0x00001480
[Gunz2] Gunz II Client Publish r
55354 Build @ Sep 3 2014 / 10:54:10
2015/05/31 13:56:54,292 INFO
0x00001480
[Gunz2] ---crash step_a_1--2015/05/31 13:56:54,292 INFO
0x00001480
[Gunz2] ---crash step_a_2--2015/05/31 13:56:54,292 INFO
0x00001480
[Gunz2] ---crash step_c_2--2015/05/31 13:56:55,492 INFO
0x00001480
[Gunz2] ----- Command Line :
2015/05/31 13:57:03,549 INFO
0x00001480
[Gunz2] OS : Windows 8 (Build 9
200) for x64 Systems
2015/05/31 13:57:03,549 INFO
0x00001480
[Gunz2] CPU : Intel(R) Core(TM)
i3-3110M CPU @ 2.40GHz
2015/05/31 13:57:03,549 INFO
0x00001480
[Gunz2] Memory : 4.08 GB
2015/05/31 13:57:03,549 INFO
0x00001480
[Gunz2] GPU : Intel(R) HD Graphi
cs 4000 (10.18.10.3345)
2015/05/31 13:57:03,549 INFO
0x00001480
[Gunz2] GPU Memory : 32 MB
2015/05/31 13:57:03,902 INFO
0x00001480
[Gunz2] ClearTrigger
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_PREPROCESS from CLIENT_STATE_NA
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
PREPROCESS
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_LOGIN from CLIENT_STATE_PREPROCESS
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
LOGIN
2015/05/31 13:57:04,695 INFO
0x00001480
[Gunz2] Character frame clear
2015/05/31 13:57:15,308 INFO
0x00001480
[Gunz2] Call Login Steam Step 1
2015/05/31 13:57:15,308 INFO
0x00001480
[Gunz2] Call Login Steam Step 2
2015/05/31 13:57:15,703 INFO
0x00001480
[Gunz2] Login Server Name : Stea
m Live
2015/05/31 13:57:16,133 INFO
0x00001480
[Gunz2] Call Login Steam Step 1
2015/05/31 13:57:17,162 INFO
0x00001480
[Gunz2] Call Response Login
2015/05/31 13:57:17,163 INFO
0x00001480
[Gunz2.client.MainClient1]
Connection Success | TCP SessionID[0] ClientName[MainClient1]
2015/05/31 13:57:17,195 INFO
0x00001480
[Gunz2] DEFAULT LOOK RECEIVED (7
)
2015/05/31 13:57:17,850 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_CHARCREATE from CLIENT_STATE_LOGIN
2015/05/31 13:57:17,851 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
CHARCREATE
2015/05/31 13:57:17,852 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:57:17,871 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:57:18,159 ERROR 0x00001480
[Gunz2] No ItemInfo Found (0)
2015/05/31 13:57:18,240 ERROR 0x00001480
[Gunz2] ErrorType = GRESULT_NAME
_STRING_LENGTH_TOO_SHORT, Code[2215]
2015/05/31 13:57:18,241 WARN
0x00001480
[Gunz2] Error dialog: Nicknames
must be at least two characters long.
