Sarah Langley
S00125859
Option 3: 750 words (equivalent) plus piece
This creative piece, a board game for students in grade 6-8 entitled
A Journey Through Time, is inspired by the Melbourne Museums
exhibition First Peoples and draws from the content presented in
the HIST106 course. It explores aspects of the story of the
colonialism of Australia and provides an insight into the Aboriginal
emotional and physical experience. The facts presented include
negative events that have happened in the past, events that have
occurred that promote change and a variety of Aboriginal cultural
elements.
HIST106
Sarah Langley
S00125859
Museum). This intended innate connection was one of the powerful
aspects of the Museum exhibition.
HIST106
Sarah Langley
S00125859
significance of this when he quotes Woodward: to deny Aboriginies
the right to prevent mining on their land is to deny the reality of
their land rights. (p. 232) This juxtaposition of imagery that is
connected through a general topic reflects the journey/narrative
aspect of the Museum exhibition and the content presented in it.
HIST106
Sarah Langley
S00125859
Snippets of culture are also present in the game. In particular, the
Bunjil the Eagle Creation story, in which humans were created from
the earths resources, demonstrates the spiritual aspect of
Aboriginal culture (HIST106 Lecture 2 & Melbourne Museum) and
links to why Aboriginal people maintain a spiritual connection with
the land and hence why they so fiercely and violently contested
British settlement (Watson 2009 & Broome 2010, p. 37). Culture has
been included so that while players are going on a journey of key
events, they also are experiencing cultural aspects which may make
them more empathetic and understanding of Aboriginal peoples.
In terms of why this imagery and facts were included in the creative
piece, it is important to remember that they provide examples of
Australias cultural history, what was done to try and rectify
events/achieve equality so that players are aware that these things
are not just events; they are part of a whole journey of history and
rich culture that needs to be acknowledged in order to achieve
reconciliation. People must have an understanding of the wrongs
committed by past Australian governments whilst being aware of
positive things that were done in taking a step towards equality. An
awareness of Aboriginal culture is also important, hence its inclusion
in the game.
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Sarah Langley
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Essentially, the journey undertaken when one plays the board game
opens up many different journeys that provide players with both
positive and negative stories and an avenue to explore the
emotional aspects of experience by Aboriginal people, just as the
journey presented in the exhibition did. Using this format players
confronted with different experiences and develop their moral
conscience when they are told to move forwards or backwards
according to whether or not the event/encounter was positive or
not. This is again similar to the exhibition in that it challenges a
viewer to dig deep within their conscious and consider why
something was unfair.
References
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HIST106 Lecture Week 2: 60 000+ Years of Australian History
[Powerpoint]. Retrieved from
http://leo.acu.edu.au/mod/resource/view.php?id=502558
HIST106
Sarah Langley
S00125859