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2015/05/31 13:56:54,291 INFO

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[Gunz2] Gunz II Client Publish r
55354 Build @ Sep 3 2014 / 10:54:10
2015/05/31 13:56:54,292 INFO
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[Gunz2] ---crash step_a_1--2015/05/31 13:56:54,292 INFO
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[Gunz2] ---crash step_a_2--2015/05/31 13:56:54,292 INFO
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[Gunz2] ---crash step_c_2--2015/05/31 13:56:55,492 INFO
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[Gunz2] ----- Command Line :
2015/05/31 13:57:03,549 INFO
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[Gunz2] OS : Windows 8 (Build 9
200) for x64 Systems
2015/05/31 13:57:03,549 INFO
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[Gunz2] CPU : Intel(R) Core(TM)
i3-3110M CPU @ 2.40GHz
2015/05/31 13:57:03,549 INFO
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[Gunz2] Memory : 4.08 GB
2015/05/31 13:57:03,549 INFO
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[Gunz2] GPU : Intel(R) HD Graphi
cs 4000 (10.18.10.3345)
2015/05/31 13:57:03,549 INFO
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[Gunz2] GPU Memory : 32 MB
2015/05/31 13:57:03,902 INFO
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[Gunz2] ClearTrigger
2015/05/31 13:57:04,533 INFO
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[Gunz2] ChangeState to CLIENT_ST
ATE_PREPROCESS from CLIENT_STATE_NA
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
PREPROCESS
2015/05/31 13:57:04,533 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_LOGIN from CLIENT_STATE_PREPROCESS
2015/05/31 13:57:04,533 INFO
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[Gunz2] EnterState CLIENT_STATE_
LOGIN
2015/05/31 13:57:04,695 INFO
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[Gunz2] Character frame clear
2015/05/31 13:57:15,308 INFO
0x00001480
[Gunz2] Call Login Steam Step 1
2015/05/31 13:57:15,308 INFO
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[Gunz2] Call Login Steam Step 2
2015/05/31 13:57:15,703 INFO
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[Gunz2] Login Server Name : Stea
m Live
2015/05/31 13:57:16,133 INFO
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[Gunz2] Call Login Steam Step 1
2015/05/31 13:57:17,162 INFO
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[Gunz2] Call Response Login
2015/05/31 13:57:17,163 INFO
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[Gunz2.client.MainClient1]
Connection Success | TCP SessionID[0] ClientName[MainClient1]
2015/05/31 13:57:17,195 INFO
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[Gunz2] DEFAULT LOOK RECEIVED (7
)
2015/05/31 13:57:17,850 INFO
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[Gunz2] ChangeState to CLIENT_ST
ATE_CHARCREATE from CLIENT_STATE_LOGIN
2015/05/31 13:57:17,851 INFO
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[Gunz2] EnterState CLIENT_STATE_
CHARCREATE
2015/05/31 13:57:17,852 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:57:17,871 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:57:18,159 ERROR 0x00001480
[Gunz2] No ItemInfo Found (0)
2015/05/31 13:57:18,240 ERROR 0x00001480
[Gunz2] ErrorType = GRESULT_NAME
_STRING_LENGTH_TOO_SHORT, Code[2215]
2015/05/31 13:57:18,241 WARN
0x00001480
[Gunz2] Error dialog: Nicknames
must be at least two characters long.
2015/05/31 13:57:33,293 INFO
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[Gunz2] Character frame Create O
bject
2015/05/31 13:57:35,178 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:57:35,179 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:57:41,026 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:57:41,183 ERROR 0x00001480
[Gunz2] No ItemInfo Found (0)
2015/05/31 13:57:42,517 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:24,359 INFO
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[Gunz2.client.MainClient1]
Request purchase character | product_id[3]
2015/05/31 13:58:25,351 INFO
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[Gunz2] ChangeState to CLIENT_ST
ATE_CHARLIST from CLIENT_STATE_CHARCREATE
2015/05/31 13:58:25,351 INFO
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[Gunz2] EnterState CLIENT_STATE_

