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Worlds in Interactive Fiction are traditionally built from "rooms" rooms can be anything from a closet to a vast desert. Rooms are usually positioned in a direction (north, east, south, west) from another room.
Worlds in Interactive Fiction are traditionally built from "rooms" rooms can be anything from a closet to a vast desert. Rooms are usually positioned in a direction (north, east, south, west) from another room.
Worlds in Interactive Fiction are traditionally built from "rooms" rooms can be anything from a closet to a vast desert. Rooms are usually positioned in a direction (north, east, south, west) from another room.
Worlds in Interactive Fiction are traditionally built from
rooms, which can be anything from a closet to a vast
desert. Rooms are usually positioned in a direction (north, east, south, west, etc) from another room. [a room name] __________________ is a room. It is [a direction] [a room name] __________________ of _______________. The description is____________________________ ___________________________________________ ___________________________________________ [some text] ___________________________________________ ___________________________________________ __________________________________________; Example: The Muddy Hut is a room. It is east of the Swamp. The description is A curious, oblong dwelling, reeking of the mud, grass, and sticks from which it has been forged. Not a place one would expect to find a powerful seer. A small opening leads west, back into the swamp.