2015/05/31 13:57:33,293 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:57:35,178 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:57:35,179 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:57:41,026 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:57:41,183 ERROR 0x00001480
[Gunz2] No ItemInfo Found (0)
2015/05/31 13:57:42,517 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:24,359 INFO
0x00001480
[Gunz2.client.MainClient1]
Request purchase character | product_id[3]
2015/05/31 13:58:25,351 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_CHARLIST from CLIENT_STATE_CHARCREATE
2015/05/31 13:58:25,351 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
CHARLIST
2015/05/31 13:58:25,352 ERROR 0x00001480
[Gunz2] Failed: notice cannot pa
rse:
2015/05/31 13:58:25,353 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:58:25,392 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:58:25,826 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:25,827 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:26,405 WARN
0x00001480
[Gunz2] start
2015/05/31 13:58:43,016 INFO
0x00001480
[Gunz2.client.MainClient1]
2]
2015/05/31 13:58:43,280 INFO
0x00001480
[Gunz2] Select Character Notifie
d : 2
2015/05/31 13:58:43,474 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_LOBBY from CLIENT_STATE_CHARLIST
2015/05/31 13:58:43,474 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
LOBBY
2015/05/31 13:58:43,476 INFO
0x00001480
[Gunz2] * undefined
2015/05/31 13:58:43,477 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_inventory
2015/05/31 13:58:43,477 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_shop
2015/05/31 13:58:43,477 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_info
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_achievement
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_event
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_TeslaMachine
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : L
obby_Chat
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_friend
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_clan
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_notice
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : B
attleScoreboardFinal
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_mail
2015/05/31 13:58:43,480 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:58:43,480 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 13:58:43,482 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 13:58:43,483 INFO
0x00001480
[Gunz2] 492033445, 10870001
2015/05/31 13:58:43,670 ERROR 0x00001480
[Gunz2.Scaleform.ZGFxMovie]
Method PopupInventoryUI not found
2015/05/31 13:58:44,388 ERROR 0x00001480
[Gunz2.Scaleform]
SymbolCl
assLoader can't find Resource with id = 65535, name = '$NormalFont'
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(21, 'up') -- frame name already assigned to frame 0; overriding
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(28, 'down') -- frame name already assigned to frame 14; overriding
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(28, 'over') -- frame name already assigned to frame 7; overriding
[info] 1. initialize s
[info] backToLobbyFrom
[Gunz2]
[info] goToCampaignLob
[Gunz2]
[info] goToCustomGameL
[Gunz2]
[info] 1. initialize s
_popup_state[CLIENT_POPUP_STATE_SHOP]
2015/05/31 14:01:24,124 INFO
0x00001480
[Gunz2] transit popup state | to
_popup_state[CLIENT_POPUP_STATE_CLAN]
2015/05/31 14:01:55,946 INFO
0x00001480
[Gunz2] [info] backToLobbyFrom
Stage
2015/05/31 14:01:56,732 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_LOBBY from CLIENT_STATE_STAGE
2015/05/31 14:01:56,732 INFO
0x00001480
[Gunz2] Stage Leave Begin
2015/05/31 14:01:56,733 INFO
0x00001480
[Gunz2] Stage Leave End
2015/05/31 14:01:56,733 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
LOBBY
2015/05/31 14:01:56,733 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:01:56,764 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 14:01:56,799 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:01:56,812 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 14:01:57,207 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_CUMSTOM_GAME]
2015/05/31 14:01:57,336 INFO
0x00001480
[Gunz2] [info] [object ZPageSt
ageCustomGame] -> [object ZLobbyCustomGameList]
2015/05/31 14:01:59,047 INFO
0x00001480
[Gunz2] [info] goToCustomGameC
reateLobby
2015/05/31 14:01:59,509 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_CUMSTOM_GAME_CREATE]