CHARLIST
2015/05/31 13:58:25,352 ERROR 0x00001480
[Gunz2] Failed: notice cannot pa
rse:
2015/05/31 13:58:25,353 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:58:25,392 INFO
0x00001480
[Gunz2] Character frame Create O
bject
2015/05/31 13:58:25,826 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:25,827 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 13:58:26,405 WARN
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[Gunz2] start
2015/05/31 13:58:43,016 INFO
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[Gunz2.client.MainClient1]

2]
2015/05/31 13:58:43,280 INFO
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[Gunz2] Select Character Notifie
d : 2
2015/05/31 13:58:43,474 INFO
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[Gunz2] ChangeState to CLIENT_ST
ATE_LOBBY from CLIENT_STATE_CHARLIST
2015/05/31 13:58:43,474 INFO
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[Gunz2] EnterState CLIENT_STATE_
LOBBY
2015/05/31 13:58:43,476 INFO
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[Gunz2] * undefined
2015/05/31 13:58:43,477 INFO
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[Gunz2] [info] loadFeature : p
opup_inventory
2015/05/31 13:58:43,477 INFO
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[Gunz2] [info] loadFeature : p
opup_shop
2015/05/31 13:58:43,477 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_info
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_achievement
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_event
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_TeslaMachine
2015/05/31 13:58:43,478 INFO
0x00001480
[Gunz2] [info] loadFeature : L
obby_Chat
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_friend
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_clan
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_notice
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : B
attleScoreboardFinal
2015/05/31 13:58:43,479 INFO
0x00001480
[Gunz2] [info] loadFeature : p
opup_mail
2015/05/31 13:58:43,480 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:58:43,480 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 13:58:43,482 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 13:58:43,483 INFO
0x00001480
[Gunz2] 492033445, 10870001
2015/05/31 13:58:43,670 ERROR 0x00001480
[Gunz2.Scaleform.ZGFxMovie]
Method PopupInventoryUI not found
2015/05/31 13:58:44,388 ERROR 0x00001480
[Gunz2.Scaleform]
SymbolCl
assLoader can't find Resource with id = 65535, name = '$NormalFont'
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(21, 'up') -- frame name already assigned to frame 0; overriding
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(28, 'down') -- frame name already assigned to frame 14; overriding
2015/05/31 13:58:44,746 ERROR 0x00001480
[Gunz2.Scaleform]
AddFrame
Name(28, 'over') -- frame name already assigned to frame 7; overriding

2015/05/31 13:58:45,293 ERROR 0x00001480


[Gunz2] [error] duplicated reg
ister constraint element
2015/05/31 13:58:45,378 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_inventory
2015/05/31 13:58:45,378 ERROR 0x00001480
[Gunz2.Scaleform.ZGFxMovie]
Method PopupInventoryUI not found
2015/05/31 13:58:45,382 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_shop
2015/05/31 13:58:45,382 ERROR 0x00001480
[Gunz2.Scaleform.ZGFxMovie]
Method PopupShopUI not found
2015/05/31 13:58:45,384 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_info
2015/05/31 13:58:45,385 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_achievement
2015/05/31 13:58:45,386 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_event
2015/05/31 13:58:45,386 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_TeslaMachine
2015/05/31 13:58:45,390 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: Lobby_Chat
2015/05/31 13:58:45,392 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_friend
2015/05/31 13:58:45,393 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_clan
2015/05/31 13:58:45,395 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_notice
2015/05/31 13:58:45,396 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: BattleScoreboardFinal
2015/05/31 13:58:45,397 INFO
0x00001480
[Gunz2] [info] loadFeature com
plete: popup_mail
2015/05/31 13:58:45,412 INFO
0x00001480
[Gunz2] [info] Initialize Subf
eatures Complete.
2015/05/31 13:58:45,413 ERROR 0x00001480
[Gunz2] wrong product item id 0
2015/05/31 13:58:45,435 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 13:58:46,324 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_NOMAL_GAME]
2015/05/31 13:58:46,549 INFO
0x00001480
[Gunz2] [info] null -> [object
ZLobbyNormalGameCreate]
2015/05/31 14:00:45,435 INFO
0x00001480
[Gunz2] [info] goToCustomGameL
obby
2015/05/31 14:00:46,215 INFO
0x00001480
[Gunz2] 492033445, 10870001
2015/05/31 14:00:46,465 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_CUMSTOM_GAME]
2015/05/31 14:00:46,596 INFO
0x00001480
[Gunz2] [info] [object ZLobbyN
ormalGameCreate] -> [object ZLobbyCustomGameList]
2015/05/31 14:00:50,657 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_STAGE from CLIENT_STATE_LOBBY
2015/05/31 14:00:50,658 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
STAGE
2015/05/31 14:00:50,658 INFO
0x00001480
[Gunz2] Stage Enter Begin
2015/05/31 14:00:50,658 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 14:00:50,695 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:00:50,708 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 14:00:50,708 INFO
0x00001480
[Gunz2] Stage Enter END
2015/05/31 14:00:51,018 ERROR 0x00001480
[Gunz2] ErrorType = GRESULT_NOTI
FY_ERROR_INVALID_CMD_PLAYER_STATE, Code[6431]

