498
SDL_Renderer
SDL_render.h, 481
SDL_RendererFlags
SDL_render.h, 481
SDL_RendererFlip
SDL_render.h, 481
SDL_RendererInfo, 83
flags, 83
max_texture_height, 83
max_texture_width, 83
name, 83
num_texture_formats, 83
SDL_render.h, 481
texture_formats, 83
SDL_ReportAssertion
SDL_assert.h, 131
SDL_ResetAssertionReport
SDL_assert.h, 131
SDL_RestoreWindow
SDL_video.h, 594
SDL_SCANCODE_0
SDL_scancode.h, 509
SDL_SCANCODE_1
SDL_scancode.h, 509
SDL_SCANCODE_2
SDL_scancode.h, 509
SDL_SCANCODE_3
SDL_scancode.h, 509
SDL_SCANCODE_4
700
SDL_scancode.h, 509
SDL_SCANCODE_5
SDL_scancode.h, 509
SDL_SCANCODE_6
SDL_scancode.h, 509
SDL_SCANCODE_7
SDL_scancode.h, 509
SDL_SCANCODE_8
SDL_scancode.h, 509
SDL_SCANCODE_9
SDL_scancode.h, 509
SDL_SCANCODE_A
SDL_scancode.h, 508
SDL_SCANCODE_AC_BACK
SDL_scancode.h, 513
SDL_SCANCODE_AC_BOOKMARKS
SDL_scancode.h, 514
SDL_SCANCODE_AC_FORWARD
SDL_scancode.h, 513
SDL_SCANCODE_AC_HOME
SDL_scancode.h, 513
SDL_SCANCODE_AC_REFRESH
SDL_scancode.h, 514
SDL_SCANCODE_AC_SEARCH
SDL_scancode.h, 513
SDL_SCANCODE_AC_STOP
SDL_scancode.h, 513
SDL_SCANCODE_AGAIN
SDL_scancode.h, 511
SDL_SCANCODE_ALTERASE
SDL_scancode.h, 512
SDL_SCANCODE_APOSTROPHE
SDL_scancode.h, 509
SDL_SCANCODE_APP1
SDL_scancode.h, 514
SDL_SCANCODE_APP2
SDL_scancode.h, 514
SDL_SCANCODE_APPLICATION
SDL_scancode.h, 511
SDL_SCANCODE_AUDIOMUTE
SDL_scancode.h, 513
SDL_SCANCODE_AUDIONEXT
SDL_scancode.h, 513
SDL_SCANCODE_AUDIOPLAY
SDL_scancode.h, 513
SDL_SCANCODE_AUDIOPREV
SDL_scancode.h, 513
SDL_SCANCODE_AUDIOSTOP
SDL_scancode.h, 513
SDL_SCANCODE_B
SDL_scancode.h, 508
SDL_SCANCODE_BACKSLASH
SDL_scancode.h, 509
SDL_SCANCODE_BACKSPACE
SDL_scancode.h, 509
SDL_SCANCODE_BRIGHTNESSDOWN
SDL_scancode.h, 514
SDL_SCANCODE_BRIGHTNESSUP
INDEX
SDL_scancode.h, 514
SDL_SCANCODE_C
SDL_scancode.h, 508
SDL_SCANCODE_CALCULATOR
SDL_scancode.h, 513
SDL_SCANCODE_CANCEL
SDL_scancode.h, 512
SDL_SCANCODE_CAPSLOCK
SDL_scancode.h, 510
SDL_SCANCODE_CLEAR
SDL_scancode.h, 512
SDL_SCANCODE_CLEARAGAIN
SDL_scancode.h, 512
SDL_SCANCODE_COMMA
SDL_scancode.h, 509
SDL_SCANCODE_COMPUTER
SDL_scancode.h, 513
SDL_SCANCODE_COPY
SDL_scancode.h, 511
SDL_SCANCODE_CRSEL
SDL_scancode.h, 512
SDL_SCANCODE_CURRENCYSUBUNIT
SDL_scancode.h, 512
SDL_SCANCODE_CURRENCYUNIT
SDL_scancode.h, 512
SDL_SCANCODE_CUT
SDL_scancode.h, 511
SDL_SCANCODE_D
SDL_scancode.h, 508
SDL_SCANCODE_DECIMALSEPARATOR
SDL_scancode.h, 512
SDL_SCANCODE_DELETE
SDL_scancode.h, 510
SDL_SCANCODE_DISPLAYSWITCH
SDL_scancode.h, 514
SDL_SCANCODE_DOWN
SDL_scancode.h, 510
SDL_SCANCODE_E
SDL_scancode.h, 508
SDL_SCANCODE_EJECT
SDL_scancode.h, 514
SDL_SCANCODE_END
SDL_scancode.h, 510
SDL_SCANCODE_EQUALS
SDL_scancode.h, 509
SDL_SCANCODE_ESCAPE
SDL_scancode.h, 509
SDL_SCANCODE_EXECUTE
SDL_scancode.h, 511
SDL_SCANCODE_EXSEL
SDL_scancode.h, 512
SDL_SCANCODE_F
SDL_scancode.h, 508
SDL_SCANCODE_F1
SDL_scancode.h, 510
SDL_SCANCODE_F10
SDL_scancode.h, 510
SDL_SCANCODE_F11
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_scancode.h, 510
SDL_SCANCODE_F12
SDL_scancode.h, 510
SDL_SCANCODE_F13
SDL_scancode.h, 511
SDL_SCANCODE_F14
SDL_scancode.h, 511
SDL_SCANCODE_F15
SDL_scancode.h, 511
SDL_SCANCODE_F16
SDL_scancode.h, 511
SDL_SCANCODE_F17
SDL_scancode.h, 511
SDL_SCANCODE_F18
SDL_scancode.h, 511
SDL_SCANCODE_F19
SDL_scancode.h, 511
SDL_SCANCODE_F2
SDL_scancode.h, 510
SDL_SCANCODE_F20
SDL_scancode.h, 511
SDL_SCANCODE_F21
SDL_scancode.h, 511
SDL_SCANCODE_F22
SDL_scancode.h, 511
SDL_SCANCODE_F23
SDL_scancode.h, 511
SDL_SCANCODE_F24
SDL_scancode.h, 511
SDL_SCANCODE_F3
SDL_scancode.h, 510
SDL_SCANCODE_F4
SDL_scancode.h, 510
SDL_SCANCODE_F5
SDL_scancode.h, 510
SDL_SCANCODE_F6
SDL_scancode.h, 510
SDL_SCANCODE_F7
SDL_scancode.h, 510
SDL_SCANCODE_F8
SDL_scancode.h, 510
SDL_SCANCODE_F9
SDL_scancode.h, 510
SDL_SCANCODE_FIND
SDL_scancode.h, 511
SDL_SCANCODE_G
SDL_scancode.h, 508
SDL_SCANCODE_GRAVE
SDL_scancode.h, 509
SDL_SCANCODE_H
SDL_scancode.h, 508
SDL_SCANCODE_HELP
SDL_scancode.h, 511
SDL_SCANCODE_HOME
SDL_scancode.h, 510
SDL_SCANCODE_I
SDL_scancode.h, 508
SDL_SCANCODE_INSERT
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
701
SDL_scancode.h, 510
SDL_SCANCODE_INTERNATIONAL1
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL2
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL3
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL4
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL5
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL6
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL7
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL8
SDL_scancode.h, 511
SDL_SCANCODE_INTERNATIONAL9
SDL_scancode.h, 511
SDL_SCANCODE_J
SDL_scancode.h, 508
SDL_SCANCODE_K
SDL_scancode.h, 508
SDL_SCANCODE_KBDILLUMDOWN
SDL_scancode.h, 514
SDL_SCANCODE_KBDILLUMTOGGLE
SDL_scancode.h, 514
SDL_SCANCODE_KBDILLUMUP
SDL_scancode.h, 514
SDL_SCANCODE_KP_0
SDL_scancode.h, 510
SDL_SCANCODE_KP_00
SDL_scancode.h, 512
SDL_SCANCODE_KP_000
SDL_scancode.h, 512
SDL_SCANCODE_KP_1
SDL_scancode.h, 510
SDL_SCANCODE_KP_2
SDL_scancode.h, 510
SDL_SCANCODE_KP_3
SDL_scancode.h, 510
SDL_SCANCODE_KP_4
SDL_scancode.h, 510
SDL_SCANCODE_KP_5
SDL_scancode.h, 510
SDL_SCANCODE_KP_6
SDL_scancode.h, 510
SDL_SCANCODE_KP_7
SDL_scancode.h, 510
SDL_SCANCODE_KP_8
SDL_scancode.h, 510
SDL_SCANCODE_KP_9
SDL_scancode.h, 510
SDL_SCANCODE_KP_A
SDL_scancode.h, 512
SDL_SCANCODE_KP_AMPERSAND
SDL_scancode.h, 512
SDL_SCANCODE_KP_AT
702
SDL_scancode.h, 513
SDL_SCANCODE_KP_B
SDL_scancode.h, 512
SDL_SCANCODE_KP_BACKSPACE
SDL_scancode.h, 512
SDL_SCANCODE_KP_BINARY
SDL_scancode.h, 513
SDL_SCANCODE_KP_C
SDL_scancode.h, 512
SDL_SCANCODE_KP_CLEAR
SDL_scancode.h, 513
SDL_SCANCODE_KP_CLEARENTRY
SDL_scancode.h, 513
SDL_SCANCODE_KP_COLON
SDL_scancode.h, 513
SDL_SCANCODE_KP_COMMA
SDL_scancode.h, 511
SDL_SCANCODE_KP_D
SDL_scancode.h, 512
SDL_SCANCODE_KP_DBLAMPERSAND
SDL_scancode.h, 512
SDL_SCANCODE_KP_DBLVERTICALBAR
SDL_scancode.h, 513
SDL_SCANCODE_KP_DECIMAL
SDL_scancode.h, 513
SDL_SCANCODE_KP_DIVIDE
SDL_scancode.h, 510
SDL_SCANCODE_KP_E
SDL_scancode.h, 512
SDL_SCANCODE_KP_ENTER
SDL_scancode.h, 510
SDL_SCANCODE_KP_EQUALS
SDL_scancode.h, 511
SDL_SCANCODE_KP_EQUALSAS400
SDL_scancode.h, 511
SDL_SCANCODE_KP_EXCLAM
SDL_scancode.h, 513
SDL_SCANCODE_KP_F
SDL_scancode.h, 512
SDL_SCANCODE_KP_GREATER
SDL_scancode.h, 512
SDL_SCANCODE_KP_HASH
SDL_scancode.h, 513
SDL_SCANCODE_KP_HEXADECIMAL
SDL_scancode.h, 513
SDL_SCANCODE_KP_LEFTBRACE
SDL_scancode.h, 512
SDL_SCANCODE_KP_LEFTPAREN
SDL_scancode.h, 512
SDL_SCANCODE_KP_LESS
SDL_scancode.h, 512
SDL_SCANCODE_KP_MEMADD
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMCLEAR
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMDIVIDE
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMMULTIPLY
INDEX
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMRECALL
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMSTORE
SDL_scancode.h, 513
SDL_SCANCODE_KP_MEMSUBTRACT
SDL_scancode.h, 513
SDL_SCANCODE_KP_MINUS
SDL_scancode.h, 510
SDL_SCANCODE_KP_MULTIPLY
SDL_scancode.h, 510
SDL_SCANCODE_KP_OCTAL
SDL_scancode.h, 513
SDL_SCANCODE_KP_PERCENT
SDL_scancode.h, 512
SDL_SCANCODE_KP_PERIOD
SDL_scancode.h, 510
SDL_SCANCODE_KP_PLUS
SDL_scancode.h, 510
SDL_SCANCODE_KP_PLUSMINUS
SDL_scancode.h, 513
SDL_SCANCODE_KP_POWER
SDL_scancode.h, 512
SDL_SCANCODE_KP_RIGHTBRACE
SDL_scancode.h, 512
SDL_SCANCODE_KP_RIGHTPAREN
SDL_scancode.h, 512
SDL_SCANCODE_KP_SPACE
SDL_scancode.h, 513
SDL_SCANCODE_KP_TAB
SDL_scancode.h, 512
SDL_SCANCODE_KP_VERTICALBAR
SDL_scancode.h, 512
SDL_SCANCODE_KP_XOR
SDL_scancode.h, 512
SDL_SCANCODE_L
SDL_scancode.h, 508
SDL_SCANCODE_LALT
SDL_scancode.h, 513
SDL_SCANCODE_LANG1
SDL_scancode.h, 511
SDL_SCANCODE_LANG2
SDL_scancode.h, 511
SDL_SCANCODE_LANG3
SDL_scancode.h, 512
SDL_SCANCODE_LANG4
SDL_scancode.h, 512
SDL_SCANCODE_LANG5
SDL_scancode.h, 512
SDL_SCANCODE_LANG6
SDL_scancode.h, 512
SDL_SCANCODE_LANG7
SDL_scancode.h, 512
SDL_SCANCODE_LANG8
SDL_scancode.h, 512
SDL_SCANCODE_LANG9
SDL_scancode.h, 512
SDL_SCANCODE_LCTRL
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_scancode.h, 513
SDL_SCANCODE_LEFT
SDL_scancode.h, 510
SDL_SCANCODE_LEFTBRACKET
SDL_scancode.h, 509
SDL_SCANCODE_LGUI
SDL_scancode.h, 513
SDL_SCANCODE_LSHIFT
SDL_scancode.h, 513
SDL_SCANCODE_M
SDL_scancode.h, 508
SDL_SCANCODE_MAIL
SDL_scancode.h, 513
SDL_SCANCODE_MEDIASELECT
SDL_scancode.h, 513
SDL_SCANCODE_MENU
SDL_scancode.h, 511
SDL_SCANCODE_MINUS
SDL_scancode.h, 509
SDL_SCANCODE_MODE
SDL_scancode.h, 513
SDL_SCANCODE_MUTE
SDL_scancode.h, 511
SDL_SCANCODE_N
SDL_scancode.h, 508
SDL_SCANCODE_NONUSBACKSLASH
SDL_scancode.h, 510
SDL_SCANCODE_NONUSHASH
SDL_scancode.h, 509
SDL_SCANCODE_NUMLOCKCLEAR
SDL_scancode.h, 510
SDL_SCANCODE_O
SDL_scancode.h, 508
SDL_SCANCODE_OPER
SDL_scancode.h, 512
SDL_SCANCODE_OUT
SDL_scancode.h, 512
SDL_SCANCODE_P
SDL_scancode.h, 508
SDL_SCANCODE_PAGEDOWN
SDL_scancode.h, 510
SDL_SCANCODE_PAGEUP
SDL_scancode.h, 510
SDL_SCANCODE_PASTE
SDL_scancode.h, 511
SDL_SCANCODE_PAUSE
SDL_scancode.h, 510
SDL_SCANCODE_PERIOD
SDL_scancode.h, 509
SDL_SCANCODE_POWER
SDL_scancode.h, 511
SDL_SCANCODE_PRINTSCREEN
SDL_scancode.h, 510
SDL_SCANCODE_PRIOR
SDL_scancode.h, 512
SDL_SCANCODE_Q
SDL_scancode.h, 508
SDL_SCANCODE_R
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
703
SDL_scancode.h, 508
SDL_SCANCODE_RALT
SDL_scancode.h, 513
SDL_SCANCODE_RCTRL
SDL_scancode.h, 513
SDL_SCANCODE_RETURN
SDL_scancode.h, 509
SDL_SCANCODE_RETURN2
SDL_scancode.h, 512
SDL_SCANCODE_RGUI
SDL_scancode.h, 513
SDL_SCANCODE_RIGHT
SDL_scancode.h, 510
SDL_SCANCODE_RIGHTBRACKET
SDL_scancode.h, 509
SDL_SCANCODE_RSHIFT
SDL_scancode.h, 513
SDL_SCANCODE_S
SDL_scancode.h, 508
SDL_SCANCODE_SCROLLLOCK
SDL_scancode.h, 510
SDL_SCANCODE_SELECT
SDL_scancode.h, 511
SDL_SCANCODE_SEMICOLON
SDL_scancode.h, 509
SDL_SCANCODE_SEPARATOR
SDL_scancode.h, 512
SDL_SCANCODE_SLASH
SDL_scancode.h, 509
SDL_SCANCODE_SLEEP
SDL_scancode.h, 514
SDL_SCANCODE_SPACE
SDL_scancode.h, 509
SDL_SCANCODE_STOP
SDL_scancode.h, 511
SDL_SCANCODE_SYSREQ
SDL_scancode.h, 512
SDL_SCANCODE_T
SDL_scancode.h, 508
SDL_SCANCODE_TAB
SDL_scancode.h, 509
SDL_SCANCODE_THOUSANDSSEPARATOR
SDL_scancode.h, 512
SDL_SCANCODE_TO_KEYCODE
SDL_keycode.h, 219
SDL_SCANCODE_U
SDL_scancode.h, 508
SDL_SCANCODE_UNDO
SDL_scancode.h, 511
SDL_SCANCODE_UNKNOWN
SDL_scancode.h, 508
SDL_SCANCODE_UP
SDL_scancode.h, 510
SDL_SCANCODE_V
SDL_scancode.h, 509
SDL_SCANCODE_VOLUMEDOWN
SDL_scancode.h, 511
SDL_SCANCODE_VOLUMEUP
704
SDL_scancode.h, 511
SDL_SCANCODE_W
SDL_scancode.h, 509
SDL_SCANCODE_WWW
SDL_scancode.h, 513
SDL_SCANCODE_X
SDL_scancode.h, 509
SDL_SCANCODE_Y
SDL_scancode.h, 509
SDL_SCANCODE_Z
SDL_scancode.h, 509
SDL_SHAPEMODEALPHA
SDL_shape.h, 515
SDL_SWSURFACE
SDL_surface.h, 528
SDL_SYSTEM_CURSOR_ARROW
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_CROSSHAIR
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_HAND
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_IBEAM
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_NO
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_SIZEALL
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_SIZENESW
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_SIZENS
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_SIZENWSE
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_SIZEWE
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_WAIT
SDL_mouse.h, 236
SDL_SYSTEM_CURSOR_WAITARROW
SDL_mouse.h, 236
SDL_SYSWM_COCOA
SDL_syswm.h, 536
SDL_SYSWM_DIRECTFB
SDL_syswm.h, 536
SDL_SYSWM_MIR
SDL_syswm.h, 537
SDL_SYSWM_TYPE
SDL_syswm.h, 536
SDL_SYSWM_UIKIT
SDL_syswm.h, 537
SDL_SYSWM_UNKNOWN
SDL_syswm.h, 536
SDL_SYSWM_WAYLAND
SDL_syswm.h, 537
SDL_SYSWM_WINDOWS
SDL_syswm.h, 536
SDL_SYSWM_WINRT
SDL_syswm.h, 537
SDL_SYSWM_X11
INDEX
SDL_syswm.h, 536
SDL_SYSWMEVENT
SDL_events.h, 160
SDL_SaveAllDollarTemplates
SDL_gesture.h, 172
SDL_SaveBMP
SDL_surface.h, 528
SDL_SaveBMP_RW
SDL_surface.h, 532
SDL_SaveDollarTemplate
SDL_gesture.h, 172
SDL_Scancode
SDL_scancode.h, 508
SDL_SemPost
SDL_mutex.h, 242
SDL_SemTryWait
SDL_mutex.h, 242
SDL_SemValue
SDL_mutex.h, 242
SDL_SemWait
SDL_mutex.h, 243
SDL_SemWaitTimeout
SDL_mutex.h, 243
SDL_SetAssertionHandler
SDL_assert.h, 131
SDL_SetClipRect
SDL_surface.h, 533
SDL_SetClipboardText
SDL_clipboard.h, 146
SDL_SetColorKey
SDL_surface.h, 533
SDL_SetCursor
SDL_mouse.h, 238
SDL_SetError
SDL_error.h, 153
SDL_SetEventFilter
SDL_events.h, 163
SDL_SetHint
SDL_hints.h, 206
SDL_SetHintWithPriority
SDL_hints.h, 206
SDL_SetMainReady
SDL_main.h, 231
SDL_SetModState
SDL_keyboard.h, 214
SDL_SetPaletteColors
SDL_pixels.h, 472
SDL_SetPixelFormatPalette
SDL_pixels.h, 472
SDL_SetRelativeMouseMode
SDL_mouse.h, 238
SDL_SetRenderDrawBlendMode
SDL_render.h, 498
SDL_SetRenderDrawColor
SDL_render.h, 498
SDL_SetRenderTarget
SDL_render.h, 500
SDL_SetSurfaceAlphaMod
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_surface.h, 533
SDL_SetSurfaceBlendMode
SDL_surface.h, 533
SDL_SetSurfaceColorMod
SDL_surface.h, 534
SDL_SetSurfacePalette
SDL_surface.h, 534
SDL_SetSurfaceRLE
SDL_surface.h, 534
SDL_SetTextInputRect
SDL_keyboard.h, 215
SDL_SetTextureAlphaMod
SDL_render.h, 500
SDL_SetTextureBlendMode
SDL_render.h, 500
SDL_SetTextureColorMod
SDL_render.h, 501
SDL_SetThreadPriority
SDL_thread.h, 562
SDL_SetWindowBordered
SDL_video.h, 594
SDL_SetWindowBrightness
SDL_video.h, 594
SDL_SetWindowData
SDL_video.h, 595
SDL_SetWindowDisplayMode
SDL_video.h, 595
SDL_SetWindowFullscreen
SDL_video.h, 595
SDL_SetWindowGammaRamp
SDL_video.h, 596
SDL_SetWindowGrab
SDL_video.h, 596
SDL_SetWindowIcon
SDL_video.h, 596
SDL_SetWindowMaximumSize
SDL_video.h, 597
SDL_SetWindowMinimumSize
SDL_video.h, 597
SDL_SetWindowPosition
SDL_video.h, 597
SDL_SetWindowShape
SDL_shape.h, 517
SDL_SetWindowSize
SDL_video.h, 598
SDL_SetWindowTitle
SDL_video.h, 598
SDL_ShowCursor
SDL_mouse.h, 238
SDL_ShowMessageBox
SDL_messagebox.h, 232
SDL_ShowSimpleMessageBox
SDL_messagebox.h, 232
SDL_ShowWindow
SDL_video.h, 598
SDL_SoftStretch
SDL_surface.h, 534
SDL_SpinLock
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
705
SDL_atomic.h, 134
SDL_StartTextInput
SDL_keyboard.h, 215
SDL_StopTextInput
SDL_keyboard.h, 215
SDL_Surface, 86
clip_rect, 86
flags, 86
format, 86
h, 86
lock_data, 87
locked, 87
map, 87
pitch, 87
pixels, 87
refcount, 87
SDL_surface.h, 528
userdata, 87
w, 87
SDL_Swap16
SDL_endian.h, 152
SDL_Swap32
SDL_endian.h, 152
SDL_Swap64
SDL_endian.h, 152
SDL_SwapBE16
SDL_endian.h, 152
SDL_SwapBE32
SDL_endian.h, 152
SDL_SwapBE64
SDL_endian.h, 152
SDL_SwapFloat
SDL_endian.h, 152
SDL_SwapFloatBE
SDL_endian.h, 152
SDL_SwapFloatLE
SDL_endian.h, 152
SDL_SwapLE16
SDL_endian.h, 152
SDL_SwapLE32
SDL_endian.h, 152
SDL_SwapLE64
SDL_endian.h, 152
SDL_SysWMEvent, 87
msg, 88
SDL_events.h, 159
timestamp, 88
type, 88
SDL_SysWMinfo, 88
dummy, 88
info, 88
SDL_syswm.h, 536
subsystem, 88
version, 89
win, 89
window, 89
SDL_SysWMmsg, 89
dummy, 89
706
hwnd, 89
lParam, 89
msg, 89
SDL_events.h, 159
subsystem, 90
version, 90
wParam, 90
win, 90
SDL_SystemCursor
SDL_mouse.h, 236
SDL_TABLESIZE
SDL_stdinc.h, 521
SDL_TEXTEDITING
SDL_events.h, 160
SDL_TEXTEDITINGEVENT_TEXT_SIZE
SDL_events.h, 157
SDL_TEXTINPUT
SDL_events.h, 160
SDL_TEXTINPUTEVENT_TEXT_SIZE
SDL_events.h, 157
SDL_TEXTUREACCESS_STATIC
SDL_render.h, 481
SDL_TEXTUREACCESS_STREAMING
SDL_render.h, 481
SDL_TEXTUREACCESS_TARGET
SDL_render.h, 481
SDL_TEXTUREMODULATE_ALPHA
SDL_render.h, 481
SDL_TEXTUREMODULATE_COLOR
SDL_render.h, 481
SDL_TEXTUREMODULATE_NONE
SDL_render.h, 481
SDL_THREAD_PRIORITY_HIGH
SDL_thread.h, 561
SDL_THREAD_PRIORITY_LOW
SDL_thread.h, 561
SDL_THREAD_PRIORITY_NORMAL
SDL_thread.h, 561
SDL_THREAD_WINDOWS
SDL_config.h, 148
SDL_TICKS_PASSED
SDL_timer.h, 565
SDL_TIMER_WINDOWS
SDL_config.h, 148
SDL_TLSCreate
SDL_thread.h, 562
SDL_TLSGet
SDL_thread.h, 563
SDL_TLSID
SDL_thread.h, 561
SDL_TLSSet
SDL_thread.h, 563
SDL_TOUCH_MOUSEID
SDL_touch.h, 567
SDL_TRUE
SDL_stdinc.h, 522
SDL_TTF_MAJOR_VERSION
SDL_ttf.h, 569
INDEX
SDL_TTF_MINOR_VERSION
SDL_ttf.h, 569
SDL_TTF_PATCHLEVEL
SDL_ttf.h, 569
SDL_TTF_VERSION
SDL_ttf.h, 569
SDL_TextEditingEvent, 90
length, 90
SDL_events.h, 159
start, 90
text, 90
timestamp, 90
type, 91
windowID, 91
SDL_TextInputEvent, 91
SDL_events.h, 159
text, 91
timestamp, 91
type, 91
windowID, 91
SDL_Texture
SDL_render.h, 481
SDL_TextureAccess
SDL_render.h, 481
SDL_TextureModulate
SDL_render.h, 481
SDL_Thread
SDL_thread.h, 561
SDL_ThreadID
SDL_thread.h, 562
SDL_ThreadPriority
SDL_thread.h, 561
SDL_TimerID
SDL_timer.h, 565
SDL_TouchFingerEvent, 92
dx, 92
dy, 92
fingerId, 92
pressure, 92
SDL_events.h, 159
timestamp, 92
touchId, 92
type, 92
x, 92
y, 92
SDL_TouchID
SDL_touch.h, 567
SDL_TriggerBreakpoint
SDL_assert.h, 130
SDL_TryLockMutex
SDL_mutex.h, 243
SDL_UNSUPPORTED
SDL_error.h, 153
SDL_USEREVENT
SDL_events.h, 161
SDL_UnionRect
SDL_rect.h, 477
SDL_UnloadObject
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_loadso.h, 226
SDL_UnlockAudio
SDL_audio.h, 144
SDL_UnlockAudioDevice
SDL_audio.h, 144
SDL_UnlockMutex
SDL_mutex.h, 243
SDL_UnlockSurface
SDL_surface.h, 535
SDL_UnlockTexture
SDL_render.h, 501
SDL_Unsupported
SDL_error.h, 153
SDL_UpdateTexture
SDL_render.h, 501
SDL_UpdateWindowSurface
SDL_video.h, 598
SDL_UpdateWindowSurfaceRects
SDL_video.h, 598
SDL_UpdateYUVTexture
SDL_render.h, 502
SDL_UpperBlit
SDL_surface.h, 535
SDL_UpperBlitScaled
SDL_surface.h, 535
SDL_UserEvent, 93
code, 93
data1, 93
data2, 93
SDL_events.h, 159
timestamp, 93
type, 93
windowID, 93
SDL_VERSION
SDL_version.h, 574
SDL_VERSION_ATLEAST
SDL_version.h, 574
SDL_VERSIONNUM
SDL_version.h, 574
SDL_VIDEO_DRIVER_DUMMY
SDL_config.h, 148
SDL_VIDEO_DRIVER_WINDOWS
SDL_config.h, 148
SDL_VIDEO_OPENGL
SDL_config.h, 148
SDL_VIDEO_OPENGL_EGL
SDL_config.h, 148
SDL_VIDEO_OPENGL_ES2
SDL_config.h, 148
SDL_VIDEO_OPENGL_WGL
SDL_config.h, 148
SDL_VIDEO_RENDER_D3D
SDL_config.h, 148
SDL_VIDEO_RENDER_D3D11
SDL_config.h, 148
SDL_VIDEO_RENDER_OGL
SDL_config.h, 148
SDL_VIDEO_RENDER_OGL_ES2
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
707
SDL_config.h, 148
SDL_VideoInit
SDL_video.h, 599
SDL_VideoQuit
SDL_video.h, 599
SDL_WINDOW_ALLOW_HIGHDPI
SDL_video.h, 583
SDL_WINDOW_BORDERLESS
SDL_video.h, 583
SDL_WINDOW_FOREIGN
SDL_video.h, 583
SDL_WINDOW_FULLSCREEN
SDL_video.h, 583
SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_video.h, 583
SDL_WINDOW_HIDDEN
SDL_video.h, 583
SDL_WINDOW_INPUT_FOCUS
SDL_video.h, 583
SDL_WINDOW_INPUT_GRABBED
SDL_video.h, 583
SDL_WINDOW_LACKS_SHAPE
SDL_shape.h, 515
SDL_WINDOW_MAXIMIZED
SDL_video.h, 583
SDL_WINDOW_MINIMIZED
SDL_video.h, 583
SDL_WINDOW_MOUSE_FOCUS
SDL_video.h, 583
SDL_WINDOW_OPENGL
SDL_video.h, 583
SDL_WINDOW_RESIZABLE
SDL_video.h, 583
SDL_WINDOW_SHOWN
SDL_video.h, 583
SDL_WINDOWEVENT
SDL_events.h, 160
SDL_WINDOWEVENT_CLOSE
SDL_video.h, 582
SDL_WINDOWEVENT_ENTER
SDL_video.h, 582
SDL_WINDOWEVENT_EXPOSED
SDL_video.h, 582
SDL_WINDOWEVENT_FOCUS_GAINED
SDL_video.h, 582
SDL_WINDOWEVENT_FOCUS_LOST
SDL_video.h, 582
SDL_WINDOWEVENT_HIDDEN
SDL_video.h, 582
SDL_WINDOWEVENT_LEAVE
SDL_video.h, 582
SDL_WINDOWEVENT_MAXIMIZED
SDL_video.h, 582
SDL_WINDOWEVENT_MINIMIZED
SDL_video.h, 582
SDL_WINDOWEVENT_MOVED
SDL_video.h, 582
SDL_WINDOWEVENT_NONE
708
SDL_video.h, 582
SDL_WINDOWEVENT_RESIZED
SDL_video.h, 582
SDL_WINDOWEVENT_RESTORED
SDL_video.h, 582
SDL_WINDOWEVENT_SHOWN
SDL_video.h, 582
SDL_WINDOWEVENT_SIZE_CHANGED
SDL_video.h, 582
SDL_WINDOWPOS_CENTERED
SDL_video.h, 580
SDL_WINDOWPOS_CENTERED_DISPLAY
SDL_video.h, 580
SDL_WINDOWPOS_CENTERED_MASK
SDL_video.h, 580
SDL_WINDOWPOS_ISCENTERED
SDL_video.h, 580
SDL_WINDOWPOS_ISUNDEFINED
SDL_video.h, 580
SDL_WINDOWPOS_UNDEFINED
SDL_video.h, 580
SDL_WINDOWPOS_UNDEFINED_DISPLAY
SDL_video.h, 580
SDL_WINDOWPOS_UNDEFINED_MASK
SDL_video.h, 580
SDL_WaitEvent
SDL_events.h, 163
SDL_WaitEventTimeout
SDL_events.h, 163
SDL_WaitThread
SDL_thread.h, 564
SDL_WarpMouseInWindow
SDL_mouse.h, 239
SDL_WasInit
SDL.h, 128
SDL_Window
SDL_video.h, 580
SDL_WindowEvent, 95
data1, 95
data2, 95
event, 95
padding1, 95
padding2, 95
padding3, 95
SDL_events.h, 159
timestamp, 95
type, 95
windowID, 95
SDL_WindowEventID
SDL_video.h, 582
SDL_WindowFlags
SDL_video.h, 582
SDL_WindowShapeMode, 96
mode, 96
parameters, 96
SDL_shape.h, 515
SDL_WindowShapeParams, 96
binarizationCutoff, 97
INDEX
colorKey, 97
SDL_WriteBE16
SDL_rwops.h, 505
SDL_WriteBE32
SDL_rwops.h, 505
SDL_WriteBE64
SDL_rwops.h, 505
SDL_WriteLE16
SDL_rwops.h, 505
SDL_WriteLE32
SDL_rwops.h, 505
SDL_WriteLE64
SDL_rwops.h, 505
SDL_WriteU8
SDL_rwops.h, 505
SDL_abs
SDL_stdinc.h, 522
SDL_acos
SDL_stdinc.h, 522
SDL_arraysize
SDL_stdinc.h, 520
SDL_asin
SDL_stdinc.h, 522
SDL_assert
SDL_assert.h, 129
SDL_assert.h
SDL_ASSERT_LEVEL, 129
SDL_ASSERTION_ABORT, 130
SDL_ASSERTION_ALWAYS_IGNORE, 130
SDL_ASSERTION_BREAK, 130
SDL_ASSERTION_IGNORE, 130
SDL_ASSERTION_RETRY, 130
SDL_AssertionHandler, 130
SDL_FILE, 130
SDL_FUNCTION, 130
SDL_GetAssertionHandler, 130
SDL_GetAssertionReport, 131
SDL_GetDefaultAssertionHandler, 131
SDL_LINE, 130
SDL_NULL_WHILE_LOOP_CONDITION, 130
SDL_ReportAssertion, 131
SDL_ResetAssertionReport, 131
SDL_SetAssertionHandler, 131
SDL_TriggerBreakpoint, 130
SDL_assert, 129
SDL_assert_always, 129
SDL_assert_data, 130
SDL_assert_paranoid, 129
SDL_assert_release, 129
SDL_assert_state, 130
SDL_disabled_assert, 129
SDL_enabled_assert, 129
SDL_assert_always
SDL_assert.h, 129
SDL_assert_data, 36
always_ignore, 36
condition, 36
filename, 36
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
function, 36
linenum, 36
next, 36
SDL_assert.h, 130
trigger_count, 36
SDL_assert_paranoid
SDL_assert.h, 129
SDL_assert_release
SDL_assert.h, 129
SDL_assert_state
SDL_assert.h, 130
SDL_atan
SDL_stdinc.h, 522
SDL_atan2
SDL_stdinc.h, 522
SDL_atof
SDL_stdinc.h, 522
SDL_atoi
SDL_stdinc.h, 522
SDL_atomic.h
SDL_AtomicAdd, 134
SDL_AtomicCAS, 134
SDL_AtomicCASPtr, 135
SDL_AtomicDecRef, 133
SDL_AtomicGet, 135
SDL_AtomicGetPtr, 135
SDL_AtomicIncRef, 134
SDL_AtomicLock, 135
SDL_AtomicSet, 135
SDL_AtomicSetPtr, 135
SDL_AtomicTryLock, 135
SDL_AtomicUnlock, 136
SDL_CompilerBarrier, 134
SDL_MemoryBarrierAcquire, 134
SDL_MemoryBarrierRelease, 134
SDL_SpinLock, 134
SDL_atomic_t, 36
value, 37
SDL_audio.h
AUDIO_F32, 139
AUDIO_F32LSB, 139
AUDIO_F32MSB, 139
AUDIO_F32SYS, 139
AUDIO_S16, 139
AUDIO_S16LSB, 139
AUDIO_S16MSB, 139
AUDIO_S16SYS, 139
AUDIO_S32, 139
AUDIO_S32LSB, 139
AUDIO_S32MSB, 139
AUDIO_S32SYS, 139
AUDIO_S8, 139
AUDIO_U16, 139
AUDIO_U16LSB, 139
AUDIO_U16MSB, 139
AUDIO_U16SYS, 140
AUDIO_U8, 140
format, 140
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
709
len, 141
SDL_AUDIO_ALLOW_ANY_CHANGE, 140
SDL_AUDIO_ALLOW_CHANNELS_CHANGE, 140
SDL_AUDIO_ALLOW_FORMAT_CHANGE, 140
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE,
140
SDL_AUDIO_BITSIZE, 140
SDL_AUDIO_ISBIGENDIAN, 140
SDL_AUDIO_ISFLOAT, 140
SDL_AUDIO_ISINT, 140
SDL_AUDIO_ISLITTLEENDIAN, 140
SDL_AUDIO_ISSIGNED, 140
SDL_AUDIO_ISUNSIGNED, 140
SDL_AUDIO_MASK_BITSIZE, 140
SDL_AUDIO_MASK_DATATYPE, 140
SDL_AUDIO_MASK_ENDIAN, 140
SDL_AUDIO_MASK_SIGNED, 140
SDL_AUDIO_PAUSED, 141
SDL_AUDIO_PLAYING, 141
SDL_AUDIO_STOPPED, 141
SDL_AUDIOCVT_PACKED, 140
SDL_AudioCVT, 141
SDL_AudioDeviceID, 141
SDL_AudioFormat, 141
SDL_AudioInit, 141
SDL_AudioQuit, 141
SDL_AudioSpec, 141
SDL_AudioStatus, 141
SDL_BuildAudioCVT, 141
SDL_CloseAudio, 142
SDL_CloseAudioDevice, 142
SDL_ConvertAudio, 142
SDL_FreeWAV, 142
SDL_GetAudioDeviceName, 142
SDL_GetAudioDeviceStatus, 142
SDL_GetAudioDriver, 142
SDL_GetAudioStatus, 142
SDL_GetCurrentAudioDriver, 142
SDL_GetNumAudioDevices, 142
SDL_GetNumAudioDrivers, 143
SDL_LoadWAV, 140
SDL_LoadWAV_RW, 143
SDL_LockAudio, 143
SDL_LockAudioDevice, 143
SDL_MIX_MAXVOLUME, 140
SDL_MixAudio, 143
SDL_MixAudioFormat, 143
SDL_OpenAudio, 143
SDL_OpenAudioDevice, 144
SDL_PauseAudio, 144
SDL_PauseAudioDevice, 144
SDL_UnlockAudio, 144
SDL_UnlockAudioDevice, 144
stream, 141
void, 144
SDL_bits.h
SDL_MostSignificantBitIndex32, 145
710
SDL_blendmode.h
SDL_BLENDMODE_ADD, 146
SDL_BLENDMODE_BLEND, 145
SDL_BLENDMODE_MOD, 146
SDL_BLENDMODE_NONE, 145
SDL_BlendMode, 145
SDL_blit
SDL_surface.h, 528
SDL_bool
SDL_stdinc.h, 522
SDL_calloc
SDL_stdinc.h, 522
SDL_ceil
SDL_stdinc.h, 522
SDL_clipboard.h
SDL_GetClipboardText, 146
SDL_HasClipboardText, 146
SDL_SetClipboardText, 146
SDL_cond
SDL_mutex.h, 241
SDL_config.h
_SIZE_T_DEFINED_, 148
HAVE_STDARG_H, 148
HAVE_STDDEF_H, 148
int16_t, 149
int32_t, 149
int64_t, 149
int8_t, 149
SDL_ASSEMBLY_ROUTINES, 148
SDL_AUDIO_DRIVER_DISK, 148
SDL_AUDIO_DRIVER_DSOUND, 148
SDL_AUDIO_DRIVER_DUMMY, 148
SDL_AUDIO_DRIVER_WINMM, 148
SDL_AUDIO_DRIVER_XAUDIO2, 148
SDL_FILESYSTEM_WINDOWS, 148
SDL_HAPTIC_DINPUT, 148
SDL_JOYSTICK_DINPUT, 148
SDL_LOADSO_WINDOWS, 148
SDL_POWER_WINDOWS, 148
SDL_THREAD_WINDOWS, 148
SDL_TIMER_WINDOWS, 148
SDL_VIDEO_DRIVER_DUMMY, 148
SDL_VIDEO_DRIVER_WINDOWS, 148
SDL_VIDEO_OPENGL, 148
SDL_VIDEO_OPENGL_EGL, 148
SDL_VIDEO_OPENGL_ES2, 148
SDL_VIDEO_OPENGL_WGL, 148
SDL_VIDEO_RENDER_D3D, 148
SDL_VIDEO_RENDER_D3D11, 148
SDL_VIDEO_RENDER_OGL, 148
SDL_VIDEO_RENDER_OGL_ES2, 148
SIZEOF_VOIDP, 148
size_t, 149
uint16_t, 149
uint32_t, 149
uint64_t, 149
uint8_t, 149
uintptr_t, 149
INDEX
SDL_const_cast
SDL_stdinc.h, 520
SDL_copysign
SDL_stdinc.h, 522
SDL_cos
SDL_stdinc.h, 522
SDL_cosf
SDL_stdinc.h, 522
SDL_cpuinfo.h
SDL_CACHELINE_SIZE, 150
SDL_GetCPUCacheLineSize, 150
SDL_GetCPUCount, 150
SDL_GetSystemRAM, 150
SDL_Has3DNow, 150
SDL_HasAVX, 150
SDL_HasAltiVec, 150
SDL_HasMMX, 150
SDL_HasRDTSC, 150
SDL_HasSSE, 150
SDL_HasSSE2, 150
SDL_HasSSE3, 150
SDL_HasSSE41, 150
SDL_HasSSE42, 151
SDL_disabled_assert
SDL_assert.h, 129
SDL_enabled_assert
SDL_assert.h, 129
SDL_endian.h
SDL_BIG_ENDIAN, 152
SDL_BYTEORDER, 152
SDL_LIL_ENDIAN, 152
SDL_Swap16, 152
SDL_Swap32, 152
SDL_Swap64, 152
SDL_SwapBE16, 152
SDL_SwapBE32, 152
SDL_SwapBE64, 152
SDL_SwapFloat, 152
SDL_SwapFloatBE, 152
SDL_SwapFloatLE, 152
SDL_SwapLE16, 152
SDL_SwapLE32, 152
SDL_SwapLE64, 152
SDL_error.h
SDL_ClearError, 153
SDL_EFREAD, 153
SDL_EFSEEK, 153
SDL_EFWRITE, 153
SDL_ENOMEM, 153
SDL_Error, 153
SDL_GetError, 153
SDL_InvalidParamError, 153
SDL_LASTERROR, 153
SDL_OutOfMemory, 153
SDL_SetError, 153
SDL_UNSUPPORTED, 153
SDL_Unsupported, 153
SDL_errorcode, 153
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_errorcode
SDL_error.h, 153
SDL_eventaction
SDL_events.h, 160
SDL_events.h
event, 157
int, 161
SDL_ADDEVENT, 160
SDL_APP_DIDENTERBACKGROUND, 160
SDL_APP_DIDENTERFOREGROUND, 160
SDL_APP_LOWMEMORY, 160
SDL_APP_TERMINATING, 160
SDL_APP_WILLENTERBACKGROUND, 160
SDL_APP_WILLENTERFOREGROUND, 160
SDL_AddEventWatch, 161
SDL_CLIPBOARDUPDATE, 161
SDL_CONTROLLERAXISMOTION, 160
SDL_CONTROLLERBUTTONDOWN, 160
SDL_CONTROLLERBUTTONUP, 160
SDL_CONTROLLERDEVICEADDED, 161
SDL_CONTROLLERDEVICEREMAPPED, 161
SDL_CONTROLLERDEVICEREMOVED, 161
SDL_CommonEvent, 157
SDL_ControllerAxisEvent, 157
SDL_ControllerButtonEvent, 157
SDL_ControllerDeviceEvent, 157
SDL_DISABLE, 157
SDL_DOLLARGESTURE, 161
SDL_DOLLARRECORD, 161
SDL_DROPFILE, 161
SDL_DelEventWatch, 161
SDL_DollarGestureEvent, 158
SDL_DropEvent, 158
SDL_ENABLE, 157
SDL_Event, 158
SDL_EventState, 161
SDL_EventType, 160
SDL_FINGERDOWN, 161
SDL_FINGERMOTION, 161
SDL_FINGERUP, 161
SDL_FIRSTEVENT, 160
SDL_FilterEvents, 161
SDL_FlushEvent, 161
SDL_FlushEvents, 161
SDL_GETEVENT, 160
SDL_GetEventFilter, 162
SDL_GetEventState, 157
SDL_HasEvent, 162
SDL_HasEvents, 162
SDL_IGNORE, 157
SDL_JOYAXISMOTION, 160
SDL_JOYBALLMOTION, 160
SDL_JOYBUTTONDOWN, 160
SDL_JOYBUTTONUP, 160
SDL_JOYDEVICEADDED, 160
SDL_JOYDEVICEREMOVED, 160
SDL_JOYHATMOTION, 160
SDL_JoyAxisEvent, 158
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
711
SDL_JoyBallEvent, 158
SDL_JoyButtonEvent, 158
SDL_JoyDeviceEvent, 158
SDL_JoyHatEvent, 158
SDL_KEYDOWN, 160
SDL_KEYUP, 160
SDL_KeyboardEvent, 158
SDL_LASTEVENT, 161
SDL_MOUSEBUTTONDOWN, 160
SDL_MOUSEBUTTONUP, 160
SDL_MOUSEMOTION, 160
SDL_MOUSEWHEEL, 160
SDL_MULTIGESTURE, 161
SDL_MouseButtonEvent, 158
SDL_MouseMotionEvent, 158
SDL_MouseWheelEvent, 159
SDL_MultiGestureEvent, 159
SDL_OSEvent, 159
SDL_PEEKEVENT, 160
SDL_PRESSED, 157
SDL_PeepEvents, 162