2015/05/31 14:01:59,802 INFO
0x00001480
[Gunz2] [info] [object ZLobbyC
ustomGameList] -> [object ZLobbyCustomGameCreate]
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_STAGE from CLIENT_STATE_LOBBY
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
STAGE
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] Stage Enter Begin
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 14:02:06,194 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:02:06,207 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 14:02:06,207 INFO
0x00001480
[Gunz2] Stage Enter END
2015/05/31 14:02:06,371 INFO
0x00001480
[Gunz2] [info] [object ZLobbyC
ustomGameCreate] -> [object ZPageStageCustomGame]
2015/05/31 14:02:06,507 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_NA]
2015/05/31 14:02:06,655 INFO
0x00001480
[Gunz2] [info] 1. initialize s
tagesetting list
2015/05/31 14:02:09,046 INFO
0x00001480
[Gunz2] Success | nPort(33178)
2015/05/31 14:02:09,047 INFO
0x00001480
[Gunz2] MUDPMgr::Create() | Crea
te IPv4 UDP. Port(33178)
2015/05/31 14:02:09,049 INFO
0x00001480
[Gunz2.client.MainClient1]
bIsIntrude[0] [TCP SessionID = -1] IP(54.207.48.203), Port(20200)
2015/05/31 14:02:09,134 INFO
0x00001480
[Gunz2] OnNotifyGameFarmServerCo
nnectInfo [1]
2015/05/31 14:02:09,713 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_BATTLELOADING from CLIENT_STATE_STAGE
2015/05/31 14:02:09,713 INFO
0x00001480
[Gunz2] Stage Leave Begin
2015/05/31 14:02:09,714 INFO
0x00001480
[Gunz2] Stage Leave End
2015/05/31 14:02:09,714 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
BATTLELOADING
BATTLE
2015/05/31 14:02:17,759 INFO
0x00001480
2015/05/31 14:02:17,759 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
4203526456)
2015/05/31 14:02:17,760 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
033445), NATType(0)
2015/05/31 14:02:17,760 INFO
0x00001480
ize : 1
2015/05/31 14:02:18,443 INFO
0x00001480
2015/05/31 14:02:18,443 INFO
0x00001480
xternalInitHandler BattleStatus.swf
2015/05/31 14:02:18,445 INFO
0x00001480
t initialize begin
2015/05/31 14:02:18,445 INFO
0x00001480
t initialize end
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler BattlePlayerboard.swf
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattlePlayerboardR.swf
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattleMinimap.swf
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattleBroadcast.swf
2015/05/31 14:02:18,449 INFO
0x00001480
xternalInitHandler BattleScoreboard.swf
2015/05/31 14:02:18,470 INFO
0x00001480
ainer initialize complete
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler killcam.swf
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler subtitle.swf
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler popup_menu.swf
2015/05/31 14:02:18,475 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,475 INFO
0x00001480
xternalInitHandler popup_report.swf
2015/05/31 14:02:18,476 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,481 INFO
0x00001480
xternalInitHandler end
[info] ResurrectionLis
[Gunz2]
[info] ResurrectionLis
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[info] LoadExternalCom
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
Show_Weapon
Show_Weapon
Show_Weapon
server disconnect server
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin
Clear physx
Physx Reset End
destroy disposables End
BattleUI Destroy Begin
BattleAS3.swf(BattleAS3.
[Gunz2] ZGFxMovie(BattleAS3.swf)
[Gunz2] reset subtitle
[Gunz2] BattleUI Destroy End
[Gunz2] [info] [object ZPageSt
[Gunz2]
[info] 1. initialize s
0x00001480
[Gunz2.client.MainClient1]
0x00001480
0x00001480
0x00001480
0x00000bfc
0x00000bfc
0x00001480
0x00001480
[Gunz2.Engine] Arm_hand_Cb
[Gunz2.Engine] Arm_hand_Cb
[Gunz2] start
[Gunz2] terminate process by fat
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
application on destroy
client destroy
Character frame clear
destroy disposables Begi
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin
Clear physx
Physx Reset End
destroy disposables End
Cinema.swf(Cinema.swf) G
0x00001480
[Gunz2] ZGFxMovie(Cinema.swf) De
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
Clear physx
Physx Reset End
destroy disposables End
Clear looks
ObjectMgr Clear All 0
Clear physx
battledata destroy End
Splash.swf(Splash.swf) G
0x00001480
[Gunz2] ZGFxMovie(Splash.swf) De
0x00001480
[Gunz2] popup_option.swf(popup_o
0x00001480
[Gunz2] ZGFxMovie(popup_option.s
0x00001480
[Gunz2] ZRootMovie.swf(ZRootMovi
0x00001480
[Gunz2] ZGFxMovie(ZRootMovie.swf
0x00001480
0x00001480