2015/05/31 14:00:51,018 ERROR 0x00001480


2015/05/31 14:00:51,025 INFO
0x00001480
ustomGameList] -> [object ZPageStageCustomGame]
2015/05/31 14:00:51,098 INFO
0x00001480
tagesetting list
2015/05/31 14:00:51,333 INFO
0x00001480
_stage_state[CLIENT_STATE_NA]
2015/05/31 14:01:07,793 INFO
0x00001480
Stage
2015/05/31 14:01:08,311 INFO
0x00001480
ATE_LOBBY from CLIENT_STATE_STAGE
2015/05/31 14:01:08,311 INFO
0x00001480
2015/05/31 14:01:08,312 INFO
0x00001480
2015/05/31 14:01:08,313 INFO
0x00001480
LOBBY
2015/05/31 14:01:08,313 ERROR 0x00001480
es not exist
2015/05/31 14:01:08,335 INFO
0x00001480
gin
2015/05/31 14:01:08,371 ERROR 0x00001480
es not exist
2015/05/31 14:01:08,384 INFO
0x00001480
d
2015/05/31 14:01:08,892 INFO
0x00001480
_stage_state[CLIENT_STATE_CUMSTOM_GAME]
2015/05/31 14:01:09,096 INFO
0x00001480
ageCustomGame] -> [object ZLobbyCustomGameList]
2015/05/31 14:01:09,451 INFO
0x00001480
by
2015/05/31 14:01:10,003 INFO
0x00001480
_stage_state[CLIENT_STATE_CAMPAIGN_GAME]
2015/05/31 14:01:10,151 INFO
0x00001480
ustomGameList] -> [object ZLobbyCampaign]
2015/05/31 14:01:10,968 INFO
0x00001480
obby
2015/05/31 14:01:11,178 INFO
0x00001480
_stage_state[CLIENT_STATE_CUMSTOM_GAME]
2015/05/31 14:01:11,290 INFO
0x00001480
ampaign] -> [object ZLobbyCustomGameList]
2015/05/31 14:01:16,912 INFO
0x00001480
ATE_STAGE from CLIENT_STATE_LOBBY
2015/05/31 14:01:16,913 INFO
0x00001480
STAGE
2015/05/31 14:01:16,913 INFO
0x00001480
2015/05/31 14:01:16,913 INFO
0x00001480
gin
2015/05/31 14:01:16,950 ERROR 0x00001480
es not exist
2015/05/31 14:01:16,962 INFO
0x00001480
d
2015/05/31 14:01:16,962 INFO
0x00001480
2015/05/31 14:01:17,293 INFO
0x00001480
_stage_state[CLIENT_STATE_NA]
2015/05/31 14:01:17,302 INFO
0x00001480
ustomGameList] -> [object ZPageStageCustomGame]
2015/05/31 14:01:17,390 INFO
0x00001480
tagesetting list
2015/05/31 14:01:22,903 INFO
0x00001480
_popup_state[CLIENT_POPUP_STATE_CLAN]
2015/05/31 14:01:23,591 INFO
0x00001480