SDL_PollEvent, 162
SDL_PumpEvents, 162
SDL_PushEvent, 162
SDL_QUERY, 157
SDL_QUIT, 160
SDL_QuitEvent, 159
SDL_RELEASED, 157
SDL_RENDER_TARGETS_RESET, 161
SDL_RegisterEvents, 163
SDL_SYSWMEVENT, 160
SDL_SetEventFilter, 163
SDL_SysWMEvent, 159
SDL_SysWMmsg, 159
SDL_TEXTEDITING, 160
SDL_TEXTEDITINGEVENT_TEXT_SIZE, 157
SDL_TEXTINPUT, 160
SDL_TEXTINPUTEVENT_TEXT_SIZE, 157
SDL_TextEditingEvent, 159
SDL_TextInputEvent, 159
SDL_TouchFingerEvent, 159
SDL_USEREVENT, 161
SDL_UserEvent, 159
SDL_WINDOWEVENT, 160
SDL_WaitEvent, 163
SDL_WaitEventTimeout, 163
SDL_WindowEvent, 159
SDL_eventaction, 160
SDL_fabs
SDL_stdinc.h, 522
SDL_filesystem.h
SDL_GetBasePath, 164
SDL_GetPrefPath, 164
SDL_floor
SDL_stdinc.h, 522
SDL_free
SDL_stdinc.h, 523
SDL_gamecontroller.h
712
INDEX
SDL_CONTROLLER_AXIS_INVALID, 167
SDL_CONTROLLER_AXIS_LEFTX, 167
SDL_CONTROLLER_AXIS_LEFTY, 167
SDL_CONTROLLER_AXIS_MAX, 168
SDL_CONTROLLER_AXIS_RIGHTX, 168
SDL_CONTROLLER_AXIS_RIGHTY, 168
SDL_CONTROLLER_AXIS_TRIGGERLEFT, 168
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
168
SDL_CONTROLLER_BINDTYPE_AXIS, 168
SDL_CONTROLLER_BINDTYPE_BUTTON, 168
SDL_CONTROLLER_BINDTYPE_HAT, 168
SDL_CONTROLLER_BINDTYPE_NONE, 168
SDL_CONTROLLER_BUTTON_A, 168
SDL_CONTROLLER_BUTTON_B, 168
SDL_CONTROLLER_BUTTON_BACK, 168
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
168
SDL_CONTROLLER_BUTTON_DPAD_LEFT, 168
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
168
SDL_CONTROLLER_BUTTON_DPAD_UP, 168
SDL_CONTROLLER_BUTTON_GUIDE, 168
SDL_CONTROLLER_BUTTON_INVALID, 168
SDL_CONTROLLER_BUTTON_LEFTSHOULDER, 168
SDL_CONTROLLER_BUTTON_LEFTSTICK, 168
SDL_CONTROLLER_BUTTON_MAX, 168
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, 168
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
168
SDL_CONTROLLER_BUTTON_START, 168
SDL_CONTROLLER_BUTTON_X, 168
SDL_CONTROLLER_BUTTON_Y, 168
SDL_GameController, 167
SDL_GameControllerAddMapping, 168
SDL_GameControllerAddMappingsFromFile, 167
SDL_GameControllerAddMappingsFromRW, 168
SDL_GameControllerAxis, 167
SDL_GameControllerBindType, 168
SDL_GameControllerButton, 168
SDL_GameControllerButtonBind, 167
SDL_GameControllerClose, 169
SDL_GameControllerEventState, 169
SDL_GameControllerGetAttached, 169
SDL_GameControllerGetAxis, 169
SDL_GameControllerGetAxisFromString, 169
SDL_GameControllerGetBindForAxis, 169
SDL_GameControllerGetBindForButton, 170
SDL_GameControllerGetButton, 170
SDL_GameControllerGetButtonFromString, 170
SDL_GameControllerGetJoystick, 170
SDL_GameControllerGetStringForAxis, 170
SDL_GameControllerGetStringForButton, 170
SDL_GameControllerMapping, 170
SDL_GameControllerMappingForGUID, 170
SDL_GameControllerName, 170
SDL_GameControllerNameForIndex, 171
SDL_GameControllerOpen, 171
SDL_GameControllerUpdate, 171
SDL_IsGameController, 171
SDL_gesture.h
SDL_GestureID, 172
SDL_LoadDollarTemplates, 172
SDL_RecordGesture, 172
SDL_SaveAllDollarTemplates, 172
SDL_SaveDollarTemplate, 172
SDL_getenv
SDL_stdinc.h, 523
SDL_haptic.h
SDL_HAPTIC_AUTOCENTER, 176
SDL_HAPTIC_CARTESIAN, 177
SDL_HAPTIC_CONSTANT, 177
SDL_HAPTIC_CUSTOM, 177
SDL_HAPTIC_DAMPER, 177
SDL_HAPTIC_FRICTION, 177
SDL_HAPTIC_GAIN, 177
SDL_HAPTIC_INERTIA, 178
SDL_HAPTIC_INFINITY, 178
SDL_HAPTIC_LEFTRIGHT, 178
SDL_HAPTIC_PAUSE, 178
SDL_HAPTIC_POLAR, 178
SDL_HAPTIC_RAMP, 179
SDL_HAPTIC_SAWTOOTHDOWN, 179
SDL_HAPTIC_SAWTOOTHUP, 179
SDL_HAPTIC_SINE, 179
SDL_HAPTIC_SPHERICAL, 179
SDL_HAPTIC_SPRING, 179
SDL_HAPTIC_STATUS, 180
SDL_HAPTIC_TRIANGLE, 180
SDL_Haptic, 180
SDL_HapticClose, 185
SDL_HapticCondition, 180
SDL_HapticConstant, 181
SDL_HapticCustom, 181
SDL_HapticDestroyEffect, 185
SDL_HapticDirection, 181
SDL_HapticEffect, 183
SDL_HapticEffectSupported, 185
SDL_HapticGetEffectStatus, 187
SDL_HapticIndex, 187
SDL_HapticLeftRight, 184
SDL_HapticName, 187
SDL_HapticNewEffect, 188
SDL_HapticNumAxes, 188
SDL_HapticNumEffects, 188
SDL_HapticNumEffectsPlaying, 188
SDL_HapticOpen, 189
SDL_HapticOpenFromJoystick, 190
SDL_HapticOpenFromMouse, 190
SDL_HapticOpened, 189
SDL_HapticPause, 190
SDL_HapticPeriodic, 184
SDL_HapticQuery, 190
SDL_HapticRamp, 185
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_HapticRumbleInit, 191
SDL_HapticRumblePlay, 191
SDL_HapticRumbleStop, 191
SDL_HapticRumbleSupported, 193
SDL_HapticRunEffect, 193
SDL_HapticSetAutocenter, 193
SDL_HapticSetGain, 195
SDL_HapticStopAll, 195
SDL_HapticStopEffect, 195
SDL_HapticUnpause, 196
SDL_HapticUpdateEffect, 196
SDL_JoystickIsHaptic, 196
SDL_MouseIsHaptic, 197
SDL_NumHaptics, 197
SDL_hints.h
SDL_AddHintCallback, 204
SDL_ClearHints, 204
SDL_DelHintCallback, 204
SDL_GetHint, 206
SDL_HINT_ACCELEROMETER_AS_JOYSTICK,
199
SDL_HINT_ALLOW_TOPMOST, 199
SDL_HINT_DEFAULT, 204
SDL_HINT_FRAMEBUFFER_ACCELERATION,
199
SDL_HINT_GAMECONTROLLERCONFIG, 200
SDL_HINT_GRAB_KEYBOARD, 200
SDL_HINT_IDLE_TIMER_DISABLED, 200
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, 200
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, 200
SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
200
SDL_HINT_NORMAL, 204
SDL_HINT_ORIENTATIONS, 201
SDL_HINT_OVERRIDE, 204
SDL_HINT_RENDER_DIRECT3D11_DEBUG,
201
SDL_HINT_RENDER_DIRECT3D_THREADSAFE, 201
SDL_HINT_RENDER_DRIVER, 201
SDL_HINT_RENDER_OPENGL_SHADERS, 201
SDL_HINT_RENDER_SCALE_QUALITY, 201
SDL_HINT_RENDER_VSYNC, 201
SDL_HINT_TIMER_RESOLUTION, 202
SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
202
SDL_HINT_VIDEO_HIGHDPI_DISABLED, 202
SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, 202
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, 202
SDL_HINT_VIDEO_WIN_D3DCOMPILER, 202
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, 203
SDL_HINT_VIDEO_X11_XINERAMA, 203
SDL_HINT_VIDEO_X11_XRANDR, 203
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
713
SDL_HINT_VIDEO_X11_XVIDMODE, 203
SDL_HINT_WINRT_HANDLE_BACK_BUTTON,
203
SDL_HINT_WINRT_PRIVACY_POLICY_LABEL,
203
SDL_HINT_WINRT_PRIVACY_POLICY_URL, 204
SDL_HINT_XINPUT_ENABLED, 204
SDL_HintCallback, 204
SDL_HintPriority, 204
SDL_SetHint, 206
SDL_SetHintWithPriority, 206
SDL_iconv
SDL_stdinc.h, 523
SDL_iconv_close
SDL_stdinc.h, 523
SDL_iconv_open
SDL_stdinc.h, 523
SDL_iconv_string
SDL_stdinc.h, 523
SDL_iconv_t
SDL_stdinc.h, 521
SDL_iconv_utf8_locale
SDL_stdinc.h, 521
SDL_iconv_utf8_ucs2
SDL_stdinc.h, 521
SDL_iconv_utf8_ucs4
SDL_stdinc.h, 521
SDL_isdigit
SDL_stdinc.h, 523
SDL_isspace
SDL_stdinc.h, 523
SDL_itoa
SDL_stdinc.h, 523
SDL_joystick.h
SDL_HAT_CENTERED, 208
SDL_HAT_DOWN, 208
SDL_HAT_LEFT, 208
SDL_HAT_LEFTDOWN, 208
SDL_HAT_LEFTUP, 208
SDL_HAT_RIGHT, 208
SDL_HAT_RIGHTDOWN, 208
SDL_HAT_RIGHTUP, 208
SDL_HAT_UP, 208
SDL_Joystick, 208
SDL_JoystickClose, 208
SDL_JoystickEventState, 208
SDL_JoystickGetAttached, 208
SDL_JoystickGetAxis, 208
SDL_JoystickGetBall, 208
SDL_JoystickGetButton, 209
SDL_JoystickGetDeviceGUID, 209
SDL_JoystickGetGUID, 209
SDL_JoystickGetGUIDFromString, 209
SDL_JoystickGetGUIDString, 209
SDL_JoystickGetHat, 209
SDL_JoystickID, 208
SDL_JoystickInstanceID, 209
714
SDL_JoystickName, 209
SDL_JoystickNameForIndex, 210
SDL_JoystickNumAxes, 210
SDL_JoystickNumBalls, 210
SDL_JoystickNumButtons, 210
SDL_JoystickNumHats, 210
SDL_JoystickOpen, 210
SDL_JoystickUpdate, 210
SDL_NumJoysticks, 210
SDL_keyboard.h
SDL_GetKeyFromName, 212
SDL_GetKeyFromScancode, 212
SDL_GetKeyName, 213
SDL_GetKeyboardFocus, 212
SDL_GetKeyboardState, 212
SDL_GetModState, 213
SDL_GetScancodeFromKey, 213
SDL_GetScancodeFromName, 213
SDL_GetScancodeName, 213
SDL_HasScreenKeyboardSupport, 214
SDL_IsScreenKeyboardShown, 214
SDL_IsTextInputActive, 214
SDL_Keysym, 212
SDL_SetModState, 214
SDL_SetTextInputRect, 215
SDL_StartTextInput, 215
SDL_StopTextInput, 215
SDL_keycode.h
KMOD_ALT, 219
KMOD_CAPS, 225
KMOD_CTRL, 219
KMOD_GUI, 219
KMOD_LALT, 225
KMOD_LCTRL, 225
KMOD_LGUI, 225
KMOD_LSHIFT, 225
KMOD_MODE, 225
KMOD_NONE, 225
KMOD_NUM, 225
KMOD_RALT, 225
KMOD_RCTRL, 225
KMOD_RESERVED, 225
KMOD_RGUI, 225
KMOD_RSHIFT, 225
KMOD_SHIFT, 219
SDL_Keycode, 219
SDL_Keymod, 224
SDL_SCANCODE_TO_KEYCODE, 219
SDLK_0, 220
SDLK_1, 220
SDLK_2, 220
SDLK_3, 220
SDLK_4, 220
SDLK_5, 220
SDLK_6, 220
SDLK_7, 220
SDLK_8, 220
SDLK_9, 220
INDEX
SDLK_AC_BACK, 224
SDLK_AC_BOOKMARKS, 224
SDLK_AC_FORWARD, 224
SDLK_AC_HOME, 224
SDLK_AC_REFRESH, 224
SDLK_AC_SEARCH, 224
SDLK_AC_STOP, 224
SDLK_AGAIN, 222
SDLK_ALTERASE, 222
SDLK_AMPERSAND, 219
SDLK_APPLICATION, 222
SDLK_ASTERISK, 220
SDLK_AT, 220
SDLK_AUDIOMUTE, 224
SDLK_AUDIONEXT, 224
SDLK_AUDIOPLAY, 224
SDLK_AUDIOPREV, 224
SDLK_AUDIOSTOP, 224
SDLK_BACKQUOTE, 220
SDLK_BACKSLASH, 220
SDLK_BACKSPACE, 219
SDLK_BRIGHTNESSDOWN, 224
SDLK_BRIGHTNESSUP, 224
SDLK_CALCULATOR, 224
SDLK_CANCEL, 222
SDLK_CAPSLOCK, 221
SDLK_CARET, 220
SDLK_CLEAR, 223
SDLK_CLEARAGAIN, 223
SDLK_COLON, 220
SDLK_COMMA, 220
SDLK_COMPUTER, 224
SDLK_COPY, 222
SDLK_CRSEL, 223
SDLK_CURRENCYSUBUNIT, 223
SDLK_CURRENCYUNIT, 223
SDLK_CUT, 222
SDLK_DECIMALSEPARATOR, 223
SDLK_DELETE, 221
SDLK_DISPLAYSWITCH, 224
SDLK_DOLLAR, 219
SDLK_DOWN, 221
SDLK_EJECT, 224
SDLK_END, 221
SDLK_EQUALS, 220
SDLK_ESCAPE, 219
SDLK_EXCLAIM, 219
SDLK_EXECUTE, 222
SDLK_EXSEL, 223
SDLK_F1, 221
SDLK_F10, 221
SDLK_F11, 221
SDLK_F12, 221
SDLK_F13, 222
SDLK_F14, 222
SDLK_F15, 222
SDLK_F16, 222
SDLK_F17, 222
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDLK_F18, 222
SDLK_F19, 222
SDLK_F2, 221
SDLK_F20, 222
SDLK_F21, 222
SDLK_F22, 222
SDLK_F23, 222
SDLK_F24, 222
SDLK_F3, 221
SDLK_F4, 221
SDLK_F5, 221
SDLK_F6, 221
SDLK_F7, 221
SDLK_F8, 221
SDLK_F9, 221
SDLK_FIND, 222
SDLK_GREATER, 220
SDLK_HASH, 219
SDLK_HELP, 222
SDLK_HOME, 221
SDLK_INSERT, 221
SDLK_KBDILLUMDOWN, 224
SDLK_KBDILLUMTOGGLE, 224
SDLK_KBDILLUMUP, 224
SDLK_KP_0, 222
SDLK_KP_00, 223
SDLK_KP_000, 223
SDLK_KP_1, 222
SDLK_KP_2, 222
SDLK_KP_3, 222
SDLK_KP_4, 222
SDLK_KP_5, 222
SDLK_KP_6, 222
SDLK_KP_7, 222
SDLK_KP_8, 222
SDLK_KP_9, 222
SDLK_KP_A, 223
SDLK_KP_AMPERSAND, 223
SDLK_KP_AT, 223
SDLK_KP_B, 223
SDLK_KP_BACKSPACE, 223
SDLK_KP_BINARY, 224
SDLK_KP_C, 223
SDLK_KP_CLEAR, 224
SDLK_KP_CLEARENTRY, 224
SDLK_KP_COLON, 223
SDLK_KP_COMMA, 222
SDLK_KP_D, 223
SDLK_KP_DBLAMPERSAND, 223
SDLK_KP_DBLVERTICALBAR, 223
SDLK_KP_DECIMAL, 224
SDLK_KP_DIVIDE, 221
SDLK_KP_E, 223
SDLK_KP_ENTER, 221
SDLK_KP_EQUALS, 222
SDLK_KP_EQUALSAS400, 222
SDLK_KP_EXCLAM, 223
SDLK_KP_F, 223
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
715
SDLK_KP_GREATER, 223
SDLK_KP_HASH, 223
SDLK_KP_HEXADECIMAL, 224
SDLK_KP_LEFTBRACE, 223
SDLK_KP_LEFTPAREN, 223
SDLK_KP_LESS, 223
SDLK_KP_MEMADD, 223
SDLK_KP_MEMCLEAR, 223
SDLK_KP_MEMDIVIDE, 224
SDLK_KP_MEMMULTIPLY, 224
SDLK_KP_MEMRECALL, 223
SDLK_KP_MEMSTORE, 223
SDLK_KP_MEMSUBTRACT, 224
SDLK_KP_MINUS, 221
SDLK_KP_MULTIPLY, 221
SDLK_KP_OCTAL, 224
SDLK_KP_PERCENT, 223
SDLK_KP_PERIOD, 222
SDLK_KP_PLUS, 221
SDLK_KP_PLUSMINUS, 224
SDLK_KP_POWER, 223
SDLK_KP_RIGHTBRACE, 223
SDLK_KP_RIGHTPAREN, 223
SDLK_KP_SPACE, 223
SDLK_KP_TAB, 223
SDLK_KP_VERTICALBAR, 223
SDLK_KP_XOR, 223
SDLK_LALT, 224
SDLK_LCTRL, 224
SDLK_LEFT, 221
SDLK_LEFTBRACKET, 220
SDLK_LEFTPAREN, 220
SDLK_LESS, 220
SDLK_LGUI, 224
SDLK_LSHIFT, 224
SDLK_MAIL, 224
SDLK_MEDIASELECT, 224
SDLK_MENU, 222
SDLK_MINUS, 220
SDLK_MODE, 224
SDLK_MUTE, 222
SDLK_NUMLOCKCLEAR, 221
SDLK_OPER, 223
SDLK_OUT, 223
SDLK_PAGEDOWN, 221
SDLK_PAGEUP, 221
SDLK_PASTE, 222
SDLK_PAUSE, 221
SDLK_PERCENT, 219
SDLK_PERIOD, 220
SDLK_PLUS, 220
SDLK_POWER, 222
SDLK_PRINTSCREEN, 221
SDLK_PRIOR, 223
SDLK_QUESTION, 220
SDLK_QUOTE, 220
SDLK_QUOTEDBL, 219
SDLK_RALT, 224
716
SDLK_RCTRL, 224
SDLK_RETURN, 219
SDLK_RETURN2, 223
SDLK_RGUI, 224
SDLK_RIGHT, 221
SDLK_RIGHTBRACKET, 220
SDLK_RIGHTPAREN, 220
SDLK_RSHIFT, 224
SDLK_SCANCODE_MASK, 219
SDLK_SCROLLLOCK, 221
SDLK_SELECT, 222
SDLK_SEMICOLON, 220
SDLK_SEPARATOR, 223
SDLK_SLASH, 220
SDLK_SLEEP, 224
SDLK_SPACE, 219
SDLK_STOP, 222
SDLK_SYSREQ, 222
SDLK_TAB, 219
SDLK_THOUSANDSSEPARATOR, 223
SDLK_UNDERSCORE, 220
SDLK_UNDO, 222
SDLK_UNKNOWN, 219
SDLK_UP, 221
SDLK_VOLUMEDOWN, 222
SDLK_VOLUMEUP, 222
SDLK_WWW, 224
SDLK_a, 220
SDLK_b, 220
SDLK_c, 220
SDLK_d, 220
SDLK_e, 220
SDLK_f, 220
SDLK_g, 220
SDLK_h, 220
SDLK_i, 220
SDLK_j, 220
SDLK_k, 220
SDLK_l, 220
SDLK_m, 220
SDLK_n, 221
SDLK_o, 221
SDLK_p, 221
SDLK_q, 221
SDLK_r, 221
SDLK_s, 221
SDLK_t, 221
SDLK_u, 221
SDLK_v, 221
SDLK_w, 221
SDLK_x, 221
SDLK_y, 221
SDLK_z, 221
SDL_lltoa
SDL_stdinc.h, 523
SDL_loadso.h
SDL_LoadFunction, 226
SDL_LoadObject, 226
INDEX
SDL_UnloadObject, 226
SDL_log
SDL_stdinc.h, 523
SDL_log.h
SDL_LOG_CATEGORY_APPLICATION, 228
SDL_LOG_CATEGORY_ASSERT, 228
SDL_LOG_CATEGORY_AUDIO, 228
SDL_LOG_CATEGORY_CUSTOM, 228
SDL_LOG_CATEGORY_ERROR, 228
SDL_LOG_CATEGORY_INPUT, 228
SDL_LOG_CATEGORY_RENDER, 228
SDL_LOG_CATEGORY_RESERVED1, 228
SDL_LOG_CATEGORY_RESERVED10, 228
SDL_LOG_CATEGORY_RESERVED2, 228
SDL_LOG_CATEGORY_RESERVED3, 228
SDL_LOG_CATEGORY_RESERVED4, 228
SDL_LOG_CATEGORY_RESERVED5, 228
SDL_LOG_CATEGORY_RESERVED6, 228
SDL_LOG_CATEGORY_RESERVED7, 228
SDL_LOG_CATEGORY_RESERVED8, 228
SDL_LOG_CATEGORY_RESERVED9, 228
SDL_LOG_CATEGORY_SYSTEM, 228
SDL_LOG_CATEGORY_TEST, 228
SDL_LOG_CATEGORY_VIDEO, 228
SDL_LOG_PRIORITY_CRITICAL, 228
SDL_LOG_PRIORITY_DEBUG, 228
SDL_LOG_PRIORITY_ERROR, 228
SDL_LOG_PRIORITY_INFO, 228
SDL_LOG_PRIORITY_VERBOSE, 228
SDL_LOG_PRIORITY_WARN, 228
SDL_Log, 229
SDL_LogCritical, 229
SDL_LogDebug, 229
SDL_LogError, 229
SDL_LogGetOutputFunction, 229
SDL_LogGetPriority, 229
SDL_LogInfo, 229
SDL_LogMessage, 229
SDL_LogMessageV, 229
SDL_LogOutputFunction, 228
SDL_LogPriority, 228
SDL_LogResetPriorities, 229
SDL_LogSetAllPriority, 229
SDL_LogSetOutputFunction, 229
SDL_LogSetPriority, 230
SDL_LogVerbose, 230
SDL_LogWarn, 230
SDL_MAX_LOG_MESSAGE, 227
SDL_NUM_LOG_PRIORITIES, 228
SDL_ltoa
SDL_stdinc.h, 523
SDL_main
SDL_main.h, 230
SDL_main.h
C_LINKAGE, 230
SDL_SetMainReady, 231
SDL_main, 230
SDL_malloc
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_stdinc.h, 523
SDL_max
SDL_stdinc.h, 521
SDL_memcmp
SDL_stdinc.h, 523
SDL_memcpy
SDL_stdinc.h, 523
SDL_memcpy4
SDL_stdinc.h, 523
SDL_memmove
SDL_stdinc.h, 523
SDL_memset
SDL_stdinc.h, 523
SDL_memset4
SDL_stdinc.h, 523
SDL_messagebox.h
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 232
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 232
SDL_MESSAGEBOX_COLOR_BACKGROUND,
232
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, 232
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, 232
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, 232
SDL_MESSAGEBOX_COLOR_MAX, 232
SDL_MESSAGEBOX_COLOR_TEXT, 232
SDL_MESSAGEBOX_ERROR, 232
SDL_MESSAGEBOX_INFORMATION, 232
SDL_MESSAGEBOX_WARNING, 232
SDL_MessageBoxButtonFlags, 232
SDL_MessageBoxColorType, 232
SDL_MessageBoxFlags, 232
SDL_ShowMessageBox, 232
SDL_ShowSimpleMessageBox, 232
SDL_min
SDL_stdinc.h, 521
SDL_mouse.h
SDL_BUTTON, 235
SDL_BUTTON_LEFT, 235
SDL_BUTTON_LMASK, 236
SDL_BUTTON_MIDDLE, 236
SDL_BUTTON_MMASK, 236
SDL_BUTTON_RIGHT, 236
SDL_BUTTON_RMASK, 236
SDL_BUTTON_X1, 236
SDL_BUTTON_X1MASK, 236
SDL_BUTTON_X2, 236
SDL_BUTTON_X2MASK, 236
SDL_CreateColorCursor, 236
SDL_CreateCursor, 237
SDL_CreateSystemCursor, 237
SDL_Cursor, 236
SDL_FreeCursor, 237
SDL_GetCursor, 237
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
717
SDL_GetDefaultCursor, 237
SDL_GetMouseFocus, 237
SDL_GetMouseState, 237
SDL_GetRelativeMouseMode, 238
SDL_GetRelativeMouseState, 238
SDL_NUM_SYSTEM_CURSORS, 236
SDL_SYSTEM_CURSOR_ARROW, 236
SDL_SYSTEM_CURSOR_CROSSHAIR, 236
SDL_SYSTEM_CURSOR_HAND, 236
SDL_SYSTEM_CURSOR_IBEAM, 236
SDL_SYSTEM_CURSOR_NO, 236
SDL_SYSTEM_CURSOR_SIZEALL, 236
SDL_SYSTEM_CURSOR_SIZENESW, 236
SDL_SYSTEM_CURSOR_SIZENS, 236
SDL_SYSTEM_CURSOR_SIZENWSE, 236
SDL_SYSTEM_CURSOR_SIZEWE, 236
SDL_SYSTEM_CURSOR_WAIT, 236
SDL_SYSTEM_CURSOR_WAITARROW, 236
SDL_SetCursor, 238
SDL_SetRelativeMouseMode, 238
SDL_ShowCursor, 238
SDL_SystemCursor, 236
SDL_WarpMouseInWindow, 239
SDL_mutex
SDL_mutex.h, 241
SDL_mutex.h
SDL_CondBroadcast, 241
SDL_CondSignal, 241
SDL_CondWait, 241
SDL_CondWaitTimeout, 241
SDL_CreateCond, 241
SDL_CreateMutex, 242
SDL_CreateSemaphore, 242
SDL_DestroyCond, 242
SDL_DestroyMutex, 242
SDL_DestroySemaphore, 242
SDL_LockMutex, 242
SDL_MUTEX_MAXWAIT, 240
SDL_MUTEX_TIMEDOUT, 240
SDL_SemPost, 242
SDL_SemTryWait, 242
SDL_SemValue, 242
SDL_SemWait, 243
SDL_SemWaitTimeout, 243
SDL_TryLockMutex, 243
SDL_UnlockMutex, 243
SDL_cond, 241
SDL_mutex, 241
SDL_mutexP, 240
SDL_mutexV, 240
SDL_sem, 241
SDL_mutexP
SDL_mutex.h, 240
SDL_mutexV
SDL_mutex.h, 240
SDL_name.h
SDL_NAME, 243
SDL_opengl.h
718
INDEX
__glext_h_, 318
a, 450
APIENTRY, 318
APIENTRYP, 318
abDotProduct, 450
abOutput, 450
access, 450
addr, 450
address, 450
alpha, 450
angle, 451
arg1, 451
arg1Mod, 451
arg1Rep, 451
arg2, 451
arg2Mod, 451
arg2Rep, 451
arg3, 451
arg3Mod, 451
arg3Rep, 451
arrays, 451
attachedObj, 451
attachment, 451
attribs, 451
b, 451
backfunc, 451
basevertex, 451
beginPresentTimeId, 451
bias, 451
binary, 451
binaryFormat, 451
binaryformat, 451
bits, 451
blue, 451
border, 451
bottom, 451
buf, 451
bufSize, 452
buffer, 451
bufferMode, 452
buffers, 452
bufs, 452
bufsize, 452
bufstreams, 452
by, 452
bytesWritten, 452
bz, 452
c, 452
cap, 452
capture_time, 452
categories, 452
cdDotProduct, 452
cdOutput, 452
clamp, 452
color, 452
colorNumber, 452
colorSamples, 452
column, 452
columnBufSize, 452
componentUsage, 452
components, 452
condition, 452
coord, 452
coords, 452
count, 452
counter, 452
counterList, 453
counterSize, 453
counterString, 453
counters, 453
coverageSamples, 453
data, 453
dataSize, 453
depth, 453
dfactorAlpha, 453
dfactorRGB, 453
divisor, 453
dpfail, 453
dppass, 453
drawbuffer, 453
dst, 453
dstAlpha, 453
dstLevel, 453
dstMask, 453
dstMod, 453
dstName, 453
dstRGB, 453
dstTarget, 453
dstX, 453
dstX0, 453
dstX1, 453
dstY, 453
dstY0, 453
dstY1, 453
dstZ, 454
enable, 454
enabled, 454
end, 454
event, 454
f, 454
face, 454
fences, 454
fill0, 454
fill1, 454
fill2, 454
fill3, 454
filter, 454
first, 454
fixedsamplelocations, 454
flags, 454
format, 454
frame_region, 454
framebuffer, 454
framebuffers, 454
fsize, 454
func, 454
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
g, 454
GL_1PASS_EXT, 318
GL_1PASS_SGIS, 318
GL_2PASS_0_EXT, 318
GL_2PASS_0_SGIS, 318
GL_2PASS_1_EXT, 318
GL_2PASS_1_SGIS, 318
GL_2X_BIT_ATI, 318
GL_3DFX_multisample, 318
GL_3DFX_tbuffer, 318
GL_3DFX_texture_compression_FXT1, 318
GL_422_AVERAGE_EXT, 318
GL_422_EXT, 318
GL_422_REV_AVERAGE_EXT, 319
GL_422_REV_EXT, 319
GL_4PASS_0_EXT, 319
GL_4PASS_0_SGIS, 319
GL_4PASS_1_EXT, 319
GL_4PASS_1_SGIS, 319
GL_4PASS_2_EXT, 319
GL_4PASS_2_SGIS, 319
GL_4PASS_3_EXT, 319
GL_4PASS_3_SGIS, 319
GL_4X_BIT_ATI, 319
GL_8X_BIT_ATI, 319
GL_ABGR_EXT, 319
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, 319
GL_ACTIVE_ATTRIBUTES, 319
GL_ACTIVE_PROGRAM, 319
GL_ACTIVE_PROGRAM_EXT, 319
GL_ACTIVE_STENCIL_FACE_EXT, 319
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 319
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 319
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 319
GL_ACTIVE_SUBROUTINE_UNIFORMS, 319
GL_ACTIVE_SUBROUTINES, 319
GL_ACTIVE_TEXTURE, 319
GL_ACTIVE_TEXTURE_ARB, 319
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, 319
GL_ACTIVE_UNIFORM_BLOCKS, 319
GL_ACTIVE_UNIFORM_MAX_LENGTH, 319
GL_ACTIVE_UNIFORMS, 320
GL_ACTIVE_VARYING_MAX_LENGTH_NV, 320
GL_ACTIVE_VARYINGS_NV, 320
GL_ACTIVE_VERTEX_UNITS_ARB, 320
GL_ADD_ATI, 320
GL_ADD_SIGNED, 320
GL_ADD_SIGNED_ARB, 320
GL_ADD_SIGNED_EXT, 320
GL_ALIASED_LINE_WIDTH_RANGE, 320
GL_ALIASED_POINT_SIZE_RANGE, 320
GL_ALL_BARRIER_BITS_EXT, 320
GL_ALL_COMPLETED_NV, 320
GL_ALL_SHADER_BITS, 320
GL_ALLOW_DRAW_FRG_HINT_PGI, 320
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
719
GL_ALLOW_DRAW_MEM_HINT_PGI, 320
GL_ALLOW_DRAW_OBJ_HINT_PGI, 320
GL_ALLOW_DRAW_WIN_HINT_PGI, 320
GL_ALPHA12_EXT, 320
GL_ALPHA16_EXT, 320
GL_ALPHA16_SNORM, 320
GL_ALPHA16F_ARB, 320
GL_ALPHA16I_EXT, 320
GL_ALPHA16UI_EXT, 320
GL_ALPHA32F_ARB, 320
GL_ALPHA32I_EXT, 320
GL_ALPHA32UI_EXT, 320
GL_ALPHA4_EXT, 320
GL_ALPHA8_EXT, 320
GL_ALPHA8_SNORM, 321
GL_ALPHA8I_EXT, 321
GL_ALPHA8UI_EXT, 321
GL_ALPHA_FLOAT16_APPLE, 321
GL_ALPHA_FLOAT16_ATI, 321
GL_ALPHA_FLOAT32_APPLE, 321
GL_ALPHA_FLOAT32_ATI, 321
GL_ALPHA_INTEGER, 321
GL_ALPHA_INTEGER_EXT, 321
GL_ALPHA_MAX_CLAMP_INGR, 321
GL_ALPHA_MAX_SGIX, 321
GL_ALPHA_MIN_CLAMP_INGR, 321
GL_ALPHA_MIN_SGIX, 321
GL_ALPHA_SNORM, 321
GL_ALREADY_SIGNALED, 321
GL_ALWAYS_FAST_HINT_PGI, 321
GL_ALWAYS_SOFT_HINT_PGI, 321
GL_AMD_conservative_depth, 321
GL_AMD_debug_output, 321
GL_AMD_draw_buffers_blend, 321
GL_AMD_name_gen_delete, 321
GL_AMD_performance_monitor, 321
GL_AMD_seamless_cubemap_per_texture, 321
GL_AMD_shader_stencil_export, 321
GL_AMD_texture_texture4, 321
GL_AMD_transform_feedback3_lines_triangles,
321
GL_AMD_vertex_shader_tesselator, 321
GL_ANY_SAMPLES_PASSED, 321
GL_APPLE_aux_depth_stencil, 322
GL_APPLE_client_storage, 322
GL_APPLE_element_array, 322
GL_APPLE_fence, 322
GL_APPLE_float_pixels, 322
GL_APPLE_flush_buffer_range, 322
GL_APPLE_object_purgeable, 322
GL_APPLE_rgb_422, 322
GL_APPLE_row_bytes, 322
GL_APPLE_specular_vector, 322
GL_APPLE_texture_range, 322
GL_APPLE_transform_hint, 322
GL_APPLE_vertex_array_object, 322
GL_APPLE_vertex_array_range, 322
GL_APPLE_vertex_program_evaluators, 322
720
INDEX
GL_APPLE_ycbcr_422, 322
GL_ARB_ES2_compatibility, 323
GL_ARB_blend_func_extended, 322
GL_ARB_cl_event, 322
GL_ARB_color_buffer_float, 322
GL_ARB_compatibility, 322
GL_ARB_copy_buffer, 322
GL_ARB_debug_output, 322
GL_ARB_depth_buffer_float, 322
GL_ARB_depth_clamp, 322
GL_ARB_depth_texture, 322
GL_ARB_draw_buffers, 322
GL_ARB_draw_buffers_blend, 322
GL_ARB_draw_elements_base_vertex, 322
GL_ARB_draw_indirect, 323
GL_ARB_draw_instanced, 323
GL_ARB_explicit_attrib_location, 323
GL_ARB_fragment_coord_conventions, 323
GL_ARB_fragment_program, 323
GL_ARB_fragment_program_shadow, 323
GL_ARB_fragment_shader, 323
GL_ARB_framebuffer_object, 323
GL_ARB_framebuffer_sRGB, 323
GL_ARB_geometry_shader4, 323
GL_ARB_get_program_binary, 323
GL_ARB_gpu_shader5, 323
GL_ARB_gpu_shader_fp64, 323
GL_ARB_half_float_pixel, 323
GL_ARB_half_float_vertex, 323
GL_ARB_instanced_arrays, 323
GL_ARB_map_buffer_range, 323
GL_ARB_matrix_palette, 323
GL_ARB_multisample, 323
GL_ARB_multitexture, 323
GL_ARB_occlusion_query, 323
GL_ARB_occlusion_query2, 323
GL_ARB_pixel_buffer_object, 323
GL_ARB_point_parameters, 323
GL_ARB_point_sprite, 323
GL_ARB_provoking_vertex, 323
GL_ARB_robustness, 323
GL_ARB_sample_shading, 324
GL_ARB_sampler_objects, 324
GL_ARB_seamless_cube_map, 324
GL_ARB_separate_shader_objects, 324
GL_ARB_shader_objects, 324
GL_ARB_shader_stencil_export, 324
GL_ARB_shader_subroutine, 324
GL_ARB_shader_texture_lod, 324
GL_ARB_shading_language_100, 324
GL_ARB_shading_language_include, 324
GL_ARB_shadow, 324
GL_ARB_shadow_ambient, 324
GL_ARB_sync, 324
GL_ARB_tessellation_shader, 324
GL_ARB_texture_border_clamp, 324
GL_ARB_texture_buffer_object, 324
GL_ARB_texture_buffer_object_rgb32, 324
GL_ARB_texture_compression, 324
GL_ARB_texture_compression_bptc, 324
GL_ARB_texture_compression_rgtc, 324
GL_ARB_texture_cube_map, 324
GL_ARB_texture_cube_map_array, 324
GL_ARB_texture_env_add, 324
GL_ARB_texture_env_combine, 324
GL_ARB_texture_env_crossbar, 324
GL_ARB_texture_env_dot3, 324
GL_ARB_texture_float, 324
GL_ARB_texture_gather, 324
GL_ARB_texture_mirrored_repeat, 325
GL_ARB_texture_multisample, 325
GL_ARB_texture_non_power_of_two, 325
GL_ARB_texture_query_lod, 325
GL_ARB_texture_rectangle, 325
GL_ARB_texture_rg, 325
GL_ARB_texture_rgb10_a2ui, 325
GL_ARB_texture_swizzle, 325
GL_ARB_timer_query, 325
GL_ARB_transform_feedback2, 325
GL_ARB_transform_feedback3, 325
GL_ARB_transpose_matrix, 325
GL_ARB_uniform_buffer_object, 325
GL_ARB_vertex_array_bgra, 325
GL_ARB_vertex_array_object, 325
GL_ARB_vertex_attrib_64bit, 325
GL_ARB_vertex_blend, 325
GL_ARB_vertex_buffer_object, 325
GL_ARB_vertex_program, 325
GL_ARB_vertex_shader, 325
GL_ARB_vertex_type_2_10_10_10_rev, 325
GL_ARB_viewport_array, 325
GL_ARB_window_pos, 325
GL_ARRAY_BUFFER, 325
GL_ARRAY_BUFFER_ARB, 325
GL_ARRAY_BUFFER_BINDING, 325
GL_ARRAY_BUFFER_BINDING_ARB, 325
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, 325
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, 326
GL_ARRAY_OBJECT_BUFFER_ATI, 326
GL_ARRAY_OBJECT_OFFSET_ATI, 326
GL_ASYNC_DRAW_PIXELS_SGIX, 326
GL_ASYNC_HISTOGRAM_SGIX, 326
GL_ASYNC_MARKER_SGIX, 326
GL_ASYNC_READ_PIXELS_SGIX, 326
GL_ASYNC_TEX_IMAGE_SGIX, 326
GL_ATI_draw_buffers, 326
GL_ATI_element_array, 326
GL_ATI_envmap_bumpmap, 326
GL_ATI_fragment_shader, 326
GL_ATI_map_object_buffer, 326
GL_ATI_meminfo, 326
GL_ATI_pixel_format_float, 326
GL_ATI_pn_triangles, 326
GL_ATI_separate_stencil, 326
GL_ATI_text_fragment_shader, 326
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_ATI_texture_env_combine3, 326
GL_ATI_texture_float, 326
GL_ATI_texture_mirror_once, 326
GL_ATI_vertex_array_object, 326
GL_ATI_vertex_attrib_array_object, 326
GL_ATI_vertex_streams, 326
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT,
326
GL_ATTACHED_SHADERS, 326
GL_ATTENUATION_EXT, 326
GL_ATTRIB_ARRAY_POINTER_NV, 326
GL_ATTRIB_ARRAY_SIZE_NV, 327
GL_ATTRIB_ARRAY_STRIDE_NV, 327
GL_ATTRIB_ARRAY_TYPE_NV, 327
GL_AUX_DEPTH_STENCIL_APPLE, 327
GL_AVERAGE_EXT, 327
GL_AVERAGE_HP, 327
GL_BACK_NORMALS_HINT_PGI, 327
GL_BACK_PRIMARY_COLOR_NV, 327
GL_BACK_SECONDARY_COLOR_NV, 327
GL_BGR, 327
GL_BGR_EXT, 327
GL_BGR_INTEGER, 327
GL_BGR_INTEGER_EXT, 327
GL_BGRA, 327
GL_BGRA_EXT, 327
GL_BGRA_INTEGER, 327
GL_BGRA_INTEGER_EXT, 327
GL_BIAS_BIT_ATI, 327
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, 327
GL_BINORMAL_ARRAY_EXT, 327
GL_BINORMAL_ARRAY_POINTER_EXT, 327
GL_BINORMAL_ARRAY_STRIDE_EXT, 327
GL_BINORMAL_ARRAY_TYPE_EXT, 327
GL_BLEND_COLOR, 327
GL_BLEND_COLOR_EXT, 327
GL_BLEND_DST_ALPHA, 327
GL_BLEND_DST_ALPHA_EXT, 327
GL_BLEND_DST_RGB, 327
GL_BLEND_DST_RGB_EXT, 328
GL_BLEND_EQUATION, 328
GL_BLEND_EQUATION_ALPHA, 328
GL_BLEND_EQUATION_ALPHA_EXT, 328
GL_BLEND_EQUATION_EXT, 328
GL_BLEND_EQUATION_RGB, 328
GL_BLEND_EQUATION_RGB_EXT, 328
GL_BLEND_SRC_ALPHA, 328
GL_BLEND_SRC_ALPHA_EXT, 328
GL_BLEND_SRC_RGB, 328
GL_BLEND_SRC_RGB_EXT, 328
GL_BLUE_BIT_ATI, 328
GL_BLUE_INTEGER, 328
GL_BLUE_INTEGER_EXT, 328
GL_BLUE_MAX_CLAMP_INGR, 328
GL_BLUE_MIN_CLAMP_INGR, 328
GL_BOOL, 328
GL_BOOL_ARB, 328
GL_BOOL_VEC2, 328
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
721
GL_BOOL_VEC2_ARB, 328
GL_BOOL_VEC3, 328
GL_BOOL_VEC3_ARB, 328
GL_BOOL_VEC4, 328
GL_BOOL_VEC4_ARB, 328
GL_BUFFER_ACCESS, 328
GL_BUFFER_ACCESS_ARB, 328
GL_BUFFER_ACCESS_FLAGS, 328
GL_BUFFER_FLUSHING_UNMAP_APPLE, 328
GL_BUFFER_GPU_ADDRESS_NV, 329
GL_BUFFER_MAP_LENGTH, 329
GL_BUFFER_MAP_OFFSET, 329
GL_BUFFER_MAP_POINTER, 329
GL_BUFFER_MAP_POINTER_ARB, 329
GL_BUFFER_MAPPED, 329
GL_BUFFER_MAPPED_ARB, 329
GL_BUFFER_OBJECT_APPLE, 329
GL_BUFFER_SERIALIZED_MODIFY_APPLE,
329
GL_BUFFER_SIZE, 329
GL_BUFFER_SIZE_ARB, 329
GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 329
GL_BUFFER_USAGE, 329
GL_BUFFER_USAGE_ARB, 329
GL_BUMP_ENVMAP_ATI, 329
GL_BUMP_NUM_TEX_UNITS_ATI, 329
GL_BUMP_ROT_MATRIX_ATI, 329
GL_BUMP_ROT_MATRIX_SIZE_ATI, 329
GL_BUMP_TARGET_ATI, 329
GL_BUMP_TEX_UNITS_ATI, 329
GL_CALLIGRAPHIC_FRAGMENT_SGIX, 329
GL_CLAMP_FRAGMENT_COLOR, 329
GL_CLAMP_FRAGMENT_COLOR_ARB, 329
GL_CLAMP_READ_COLOR, 329
GL_CLAMP_READ_COLOR_ARB, 329
GL_CLAMP_TO_BORDER, 329
GL_CLAMP_TO_BORDER_ARB, 329
GL_CLAMP_TO_BORDER_SGIS, 329
GL_CLAMP_TO_EDGE, 330
GL_CLAMP_TO_EDGE_SGIS, 330
GL_CLAMP_VERTEX_COLOR, 330
GL_CLAMP_VERTEX_COLOR_ARB, 330
GL_CLIENT_ACTIVE_TEXTURE, 330
GL_CLIENT_ACTIVE_TEXTURE_ARB, 330
GL_CLIP_DISTANCE0, 330
GL_CLIP_DISTANCE1, 330
GL_CLIP_DISTANCE2, 330
GL_CLIP_DISTANCE3, 330
GL_CLIP_DISTANCE4, 330
GL_CLIP_DISTANCE5, 330
GL_CLIP_DISTANCE6, 330
GL_CLIP_DISTANCE7, 330
GL_CLIP_DISTANCE_NV, 330
GL_CLIP_FAR_HINT_PGI, 330
GL_CLIP_NEAR_HINT_PGI, 330
GL_CLIP_VOLUME_CLIPPING_HINT_EXT, 330
GL_CMYK_EXT, 330
GL_CMYKA_EXT, 330
722
INDEX
GL_CND0_ATI, 330
GL_CND_ATI, 330
GL_COLOR3_BIT_PGI, 330
GL_COLOR4_BIT_PGI, 330
GL_COLOR_ALPHA_PAIRING_ATI, 330
GL_COLOR_ARRAY_ADDRESS_NV, 330
GL_COLOR_ARRAY_BUFFER_BINDING, 330
GL_COLOR_ARRAY_BUFFER_BINDING_ARB,
