1D Motion:
x
v
, a
, graphs, slopes
t
t
constant acceleration formulas: v
vo
a t , etc
Vectors! vector addition, vector components
v
2D Motion:
v
a
,
t
v1 v v 2
Projectile Motion
vy
ax = 0
ay = g
vo
x
vx
a
a
Newton's Laws
Fnet F1 F2 F3 ..
NI: Fnet 0
v constant
NII: Fnet m a
NIII: FAB FBA
FAB
A
FBA
B
10/17/2013
Exam2 Review - 2
Friction f
sliding friction: f = K N
static friction:
0 < f < fmax = S N
PEgrav = m g h
Power P
(k = spring constant)
PEelastic = (1/2) k x2
W
t
Gravity
Newton's Universal Law of gravity:
m1 m 2
F G
r2
m1 F
m2
r
distance measured from centers
mg
Planet
mass M
GM
r2
mass m,
in free-fall
10/17/2013
Exam2 Review - 3
10/17/2013