[Gunz2] CmdID(1090), Error(6431)


[Gunz2] [info] [object ZLobbyC
[Gunz2]

[info] 1. initialize s

[Gunz2] transit stage state | to


[Gunz2]

[info] backToLobbyFrom

[Gunz2] ChangeState to CLIENT_ST


[Gunz2] Stage Leave Begin
[Gunz2] Stage Leave End
[Gunz2] EnterState CLIENT_STATE_
[Gunz2] SHADOW_RANGER product do
[Gunz2] LobbyBackground Enter Be
[Gunz2] SHADOW_RANGER product do
[Gunz2] LobbyBackground Enter En
[Gunz2] transit stage state | to
[Gunz2]

[info] [object ZPageSt

[Gunz2]

[info] goToCampaignLob

[Gunz2] transit stage state | to


[Gunz2]

[info] [object ZLobbyC

[Gunz2]

[info] goToCustomGameL

[Gunz2] transit stage state | to


[Gunz2]

[info] [object ZLobbyC

[Gunz2] ChangeState to CLIENT_ST


[Gunz2] EnterState CLIENT_STATE_
[Gunz2] Stage Enter Begin
[Gunz2] LobbyBackground Enter Be
[Gunz2] SHADOW_RANGER product do
[Gunz2] LobbyBackground Enter En
[Gunz2] Stage Enter END
[Gunz2] transit stage state | to
[Gunz2]

[info] [object ZLobbyC

[Gunz2]

[info] 1. initialize s

[Gunz2] transit popup state | to


[Gunz2] transit popup state | to

_popup_state[CLIENT_POPUP_STATE_SHOP]
2015/05/31 14:01:24,124 INFO
0x00001480
[Gunz2] transit popup state | to
_popup_state[CLIENT_POPUP_STATE_CLAN]
2015/05/31 14:01:55,946 INFO
0x00001480
[Gunz2] [info] backToLobbyFrom
Stage
2015/05/31 14:01:56,732 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_LOBBY from CLIENT_STATE_STAGE
2015/05/31 14:01:56,732 INFO
0x00001480
[Gunz2] Stage Leave Begin
2015/05/31 14:01:56,733 INFO
0x00001480
[Gunz2] Stage Leave End
2015/05/31 14:01:56,733 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
LOBBY
2015/05/31 14:01:56,733 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:01:56,764 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 14:01:56,799 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:01:56,812 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 14:01:57,207 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_CUMSTOM_GAME]
2015/05/31 14:01:57,336 INFO
0x00001480
[Gunz2] [info] [object ZPageSt
ageCustomGame] -> [object ZLobbyCustomGameList]
2015/05/31 14:01:59,047 INFO
0x00001480
[Gunz2] [info] goToCustomGameC
reateLobby
2015/05/31 14:01:59,509 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_CUMSTOM_GAME_CREATE]
2015/05/31 14:01:59,802 INFO
0x00001480
[Gunz2] [info] [object ZLobbyC
ustomGameList] -> [object ZLobbyCustomGameCreate]
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_STAGE from CLIENT_STATE_LOBBY
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
STAGE
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] Stage Enter Begin
2015/05/31 14:02:06,142 INFO
0x00001480
[Gunz2] LobbyBackground Enter Be
gin
2015/05/31 14:02:06,194 ERROR 0x00001480
[Gunz2] SHADOW_RANGER product do
es not exist
2015/05/31 14:02:06,207 INFO
0x00001480
[Gunz2] LobbyBackground Enter En
d
2015/05/31 14:02:06,207 INFO
0x00001480
[Gunz2] Stage Enter END
2015/05/31 14:02:06,371 INFO
0x00001480
[Gunz2] [info] [object ZLobbyC
ustomGameCreate] -> [object ZPageStageCustomGame]
2015/05/31 14:02:06,507 INFO
0x00001480
[Gunz2] transit stage state | to
_stage_state[CLIENT_STATE_NA]
2015/05/31 14:02:06,655 INFO
0x00001480
[Gunz2] [info] 1. initialize s
tagesetting list
2015/05/31 14:02:09,046 INFO
0x00001480
[Gunz2] Success | nPort(33178)
2015/05/31 14:02:09,047 INFO
0x00001480
[Gunz2] MUDPMgr::Create() | Crea
te IPv4 UDP. Port(33178)
2015/05/31 14:02:09,049 INFO
0x00001480
[Gunz2.client.MainClient1]
bIsIntrude[0] [TCP SessionID = -1] IP(54.207.48.203), Port(20200)
2015/05/31 14:02:09,134 INFO
0x00001480
[Gunz2] OnNotifyGameFarmServerCo
nnectInfo [1]
2015/05/31 14:02:09,713 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_BATTLELOADING from CLIENT_STATE_STAGE
2015/05/31 14:02:09,713 INFO
0x00001480
[Gunz2] Stage Leave Begin
2015/05/31 14:02:09,714 INFO
0x00001480
[Gunz2] Stage Leave End
2015/05/31 14:02:09,714 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_
BATTLELOADING