330
GL_COLOR_ARRAY_COUNT_EXT, 331
GL_COLOR_ARRAY_EXT, 331
GL_COLOR_ARRAY_LENGTH_NV, 331
GL_COLOR_ARRAY_LIST_IBM, 331
GL_COLOR_ARRAY_LIST_STRIDE_IBM, 331
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, 331
GL_COLOR_ARRAY_POINTER_EXT, 331
GL_COLOR_ARRAY_SIZE_EXT, 331
GL_COLOR_ARRAY_STRIDE_EXT, 331
GL_COLOR_ARRAY_TYPE_EXT, 331
GL_COLOR_ATTACHMENT0, 331
GL_COLOR_ATTACHMENT0_EXT, 331
GL_COLOR_ATTACHMENT1, 331
GL_COLOR_ATTACHMENT10, 331
GL_COLOR_ATTACHMENT10_EXT, 331
GL_COLOR_ATTACHMENT11, 331
GL_COLOR_ATTACHMENT11_EXT, 331
GL_COLOR_ATTACHMENT12, 331
GL_COLOR_ATTACHMENT12_EXT, 331
GL_COLOR_ATTACHMENT13, 331
GL_COLOR_ATTACHMENT13_EXT, 331
GL_COLOR_ATTACHMENT14, 331
GL_COLOR_ATTACHMENT14_EXT, 331
GL_COLOR_ATTACHMENT15, 331
GL_COLOR_ATTACHMENT15_EXT, 331
GL_COLOR_ATTACHMENT1_EXT, 331
GL_COLOR_ATTACHMENT2, 331
GL_COLOR_ATTACHMENT2_EXT, 331
GL_COLOR_ATTACHMENT3, 332
GL_COLOR_ATTACHMENT3_EXT, 332
GL_COLOR_ATTACHMENT4, 332
GL_COLOR_ATTACHMENT4_EXT, 332
GL_COLOR_ATTACHMENT5, 332
GL_COLOR_ATTACHMENT5_EXT, 332
GL_COLOR_ATTACHMENT6, 332
GL_COLOR_ATTACHMENT6_EXT, 332
GL_COLOR_ATTACHMENT7, 332
GL_COLOR_ATTACHMENT7_EXT, 332
GL_COLOR_ATTACHMENT8, 332
GL_COLOR_ATTACHMENT8_EXT, 332
GL_COLOR_ATTACHMENT9, 332
GL_COLOR_ATTACHMENT9_EXT, 332
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, 332
GL_COLOR_FLOAT_APPLE, 332
GL_COLOR_INDEX12_EXT, 332
GL_COLOR_INDEX16_EXT, 332
GL_COLOR_INDEX1_EXT, 332
GL_COLOR_INDEX2_EXT, 332
GL_COLOR_INDEX4_EXT, 332
GL_COLOR_INDEX8_EXT, 332
GL_COLOR_MATRIX, 332
GL_COLOR_MATRIX_SGI, 332
GL_COLOR_MATRIX_STACK_DEPTH, 332
GL_COLOR_MATRIX_STACK_DEPTH_SGI, 332
GL_COLOR_SAMPLES_NV, 332
GL_COLOR_SUM, 332
GL_COLOR_SUM_ARB, 333
GL_COLOR_SUM_CLAMP_NV, 333
GL_COLOR_SUM_EXT, 333
GL_COLOR_TABLE, 333
GL_COLOR_TABLE_ALPHA_SIZE, 333
GL_COLOR_TABLE_ALPHA_SIZE_SGI, 333
GL_COLOR_TABLE_BIAS, 333
GL_COLOR_TABLE_BIAS_SGI, 333
GL_COLOR_TABLE_BLUE_SIZE, 333
GL_COLOR_TABLE_BLUE_SIZE_SGI, 333
GL_COLOR_TABLE_FORMAT, 333
GL_COLOR_TABLE_FORMAT_SGI, 333
GL_COLOR_TABLE_GREEN_SIZE, 333
GL_COLOR_TABLE_GREEN_SIZE_SGI, 333
GL_COLOR_TABLE_INTENSITY_SIZE, 333
GL_COLOR_TABLE_INTENSITY_SIZE_SGI, 333
GL_COLOR_TABLE_LUMINANCE_SIZE, 333
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI,
333
GL_COLOR_TABLE_RED_SIZE, 333
GL_COLOR_TABLE_RED_SIZE_SGI, 333
GL_COLOR_TABLE_SCALE, 333
GL_COLOR_TABLE_SCALE_SGI, 333
GL_COLOR_TABLE_SGI, 333
GL_COLOR_TABLE_WIDTH, 333
GL_COLOR_TABLE_WIDTH_SGI, 333
GL_COMBINE, 333
GL_COMBINE4_NV, 333
GL_COMBINE_ALPHA, 333
GL_COMBINE_ALPHA_ARB, 334
GL_COMBINE_ALPHA_EXT, 334
GL_COMBINE_ARB, 334
GL_COMBINE_EXT, 334
GL_COMBINE_RGB, 334
GL_COMBINE_RGB_ARB, 334
GL_COMBINE_RGB_EXT, 334
GL_COMBINER0_NV, 334
GL_COMBINER1_NV, 334
GL_COMBINER2_NV, 334
GL_COMBINER3_NV, 334
GL_COMBINER4_NV, 334
GL_COMBINER5_NV, 334
GL_COMBINER6_NV, 334
GL_COMBINER7_NV, 334
GL_COMBINER_AB_DOT_PRODUCT_NV, 334
GL_COMBINER_AB_OUTPUT_NV, 334
GL_COMBINER_BIAS_NV, 334
GL_COMBINER_CD_DOT_PRODUCT_NV, 334
GL_COMBINER_CD_OUTPUT_NV, 334
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_COMBINER_COMPONENT_USAGE_NV, 334
GL_COMBINER_INPUT_NV, 334
GL_COMBINER_MAPPING_NV, 334
GL_COMBINER_MUX_SUM_NV, 334
GL_COMBINER_SCALE_NV, 334
GL_COMBINER_SUM_OUTPUT_NV, 334
GL_COMMAND_BARRIER_BIT_EXT, 334
GL_COMP_BIT_ATI, 334
GL_COMPARE_R_TO_TEXTURE, 335
GL_COMPARE_R_TO_TEXTURE_ARB, 335
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 335
GL_COMPARE_REF_TO_TEXTURE, 335
GL_COMPATIBLE_SUBROUTINES, 335
GL_COMPILE_STATUS, 335
GL_COMPRESSED_ALPHA, 335
GL_COMPRESSED_ALPHA_ARB, 335
GL_COMPRESSED_INTENSITY, 335
GL_COMPRESSED_INTENSITY_ARB, 335
GL_COMPRESSED_LUMINANCE, 335
GL_COMPRESSED_LUMINANCE_ALPHA, 335
GL_COMPRESSED_LUMINANCE_ALPHA_ARB,
335
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, 335
GL_COMPRESSED_LUMINANCE_ARB, 335
GL_COMPRESSED_LUMINANCE_LATC1_EXT,
335
GL_COMPRESSED_RED, 335
GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 335
GL_COMPRESSED_RED_RGTC1, 335
GL_COMPRESSED_RED_RGTC1_EXT, 335
GL_COMPRESSED_RG, 335
GL_COMPRESSED_RG_RGTC2, 335
GL_COMPRESSED_RGB, 335
GL_COMPRESSED_RGB_ARB, 335
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 335
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 335
GL_COMPRESSED_RGB_FXT1_3DFX, 335
GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
335
GL_COMPRESSED_RGBA, 336
GL_COMPRESSED_RGBA_ARB, 336
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 336
GL_COMPRESSED_RGBA_FXT1_3DFX, 336
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
336
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
336
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
336
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 336
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
723
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 336
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 336
GL_COMPRESSED_SIGNED_RED_RGTC1, 336
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 336
GL_COMPRESSED_SIGNED_RG_RGTC2, 336
GL_COMPRESSED_SLUMINANCE, 336
GL_COMPRESSED_SLUMINANCE_ALPHA, 336
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 336
GL_COMPRESSED_SLUMINANCE_EXT, 336
GL_COMPRESSED_SRGB, 336
GL_COMPRESSED_SRGB_ALPHA, 336
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 336
GL_COMPRESSED_SRGB_ALPHA_EXT, 336
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 336
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 336
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 336
GL_COMPRESSED_SRGB_EXT, 336
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
336
GL_COMPRESSED_TEXTURE_FORMATS, 336
GL_COMPRESSED_TEXTURE_FORMATS_ARB, 336
GL_CON_0_ATI, 337
GL_CON_10_ATI, 337
GL_CON_11_ATI, 337
GL_CON_12_ATI, 337
GL_CON_13_ATI, 337
GL_CON_14_ATI, 337
GL_CON_15_ATI, 337
GL_CON_16_ATI, 337
GL_CON_17_ATI, 337
GL_CON_18_ATI, 337
GL_CON_19_ATI, 337
GL_CON_1_ATI, 337
GL_CON_20_ATI, 337
GL_CON_21_ATI, 337
GL_CON_22_ATI, 337
GL_CON_23_ATI, 337
GL_CON_24_ATI, 337
GL_CON_25_ATI, 337
GL_CON_26_ATI, 337
GL_CON_27_ATI, 337
GL_CON_28_ATI, 337
GL_CON_29_ATI, 337
GL_CON_2_ATI, 337
GL_CON_30_ATI, 337
GL_CON_31_ATI, 337
GL_CON_3_ATI, 337
GL_CON_4_ATI, 337
GL_CON_5_ATI, 337
724
INDEX
GL_CON_6_ATI, 338
GL_CON_7_ATI, 338
GL_CON_8_ATI, 338
GL_CON_9_ATI, 338
GL_CONDITION_SATISFIED, 338
GL_CONSERVE_MEMORY_HINT_PGI, 338
GL_CONST_EYE_NV, 338
GL_CONSTANT, 338
GL_CONSTANT_ALPHA, 338
GL_CONSTANT_ALPHA_EXT, 338
GL_CONSTANT_ARB, 338
GL_CONSTANT_BORDER, 338
GL_CONSTANT_BORDER_HP, 338
GL_CONSTANT_COLOR, 338
GL_CONSTANT_COLOR0_NV, 338
GL_CONSTANT_COLOR1_NV, 338
GL_CONSTANT_COLOR_EXT, 338
GL_CONSTANT_EXT, 338
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,
338
GL_CONTEXT_CORE_PROFILE_BIT, 338
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 338
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 338
GL_CONTEXT_FLAGS, 338
GL_CONTEXT_PROFILE_MASK, 338
GL_CONTINUOUS_AMD, 338
GL_CONVOLUTION_1D, 338
GL_CONVOLUTION_1D_EXT, 338
GL_CONVOLUTION_2D, 338
GL_CONVOLUTION_2D_EXT, 339
GL_CONVOLUTION_BORDER_COLOR, 339
GL_CONVOLUTION_BORDER_COLOR_HP, 339
GL_CONVOLUTION_BORDER_MODE, 339
GL_CONVOLUTION_BORDER_MODE_EXT, 339
GL_CONVOLUTION_FILTER_BIAS, 339
GL_CONVOLUTION_FILTER_BIAS_EXT, 339
GL_CONVOLUTION_FILTER_SCALE, 339
GL_CONVOLUTION_FILTER_SCALE_EXT, 339
GL_CONVOLUTION_FORMAT, 339
GL_CONVOLUTION_FORMAT_EXT, 339
GL_CONVOLUTION_HEIGHT, 339
GL_CONVOLUTION_HEIGHT_EXT, 339
GL_CONVOLUTION_HINT_SGIX, 339
GL_CONVOLUTION_WIDTH, 339
GL_CONVOLUTION_WIDTH_EXT, 339
GL_COORD_REPLACE, 339
GL_COORD_REPLACE_ARB, 339
GL_COORD_REPLACE_NV, 339
GL_COPY_READ_BUFFER, 339
GL_COPY_WRITE_BUFFER, 339
GL_COUNTER_RANGE_AMD, 339
GL_COUNTER_TYPE_AMD, 339
GL_COVERAGE_SAMPLES_NV, 339
GL_CUBIC_EXT, 339
GL_CUBIC_HP, 339
GL_CULL_FRAGMENT_NV, 339
GL_CULL_MODES_NV, 339
GL_CULL_VERTEX_EXT, 340
GL_CULL_VERTEX_EYE_POSITION_EXT, 340
GL_CULL_VERTEX_IBM, 340
GL_CULL_VERTEX_OBJECT_POSITION_EXT,
340
GL_CURRENT_ATTRIB_NV, 340
GL_CURRENT_BINORMAL_EXT, 340
GL_CURRENT_FOG_COORD, 340
GL_CURRENT_FOG_COORDINATE, 340
GL_CURRENT_FOG_COORDINATE_EXT, 340
GL_CURRENT_MATRIX_ARB, 340
GL_CURRENT_MATRIX_INDEX_ARB, 340
GL_CURRENT_MATRIX_NV, 340
GL_CURRENT_MATRIX_STACK_DEPTH_ARB,
340
GL_CURRENT_MATRIX_STACK_DEPTH_NV,
340
GL_CURRENT_OCCLUSION_QUERY_ID_NV,
340
GL_CURRENT_PALETTE_MATRIX_ARB, 340
GL_CURRENT_PROGRAM, 340
GL_CURRENT_QUERY, 340
GL_CURRENT_QUERY_ARB, 340
GL_CURRENT_RASTER_NORMAL_SGIX, 340
GL_CURRENT_RASTER_SECONDARY_COLOR, 340
GL_CURRENT_SECONDARY_COLOR, 340
GL_CURRENT_SECONDARY_COLOR_EXT, 340
GL_CURRENT_TANGENT_EXT, 340
GL_CURRENT_TIME_NV, 340
GL_CURRENT_VERTEX_ATTRIB, 340
GL_CURRENT_VERTEX_ATTRIB_ARB, 340
GL_CURRENT_VERTEX_EXT, 340
GL_CURRENT_VERTEX_WEIGHT_EXT, 341
GL_CURRENT_WEIGHT_ARB, 341
GL_DATA_BUFFER_AMD, 341
GL_DEBUG_CALLBACK_FUNCTION_ARB, 341
GL_DEBUG_CALLBACK_USER_PARAM_ARB,
341
GL_DEBUG_CATEGORY_API_ERROR_AMD,
341
GL_DEBUG_CATEGORY_APPLICATION_AMD,
341
GL_DEBUG_CATEGORY_DEPRECATION_AMD,
341
GL_DEBUG_CATEGORY_OTHER_AMD, 341
GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 341
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 341
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 341
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 341
GL_DEBUG_LOGGED_MESSAGES_AMD, 341
GL_DEBUG_LOGGED_MESSAGES_ARB, 341
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 341
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB,
341
GL_DEBUG_SEVERITY_HIGH_AMD, 341
GL_DEBUG_SEVERITY_HIGH_ARB, 341
GL_DEBUG_SEVERITY_LOW_AMD, 341
GL_DEBUG_SEVERITY_LOW_ARB, 341
GL_DEBUG_SEVERITY_MEDIUM_AMD, 341
GL_DEBUG_SEVERITY_MEDIUM_ARB, 341
GL_DEBUG_SOURCE_API_ARB, 341
GL_DEBUG_SOURCE_APPLICATION_ARB, 341
GL_DEBUG_SOURCE_OTHER_ARB, 341
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 341
GL_DEBUG_SOURCE_THIRD_PARTY_ARB,
341
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 342
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 342
GL_DEBUG_TYPE_ERROR_ARB, 342
GL_DEBUG_TYPE_OTHER_ARB, 342
GL_DEBUG_TYPE_PERFORMANCE_ARB, 342
GL_DEBUG_TYPE_PORTABILITY_ARB, 342
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 342
GL_DECR_WRAP, 342
GL_DECR_WRAP_EXT, 342
GL_DEFORMATIONS_MASK_SGIX, 342
GL_DELETE_STATUS, 342
GL_DEPENDENT_AR_TEXTURE_2D_NV, 342
GL_DEPENDENT_GB_TEXTURE_2D_NV, 342
GL_DEPENDENT_HILO_TEXTURE_2D_NV, 342
GL_DEPENDENT_RGB_TEXTURE_3D_NV, 342
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, 342
GL_DEPTH24_STENCIL8, 342
GL_DEPTH24_STENCIL8_EXT, 342
GL_DEPTH32F_STENCIL8, 342
GL_DEPTH32F_STENCIL8_NV, 342
GL_DEPTH_ATTACHMENT, 342
GL_DEPTH_ATTACHMENT_EXT, 342
GL_DEPTH_BOUNDS_EXT, 342
GL_DEPTH_BOUNDS_TEST_EXT, 342
GL_DEPTH_BUFFER, 342
GL_DEPTH_BUFFER_FLOAT_MODE_NV, 342
GL_DEPTH_CLAMP, 342
GL_DEPTH_CLAMP_NV, 342
GL_DEPTH_COMPONENT16, 343
GL_DEPTH_COMPONENT16_ARB, 343
GL_DEPTH_COMPONENT16_SGIX, 343
GL_DEPTH_COMPONENT24, 343
GL_DEPTH_COMPONENT24_ARB, 343
GL_DEPTH_COMPONENT24_SGIX, 343
GL_DEPTH_COMPONENT32, 343
GL_DEPTH_COMPONENT32_ARB, 343
GL_DEPTH_COMPONENT32_SGIX, 343
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
725
GL_DEPTH_COMPONENT32F, 343
GL_DEPTH_COMPONENT32F_NV, 343
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, 343
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX,
343
GL_DEPTH_PASS_INSTRUMENT_SGIX, 343
GL_DEPTH_STENCIL, 343
GL_DEPTH_STENCIL_ATTACHMENT, 343
GL_DEPTH_STENCIL_EXT, 343
GL_DEPTH_STENCIL_NV, 343
GL_DEPTH_STENCIL_TO_BGRA_NV, 343
GL_DEPTH_STENCIL_TO_RGBA_NV, 343
GL_DEPTH_TEXTURE_MODE, 343
GL_DEPTH_TEXTURE_MODE_ARB, 343
GL_DETAIL_TEXTURE_2D_BINDING_SGIS, 343
GL_DETAIL_TEXTURE_2D_SGIS, 343
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS,
343
GL_DETAIL_TEXTURE_LEVEL_SGIS, 343
GL_DETAIL_TEXTURE_MODE_SGIS, 343
GL_DISCARD_ATI, 343
GL_DISCARD_NV, 344
GL_DISCRETE_AMD, 344
GL_DISTANCE_ATTENUATION_EXT, 344
GL_DISTANCE_ATTENUATION_SGIS, 344
GL_DOT2_ADD_ATI, 344
GL_DOT3_ATI, 344
GL_DOT3_RGB, 344
GL_DOT3_RGB_ARB, 344
GL_DOT3_RGB_EXT, 344
GL_DOT3_RGBA, 344
GL_DOT3_RGBA_ARB, 344
GL_DOT3_RGBA_EXT, 344
GL_DOT4_ATI, 344
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, 344
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, 344
GL_DOT_PRODUCT_DEPTH_REPLACE_NV,
344
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, 344
GL_DOT_PRODUCT_NV, 344
GL_DOT_PRODUCT_PASS_THROUGH_NV, 344
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, 344
GL_DOT_PRODUCT_TEXTURE_1D_NV, 344
GL_DOT_PRODUCT_TEXTURE_2D_NV, 344
GL_DOT_PRODUCT_TEXTURE_3D_NV, 344
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, 344
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, 344
GL_DOUBLE_MAT2, 344
GL_DOUBLE_MAT2_EXT, 344
GL_DOUBLE_MAT2x3, 344
GL_DOUBLE_MAT2x3_EXT, 345
726
INDEX
GL_DOUBLE_MAT2x4, 345
GL_DOUBLE_MAT2x4_EXT, 345
GL_DOUBLE_MAT3, 345
GL_DOUBLE_MAT3_EXT, 345
GL_DOUBLE_MAT3x2, 345
GL_DOUBLE_MAT3x2_EXT, 345
GL_DOUBLE_MAT3x4, 345
GL_DOUBLE_MAT3x4_EXT, 345
GL_DOUBLE_MAT4, 345
GL_DOUBLE_MAT4_EXT, 345
GL_DOUBLE_MAT4x2, 345
GL_DOUBLE_MAT4x2_EXT, 345
GL_DOUBLE_MAT4x3, 345
GL_DOUBLE_MAT4x3_EXT, 345
GL_DOUBLE_VEC2, 345
GL_DOUBLE_VEC2_EXT, 345
GL_DOUBLE_VEC3, 345
GL_DOUBLE_VEC3_EXT, 345
GL_DOUBLE_VEC4, 345
GL_DOUBLE_VEC4_EXT, 345
GL_DRAW_BUFFER0, 345
GL_DRAW_BUFFER0_ARB, 345
GL_DRAW_BUFFER0_ATI, 345
GL_DRAW_BUFFER1, 345
GL_DRAW_BUFFER10, 345
GL_DRAW_BUFFER10_ARB, 345
GL_DRAW_BUFFER10_ATI, 345
GL_DRAW_BUFFER11, 346
GL_DRAW_BUFFER11_ARB, 346
GL_DRAW_BUFFER11_ATI, 346
GL_DRAW_BUFFER12, 346
GL_DRAW_BUFFER12_ARB, 346
GL_DRAW_BUFFER12_ATI, 346
GL_DRAW_BUFFER13, 346
GL_DRAW_BUFFER13_ARB, 346
GL_DRAW_BUFFER13_ATI, 346
GL_DRAW_BUFFER14, 346
GL_DRAW_BUFFER14_ARB, 346
GL_DRAW_BUFFER14_ATI, 346
GL_DRAW_BUFFER15, 346
GL_DRAW_BUFFER15_ARB, 346
GL_DRAW_BUFFER15_ATI, 346
GL_DRAW_BUFFER1_ARB, 346
GL_DRAW_BUFFER1_ATI, 346
GL_DRAW_BUFFER2, 346
GL_DRAW_BUFFER2_ARB, 346
GL_DRAW_BUFFER2_ATI, 346
GL_DRAW_BUFFER3, 346
GL_DRAW_BUFFER3_ARB, 346
GL_DRAW_BUFFER3_ATI, 346
GL_DRAW_BUFFER4, 346
GL_DRAW_BUFFER4_ARB, 346
GL_DRAW_BUFFER4_ATI, 346
GL_DRAW_BUFFER5, 346
GL_DRAW_BUFFER5_ARB, 346
GL_DRAW_BUFFER5_ATI, 347
GL_DRAW_BUFFER6, 347
GL_DRAW_BUFFER6_ARB, 347
GL_DRAW_BUFFER6_ATI, 347
GL_DRAW_BUFFER7, 347
GL_DRAW_BUFFER7_ARB, 347
GL_DRAW_BUFFER7_ATI, 347
GL_DRAW_BUFFER8, 347
GL_DRAW_BUFFER8_ARB, 347
GL_DRAW_BUFFER8_ATI, 347
GL_DRAW_BUFFER9, 347
GL_DRAW_BUFFER9_ARB, 347
GL_DRAW_BUFFER9_ATI, 347
GL_DRAW_FRAMEBUFFER, 347
GL_DRAW_FRAMEBUFFER_BINDING, 347
GL_DRAW_FRAMEBUFFER_BINDING_EXT, 347
GL_DRAW_FRAMEBUFFER_EXT, 347
GL_DRAW_INDIRECT_ADDRESS_NV, 347
GL_DRAW_INDIRECT_BUFFER, 347
GL_DRAW_INDIRECT_BUFFER_BINDING, 347
GL_DRAW_INDIRECT_LENGTH_NV, 347
GL_DRAW_INDIRECT_UNIFIED_NV, 347
GL_DRAW_PIXELS_APPLE, 347
GL_DS_BIAS_NV, 347
GL_DS_SCALE_NV, 347
GL_DSDT8_MAG8_INTENSITY8_NV, 347
GL_DSDT8_MAG8_NV, 347
GL_DSDT8_NV, 347
GL_DSDT_MAG_INTENSITY_NV, 348
GL_DSDT_MAG_NV, 348
GL_DSDT_MAG_VIB_NV, 348
GL_DSDT_NV, 348
GL_DT_BIAS_NV, 348
GL_DT_SCALE_NV, 348
GL_DU8DV8_ATI, 348
GL_DUAL_ALPHA12_SGIS, 348
GL_DUAL_ALPHA16_SGIS, 348
GL_DUAL_ALPHA4_SGIS, 348
GL_DUAL_ALPHA8_SGIS, 348
GL_DUAL_INTENSITY12_SGIS, 348
GL_DUAL_INTENSITY16_SGIS, 348
GL_DUAL_INTENSITY4_SGIS, 348
GL_DUAL_INTENSITY8_SGIS, 348
GL_DUAL_LUMINANCE12_SGIS, 348
GL_DUAL_LUMINANCE16_SGIS, 348
GL_DUAL_LUMINANCE4_SGIS, 348
GL_DUAL_LUMINANCE8_SGIS, 348
GL_DUAL_LUMINANCE_ALPHA4_SGIS, 348
GL_DUAL_LUMINANCE_ALPHA8_SGIS, 348
GL_DUAL_TEXTURE_SELECT_SGIS, 348
GL_DUDV_ATI, 348
GL_DYNAMIC_ATI, 348
GL_DYNAMIC_COPY, 348
GL_DYNAMIC_COPY_ARB, 348
GL_DYNAMIC_DRAW, 348
GL_DYNAMIC_DRAW_ARB, 348
GL_DYNAMIC_READ, 349
GL_DYNAMIC_READ_ARB, 349
GL_E_TIMES_F_NV, 349
GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 349
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,
349
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, 349
GL_EDGE_FLAG_ARRAY_COUNT_EXT, 349
GL_EDGE_FLAG_ARRAY_EXT, 349
GL_EDGE_FLAG_ARRAY_LENGTH_NV, 349
GL_EDGE_FLAG_ARRAY_LIST_IBM, 349
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM,
349
GL_EDGE_FLAG_ARRAY_POINTER_EXT, 349
GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 349
GL_EDGEFLAG_BIT_PGI, 349
GL_EIGHTH_BIT_ATI, 349
GL_ELEMENT_ARRAY_ADDRESS_NV, 349
GL_ELEMENT_ARRAY_APPLE, 349
GL_ELEMENT_ARRAY_ATI, 349
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 349
GL_ELEMENT_ARRAY_BUFFER, 349
GL_ELEMENT_ARRAY_BUFFER_ARB, 349
GL_ELEMENT_ARRAY_BUFFER_BINDING, 349
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, 349
GL_ELEMENT_ARRAY_LENGTH_NV, 349
GL_ELEMENT_ARRAY_POINTER_APPLE, 349
GL_ELEMENT_ARRAY_POINTER_ATI, 349
GL_ELEMENT_ARRAY_TYPE_APPLE, 349
GL_ELEMENT_ARRAY_TYPE_ATI, 349
GL_ELEMENT_ARRAY_UNIFIED_NV, 350
GL_EMBOSS_CONSTANT_NV, 350
GL_EMBOSS_LIGHT_NV, 350
GL_EMBOSS_MAP_NV, 350
GL_EVAL_2D_NV, 350
GL_EVAL_FRACTIONAL_TESSELLATION_NV,
350
GL_EVAL_TRIANGULAR_2D_NV, 350
GL_EVAL_VERTEX_ATTRIB0_NV, 350
GL_EVAL_VERTEX_ATTRIB10_NV, 350
GL_EVAL_VERTEX_ATTRIB11_NV, 350
GL_EVAL_VERTEX_ATTRIB12_NV, 350
GL_EVAL_VERTEX_ATTRIB13_NV, 350
GL_EVAL_VERTEX_ATTRIB14_NV, 350
GL_EVAL_VERTEX_ATTRIB15_NV, 350
GL_EVAL_VERTEX_ATTRIB1_NV, 350
GL_EVAL_VERTEX_ATTRIB2_NV, 350
GL_EVAL_VERTEX_ATTRIB3_NV, 350
GL_EVAL_VERTEX_ATTRIB4_NV, 350
GL_EVAL_VERTEX_ATTRIB5_NV, 350
GL_EVAL_VERTEX_ATTRIB6_NV, 350
GL_EVAL_VERTEX_ATTRIB7_NV, 350
GL_EVAL_VERTEX_ATTRIB8_NV, 350
GL_EVAL_VERTEX_ATTRIB9_NV, 350
GL_EXPAND_NEGATE_NV, 350
GL_EXPAND_NORMAL_NV, 350
GL_EXT_422_pixels, 350
GL_EXT_abgr, 350
GL_EXT_bgra, 350
GL_EXT_bindable_uniform, 351
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727
GL_EXT_blend_color, 351
GL_EXT_blend_equation_separate, 351
GL_EXT_blend_func_separate, 351
GL_EXT_blend_logic_op, 351
GL_EXT_blend_minmax, 351
GL_EXT_blend_subtract, 351
GL_EXT_clip_volume_hint, 351
GL_EXT_cmyka, 351
GL_EXT_color_subtable, 351
GL_EXT_compiled_vertex_array, 351
GL_EXT_convolution, 351
GL_EXT_coordinate_frame, 351
GL_EXT_copy_texture, 351
GL_EXT_cull_vertex, 351
GL_EXT_depth_bounds_test, 351
GL_EXT_direct_state_access, 351
GL_EXT_draw_buffers2, 351
GL_EXT_draw_instanced, 351
GL_EXT_draw_range_elements, 351
GL_EXT_fog_coord, 351
GL_EXT_framebuffer_blit, 351
GL_EXT_framebuffer_multisample, 351
GL_EXT_framebuffer_object, 351
GL_EXT_framebuffer_sRGB, 351
GL_EXT_geometry_shader4, 351
GL_EXT_gpu_program_parameters, 351
GL_EXT_gpu_shader4, 351
GL_EXT_histogram, 352
GL_EXT_index_array_formats, 352
GL_EXT_index_func, 352
GL_EXT_index_material, 352
GL_EXT_index_texture, 352
GL_EXT_light_texture, 352
GL_EXT_misc_attribute, 352
GL_EXT_multi_draw_arrays, 352
GL_EXT_multisample, 352
GL_EXT_packed_depth_stencil, 352
GL_EXT_packed_float, 352
GL_EXT_packed_pixels, 352
GL_EXT_paletted_texture, 352
GL_EXT_pixel_buffer_object, 352
GL_EXT_pixel_transform, 352
GL_EXT_pixel_transform_color_table, 352
GL_EXT_point_parameters, 352
GL_EXT_polygon_offset, 352
GL_EXT_provoking_vertex, 352
GL_EXT_rescale_normal, 352
GL_EXT_secondary_color, 352
GL_EXT_separate_shader_objects, 352
GL_EXT_separate_specular_color, 352
GL_EXT_shader_image_load_store, 352
GL_EXT_shadow_funcs, 352
GL_EXT_shared_texture_palette, 352
GL_EXT_stencil_clear_tag, 352
GL_EXT_stencil_two_side, 352
GL_EXT_stencil_wrap, 353
GL_EXT_subtexture, 353
GL_EXT_texture, 353
728
INDEX
GL_EXT_texture3D, 353
GL_EXT_texture_array, 353
GL_EXT_texture_buffer_object, 353
GL_EXT_texture_compression_latc, 353
GL_EXT_texture_compression_rgtc, 353
GL_EXT_texture_env_add, 353
GL_EXT_texture_env_combine, 353
GL_EXT_texture_env_dot3, 353
GL_EXT_texture_filter_anisotropic, 353
GL_EXT_texture_integer, 353
GL_EXT_texture_lod_bias, 353
GL_EXT_texture_mirror_clamp, 353
GL_EXT_texture_object, 353
GL_EXT_texture_perturb_normal, 353
GL_EXT_texture_sRGB, 353
GL_EXT_texture_shared_exponent, 353
GL_EXT_texture_snorm, 353
GL_EXT_texture_swizzle, 353
GL_EXT_timer_query, 353
GL_EXT_transform_feedback, 353
GL_EXT_vertex_array, 353
GL_EXT_vertex_array_bgra, 353
GL_EXT_vertex_attrib_64bit, 353
GL_EXT_vertex_shader, 353
GL_EXT_vertex_weighting, 353
GL_EYE_DISTANCE_TO_LINE_SGIS, 354
GL_EYE_DISTANCE_TO_POINT_SGIS, 354
GL_EYE_LINE_SGIS, 354
GL_EYE_PLANE_ABSOLUTE_NV, 354
GL_EYE_POINT_SGIS, 354
GL_EYE_RADIAL_NV, 354
GL_FAILURE_NV, 354
GL_FENCE_APPLE, 354
GL_FENCE_CONDITION_NV, 354
GL_FENCE_STATUS_NV, 354
GL_FIELD_LOWER_NV, 354
GL_FIELD_UPPER_NV, 354
GL_FIELDS_NV, 354
GL_FILTER4_SGIS, 354
GL_FIRST_VERTEX_CONVENTION, 354
GL_FIRST_VERTEX_CONVENTION_EXT, 354
GL_FIXED, 354
GL_FIXED_ONLY, 354
GL_FIXED_ONLY_ARB, 354
GL_FLOAT16_NV, 354
GL_FLOAT16_VEC2_NV, 354
GL_FLOAT16_VEC3_NV, 354
GL_FLOAT16_VEC4_NV, 354
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 354
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV,
354
GL_FLOAT_CLEAR_COLOR_VALUE_NV, 354
GL_FLOAT_MAT2, 354
GL_FLOAT_MAT2_ARB, 354
GL_FLOAT_MAT2x3, 355
GL_FLOAT_MAT2x4, 355
GL_FLOAT_MAT3, 355
GL_FLOAT_MAT3_ARB, 355
GL_FLOAT_MAT3x2, 355
GL_FLOAT_MAT3x4, 355
GL_FLOAT_MAT4, 355
GL_FLOAT_MAT4_ARB, 355
GL_FLOAT_MAT4x2, 355
GL_FLOAT_MAT4x3, 355
GL_FLOAT_R16_NV, 355
GL_FLOAT_R32_NV, 355
GL_FLOAT_R_NV, 355
GL_FLOAT_RG16_NV, 355
GL_FLOAT_RG32_NV, 355
GL_FLOAT_RG_NV, 355
GL_FLOAT_RGB16_NV, 355
GL_FLOAT_RGB32_NV, 355
GL_FLOAT_RGB_NV, 355
GL_FLOAT_RGBA16_NV, 355
GL_FLOAT_RGBA32_NV, 355
GL_FLOAT_RGBA_MODE_NV, 355
GL_FLOAT_RGBA_NV, 355
GL_FLOAT_VEC2, 355
GL_FLOAT_VEC2_ARB, 355
GL_FLOAT_VEC3, 355
GL_FLOAT_VEC3_ARB, 355
GL_FLOAT_VEC4, 355
GL_FLOAT_VEC4_ARB, 356
GL_FOG_COORD, 356
GL_FOG_COORD_ARRAY, 356
GL_FOG_COORD_ARRAY_ADDRESS_NV, 356
GL_FOG_COORD_ARRAY_BUFFER_BINDING,
356
GL_FOG_COORD_ARRAY_LENGTH_NV, 356
GL_FOG_COORD_ARRAY_POINTER, 356
GL_FOG_COORD_ARRAY_STRIDE, 356
GL_FOG_COORD_ARRAY_TYPE, 356
GL_FOG_COORD_SRC, 356
GL_FOG_COORDINATE, 356
GL_FOG_COORDINATE_ARRAY, 356
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, 356
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, 356
GL_FOG_COORDINATE_ARRAY_EXT, 356
GL_FOG_COORDINATE_ARRAY_LIST_IBM, 356
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, 356
GL_FOG_COORDINATE_ARRAY_POINTER, 356
GL_FOG_COORDINATE_ARRAY_POINTER_EXT, 356
GL_FOG_COORDINATE_ARRAY_STRIDE, 356
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT,
356
GL_FOG_COORDINATE_ARRAY_TYPE, 356
GL_FOG_COORDINATE_ARRAY_TYPE_EXT,
356
GL_FOG_COORDINATE_EXT, 356
GL_FOG_COORDINATE_SOURCE, 356
GL_FOG_COORDINATE_SOURCE_EXT, 356
GL_FOG_DISTANCE_MODE_NV, 356
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_FOG_FUNC_POINTS_SGIS, 356
GL_FOG_FUNC_SGIS, 357
GL_FOG_OFFSET_SGIX, 357
GL_FOG_OFFSET_VALUE_SGIX, 357
GL_FOG_SCALE_SGIX, 357
GL_FOG_SCALE_VALUE_SGIX, 357
GL_FOG_SPECULAR_TEXTURE_WIN, 357
GL_FORCE_BLUE_TO_ONE_NV, 357
GL_FORMAT_SUBSAMPLE_244_244_OML, 357
GL_FORMAT_SUBSAMPLE_24_24_OML, 357
GL_FRACTIONAL_EVEN, 357
GL_FRACTIONAL_ODD, 357
GL_FRAGMENT_COLOR_EXT, 357
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, 357
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, 357
GL_FRAGMENT_COLOR_MATERIAL_SGIX, 357
GL_FRAGMENT_DEPTH, 357
GL_FRAGMENT_DEPTH_EXT, 357
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 357
GL_FRAGMENT_LIGHT0_SGIX, 357
GL_FRAGMENT_LIGHT1_SGIX, 357
GL_FRAGMENT_LIGHT2_SGIX, 357
GL_FRAGMENT_LIGHT3_SGIX, 357
GL_FRAGMENT_LIGHT4_SGIX, 357
GL_FRAGMENT_LIGHT5_SGIX, 357
GL_FRAGMENT_LIGHT6_SGIX, 357
GL_FRAGMENT_LIGHT7_SGIX, 357
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, 357
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, 357
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 358
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, 358
GL_FRAGMENT_LIGHTING_SGIX, 358
GL_FRAGMENT_MATERIAL_EXT, 358
GL_FRAGMENT_NORMAL_EXT, 358
GL_FRAGMENT_PROGRAM_ARB, 358
GL_FRAGMENT_PROGRAM_BINDING_NV, 358
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 358
GL_FRAGMENT_PROGRAM_NV, 358
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, 358
GL_FRAGMENT_SHADER, 358
GL_FRAGMENT_SHADER_ARB, 358
GL_FRAGMENT_SHADER_ATI, 358
GL_FRAGMENT_SHADER_BIT, 358
GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
358
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 358
GL_FRAME_NV, 358
GL_FRAMEBUFFER, 358
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
729
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, 358
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, 358
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 358
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 358
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 358
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, 358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 358
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 358
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 358
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, 359
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 359
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 359
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 359
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 359
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 359
GL_FRAMEBUFFER_BARRIER_BIT_EXT, 359
GL_FRAMEBUFFER_BINDING, 359
GL_FRAMEBUFFER_BINDING_EXT, 359
GL_FRAMEBUFFER_COMPLETE, 359
GL_FRAMEBUFFER_COMPLETE_EXT, 359
GL_FRAMEBUFFER_DEFAULT, 359
GL_FRAMEBUFFER_EXT, 359
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 359
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, 359
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, 359
730
INDEX
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, 359
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, 359
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 359
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, 360
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 360
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, 360
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, 360
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, 360
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, 360
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, 360
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, 360
GL_FRAMEBUFFER_SRGB, 360
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT,
360
GL_FRAMEBUFFER_SRGB_EXT, 360
GL_FRAMEBUFFER_UNDEFINED, 360
GL_FRAMEBUFFER_UNSUPPORTED, 360
GL_FRAMEBUFFER_UNSUPPORTED_EXT, 360
GL_FRAMEZOOM_FACTOR_SGIX, 360
GL_FRAMEZOOM_SGIX, 360
GL_FULL_RANGE_EXT, 360
GL_FULL_STIPPLE_HINT_PGI, 360
GL_FUNC_ADD, 360
GL_FUNC_ADD_EXT, 360
GL_FUNC_REVERSE_SUBTRACT, 360
GL_FUNC_REVERSE_SUBTRACT_EXT, 360
GL_FUNC_SUBTRACT, 360
GL_FUNC_SUBTRACT_EXT, 360
GL_GENERATE_MIPMAP, 360
GL_GENERATE_MIPMAP_HINT, 360
GL_GENERATE_MIPMAP_HINT_SGIS, 360
GL_GENERATE_MIPMAP_SGIS, 360
GL_GENERIC_ATTRIB_NV, 361
GL_GEOMETRY_DEFORMATION_BIT_SGIX,
361
GL_GEOMETRY_DEFORMATION_SGIX, 361
GL_GEOMETRY_INPUT_TYPE, 361
GL_GEOMETRY_INPUT_TYPE_ARB, 361
GL_GEOMETRY_INPUT_TYPE_EXT, 361
GL_GEOMETRY_OUTPUT_TYPE, 361
GL_GEOMETRY_OUTPUT_TYPE_ARB, 361
GL_GEOMETRY_OUTPUT_TYPE_EXT, 361
GL_GEOMETRY_PROGRAM_NV, 361
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, 361
GL_GEOMETRY_SHADER, 361
GL_GEOMETRY_SHADER_ARB, 361
GL_GEOMETRY_SHADER_BIT, 361
GL_GEOMETRY_SHADER_EXT, 361
GL_GEOMETRY_SHADER_INVOCATIONS, 361
GL_GEOMETRY_VERTICES_OUT, 361
GL_GEOMETRY_VERTICES_OUT_ARB, 361
GL_GEOMETRY_VERTICES_OUT_EXT, 361
GL_GLEXT_VERSION, 361
GL_GLOBAL_ALPHA_FACTOR_SUN, 361
GL_GLOBAL_ALPHA_SUN, 361
GL_GPU_ADDRESS_NV, 361
GL_GREEN_BIT_ATI, 361
GL_GREEN_INTEGER, 361
GL_GREEN_INTEGER_EXT, 361
GL_GREEN_MAX_CLAMP_INGR, 361
GL_GREEN_MIN_CLAMP_INGR, 361
GL_GREMEDY_frame_terminator, 362
GL_GREMEDY_string_marker, 362
GL_GUILTY_CONTEXT_RESET_ARB, 362
GL_HALF_APPLE, 362
GL_HALF_BIAS_NEGATE_NV, 362
GL_HALF_BIAS_NORMAL_NV, 362
GL_HALF_BIT_ATI, 362
GL_HALF_FLOAT, 362
GL_HALF_FLOAT_ARB, 362
GL_HALF_FLOAT_NV, 362
GL_HI_BIAS_NV, 362
GL_HI_SCALE_NV, 362
GL_HIGH_FLOAT, 362
GL_HIGH_INT, 362
GL_HILO16_NV, 362
GL_HILO8_NV, 362
GL_HILO_NV, 362
GL_HISTOGRAM, 362
GL_HISTOGRAM_ALPHA_SIZE, 362
GL_HISTOGRAM_ALPHA_SIZE_EXT, 362
GL_HISTOGRAM_BLUE_SIZE, 362
GL_HISTOGRAM_BLUE_SIZE_EXT, 362
GL_HISTOGRAM_EXT, 362
GL_HISTOGRAM_FORMAT, 362
GL_HISTOGRAM_FORMAT_EXT, 362
GL_HISTOGRAM_GREEN_SIZE, 362
GL_HISTOGRAM_GREEN_SIZE_EXT, 362
GL_HISTOGRAM_LUMINANCE_SIZE, 362
GL_HISTOGRAM_LUMINANCE_SIZE_EXT, 363
