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Target's Misfortune ‘You have slipped in the heat of combat. Make a DC 15 Dexterity Saving throw, Failed ~ You are prone until you get back up. [vou have stumbled over your fect in the heat of combat, You are stunned unl the beginning of your next turn ‘You have tripped in the heat of combat. You fall on your weapon and take normal damage. You also fall prone until you get up! ‘You have lost your bearing and need to recover, No actions for one extra round. ‘You have lost the grip of your weapon. Make a DC 15 Strength Saving Throw. Success = Recover, Fail = You drop your you weapon] ‘You have lost the grip of your weapon. You throw your weapon in the direction of 1d8 fora total of 1d4 x 5 feet, ‘You have lost the grip of your weapon. You drop your weapon aud are sumel until the eud of your next turn, [A brainfart has left you defenseless. All creatures adjacent to you get a free melee attack with advantage, Help! Ive fallen and T can’t get up! You slip on a banana peel knocking yourself prone and inflicting 146 bludgeon damage to yourself from the fall [64-65 | EEK! A random fluid gets into you eyes!_All enemies to you gain 3/4 cover until the end of your next tum (66-69 KIA random fluid gets into your eyes! All enemies to you gain 3/4 cover and you are blinded until the end of your next turn. 70-74 | Your weapon breaks if it is normal or plated, If your weapon is magical, it explodes ina 50 foot radius inflicting 346 thunder damage per plus. 75-77 | Your enemies are so agile that you miss them and hit yourself. Roll normal damage to yourself. Your movement is also halved until the end of your next tur as well, 78-79 [Your enemies are so agile that you miss them and hit yourself, Roll normal damage to yourself. You are also stunned until the end if your next turn 50 ‘Your enemies are so agile you miss them and you critically hit yourself, Roll critical damage to yourself. The damage from the critical hit also stuns you until the end of your next turn when you are able to recover! OUCH! [81-83 | Your blood-lust and aggressiveness has cause you to hit an ally within a range of 30 feet. This willbe the closest ally to you. Roll normal damage to your closest ally. Ityou are melee then you throw your weapon and hit the closest target within the range. [34-85 | Your blood-lust and aggressiveness has cause you to it an ally within a range of 50 feet. This willbe the closest ally to you. Roll normal damage to your closest ally, Your aly is also stunned as well until the end of your next turn, See above mechanic. 56 [Your blood-lust and aggressiveness has cause you to critically hitan ally within a range of 50 feet, This will be the closest ally to you! Roll ertical damage to you closest ally. Your allyis also stunned as well until the end of your next turn, Ityou are melee then you throw your weapon and hit the closest target within range. 87-88 | You pull a hamstring! You drop your weapon and your movement is halved until the end of the encounter. [89-90 | You stub your big toe! You drop your weapon and are stunned until the end of your next turn [01-92 | You lose your footing and twist your ankle, You fall prone, Your movement is halved until the end ofthe encounter. [93-95 | You have drained all of your energy. You are weakened for 1d4 rounds and de half damage, 96-97 | You have flashbacks from a traumatic experience when you were a child, You fall prone and are in a helpless condition, for 1d4 rounds. Yes, you curl up in the fetal position [98-99 | You swing for the fence, You critically hit yourself for max damage and you fall unconscious from the hit as well for 1d rounds, 700 ‘This most unfortunate person has 70-74 and 99 happen to them. This is truly unfortunate and just goes to show that if you roll a | and then a 100 in a row this definitely needs to happen without a doubt

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