2015/05/31 14:02:09,718 INFO


0x00001480
[Gunz2] Character frame clear
2015/05/31 14:02:11,599 INFO
0x00001480
[Gunz2.client.MainClient1]
LOADING. ClientName(MainClient1)
2015/05/31 14:02:11,599 INFO
0x00001480
[Gunz2.client.MainClient1]
LOADING. ClientName(MainClient1)
2015/05/31 14:02:11,599 INFO
0x00001480
[Gunz2.client.MainClient1]
Battle Create
2015/05/31 14:02:12,200 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 16, name : Preload
2015/05/31 14:02:12,231 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 17, name : Preload
2015/05/31 14:02:12,232 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 18, name : Preload
2015/05/31 14:02:12,232 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 19, name : Preload
2015/05/31 14:02:12,233 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 20, name : Preload
2015/05/31 14:02:12,233 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 21, name : Preload
2015/05/31 14:02:12,233 INFO
0x00001480
[Gunz2] [Create Preload Object]
uid : 22, name : Preload
2015/05/31 14:02:12,235 INFO
0x00001480
[Gunz2] create disposables Begin
2015/05/31 14:02:12,235 INFO
0x00001480
[Gunz2] Begin Loading pvp_mansio
n2
2015/05/31 14:02:12,735 INFO
0x00001480
[Gunz2] LoadingPhase 1
2015/05/31 14:02:13,074 ERROR 0x00001480
[Gunz2] pvp_mansion2 ID_
2015/05/31 14:02:13,077 INFO
0x00001480
[Gunz2] LoadingPhase 2
2015/05/31 14:02:13,263 INFO
0x00001480
[Gunz2] LoadingPhase 3
2015/05/31 14:02:13,263 INFO
0x00001480
[Gunz2] LoadingPhase 4
2015/05/31 14:02:13,272 INFO
0x00001480
[Gunz2] create disposables End
2015/05/31 14:02:16,485 INFO
0x00001480
[Gunz2] datafeed_player initiali
ze (12)
2015/05/31 14:02:16,486 INFO
0x00001480
[Gunz2] ZBattleData::ParseAdditi
onalInfo - UserObect is Selected. Client UserID(12)
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 16, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 17, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 18, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 19, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 20, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 21, name : Preload
2015/05/31 14:02:16,808 INFO
0x00001480
[Gunz2] [call OnPreloadObjectCre
ateCompleted] uid : 22, name : Preload
2015/05/31 14:02:17,018 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 14:02:17,018 ERROR 0x00000bfc
[Gunz2.Engine] Arm_hand_Cb
2015/05/31 14:02:17,428 INFO
0x00001480
[Gunz2] battle map loading compl
ete
2015/05/31 14:02:17,428 INFO
0x00001480
[Gunz2.client.MainClient1]
COMPLETED. ClientName(MainClient1)
2015/05/31 14:02:17,428 INFO
0x00001480
[Gunz2] LoadingPhase 5
2015/05/31 14:02:17,428 INFO
0x00001480
[Gunz2.client.MainClient1]
SLEEP. ClientName(MainClient1)
2015/05/31 14:02:17,735 INFO
0x00001480
[Gunz2] ChangeState to CLIENT_ST
ATE_BATTLE from CLIENT_STATE_BATTLELOADING
2015/05/31 14:02:17,748 INFO
0x00001480
[Gunz2] EnterState CLIENT_STATE_