GL_HISTOGRAM_RED_SIZE, 363
GL_HISTOGRAM_RED_SIZE_EXT, 363
GL_HISTOGRAM_SINK, 363
GL_HISTOGRAM_SINK_EXT, 363
GL_HISTOGRAM_WIDTH, 363
GL_HISTOGRAM_WIDTH_EXT, 363
GL_HP_convolution_border_modes, 363
GL_HP_image_transform, 363
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_HP_occlusion_test, 363
GL_HP_texture_lighting, 363
GL_IBM_cull_vertex, 363
GL_IBM_multimode_draw_arrays, 363
GL_IBM_rasterpos_clip, 363
GL_IBM_vertex_array_lists, 363
GL_IDENTITY_NV, 363
GL_IGNORE_BORDER_HP, 363
GL_IMAGE_1D_ARRAY_EXT, 363
GL_IMAGE_1D_EXT, 363
GL_IMAGE_2D_ARRAY_EXT, 363
GL_IMAGE_2D_EXT, 363
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT,
363
GL_IMAGE_2D_MULTISAMPLE_EXT, 363
GL_IMAGE_2D_RECT_EXT, 363
GL_IMAGE_3D_EXT, 363
GL_IMAGE_BINDING_ACCESS_EXT, 363
GL_IMAGE_BINDING_FORMAT_EXT, 363
GL_IMAGE_BINDING_LAYER_EXT, 363
GL_IMAGE_BINDING_LAYERED_EXT, 364
GL_IMAGE_BINDING_LEVEL_EXT, 364
GL_IMAGE_BINDING_NAME_EXT, 364
GL_IMAGE_BUFFER_EXT, 364
GL_IMAGE_CUBE_EXT, 364
GL_IMAGE_CUBE_MAP_ARRAY_EXT, 364
GL_IMAGE_CUBIC_WEIGHT_HP, 364
GL_IMAGE_MAG_FILTER_HP, 364
GL_IMAGE_MIN_FILTER_HP, 364
GL_IMAGE_ROTATE_ANGLE_HP, 364
GL_IMAGE_ROTATE_ORIGIN_X_HP, 364
GL_IMAGE_ROTATE_ORIGIN_Y_HP, 364
GL_IMAGE_SCALE_X_HP, 364
GL_IMAGE_SCALE_Y_HP, 364
GL_IMAGE_TRANSFORM_2D_HP, 364
GL_IMAGE_TRANSLATE_X_HP, 364
GL_IMAGE_TRANSLATE_Y_HP, 364
GL_IMPLEMENTATION_COLOR_READ_FORMAT, 364
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 364
GL_IMPLEMENTATION_COLOR_READ_TYPE,
364
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 364
GL_INCR_WRAP, 364
GL_INCR_WRAP_EXT, 364
GL_INDEX, 364
GL_INDEX_ARRAY_ADDRESS_NV, 364
GL_INDEX_ARRAY_BUFFER_BINDING, 364
GL_INDEX_ARRAY_BUFFER_BINDING_ARB,
364
GL_INDEX_ARRAY_COUNT_EXT, 364
GL_INDEX_ARRAY_EXT, 365
GL_INDEX_ARRAY_LENGTH_NV, 365
GL_INDEX_ARRAY_LIST_IBM, 365
GL_INDEX_ARRAY_LIST_STRIDE_IBM, 365
GL_INDEX_ARRAY_POINTER_EXT, 365
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
731
GL_INDEX_ARRAY_STRIDE_EXT, 365
GL_INDEX_ARRAY_TYPE_EXT, 365
GL_INDEX_BIT_PGI, 365
GL_INDEX_MATERIAL_EXT, 365
GL_INDEX_MATERIAL_FACE_EXT, 365
GL_INDEX_MATERIAL_PARAMETER_EXT, 365
GL_INDEX_TEST_EXT, 365
GL_INDEX_TEST_FUNC_EXT, 365
GL_INDEX_TEST_REF_EXT, 365
GL_INFO_LOG_LENGTH, 365
GL_INGR_blend_func_separate, 365
GL_INGR_color_clamp, 365
GL_INGR_interlace_read, 365
GL_INNOCENT_CONTEXT_RESET_ARB, 365
GL_INSTRUMENT_BUFFER_POINTER_SGIX,
365
GL_INSTRUMENT_MEASUREMENTS_SGIX,
365
GL_INT16_NV, 365
GL_INT16_VEC2_NV, 365
GL_INT16_VEC3_NV, 365
GL_INT16_VEC4_NV, 365
GL_INT64_NV, 365
GL_INT64_VEC2_NV, 365
GL_INT64_VEC3_NV, 365
GL_INT64_VEC4_NV, 366
GL_INT8_NV, 366
GL_INT8_VEC2_NV, 366
GL_INT8_VEC3_NV, 366
GL_INT8_VEC4_NV, 366
GL_INT_2_10_10_10_REV, 366
GL_INT_IMAGE_1D_ARRAY_EXT, 366
GL_INT_IMAGE_1D_EXT, 366
GL_INT_IMAGE_2D_ARRAY_EXT, 366
GL_INT_IMAGE_2D_EXT, 366
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 366
GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 366
GL_INT_IMAGE_2D_RECT_EXT, 366
GL_INT_IMAGE_3D_EXT, 366
GL_INT_IMAGE_BUFFER_EXT, 366
GL_INT_IMAGE_CUBE_EXT, 366
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 366
GL_INT_SAMPLER_1D, 366
GL_INT_SAMPLER_1D_ARRAY, 366
GL_INT_SAMPLER_1D_ARRAY_EXT, 366
GL_INT_SAMPLER_1D_EXT, 366
GL_INT_SAMPLER_2D, 366
GL_INT_SAMPLER_2D_ARRAY, 366
GL_INT_SAMPLER_2D_ARRAY_EXT, 366
GL_INT_SAMPLER_2D_EXT, 366
GL_INT_SAMPLER_2D_MULTISAMPLE, 366
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 366
GL_INT_SAMPLER_2D_RECT, 366
GL_INT_SAMPLER_2D_RECT_EXT, 367
GL_INT_SAMPLER_3D, 367
GL_INT_SAMPLER_3D_EXT, 367
732
INDEX
GL_INT_SAMPLER_BUFFER, 367
GL_INT_SAMPLER_BUFFER_AMD, 367
GL_INT_SAMPLER_BUFFER_EXT, 367
GL_INT_SAMPLER_CUBE, 367
GL_INT_SAMPLER_CUBE_EXT, 367
GL_INT_SAMPLER_CUBE_MAP_ARRAY, 367
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB,
367
GL_INT_SAMPLER_RENDERBUFFER_NV, 367
GL_INT_VEC2, 367
GL_INT_VEC2_ARB, 367
GL_INT_VEC3, 367
GL_INT_VEC3_ARB, 367
GL_INT_VEC4, 367
GL_INT_VEC4_ARB, 367
GL_INTEL_parallel_arrays, 367
GL_INTENSITY12_EXT, 367
GL_INTENSITY16_EXT, 367
GL_INTENSITY16_SNORM, 367
GL_INTENSITY16F_ARB, 367
GL_INTENSITY16I_EXT, 367
GL_INTENSITY16UI_EXT, 367
GL_INTENSITY32F_ARB, 367
GL_INTENSITY32I_EXT, 367
GL_INTENSITY32UI_EXT, 367
GL_INTENSITY4_EXT, 367
GL_INTENSITY8_EXT, 368
GL_INTENSITY8_SNORM, 368
GL_INTENSITY8I_EXT, 368
GL_INTENSITY8UI_EXT, 368
GL_INTENSITY_EXT, 368
GL_INTENSITY_FLOAT16_APPLE, 368
GL_INTENSITY_FLOAT16_ATI, 368
GL_INTENSITY_FLOAT32_APPLE, 368
GL_INTENSITY_FLOAT32_ATI, 368
GL_INTENSITY_SNORM, 368
GL_INTERLACE_OML, 368
GL_INTERLACE_READ_INGR, 368
GL_INTERLACE_READ_OML, 368
GL_INTERLACE_SGIX, 368
GL_INTERLEAVED_ATTRIBS, 368
GL_INTERLEAVED_ATTRIBS_EXT, 368
GL_INTERLEAVED_ATTRIBS_NV, 368
GL_INTERPOLATE, 368
GL_INTERPOLATE_ARB, 368
GL_INTERPOLATE_EXT, 368
GL_INVALID_FRAMEBUFFER_OPERATION, 368
GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 368
GL_INVALID_INDEX, 368
GL_INVARIANT_DATATYPE_EXT, 368
GL_INVARIANT_EXT, 368
GL_INVARIANT_VALUE_EXT, 368
GL_INVERSE_NV, 368
GL_INVERSE_TRANSPOSE_NV, 368
GL_INVERTED_SCREEN_W_REND, 369
GL_IR_INSTRUMENT1_SGIX, 369
GL_ISOLINES, 369
GL_IUI_N3F_V2F_EXT, 369
GL_IUI_N3F_V3F_EXT, 369
GL_IUI_V2F_EXT, 369
GL_IUI_V3F_EXT, 369
GL_LAST_VERTEX_CONVENTION, 369
GL_LAST_VERTEX_CONVENTION_EXT, 369
GL_LAST_VIDEO_CAPTURE_STATUS_NV, 369
GL_LAYER_NV, 369
GL_LAYER_PROVOKING_VERTEX, 369
GL_LERP_ATI, 369
GL_LIGHT_ENV_MODE_SGIX, 369
GL_LIGHT_MODEL_COLOR_CONTROL, 369
GL_LIGHT_MODEL_COLOR_CONTROL_EXT,
369
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, 369
GL_LINE_STRIP_ADJACENCY, 369
GL_LINE_STRIP_ADJACENCY_ARB, 369
GL_LINE_STRIP_ADJACENCY_EXT, 369
GL_LINEAR_CLIPMAP_LINEAR_SGIX, 369
GL_LINEAR_CLIPMAP_NEAREST_SGIX, 369
GL_LINEAR_DETAIL_ALPHA_SGIS, 369
GL_LINEAR_DETAIL_COLOR_SGIS, 369
GL_LINEAR_DETAIL_SGIS, 369
GL_LINEAR_SHARPEN_ALPHA_SGIS, 369
GL_LINEAR_SHARPEN_COLOR_SGIS, 369
GL_LINEAR_SHARPEN_SGIS, 369
GL_LINES_ADJACENCY, 370
GL_LINES_ADJACENCY_ARB, 370
GL_LINES_ADJACENCY_EXT, 370
GL_LINK_STATUS, 370
GL_LIST_PRIORITY_SGIX, 370
GL_LO_BIAS_NV, 370
GL_LO_SCALE_NV, 370
GL_LOCAL_CONSTANT_DATATYPE_EXT, 370
GL_LOCAL_CONSTANT_EXT, 370
GL_LOCAL_CONSTANT_VALUE_EXT, 370
GL_LOCAL_EXT, 370
GL_LOSE_CONTEXT_ON_RESET_ARB, 370
GL_LOW_FLOAT, 370
GL_LOW_INT, 370
GL_LOWER_LEFT, 370
GL_LUMINANCE12_ALPHA12_EXT, 370
GL_LUMINANCE12_ALPHA4_EXT, 370
GL_LUMINANCE12_EXT, 370
GL_LUMINANCE16_ALPHA16_EXT, 370
GL_LUMINANCE16_ALPHA16_SNORM, 370
GL_LUMINANCE16_EXT, 370
GL_LUMINANCE16_SNORM, 370
GL_LUMINANCE16F_ARB, 370
GL_LUMINANCE16I_EXT, 370
GL_LUMINANCE16UI_EXT, 370
GL_LUMINANCE32F_ARB, 370
GL_LUMINANCE32I_EXT, 370
GL_LUMINANCE32UI_EXT, 370
GL_LUMINANCE4_ALPHA4_EXT, 371
GL_LUMINANCE4_EXT, 371
GL_LUMINANCE6_ALPHA2_EXT, 371
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_LUMINANCE8_ALPHA8_EXT, 371
GL_LUMINANCE8_ALPHA8_SNORM, 371
GL_LUMINANCE8_EXT, 371
GL_LUMINANCE8_SNORM, 371
GL_LUMINANCE8I_EXT, 371
GL_LUMINANCE8UI_EXT, 371
GL_LUMINANCE_ALPHA16F_ARB, 371
GL_LUMINANCE_ALPHA16I_EXT, 371
GL_LUMINANCE_ALPHA16UI_EXT, 371
GL_LUMINANCE_ALPHA32F_ARB, 371
GL_LUMINANCE_ALPHA32I_EXT, 371
GL_LUMINANCE_ALPHA32UI_EXT, 371
GL_LUMINANCE_ALPHA8I_EXT, 371
GL_LUMINANCE_ALPHA8UI_EXT, 371
GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 371
GL_LUMINANCE_ALPHA_FLOAT16_ATI, 371
GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 371
GL_LUMINANCE_ALPHA_FLOAT32_ATI, 371
GL_LUMINANCE_ALPHA_INTEGER_EXT, 371
GL_LUMINANCE_ALPHA_SNORM, 371
GL_LUMINANCE_FLOAT16_APPLE, 371
GL_LUMINANCE_FLOAT16_ATI, 371
GL_LUMINANCE_FLOAT32_APPLE, 371
GL_LUMINANCE_FLOAT32_ATI, 371
GL_LUMINANCE_INTEGER_EXT, 371
GL_LUMINANCE_SNORM, 372
GL_MAD_ATI, 372
GL_MAGNITUDE_BIAS_NV, 372
GL_MAGNITUDE_SCALE_NV, 372
GL_MAJOR_VERSION, 372
GL_MAP1_BINORMAL_EXT, 372
GL_MAP1_TANGENT_EXT, 372
GL_MAP1_VERTEX_ATTRIB0_4_NV, 372
GL_MAP1_VERTEX_ATTRIB10_4_NV, 372
GL_MAP1_VERTEX_ATTRIB11_4_NV, 372
GL_MAP1_VERTEX_ATTRIB12_4_NV, 372
GL_MAP1_VERTEX_ATTRIB13_4_NV, 372
GL_MAP1_VERTEX_ATTRIB14_4_NV, 372
GL_MAP1_VERTEX_ATTRIB15_4_NV, 372
GL_MAP1_VERTEX_ATTRIB1_4_NV, 372
GL_MAP1_VERTEX_ATTRIB2_4_NV, 372
GL_MAP1_VERTEX_ATTRIB3_4_NV, 372
GL_MAP1_VERTEX_ATTRIB4_4_NV, 372
GL_MAP1_VERTEX_ATTRIB5_4_NV, 372
GL_MAP1_VERTEX_ATTRIB6_4_NV, 372
GL_MAP1_VERTEX_ATTRIB7_4_NV, 372
GL_MAP1_VERTEX_ATTRIB8_4_NV, 372
GL_MAP1_VERTEX_ATTRIB9_4_NV, 372
GL_MAP2_BINORMAL_EXT, 372
GL_MAP2_TANGENT_EXT, 372
GL_MAP2_VERTEX_ATTRIB0_4_NV, 372
GL_MAP2_VERTEX_ATTRIB10_4_NV, 372
GL_MAP2_VERTEX_ATTRIB11_4_NV, 372
GL_MAP2_VERTEX_ATTRIB12_4_NV, 373
GL_MAP2_VERTEX_ATTRIB13_4_NV, 373
GL_MAP2_VERTEX_ATTRIB14_4_NV, 373
GL_MAP2_VERTEX_ATTRIB15_4_NV, 373
GL_MAP2_VERTEX_ATTRIB1_4_NV, 373
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
733
GL_MAP2_VERTEX_ATTRIB2_4_NV, 373
GL_MAP2_VERTEX_ATTRIB3_4_NV, 373
GL_MAP2_VERTEX_ATTRIB4_4_NV, 373
GL_MAP2_VERTEX_ATTRIB5_4_NV, 373
GL_MAP2_VERTEX_ATTRIB6_4_NV, 373
GL_MAP2_VERTEX_ATTRIB7_4_NV, 373
GL_MAP2_VERTEX_ATTRIB8_4_NV, 373
GL_MAP2_VERTEX_ATTRIB9_4_NV, 373
GL_MAP_ATTRIB_U_ORDER_NV, 373
GL_MAP_ATTRIB_V_ORDER_NV, 373
GL_MAP_FLUSH_EXPLICIT_BIT, 373
GL_MAP_INVALIDATE_BUFFER_BIT, 373
GL_MAP_INVALIDATE_RANGE_BIT, 373
GL_MAP_READ_BIT, 373
GL_MAP_TESSELLATION_NV, 373
GL_MAP_UNSYNCHRONIZED_BIT, 373
GL_MAP_WRITE_BIT, 373
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI,
373
GL_MAT_AMBIENT_BIT_PGI, 373
GL_MAT_COLOR_INDEXES_BIT_PGI, 373
GL_MAT_DIFFUSE_BIT_PGI, 373
GL_MAT_EMISSION_BIT_PGI, 373
GL_MAT_SHININESS_BIT_PGI, 373
GL_MAT_SPECULAR_BIT_PGI, 374
GL_MATERIAL_SIDE_HINT_PGI, 374
GL_MATRIX0_ARB, 374
GL_MATRIX0_NV, 374
GL_MATRIX10_ARB, 374
GL_MATRIX11_ARB, 374
GL_MATRIX12_ARB, 374
GL_MATRIX13_ARB, 374
GL_MATRIX14_ARB, 374
GL_MATRIX15_ARB, 374
GL_MATRIX16_ARB, 374
GL_MATRIX17_ARB, 374
GL_MATRIX18_ARB, 374
GL_MATRIX19_ARB, 374
GL_MATRIX1_ARB, 374
GL_MATRIX1_NV, 374
GL_MATRIX20_ARB, 374
GL_MATRIX21_ARB, 374
GL_MATRIX22_ARB, 374
GL_MATRIX23_ARB, 374
GL_MATRIX24_ARB, 374
GL_MATRIX25_ARB, 374
GL_MATRIX26_ARB, 374
GL_MATRIX27_ARB, 374
GL_MATRIX28_ARB, 374
GL_MATRIX29_ARB, 374
GL_MATRIX2_ARB, 374
GL_MATRIX2_NV, 374
GL_MATRIX30_ARB, 375
GL_MATRIX31_ARB, 375
GL_MATRIX3_ARB, 375
GL_MATRIX3_NV, 375
GL_MATRIX4_ARB, 375
GL_MATRIX4_NV, 375
734
INDEX
GL_MATRIX5_ARB, 375
GL_MATRIX5_NV, 375
GL_MATRIX6_ARB, 375
GL_MATRIX6_NV, 375
GL_MATRIX7_ARB, 375
GL_MATRIX7_NV, 375
GL_MATRIX8_ARB, 375
GL_MATRIX9_ARB, 375
GL_MATRIX_EXT, 375
GL_MATRIX_INDEX_ARRAY_ARB, 375
GL_MATRIX_INDEX_ARRAY_POINTER_ARB,
375
GL_MATRIX_INDEX_ARRAY_SIZE_ARB, 375
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, 375
GL_MATRIX_INDEX_ARRAY_TYPE_ARB, 375
GL_MATRIX_PALETTE_ARB, 375
GL_MAX, 375
GL_MAX_3D_TEXTURE_SIZE, 375
GL_MAX_3D_TEXTURE_SIZE_EXT, 375
GL_MAX_4D_TEXTURE_SIZE_SGIS, 375
GL_MAX_ACTIVE_LIGHTS_SGIX, 375
GL_MAX_ARRAY_TEXTURE_LAYERS, 375
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 375
GL_MAX_ASYNC_DRAW_PIXELS_SGIX, 376
GL_MAX_ASYNC_HISTOGRAM_SGIX, 376
GL_MAX_ASYNC_READ_PIXELS_SGIX, 376
GL_MAX_ASYNC_TEX_IMAGE_SGIX, 376
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, 376
GL_MAX_CLIP_DISTANCES, 376
GL_MAX_CLIPMAP_DEPTH_SGIX, 376
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX,
376
GL_MAX_COLOR_ATTACHMENTS, 376
GL_MAX_COLOR_ATTACHMENTS_EXT, 376
GL_MAX_COLOR_MATRIX_STACK_DEPTH, 376
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, 376
GL_MAX_COLOR_TEXTURE_SAMPLES, 376
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 376
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 376
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 376
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 376
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 376
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 376
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 376
GL_MAX_COMBINED_UNIFORM_BLOCKS, 376
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 376
GL_MAX_CONVOLUTION_HEIGHT, 376
GL_MAX_CONVOLUTION_HEIGHT_EXT, 376
GL_MAX_CONVOLUTION_WIDTH, 376
GL_MAX_CONVOLUTION_WIDTH_EXT, 376
GL_MAX_CUBE_MAP_TEXTURE_SIZE, 376
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB,
376
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT,
377
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD,
377
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB,
377
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB,
377
GL_MAX_DEFORMATION_ORDER_SGIX, 377
GL_MAX_DEPTH_TEXTURE_SAMPLES, 377
GL_MAX_DRAW_BUFFERS, 377
GL_MAX_DRAW_BUFFERS_ARB, 377
GL_MAX_DRAW_BUFFERS_ATI, 377
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,
377
GL_MAX_ELEMENTS_INDICES, 377
GL_MAX_ELEMENTS_INDICES_EXT, 377
GL_MAX_ELEMENTS_VERTICES, 377
GL_MAX_ELEMENTS_VERTICES_EXT, 377
GL_MAX_EXT, 377
GL_MAX_FOG_FUNC_POINTS_SGIS, 377
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 377
GL_MAX_FRAGMENT_INPUT_COMPONENTS,
377
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 377
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 377
GL_MAX_FRAGMENT_LIGHTS_SGIX, 377
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 377
GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 377
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 377
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 377
GL_MAX_FRAGMENT_UNIFORM_VECTORS,
377
GL_MAX_FRAMEZOOM_FACTOR_SGIX, 377
GL_MAX_GENERAL_COMBINERS_NV, 377
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 378
GL_MAX_GEOMETRY_INPUT_COMPONENTS,
378
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 378
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, 378
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 378
GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 378
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 378
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, 378
GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 378
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, 378
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 378
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 378
GL_MAX_IMAGE_SAMPLES_EXT, 378
GL_MAX_IMAGE_UNITS_EXT, 378
GL_MAX_INTEGER_SAMPLES, 378
GL_MAX_MAP_TESSELLATION_NV, 378
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, 378
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, 378
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 379
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, 379
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, 379
GL_MAX_PALETTE_MATRICES_ARB, 379
GL_MAX_PATCH_VERTICES, 379
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 379
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 379
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, 379
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, 379
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, 379
GL_MAX_PROGRAM_ATTRIBS_ARB, 379
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
735
GL_MAX_PROGRAM_CALL_DEPTH_NV, 379
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, 379
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, 379
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV,
379
GL_MAX_PROGRAM_GENERIC_RESULTS_NV,
379
GL_MAX_PROGRAM_IF_DEPTH_NV, 379
GL_MAX_PROGRAM_INSTRUCTIONS_ARB,
379
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, 379
GL_MAX_PROGRAM_LOOP_COUNT_NV, 379
GL_MAX_PROGRAM_LOOP_DEPTH_NV, 379
GL_MAX_PROGRAM_MATRICES_ARB, 379
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, 379
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 379
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 379
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB,
379
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 379
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, 379
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, 380
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 380
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 380
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV,
380
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, 380
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, 380
GL_MAX_PROGRAM_PARAMETERS_ARB, 380
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV,
380
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 380
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV,
380
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 380
GL_MAX_PROGRAM_TEMPORARIES_ARB, 380
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, 380
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, 380
GL_MAX_PROGRAM_TEXEL_OFFSET, 380
GL_MAX_PROGRAM_TEXEL_OFFSET_NV, 380
736
INDEX
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 380
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 380
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 380
GL_MAX_RATIONAL_EVAL_ORDER_NV, 380
GL_MAX_RECTANGLE_TEXTURE_SIZE, 380
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB,
380
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
380
GL_MAX_RENDERBUFFER_SIZE, 380
GL_MAX_RENDERBUFFER_SIZE_EXT, 380
GL_MAX_SAMPLE_MASK_WORDS, 380
GL_MAX_SAMPLE_MASK_WORDS_NV, 380
GL_MAX_SAMPLES, 380
GL_MAX_SAMPLES_EXT, 381
GL_MAX_SERVER_WAIT_TIMEOUT, 381
GL_MAX_SHADER_BUFFER_ADDRESS_NV,
381
GL_MAX_SHININESS_NV, 381
GL_MAX_SPOT_EXPONENT_NV, 381
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 381
GL_MAX_SUBROUTINES, 381
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 381
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 381
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 381
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 381
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 381
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 381
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 381
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 381
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 381
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 381
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 381
GL_MAX_TESS_GEN_LEVEL, 381
GL_MAX_TESS_PATCH_COMPONENTS, 381
GL_MAX_TEXTURE_BUFFER_SIZE, 381
GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 381
GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 381
GL_MAX_TEXTURE_COORDS, 381
GL_MAX_TEXTURE_COORDS_ARB, 381
GL_MAX_TEXTURE_COORDS_NV, 381
GL_MAX_TEXTURE_IMAGE_UNITS, 381
GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 381
GL_MAX_TEXTURE_IMAGE_UNITS_NV, 382
GL_MAX_TEXTURE_LOD_BIAS, 382
GL_MAX_TEXTURE_LOD_BIAS_EXT, 382
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
382
GL_MAX_TEXTURE_UNITS, 382
GL_MAX_TEXTURE_UNITS_ARB, 382
GL_MAX_TRACK_MATRICES_NV, 382
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV,
382
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV, 382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 382
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, 382
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, 382
GL_MAX_UNIFORM_BLOCK_SIZE, 382
GL_MAX_UNIFORM_BUFFER_BINDINGS, 382
GL_MAX_VARYING_COMPONENTS, 382
GL_MAX_VARYING_COMPONENTS_EXT, 382
GL_MAX_VARYING_FLOATS, 382
GL_MAX_VARYING_FLOATS_ARB, 382
GL_MAX_VARYING_VECTORS, 382
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, 382
GL_MAX_VERTEX_ATTRIBS, 382
GL_MAX_VERTEX_ATTRIBS_ARB, 382
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 383
GL_MAX_VERTEX_HINT_PGI, 383
GL_MAX_VERTEX_OUTPUT_COMPONENTS,
383
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, 383
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, 383
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 383
GL_MAX_VERTEX_SHADER_LOCALS_EXT, 383
GL_MAX_VERTEX_SHADER_VARIANTS_EXT,
383
GL_MAX_VERTEX_STREAMS, 383
GL_MAX_VERTEX_STREAMS_ATI, 383
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
383
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 383
GL_MAX_VERTEX_UNIFORM_BLOCKS, 383
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
383
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 383
GL_MAX_VERTEX_UNIFORM_VECTORS, 383
GL_MAX_VERTEX_UNITS_ARB, 383
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 383
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, 383
GL_MAX_VIEWPORTS, 383
GL_MEDIUM_FLOAT, 383
GL_MEDIUM_INT, 383
GL_MESA_pack_invert, 383
GL_MESA_resize_buffers, 383
GL_MESA_window_pos, 383
GL_MESA_ycbcr_texture, 383
GL_MESAX_texture_stack, 383
GL_MIN, 383
GL_MIN_EXT, 384
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 384
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 384
GL_MIN_PROGRAM_TEXEL_OFFSET, 384
GL_MIN_PROGRAM_TEXEL_OFFSET_NV, 384
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 384
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 384
GL_MIN_SAMPLE_SHADING_VALUE, 384
GL_MIN_SAMPLE_SHADING_VALUE_ARB, 384
GL_MINMAX, 384
GL_MINMAX_EXT, 384
GL_MINMAX_FORMAT, 384
GL_MINMAX_FORMAT_EXT, 384
GL_MINMAX_SINK, 384
GL_MINMAX_SINK_EXT, 384
GL_MINOR_VERSION, 384
GL_MIRROR_CLAMP_ATI, 384
GL_MIRROR_CLAMP_EXT, 384
GL_MIRROR_CLAMP_TO_BORDER_EXT, 384
GL_MIRROR_CLAMP_TO_EDGE_ATI, 384
GL_MIRROR_CLAMP_TO_EDGE_EXT, 384
GL_MIRRORED_REPEAT, 384
GL_MIRRORED_REPEAT_ARB, 384
GL_MIRRORED_REPEAT_IBM, 384
GL_MODELVIEW0_ARB, 384
GL_MODELVIEW0_EXT, 384
GL_MODELVIEW0_MATRIX_EXT, 384
GL_MODELVIEW0_STACK_DEPTH_EXT, 384
GL_MODELVIEW10_ARB, 385
GL_MODELVIEW11_ARB, 385
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
737
GL_MODELVIEW12_ARB, 385
GL_MODELVIEW13_ARB, 385
GL_MODELVIEW14_ARB, 385
GL_MODELVIEW15_ARB, 385
GL_MODELVIEW16_ARB, 385
GL_MODELVIEW17_ARB, 385
GL_MODELVIEW18_ARB, 385
GL_MODELVIEW19_ARB, 385
GL_MODELVIEW1_ARB, 385
GL_MODELVIEW1_EXT, 385
GL_MODELVIEW1_MATRIX_EXT, 385
GL_MODELVIEW1_STACK_DEPTH_EXT, 385
GL_MODELVIEW20_ARB, 385
GL_MODELVIEW21_ARB, 385
GL_MODELVIEW22_ARB, 385
GL_MODELVIEW23_ARB, 385
GL_MODELVIEW24_ARB, 385
GL_MODELVIEW25_ARB, 385
GL_MODELVIEW26_ARB, 385
GL_MODELVIEW27_ARB, 385
GL_MODELVIEW28_ARB, 385
GL_MODELVIEW29_ARB, 385
GL_MODELVIEW2_ARB, 385
GL_MODELVIEW30_ARB, 385
GL_MODELVIEW31_ARB, 385
GL_MODELVIEW3_ARB, 385
GL_MODELVIEW4_ARB, 386
GL_MODELVIEW5_ARB, 386
GL_MODELVIEW6_ARB, 386
GL_MODELVIEW7_ARB, 386
GL_MODELVIEW8_ARB, 386
GL_MODELVIEW9_ARB, 386
GL_MODELVIEW_PROJECTION_NV, 386
GL_MODULATE_ADD_ATI, 386
GL_MODULATE_SIGNED_ADD_ATI, 386
GL_MODULATE_SUBTRACT_ATI, 386
GL_MOV_ATI, 386
GL_MUL_ATI, 386
GL_MULTISAMPLE, 386
GL_MULTISAMPLE_3DFX, 386
GL_MULTISAMPLE_ARB, 386
GL_MULTISAMPLE_BIT, 386
GL_MULTISAMPLE_BIT_3DFX, 386
GL_MULTISAMPLE_BIT_ARB, 386
GL_MULTISAMPLE_BIT_EXT, 386
GL_MULTISAMPLE_COVERAGE_MODES_NV,
386
GL_MULTISAMPLE_EXT, 386
GL_MULTISAMPLE_FILTER_HINT_NV, 386
GL_MULTISAMPLE_SGIS, 386
GL_MVP_MATRIX_EXT, 386
GL_NAMED_STRING_LENGTH_ARB, 386
GL_NAMED_STRING_TYPE_ARB, 386
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, 386
GL_NATIVE_GRAPHICS_END_HINT_PGI, 386
GL_NATIVE_GRAPHICS_HANDLE_PGI, 387
GL_NEAREST_CLIPMAP_LINEAR_SGIX, 387
GL_NEAREST_CLIPMAP_NEAREST_SGIX, 387
738
INDEX
GL_NEGATE_BIT_ATI, 387
GL_NEGATIVE_ONE_EXT, 387
GL_NEGATIVE_W_EXT, 387
GL_NEGATIVE_X_EXT, 387
GL_NEGATIVE_Y_EXT, 387
GL_NEGATIVE_Z_EXT, 387
GL_NEXT_BUFFER_NV, 387
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 387
GL_NO_RESET_NOTIFICATION_ARB, 387
GL_NORMAL_ARRAY_ADDRESS_NV, 387
GL_NORMAL_ARRAY_BUFFER_BINDING, 387
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB,
387
GL_NORMAL_ARRAY_COUNT_EXT, 387
GL_NORMAL_ARRAY_EXT, 387
GL_NORMAL_ARRAY_LENGTH_NV, 387
GL_NORMAL_ARRAY_LIST_IBM, 387
GL_NORMAL_ARRAY_LIST_STRIDE_IBM, 387
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, 387
GL_NORMAL_ARRAY_POINTER_EXT, 387
GL_NORMAL_ARRAY_STRIDE_EXT, 387
GL_NORMAL_ARRAY_TYPE_EXT, 387
GL_NORMAL_BIT_PGI, 387
GL_NORMAL_MAP, 387
GL_NORMAL_MAP_ARB, 387
GL_NORMAL_MAP_EXT, 387
GL_NORMAL_MAP_NV, 388
GL_NORMALIZED_RANGE_EXT, 388
GL_NUM_COMPATIBLE_SUBROUTINES, 388
GL_NUM_COMPRESSED_TEXTURE_FORMATS, 388
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, 388
GL_NUM_EXTENSIONS, 388
GL_NUM_FILL_STREAMS_NV, 388
GL_NUM_FRAGMENT_CONSTANTS_ATI, 388
GL_NUM_FRAGMENT_REGISTERS_ATI, 388
GL_NUM_GENERAL_COMBINERS_NV, 388
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 388
GL_NUM_INSTRUCTIONS_PER_PASS_ATI, 388
GL_NUM_INSTRUCTIONS_TOTAL_ATI, 388
GL_NUM_LOOPBACK_COMPONENTS_ATI, 388
GL_NUM_PASSES_ATI, 388
GL_NUM_PROGRAM_BINARY_FORMATS, 388
GL_NUM_SHADER_BINARY_FORMATS, 388
GL_NUM_VIDEO_CAPTURE_STREAMS_NV,
388
GL_NV_blend_square, 388
GL_NV_conditional_render, 388
GL_NV_copy_depth_to_color, 388
GL_NV_copy_image, 388
GL_NV_depth_buffer_float, 388
GL_NV_depth_clamp, 388
GL_NV_evaluators, 388
GL_NV_explicit_multisample, 388
GL_NV_fence, 388
GL_NV_float_buffer, 388
GL_NV_fog_distance, 389
GL_NV_fragment_program, 389
GL_NV_fragment_program2, 389
GL_NV_fragment_program4, 389
GL_NV_fragment_program_option, 389
GL_NV_framebuffer_multisample_coverage, 389
GL_NV_geometry_program4, 389
GL_NV_geometry_shader4, 389
GL_NV_gpu_program4, 389
GL_NV_gpu_program5, 389
GL_NV_gpu_shader5, 389
GL_NV_half_float, 389
GL_NV_light_max_exponent, 389
GL_NV_multisample_coverage, 389
GL_NV_multisample_filter_hint, 389
GL_NV_occlusion_query, 389
GL_NV_packed_depth_stencil, 389
GL_NV_parameter_buffer_object, 389
GL_NV_parameter_buffer_object2, 389
GL_NV_pixel_data_range, 389
GL_NV_point_sprite, 389
GL_NV_present_video, 389
GL_NV_primitive_restart, 389
GL_NV_register_combiners, 389
GL_NV_register_combiners2, 389
GL_NV_shader_buffer_load, 389
GL_NV_shader_buffer_store, 389
GL_NV_tessellation_program5, 389
GL_NV_texgen_emboss, 390
GL_NV_texgen_reflection, 390
GL_NV_texture_barrier, 390
GL_NV_texture_compression_vtc, 390
GL_NV_texture_env_combine4, 390
GL_NV_texture_expand_normal, 390
GL_NV_texture_rectangle, 390
GL_NV_texture_shader, 390
GL_NV_texture_shader2, 390
GL_NV_texture_shader3, 390
GL_NV_transform_feedback, 390
GL_NV_transform_feedback2, 390
GL_NV_vdpau_interop, 390
GL_NV_vertex_array_range, 390
GL_NV_vertex_array_range2, 390
GL_NV_vertex_attrib_integer_64bit, 390
GL_NV_vertex_buffer_unified_memory, 390
GL_NV_vertex_program, 390
GL_NV_vertex_program1_1, 390
GL_NV_vertex_program2, 390
GL_NV_vertex_program2_option, 390
GL_NV_vertex_program3, 390
GL_NV_vertex_program4, 390
GL_NV_video_capture, 390
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 390
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 390
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, 390
GL_OBJECT_ACTIVE_UNIFORMS_ARB, 390
GL_OBJECT_ATTACHED_OBJECTS_ARB, 391
GL_OBJECT_BUFFER_SIZE_ATI, 391
GL_OBJECT_BUFFER_USAGE_ATI, 391
GL_OBJECT_COMPILE_STATUS_ARB, 391
GL_OBJECT_DELETE_STATUS_ARB, 391
GL_OBJECT_DISTANCE_TO_LINE_SGIS, 391
GL_OBJECT_DISTANCE_TO_POINT_SGIS, 391
GL_OBJECT_INFO_LOG_LENGTH_ARB, 391
GL_OBJECT_LINE_SGIS, 391
GL_OBJECT_LINK_STATUS_ARB, 391
GL_OBJECT_POINT_SGIS, 391
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, 391
GL_OBJECT_SUBTYPE_ARB, 391
GL_OBJECT_TYPE, 391
GL_OBJECT_TYPE_ARB, 391
GL_OBJECT_VALIDATE_STATUS_ARB, 391
GL_OCCLUSION_TEST_HP, 391
GL_OCCLUSION_TEST_RESULT_HP, 391
GL_OES_read_format, 391
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, 391
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, 391
GL_OFFSET_HILO_TEXTURE_2D_NV, 391
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, 391
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV,
391
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, 391
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, 391
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, 391
GL_OFFSET_TEXTURE_2D_BIAS_NV, 391
GL_OFFSET_TEXTURE_2D_MATRIX_NV, 392
GL_OFFSET_TEXTURE_2D_NV, 392
GL_OFFSET_TEXTURE_2D_SCALE_NV, 392
GL_OFFSET_TEXTURE_BIAS_NV, 392
GL_OFFSET_TEXTURE_MATRIX_NV, 392
GL_OFFSET_TEXTURE_RECTANGLE_NV, 392
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, 392
GL_OFFSET_TEXTURE_SCALE_NV, 392
GL_OML_interlace, 392
GL_OML_resample, 392
GL_OML_subsample, 392
GL_ONE_EXT, 392
GL_ONE_MINUS_CONSTANT_ALPHA, 392
GL_ONE_MINUS_CONSTANT_ALPHA_EXT, 392
GL_ONE_MINUS_CONSTANT_COLOR, 392
GL_ONE_MINUS_CONSTANT_COLOR_EXT, 392
GL_ONE_MINUS_SRC1_ALPHA, 392
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
739
GL_ONE_MINUS_SRC1_COLOR, 392
GL_OP_ADD_EXT, 392
