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Worlds in Interactive Fiction are traditionally built from

rooms, which can be anything from a closet to a vast


desert. Rooms are usually positioned in a direction
(north, east, south, west, etc) from another room.
[a room name]
__________________
is a room. It is
[a
direction]
[a room name]
__________________ of _______________.
The
description is____________________________
___________________________________________
___________________________________________
[some text]
___________________________________________
___________________________________________
__________________________________________;
Example: The Muddy Hut is a room. It is east of the Swamp. The description is A
curious, oblong dwelling, reeking of the mud, grass, and sticks from which it has
been forged. Not a place one would expect to find a powerful seer. A small opening
leads west, back into the swamp.

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