BATTLE
2015/05/31 14:02:17,759 INFO
0x00001480
2015/05/31 14:02:17,759 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
4203526456)
2015/05/31 14:02:17,760 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
2015/05/31 14:02:17,760 INFO
0x00001480
033445), NATType(0)
2015/05/31 14:02:17,760 INFO
0x00001480
ize : 1
2015/05/31 14:02:18,443 INFO
0x00001480
2015/05/31 14:02:18,443 INFO
0x00001480
xternalInitHandler BattleStatus.swf
2015/05/31 14:02:18,445 INFO
0x00001480
t initialize begin
2015/05/31 14:02:18,445 INFO
0x00001480
t initialize end
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler BattlePlayerboard.swf
2015/05/31 14:02:18,446 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattlePlayerboardR.swf
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattleMinimap.swf
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,447 INFO
0x00001480
xternalInitHandler BattleBroadcast.swf
2015/05/31 14:02:18,449 INFO
0x00001480
xternalInitHandler BattleScoreboard.swf
2015/05/31 14:02:18,470 INFO
0x00001480
ainer initialize complete
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler killcam.swf
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler subtitle.swf
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,474 INFO
0x00001480
xternalInitHandler popup_menu.swf
2015/05/31 14:02:18,475 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,475 INFO
0x00001480
xternalInitHandler popup_report.swf
2015/05/31 14:02:18,476 INFO
0x00001480
xternalInitHandler end
2015/05/31 14:02:18,481 INFO
0x00001480
xternalInitHandler end

[Gunz2] -----------------------[Gunz2] GAME ENTERANCE LOG


[Gunz2] StageNum(4991), StageSN(
[Gunz2] NickName(SsolracC)
[Gunz2] -----------------------[Gunz2] Add Peer, gsidPlayer(492
[Gunz2] OnCreateTriggerMarker. s
[Gunz2] * undefined
[Gunz2] [info] battle loadSwfE
[Gunz2]

[info] ResurrectionLis

[Gunz2]

[info] ResurrectionLis

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] Scoreboar Conat

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

[Gunz2]