GL_OP_CLAMP_EXT, 392
GL_OP_CROSS_PRODUCT_EXT, 392
GL_OP_DOT3_EXT, 392
GL_OP_DOT4_EXT, 392
GL_OP_EXP_BASE_2_EXT, 392
GL_OP_FLOOR_EXT, 392
GL_OP_FRAC_EXT, 392
GL_OP_INDEX_EXT, 392
GL_OP_LOG_BASE_2_EXT, 392
GL_OP_MADD_EXT, 393
GL_OP_MAX_EXT, 393
GL_OP_MIN_EXT, 393
GL_OP_MOV_EXT, 393
GL_OP_MUL_EXT, 393
GL_OP_MULTIPLY_MATRIX_EXT, 393
GL_OP_NEGATE_EXT, 393
GL_OP_POWER_EXT, 393
GL_OP_RECIP_EXT, 393
GL_OP_RECIP_SQRT_EXT, 393
GL_OP_ROUND_EXT, 393
GL_OP_SET_GE_EXT, 393
GL_OP_SET_LT_EXT, 393
GL_OP_SUB_EXT, 393
GL_OPERAND0_ALPHA, 393
GL_OPERAND0_ALPHA_ARB, 393
GL_OPERAND0_ALPHA_EXT, 393
GL_OPERAND0_RGB, 393
GL_OPERAND0_RGB_ARB, 393
GL_OPERAND0_RGB_EXT, 393
GL_OPERAND1_ALPHA, 393
GL_OPERAND1_ALPHA_ARB, 393
GL_OPERAND1_ALPHA_EXT, 393
GL_OPERAND1_RGB, 393
GL_OPERAND1_RGB_ARB, 393
GL_OPERAND1_RGB_EXT, 393
GL_OPERAND2_ALPHA, 393
GL_OPERAND2_ALPHA_ARB, 393
GL_OPERAND2_ALPHA_EXT, 394
GL_OPERAND2_RGB, 394
GL_OPERAND2_RGB_ARB, 394
GL_OPERAND2_RGB_EXT, 394
GL_OPERAND3_ALPHA_NV, 394
GL_OPERAND3_RGB_NV, 394
GL_OUTPUT_COLOR0_EXT, 394
GL_OUTPUT_COLOR1_EXT, 394
GL_OUTPUT_FOG_EXT, 394
GL_OUTPUT_TEXTURE_COORD0_EXT, 394
GL_OUTPUT_TEXTURE_COORD10_EXT, 394
GL_OUTPUT_TEXTURE_COORD11_EXT, 394
GL_OUTPUT_TEXTURE_COORD12_EXT, 394
GL_OUTPUT_TEXTURE_COORD13_EXT, 394
GL_OUTPUT_TEXTURE_COORD14_EXT, 394
GL_OUTPUT_TEXTURE_COORD15_EXT, 394
GL_OUTPUT_TEXTURE_COORD16_EXT, 394
GL_OUTPUT_TEXTURE_COORD17_EXT, 394
GL_OUTPUT_TEXTURE_COORD18_EXT, 394
740
INDEX
GL_OUTPUT_TEXTURE_COORD19_EXT, 394
GL_OUTPUT_TEXTURE_COORD1_EXT, 394
GL_OUTPUT_TEXTURE_COORD20_EXT, 394
GL_OUTPUT_TEXTURE_COORD21_EXT, 394
GL_OUTPUT_TEXTURE_COORD22_EXT, 394
GL_OUTPUT_TEXTURE_COORD23_EXT, 394
GL_OUTPUT_TEXTURE_COORD24_EXT, 394
GL_OUTPUT_TEXTURE_COORD25_EXT, 394
GL_OUTPUT_TEXTURE_COORD26_EXT, 394
GL_OUTPUT_TEXTURE_COORD27_EXT, 395
GL_OUTPUT_TEXTURE_COORD28_EXT, 395
GL_OUTPUT_TEXTURE_COORD29_EXT, 395
GL_OUTPUT_TEXTURE_COORD2_EXT, 395
GL_OUTPUT_TEXTURE_COORD30_EXT, 395
GL_OUTPUT_TEXTURE_COORD31_EXT, 395
GL_OUTPUT_TEXTURE_COORD3_EXT, 395
GL_OUTPUT_TEXTURE_COORD4_EXT, 395
GL_OUTPUT_TEXTURE_COORD5_EXT, 395
GL_OUTPUT_TEXTURE_COORD6_EXT, 395
GL_OUTPUT_TEXTURE_COORD7_EXT, 395
GL_OUTPUT_TEXTURE_COORD8_EXT, 395
GL_OUTPUT_TEXTURE_COORD9_EXT, 395
GL_OUTPUT_VERTEX_EXT, 395
GL_PACK_CMYK_HINT_EXT, 395
GL_PACK_IMAGE_DEPTH_SGIS, 395
GL_PACK_IMAGE_HEIGHT, 395
GL_PACK_IMAGE_HEIGHT_EXT, 395
GL_PACK_INVERT_MESA, 395
GL_PACK_RESAMPLE_OML, 395
GL_PACK_RESAMPLE_SGIX, 395
GL_PACK_ROW_BYTES_APPLE, 395
GL_PACK_SKIP_IMAGES, 395
GL_PACK_SKIP_IMAGES_EXT, 395
GL_PACK_SKIP_VOLUMES_SGIS, 395
GL_PACK_SUBSAMPLE_RATE_SGIX, 395
GL_PARALLEL_ARRAYS_INTEL, 395
GL_PARTIAL_SUCCESS_NV, 395
GL_PASS_THROUGH_NV, 396
GL_PATCH_DEFAULT_INNER_LEVEL, 396
GL_PATCH_DEFAULT_OUTER_LEVEL, 396
GL_PATCH_VERTICES, 396
GL_PATCHES, 396
GL_PER_STAGE_CONSTANTS_NV, 396
GL_PERCENTAGE_AMD, 396
GL_PERFMON_RESULT_AMD, 396
GL_PERFMON_RESULT_AVAILABLE_AMD, 396
GL_PERFMON_RESULT_SIZE_AMD, 396
GL_PERFORMANCE_MONITOR_AMD, 396
GL_PERTURB_EXT, 396
GL_PGI_misc_hints, 396
GL_PGI_vertex_hints, 396
GL_PHONG_HINT_WIN, 396
GL_PHONG_WIN, 396
GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 396
GL_PIXEL_COUNT_AVAILABLE_NV, 396
GL_PIXEL_COUNT_NV, 396
GL_PIXEL_COUNTER_BITS_NV, 396
GL_PIXEL_CUBIC_WEIGHT_EXT, 396
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, 396
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS,
396
GL_PIXEL_GROUP_COLOR_SGIS, 396
GL_PIXEL_MAG_FILTER_EXT, 396
GL_PIXEL_MIN_FILTER_EXT, 396
GL_PIXEL_PACK_BUFFER, 396
GL_PIXEL_PACK_BUFFER_ARB, 396
GL_PIXEL_PACK_BUFFER_BINDING, 397
GL_PIXEL_PACK_BUFFER_BINDING_ARB, 397
GL_PIXEL_PACK_BUFFER_BINDING_EXT, 397
GL_PIXEL_PACK_BUFFER_EXT, 397
GL_PIXEL_SUBSAMPLE_2424_SGIX, 397
GL_PIXEL_SUBSAMPLE_4242_SGIX, 397
GL_PIXEL_SUBSAMPLE_4444_SGIX, 397
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, 397
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, 397
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, 397
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX,
397
GL_PIXEL_TEX_GEN_MODE_SGIX, 397
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, 397
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, 397
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, 397
GL_PIXEL_TEX_GEN_SGIX, 397
GL_PIXEL_TEXTURE_SGIS, 397
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 397
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX,
397
GL_PIXEL_TILE_CACHE_SIZE_SGIX, 397
GL_PIXEL_TILE_GRID_DEPTH_SGIX, 397
GL_PIXEL_TILE_GRID_HEIGHT_SGIX, 397
GL_PIXEL_TILE_GRID_WIDTH_SGIX, 397
GL_PIXEL_TILE_HEIGHT_SGIX, 397
GL_PIXEL_TILE_WIDTH_SGIX, 397
GL_PIXEL_TRANSFORM_2D_EXT, 397
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 397
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 397
GL_PIXEL_UNPACK_BUFFER, 398
GL_PIXEL_UNPACK_BUFFER_ARB, 398
GL_PIXEL_UNPACK_BUFFER_BINDING, 398
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB,
398
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT,
398
GL_PIXEL_UNPACK_BUFFER_EXT, 398
GL_PN_TRIANGLES_ATI, 398
GL_PN_TRIANGLES_NORMAL_MODE_ATI, 398
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, 398
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, 398
GL_PN_TRIANGLES_POINT_MODE_ATI, 398
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, 398
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, 398
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 398
GL_POINT_DISTANCE_ATTENUATION, 398
GL_POINT_DISTANCE_ATTENUATION_ARB,
398
GL_POINT_FADE_THRESHOLD_SIZE, 398
GL_POINT_FADE_THRESHOLD_SIZE_ARB, 398
GL_POINT_FADE_THRESHOLD_SIZE_EXT, 398
GL_POINT_FADE_THRESHOLD_SIZE_SGIS,
398
GL_POINT_SIZE_MAX, 398
GL_POINT_SIZE_MAX_ARB, 398
GL_POINT_SIZE_MAX_EXT, 398
GL_POINT_SIZE_MAX_SGIS, 398
GL_POINT_SIZE_MIN, 398
GL_POINT_SIZE_MIN_ARB, 398
GL_POINT_SIZE_MIN_EXT, 398
GL_POINT_SIZE_MIN_SGIS, 398
GL_POINT_SPRITE, 399
GL_POINT_SPRITE_ARB, 399
GL_POINT_SPRITE_COORD_ORIGIN, 399
GL_POINT_SPRITE_NV, 399
GL_POINT_SPRITE_R_MODE_NV, 399
GL_POLYGON_OFFSET_BIAS_EXT, 399
GL_POLYGON_OFFSET_EXT, 399
GL_POLYGON_OFFSET_FACTOR_EXT, 399
GL_POST_COLOR_MATRIX_ALPHA_BIAS, 399
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, 399
GL_POST_COLOR_MATRIX_ALPHA_SCALE,
399
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, 399
GL_POST_COLOR_MATRIX_BLUE_BIAS, 399
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
399
GL_POST_COLOR_MATRIX_BLUE_SCALE, 399
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, 399
GL_POST_COLOR_MATRIX_COLOR_TABLE,
399
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 399
GL_POST_COLOR_MATRIX_GREEN_BIAS, 399
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, 399
GL_POST_COLOR_MATRIX_GREEN_SCALE,
399
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, 399
GL_POST_COLOR_MATRIX_RED_BIAS, 399
GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
399
GL_POST_COLOR_MATRIX_RED_SCALE, 399
GL_POST_COLOR_MATRIX_RED_SCALE_SGI, 399
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
741
GL_POST_CONVOLUTION_ALPHA_BIAS, 399
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
399
GL_POST_CONVOLUTION_ALPHA_SCALE, 400
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, 400
GL_POST_CONVOLUTION_BLUE_BIAS, 400
GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
400
GL_POST_CONVOLUTION_BLUE_SCALE, 400
GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
400
GL_POST_CONVOLUTION_COLOR_TABLE, 400
GL_POST_CONVOLUTION_COLOR_TABLE_SGI, 400
GL_POST_CONVOLUTION_GREEN_BIAS, 400
GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
400
GL_POST_CONVOLUTION_GREEN_SCALE,
400
GL_POST_CONVOLUTION_GREEN_SCALE_EXT, 400
GL_POST_CONVOLUTION_RED_BIAS, 400
GL_POST_CONVOLUTION_RED_BIAS_EXT, 400
GL_POST_CONVOLUTION_RED_SCALE, 400
GL_POST_CONVOLUTION_RED_SCALE_EXT,
400
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 400
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, 400
GL_POST_TEXTURE_FILTER_BIAS_SGIX, 400
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, 400
GL_POST_TEXTURE_FILTER_SCALE_SGIX,
400
GL_PREFER_DOUBLEBUFFER_HINT_PGI, 400
GL_PRESENT_DURATION_NV, 400
GL_PRESENT_TIME_NV, 400
GL_PRESERVE_ATI, 400
GL_PREVIOUS, 400
GL_PREVIOUS_ARB, 400
GL_PREVIOUS_EXT, 400
GL_PREVIOUS_TEXTURE_INPUT_NV, 401
GL_PRIMARY_COLOR, 401
GL_PRIMARY_COLOR_ARB, 401
GL_PRIMARY_COLOR_EXT, 401
GL_PRIMARY_COLOR_NV, 401
GL_PRIMITIVE_ID_NV, 401
GL_PRIMITIVE_RESTART, 401
GL_PRIMITIVE_RESTART_INDEX, 401
GL_PRIMITIVE_RESTART_INDEX_NV, 401
GL_PRIMITIVE_RESTART_NV, 401
GL_PRIMITIVES_GENERATED, 401
GL_PRIMITIVES_GENERATED_EXT, 401
GL_PRIMITIVES_GENERATED_NV, 401
742
INDEX
GL_PROGRAM_ADDRESS_REGISTERS_ARB,
401
GL_PROGRAM_ALU_INSTRUCTIONS_ARB, 401
GL_PROGRAM_ATTRIB_COMPONENTS_NV,
401
GL_PROGRAM_ATTRIBS_ARB, 401
GL_PROGRAM_BINARY_FORMATS, 401
GL_PROGRAM_BINARY_LENGTH, 401
GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
401
GL_PROGRAM_BINDING_ARB, 401
GL_PROGRAM_ERROR_POSITION_ARB, 401
GL_PROGRAM_ERROR_POSITION_NV, 401
GL_PROGRAM_ERROR_STRING_ARB, 401
GL_PROGRAM_ERROR_STRING_NV, 401
GL_PROGRAM_FORMAT_ARB, 401
GL_PROGRAM_FORMAT_ASCII_ARB, 401
GL_PROGRAM_INSTRUCTIONS_ARB, 401
GL_PROGRAM_LENGTH_ARB, 402
GL_PROGRAM_LENGTH_NV, 402
GL_PROGRAM_MATRIX_EXT, 402
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT,
402
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 402
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 402
GL_PROGRAM_NATIVE_ATTRIBS_ARB, 402
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
402
GL_PROGRAM_NATIVE_PARAMETERS_ARB,
402
GL_PROGRAM_NATIVE_TEMPORARIES_ARB,
402
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 402
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 402
GL_PROGRAM_OBJECT_ARB, 402
GL_PROGRAM_PARAMETER_NV, 402
GL_PROGRAM_PARAMETERS_ARB, 402
GL_PROGRAM_PIPELINE_BINDING, 402
GL_PROGRAM_POINT_SIZE, 402
GL_PROGRAM_POINT_SIZE_ARB, 402
GL_PROGRAM_POINT_SIZE_EXT, 402
GL_PROGRAM_RESIDENT_NV, 402
GL_PROGRAM_RESULT_COMPONENTS_NV,
402
GL_PROGRAM_SEPARABLE, 402
GL_PROGRAM_STRING_ARB, 402
GL_PROGRAM_STRING_NV, 402
GL_PROGRAM_TARGET_NV, 402
GL_PROGRAM_TEMPORARIES_ARB, 402
GL_PROGRAM_TEX_INDIRECTIONS_ARB, 402
GL_PROGRAM_TEX_INSTRUCTIONS_ARB, 402
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
403
GL_PROVOKING_VERTEX, 403
GL_PROVOKING_VERTEX_EXT, 403
GL_PROXY_COLOR_TABLE, 403
GL_PROXY_COLOR_TABLE_SGI, 403
GL_PROXY_HISTOGRAM, 403
GL_PROXY_HISTOGRAM_EXT, 403
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 403
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 403
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 403
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, 403
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 403
GL_PROXY_TEXTURE_1D_ARRAY, 403
GL_PROXY_TEXTURE_1D_ARRAY_EXT, 403
GL_PROXY_TEXTURE_1D_EXT, 403
GL_PROXY_TEXTURE_1D_STACK_MESAX,
403
GL_PROXY_TEXTURE_2D_ARRAY, 403
GL_PROXY_TEXTURE_2D_ARRAY_EXT, 403
GL_PROXY_TEXTURE_2D_EXT, 403
GL_PROXY_TEXTURE_2D_MULTISAMPLE, 403
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 403
GL_PROXY_TEXTURE_2D_STACK_MESAX,
403
GL_PROXY_TEXTURE_3D, 403
GL_PROXY_TEXTURE_3D_EXT, 403
GL_PROXY_TEXTURE_4D_SGIS, 403
GL_PROXY_TEXTURE_COLOR_TABLE_SGI,
403
GL_PROXY_TEXTURE_CUBE_MAP, 403
GL_PROXY_TEXTURE_CUBE_MAP_ARB, 403
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
404
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 404
GL_PROXY_TEXTURE_CUBE_MAP_EXT, 404
GL_PROXY_TEXTURE_RECTANGLE, 404
GL_PROXY_TEXTURE_RECTANGLE_ARB, 404
GL_PROXY_TEXTURE_RECTANGLE_NV, 404
GL_PURGEABLE_APPLE, 404
GL_QUAD_ALPHA4_SGIS, 404
GL_QUAD_ALPHA8_SGIS, 404
GL_QUAD_INTENSITY4_SGIS, 404
GL_QUAD_INTENSITY8_SGIS, 404
GL_QUAD_LUMINANCE4_SGIS, 404
GL_QUAD_LUMINANCE8_SGIS, 404
GL_QUAD_MESH_SUN, 404
GL_QUAD_TEXTURE_SELECT_SGIS, 404
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 404
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 404
GL_QUARTER_BIT_ATI, 404
GL_QUERY_BY_REGION_NO_WAIT, 404
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_QUERY_BY_REGION_NO_WAIT_NV, 404
GL_QUERY_BY_REGION_WAIT, 404
GL_QUERY_BY_REGION_WAIT_NV, 404
GL_QUERY_COUNTER_BITS, 404
GL_QUERY_COUNTER_BITS_ARB, 404
GL_QUERY_NO_WAIT, 404
GL_QUERY_NO_WAIT_NV, 404
GL_QUERY_OBJECT_AMD, 404
GL_QUERY_RESULT, 404
GL_QUERY_RESULT_ARB, 405
GL_QUERY_RESULT_AVAILABLE, 405
GL_QUERY_RESULT_AVAILABLE_ARB, 405
GL_QUERY_WAIT, 405
GL_QUERY_WAIT_NV, 405
GL_R11F_G11F_B10F, 405
GL_R11F_G11F_B10F_EXT, 405
GL_R16, 405
GL_R16_SNORM, 405
GL_R16F, 405
GL_R16I, 405
GL_R16UI, 405
GL_R1UI_C3F_V3F_SUN, 405
GL_R1UI_C4F_N3F_V3F_SUN, 405
GL_R1UI_C4UB_V3F_SUN, 405
GL_R1UI_N3F_V3F_SUN, 405
GL_R1UI_T2F_C4F_N3F_V3F_SUN, 405
GL_R1UI_T2F_N3F_V3F_SUN, 405
GL_R1UI_T2F_V3F_SUN, 405
GL_R1UI_V3F_SUN, 405
GL_R32F, 405
GL_R32I, 405
GL_R32UI, 405
GL_R8, 405
GL_R8_SNORM, 405
GL_R8I, 405
GL_R8UI, 405
GL_RASTER_POSITION_UNCLIPPED_IBM, 405
GL_RASTERIZER_DISCARD, 406
GL_RASTERIZER_DISCARD_EXT, 406
GL_RASTERIZER_DISCARD_NV, 406
GL_READ_FRAMEBUFFER, 406
GL_READ_FRAMEBUFFER_BINDING, 406
GL_READ_FRAMEBUFFER_BINDING_EXT, 406
GL_READ_FRAMEBUFFER_EXT, 406
GL_READ_ONLY, 406
GL_READ_ONLY_ARB, 406
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV,
406
GL_READ_PIXEL_DATA_RANGE_NV, 406
GL_READ_PIXEL_DATA_RANGE_POINTER_NV, 406
GL_READ_WRITE, 406
GL_READ_WRITE_ARB, 406
GL_RECLAIM_MEMORY_HINT_PGI, 406
GL_RED_BIT_ATI, 406
GL_RED_INTEGER, 406
GL_RED_INTEGER_EXT, 406
GL_RED_MAX_CLAMP_INGR, 406
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
743
GL_RED_MIN_CLAMP_INGR, 406
GL_RED_SNORM, 406
GL_REDUCE, 406
GL_REDUCE_EXT, 406
GL_REFERENCE_PLANE_EQUATION_SGIX,
406
GL_REFERENCE_PLANE_SGIX, 406
GL_REFLECTION_MAP, 406
GL_REFLECTION_MAP_ARB, 406
GL_REFLECTION_MAP_EXT, 406
GL_REFLECTION_MAP_NV, 407
GL_REG_0_ATI, 407
GL_REG_10_ATI, 407
GL_REG_11_ATI, 407
GL_REG_12_ATI, 407
GL_REG_13_ATI, 407
GL_REG_14_ATI, 407
GL_REG_15_ATI, 407
GL_REG_16_ATI, 407
GL_REG_17_ATI, 407
GL_REG_18_ATI, 407
GL_REG_19_ATI, 407
GL_REG_1_ATI, 407
GL_REG_20_ATI, 407
GL_REG_21_ATI, 407
GL_REG_22_ATI, 407
GL_REG_23_ATI, 407
GL_REG_24_ATI, 407
GL_REG_25_ATI, 407
GL_REG_26_ATI, 407
GL_REG_27_ATI, 407
GL_REG_28_ATI, 407
GL_REG_29_ATI, 407
GL_REG_2_ATI, 407
GL_REG_30_ATI, 407
GL_REG_31_ATI, 407
GL_REG_3_ATI, 407
GL_REG_4_ATI, 407
GL_REG_5_ATI, 408
GL_REG_6_ATI, 408
GL_REG_7_ATI, 408
GL_REG_8_ATI, 408
GL_REG_9_ATI, 408
GL_REGISTER_COMBINERS_NV, 408
GL_RELEASED_APPLE, 408
GL_REND_screen_coordinates, 408
GL_RENDERBUFFER, 408
GL_RENDERBUFFER_ALPHA_SIZE, 408
GL_RENDERBUFFER_ALPHA_SIZE_EXT, 408
GL_RENDERBUFFER_BINDING, 408
GL_RENDERBUFFER_BINDING_EXT, 408
GL_RENDERBUFFER_BLUE_SIZE, 408
GL_RENDERBUFFER_BLUE_SIZE_EXT, 408
GL_RENDERBUFFER_COLOR_SAMPLES_NV,
408
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 408
GL_RENDERBUFFER_DEPTH_SIZE, 408
744
INDEX
GL_RENDERBUFFER_DEPTH_SIZE_EXT, 408
GL_RENDERBUFFER_EXT, 408
GL_RENDERBUFFER_FREE_MEMORY_ATI, 408
GL_RENDERBUFFER_GREEN_SIZE, 408
GL_RENDERBUFFER_GREEN_SIZE_EXT, 408
GL_RENDERBUFFER_HEIGHT, 408
GL_RENDERBUFFER_HEIGHT_EXT, 408
GL_RENDERBUFFER_INTERNAL_FORMAT,
408
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, 408
GL_RENDERBUFFER_RED_SIZE, 408
GL_RENDERBUFFER_RED_SIZE_EXT, 409
GL_RENDERBUFFER_SAMPLES, 409
GL_RENDERBUFFER_SAMPLES_EXT, 409
GL_RENDERBUFFER_STENCIL_SIZE, 409
GL_RENDERBUFFER_STENCIL_SIZE_EXT, 409
GL_RENDERBUFFER_WIDTH, 409
GL_RENDERBUFFER_WIDTH_EXT, 409
GL_REPLACE_EXT, 409
GL_REPLACE_MIDDLE_SUN, 409
GL_REPLACE_OLDEST_SUN, 409
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, 409
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, 409
GL_REPLACEMENT_CODE_ARRAY_SUN, 409
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, 409
GL_REPLACEMENT_CODE_SUN, 409
GL_REPLICATE_BORDER, 409
GL_REPLICATE_BORDER_HP, 409
GL_RESAMPLE_AVERAGE_OML, 409
GL_RESAMPLE_DECIMATE_OML, 409
GL_RESAMPLE_DECIMATE_SGIX, 409
GL_RESAMPLE_REPLICATE_OML, 409
GL_RESAMPLE_REPLICATE_SGIX, 409
GL_RESAMPLE_ZERO_FILL_OML, 409
GL_RESAMPLE_ZERO_FILL_SGIX, 409
GL_RESCALE_NORMAL, 409
GL_RESCALE_NORMAL_EXT, 409
GL_RESET_NOTIFICATION_STRATEGY_ARB,
409
GL_RESTART_SUN, 409
GL_RETAINED_APPLE, 410
GL_RG, 410
GL_RG16, 410
GL_RG16_SNORM, 410
GL_RG16F, 410
GL_RG16I, 410
GL_RG16UI, 410
GL_RG32F, 410
GL_RG32I, 410
GL_RG32UI, 410
GL_RG8, 410
GL_RG8_SNORM, 410
GL_RG8I, 410
GL_RG8UI, 410
GL_RG_INTEGER, 410
GL_RG_SNORM, 410
GL_RGB10_A2_EXT, 410
GL_RGB10_A2UI, 410
GL_RGB10_EXT, 410
GL_RGB12_EXT, 410
GL_RGB16_EXT, 410
GL_RGB16_SNORM, 410
GL_RGB16F, 410
GL_RGB16F_ARB, 410
GL_RGB16I, 410
GL_RGB16I_EXT, 410
GL_RGB16UI, 410
GL_RGB16UI_EXT, 410
GL_RGB2_EXT, 411
GL_RGB32F, 411
GL_RGB32F_ARB, 411
GL_RGB32I, 411
GL_RGB32I_EXT, 411
GL_RGB32UI, 411
GL_RGB32UI_EXT, 411
GL_RGB4_EXT, 411
GL_RGB4_S3TC, 411
GL_RGB5_A1_EXT, 411
GL_RGB5_EXT, 411
GL_RGB8_EXT, 411
GL_RGB8_SNORM, 411
GL_RGB8I, 411
GL_RGB8I_EXT, 411
GL_RGB8UI, 411
GL_RGB8UI_EXT, 411
GL_RGB9_E5, 411
GL_RGB9_E5_EXT, 411
GL_RGB_422_APPLE, 411
GL_RGB_FLOAT16_APPLE, 411
GL_RGB_FLOAT16_ATI, 411
GL_RGB_FLOAT32_APPLE, 411
GL_RGB_FLOAT32_ATI, 411
GL_RGB_INTEGER, 411
GL_RGB_INTEGER_EXT, 411
GL_RGB_S3TC, 411
GL_RGB_SCALE, 411
GL_RGB_SCALE_ARB, 412
GL_RGB_SCALE_EXT, 412
GL_RGB_SNORM, 412
GL_RGBA12_EXT, 412
GL_RGBA16_EXT, 412
GL_RGBA16_SNORM, 412
GL_RGBA16F, 412
GL_RGBA16F_ARB, 412
GL_RGBA16I, 412
GL_RGBA16I_EXT, 412
GL_RGBA16UI, 412
GL_RGBA16UI_EXT, 412
GL_RGBA2_EXT, 412
GL_RGBA32F, 412
GL_RGBA32F_ARB, 412
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_RGBA32I, 412
GL_RGBA32I_EXT, 412
GL_RGBA32UI, 412
GL_RGBA32UI_EXT, 412
GL_RGBA4_EXT, 412
GL_RGBA4_S3TC, 412
GL_RGBA8_EXT, 412
GL_RGBA8_SNORM, 412
GL_RGBA8I, 412
GL_RGBA8I_EXT, 412
GL_RGBA8UI, 412
GL_RGBA8UI_EXT, 412
GL_RGBA_FLOAT16_APPLE, 412
GL_RGBA_FLOAT16_ATI, 413
GL_RGBA_FLOAT32_APPLE, 413
GL_RGBA_FLOAT32_ATI, 413
GL_RGBA_FLOAT_MODE_ARB, 413
GL_RGBA_INTEGER, 413
GL_RGBA_INTEGER_EXT, 413
GL_RGBA_INTEGER_MODE_EXT, 413
GL_RGBA_S3TC, 413
GL_RGBA_SIGNED_COMPONENTS_EXT, 413
GL_RGBA_SNORM, 413
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, 413
GL_S3_s3tc, 413
GL_SAMPLE_ALPHA_TO_COVERAGE, 413
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 413
GL_SAMPLE_ALPHA_TO_MASK_EXT, 413
GL_SAMPLE_ALPHA_TO_MASK_SGIS, 413
GL_SAMPLE_ALPHA_TO_ONE, 413
GL_SAMPLE_ALPHA_TO_ONE_ARB, 413
GL_SAMPLE_ALPHA_TO_ONE_EXT, 413
GL_SAMPLE_ALPHA_TO_ONE_SGIS, 413
GL_SAMPLE_BUFFERS, 413
GL_SAMPLE_BUFFERS_3DFX, 413
GL_SAMPLE_BUFFERS_ARB, 413
GL_SAMPLE_BUFFERS_EXT, 413
GL_SAMPLE_BUFFERS_SGIS, 413
GL_SAMPLE_COVERAGE, 413
GL_SAMPLE_COVERAGE_ARB, 413
GL_SAMPLE_COVERAGE_INVERT, 413
GL_SAMPLE_COVERAGE_INVERT_ARB, 414
GL_SAMPLE_COVERAGE_VALUE, 414
GL_SAMPLE_COVERAGE_VALUE_ARB, 414
GL_SAMPLE_MASK, 414
GL_SAMPLE_MASK_EXT, 414
GL_SAMPLE_MASK_INVERT_EXT, 414
GL_SAMPLE_MASK_INVERT_SGIS, 414
GL_SAMPLE_MASK_NV, 414
GL_SAMPLE_MASK_SGIS, 414
GL_SAMPLE_MASK_VALUE, 414
GL_SAMPLE_MASK_VALUE_EXT, 414
GL_SAMPLE_MASK_VALUE_NV, 414
GL_SAMPLE_MASK_VALUE_SGIS, 414
GL_SAMPLE_PATTERN_EXT, 414
GL_SAMPLE_PATTERN_SGIS, 414
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
745
GL_SAMPLE_POSITION, 414
GL_SAMPLE_POSITION_NV, 414
GL_SAMPLE_SHADING, 414
GL_SAMPLE_SHADING_ARB, 414
GL_SAMPLER_1D, 414
GL_SAMPLER_1D_ARB, 414
GL_SAMPLER_1D_ARRAY, 414
GL_SAMPLER_1D_ARRAY_EXT, 414
GL_SAMPLER_1D_ARRAY_SHADOW, 414
GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 414
GL_SAMPLER_1D_SHADOW, 414
GL_SAMPLER_1D_SHADOW_ARB, 414
GL_SAMPLER_2D, 414
GL_SAMPLER_2D_ARB, 415
GL_SAMPLER_2D_ARRAY, 415
GL_SAMPLER_2D_ARRAY_EXT, 415
GL_SAMPLER_2D_ARRAY_SHADOW, 415
GL_SAMPLER_2D_ARRAY_SHADOW_EXT, 415
GL_SAMPLER_2D_MULTISAMPLE, 415
GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 415
GL_SAMPLER_2D_RECT, 415
GL_SAMPLER_2D_RECT_ARB, 415
GL_SAMPLER_2D_RECT_SHADOW, 415
GL_SAMPLER_2D_RECT_SHADOW_ARB, 415
GL_SAMPLER_2D_SHADOW, 415
GL_SAMPLER_2D_SHADOW_ARB, 415
GL_SAMPLER_3D, 415
GL_SAMPLER_3D_ARB, 415
GL_SAMPLER_BINDING, 415
GL_SAMPLER_BUFFER, 415
GL_SAMPLER_BUFFER_AMD, 415
GL_SAMPLER_BUFFER_EXT, 415
GL_SAMPLER_CUBE, 415
GL_SAMPLER_CUBE_ARB, 415
GL_SAMPLER_CUBE_MAP_ARRAY, 415
GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 415
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
415
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 415
GL_SAMPLER_CUBE_SHADOW, 415
GL_SAMPLER_CUBE_SHADOW_EXT, 415
GL_SAMPLER_OBJECT_AMD, 415
GL_SAMPLER_RENDERBUFFER_NV, 416
GL_SAMPLES, 416
GL_SAMPLES_3DFX, 416
GL_SAMPLES_ARB, 416
GL_SAMPLES_EXT, 416
GL_SAMPLES_PASSED, 416
GL_SAMPLES_PASSED_ARB, 416
GL_SAMPLES_SGIS, 416
GL_SATURATE_BIT_ATI, 416
GL_SCALAR_EXT, 416
GL_SCALE_BY_FOUR_NV, 416
GL_SCALE_BY_ONE_HALF_NV, 416
GL_SCALE_BY_TWO_NV, 416
GL_SCALEBIAS_HINT_SGIX, 416
GL_SCREEN_COORDINATES_REND, 416
746
INDEX
GL_SECONDARY_COLOR_ARRAY, 416
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 416
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 416
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, 416
GL_SECONDARY_COLOR_ARRAY_EXT, 416
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 416
GL_SECONDARY_COLOR_ARRAY_LIST_IBM,
416
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, 416
GL_SECONDARY_COLOR_ARRAY_POINTER,
416
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, 416
GL_SECONDARY_COLOR_ARRAY_SIZE, 416
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT,
416
GL_SECONDARY_COLOR_ARRAY_STRIDE, 416
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, 417
GL_SECONDARY_COLOR_ARRAY_TYPE, 417
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT,
417
GL_SECONDARY_COLOR_NV, 417
GL_SECONDARY_INTERPOLATOR_ATI, 417
GL_SEPARABLE_2D, 417
GL_SEPARABLE_2D_EXT, 417
GL_SEPARATE_ATTRIBS, 417
GL_SEPARATE_ATTRIBS_EXT, 417
GL_SEPARATE_ATTRIBS_NV, 417
GL_SEPARATE_SPECULAR_COLOR, 417
GL_SEPARATE_SPECULAR_COLOR_EXT, 417
GL_SGI_color_matrix, 417
GL_SGI_color_table, 417
GL_SGI_texture_color_table, 417
GL_SGIS_detail_texture, 417
GL_SGIS_fog_function, 417
GL_SGIS_generate_mipmap, 417
GL_SGIS_multisample, 417
GL_SGIS_pixel_texture, 417
GL_SGIS_point_line_texgen, 417
GL_SGIS_point_parameters, 417
GL_SGIS_sharpen_texture, 417
GL_SGIS_texture4D, 417
GL_SGIS_texture_border_clamp, 417
GL_SGIS_texture_color_mask, 417
GL_SGIS_texture_edge_clamp, 417
GL_SGIS_texture_filter4, 417
GL_SGIS_texture_lod, 418
GL_SGIX_async, 418
GL_SGIX_async_histogram, 418
GL_SGIX_async_pixel, 418
GL_SGIX_blend_alpha_minmax, 418
GL_SGIX_calligraphic_fragment, 418
GL_SGIX_clipmap, 418
GL_SGIX_convolution_accuracy, 418
GL_SGIX_depth_pass_instrument, 418
GL_SGIX_depth_texture, 418
GL_SGIX_flush_raster, 418
GL_SGIX_fog_offset, 418
GL_SGIX_fog_scale, 418
GL_SGIX_fragment_lighting, 418
GL_SGIX_framezoom, 418
GL_SGIX_igloo_interface, 418
GL_SGIX_instruments, 418
GL_SGIX_interlace, 418
GL_SGIX_ir_instrument1, 418
GL_SGIX_list_priority, 418
GL_SGIX_pixel_texture, 418
GL_SGIX_pixel_tiles, 418
GL_SGIX_polynomial_ffd, 418
GL_SGIX_reference_plane, 418
GL_SGIX_resample, 418
GL_SGIX_scalebias_hint, 418
GL_SGIX_shadow, 418
GL_SGIX_shadow_ambient, 418
GL_SGIX_sprite, 419
GL_SGIX_subsample, 419
GL_SGIX_tag_sample_buffer, 419
GL_SGIX_texture_add_env, 419
GL_SGIX_texture_coordinate_clamp, 419
GL_SGIX_texture_lod_bias, 419
GL_SGIX_texture_multi_buffer, 419
GL_SGIX_texture_scale_bias, 419
GL_SGIX_texture_select, 419
GL_SGIX_vertex_preclip, 419
GL_SGIX_ycrcb, 419
GL_SGIX_ycrcb_subsample, 419
GL_SGIX_ycrcba, 419
GL_SHADER_COMPILER, 419
GL_SHADER_CONSISTENT_NV, 419
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 419
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 419
GL_SHADER_INCLUDE_ARB, 419
GL_SHADER_OBJECT_ARB, 419
GL_SHADER_OPERATION_NV, 419
GL_SHADER_SOURCE_LENGTH, 419
GL_SHADER_TYPE, 419
GL_SHADING_LANGUAGE_VERSION, 419
GL_SHADING_LANGUAGE_VERSION_ARB, 419
GL_SHADOW_AMBIENT_SGIX, 419
GL_SHADOW_ATTENUATION_EXT, 419
GL_SHARED_TEXTURE_PALETTE_EXT, 419
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 419
GL_SIGNALED, 420
GL_SIGNED_ALPHA8_NV, 420
GL_SIGNED_ALPHA_NV, 420
GL_SIGNED_HILO16_NV, 420
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_SIGNED_HILO8_NV, 420
GL_SIGNED_HILO_NV, 420
GL_SIGNED_IDENTITY_NV, 420
GL_SIGNED_INTENSITY8_NV, 420
GL_SIGNED_INTENSITY_NV, 420
GL_SIGNED_LUMINANCE8_ALPHA8_NV, 420
GL_SIGNED_LUMINANCE8_NV, 420
GL_SIGNED_LUMINANCE_ALPHA_NV, 420
GL_SIGNED_LUMINANCE_NV, 420
GL_SIGNED_NEGATE_NV, 420
GL_SIGNED_NORMALIZED, 420
GL_SIGNED_RGB8_NV, 420
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV,
420
GL_SIGNED_RGB_NV, 420
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, 420
GL_SIGNED_RGBA8_NV, 420
GL_SIGNED_RGBA_NV, 420
GL_SINGLE_COLOR, 420
GL_SINGLE_COLOR_EXT, 420
GL_SKIP_COMPONENTS1_NV, 420
GL_SKIP_COMPONENTS2_NV, 420
GL_SKIP_COMPONENTS3_NV, 420
GL_SKIP_COMPONENTS4_NV, 420
GL_SLICE_ACCUM_SUN, 420
GL_SLUMINANCE, 421
GL_SLUMINANCE8, 421
GL_SLUMINANCE8_ALPHA8, 421
GL_SLUMINANCE8_ALPHA8_EXT, 421
GL_SLUMINANCE8_EXT, 421
GL_SLUMINANCE_ALPHA, 421
GL_SLUMINANCE_ALPHA_EXT, 421
GL_SLUMINANCE_EXT, 421
GL_SMOOTH_LINE_WIDTH_GRANULARITY, 421
GL_SMOOTH_LINE_WIDTH_RANGE, 421
GL_SMOOTH_POINT_SIZE_GRANULARITY, 421
GL_SMOOTH_POINT_SIZE_RANGE, 421
GL_SOURCE0_ALPHA, 421
GL_SOURCE0_ALPHA_ARB, 421
GL_SOURCE0_ALPHA_EXT, 421
GL_SOURCE0_RGB, 421
GL_SOURCE0_RGB_ARB, 421
GL_SOURCE0_RGB_EXT, 421
GL_SOURCE1_ALPHA, 421
GL_SOURCE1_ALPHA_ARB, 421
GL_SOURCE1_ALPHA_EXT, 421
GL_SOURCE1_RGB, 421
GL_SOURCE1_RGB_ARB, 421
GL_SOURCE1_RGB_EXT, 421
GL_SOURCE2_ALPHA, 421
GL_SOURCE2_ALPHA_ARB, 421
GL_SOURCE2_ALPHA_EXT, 421
GL_SOURCE2_RGB, 421
GL_SOURCE2_RGB_ARB, 422
GL_SOURCE2_RGB_EXT, 422
GL_SOURCE3_ALPHA_NV, 422
GL_SOURCE3_RGB_NV, 422
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
747
GL_SPARE0_NV, 422
GL_SPARE0_PLUS_SECONDARY_COLOR_NV,
422
GL_SPARE1_NV, 422
GL_SPRITE_AXIAL_SGIX, 422
GL_SPRITE_AXIS_SGIX, 422
GL_SPRITE_EYE_ALIGNED_SGIX, 422
GL_SPRITE_MODE_SGIX, 422
GL_SPRITE_OBJECT_ALIGNED_SGIX, 422
GL_SPRITE_SGIX, 422
GL_SPRITE_TRANSLATION_SGIX, 422
GL_SRC0_ALPHA, 422
GL_SRC0_RGB, 422
GL_SRC1_ALPHA, 422
GL_SRC1_COLOR, 422
GL_SRC1_RGB, 422
GL_SRC2_ALPHA, 422
GL_SRC2_RGB, 422
GL_SRGB, 422
GL_SRGB8, 422
GL_SRGB8_ALPHA8, 422
GL_SRGB8_ALPHA8_EXT, 422
GL_SRGB8_EXT, 422
GL_SRGB_ALPHA, 422
GL_SRGB_ALPHA_EXT, 422
GL_SRGB_EXT, 423
GL_STATIC_ATI, 423
GL_STATIC_COPY, 423
GL_STATIC_COPY_ARB, 423
GL_STATIC_DRAW, 423
GL_STATIC_DRAW_ARB, 423
GL_STATIC_READ, 423
GL_STATIC_READ_ARB, 423
GL_STENCIL_ATTACHMENT, 423
GL_STENCIL_ATTACHMENT_EXT, 423
GL_STENCIL_BACK_FAIL, 423
GL_STENCIL_BACK_FAIL_ATI, 423
GL_STENCIL_BACK_FUNC, 423
GL_STENCIL_BACK_FUNC_ATI, 423
GL_STENCIL_BACK_PASS_DEPTH_FAIL, 423
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI,
423
GL_STENCIL_BACK_PASS_DEPTH_PASS, 423
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, 423
GL_STENCIL_BACK_REF, 423
GL_STENCIL_BACK_VALUE_MASK, 423
GL_STENCIL_BACK_WRITEMASK, 423
GL_STENCIL_BUFFER, 423
GL_STENCIL_CLEAR_TAG_VALUE_EXT, 423
GL_STENCIL_INDEX1, 423
GL_STENCIL_INDEX16, 423
GL_STENCIL_INDEX16_EXT, 423
GL_STENCIL_INDEX1_EXT, 423
GL_STENCIL_INDEX4, 423
GL_STENCIL_INDEX4_EXT, 424
GL_STENCIL_INDEX8, 424
GL_STENCIL_INDEX8_EXT, 424
748
INDEX
GL_STENCIL_TAG_BITS_EXT, 424
GL_STENCIL_TEST_TWO_SIDE_EXT, 424
GL_STORAGE_CACHED_APPLE, 424
GL_STORAGE_CLIENT_APPLE, 424
GL_STORAGE_PRIVATE_APPLE, 424
GL_STORAGE_SHARED_APPLE, 424
GL_STREAM_COPY, 424
GL_STREAM_COPY_ARB, 424
GL_STREAM_DRAW, 424
GL_STREAM_DRAW_ARB, 424
GL_STREAM_READ, 424
GL_STREAM_READ_ARB, 424
GL_STRICT_DEPTHFUNC_HINT_PGI, 424
GL_STRICT_LIGHTING_HINT_PGI, 424
GL_STRICT_SCISSOR_HINT_PGI, 424
GL_SUB_ATI, 424
GL_SUBTRACT, 424
GL_SUBTRACT_ARB, 424
GL_SUCCESS_NV, 424
GL_SUN_convolution_border_modes, 424
GL_SUN_global_alpha, 424
GL_SUN_mesh_array, 424
GL_SUN_slice_accum, 424
GL_SUN_triangle_list, 424
GL_SUN_vertex, 424
GL_SUNX_constant_data, 425
GL_SURFACE_MAPPED_NV, 425
GL_SURFACE_REGISTERED_NV, 425
GL_SURFACE_STATE_NV, 425
GL_SWIZZLE_STQ_ATI, 425
GL_SWIZZLE_STQ_DQ_ATI, 425
GL_SWIZZLE_STR_ATI, 425
GL_SWIZZLE_STR_DR_ATI, 425
GL_SWIZZLE_STRQ_ATI, 425
GL_SWIZZLE_STRQ_DQ_ATI, 425
GL_SYNC_CL_EVENT_ARB, 425
GL_SYNC_CL_EVENT_COMPLETE_ARB, 425
GL_SYNC_CONDITION, 425
GL_SYNC_FENCE, 425
GL_SYNC_FLAGS, 425
GL_SYNC_FLUSH_COMMANDS_BIT, 425
GL_SYNC_GPU_COMMANDS_COMPLETE, 425
GL_SYNC_STATUS, 425
GL_T2F_IUI_N3F_V2F_EXT, 425
