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Halo 1 Weapon Stats

How to get an advantage over the enemy


1. Pistol (M6D)
2. Assault Rifle (MA5B)
3. Shotgun(M90)
4. Rocket Launcher (M19)
5. Flamethrower (M7057)
6. Sniper rifle (99C-S2)
7. Plasma pistol (Type-25 Pistol)
8. Plasma rifle (Type-25 Rifle)
9. Needler (Type-33)
10.
Fuel rod Gun
11.
M9 High-Explosive Frag grenade
12.
Type-1 Plasma Grenade

Letter from the editor


Next time we will have pictures for all the guns. We will also
include more actual gun statistics like ammo and reload and
actual in game statistics. We will take into consideration of
all mistakes and all constructive criticism. While making this
magazine we had gone in the game on PC and

1. Pistol (M6D)
Your first weapon, issued to you by Captain Keyes on the Pillar of
Autumn. This is a VERY powerful weapon (1 headshot equals a kill vs.
unshielded opponents) with a decent clip size, average ammo
availability, and the ability to zoom. You'll want to keep this one on you
at all times unless you need the weapon slot for something else (like
the rocket launcher). The pistol's melee attack is rather slow but
accuracy is excellent.

2. Assault Rifle (MA5OB)


Your other first weapon, a rapid-firing rifle that holds 60 bullets, is not
terribly accurate, and isn't too powerful either. Its main advantage is its
firing speed (It's more like a scaled up SMG than anything else). It is
best used as close-range weapon to fill the enemy with lead. It is also
useful in the later levels or against smaller enemies like Grunts or
Infection forms. The reload time is long, so don't charge into battle with
a half-empty clip. This weapon is more useful on Legendary difficulty,
where the Plasma Rifle overheats very quickly. Accuracy improves
greatly if the weapon is fired in short bursts, rather than continuously.
Its melee attack is fast (only the Plasma Pistol is faster).

3. Shotgun (M90)
You get the shotgun when the flood arises, which is early on in the
game. It's a great weapon capable of taking many enemies down with
one well-placed shot. It doesn't work too well over a distance, but the
ability to eliminate Covenant Elites with a point-blank shot to the chest
is much welcomed. It is also very useful against the Flood, especially
the combat forms. Definitely carry one with you when you fight the
flood.

4. Rocket Launcher (M19)


This one's great for taking down Covenant Wraiths, Hunters, or large
groups of enemies. It also zooms. It is commonly known as the
"Jackhammer". The rocket launchers melee attack is slow and the
accuracy is excellent once you consider the time it takes the rocket to
reach its target.

5. Flamethrower (M7057)
Good for clearing out trenches, around corners, or indoors. This
weapon is only available in the PC/Macintosh versions of the game, and
only appears in multiplayer. Be warned that this weapon can overheat.
Do not run forward while using this weapon, or else you may run into
your own flame and kill yourself with it. Instead, use it running
backwards to lure them into the flames. Use ammo conservatively with
this weapon.

6. Sniper rifle (99C-S2)


A very powerful weapon for skilled sharpshooters. Quite nice
for dealing with Elites, but only over a distance. Not suited
what so ever for close-range combat. It also has a nightvision scope, which you can enable by turning on your
flashlight while zoomed. It is virtually useless against the
Flood, since the bullet only passes through their body. It's
melee attack is average and is the most precise gun, in
terms of shot accuracy, in the game.
7. Plasma pistol (Type-25 Pistol)
The most common Covenant weapon, very handy in a pinch,
and excellent for taking out shielded foes (Elites and Jackels).
Holding the fire button will charge the weapon and deliver a
very powerful homing shot, which will take out the Elite's
and Jackal's energy shields with one hit. Be warned that this
weapon can overheat. The plasma pistol is the fastest
weapon to switch to. Melee speed is excellent and accuracy
is average.
8. Plasma rifle (Type-25 Rifle)
Another common Covenant weapon. You'll usually find this
on Elites. It's not quite as good as the Plasma Pistol, in that it
cannot be charged and the Pistol's semi-auto fire is slightly
faster. However, the Plasma Pistol requires much attention
(and fast trigger fingers) by the player to achieve its higher
firing rate, while the Rifle can simply fire full auto. The Rifle

is more useful in situations where you need to concentrate


on moving around. Be warned that this weapon (like all hand
held plasma weapons) can overheat.
9. Needler (Type-33)
The last common Covenant weapon and the only one that
needs reloading. This weapon shoots slow homing "needles"
that will explode after a short while of being stuck in
something (or someone). If 7 or more needles penetrate the
enemy in a short time, they will explode and, most of the
time, kill the enemy. The melee attack is the slowest in the
game. However, on legendary mode, this weapon becomes a
necessity against the fiendish elites, as it will home in and
kill them if enough rounds are fired.
10. Fuel rod Gun
A battery-powered mortar launcher that is great for taking
out players in vehicles, or shooting over obstacles. This
weapon is only available in the PC/Macintosh version of the
game, and only appears in multiplayer. Be warned that this
weapon can overheat. It fires a large ball of heated fuel
which creates a rather strong explosion which is effective
against vehicles. This is fired in an arc which must be
accounted for by the player. Special operative grunts in
campaign carry one that explodes shortly after the death of
the grunt carrying it. It is advisable to keep your distance
after killing one of these grunts as the explosion produced by
the gun is equivalent to that of one of its balls of heated fuel.
11. M9 High-Explosive Frag grenade
One of two types of grenades you can find. These will
bounce around corners and explode in a fairly large radius,
killing whatever happens to be near. Frag grenades are
essential in multiplayer, especially in smaller maps and
skirmishes.

12. Type-1 Plasma Grenade


The Covenants answer to frag grenades. These are slightly
more powerful than Frags, but they don't bounce as much
and will stick quite easily to enemies and friends alike if hit
directly with them. However, if you do get to stick one on an
enemy, it will kill them no matter what (unless its a hunter
in Campaign). They will not stick to an inanimate object and
the timer only starts on impact of the first object it hits.
Bibliography
http://strategywiki.org/wiki/Halo:_Combat_Evolved/Weapons

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