[info] battle loadSwfE

2015/05/31 14:02:18,481 INFO


0x00001480
plete
2015/05/31 14:02:35,424 WARN
0x00001480
2015/05/31 14:02:37,439 WARN
0x00001480
2015/05/31 14:04:17,491 WARN
0x00001480
2015/05/31 14:04:24,200 INFO
0x00001480
layer(1)
2015/05/31 14:04:24,201 INFO
0x00001480
[7, DISCONNECT] SessionID[1]
2015/05/31 14:04:24,202 INFO
0x00001480
ed !!!
2015/05/31 14:04:24,760 INFO
0x00001480
ATE_STAGE from CLIENT_STATE_BATTLE
2015/05/31 14:04:24,761 INFO
0x00001480
Destroy Battle
2015/05/31 14:04:24,761 INFO
0x00001480
g Tasks
2015/05/31 14:04:24,761 INFO
0x00001480
!
2015/05/31 14:04:24,761 INFO
0x00001480
STAGE
2015/05/31 14:04:24,761 INFO
0x00001480
2015/05/31 14:04:24,761 INFO
0x00001480
gin
2015/05/31 14:04:24,764 ERROR 0x00001480
es not exist
2015/05/31 14:04:24,764 INFO
0x00001480
d
2015/05/31 14:04:24,765 INFO
0x00001480
2015/05/31 14:04:25,343 INFO
0x00001480
2015/05/31 14:04:25,344 INFO
0x00001480
2015/05/31 14:04:25,346 INFO
0x00001480
2015/05/31 14:04:25,346 INFO
0x00001480
2015/05/31 14:04:25,346 INFO
0x00001480
2015/05/31 14:04:25,346 INFO
0x00001480
n
2015/05/31 14:04:25,346 INFO
0x00001480
2015/05/31 14:04:25,346 INFO
0x00001480
2015/05/31 14:04:25,461 INFO
0x00001480
2015/05/31 14:04:25,490 INFO
0x00001480
2015/05/31 14:04:25,490 INFO
0x00001480
2015/05/31 14:04:25,567 INFO
0x00001480
2015/05/31 14:04:25,567 INFO
0x00001480
2015/05/31 14:04:25,568 INFO
0x00001480
2015/05/31 14:04:25,568 INFO
0x00001480
2015/05/31 14:04:25,568 INFO
0x00001480
2015/05/31 14:04:25,568 INFO
0x00001480
2015/05/31 14:04:25,754 INFO
0x00001480
2015/05/31 14:04:25,754 INFO
0x00001480
2015/05/31 14:04:25,754 INFO
0x00001480
2015/05/31 14:04:25,754 INFO
0x00001480
swf) GFx Movie Removed
2015/05/31 14:04:25,754 INFO
0x00001480
Destroyed
2015/05/31 14:04:26,032 INFO
0x00001480
2015/05/31 14:04:26,032 INFO
0x00001480
2015/05/31 14:04:26,472 INFO
0x00001480
ageCustomGame] -> [object ZPageStageCustomGame]
2015/05/31 14:04:26,473 INFO
0x00001480
tagesetting list

[Gunz2]

[info] LoadExternalCom

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

Show_Weapon
Show_Weapon
Show_Weapon
server disconnect server

[Gunz2] Connection closed | case


[Gunz2] MUDPSocket::Close() Call
[Gunz2] ChangeState to CLIENT_ST
[Gunz2.client.MainClient1]
[Gunz2] Destroy Battle - Clearin
[Gunz2] Destroy Battle - Cleared
[Gunz2] EnterState CLIENT_STATE_
[Gunz2] Stage Enter Begin
[Gunz2] LobbyBackground Enter Be
[Gunz2] SHADOW_RANGER product do
[Gunz2] LobbyBackground Enter En
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

Stage Enter END


Destroy Battle Begin
BattleHost Destroy Begin
BattleHost Destroy End
BattlePeer Destroy Begin
BattlePeer Destroy End
destroy disposables Begi

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin
Clear physx
Physx Reset End
destroy disposables End
BattleUI Destroy Begin
BattleAS3.swf(BattleAS3.

[Gunz2] ZGFxMovie(BattleAS3.swf)
[Gunz2] reset subtitle
[Gunz2] BattleUI Destroy End
[Gunz2] [info] [object ZPageSt
[Gunz2]