GL_T2F_IUI_N3F_V3F_EXT, 425
GL_T2F_IUI_V2F_EXT, 425
GL_T2F_IUI_V3F_EXT, 425
GL_TABLE_TOO_LARGE, 425
GL_TABLE_TOO_LARGE_EXT, 425
GL_TANGENT_ARRAY_EXT, 425
GL_TANGENT_ARRAY_POINTER_EXT, 425
GL_TANGENT_ARRAY_STRIDE_EXT, 425
GL_TANGENT_ARRAY_TYPE_EXT, 425
GL_TESS_CONTROL_OUTPUT_VERTICES, 426
GL_TESS_CONTROL_PROGRAM_NV, 426
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 426
GL_TESS_CONTROL_SHADER, 426
GL_TESS_CONTROL_SHADER_BIT, 426
GL_TESS_EVALUATION_PROGRAM_NV, 426
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 426
GL_TESS_EVALUATION_SHADER, 426
GL_TESS_EVALUATION_SHADER_BIT, 426
GL_TESS_GEN_MODE, 426
GL_TESS_GEN_POINT_MODE, 426
GL_TESS_GEN_SPACING, 426
GL_TESS_GEN_VERTEX_ORDER, 426
GL_TESSELLATION_FACTOR_AMD, 426
GL_TESSELLATION_MODE_AMD, 426
GL_TEXCOORD1_BIT_PGI, 426
GL_TEXCOORD2_BIT_PGI, 426
GL_TEXCOORD3_BIT_PGI, 426
GL_TEXCOORD4_BIT_PGI, 426
GL_TEXT_FRAGMENT_SHADER_ATI, 426
GL_TEXTURE0, 426
GL_TEXTURE0_ARB, 426
GL_TEXTURE1, 426
GL_TEXTURE10, 426
GL_TEXTURE10_ARB, 426
GL_TEXTURE11, 426
GL_TEXTURE11_ARB, 426
GL_TEXTURE12, 426
GL_TEXTURE12_ARB, 427
GL_TEXTURE13, 427
GL_TEXTURE13_ARB, 427
GL_TEXTURE14, 427
GL_TEXTURE14_ARB, 427
GL_TEXTURE15, 427
GL_TEXTURE15_ARB, 427
GL_TEXTURE16, 427
GL_TEXTURE16_ARB, 427
GL_TEXTURE17, 427
GL_TEXTURE17_ARB, 427
GL_TEXTURE18, 427
GL_TEXTURE18_ARB, 427
GL_TEXTURE19, 427
GL_TEXTURE19_ARB, 427
GL_TEXTURE1_ARB, 427
GL_TEXTURE2, 427
GL_TEXTURE20, 427
GL_TEXTURE20_ARB, 427
GL_TEXTURE21, 427
GL_TEXTURE21_ARB, 427
GL_TEXTURE22, 427
GL_TEXTURE22_ARB, 427
GL_TEXTURE23, 427
GL_TEXTURE23_ARB, 427
GL_TEXTURE24, 427
GL_TEXTURE24_ARB, 427
GL_TEXTURE25, 427
GL_TEXTURE25_ARB, 428
GL_TEXTURE26, 428
GL_TEXTURE26_ARB, 428
GL_TEXTURE27, 428
GL_TEXTURE27_ARB, 428
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_TEXTURE28, 428
GL_TEXTURE28_ARB, 428
GL_TEXTURE29, 428
GL_TEXTURE29_ARB, 428
GL_TEXTURE2_ARB, 428
GL_TEXTURE3, 428
GL_TEXTURE30, 428
GL_TEXTURE30_ARB, 428
GL_TEXTURE31, 428
GL_TEXTURE31_ARB, 428
GL_TEXTURE3_ARB, 428
GL_TEXTURE4, 428
GL_TEXTURE4_ARB, 428
GL_TEXTURE5, 428
GL_TEXTURE5_ARB, 428
GL_TEXTURE6, 428
GL_TEXTURE6_ARB, 428
GL_TEXTURE7, 428
GL_TEXTURE7_ARB, 428
GL_TEXTURE8, 428
GL_TEXTURE8_ARB, 428
GL_TEXTURE9, 428
GL_TEXTURE9_ARB, 428
GL_TEXTURE_1D_ARRAY, 429
GL_TEXTURE_1D_ARRAY_EXT, 429
GL_TEXTURE_1D_BINDING_EXT, 429
GL_TEXTURE_1D_STACK_BINDING_MESAX,
429
GL_TEXTURE_1D_STACK_MESAX, 429
GL_TEXTURE_2D_ARRAY, 429
GL_TEXTURE_2D_ARRAY_EXT, 429
GL_TEXTURE_2D_BINDING_EXT, 429
GL_TEXTURE_2D_MULTISAMPLE, 429
GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 429
GL_TEXTURE_2D_STACK_BINDING_MESAX,
429
GL_TEXTURE_2D_STACK_MESAX, 429
GL_TEXTURE_3D, 429
GL_TEXTURE_3D_BINDING_EXT, 429
GL_TEXTURE_3D_EXT, 429
GL_TEXTURE_4D_BINDING_SGIS, 429
GL_TEXTURE_4D_SGIS, 429
GL_TEXTURE_4DSIZE_SGIS, 429
GL_TEXTURE_ALPHA_SIZE_EXT, 429
GL_TEXTURE_ALPHA_TYPE, 429
GL_TEXTURE_ALPHA_TYPE_ARB, 429
GL_TEXTURE_APPLICATION_MODE_EXT, 429
GL_TEXTURE_BASE_LEVEL, 429
GL_TEXTURE_BASE_LEVEL_SGIS, 429
GL_TEXTURE_BINDING_1D_ARRAY, 429
GL_TEXTURE_BINDING_1D_ARRAY_EXT, 429
GL_TEXTURE_BINDING_2D_ARRAY, 429
GL_TEXTURE_BINDING_2D_ARRAY_EXT, 429
GL_TEXTURE_BINDING_2D_MULTISAMPLE,
430
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 430
GL_TEXTURE_BINDING_3D, 430
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
749
GL_TEXTURE_BINDING_BUFFER, 430
GL_TEXTURE_BINDING_BUFFER_ARB, 430
GL_TEXTURE_BINDING_BUFFER_EXT, 430
GL_TEXTURE_BINDING_CUBE_MAP, 430
GL_TEXTURE_BINDING_CUBE_MAP_ARB, 430
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
430
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 430
GL_TEXTURE_BINDING_CUBE_MAP_EXT, 430
GL_TEXTURE_BINDING_RECTANGLE, 430
GL_TEXTURE_BINDING_RECTANGLE_ARB, 430
GL_TEXTURE_BINDING_RECTANGLE_NV, 430
GL_TEXTURE_BINDING_RENDERBUFFER_NV,
430
GL_TEXTURE_BLUE_SIZE_EXT, 430
GL_TEXTURE_BLUE_TYPE, 430
GL_TEXTURE_BLUE_TYPE_ARB, 430
GL_TEXTURE_BORDER_VALUES_NV, 430
GL_TEXTURE_BUFFER, 430
GL_TEXTURE_BUFFER_ARB, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, 430
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, 430
GL_TEXTURE_BUFFER_EXT, 430
GL_TEXTURE_BUFFER_FORMAT, 430
GL_TEXTURE_BUFFER_FORMAT_ARB, 430
GL_TEXTURE_BUFFER_FORMAT_EXT, 430
GL_TEXTURE_CLIPMAP_CENTER_SGIX, 431
GL_TEXTURE_CLIPMAP_DEPTH_SGIX, 431
GL_TEXTURE_CLIPMAP_FRAME_SGIX, 431
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX,
431
GL_TEXTURE_CLIPMAP_OFFSET_SGIX, 431
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, 431
GL_TEXTURE_COLOR_TABLE_SGI, 431
GL_TEXTURE_COLOR_WRITEMASK_SGIS, 431
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
431
GL_TEXTURE_COMPARE_FUNC, 431
GL_TEXTURE_COMPARE_FUNC_ARB, 431
GL_TEXTURE_COMPARE_MODE, 431
GL_TEXTURE_COMPARE_MODE_ARB, 431
GL_TEXTURE_COMPARE_OPERATOR_SGIX,
431
GL_TEXTURE_COMPARE_SGIX, 431
GL_TEXTURE_COMPRESSED, 431
GL_TEXTURE_COMPRESSED_ARB, 431
GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
431
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, 431
GL_TEXTURE_COMPRESSION_HINT, 431
750
INDEX
GL_TEXTURE_COMPRESSION_HINT_ARB, 431
GL_TEXTURE_CONSTANT_DATA_SUNX, 431
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV,
431
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 431
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, 431
GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
431
GL_TEXTURE_COORD_ARRAY_EXT, 431
GL_TEXTURE_COORD_ARRAY_LENGTH_NV,
431
GL_TEXTURE_COORD_ARRAY_LIST_IBM, 432
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, 432
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, 432
GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 432
GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 432
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
432
GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 432
GL_TEXTURE_COORD_NV, 432
GL_TEXTURE_CUBE_MAP, 432
GL_TEXTURE_CUBE_MAP_ARB, 432
GL_TEXTURE_CUBE_MAP_ARRAY, 432
GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 432
GL_TEXTURE_CUBE_MAP_EXT, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
432
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT,
432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT,
432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
432
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT,
432
GL_TEXTURE_CUBE_MAP_POSITIVE_X, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
432
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT,
432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
432
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT,
432
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 433
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
433
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT,
433
GL_TEXTURE_CUBE_MAP_SEAMLESS, 433
GL_TEXTURE_DEFORMATION_BIT_SGIX, 433
GL_TEXTURE_DEFORMATION_SGIX, 433
GL_TEXTURE_DEPTH, 433
GL_TEXTURE_DEPTH_EXT, 433
GL_TEXTURE_DEPTH_SIZE, 433
GL_TEXTURE_DEPTH_SIZE_ARB, 433
GL_TEXTURE_DEPTH_TYPE, 433
GL_TEXTURE_DEPTH_TYPE_ARB, 433
GL_TEXTURE_DS_SIZE_NV, 433
GL_TEXTURE_DT_SIZE_NV, 433
GL_TEXTURE_ENV_BIAS_SGIX, 433
GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 433
GL_TEXTURE_FILTER4_SIZE_SGIS, 433
GL_TEXTURE_FILTER_CONTROL, 433
GL_TEXTURE_FILTER_CONTROL_EXT, 433
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,
433
GL_TEXTURE_FLOAT_COMPONENTS_NV, 433
GL_TEXTURE_FREE_MEMORY_ATI, 433
GL_TEXTURE_GEQUAL_R_SGIX, 433
GL_TEXTURE_GREEN_SIZE_EXT, 433
GL_TEXTURE_GREEN_TYPE, 433
GL_TEXTURE_GREEN_TYPE_ARB, 433
GL_TEXTURE_HI_SIZE_NV, 433
GL_TEXTURE_INDEX_SIZE_EXT, 433
GL_TEXTURE_INTENSITY_SIZE_EXT, 434
GL_TEXTURE_INTENSITY_TYPE, 434
GL_TEXTURE_INTENSITY_TYPE_ARB, 434
GL_TEXTURE_LEQUAL_R_SGIX, 434
GL_TEXTURE_LIGHT_EXT, 434
GL_TEXTURE_LIGHTING_MODE_HP, 434
GL_TEXTURE_LO_SIZE_NV, 434
GL_TEXTURE_LOD_BIAS, 434
GL_TEXTURE_LOD_BIAS_EXT, 434
GL_TEXTURE_LOD_BIAS_R_SGIX, 434
GL_TEXTURE_LOD_BIAS_S_SGIX, 434
GL_TEXTURE_LOD_BIAS_T_SGIX, 434
GL_TEXTURE_LUMINANCE_SIZE_EXT, 434
GL_TEXTURE_LUMINANCE_TYPE, 434
GL_TEXTURE_LUMINANCE_TYPE_ARB, 434
GL_TEXTURE_MAG_SIZE_NV, 434
GL_TEXTURE_MATERIAL_FACE_EXT, 434
GL_TEXTURE_MATERIAL_PARAMETER_EXT,
434
GL_TEXTURE_MAX_ANISOTROPY_EXT, 434
GL_TEXTURE_MAX_CLAMP_R_SGIX, 434
GL_TEXTURE_MAX_CLAMP_S_SGIX, 434
GL_TEXTURE_MAX_CLAMP_T_SGIX, 434
GL_TEXTURE_MAX_LEVEL, 434
GL_TEXTURE_MAX_LEVEL_SGIS, 434
GL_TEXTURE_MAX_LOD, 434
GL_TEXTURE_MAX_LOD_SGIS, 434
GL_TEXTURE_MIN_LOD, 434
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_TEXTURE_MIN_LOD_SGIS, 434
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX,
435
GL_TEXTURE_NORMAL_EXT, 435
GL_TEXTURE_POST_SPECULAR_HP, 435
GL_TEXTURE_PRE_SPECULAR_HP, 435
GL_TEXTURE_PRIORITY_EXT, 435
GL_TEXTURE_RANGE_LENGTH_APPLE, 435
GL_TEXTURE_RANGE_POINTER_APPLE, 435
GL_TEXTURE_RECTANGLE, 435
GL_TEXTURE_RECTANGLE_ARB, 435
GL_TEXTURE_RECTANGLE_NV, 435
GL_TEXTURE_RED_SIZE_EXT, 435
GL_TEXTURE_RED_TYPE, 435
GL_TEXTURE_RED_TYPE_ARB, 435
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 435
GL_TEXTURE_RENDERBUFFER_NV, 435
GL_TEXTURE_RESIDENT_EXT, 435
GL_TEXTURE_SAMPLES, 435
GL_TEXTURE_SHADER_NV, 435
GL_TEXTURE_SHARED_SIZE, 435
GL_TEXTURE_SHARED_SIZE_EXT, 435
GL_TEXTURE_STENCIL_SIZE, 435
GL_TEXTURE_STENCIL_SIZE_EXT, 435
GL_TEXTURE_STORAGE_HINT_APPLE, 435
GL_TEXTURE_SWIZZLE_A, 435
GL_TEXTURE_SWIZZLE_A_EXT, 435
GL_TEXTURE_SWIZZLE_B, 435
GL_TEXTURE_SWIZZLE_B_EXT, 435
GL_TEXTURE_SWIZZLE_G, 435
GL_TEXTURE_SWIZZLE_G_EXT, 436
GL_TEXTURE_SWIZZLE_R, 436
GL_TEXTURE_SWIZZLE_R_EXT, 436
GL_TEXTURE_SWIZZLE_RGBA, 436
GL_TEXTURE_SWIZZLE_RGBA_EXT, 436
GL_TEXTURE_TOO_LARGE_EXT, 436
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV,
436
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT,
436
GL_TEXTURE_WRAP_Q_SGIS, 436
GL_TEXTURE_WRAP_R, 436
GL_TEXTURE_WRAP_R_EXT, 436
GL_TIME_ELAPSED, 436
GL_TIME_ELAPSED_EXT, 436
GL_TIMEOUT_EXPIRED, 436
GL_TIMEOUT_IGNORED, 436
GL_TIMESTAMP, 436
GL_TRACK_MATRIX_NV, 436
GL_TRACK_MATRIX_TRANSFORM_NV, 436
GL_TRANSFORM_FEEDBACK, 436
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV,
436
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 436
GL_TRANSFORM_FEEDBACK_BINDING, 436
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
751
GL_TRANSFORM_FEEDBACK_BINDING_NV,
436
GL_TRANSFORM_FEEDBACK_BUFFER, 436
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 436
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, 436
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 437
GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, 437
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, 437
GL_TRANSFORM_FEEDBACK_BUFFER_NV,
437
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 437
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,
437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, 437
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, 437
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, 437
GL_TRANSFORM_FEEDBACK_NV, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, 437
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, 437
GL_TRANSFORM_FEEDBACK_RECORD_NV,
437
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 437
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, 437
GL_TRANSFORM_FEEDBACK_VARYINGS, 437
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, 437
GL_TRANSFORM_FEEDBACK_VARYINGS_NV,
437
GL_TRANSFORM_HINT_APPLE, 437
752
INDEX
GL_TRANSPOSE_COLOR_MATRIX, 437
GL_TRANSPOSE_COLOR_MATRIX_ARB, 437
GL_TRANSPOSE_CURRENT_MATRIX_ARB,
437
GL_TRANSPOSE_MODELVIEW_MATRIX, 438
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
438
GL_TRANSPOSE_NV, 438
GL_TRANSPOSE_PROGRAM_MATRIX_EXT,
438
GL_TRANSPOSE_PROJECTION_MATRIX, 438
GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
438
GL_TRANSPOSE_TEXTURE_MATRIX, 438
GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 438
GL_TRIANGLE_LIST_SUN, 438
GL_TRIANGLE_MESH_SUN, 438
GL_TRIANGLE_STRIP_ADJACENCY, 438
GL_TRIANGLE_STRIP_ADJACENCY_ARB, 438
GL_TRIANGLE_STRIP_ADJACENCY_EXT, 438
GL_TRIANGLES_ADJACENCY, 438
GL_TRIANGLES_ADJACENCY_ARB, 438
GL_TRIANGLES_ADJACENCY_EXT, 438
GL_TYPE_RGBA_FLOAT_ATI, 438
GL_UNDEFINED_APPLE, 438
GL_UNDEFINED_VERTEX, 438
GL_UNIFORM_ARRAY_STRIDE, 438
GL_UNIFORM_BARRIER_BIT_EXT, 438
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 438
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 438
GL_UNIFORM_BLOCK_BINDING, 438
GL_UNIFORM_BLOCK_DATA_SIZE, 438
GL_UNIFORM_BLOCK_INDEX, 438
GL_UNIFORM_BLOCK_NAME_LENGTH, 438
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 438
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 439
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 439
GL_UNIFORM_BUFFER, 439
GL_UNIFORM_BUFFER_BINDING, 439
GL_UNIFORM_BUFFER_BINDING_EXT, 439
GL_UNIFORM_BUFFER_EXT, 439
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
439
GL_UNIFORM_BUFFER_SIZE, 439
GL_UNIFORM_BUFFER_START, 439
GL_UNIFORM_IS_ROW_MAJOR, 439
GL_UNIFORM_MATRIX_STRIDE, 439
GL_UNIFORM_NAME_LENGTH, 439
GL_UNIFORM_OFFSET, 439
GL_UNIFORM_SIZE, 439
GL_UNIFORM_TYPE, 439
GL_UNKNOWN_CONTEXT_RESET_ARB, 439
GL_UNPACK_CLIENT_STORAGE_APPLE, 439
GL_UNPACK_CMYK_HINT_EXT, 439
GL_UNPACK_CONSTANT_DATA_SUNX, 439
GL_UNPACK_IMAGE_DEPTH_SGIS, 439
GL_UNPACK_IMAGE_HEIGHT, 439
GL_UNPACK_IMAGE_HEIGHT_EXT, 439
GL_UNPACK_RESAMPLE_OML, 439
GL_UNPACK_RESAMPLE_SGIX, 439
GL_UNPACK_ROW_BYTES_APPLE, 439
GL_UNPACK_SKIP_IMAGES, 439
GL_UNPACK_SKIP_IMAGES_EXT, 440
GL_UNPACK_SKIP_VOLUMES_SGIS, 440
GL_UNPACK_SUBSAMPLE_RATE_SGIX, 440
GL_UNSIGNALED, 440
GL_UNSIGNED_BYTE_2_3_3_REV, 440
GL_UNSIGNED_BYTE_3_3_2, 440
GL_UNSIGNED_BYTE_3_3_2_EXT, 440
GL_UNSIGNED_IDENTITY_NV, 440
GL_UNSIGNED_INT16_NV, 440
GL_UNSIGNED_INT16_VEC2_NV, 440
GL_UNSIGNED_INT16_VEC3_NV, 440
GL_UNSIGNED_INT16_VEC4_NV, 440
GL_UNSIGNED_INT64_AMD, 440
GL_UNSIGNED_INT64_NV, 440
GL_UNSIGNED_INT64_VEC2_NV, 440
GL_UNSIGNED_INT64_VEC3_NV, 440
GL_UNSIGNED_INT64_VEC4_NV, 440
GL_UNSIGNED_INT8_NV, 440
GL_UNSIGNED_INT8_VEC2_NV, 440
GL_UNSIGNED_INT8_VEC3_NV, 440
GL_UNSIGNED_INT8_VEC4_NV, 440
GL_UNSIGNED_INT_10_10_10_2, 440
GL_UNSIGNED_INT_10_10_10_2_EXT, 440
GL_UNSIGNED_INT_10F_11F_11F_REV, 440
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT,
440
GL_UNSIGNED_INT_24_8, 440
GL_UNSIGNED_INT_24_8_EXT, 440
GL_UNSIGNED_INT_24_8_NV, 440
GL_UNSIGNED_INT_2_10_10_10_REV, 441
GL_UNSIGNED_INT_5_9_9_9_REV, 441
GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 441
GL_UNSIGNED_INT_8_8_8_8, 441
GL_UNSIGNED_INT_8_8_8_8_EXT, 441
GL_UNSIGNED_INT_8_8_8_8_REV, 441
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 441
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT,
441
GL_UNSIGNED_INT_IMAGE_1D_EXT, 441
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT,
441
GL_UNSIGNED_INT_IMAGE_2D_EXT, 441
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 441
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 441
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT,
441
GL_UNSIGNED_INT_IMAGE_3D_EXT, 441
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 441
GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 441
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 441
GL_UNSIGNED_INT_S8_S8_8_8_NV, 441
GL_UNSIGNED_INT_SAMPLER_1D, 441
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
441
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, 441
GL_UNSIGNED_INT_SAMPLER_1D_EXT, 441
GL_UNSIGNED_INT_SAMPLER_2D, 441
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
441
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, 441
GL_UNSIGNED_INT_SAMPLER_2D_EXT, 441
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 441
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 442
GL_UNSIGNED_INT_SAMPLER_2D_RECT, 442
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, 442
GL_UNSIGNED_INT_SAMPLER_3D, 442
GL_UNSIGNED_INT_SAMPLER_3D_EXT, 442
GL_UNSIGNED_INT_SAMPLER_BUFFER, 442
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD,
442
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT,
442
GL_UNSIGNED_INT_SAMPLER_CUBE, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 442
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 442
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 442
GL_UNSIGNED_INT_VEC2, 442
GL_UNSIGNED_INT_VEC2_EXT, 442
GL_UNSIGNED_INT_VEC3, 442
GL_UNSIGNED_INT_VEC3_EXT, 442
GL_UNSIGNED_INT_VEC4, 442
GL_UNSIGNED_INT_VEC4_EXT, 442
GL_UNSIGNED_INVERT_NV, 442
GL_UNSIGNED_NORMALIZED, 442
GL_UNSIGNED_NORMALIZED_ARB, 442
GL_UNSIGNED_SHORT_1_5_5_5_REV, 442
GL_UNSIGNED_SHORT_4_4_4_4, 442
GL_UNSIGNED_SHORT_4_4_4_4_EXT, 442
GL_UNSIGNED_SHORT_4_4_4_4_REV, 442
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
753
GL_UNSIGNED_SHORT_5_5_5_1, 442
GL_UNSIGNED_SHORT_5_5_5_1_EXT, 442
GL_UNSIGNED_SHORT_5_6_5, 443
GL_UNSIGNED_SHORT_5_6_5_REV, 443
GL_UNSIGNED_SHORT_8_8_APPLE, 443
GL_UNSIGNED_SHORT_8_8_MESA, 443
GL_UNSIGNED_SHORT_8_8_REV_APPLE, 443
GL_UNSIGNED_SHORT_8_8_REV_MESA, 443
GL_UPPER_LEFT, 443
GL_VALIDATE_STATUS, 443
GL_VARIABLE_A_NV, 443
GL_VARIABLE_B_NV, 443
GL_VARIABLE_C_NV, 443
GL_VARIABLE_D_NV, 443
GL_VARIABLE_E_NV, 443
GL_VARIABLE_F_NV, 443
GL_VARIABLE_G_NV, 443
GL_VARIANT_ARRAY_EXT, 443
GL_VARIANT_ARRAY_POINTER_EXT, 443
GL_VARIANT_ARRAY_STRIDE_EXT, 443
GL_VARIANT_ARRAY_TYPE_EXT, 443
GL_VARIANT_DATATYPE_EXT, 443
GL_VARIANT_EXT, 443
GL_VARIANT_VALUE_EXT, 443
GL_VBO_FREE_MEMORY_ATI, 443
GL_VECTOR_EXT, 443
GL_VERSION_1_2, 443
GL_VERSION_1_2_DEPRECATED, 443
GL_VERSION_1_3, 443
GL_VERSION_1_3_DEPRECATED, 443
GL_VERSION_1_4, 444
GL_VERSION_1_4_DEPRECATED, 444
GL_VERSION_1_5, 444
GL_VERSION_2_0, 444
GL_VERSION_2_1, 444
GL_VERSION_3_0, 444
GL_VERSION_3_1, 444
GL_VERSION_3_2, 444
GL_VERSION_3_3, 444
GL_VERSION_4_0, 444
GL_VERSION_4_1, 444
GL_VERTEX23_BIT_PGI, 444
GL_VERTEX4_BIT_PGI, 444
GL_VERTEX_ARRAY_ADDRESS_NV, 444
GL_VERTEX_ARRAY_BINDING, 444
GL_VERTEX_ARRAY_BINDING_APPLE, 444
GL_VERTEX_ARRAY_BUFFER_BINDING, 444
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB,
444
GL_VERTEX_ARRAY_COUNT_EXT, 444
GL_VERTEX_ARRAY_EXT, 444
GL_VERTEX_ARRAY_LENGTH_NV, 444
GL_VERTEX_ARRAY_LIST_IBM, 444
GL_VERTEX_ARRAY_LIST_STRIDE_IBM, 444
GL_VERTEX_ARRAY_OBJECT_AMD, 444
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, 444
GL_VERTEX_ARRAY_POINTER_EXT, 444
754
INDEX
GL_VERTEX_ARRAY_RANGE_APPLE, 444
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 444
GL_VERTEX_ARRAY_RANGE_LENGTH_NV, 445
GL_VERTEX_ARRAY_RANGE_NV, 445
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 445
GL_VERTEX_ARRAY_RANGE_POINTER_NV,
445
GL_VERTEX_ARRAY_RANGE_VALID_NV, 445
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, 445
GL_VERTEX_ARRAY_SIZE_EXT, 445
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE,
445
GL_VERTEX_ARRAY_STRIDE_EXT, 445
GL_VERTEX_ARRAY_TYPE_EXT, 445
GL_VERTEX_ATTRIB_ARRAY0_NV, 445
GL_VERTEX_ATTRIB_ARRAY10_NV, 445
GL_VERTEX_ATTRIB_ARRAY11_NV, 445
GL_VERTEX_ATTRIB_ARRAY12_NV, 445
GL_VERTEX_ATTRIB_ARRAY13_NV, 445
GL_VERTEX_ATTRIB_ARRAY14_NV, 445
GL_VERTEX_ATTRIB_ARRAY15_NV, 445
GL_VERTEX_ATTRIB_ARRAY1_NV, 445
GL_VERTEX_ATTRIB_ARRAY2_NV, 445
GL_VERTEX_ATTRIB_ARRAY3_NV, 445
GL_VERTEX_ATTRIB_ARRAY4_NV, 445
GL_VERTEX_ATTRIB_ARRAY5_NV, 445
GL_VERTEX_ATTRIB_ARRAY6_NV, 445
GL_VERTEX_ATTRIB_ARRAY7_NV, 445
GL_VERTEX_ATTRIB_ARRAY8_NV, 445
GL_VERTEX_ATTRIB_ARRAY9_NV, 445
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV,
445
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 445
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 446
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, 446
GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 446
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB,
446
GL_VERTEX_ATTRIB_ARRAY_ENABLED, 446
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB,
446
GL_VERTEX_ATTRIB_ARRAY_INTEGER, 446
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV,
446
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 446
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
446
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, 446
GL_VERTEX_ATTRIB_ARRAY_POINTER, 446
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB,
446
GL_VERTEX_ATTRIB_ARRAY_SIZE, 446
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, 446
GL_VERTEX_ATTRIB_ARRAY_STRIDE, 446
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB,
446
GL_VERTEX_ATTRIB_ARRAY_TYPE, 446
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, 446
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV,
446
GL_VERTEX_ATTRIB_MAP1_APPLE, 446
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE,
446
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE,
446
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE,
446
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 446
GL_VERTEX_ATTRIB_MAP2_APPLE, 446
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE,
446
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE,
446
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE,
447
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 447
GL_VERTEX_BLEND_ARB, 447
GL_VERTEX_CONSISTENT_HINT_PGI, 447
GL_VERTEX_DATA_HINT_PGI, 447
GL_VERTEX_ID_NV, 447
GL_VERTEX_PRECLIP_HINT_SGIX, 447
GL_VERTEX_PRECLIP_SGIX, 447
GL_VERTEX_PROGRAM_ARB, 447
GL_VERTEX_PROGRAM_BINDING_NV, 447
GL_VERTEX_PROGRAM_NV, 447
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, 447
GL_VERTEX_PROGRAM_POINT_SIZE, 447
GL_VERTEX_PROGRAM_POINT_SIZE_ARB,
447
GL_VERTEX_PROGRAM_POINT_SIZE_NV, 447
GL_VERTEX_PROGRAM_TWO_SIDE, 447
GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 447
GL_VERTEX_PROGRAM_TWO_SIDE_NV, 447
GL_VERTEX_SHADER, 447
GL_VERTEX_SHADER_ARB, 447
GL_VERTEX_SHADER_BINDING_EXT, 447
GL_VERTEX_SHADER_BIT, 447
GL_VERTEX_SHADER_EXT, 447
GL_VERTEX_SHADER_INSTRUCTIONS_EXT,
447
GL_VERTEX_SHADER_INVARIANTS_EXT, 447
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 447
GL_VERTEX_SHADER_LOCALS_EXT, 447
GL_VERTEX_SHADER_OPTIMIZED_EXT, 447
GL_VERTEX_SHADER_VARIANTS_EXT, 448
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
GL_VERTEX_SOURCE_ATI, 448
GL_VERTEX_STATE_PROGRAM_NV, 448
GL_VERTEX_STREAM0_ATI, 448
GL_VERTEX_STREAM1_ATI, 448
GL_VERTEX_STREAM2_ATI, 448
GL_VERTEX_STREAM3_ATI, 448
GL_VERTEX_STREAM4_ATI, 448
GL_VERTEX_STREAM5_ATI, 448
GL_VERTEX_STREAM6_ATI, 448
GL_VERTEX_STREAM7_ATI, 448
GL_VERTEX_WEIGHT_ARRAY_EXT, 448
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT,
448
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, 448
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT,
448
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, 448
GL_VERTEX_WEIGHTING_EXT, 448
GL_VIBRANCE_BIAS_NV, 448
GL_VIBRANCE_SCALE_NV, 448
GL_VIDEO_BUFFER_BINDING_NV, 448
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV,
448
GL_VIDEO_BUFFER_NV, 448
GL_VIDEO_BUFFER_PITCH_NV, 448
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 448
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 448
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV,
448
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 448
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV,
448
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 449
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 449
GL_VIDEO_COLOR_CONVERSION_MAX_NV,
449
GL_VIDEO_COLOR_CONVERSION_MIN_NV,
449
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 449
GL_VIEWPORT_BOUNDS_RANGE, 449
GL_VIEWPORT_INDEX_PROVOKING_VERTEX,
449
GL_VIEWPORT_SUBPIXEL_BITS, 449
GL_VOLATILE_APPLE, 449
GL_W_EXT, 449
GL_WAIT_FAILED, 449
GL_WEIGHT_ARRAY_ARB, 449
GL_WEIGHT_ARRAY_BUFFER_BINDING, 449
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB,
449
GL_WEIGHT_ARRAY_POINTER_ARB, 449
GL_WEIGHT_ARRAY_SIZE_ARB, 449
GL_WEIGHT_ARRAY_STRIDE_ARB, 449
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
755
GL_WEIGHT_ARRAY_TYPE_ARB, 449
GL_WEIGHT_SUM_UNITY_ARB, 449
GL_WIDE_LINE_HINT_PGI, 449
GL_WIN_phong_shading, 449
GL_WIN_specular_fog, 449
GL_WRAP_BORDER_SUN, 449
GL_WRITE_DISCARD_NV, 449
GL_WRITE_ONLY, 449
GL_WRITE_ONLY_ARB, 449
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, 449
GL_WRITE_PIXEL_DATA_RANGE_NV, 449
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, 450
GL_X_EXT, 450
GL_Y_EXT, 450
GL_YCBAYCR8A_4224_NV, 450
GL_YCBCR_422_APPLE, 450
GL_YCBCR_MESA, 450
GL_YCBYCR8_422_NV, 450
GL_YCRCB_422_SGIX, 450
GL_YCRCB_444_SGIX, 450
GL_YCRCB_SGIX, 450
GL_YCRCBA_SGIX, 450
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 450
GL_Z4Y12Z4CB12Z4CR12_444_NV, 450
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 450
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 450
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 450
GL_Z_EXT, 450
GL_ZERO_EXT, 450
GLAPI, 450
GLDEBUGPROCAMD, 454
GLEXT_64_TYPES_DEFINED, 450
GLboolean, 463
GLchar, 454
GLcharARB, 454
GLenum, 463
GLhalfARB, 455
GLhalfNV, 455
GLhandleARB, 455, 463
GLint, 463
GLint64, 455
GLint64EXT, 455
GLintptr, 455, 463
GLintptrARB, 455
GLsizeiptr, 455
GLsizeiptrARB, 455
GLsync, 455, 463
GLuint, 463
GLuint64, 455
GLuint64EXT, 455
GLvdpauSurfaceNV, 455, 463
getProcAddress, 454
green, 455
group, 455
756
INDEX
groupString, 455
groups, 455
groupsSize, 455
h, 455
height, 455
id, 455
ids, 455
image, 455
imageSize, 455
img, 455
in, 455
index, 455
indices, 456
indirect, 456
infoLog, 456
input, 456
internalFormat, 456
internalformat, 456
interp, 456
invert, 456
key0, 456
key1, 456
layer, 456
layered, 456
left, 456
len, 456
length, 456
lengths, 456
level, 456
limit, 456
location, 456
locations, 456
lod, 456
m, 456
mapping, 456
mask, 456
matrix, 456
maxActiveCounters, 456
maxCount, 456
maxLength, 456
message, 457
messageLog, 457
minPresentTime, 457
mode, 457
modeAlpha, 457
modeRGB, 457
modestride, 457
monitors, 457
muxSum, 457
n, 457
name, 457
namelen, 457
names, 457
nbuffers, 457
normalized, 457
num, 457
numCounters, 457
numTextureNames, 457
nx, 457
ny, 457
nz, 457
obj, 457
offset, 457
option, 457
order, 457
outW, 457
outX, 457
outY, 457
outZ, 458
p, 458
PFNGLGETSTRINGIPROC, 458
PFNGLMAPBUFFERARBPROC, 458
PFNGLMAPBUFFERPROC, 458
PFNGLMAPBUFFERRANGEPROC, 458
PFNGLMAPNAMEDBUFFEREXTPROC, 458
PFNGLMAPNAMEDBUFFERRANGEEXTPROC,
458
PFNGLMAPOBJECTBUFFERATIPROC, 458
packed, 458
param, 458
params, 458
path, 458
pattern, 458
pipelines, 458
pixels, 458
pname, 458
pointer, 458
points, 458
portion, 458
precision, 458
precisiontype, 458
presentDurationId, 458
preserve, 458
primcount, 458
priorities, 458
program, 458
programs, 459
ptrstride, 459
q, 459
query, 459
r, 459
range, 459
readOffset, 459
ref, 459
renderbuffer, 459
renderbuffers, 459
renderbuffertarget, 459
res, 459
reset, 459
residences, 459
result, 459
right, 459
row, 459
rowBufSize, 459
s, 459
sampler, 459
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
samplers, 459
samples, 459
scale, 459
sequence_num, 459
severities, 459
severity, 459
sfactorAlpha, 459
sfail, 459
shader, 460
shaders, 460
shadertype, 460
sink, 460
size, 460
size4d, 460
source, 460
sources, 460
span, 460
src, 460
srcAlpha, 460
srcLevel, 460
srcRGB, 460
srcTarget, 460
srcX, 460
srcX1, 460
srcY, 460
srcY0, 460
srcY1, 460
srcZ, 460
stages, 460
start, 460
stencil, 460
stencilClearTag, 460
storagetype, 460
stream, 460
stride, 460
string, 460
stringlen, 461
strings, 461
sumOutput, 461
surfaces, 461
swizzle, 461
t, 461
table, 461
target, 461
target0, 461
target1, 461
target2, 461
target3, 461
tc, 461
textarget, 461
texture, 461
textureNames, 461
textures, 461
timeout, 461
top, 461
transform, 461
transpose, 461
ty, 461
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
757
type, 461
types, 461
tz, 461
u1, 461
u2, 461
uniformBlockBinding, 461
uniformBlockIndex, 462
uniformBlockName, 462
uniformCount, 462
uniformIndex, 462
uniformIndices, 462
uniformName, 462
uniformNames, 462
uorder, 462
usage, 462
userParam, 462
ustride, 462
v, 462
v0, 462
v1, 462
v2, 462
v3, 462
val, 462
value, 462
values, 462
variable, 462
varyings, 462
void, 463
vorder, 462
vstride, 462
w, 462
w1, 462
w2, 462
weights, 462
width, 462
woffset, 463
worder, 463
writeBuffer, 463
writeOffset, 463
writeTarget, 463
wstride, 463
x, 463
xoffset, 463
y, 463
yoffset, 463
z, 463
zFar, 463
zNear, 463
zmax, 463
zoffset, 463
SDL_opengles2.h
APIENTRY, 464
SDL_pixels.h
SDL_ALPHA_OPAQUE, 467
SDL_ALPHA_TRANSPARENT, 467
SDL_ARRAYORDER_ABGR, 469
SDL_ARRAYORDER_ARGB, 469
SDL_ARRAYORDER_BGR, 469
758
INDEX
SDL_ARRAYORDER_BGRA, 469
SDL_ARRAYORDER_NONE, 469
SDL_ARRAYORDER_RGB, 469
SDL_ARRAYORDER_RGBA, 469
SDL_AllocFormat, 470
SDL_AllocPalette, 470
SDL_BITMAPORDER_1234, 468
SDL_BITMAPORDER_4321, 468
SDL_BITMAPORDER_NONE, 468
SDL_BITSPERPIXEL, 467
SDL_BYTESPERPIXEL, 467
SDL_CalculateGammaRamp, 470
SDL_Color, 468
SDL_Colour, 467
SDL_DEFINE_PIXELFORMAT, 467
SDL_DEFINE_PIXELFOURCC, 467
SDL_FreeFormat, 471
SDL_FreePalette, 471
SDL_GetPixelFormatName, 471
SDL_GetRGB, 471
SDL_GetRGBA, 471
SDL_ISPIXELFORMAT_ALPHA, 467
SDL_ISPIXELFORMAT_FOURCC, 467
SDL_ISPIXELFORMAT_INDEXED, 467
SDL_MapRGB, 471
SDL_MapRGBA, 471
SDL_MasksToPixelFormatEnum, 471
SDL_PACKEDLAYOUT_1010102, 469
SDL_PACKEDLAYOUT_1555, 469
SDL_PACKEDLAYOUT_2101010, 469
SDL_PACKEDLAYOUT_332, 469
SDL_PACKEDLAYOUT_4444, 469
SDL_PACKEDLAYOUT_5551, 469
SDL_PACKEDLAYOUT_565, 469
SDL_PACKEDLAYOUT_8888, 469
SDL_PACKEDLAYOUT_NONE, 469
SDL_PACKEDORDER_ABGR, 469
SDL_PACKEDORDER_ARGB, 469
SDL_PACKEDORDER_BGRA, 469
SDL_PACKEDORDER_BGRX, 469
SDL_PACKEDORDER_NONE, 468
SDL_PACKEDORDER_RGBA, 469
SDL_PACKEDORDER_RGBX, 468
SDL_PACKEDORDER_XBGR, 469
SDL_PACKEDORDER_XRGB, 468
SDL_PIXELFLAG, 467
SDL_PIXELFORMAT_ABGR1555, 470
SDL_PIXELFORMAT_ABGR4444, 470
SDL_PIXELFORMAT_ABGR8888, 470
SDL_PIXELFORMAT_ARGB1555, 470
SDL_PIXELFORMAT_ARGB2101010, 470
SDL_PIXELFORMAT_ARGB4444, 470
SDL_PIXELFORMAT_ARGB8888, 470
SDL_PIXELFORMAT_BGR24, 470
SDL_PIXELFORMAT_BGR555, 470
SDL_PIXELFORMAT_BGR565, 470
SDL_PIXELFORMAT_BGR888, 470
SDL_PIXELFORMAT_BGRA4444, 470
SDL_PIXELFORMAT_BGRA5551, 470
SDL_PIXELFORMAT_BGRA8888, 470
SDL_PIXELFORMAT_BGRX8888, 470
SDL_PIXELFORMAT_INDEX1LSB, 469
SDL_PIXELFORMAT_INDEX1MSB, 469
SDL_PIXELFORMAT_INDEX4LSB, 469
SDL_PIXELFORMAT_INDEX4MSB, 469
SDL_PIXELFORMAT_INDEX8, 469
SDL_PIXELFORMAT_IYUV, 470
SDL_PIXELFORMAT_RGB24, 470
SDL_PIXELFORMAT_RGB332, 469
SDL_PIXELFORMAT_RGB444, 469
SDL_PIXELFORMAT_RGB555, 469
SDL_PIXELFORMAT_RGB565, 470
SDL_PIXELFORMAT_RGB888, 470
SDL_PIXELFORMAT_RGBA4444, 470
SDL_PIXELFORMAT_RGBA5551, 470
SDL_PIXELFORMAT_RGBA8888, 470
SDL_PIXELFORMAT_RGBX8888, 470
SDL_PIXELFORMAT_UNKNOWN, 469
SDL_PIXELFORMAT_UYVY, 470
SDL_PIXELFORMAT_YUY2, 470
SDL_PIXELFORMAT_YV12, 470
SDL_PIXELFORMAT_YVYU, 470
SDL_PIXELLAYOUT, 467
SDL_PIXELORDER, 467
SDL_PIXELTYPE, 467
SDL_PIXELTYPE_ARRAYF16, 468
SDL_PIXELTYPE_ARRAYF32, 468
SDL_PIXELTYPE_ARRAYU16, 468
SDL_PIXELTYPE_ARRAYU32, 468
SDL_PIXELTYPE_ARRAYU8, 468
SDL_PIXELTYPE_INDEX1, 468
SDL_PIXELTYPE_INDEX4, 468
SDL_PIXELTYPE_INDEX8, 468
SDL_PIXELTYPE_PACKED16, 468
SDL_PIXELTYPE_PACKED32, 468
SDL_PIXELTYPE_PACKED8, 468
SDL_PIXELTYPE_UNKNOWN, 468
SDL_Palette, 468
SDL_PixelFormat, 468
SDL_PixelFormatEnumToMasks, 472
SDL_SetPaletteColors, 472
SDL_SetPixelFormatPalette, 472
SDL_platform.h
SDL_GetPlatform, 473
SDL_pow
SDL_stdinc.h, 523
SDL_power.h
SDL_GetPowerInfo, 474
SDL_POWERSTATE_CHARGED, 474
SDL_POWERSTATE_CHARGING, 473
SDL_POWERSTATE_NO_BATTERY, 473
SDL_POWERSTATE_ON_BATTERY, 473
SDL_POWERSTATE_UNKNOWN, 473
SDL_PowerState, 473
SDL_qsort
SDL_stdinc.h, 523
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_quit.h
SDL_QuitRequested, 474
SDL_realloc
SDL_stdinc.h, 523
SDL_rect.h
SDL_EnclosePoints, 476
SDL_HasIntersection, 476
SDL_IntersectRect, 476
SDL_IntersectRectAndLine, 476
SDL_Point, 476
SDL_Rect, 476
SDL_RectEmpty, 477
SDL_RectEquals, 477
SDL_UnionRect, 477
SDL_reinterpret_cast
SDL_stdinc.h, 521
SDL_render.h
SDL_CreateRenderer, 482
SDL_CreateSoftwareRenderer, 483
SDL_CreateTexture, 483
SDL_CreateTextureFromSurface, 483
SDL_CreateWindowAndRenderer, 485
SDL_DestroyRenderer, 485
SDL_DestroyTexture, 485
SDL_FLIP_HORIZONTAL, 481
SDL_FLIP_NONE, 481
SDL_FLIP_VERTICAL, 481
SDL_GL_BindTexture, 489
SDL_GL_UnbindTexture, 489
SDL_GetNumRenderDrivers, 485
SDL_GetRenderDrawBlendMode, 486
SDL_GetRenderDrawColor, 486
SDL_GetRenderDriverInfo, 486
SDL_GetRenderTarget, 487
SDL_GetRenderer, 487
SDL_GetRendererInfo, 487
SDL_GetRendererOutputSize, 487
SDL_GetTextureAlphaMod, 487
SDL_GetTextureBlendMode, 487
SDL_GetTextureColorMod, 489
SDL_LockTexture, 490
SDL_QueryTexture, 490
SDL_RENDERER_ACCELERATED, 481
SDL_RENDERER_PRESENTVSYNC, 481
SDL_RENDERER_SOFTWARE, 481
SDL_RENDERER_TARGETTEXTURE, 481
SDL_RenderClear, 490
SDL_RenderCopy, 490
SDL_RenderCopyEx, 492
SDL_RenderDrawLine, 492
SDL_RenderDrawLines, 492
SDL_RenderDrawPoint, 493
SDL_RenderDrawPoints, 493
SDL_RenderDrawRect, 493
SDL_RenderDrawRects, 493
SDL_RenderFillRect, 494
SDL_RenderFillRects, 494
SDL_RenderGetClipRect, 494
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
759
SDL_RenderGetLogicalSize, 494
SDL_RenderGetScale, 495
SDL_RenderGetViewport, 495
SDL_RenderPresent, 495
SDL_RenderReadPixels, 495
SDL_RenderSetClipRect, 495
SDL_RenderSetLogicalSize, 497
SDL_RenderSetScale, 497
SDL_RenderSetViewport, 497
SDL_RenderTargetSupported, 498
SDL_Renderer, 481
SDL_RendererFlags, 481
SDL_RendererFlip, 481
SDL_RendererInfo, 481
SDL_SetRenderDrawBlendMode, 498
SDL_SetRenderDrawColor, 498
SDL_SetRenderTarget, 500
SDL_SetTextureAlphaMod, 500
SDL_SetTextureBlendMode, 500
SDL_SetTextureColorMod, 501
SDL_TEXTUREACCESS_STATIC, 481
SDL_TEXTUREACCESS_STREAMING, 481
SDL_TEXTUREACCESS_TARGET, 481
SDL_TEXTUREMODULATE_ALPHA, 481
SDL_TEXTUREMODULATE_COLOR, 481
SDL_TEXTUREMODULATE_NONE, 481
SDL_Texture, 481
SDL_TextureAccess, 481
SDL_TextureModulate, 481
SDL_UnlockTexture, 501
SDL_UpdateTexture, 501
SDL_UpdateYUVTexture, 502
SDL_revision.h
SDL_REVISION, 502
SDL_REVISION_NUMBER, 502
SDL_rwops.h
RW_SEEK_CUR, 504
RW_SEEK_END, 504
RW_SEEK_SET, 504
SDL_AllocRW, 505
SDL_FreeRW, 505
SDL_RWFromConstMem, 505
SDL_RWFromFP, 505
SDL_RWFromFile, 505
SDL_RWFromMem, 505
SDL_RWOPS_JNIFILE, 504
SDL_RWOPS_MEMORY, 504
SDL_RWOPS_MEMORY_RO, 504
SDL_RWOPS_STDFILE, 504
SDL_RWOPS_UNKNOWN, 504
SDL_RWOPS_WINFILE, 504
SDL_RWclose, 504
SDL_RWops, 505
SDL_RWread, 504
SDL_RWseek, 504
SDL_RWsize, 505
SDL_RWtell, 505
SDL_RWwrite, 505
760
SDL_ReadBE16, 505
SDL_ReadBE32, 505
SDL_ReadBE64, 505
SDL_ReadLE16, 505
SDL_ReadLE32, 505
SDL_ReadLE64, 505
SDL_ReadU8, 505
SDL_WriteBE16, 505
SDL_WriteBE32, 505
SDL_WriteBE64, 505
SDL_WriteLE16, 505
SDL_WriteLE32, 505
SDL_WriteLE64, 505
SDL_WriteU8, 505
SDL_scalbn
SDL_stdinc.h, 523
SDL_scancode.h
SDL_NUM_SCANCODES, 514
SDL_SCANCODE_0, 509
SDL_SCANCODE_1, 509
SDL_SCANCODE_2, 509
SDL_SCANCODE_3, 509
SDL_SCANCODE_4, 509
SDL_SCANCODE_5, 509
SDL_SCANCODE_6, 509
SDL_SCANCODE_7, 509
SDL_SCANCODE_8, 509
SDL_SCANCODE_9, 509
SDL_SCANCODE_A, 508
SDL_SCANCODE_AC_BACK, 513
SDL_SCANCODE_AC_BOOKMARKS, 514
SDL_SCANCODE_AC_FORWARD, 513
SDL_SCANCODE_AC_HOME, 513
SDL_SCANCODE_AC_REFRESH, 514
SDL_SCANCODE_AC_SEARCH, 513
SDL_SCANCODE_AC_STOP, 513
SDL_SCANCODE_AGAIN, 511
SDL_SCANCODE_ALTERASE, 512
SDL_SCANCODE_APOSTROPHE, 509
SDL_SCANCODE_APP1, 514
SDL_SCANCODE_APP2, 514
SDL_SCANCODE_APPLICATION, 511
SDL_SCANCODE_AUDIOMUTE, 513
SDL_SCANCODE_AUDIONEXT, 513
SDL_SCANCODE_AUDIOPLAY, 513
SDL_SCANCODE_AUDIOPREV, 513
SDL_SCANCODE_AUDIOSTOP, 513
SDL_SCANCODE_B, 508
SDL_SCANCODE_BACKSLASH, 509
SDL_SCANCODE_BACKSPACE, 509
SDL_SCANCODE_BRIGHTNESSDOWN, 514
SDL_SCANCODE_BRIGHTNESSUP, 514
SDL_SCANCODE_C, 508
SDL_SCANCODE_CALCULATOR, 513
SDL_SCANCODE_CANCEL, 512
SDL_SCANCODE_CAPSLOCK, 510
SDL_SCANCODE_CLEAR, 512
SDL_SCANCODE_CLEARAGAIN, 512
INDEX
SDL_SCANCODE_COMMA, 509
SDL_SCANCODE_COMPUTER, 513
SDL_SCANCODE_COPY, 511
SDL_SCANCODE_CRSEL, 512
SDL_SCANCODE_CURRENCYSUBUNIT, 512
SDL_SCANCODE_CURRENCYUNIT, 512
SDL_SCANCODE_CUT, 511
SDL_SCANCODE_D, 508
SDL_SCANCODE_DECIMALSEPARATOR, 512
SDL_SCANCODE_DELETE, 510
SDL_SCANCODE_DISPLAYSWITCH, 514
SDL_SCANCODE_DOWN, 510
SDL_SCANCODE_E, 508
SDL_SCANCODE_EJECT, 514
SDL_SCANCODE_END, 510
SDL_SCANCODE_EQUALS, 509
SDL_SCANCODE_ESCAPE, 509
SDL_SCANCODE_EXECUTE, 511
SDL_SCANCODE_EXSEL, 512
SDL_SCANCODE_F, 508
SDL_SCANCODE_F1, 510
SDL_SCANCODE_F10, 510
SDL_SCANCODE_F11, 510
SDL_SCANCODE_F12, 510
SDL_SCANCODE_F13, 511
SDL_SCANCODE_F14, 511
SDL_SCANCODE_F15, 511
SDL_SCANCODE_F16, 511
SDL_SCANCODE_F17, 511
SDL_SCANCODE_F18, 511
SDL_SCANCODE_F19, 511
SDL_SCANCODE_F2, 510
SDL_SCANCODE_F20, 511
SDL_SCANCODE_F21, 511
SDL_SCANCODE_F22, 511
SDL_SCANCODE_F23, 511
SDL_SCANCODE_F24, 511
SDL_SCANCODE_F3, 510
SDL_SCANCODE_F4, 510
SDL_SCANCODE_F5, 510
SDL_SCANCODE_F6, 510
SDL_SCANCODE_F7, 510
SDL_SCANCODE_F8, 510
SDL_SCANCODE_F9, 510
SDL_SCANCODE_FIND, 511
SDL_SCANCODE_G, 508
SDL_SCANCODE_GRAVE, 509
SDL_SCANCODE_H, 508
SDL_SCANCODE_HELP, 511
SDL_SCANCODE_HOME, 510
SDL_SCANCODE_I, 508
SDL_SCANCODE_INSERT, 510
SDL_SCANCODE_INTERNATIONAL1, 511
SDL_SCANCODE_INTERNATIONAL2, 511
SDL_SCANCODE_INTERNATIONAL3, 511
SDL_SCANCODE_INTERNATIONAL4, 511
SDL_SCANCODE_INTERNATIONAL5, 511
SDL_SCANCODE_INTERNATIONAL6, 511
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_SCANCODE_INTERNATIONAL7, 511
SDL_SCANCODE_INTERNATIONAL8, 511
SDL_SCANCODE_INTERNATIONAL9, 511
SDL_SCANCODE_J, 508
SDL_SCANCODE_K, 508
SDL_SCANCODE_KBDILLUMDOWN, 514
SDL_SCANCODE_KBDILLUMTOGGLE, 514
SDL_SCANCODE_KBDILLUMUP, 514
SDL_SCANCODE_KP_0, 510
SDL_SCANCODE_KP_00, 512
SDL_SCANCODE_KP_000, 512
SDL_SCANCODE_KP_1, 510
SDL_SCANCODE_KP_2, 510
SDL_SCANCODE_KP_3, 510
SDL_SCANCODE_KP_4, 510
SDL_SCANCODE_KP_5, 510
SDL_SCANCODE_KP_6, 510
SDL_SCANCODE_KP_7, 510
SDL_SCANCODE_KP_8, 510
SDL_SCANCODE_KP_9, 510
SDL_SCANCODE_KP_A, 512
SDL_SCANCODE_KP_AMPERSAND, 512
SDL_SCANCODE_KP_AT, 513
SDL_SCANCODE_KP_B, 512
SDL_SCANCODE_KP_BACKSPACE, 512
SDL_SCANCODE_KP_BINARY, 513
SDL_SCANCODE_KP_C, 512
SDL_SCANCODE_KP_CLEAR, 513
SDL_SCANCODE_KP_CLEARENTRY, 513
SDL_SCANCODE_KP_COLON, 513
SDL_SCANCODE_KP_COMMA, 511
SDL_SCANCODE_KP_D, 512
SDL_SCANCODE_KP_DBLAMPERSAND, 512
SDL_SCANCODE_KP_DBLVERTICALBAR, 513
SDL_SCANCODE_KP_DECIMAL, 513
SDL_SCANCODE_KP_DIVIDE, 510
SDL_SCANCODE_KP_E, 512
SDL_SCANCODE_KP_ENTER, 510
SDL_SCANCODE_KP_EQUALS, 511
SDL_SCANCODE_KP_EQUALSAS400, 511
SDL_SCANCODE_KP_EXCLAM, 513
SDL_SCANCODE_KP_F, 512
SDL_SCANCODE_KP_GREATER, 512
SDL_SCANCODE_KP_HASH, 513
SDL_SCANCODE_KP_HEXADECIMAL, 513
SDL_SCANCODE_KP_LEFTBRACE, 512
SDL_SCANCODE_KP_LEFTPAREN, 512
SDL_SCANCODE_KP_LESS, 512
SDL_SCANCODE_KP_MEMADD, 513
SDL_SCANCODE_KP_MEMCLEAR, 513
SDL_SCANCODE_KP_MEMDIVIDE, 513
SDL_SCANCODE_KP_MEMMULTIPLY, 513
SDL_SCANCODE_KP_MEMRECALL, 513
SDL_SCANCODE_KP_MEMSTORE, 513
SDL_SCANCODE_KP_MEMSUBTRACT, 513
SDL_SCANCODE_KP_MINUS, 510
SDL_SCANCODE_KP_MULTIPLY, 510
SDL_SCANCODE_KP_OCTAL, 513
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
761
SDL_SCANCODE_KP_PERCENT, 512
SDL_SCANCODE_KP_PERIOD, 510
SDL_SCANCODE_KP_PLUS, 510
SDL_SCANCODE_KP_PLUSMINUS, 513
SDL_SCANCODE_KP_POWER, 512
SDL_SCANCODE_KP_RIGHTBRACE, 512
SDL_SCANCODE_KP_RIGHTPAREN, 512
SDL_SCANCODE_KP_SPACE, 513
SDL_SCANCODE_KP_TAB, 512
SDL_SCANCODE_KP_VERTICALBAR, 512
SDL_SCANCODE_KP_XOR, 512
SDL_SCANCODE_L, 508
SDL_SCANCODE_LALT, 513
SDL_SCANCODE_LANG1, 511
SDL_SCANCODE_LANG2, 511
SDL_SCANCODE_LANG3, 512
SDL_SCANCODE_LANG4, 512
SDL_SCANCODE_LANG5, 512
SDL_SCANCODE_LANG6, 512
SDL_SCANCODE_LANG7, 512
SDL_SCANCODE_LANG8, 512
SDL_SCANCODE_LANG9, 512
SDL_SCANCODE_LCTRL, 513
SDL_SCANCODE_LEFT, 510
SDL_SCANCODE_LEFTBRACKET, 509
SDL_SCANCODE_LGUI, 513
SDL_SCANCODE_LSHIFT, 513
SDL_SCANCODE_M, 508
SDL_SCANCODE_MAIL, 513
SDL_SCANCODE_MEDIASELECT, 513
SDL_SCANCODE_MENU, 511
SDL_SCANCODE_MINUS, 509
SDL_SCANCODE_MODE, 513
SDL_SCANCODE_MUTE, 511
SDL_SCANCODE_N, 508
SDL_SCANCODE_NONUSBACKSLASH, 510
SDL_SCANCODE_NONUSHASH, 509
SDL_SCANCODE_NUMLOCKCLEAR, 510
SDL_SCANCODE_O, 508
SDL_SCANCODE_OPER, 512
SDL_SCANCODE_OUT, 512
SDL_SCANCODE_P, 508
SDL_SCANCODE_PAGEDOWN, 510
SDL_SCANCODE_PAGEUP, 510
SDL_SCANCODE_PASTE, 511
SDL_SCANCODE_PAUSE, 510
SDL_SCANCODE_PERIOD, 509
SDL_SCANCODE_POWER, 511
SDL_SCANCODE_PRINTSCREEN, 510
SDL_SCANCODE_PRIOR, 512
SDL_SCANCODE_Q, 508
SDL_SCANCODE_R, 508
SDL_SCANCODE_RALT, 513
SDL_SCANCODE_RCTRL, 513
SDL_SCANCODE_RETURN, 509
SDL_SCANCODE_RETURN2, 512
SDL_SCANCODE_RGUI, 513
SDL_SCANCODE_RIGHT, 510
762
SDL_SCANCODE_RIGHTBRACKET, 509
SDL_SCANCODE_RSHIFT, 513
SDL_SCANCODE_S, 508
SDL_SCANCODE_SCROLLLOCK, 510
SDL_SCANCODE_SELECT, 511
SDL_SCANCODE_SEMICOLON, 509
SDL_SCANCODE_SEPARATOR, 512
SDL_SCANCODE_SLASH, 509
SDL_SCANCODE_SLEEP, 514
SDL_SCANCODE_SPACE, 509
SDL_SCANCODE_STOP, 511
SDL_SCANCODE_SYSREQ, 512
SDL_SCANCODE_T, 508
SDL_SCANCODE_TAB, 509
SDL_SCANCODE_THOUSANDSSEPARATOR,
512
SDL_SCANCODE_U, 508
SDL_SCANCODE_UNDO, 511
SDL_SCANCODE_UNKNOWN, 508
SDL_SCANCODE_UP, 510
SDL_SCANCODE_V, 509
SDL_SCANCODE_VOLUMEDOWN, 511
SDL_SCANCODE_VOLUMEUP, 511
SDL_SCANCODE_W, 509
SDL_SCANCODE_WWW, 513
SDL_SCANCODE_X, 509
SDL_SCANCODE_Y, 509
SDL_SCANCODE_Z, 509
SDL_Scancode, 508
SDL_sem
SDL_mutex.h, 241
SDL_setenv
SDL_stdinc.h, 523
SDL_shape.h
SDL_CreateShapedWindow, 516
SDL_GetShapedWindowMode, 516
SDL_INVALID_SHAPE_ARGUMENT, 515
SDL_IsShapedWindow, 516
SDL_NONSHAPEABLE_WINDOW, 515
SDL_SHAPEMODEALPHA, 515
SDL_SetWindowShape, 517
SDL_WINDOW_LACKS_SHAPE, 515
SDL_WindowShapeMode, 515
ShapeModeBinarizeAlpha, 515
ShapeModeColorKey, 515
ShapeModeDefault, 515
ShapeModeReverseBinarizeAlpha, 515
WindowShapeMode, 515
SDL_sin
SDL_stdinc.h, 523
SDL_sinf
SDL_stdinc.h, 524
SDL_snprintf
SDL_stdinc.h, 524
SDL_sqrt
SDL_stdinc.h, 524
SDL_sscanf
SDL_stdinc.h, 524
INDEX
SDL_stack_alloc
SDL_stdinc.h, 521
SDL_stack_free
SDL_stdinc.h, 521
SDL_static_cast
SDL_stdinc.h, 521
SDL_stdinc.h
M_PI, 520
SDL_COMPILE_TIME_ASSERT, 520
SDL_FALSE, 522
SDL_FOURCC, 520
SDL_ICONV_E2BIG, 520
SDL_ICONV_EILSEQ, 521
SDL_ICONV_EINVAL, 521
SDL_ICONV_ERROR, 521
SDL_TABLESIZE, 521
SDL_TRUE, 522
SDL_abs, 522
SDL_acos, 522
SDL_arraysize, 520
SDL_asin, 522
SDL_atan, 522
SDL_atan2, 522
SDL_atof, 522
SDL_atoi, 522
SDL_bool, 522
SDL_calloc, 522
SDL_ceil, 522
SDL_const_cast, 520
SDL_copysign, 522
SDL_cos, 522
SDL_cosf, 522
SDL_fabs, 522
SDL_floor, 522
SDL_free, 523
SDL_getenv, 523
SDL_iconv, 523
SDL_iconv_close, 523
SDL_iconv_open, 523
SDL_iconv_string, 523
SDL_iconv_t, 521
SDL_iconv_utf8_locale, 521
SDL_iconv_utf8_ucs2, 521
SDL_iconv_utf8_ucs4, 521
SDL_isdigit, 523
SDL_isspace, 523
SDL_itoa, 523
SDL_lltoa, 523
SDL_log, 523
SDL_ltoa, 523
SDL_malloc, 523
SDL_max, 521
SDL_memcmp, 523
SDL_memcpy, 523
SDL_memcpy4, 523
SDL_memmove, 523
SDL_memset, 523
SDL_memset4, 523
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_min, 521
SDL_pow, 523
SDL_qsort, 523
SDL_realloc, 523
SDL_reinterpret_cast, 521
SDL_scalbn, 523
SDL_setenv, 523
SDL_sin, 523
SDL_sinf, 524
SDL_snprintf, 524
SDL_sqrt, 524
SDL_sscanf, 524
SDL_stack_alloc, 521
SDL_stack_free, 521
SDL_static_cast, 521
SDL_strcasecmp, 524
SDL_strchr, 524
SDL_strcmp, 524
SDL_strdup, 524
SDL_strlcat, 524
SDL_strlcpy, 524
SDL_strlen, 524
SDL_strlwr, 524
SDL_strncasecmp, 524
SDL_strncmp, 524
SDL_strrchr, 524
SDL_strrev, 524
SDL_strstr, 524
SDL_strtod, 524
SDL_strtol, 524
SDL_strtoll, 524
SDL_strtoul, 524
SDL_strtoull, 524
SDL_strupr, 524
SDL_tolower, 524
SDL_toupper, 524
SDL_uitoa, 524
SDL_ulltoa, 524
SDL_ultoa, 524
SDL_utf8strlcpy, 525
SDL_vsnprintf, 525
SDL_vsscanf, 525
SDL_wcslcat, 525
SDL_wcslcpy, 525
SDL_wcslen, 525
SDL_zero, 521
SDL_zerop, 521
Sint16, 521
Sint32, 521
Sint64, 521
Sint8, 521
Uint16, 521
Uint32, 522
Uint64, 522
Uint8, 522
SDL_strcasecmp
SDL_stdinc.h, 524
SDL_strchr
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
763
SDL_stdinc.h, 524
SDL_strcmp
SDL_stdinc.h, 524
SDL_strdup
SDL_stdinc.h, 524
SDL_strlcat
SDL_stdinc.h, 524
SDL_strlcpy
SDL_stdinc.h, 524
SDL_strlen
SDL_stdinc.h, 524
SDL_strlwr
SDL_stdinc.h, 524
SDL_strncasecmp
SDL_stdinc.h, 524
SDL_strncmp
SDL_stdinc.h, 524
SDL_strrchr
SDL_stdinc.h, 524
SDL_strrev
SDL_stdinc.h, 524
SDL_strstr
SDL_stdinc.h, 524
SDL_strtod
SDL_stdinc.h, 524
SDL_strtol
SDL_stdinc.h, 524
SDL_strtoll
SDL_stdinc.h, 524
SDL_strtoul
SDL_stdinc.h, 524
SDL_strtoull
SDL_stdinc.h, 524
SDL_strupr
SDL_stdinc.h, 524
SDL_surface.h
SDL_BlitScaled, 527
SDL_BlitSurface, 527
SDL_ConvertPixels, 528
SDL_ConvertSurface, 529
SDL_ConvertSurfaceFormat, 529
SDL_CreateRGBSurface, 529
SDL_CreateRGBSurfaceFrom, 529
SDL_DONTFREE, 527
SDL_FillRect, 529
SDL_FillRects, 529
SDL_FreeSurface, 530
SDL_GetClipRect, 530
SDL_GetColorKey, 530
SDL_GetSurfaceAlphaMod, 530
SDL_GetSurfaceBlendMode, 530
SDL_GetSurfaceColorMod, 530
SDL_LoadBMP, 528
SDL_LoadBMP_RW, 532
SDL_LockSurface, 532
SDL_LowerBlit, 532
SDL_LowerBlitScaled, 532
SDL_MUSTLOCK, 528
764
SDL_PREALLOC, 528
SDL_RLEACCEL, 528
SDL_SWSURFACE, 528
SDL_SaveBMP, 528
SDL_SaveBMP_RW, 532
SDL_SetClipRect, 533
SDL_SetColorKey, 533
SDL_SetSurfaceAlphaMod, 533
SDL_SetSurfaceBlendMode, 533
SDL_SetSurfaceColorMod, 534
SDL_SetSurfacePalette, 534
SDL_SetSurfaceRLE, 534
SDL_SoftStretch, 534
SDL_Surface, 528
SDL_UnlockSurface, 535
SDL_UpperBlit, 535
SDL_UpperBlitScaled, 535
SDL_blit, 528
SDL_syswm.h
SDL_GetWindowWMInfo, 537
SDL_SYSWM_COCOA, 536
SDL_SYSWM_DIRECTFB, 536
SDL_SYSWM_MIR, 537
SDL_SYSWM_TYPE, 536
SDL_SYSWM_UIKIT, 537
SDL_SYSWM_UNKNOWN, 536
SDL_SYSWM_WAYLAND, 537
SDL_SYSWM_WINDOWS, 536
SDL_SYSWM_WINRT, 537
SDL_SYSWM_X11, 536
SDL_SysWMinfo, 536
WIN32_LEAN_AND_MEAN, 536
SDL_test.h
SDLTEST_MAX_LOGMESSAGE_LENGTH, 538
SDL_test_assert.h
ASSERT_FAIL, 538
ASSERT_PASS, 538
SDLTest_Assert, 539
SDLTest_AssertCheck, 539
SDLTest_AssertPass, 539
SDLTest_AssertSummaryToTestResult, 539
SDLTest_LogAssertSummary, 539
SDLTest_ResetAssertSummary, 539
SDL_test_common.h
DEFAULT_WINDOW_HEIGHT, 540
DEFAULT_WINDOW_WIDTH, 540
SDLTest_CommonArg, 541
SDLTest_CommonCreateState, 541
SDLTest_CommonEvent, 541
SDLTest_CommonInit, 541
SDLTest_CommonQuit, 541
SDLTest_CommonUsage, 543
VERBOSE_AUDIO, 540
VERBOSE_EVENT, 540
VERBOSE_MODES, 540
VERBOSE_RENDER, 541
VERBOSE_VIDEO, 541
SDL_test_compare.h
INDEX
SDLTest_CompareSurfaces, 543
SDL_test_crc32.h
CRC32_POLY, 544
CrcUint32, 544
CrcUint8, 544
SDLTest_Crc32CalcBuffer, 544
SDLTest_Crc32CalcEnd, 545
SDLTest_Crc32CalcStart, 545
SDLTest_Crc32Done, 545
SDLTest_Crc32Init, 545
SDLTest_crc32Calc, 544
SDL_test_font.h
FONT_CHARACTER_SIZE, 545
SDLTest_DrawCharacter, 545
SDLTest_DrawString, 547
SDL_test_fuzzer.h
SDLTest_FuzzerInit, 548
SDLTest_GetFuzzerInvocationCount, 548
SDLTest_RandomAsciiString, 548
SDLTest_RandomAsciiStringOfSize, 548
SDLTest_RandomAsciiStringWithMaximumLength,
549
SDLTest_RandomDouble, 549
SDLTest_RandomFloat, 549
SDLTest_RandomIntegerInRange, 549
SDLTest_RandomSint16, 549
SDLTest_RandomSint16BoundaryValue, 549
SDLTest_RandomSint32, 550
SDLTest_RandomSint32BoundaryValue, 550
SDLTest_RandomSint64, 550
SDLTest_RandomSint64BoundaryValue, 550
SDLTest_RandomSint8, 551
SDLTest_RandomSint8BoundaryValue, 551
SDLTest_RandomUint16, 551
SDLTest_RandomUint16BoundaryValue, 551
SDLTest_RandomUint32, 552
SDLTest_RandomUint32BoundaryValue, 552
SDLTest_RandomUint64, 552
SDLTest_RandomUint64BoundaryValue, 552
SDLTest_RandomUint8, 553
SDLTest_RandomUint8BoundaryValue, 553
SDLTest_RandomUnitDouble, 553
SDLTest_RandomUnitFloat, 553
SDL_test_harness.h
SDLTest_RunSuites, 555
SDLTest_TestCaseFp, 555
SDLTest_TestCaseReference, 555
SDLTest_TestCaseSetUpFp, 555
SDLTest_TestCaseTearDownFp, 555
SDLTest_TestSuiteReference, 555
TEST_ABORTED, 555
TEST_COMPLETED, 555
TEST_DISABLED, 555
TEST_ENABLED, 555
TEST_RESULT_FAILED, 555
TEST_RESULT_NO_ASSERT, 555
TEST_RESULT_PASSED, 555
TEST_RESULT_SETUP_FAILURE, 555
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
TEST_RESULT_SKIPPED, 555
TEST_SKIPPED, 555
TEST_STARTED, 555
SDL_test_images.h
SDLTest_ImageBlit, 557
SDLTest_ImageBlitAlpha, 557
SDLTest_ImageBlitBlend, 557
SDLTest_ImageBlitBlendAdd, 557
SDLTest_ImageBlitBlendAll, 557
SDLTest_ImageBlitBlendMod, 557
SDLTest_ImageBlitBlendNone, 557
SDLTest_ImageBlitColor, 557
SDLTest_ImageFace, 557
SDLTest_ImagePrimitives, 557
SDLTest_ImagePrimitivesBlend, 557
SDLTest_SurfaceImage_t, 556
SDL_test_log.h
SDLTest_Log, 557
SDLTest_LogError, 558
SDL_test_md5.h
MD5UINT4, 558
SDLTest_Md5Final, 558
SDLTest_Md5Init, 558
SDLTest_Md5Update, 558
SDL_test_random.h
SDLTest_Random, 559
SDLTest_RandomInit, 560
SDLTest_RandomInitTime, 560
SDLTest_RandomInt, 559
SDL_thread.h
int, 561
SDL_CreateThread, 561
SDL_DetachThread, 562
SDL_GetThreadID, 562
SDL_GetThreadName, 562
SDL_SetThreadPriority, 562
SDL_THREAD_PRIORITY_HIGH, 561
SDL_THREAD_PRIORITY_LOW, 561
SDL_THREAD_PRIORITY_NORMAL, 561
SDL_TLSCreate, 562
SDL_TLSGet, 563
SDL_TLSID, 561
SDL_TLSSet, 563
SDL_Thread, 561
SDL_ThreadID, 562
SDL_ThreadPriority, 561
SDL_WaitThread, 564
SDL_threadID, 561
SDL_threadID
SDL_thread.h, 561
SDL_timer.h
param, 565
SDL_AddTimer, 565
SDL_Delay, 565
SDL_GetPerformanceCounter, 565
SDL_GetPerformanceFrequency, 565
SDL_GetTicks, 565
SDL_RemoveTimer, 566
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
765
SDL_TICKS_PASSED, 565
SDL_TimerID, 565
Uint32, 566
SDL_tolower
SDL_stdinc.h, 524
SDL_touch.h
SDL_Finger, 567
SDL_FingerID, 567
SDL_GetNumTouchDevices, 567
SDL_GetNumTouchFingers, 567
SDL_GetTouchDevice, 567
SDL_GetTouchFinger, 567
SDL_TOUCH_MOUSEID, 567
SDL_TouchID, 567
SDL_toupper
SDL_stdinc.h, 524
SDL_ttf.h
SDL_TTF_MAJOR_VERSION, 569
SDL_TTF_MINOR_VERSION, 569
SDL_TTF_PATCHLEVEL, 569
SDL_TTF_VERSION, 569
TTF_ByteSwappedUNICODE, 570
TTF_CloseFont, 570
TTF_Font, 570
TTF_FontAscent, 570
TTF_FontDescent, 571
TTF_FontFaceFamilyName, 571
TTF_FontFaceIsFixedWidth, 571
TTF_FontFaceStyleName, 571
TTF_FontFaces, 571
TTF_FontHeight, 571
TTF_FontLineSkip, 571
TTF_GetError, 570
TTF_GetFontHinting, 571
TTF_GetFontKerning, 571
TTF_GetFontKerningSize, 571
TTF_GetFontOutline, 571
TTF_GetFontStyle, 571
TTF_GlyphIsProvided, 571
TTF_GlyphMetrics, 571
TTF_HINTING_LIGHT, 570
TTF_HINTING_MONO, 570
TTF_HINTING_NONE, 570
TTF_HINTING_NORMAL, 570
TTF_Init, 571
TTF_Linked_Version, 571
TTF_MAJOR_VERSION, 570
TTF_MINOR_VERSION, 570
TTF_OpenFont, 571
TTF_OpenFontIndex, 571
TTF_OpenFontIndexRW, 571
TTF_OpenFontRW, 571
TTF_PATCHLEVEL, 570
TTF_Quit, 571
TTF_RenderGlyph_Blended, 571
TTF_RenderGlyph_Shaded, 571
TTF_RenderGlyph_Solid, 571
TTF_RenderText, 570
766
TTF_RenderText_Blended, 571
TTF_RenderText_Blended_Wrapped, 572
TTF_RenderText_Shaded, 572
TTF_RenderText_Solid, 572
TTF_RenderUNICODE, 570
TTF_RenderUNICODE_Blended, 572
TTF_RenderUNICODE_Blended_Wrapped, 572
TTF_RenderUNICODE_Shaded, 572
TTF_RenderUNICODE_Solid, 572
TTF_RenderUTF8, 570
TTF_RenderUTF8_Blended, 572
TTF_RenderUTF8_Blended_Wrapped, 572
TTF_RenderUTF8_Shaded, 572
TTF_RenderUTF8_Solid, 572
TTF_STYLE_BOLD, 570
TTF_STYLE_ITALIC, 570
TTF_STYLE_NORMAL, 570
TTF_STYLE_STRIKETHROUGH, 570
TTF_STYLE_UNDERLINE, 570
TTF_SetError, 570
TTF_SetFontHinting, 572
TTF_SetFontKerning, 572
TTF_SetFontOutline, 572
TTF_SetFontStyle, 572
TTF_SizeText, 572
TTF_SizeUNICODE, 572
TTF_SizeUTF8, 572
TTF_VERSION, 570
TTF_WasInit, 572
UNICODE_BOM_NATIVE, 570
UNICODE_BOM_SWAPPED, 570
SDL_uitoa
SDL_stdinc.h, 524
SDL_ulltoa
SDL_stdinc.h, 524
SDL_ultoa
SDL_stdinc.h, 524
SDL_utf8strlcpy
SDL_stdinc.h, 525
SDL_version, 94
major, 94
minor, 94
patch, 94
SDL_version.h, 574
SDL_version.h
SDL_COMPILEDVERSION, 573
SDL_GetRevision, 575
SDL_GetRevisionNumber, 575
SDL_GetVersion, 575
SDL_MAJOR_VERSION, 573
SDL_MINOR_VERSION, 574
SDL_PATCHLEVEL, 574
SDL_VERSION, 574
SDL_VERSION_ATLEAST, 574
SDL_VERSIONNUM, 574
SDL_version, 574
SDL_video.h
SDL_CreateWindow, 583
INDEX
SDL_CreateWindowFrom, 583
SDL_DestroyWindow, 584
SDL_DisableScreenSaver, 584
SDL_EnableScreenSaver, 584
SDL_GL_ACCELERATED_VISUAL, 581
SDL_GL_ACCUM_ALPHA_SIZE, 581
SDL_GL_ACCUM_BLUE_SIZE, 581
SDL_GL_ACCUM_GREEN_SIZE, 581
SDL_GL_ACCUM_RED_SIZE, 581
SDL_GL_ALPHA_SIZE, 581
SDL_GL_BLUE_SIZE, 581
SDL_GL_BUFFER_SIZE, 581
SDL_GL_CONTEXT_DEBUG_FLAG, 582
SDL_GL_CONTEXT_EGL, 581
SDL_GL_CONTEXT_FLAGS, 581
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG, 582
SDL_GL_CONTEXT_MAJOR_VERSION, 581
SDL_GL_CONTEXT_MINOR_VERSION, 581
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY,
582
SDL_GL_CONTEXT_PROFILE_CORE, 582
SDL_GL_CONTEXT_PROFILE_ES, 582
SDL_GL_CONTEXT_PROFILE_MASK, 581
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG,
582
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG,
582
SDL_GL_CreateContext, 591
SDL_GL_DEPTH_SIZE, 581
SDL_GL_DOUBLEBUFFER, 581
SDL_GL_DeleteContext, 591
SDL_GL_ExtensionSupported, 591
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
581
SDL_GL_GREEN_SIZE, 581
SDL_GL_GetAttribute, 591
SDL_GL_GetCurrentContext, 591
SDL_GL_GetCurrentWindow, 591
SDL_GL_GetDrawableSize, 591
SDL_GL_GetProcAddress, 592
SDL_GL_GetSwapInterval, 592
SDL_GL_LoadLibrary, 592
SDL_GL_MULTISAMPLEBUFFERS, 581
SDL_GL_MULTISAMPLESAMPLES, 581
SDL_GL_MakeCurrent, 592
SDL_GL_RED_SIZE, 581
SDL_GL_RETAINED_BACKING, 581
SDL_GL_ResetAttributes, 593
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
581
SDL_GL_STENCIL_SIZE, 581
SDL_GL_STEREO, 581
SDL_GL_SetAttribute, 593
SDL_GL_SetSwapInterval, 593
SDL_GL_SwapWindow, 593
SDL_GL_UnloadLibrary, 593
SDL_GLContext, 580
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_GLattr, 581
SDL_GLcontextFlag, 581
SDL_GLprofile, 582
SDL_GetClosestDisplayMode, 584
SDL_GetCurrentDisplayMode, 584
SDL_GetCurrentVideoDriver, 585
SDL_GetDesktopDisplayMode, 585
SDL_GetDisplayBounds, 585
SDL_GetDisplayMode, 585
SDL_GetDisplayName, 585
SDL_GetNumDisplayModes, 586
SDL_GetNumVideoDisplays, 586
SDL_GetNumVideoDrivers, 586
SDL_GetVideoDriver, 586
SDL_GetWindowBrightness, 586
SDL_GetWindowData, 587
SDL_GetWindowDisplayIndex, 587
SDL_GetWindowDisplayMode, 587
SDL_GetWindowFlags, 587
SDL_GetWindowFromID, 587
SDL_GetWindowGammaRamp, 587
SDL_GetWindowGrab, 589
SDL_GetWindowID, 589
SDL_GetWindowMaximumSize, 589
SDL_GetWindowMinimumSize, 589
SDL_GetWindowPixelFormat, 590
SDL_GetWindowPosition, 590
SDL_GetWindowSize, 590
SDL_GetWindowSurface, 590
SDL_GetWindowTitle, 591
SDL_HideWindow, 593
SDL_IsScreenSaverEnabled, 593
SDL_MaximizeWindow, 594
SDL_MinimizeWindow, 594
SDL_RaiseWindow, 594
SDL_RestoreWindow, 594
SDL_SetWindowBordered, 594
SDL_SetWindowBrightness, 594
SDL_SetWindowData, 595
SDL_SetWindowDisplayMode, 595
SDL_SetWindowFullscreen, 595
SDL_SetWindowGammaRamp, 596
SDL_SetWindowGrab, 596
SDL_SetWindowIcon, 596
SDL_SetWindowMaximumSize, 597
SDL_SetWindowMinimumSize, 597
SDL_SetWindowPosition, 597
SDL_SetWindowSize, 598
SDL_SetWindowTitle, 598
SDL_ShowWindow, 598
SDL_UpdateWindowSurface, 598
SDL_UpdateWindowSurfaceRects, 598
SDL_VideoInit, 599
SDL_VideoQuit, 599
SDL_WINDOW_ALLOW_HIGHDPI, 583
SDL_WINDOW_BORDERLESS, 583
SDL_WINDOW_FOREIGN, 583
SDL_WINDOW_FULLSCREEN, 583
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
767
SDL_WINDOW_FULLSCREEN_DESKTOP, 583
SDL_WINDOW_HIDDEN, 583
SDL_WINDOW_INPUT_FOCUS, 583
SDL_WINDOW_INPUT_GRABBED, 583
SDL_WINDOW_MAXIMIZED, 583
SDL_WINDOW_MINIMIZED, 583
SDL_WINDOW_MOUSE_FOCUS, 583
SDL_WINDOW_OPENGL, 583
SDL_WINDOW_RESIZABLE, 583
SDL_WINDOW_SHOWN, 583
SDL_WINDOWEVENT_CLOSE, 582
SDL_WINDOWEVENT_ENTER, 582
SDL_WINDOWEVENT_EXPOSED, 582
SDL_WINDOWEVENT_FOCUS_GAINED, 582
SDL_WINDOWEVENT_FOCUS_LOST, 582
SDL_WINDOWEVENT_HIDDEN, 582
SDL_WINDOWEVENT_LEAVE, 582
SDL_WINDOWEVENT_MAXIMIZED, 582
SDL_WINDOWEVENT_MINIMIZED, 582
SDL_WINDOWEVENT_MOVED, 582
SDL_WINDOWEVENT_NONE, 582
SDL_WINDOWEVENT_RESIZED, 582
SDL_WINDOWEVENT_RESTORED, 582
SDL_WINDOWEVENT_SHOWN, 582
SDL_WINDOWEVENT_SIZE_CHANGED, 582
SDL_WINDOWPOS_CENTERED, 580
SDL_WINDOWPOS_CENTERED_DISPLAY, 580
SDL_WINDOWPOS_CENTERED_MASK, 580
SDL_WINDOWPOS_ISCENTERED, 580
SDL_WINDOWPOS_ISUNDEFINED, 580
SDL_WINDOWPOS_UNDEFINED, 580
SDL_WINDOWPOS_UNDEFINED_DISPLAY, 580
SDL_WINDOWPOS_UNDEFINED_MASK, 580
SDL_Window, 580
SDL_WindowEventID, 582
SDL_WindowFlags, 582
SDL_vsnprintf
SDL_stdinc.h, 525
SDL_vsscanf
SDL_stdinc.h, 525
SDL_wcslcat
SDL_stdinc.h, 525
SDL_wcslcpy
SDL_stdinc.h, 525
SDL_wcslen
SDL_stdinc.h, 525
SDL_zero
SDL_stdinc.h, 521
SDL_zerop
SDL_stdinc.h, 521
SDLCALL
begin_code.h, 126
SDLK_0
SDL_keycode.h, 220
SDLK_1
SDL_keycode.h, 220
SDLK_2
SDL_keycode.h, 220
768
SDLK_3
SDL_keycode.h, 220
SDLK_4
SDL_keycode.h, 220
SDLK_5
SDL_keycode.h, 220
SDLK_6
SDL_keycode.h, 220
SDLK_7
SDL_keycode.h, 220
SDLK_8
SDL_keycode.h, 220
SDLK_9