[info] 1. initialize s

2015/05/31 14:04:26,657 INFO


SLEEP. ClientName(MainClient1)
2015/05/31 14:04:26,657 INFO
2015/05/31 14:04:26,999 INFO
layer(1)
2015/05/31 14:04:27,166 INFO
bject
2015/05/31 14:04:27,767 ERROR
2015/05/31 14:04:27,768 ERROR
2015/05/31 14:04:28,141 WARN
2015/05/31 14:04:28,923 INFO
al error
2015/05/31 14:04:28,931 INFO
2015/05/31 14:04:29,155 INFO
ack terminate process
2015/05/31 14:04:29,155 INFO
l
2015/05/31 14:04:29,185 INFO
2015/05/31 14:04:29,185 INFO
2015/05/31 14:04:29,185 INFO
2015/05/31 14:04:29,201 INFO
n
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,201 INFO
2015/05/31 14:04:29,202 INFO
2015/05/31 14:04:29,202 INFO
2015/05/31 14:04:29,202 INFO
2015/05/31 14:04:29,202 INFO
2015/05/31 14:04:29,202 INFO
2015/05/31 14:04:29,214 INFO
2015/05/31 14:04:29,214 INFO
2015/05/31 14:04:29,214 INFO
Fx Movie Removed
2015/05/31 14:04:29,214 INFO
stroyed
2015/05/31 14:04:29,227 INFO
layer(0)
2015/05/31 14:04:29,227 INFO
[7, DISCONNECT] SessionID[0]
2015/05/31 14:04:29,228 INFO
layer(1)
2015/05/31 14:04:29,228 INFO
layer(2)
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
n
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,232 INFO
2015/05/31 14:04:29,233 INFO
2015/05/31 14:04:29,233 INFO

0x00001480

[Gunz2.client.MainClient1]

0x00001480
0x00001480

[Gunz2] Destroy Battle End


[Gunz2] server disconnect server

0x00001480

[Gunz2] Character frame Create O

0x00000bfc
0x00000bfc
0x00001480
0x00001480

[Gunz2.Engine] Arm_hand_Cb
[Gunz2.Engine] Arm_hand_Cb
[Gunz2] start
[Gunz2] terminate process by fat

0x00001480
0x00001480

[Gunz2] request terminate


[Gunz2.client.MainClient1]

0x00001480

[Gunz2] terminate process by cal

0x00001480
0x00001480
0x00001480
0x00001480

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

application on destroy
client destroy
Character frame clear
destroy disposables Begi

0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin
Clear physx
Physx Reset End
destroy disposables End
Cinema.swf(Cinema.swf) G

0x00001480

[Gunz2] ZGFxMovie(Cinema.swf) De

0x00001480

[Gunz2] server disconnect server

0x00001480

[Gunz2] Connection closed | case

0x00001480

[Gunz2] server disconnect server

0x00001480

[Gunz2] server disconnect server

0x00001480
0x00001480

[Gunz2] battledata destroy Begin


[Gunz2] destroy disposables Begi

0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

ClearTrigger
Destroy map
Clear all objects
ObjectMgr Clear All 0
Clear mesh data
Clear ai
Clear scene
Clear effect
Clear looks
Physx Reset Begin

2015/05/31 14:04:29,233 INFO


2015/05/31 14:04:29,246 INFO
2015/05/31 14:04:29,246 INFO
2015/05/31 14:04:29,322 INFO
2015/05/31 14:04:29,328 INFO
2015/05/31 14:04:29,329 INFO
2015/05/31 14:04:29,376 INFO
2015/05/31 14:04:29,376 INFO
Fx Movie Removed
2015/05/31 14:04:29,376 INFO
stroyed
2015/05/31 14:04:29,378 INFO
ption.swf) GFx Movie Removed
2015/05/31 14:04:29,378 INFO
wf) Destroyed
2015/05/31 14:04:29,415 INFO
e.swf) GFx Movie Removed
2015/05/31 14:04:29,415 INFO
) Destroyed
2015/05/31 14:04:33,128 INFO
2015/05/31 14:04:33,357 INFO

0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480
0x00001480

[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]
[Gunz2]

Clear physx
Physx Reset End
destroy disposables End
Clear looks
ObjectMgr Clear All 0
Clear physx
battledata destroy End
Splash.swf(Splash.swf) G

0x00001480

[Gunz2] ZGFxMovie(Splash.swf) De

0x00001480

[Gunz2] popup_option.swf(popup_o

0x00001480

[Gunz2] ZGFxMovie(popup_option.s

0x00001480

[Gunz2] ZRootMovie.swf(ZRootMovi

0x00001480

[Gunz2] ZGFxMovie(ZRootMovie.swf

0x00001480
0x00001480

[Gunz2] Clear effect


[Gunz2] logger shutdown

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