SDL_keycode.h, 220
SDLK_AC_BACK
SDL_keycode.h, 224
SDLK_AC_BOOKMARKS
SDL_keycode.h, 224
SDLK_AC_FORWARD
SDL_keycode.h, 224
SDLK_AC_HOME
SDL_keycode.h, 224
SDLK_AC_REFRESH
SDL_keycode.h, 224
SDLK_AC_SEARCH
SDL_keycode.h, 224
SDLK_AC_STOP
SDL_keycode.h, 224
SDLK_AGAIN
SDL_keycode.h, 222
SDLK_ALTERASE
SDL_keycode.h, 222
SDLK_AMPERSAND
SDL_keycode.h, 219
SDLK_APPLICATION
SDL_keycode.h, 222
SDLK_ASTERISK
SDL_keycode.h, 220
SDLK_AT
SDL_keycode.h, 220
SDLK_AUDIOMUTE
SDL_keycode.h, 224
SDLK_AUDIONEXT
SDL_keycode.h, 224
SDLK_AUDIOPLAY
SDL_keycode.h, 224
SDLK_AUDIOPREV
SDL_keycode.h, 224
SDLK_AUDIOSTOP
SDL_keycode.h, 224
SDLK_BACKQUOTE
SDL_keycode.h, 220
SDLK_BACKSLASH
SDL_keycode.h, 220
SDLK_BACKSPACE
SDL_keycode.h, 219
SDLK_BRIGHTNESSDOWN
SDL_keycode.h, 224
INDEX
SDLK_BRIGHTNESSUP
SDL_keycode.h, 224
SDLK_CALCULATOR
SDL_keycode.h, 224
SDLK_CANCEL
SDL_keycode.h, 222
SDLK_CAPSLOCK
SDL_keycode.h, 221
SDLK_CARET
SDL_keycode.h, 220
SDLK_CLEAR
SDL_keycode.h, 223
SDLK_CLEARAGAIN
SDL_keycode.h, 223
SDLK_COLON
SDL_keycode.h, 220
SDLK_COMMA
SDL_keycode.h, 220
SDLK_COMPUTER
SDL_keycode.h, 224
SDLK_COPY
SDL_keycode.h, 222
SDLK_CRSEL
SDL_keycode.h, 223
SDLK_CURRENCYSUBUNIT
SDL_keycode.h, 223
SDLK_CURRENCYUNIT
SDL_keycode.h, 223
SDLK_CUT
SDL_keycode.h, 222
SDLK_DECIMALSEPARATOR
SDL_keycode.h, 223
SDLK_DELETE
SDL_keycode.h, 221
SDLK_DISPLAYSWITCH
SDL_keycode.h, 224
SDLK_DOLLAR
SDL_keycode.h, 219
SDLK_DOWN
SDL_keycode.h, 221
SDLK_EJECT
SDL_keycode.h, 224
SDLK_END
SDL_keycode.h, 221
SDLK_EQUALS
SDL_keycode.h, 220
SDLK_ESCAPE
SDL_keycode.h, 219
SDLK_EXCLAIM
SDL_keycode.h, 219
SDLK_EXECUTE
SDL_keycode.h, 222
SDLK_EXSEL
SDL_keycode.h, 223
SDLK_F1
SDL_keycode.h, 221
SDLK_F10
SDL_keycode.h, 221
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDLK_F11
SDL_keycode.h, 221
SDLK_F12
SDL_keycode.h, 221
SDLK_F13
SDL_keycode.h, 222
SDLK_F14
SDL_keycode.h, 222
SDLK_F15
SDL_keycode.h, 222
SDLK_F16
SDL_keycode.h, 222
SDLK_F17
SDL_keycode.h, 222
SDLK_F18
SDL_keycode.h, 222
SDLK_F19
SDL_keycode.h, 222
SDLK_F2
SDL_keycode.h, 221
SDLK_F20
SDL_keycode.h, 222
SDLK_F21
SDL_keycode.h, 222
SDLK_F22
SDL_keycode.h, 222
SDLK_F23
SDL_keycode.h, 222
SDLK_F24
SDL_keycode.h, 222
SDLK_F3
SDL_keycode.h, 221
SDLK_F4
SDL_keycode.h, 221
SDLK_F5
SDL_keycode.h, 221
SDLK_F6
SDL_keycode.h, 221
SDLK_F7
SDL_keycode.h, 221
SDLK_F8
SDL_keycode.h, 221
SDLK_F9
SDL_keycode.h, 221
SDLK_FIND
SDL_keycode.h, 222
SDLK_GREATER
SDL_keycode.h, 220
SDLK_HASH
SDL_keycode.h, 219
SDLK_HELP
SDL_keycode.h, 222
SDLK_HOME
SDL_keycode.h, 221
SDLK_INSERT
SDL_keycode.h, 221
SDLK_KBDILLUMDOWN
SDL_keycode.h, 224
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
769
SDLK_KBDILLUMTOGGLE
SDL_keycode.h, 224
SDLK_KBDILLUMUP
SDL_keycode.h, 224
SDLK_KP_0
SDL_keycode.h, 222
SDLK_KP_00
SDL_keycode.h, 223
SDLK_KP_000
SDL_keycode.h, 223
SDLK_KP_1
SDL_keycode.h, 222
SDLK_KP_2
SDL_keycode.h, 222
SDLK_KP_3
SDL_keycode.h, 222
SDLK_KP_4
SDL_keycode.h, 222
SDLK_KP_5
SDL_keycode.h, 222
SDLK_KP_6
SDL_keycode.h, 222
SDLK_KP_7
SDL_keycode.h, 222
SDLK_KP_8
SDL_keycode.h, 222
SDLK_KP_9
SDL_keycode.h, 222
SDLK_KP_A
SDL_keycode.h, 223
SDLK_KP_AMPERSAND
SDL_keycode.h, 223
SDLK_KP_AT
SDL_keycode.h, 223
SDLK_KP_B
SDL_keycode.h, 223
SDLK_KP_BACKSPACE
SDL_keycode.h, 223
SDLK_KP_BINARY
SDL_keycode.h, 224
SDLK_KP_C
SDL_keycode.h, 223
SDLK_KP_CLEAR
SDL_keycode.h, 224
SDLK_KP_CLEARENTRY
SDL_keycode.h, 224
SDLK_KP_COLON
SDL_keycode.h, 223
SDLK_KP_COMMA
SDL_keycode.h, 222
SDLK_KP_D
SDL_keycode.h, 223
SDLK_KP_DBLAMPERSAND
SDL_keycode.h, 223
SDLK_KP_DBLVERTICALBAR
SDL_keycode.h, 223
SDLK_KP_DECIMAL
SDL_keycode.h, 224
770
SDLK_KP_DIVIDE
SDL_keycode.h, 221
SDLK_KP_E
SDL_keycode.h, 223
SDLK_KP_ENTER
SDL_keycode.h, 221
SDLK_KP_EQUALS
SDL_keycode.h, 222
SDLK_KP_EQUALSAS400
SDL_keycode.h, 222
SDLK_KP_EXCLAM
SDL_keycode.h, 223
SDLK_KP_F
SDL_keycode.h, 223
SDLK_KP_GREATER
SDL_keycode.h, 223
SDLK_KP_HASH
SDL_keycode.h, 223
SDLK_KP_HEXADECIMAL
SDL_keycode.h, 224
SDLK_KP_LEFTBRACE
SDL_keycode.h, 223
SDLK_KP_LEFTPAREN
SDL_keycode.h, 223
SDLK_KP_LESS
SDL_keycode.h, 223
SDLK_KP_MEMADD
SDL_keycode.h, 223
SDLK_KP_MEMCLEAR
SDL_keycode.h, 223
SDLK_KP_MEMDIVIDE
SDL_keycode.h, 224
SDLK_KP_MEMMULTIPLY
SDL_keycode.h, 224
SDLK_KP_MEMRECALL
SDL_keycode.h, 223
SDLK_KP_MEMSTORE
SDL_keycode.h, 223
SDLK_KP_MEMSUBTRACT
SDL_keycode.h, 224
SDLK_KP_MINUS
SDL_keycode.h, 221
SDLK_KP_MULTIPLY
SDL_keycode.h, 221
SDLK_KP_OCTAL
SDL_keycode.h, 224
SDLK_KP_PERCENT
SDL_keycode.h, 223
SDLK_KP_PERIOD
SDL_keycode.h, 222
SDLK_KP_PLUS
SDL_keycode.h, 221
SDLK_KP_PLUSMINUS
SDL_keycode.h, 224
SDLK_KP_POWER
SDL_keycode.h, 223
SDLK_KP_RIGHTBRACE
SDL_keycode.h, 223
INDEX
SDLK_KP_RIGHTPAREN
SDL_keycode.h, 223
SDLK_KP_SPACE
SDL_keycode.h, 223
SDLK_KP_TAB
SDL_keycode.h, 223
SDLK_KP_VERTICALBAR
SDL_keycode.h, 223
SDLK_KP_XOR
SDL_keycode.h, 223
SDLK_LALT
SDL_keycode.h, 224
SDLK_LCTRL
SDL_keycode.h, 224
SDLK_LEFT
SDL_keycode.h, 221
SDLK_LEFTBRACKET
SDL_keycode.h, 220
SDLK_LEFTPAREN
SDL_keycode.h, 220
SDLK_LESS
SDL_keycode.h, 220
SDLK_LGUI
SDL_keycode.h, 224
SDLK_LSHIFT
SDL_keycode.h, 224
SDLK_MAIL
SDL_keycode.h, 224
SDLK_MEDIASELECT
SDL_keycode.h, 224
SDLK_MENU
SDL_keycode.h, 222
SDLK_MINUS
SDL_keycode.h, 220
SDLK_MODE
SDL_keycode.h, 224
SDLK_MUTE
SDL_keycode.h, 222
SDLK_NUMLOCKCLEAR
SDL_keycode.h, 221
SDLK_OPER
SDL_keycode.h, 223
SDLK_OUT
SDL_keycode.h, 223
SDLK_PAGEDOWN
SDL_keycode.h, 221
SDLK_PAGEUP
SDL_keycode.h, 221
SDLK_PASTE
SDL_keycode.h, 222
SDLK_PAUSE
SDL_keycode.h, 221
SDLK_PERCENT
SDL_keycode.h, 219
SDLK_PERIOD
SDL_keycode.h, 220
SDLK_PLUS
SDL_keycode.h, 220
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDLK_POWER
SDL_keycode.h, 222
SDLK_PRINTSCREEN
SDL_keycode.h, 221
SDLK_PRIOR
SDL_keycode.h, 223
SDLK_QUESTION
SDL_keycode.h, 220
SDLK_QUOTE
SDL_keycode.h, 220
SDLK_QUOTEDBL
SDL_keycode.h, 219
SDLK_RALT
SDL_keycode.h, 224
SDLK_RCTRL
SDL_keycode.h, 224
SDLK_RETURN
SDL_keycode.h, 219
SDLK_RETURN2
SDL_keycode.h, 223
SDLK_RGUI
SDL_keycode.h, 224
SDLK_RIGHT
SDL_keycode.h, 221
SDLK_RIGHTBRACKET
SDL_keycode.h, 220
SDLK_RIGHTPAREN
SDL_keycode.h, 220
SDLK_RSHIFT
SDL_keycode.h, 224
SDLK_SCANCODE_MASK
SDL_keycode.h, 219
SDLK_SCROLLLOCK
SDL_keycode.h, 221
SDLK_SELECT
SDL_keycode.h, 222
SDLK_SEMICOLON
SDL_keycode.h, 220
SDLK_SEPARATOR
SDL_keycode.h, 223
SDLK_SLASH
SDL_keycode.h, 220
SDLK_SLEEP
SDL_keycode.h, 224
SDLK_SPACE
SDL_keycode.h, 219
SDLK_STOP
SDL_keycode.h, 222
SDLK_SYSREQ
SDL_keycode.h, 222
SDLK_TAB
SDL_keycode.h, 219
SDLK_THOUSANDSSEPARATOR
SDL_keycode.h, 223
SDLK_UNDERSCORE
SDL_keycode.h, 220
SDLK_UNDO
SDL_keycode.h, 222
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
771
SDLK_UNKNOWN
SDL_keycode.h, 219
SDLK_UP
SDL_keycode.h, 221
SDLK_VOLUMEDOWN
SDL_keycode.h, 222
SDLK_VOLUMEUP
SDL_keycode.h, 222
SDLK_WWW
SDL_keycode.h, 224
SDLK_a
SDL_keycode.h, 220
SDLK_b
SDL_keycode.h, 220
SDLK_c
SDL_keycode.h, 220
SDLK_d
SDL_keycode.h, 220
SDLK_e
SDL_keycode.h, 220
SDLK_f
SDL_keycode.h, 220
SDLK_g
SDL_keycode.h, 220
SDLK_h
SDL_keycode.h, 220
SDLK_i
SDL_keycode.h, 220
SDLK_j
SDL_keycode.h, 220
SDLK_k
SDL_keycode.h, 220
SDLK_l
SDL_keycode.h, 220
SDLK_m
SDL_keycode.h, 220
SDLK_n
SDL_keycode.h, 221
SDLK_o
SDL_keycode.h, 221
SDLK_p
SDL_keycode.h, 221
SDLK_q
SDL_keycode.h, 221
SDLK_r
SDL_keycode.h, 221
SDLK_s
SDL_keycode.h, 221
SDLK_t
SDL_keycode.h, 221
SDLK_u
SDL_keycode.h, 221
SDLK_v
SDL_keycode.h, 221
SDLK_w
SDL_keycode.h, 221
SDLK_x
SDL_keycode.h, 221
772
SDLK_y
SDL_keycode.h, 221
SDLK_z
SDL_keycode.h, 221
SDLTEST_MAX_LOGMESSAGE_LENGTH
SDL_test.h, 538
SDLTest_Assert
SDL_test_assert.h, 539
SDLTest_AssertCheck
SDL_test_assert.h, 539
SDLTest_AssertPass
SDL_test_assert.h, 539
SDLTest_AssertSummaryToTestResult
SDL_test_assert.h, 539
SDLTest_CommonArg
SDL_test_common.h, 541
SDLTest_CommonCreateState
SDL_test_common.h, 541
SDLTest_CommonEvent
SDL_test_common.h, 541
SDLTest_CommonInit
SDL_test_common.h, 541
SDLTest_CommonQuit
SDL_test_common.h, 541
SDLTest_CommonState, 97
argv, 98
audiodriver, 98
audiospec, 98
depth, 98
display, 98
flags, 98
gl_accelerated, 98
gl_accum_alpha_size, 98
gl_accum_blue_size, 98
gl_accum_green_size, 98
gl_accum_red_size, 98
gl_alpha_size, 98
gl_blue_size, 98
gl_buffer_size, 98
gl_debug, 98
gl_depth_size, 98
gl_double_buffer, 99
gl_green_size, 99
gl_major_version, 99
gl_minor_version, 99
gl_multisamplebuffers, 99
gl_multisamplesamples, 99
gl_profile_mask, 99
gl_red_size, 99
gl_retained_backing, 99
gl_stencil_size, 99
gl_stereo, 99
logical_h, 99
logical_w, 99
num_windows, 99
refresh_rate, 99
render_flags, 99
renderdriver, 99
INDEX
renderers, 99
scale, 99
skip_renderer, 99
targets, 99
verbose, 99
videodriver, 99
window_flags, 99
window_h, 99
window_icon, 99
window_maxH, 99
window_maxW, 99
window_minH, 100
window_minW, 100
window_title, 100
window_w, 100
window_x, 100
window_y, 100
windows, 100
SDLTest_CommonUsage
SDL_test_common.h, 543
SDLTest_CompareSurfaces
SDL_test_compare.h, 543
SDLTest_Crc32CalcBuffer
SDL_test_crc32.h, 544
SDLTest_Crc32CalcEnd
SDL_test_crc32.h, 545
SDLTest_Crc32CalcStart
SDL_test_crc32.h, 545
SDLTest_Crc32Context, 100
crc32_table, 100
SDLTest_Crc32Done
SDL_test_crc32.h, 545
SDLTest_Crc32Init
SDL_test_crc32.h, 545
SDLTest_DrawCharacter
SDL_test_font.h, 545
SDLTest_DrawString
SDL_test_font.h, 547
SDLTest_FuzzerInit
SDL_test_fuzzer.h, 548
SDLTest_GetFuzzerInvocationCount
SDL_test_fuzzer.h, 548
SDLTest_ImageBlit
SDL_test_images.h, 557
SDLTest_ImageBlitAlpha
SDL_test_images.h, 557
SDLTest_ImageBlitBlend
SDL_test_images.h, 557
SDLTest_ImageBlitBlendAdd
SDL_test_images.h, 557
SDLTest_ImageBlitBlendAll
SDL_test_images.h, 557
SDLTest_ImageBlitBlendMod
SDL_test_images.h, 557
SDLTest_ImageBlitBlendNone
SDL_test_images.h, 557
SDLTest_ImageBlitColor
SDL_test_images.h, 557
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDLTest_ImageFace
SDL_test_images.h, 557
SDLTest_ImagePrimitives
SDL_test_images.h, 557
SDLTest_ImagePrimitivesBlend
SDL_test_images.h, 557
SDLTest_Log
SDL_test_log.h, 557
SDLTest_LogAssertSummary
SDL_test_assert.h, 539
SDLTest_LogError
SDL_test_log.h, 558
SDLTest_Md5Context, 100
buf, 101
digest, 101
i, 101
in, 101
SDLTest_Md5Final
SDL_test_md5.h, 558
SDLTest_Md5Init
SDL_test_md5.h, 558
SDLTest_Md5Update
SDL_test_md5.h, 558
SDLTest_Random
SDL_test_random.h, 559
SDLTest_RandomAsciiString
SDL_test_fuzzer.h, 548
SDLTest_RandomAsciiStringOfSize
SDL_test_fuzzer.h, 548
SDLTest_RandomAsciiStringWithMaximumLength
SDL_test_fuzzer.h, 549
SDLTest_RandomContext, 101
a, 101
ah, 101
al, 101
c, 101
x, 101
SDLTest_RandomDouble
SDL_test_fuzzer.h, 549
SDLTest_RandomFloat
SDL_test_fuzzer.h, 549
SDLTest_RandomInit
SDL_test_random.h, 560
SDLTest_RandomInitTime
SDL_test_random.h, 560
SDLTest_RandomInt
SDL_test_random.h, 559
SDLTest_RandomIntegerInRange
SDL_test_fuzzer.h, 549
SDLTest_RandomSint16
SDL_test_fuzzer.h, 549
SDLTest_RandomSint16BoundaryValue
SDL_test_fuzzer.h, 549
SDLTest_RandomSint32
SDL_test_fuzzer.h, 550
SDLTest_RandomSint32BoundaryValue
SDL_test_fuzzer.h, 550
SDLTest_RandomSint64
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
773
SDL_test_fuzzer.h, 550
SDLTest_RandomSint64BoundaryValue
SDL_test_fuzzer.h, 550
SDLTest_RandomSint8
SDL_test_fuzzer.h, 551
SDLTest_RandomSint8BoundaryValue
SDL_test_fuzzer.h, 551
SDLTest_RandomUint16
SDL_test_fuzzer.h, 551
SDLTest_RandomUint16BoundaryValue
SDL_test_fuzzer.h, 551
SDLTest_RandomUint32
SDL_test_fuzzer.h, 552
SDLTest_RandomUint32BoundaryValue
SDL_test_fuzzer.h, 552
SDLTest_RandomUint64
SDL_test_fuzzer.h, 552
SDLTest_RandomUint64BoundaryValue
SDL_test_fuzzer.h, 552
SDLTest_RandomUint8
SDL_test_fuzzer.h, 553
SDLTest_RandomUint8BoundaryValue
SDL_test_fuzzer.h, 553
SDLTest_RandomUnitDouble
SDL_test_fuzzer.h, 553
SDLTest_RandomUnitFloat
SDL_test_fuzzer.h, 553
SDLTest_ResetAssertSummary
SDL_test_assert.h, 539
SDLTest_RunSuites
SDL_test_harness.h, 555
SDLTest_SurfaceImage_s, 101
bytes_per_pixel, 102
height, 102
pixel_data, 102
width, 102
SDLTest_SurfaceImage_t
SDL_test_images.h, 556
SDLTest_TestCaseFp
SDL_test_harness.h, 555
SDLTest_TestCaseReference, 102
description, 102
enabled, 102
name, 102
SDL_test_harness.h, 555
testCase, 102
SDLTest_TestCaseSetUpFp
SDL_test_harness.h, 555
SDLTest_TestCaseTearDownFp
SDL_test_harness.h, 555
SDLTest_TestSuiteReference, 102
name, 103
SDL_test_harness.h, 555
testCases, 103
testSetUp, 103
testTearDown, 103
SDLTest_crc32Calc
SDL_test_crc32.h, 544
774
SIZEOF_VOIDP
SDL_config.h, 148
STATS_BUTTON_HEIGHT
Definitions, 18
STATS_DELIMITER
Definitions, 18
STATS_FILE_NAME
Definitions, 18
STATS_FONT_SIZE
Definitions, 18
STATS_NAMES
Stats, 110
STATS_WINDOW_NAME
Definitions, 18
sampler
SDL_opengl.h, 459
samplers
SDL_opengl.h, 459
samples
SDL_AudioSpec, 39
SDL_HapticCustom, 55
SDL_opengl.h, 459
scale
SDL_opengl.h, 459
SDLTest_CommonState, 99
scancode
SDL_Keysym, 71
score
Stats, 109
sequence_num
SDL_opengl.h, 459
severities
SDL_opengl.h, 459
severity
SDL_opengl.h, 459
sfactorAlpha
SDL_opengl.h, 459
sfail
SDL_opengl.h, 459
shader
SDL_opengl.h, 460
shaders
SDL_opengl.h, 460
shadertype
SDL_opengl.h, 460
ShapeModeBinarizeAlpha
SDL_shape.h, 515
ShapeModeColorKey
SDL_shape.h, 515
ShapeModeDefault
SDL_shape.h, 515
ShapeModeReverseBinarizeAlpha
SDL_shape.h, 515
show
Window, 115
show_stats
Game, 23
silence
INDEX
SDL_AudioSpec, 39
sink
SDL_opengl.h, 460
Sint16
SDL_stdinc.h, 521
Sint32
SDL_stdinc.h, 521
Sint64
SDL_RWops, 84
SDL_stdinc.h, 521
Sint8
SDL_stdinc.h, 521
size
SDL_AudioSpec, 39
SDL_RWops, 85
SDL_opengl.h, 460
size4d
SDL_opengl.h, 460
size_t
SDL_RWops, 85
SDL_config.h, 149
skip_renderer
SDLTest_CommonState, 99
small_magnitude
SDL_HapticLeftRight, 60
source
SDL_opengl.h, 460
sources
SDL_opengl.h, 460
span
SDL_opengl.h, 460
Spawn, 103
Spawn, 104
animate, 104
operator=, 104
Spawn, 104
spawn_block
Game, 23
src
SDL_opengl.h, 460
src/Animation/Animation.hpp, 117
src/Animation/Animator.hpp, 117
src/Animation/Merge.cpp, 117
src/Animation/Merge.hpp, 118
src/Animation/Move.cpp, 118
src/Animation/Move.hpp, 118
src/Animation/Spawn.cpp, 118
src/Animation/Spawn.hpp, 118
src/Definitions/Definitions.cpp, 119
src/Definitions/Definitions.hpp, 119
src/Definitions/NumberedRect.cpp, 122
src/Definitions/NumberedRect.hpp, 123
src/Definitions/Rect.cpp, 123
src/Definitions/Rect.hpp, 123
src/Game/Game.cpp, 123
src/Game/Game.hpp, 124
src/Main.cpp, 124
src/Program/Program.cpp, 125
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
src/Program/Program.hpp, 125
src/SDL/SDL.h, 126
src/SDL/SDL_assert.h, 128
src/SDL/SDL_atomic.h, 132
src/SDL/SDL_audio.h, 136
src/SDL/SDL_bits.h, 145
src/SDL/SDL_blendmode.h, 145
src/SDL/SDL_clipboard.h, 146
src/SDL/SDL_config.h, 147
src/SDL/SDL_cpuinfo.h, 149
src/SDL/SDL_endian.h, 151
src/SDL/SDL_error.h, 152
src/SDL/SDL_events.h, 153
src/SDL/SDL_filesystem.h, 164
src/SDL/SDL_gamecontroller.h, 165
src/SDL/SDL_gesture.h, 171
src/SDL/SDL_haptic.h, 172
src/SDL/SDL_hints.h, 197
src/SDL/SDL_joystick.h, 206
src/SDL/SDL_keyboard.h, 211
src/SDL/SDL_keycode.h, 215
src/SDL/SDL_loadso.h, 225
src/SDL/SDL_log.h, 226
src/SDL/SDL_main.h, 230
src/SDL/SDL_messagebox.h, 231
src/SDL/SDL_mouse.h, 234
src/SDL/SDL_mutex.h, 239
src/SDL/SDL_name.h, 243
src/SDL/SDL_opengl.h, 243
src/SDL/SDL_opengles.h, 464
src/SDL/SDL_opengles2.h, 464
src/SDL/SDL_pixels.h, 464
src/SDL/SDL_platform.h, 472
src/SDL/SDL_power.h, 473
src/SDL/SDL_quit.h, 474
src/SDL/SDL_rect.h, 475
src/SDL/SDL_render.h, 477
src/SDL/SDL_revision.h, 502
src/SDL/SDL_rwops.h, 503
src/SDL/SDL_scancode.h, 506
src/SDL/SDL_shape.h, 514
src/SDL/SDL_stdinc.h, 517
src/SDL/SDL_surface.h, 525
src/SDL/SDL_system.h, 535
src/SDL/SDL_syswm.h, 535
src/SDL/SDL_test.h, 537
src/SDL/SDL_test_assert.h, 538
src/SDL/SDL_test_common.h, 540
src/SDL/SDL_test_compare.h, 543
src/SDL/SDL_test_crc32.h, 544
src/SDL/SDL_test_font.h, 545
src/SDL/SDL_test_fuzzer.h, 547
src/SDL/SDL_test_harness.h, 554
src/SDL/SDL_test_images.h, 556
src/SDL/SDL_test_log.h, 557
src/SDL/SDL_test_md5.h, 558
src/SDL/SDL_test_random.h, 559
src/SDL/SDL_thread.h, 560
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
775
src/SDL/SDL_timer.h, 564
src/SDL/SDL_touch.h, 566
src/SDL/SDL_ttf.h, 567
src/SDL/SDL_types.h, 572
src/SDL/SDL_version.h, 573
src/SDL/SDL_video.h, 575
src/SDL/begin_code.h, 125
src/SDL/close_code.h, 126
src/Stats/Stats.cpp, 599
src/Stats/Stats.hpp, 599
src/Window/GameWindow.cpp, 600
src/Window/GameWindow.hpp, 601
src/Window/StatsWindow.cpp, 601
src/Window/StatsWindow.hpp, 601
src/Window/Window.cpp, 601
src/Window/Window.hpp, 601
src_format
SDL_AudioCVT, 38
srcAlpha
SDL_opengl.h, 460
srcLevel
SDL_opengl.h, 460
srcRGB
SDL_opengl.h, 460
srcTarget
SDL_opengl.h, 460
srcX
SDL_opengl.h, 460
srcX1
SDL_opengl.h, 460
srcY
SDL_opengl.h, 460
srcY0
SDL_opengl.h, 460
srcY1
SDL_opengl.h, 460
srcZ
SDL_opengl.h, 460
stages
SDL_opengl.h, 460
start
Game, 23
Program, 33
SDL_HapticRamp, 64
SDL_TextEditingEvent, 90
SDL_opengl.h, 460
StatTypes
Stats.hpp, 600
state
SDL_ControllerButtonEvent, 42
SDL_JoyButtonEvent, 67
SDL_KeyboardEvent, 70
SDL_MouseButtonEvent, 74
SDL_MouseMotionEvent, 76
Stats, 105
highest_score, 106
lose, 106
max_name_size, 107
776
max_value_size, 107
maximal_block, 107
merge, 107
move, 107
operator<<, 110
operator+, 110
operator+=, 107
operator=, 109
play, 109
restart, 109
STATS_NAMES, 110
score, 109
Stats, 106
to_string, 109
update_time, 110
win, 110
Stats.hpp
BLOCKS_MERGED, 600
BLOCKS_MOVED, 600
DOWN_MOVES, 600
GAME_LOSES, 600
GAME_RESTARTS, 600
GAME_WINS, 600
HIGHEST_SCORE, 600
LEFT_MOVES, 600
MAX_STATS, 600
MAXIMAL_BLOCK, 600
RIGHT_MOVES, 600
StatTypes, 600
TOTAL_MOVES, 600
TOTAL_SCORE, 600
TOTAL_TIME_PLAYED, 600
UP_MOVES, 600
stats_button_clicked
GameWindow, 26
StatsWindow, 111
StatsWindow, 113
StatsWindow, 112
switch_button_clicked, 113
switch_stats, 113
wait_for_close, 113
stencil
SDL_opengl.h, 460
stencilClearTag
SDL_opengl.h, 460
stop
Game, 23
Program, 33
SDL_RWops, 85
storagetype
SDL_opengl.h, 460
stream
SDL_audio.h, 141
SDL_opengl.h, 460
stride
SDL_opengl.h, 460
string
SDL_opengl.h, 460
INDEX
stringlen
SDL_opengl.h, 461
strings
SDL_opengl.h, 461
subsystem
SDL_SysWMinfo, 88
SDL_SysWMmsg, 90
sumOutput
SDL_opengl.h, 461
surfaces
SDL_opengl.h, 461
switch_button_clicked
StatsWindow, 113
switch_stats
StatsWindow, 113
swizzle
SDL_opengl.h, 461
sym
SDL_Keysym, 71
syswm
SDL_Event, 48
t
SDL_opengl.h, 461
TEST_ABORTED
SDL_test_harness.h, 555
TEST_COMPLETED
SDL_test_harness.h, 555
TEST_DISABLED
SDL_test_harness.h, 555
TEST_ENABLED
SDL_test_harness.h, 555
TEST_RESULT_FAILED
SDL_test_harness.h, 555
TEST_RESULT_NO_ASSERT
SDL_test_harness.h, 555
TEST_RESULT_PASSED
SDL_test_harness.h, 555
TEST_RESULT_SETUP_FAILURE
SDL_test_harness.h, 555
TEST_RESULT_SKIPPED
SDL_test_harness.h, 555
TEST_SKIPPED
SDL_test_harness.h, 555
TEST_STARTED
SDL_test_harness.h, 555
TOTAL_MOVES
Stats.hpp, 600
TOTAL_SCORE
Stats.hpp, 600
TOTAL_TIME_PLAYED
Stats.hpp, 600
TTF_ByteSwappedUNICODE
SDL_ttf.h, 570
TTF_CloseFont
SDL_ttf.h, 570
TTF_Font
SDL_ttf.h, 570
TTF_FontAscent
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_ttf.h, 570
TTF_FontDescent
SDL_ttf.h, 571
TTF_FontFaceFamilyName
SDL_ttf.h, 571
TTF_FontFaceIsFixedWidth
SDL_ttf.h, 571
TTF_FontFaceStyleName
SDL_ttf.h, 571
TTF_FontFaces
SDL_ttf.h, 571
TTF_FontHeight
SDL_ttf.h, 571
TTF_FontLineSkip
SDL_ttf.h, 571
TTF_GetError
SDL_ttf.h, 570
TTF_GetFontHinting
SDL_ttf.h, 571
TTF_GetFontKerning
SDL_ttf.h, 571
TTF_GetFontKerningSize
SDL_ttf.h, 571
TTF_GetFontOutline
SDL_ttf.h, 571
TTF_GetFontStyle
SDL_ttf.h, 571
TTF_GlyphIsProvided
SDL_ttf.h, 571
TTF_GlyphMetrics
SDL_ttf.h, 571
TTF_HINTING_LIGHT
SDL_ttf.h, 570
TTF_HINTING_MONO
SDL_ttf.h, 570
TTF_HINTING_NONE
SDL_ttf.h, 570
TTF_HINTING_NORMAL
SDL_ttf.h, 570
TTF_Init
SDL_ttf.h, 571
TTF_Linked_Version
SDL_ttf.h, 571
TTF_MAJOR_VERSION
SDL_ttf.h, 570
TTF_MINOR_VERSION
SDL_ttf.h, 570
TTF_OpenFont
SDL_ttf.h, 571
TTF_OpenFontIndex
SDL_ttf.h, 571
TTF_OpenFontIndexRW
SDL_ttf.h, 571
TTF_OpenFontRW
SDL_ttf.h, 571
TTF_PATCHLEVEL
SDL_ttf.h, 570
TTF_Quit
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
777
SDL_ttf.h, 571
TTF_RenderGlyph_Blended
SDL_ttf.h, 571
TTF_RenderGlyph_Shaded
SDL_ttf.h, 571
TTF_RenderGlyph_Solid
SDL_ttf.h, 571
TTF_RenderText
SDL_ttf.h, 570
TTF_RenderText_Blended
SDL_ttf.h, 571
TTF_RenderText_Blended_Wrapped
SDL_ttf.h, 572
TTF_RenderText_Shaded
SDL_ttf.h, 572
TTF_RenderText_Solid
SDL_ttf.h, 572
TTF_RenderUNICODE
SDL_ttf.h, 570
TTF_RenderUNICODE_Blended
SDL_ttf.h, 572
TTF_RenderUNICODE_Blended_Wrapped
SDL_ttf.h, 572
TTF_RenderUNICODE_Shaded
SDL_ttf.h, 572
TTF_RenderUNICODE_Solid
SDL_ttf.h, 572
TTF_RenderUTF8
SDL_ttf.h, 570
TTF_RenderUTF8_Blended
SDL_ttf.h, 572
TTF_RenderUTF8_Blended_Wrapped
SDL_ttf.h, 572
TTF_RenderUTF8_Shaded
SDL_ttf.h, 572
TTF_RenderUTF8_Solid
SDL_ttf.h, 572
TTF_STYLE_BOLD
SDL_ttf.h, 570
TTF_STYLE_ITALIC
SDL_ttf.h, 570
TTF_STYLE_NORMAL
SDL_ttf.h, 570
TTF_STYLE_STRIKETHROUGH
SDL_ttf.h, 570
TTF_STYLE_UNDERLINE
SDL_ttf.h, 570
TTF_SetError
SDL_ttf.h, 570
TTF_SetFontHinting
SDL_ttf.h, 572
TTF_SetFontKerning
SDL_ttf.h, 572
TTF_SetFontOutline
SDL_ttf.h, 572
TTF_SetFontStyle
SDL_ttf.h, 572
TTF_SizeText
778
SDL_ttf.h, 572
TTF_SizeUNICODE
SDL_ttf.h, 572
TTF_SizeUTF8
SDL_ttf.h, 572
TTF_VERSION
SDL_ttf.h, 570
TTF_WasInit
SDL_ttf.h, 572
table
SDL_opengl.h, 461
target
SDL_opengl.h, 461
target0
SDL_opengl.h, 461
target1
SDL_opengl.h, 461
target2
SDL_opengl.h, 461
target3
SDL_opengl.h, 461
targets
SDLTest_CommonState, 99
tc
SDL_opengl.h, 461
testCase
SDLTest_TestCaseReference, 102
testCases
SDLTest_TestSuiteReference, 103
testSetUp
SDLTest_TestSuiteReference, 103
testTearDown
SDLTest_TestSuiteReference, 103
text
SDL_Event, 48
SDL_MessageBoxButtonData, 72
SDL_TextEditingEvent, 90
SDL_TextInputEvent, 91
textarget
SDL_opengl.h, 461
texture
SDL_opengl.h, 461
texture_formats
SDL_RendererInfo, 83
textureNames
SDL_opengl.h, 461
textures
SDL_opengl.h, 461
tfinger
SDL_Event, 48
timeout
SDL_opengl.h, 461
timestamp
SDL_CommonEvent, 40
SDL_ControllerAxisEvent, 41
SDL_ControllerButtonEvent, 42
SDL_ControllerDeviceEvent, 43
SDL_DollarGestureEvent, 44
INDEX
SDL_DropEvent, 45
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_JoyButtonEvent, 67
SDL_JoyDeviceEvent, 68
SDL_JoyHatEvent, 69
SDL_KeyboardEvent, 70
SDL_MouseButtonEvent, 74
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
SDL_MultiGestureEvent, 78
SDL_OSEvent, 79
SDL_QuitEvent, 82
SDL_SysWMEvent, 88
SDL_TextEditingEvent, 90
SDL_TextInputEvent, 91
SDL_TouchFingerEvent, 92
SDL_UserEvent, 93
SDL_WindowEvent, 95
title
SDL_MessageBoxData, 74
to_string
Stats, 109
top
SDL_opengl.h, 461
touchId
SDL_DollarGestureEvent, 44
SDL_MultiGestureEvent, 78
SDL_TouchFingerEvent, 92
transform
SDL_opengl.h, 461
transpose
SDL_opengl.h, 461
trigger_count
SDL_assert_data, 36
ty
SDL_opengl.h, 461
type
SDL_CommonEvent, 40
SDL_ControllerAxisEvent, 41
SDL_ControllerButtonEvent, 42
SDL_ControllerDeviceEvent, 43
SDL_DollarGestureEvent, 45
SDL_DropEvent, 46
SDL_Event, 48
SDL_HapticCondition, 52
SDL_HapticConstant, 53
SDL_HapticCustom, 55
SDL_HapticDirection, 57
SDL_HapticEffect, 59
SDL_HapticLeftRight, 60
SDL_HapticPeriodic, 62
SDL_HapticRamp, 64
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_JoyButtonEvent, 67
SDL_JoyDeviceEvent, 68
SDL_JoyHatEvent, 69
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
SDL_KeyboardEvent, 70
SDL_MouseButtonEvent, 75
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
SDL_MultiGestureEvent, 78
SDL_OSEvent, 79
SDL_QuitEvent, 82
SDL_RWops, 85
SDL_SysWMEvent, 88
SDL_TextEditingEvent, 91
SDL_TextInputEvent, 91
SDL_TouchFingerEvent, 92
SDL_UserEvent, 93
SDL_WindowEvent, 95
SDL_opengl.h, 461
types
SDL_opengl.h, 461
tz
SDL_opengl.h, 461
u1
SDL_opengl.h, 461
u2
SDL_opengl.h, 461
UNICODE_BOM_NATIVE
SDL_ttf.h, 570
UNICODE_BOM_SWAPPED
SDL_ttf.h, 570
UP
Definitions.hpp, 120
UP_MOVES
Stats.hpp, 600
Uint16
SDL_stdinc.h, 521
uint16_t
SDL_config.h, 149
Uint32
SDL_stdinc.h, 522
SDL_timer.h, 566
uint32_t
SDL_config.h, 149
Uint64
SDL_stdinc.h, 522
uint64_t
SDL_config.h, 149
Uint8
SDL_stdinc.h, 522
uint8_t
SDL_config.h, 149
uintptr_t
SDL_config.h, 149
uniformBlockBinding
SDL_opengl.h, 461
uniformBlockIndex
SDL_opengl.h, 462
uniformBlockName
SDL_opengl.h, 462
uniformCount
SDL_opengl.h, 462
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
779
uniformIndex
SDL_opengl.h, 462
uniformIndices
SDL_opengl.h, 462
uniformName
SDL_opengl.h, 462
uniformNames
SDL_opengl.h, 462
unknown
SDL_RWops, 86
unused
SDL_Keysym, 71
uorder
SDL_opengl.h, 462
update_score
GameWindow, 27
update_time
Stats, 110
usage
SDL_opengl.h, 462
user
SDL_Event, 48
userParam
SDL_opengl.h, 462
userdata
SDL_AudioSpec, 39
SDL_Surface, 87
ustride
SDL_opengl.h, 462
v
SDL_opengl.h, 462
v0
SDL_opengl.h, 462
v1
SDL_opengl.h, 462
v2
SDL_opengl.h, 462
v3
SDL_opengl.h, 462
VERBOSE_AUDIO
SDL_test_common.h, 540
VERBOSE_EVENT
SDL_test_common.h, 540
VERBOSE_MODES
SDL_test_common.h, 540
VERBOSE_RENDER
SDL_test_common.h, 541
VERBOSE_VIDEO
SDL_test_common.h, 541
val
SDL_opengl.h, 462
value
SDL_ControllerAxisEvent, 41
SDL_GameControllerButtonBind, 50
SDL_JoyAxisEvent, 65
SDL_JoyHatEvent, 69
SDL_atomic_t, 37
SDL_opengl.h, 462
780
INDEX
values
SDL_opengl.h, 462
variable
SDL_opengl.h, 462
varyings
SDL_opengl.h, 462
verbose
SDLTest_CommonState, 99
version
SDL_Palette, 79
SDL_SysWMinfo, 89
SDL_SysWMmsg, 90
videodriver
SDLTest_CommonState, 99
void
SDL_audio.h, 144
SDL_opengl.h, 463
vorder
SDL_opengl.h, 462
vstride
SDL_opengl.h, 462
w
SDL_DisplayMode, 44
SDL_Rect, 82
SDL_Surface, 87
SDL_opengl.h, 462
w1
SDL_opengl.h, 462
w2
SDL_opengl.h, 462
WHITE_COLOR
Definitions, 18
WIN32_LEAN_AND_MEAN
SDL_syswm.h, 536
wParam
SDL_SysWMmsg, 90
wait_for_close
StatsWindow, 113
warning
Window, 115
weights
SDL_opengl.h, 462
wheel
SDL_Event, 48
whence
SDL_RWops, 86
which
SDL_ControllerAxisEvent, 41
SDL_ControllerButtonEvent, 42
SDL_ControllerDeviceEvent, 43
SDL_JoyAxisEvent, 65
SDL_JoyBallEvent, 66
SDL_JoyButtonEvent, 67
SDL_JoyDeviceEvent, 68
SDL_JoyHatEvent, 69
SDL_MouseButtonEvent, 75
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
width
SDL_opengl.h, 462
SDLTest_SurfaceImage_s, 102
win
SDL_SysWMinfo, 89
SDL_SysWMmsg, 90
Stats, 110
Window, 113
Window, 115
clear, 115
close, 115
get_renderer, 115
hide, 115
m_renderer, 116
m_window, 116
render_finish, 115
show, 115
warning, 115
Window, 114
window
SDL_Event, 48
SDL_MessageBoxData, 74
SDL_SysWMinfo, 89
window_flags
SDLTest_CommonState, 99
window_h
SDLTest_CommonState, 99
window_icon
SDLTest_CommonState, 99
window_maxH
SDLTest_CommonState, 99
window_maxW
SDLTest_CommonState, 99
window_minH
SDLTest_CommonState, 100
window_minW
SDLTest_CommonState, 100
window_title
SDLTest_CommonState, 100
window_w
SDLTest_CommonState, 100
window_x
SDLTest_CommonState, 100
window_y
SDLTest_CommonState, 100
windowID
SDL_KeyboardEvent, 70
SDL_MouseButtonEvent, 75
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
SDL_TextEditingEvent, 91
SDL_TextInputEvent, 91
SDL_UserEvent, 93
SDL_WindowEvent, 95
WindowShapeMode
SDL_shape.h, 515
windows
SDLTest_CommonState, 100
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
INDEX
woffset
SDL_opengl.h, 463
won
Game, 24
worder
SDL_opengl.h, 463
writeBuffer
SDL_opengl.h, 463
writeOffset
SDL_opengl.h, 463
writeTarget
SDL_opengl.h, 463
wstride
SDL_opengl.h, 463
x
SDL_DollarGestureEvent, 45
SDL_Finger, 49
SDL_MouseButtonEvent, 75
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
SDL_MultiGestureEvent, 78
SDL_Point, 81
SDL_Rect, 82
SDL_TouchFingerEvent, 92
SDL_opengl.h, 463
SDLTest_RandomContext, 101
xoffset
SDL_opengl.h, 463
xrel
SDL_JoyBallEvent, 66
SDL_MouseMotionEvent, 76
y
SDL_DollarGestureEvent, 45
SDL_Finger, 49
SDL_MouseButtonEvent, 75
SDL_MouseMotionEvent, 76
SDL_MouseWheelEvent, 77
SDL_MultiGestureEvent, 78
SDL_Point, 81
SDL_Rect, 82
SDL_TouchFingerEvent, 92
SDL_opengl.h, 463
yoffset
SDL_opengl.h, 463
yrel
SDL_JoyBallEvent, 66
SDL_MouseMotionEvent, 76
z
SDL_opengl.h, 463
zFar
SDL_opengl.h, 463
zNear
SDL_opengl.h, 463
zmax
SDL_opengl.h, 463
zoffset
Generated on Sun May 3 2015 20:25:42 for 2048 Game by Doxygen
781
SDL_opengl.h, 463